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[Negaverse] General-King Charonite/Gunn Killingworth

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candy lamb

PostPosted: Mon Jul 06, 2009 3:32 am


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PostPosted: Sat Oct 10, 2009 5:39 am


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Name: Gunn Killingworth. This is his human persona. You can read it on his driver's license. In reality his 'true' name is Khalid Cilentani, though 'Cilentani' is not an entirely correct last name as we understand them.

Nicknames: 'Darling' etc, etc, reserved for his wife. 'Dude' is reserved for Nemesis (thanks).

Age: 35.

Birthday: Not recorded.

Sign: Not recorded.

Blood Type: A.

Career: Gym teacher at Hillworth Grammar School, co-head of the gym faculty alongside the health teacher -- 'co-head' is a formality, as Mr. Killingworth runs everything to do with the gym curriculum and gym in general. Also the sports teams.

Hobbies:

the Dark Kingdom. Well, what the hell does this entail. Charonite is the General-King of the Negaverse, servant to Queen Beryl and in charge of a large group of wannabe soldiers and their officers. Charonite is a former Cavalier and went with the idea that all of his men should be teenagers, mouldable young men and women -- with a few exceptions -- who he could train to fight and train to believe in the party line. It's taken a long while to get things off the ground. There's been a great many screw-ups.

Nonetheless, there they are: a sort of modern brand of Cavaliers serving their queen and the idea of a new Earth, and Charonite's day is spent organising training, reining in the officers and working towards their common goal, which has been collecting starseeds for some nefarious purpose. As well as being a teacher. He doesn't get a lot of time to himself. He trains the soldiers of the Dark Kingdom personally in combat -- though considering how their ranks have swelled, personal instruction's gotten a little more sparse, but not due to his lack of trying.

Smoking. Charonite smokes obsessively. It's his self-indulgence and he is pissed off about it: after all, all the senshi have to do is wait long enough for lung cancer to get him. He rips into any Negaverse officer who does anything to compromise their physical health, but still smokes out the window of his office.

He also has a pregnant wife, so now has to smoke out of every window he can and is considering giving up the habit. This makes him more irritated.

Ursula. Marry me, Juliet, you'll never have to be alone. After a very long time, Charonite married the young woman he made both his secretary and Dark Kingdom officer Nealite -- a woman who had become his friend and also, much to his previous chastity-bound bafflement, his wife. She became the vessel of Queen Beryl (a decision they both came to regret), and after her working at his loneliness and his stubbornness his partner, and she fills up his bachelor days. He can now communicate on a wide range of topics having to do with a wife, and will awkwardly do this in a staff room or to strangers having no other topic to connect on: cushions and their place in a livingroom; the need for a bigger kitchen; what to do when neither of you can cook; pregnant wives, what do you do about them.

Khaldun. Khaldun Cilentani is Charonite's 'ward.' More to come.

Kunzite. Captain Kunzite. More to come.

Virtues:

Unbreakable -- to come

And I Still Have My Hands On The Wheel -- Tell my wife I am trawling Atlantis. Charonite is able to hold strong and stand fast against whatever the world throws at him, which is why he's still carrying out an order given millennia ago despite his own personal feelings on the subject. He is the type of steady that never shows you the whites of its eyes whether in battle or otherwise: he can feel fear like any other man, but he channels it into different avenues. Of course, this means bottling it up and dealing with it (badly) elsewhere, but in terms of standing up against the wind and facing it down he's inflexibly strong. If given a duty Charonite will carry it out to the very bitter end. Facing life and finishing the unfinished is the most important part of his internal matrix, and it actually makes him an incredibly steady human being who will keep his post until ordered to stand down. Concession and preemptive surrender hurts the core of his self-esteem.

Determinator -- As TVtropes would tell you, Charonite was imbued with a certain amount of Heroic Spirit but takes it much much much too far. He is uberpersistent. He's too stubborn to stay down. He will search out Beryl and win a kingdom for his Prince thousands and thousands of years after the Prince's initial desire to win a war -- in fact, Charonite's fairly analogous to the salt-mill in the fairytale that kept on grinding salt until the end of time if you forgot to give him the password. Magical broom. There's a fine line between perseverance and insanity, and Charonite's smack dab on that line. He carries the Negaverse along on sheer force of will despite being up against worse foes, Chaos Seeds, the futility of his own choices and -- worse -- his old comrades.

Honour Or My Life -- Despite how the Negaverse has been constructed, Charonite is not a Chaotic Evil being. He has his own inflexible matrix of beliefs, responsibilities and an honour code, and he will stick to this honour code until they put him in the grave. He still follows a (perversely broken) version of the Cavalier duty oath, and is in fact still part of the Dark Kingdom because he hasn't been ordered to stand down. In the same way you'd find Japanese soldiers stuck out in the Pacific who had to be ordered to stand down, the war was over, Charonite has stuck to his stubbornness and his loyalty to Endymion and considers himself a soldier who has simply not been told to stand down. Honour before everything. The tragedy of the Dark Kingdom in its entirety is that Charonite is not a bad man, but a man who has followed his orders to the letter but not perhaps the spirit. He watches by his Prince's torchlight. He waits for his return. It was only through a loophole (ordered to, by Beryl) that he threw down his Cavalier vow of chastity and got married and fathered a child.

"Ah," you say, "but he's been going around hurting men, women, children and the unarmed willy-nilly." Again, under order to, collecting starseeds for purpose X. This has also worn Charonite down to a stub of his being, and the moment he can will contravene orders from Beryl herself to stop the practice. He doesn't believe in fighting opponents who can't give him a fight in return. He believes in mercy. He does not believe in pain. He believes that he has a duty to his officers to keep them safe, alive and unafraid, and that their sins are his to be judged by.

FLAWS

The Wall -- Charonite does not bend against the wind, he stands into it. He is the world's most inflexible man. He doesn't reward deviation from his orders, he doesn't reward deviation of any kind -- once he sets you on a course the way to get his approval is to go with it, and although he appreciates tacticians his approval stems from tactics that he personally likes. He will not tell you you're a loose cannon, soldier, but a damn good cop! He will tell you you're a loose cannon and bust you back down to Lieutenant. He's too set in his ways to try anyone else's, and this makes him unreasonable, blind, one-track, and inevitably a Good-Intentioned Extremist. He's driving his car slowly off that pier with a stiff upper lip. If he's not stubborn to the last, what is he? Just a mediocre Cavalier.

Corroded By Failure And Envy And Hate -- When corrupted, one flaw tends to balloon out overwhelmingly. Charonite's is his anger and his emotional constipation in general. He knows how best to deal with his emotions by bottling them up and storming out, and his anger is a thing he has no control over. It prevents him from thinking, it's a white-out, and he's more likely to revert back to even more inflexible THIS WAS MY ORDER AND IT WILL BE CARRIED OUT behaviours because he can't operate with the anger driving him. It can get physical, can get physically inflicted on other people, and like many angers it's impossible to tell what will set him off and what won't. It is also not something he shares. Now that he has a wife, Charonite doesn't talk about the anger, he just leaves with it so he can inflict it on something else (or ends up shouting at his wife). His anger is what causes him to be callous about other people's deaths and abuse, what makes all his interpersonal relationships a mess and what makes him an intimidating -- if unjust, unfair and smallminded -- leader.

Pure Unimagination -- Charonite is not a charismatic, flexible leader. Charonite is stodgy. Charonite is a soldier who has one way of doing things and keeps on doing them the way he was brought up to do them -- in the face of newness he will keep on doing those things, because he's actually unable to react to new things with new strategies. You can't teach an old dog new tricks. The dog does not want to learn them. The Negaverse is directly run in a corrupt, perverse incarnation of how the Cavaliers were run: young soldiers, answering to one General-King or Captain, weapons training, one way of approaching things (destroy them). The world is different and he gets a lot more disrespect than he can tolerate, but can't tolerate it with doing differently and being a different leader; he just gets frustrated, which feeds into his anger once again.

Incoherency -- Charonite is just really really awkward and a bad communicator. To come.

candy lamb


candy lamb

PostPosted: Mon Oct 19, 2009 5:24 am


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Negaverse: General-King Charonite, field leader of the Negaverse and servant to her royal majesty Queen Beryl.

Former: Mortalitas, Cavalier of the Cavern.

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Weapon (Charonite)

Deathcord: A heavy hide whip, the peculiar property of Deathcord is that it can change properties -- Charonite's more than competent with it in its 'natural' form, and it can deal one hell of a blow, but more than that it can change into a length of razorwire that tends to obey Charonite over and above the laws of physics -- in its razor form it's a slashing weapon as well as a garotte.

It has a third form that resembles a length of intestine, and when it strikes another person (even through cloth) it 'sucks' the blood out and leaves massive, painful welts. If latching on, can directly cause sucking wounds and blood loss.

Ex-Weapon (Mortalitas)
PostPosted: Sat Jun 05, 2010 5:53 am


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Holy Teen Helpline! (Charonite + Nerissa + Nova + Astraea)
Cat... Er, Battle Report (Charonite + Caine)
Into Hell via Killingworth (Killingworth + Marlo + Elzo)
Hell, Nurse (Charonite + Hematite)
Trail Fail (Charonite + Moonstone)
Crushed Gears (Charonite + Variscite)
The Meeting (Charonite + Nealite)
Quoth The Raven (Charonite + Nealite + Hematite)
Don't Screw Up (Charonite + Linarite)
The Explanation (Charonite + Nealite)
The Proposal (Charonite + Nealite)
The Longest Mile (Killingworth + Marlo)
Grand Meeting (Charonite + Negaverse)
World Above (Charonite + Obsidian + Nerissa + Nova)
Debriefing (Charonite + Hematite)
An Empty Promise (Charonite + Hematite + Tisiphone)
Imperial March (Charonite + Nova + Tanzanite + Nealite)
The Stupidest Disguise (Charonite + Tisiphone + Nova)
Poor Unfortunate Souls (Charonite + Nealite + Hematite + Castor + Astraea)
Aftermath (Charonite + Hematite + Nealite)
Once More With Feeling (Charonite + Nealite)
Chess Symbolism is so Overdone (Charonite + Janice)
Practice of the Best Kind (Charonite + Khaldun + Audrey)
The First Attempt (Charonite + Nova + Tisiphone)
The Morning After (Charonite + Nealite/Beryl)
This Ain't a Cutscene (Charonite + Nealite)
Pawn to Queen (Killingworth + Janice)
Can't Read My Poker Face (Charonite + Ursula)
We Need to "Talk" (Charonite + Khaldun + Ursula)
Over Thinking (Charonite + Ursula)
Three Strikes (Charonite + Ursula)
Women Are from Venus... Well, Some of Them (Charonite + Hematite)
The End of Barren Pines (Charonite + Nealite)
What Have You Done Now (Charonite + Tanzanite + Linarite)
A Formal Introduction (Charonite + Uranophane + Nealite)
Remebrance Day (Charonite + Kunzite + Nealite)
You Should Really ******** Fix That (Killingworth + Demy)
One-Man Gauntlet (Killingworth + Simon)
A Christmas to Remember (Charonite + Nealite)
In a Glass Case of Emotion (Killingworth + Nealite + Khaldun)
The Gathering (Charonite + Negaverse)
Time for a Change (Charonite + Hematite + Nealite)
The Long Road to Redemption (Charonite + Tanzanite)
Ghost in the Shell (Charonite + Tanzanite + Beryl)
Spoils of War (Charonite + Obsidian)
You are Cordially Invited (Killingworth + Ursula + Wedding Posse)
After School Special (Charonite + Tanzanite + Vera Valentine)
Good Guys, Bad Guys and Explosions (Charonite + Wiseman)
Ripple Effect (Charonite + Ursula)
The Seasons May Be Changing (Charonite + Khaldun)
Don't Kill the Messenger (Charonite + Wolframite + Nealite)

candy lamb

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