XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Sho / Sun Nicknames: Notable Title: Twin Puppeteers Gender: Male Age: Fourteen Birth date: 7/8 Sexuality: Heterosexual Village: Soragakure Profession: Scavenger Rank: Genin Chakra: 20 Nindo: "There are always strings attached" XXXXXXXX{ appearance } Personality: Sho Very ongoing, polite and happy go lucky kind of person. He is often short sighted not noticing the forest for the trees sort of thing which can give the impression of him being naive. In battle he always put himself last and his squad members first. He tends to be playful often antagonizing his opponent in banter, whether or not this is a method of distraction is unknown. Sun is more resevered, tending to whine and complain about everything. In battle he is very cautious and takes his time when fighting.
Theme song: Height: 4'7 Weight: 86lbs Build: Skinny Hair Color: Black Eye Color: Blue Complexion: White Outfits: XXXXXXXX{ personalXinfo } Relationships: None XXXXL I K E S Food: Rice, fish and baroque Drink: Green tea and fresh water / Color: Blue, light green Miscellaneous: XXXXD I S L I K E S Food: Pineapple, sour candy Drink: Sake Color: Red Miscellaneous: People who talk too fast. XXXXXXXX{ backgroundXstory } Sho and Sun were born on eighth of august on a warm summer's night. His young parents Sakura and Yuu were both non-military parents who were surprised to have twins when they were only expecting the one. At an early age they showed the ability to almost think in sync with each other.At the age of six they was sent the academy to become a ninja. Passing the academy with average results his parents noticed that he developed an ability to fuse together as well as a love for puppets, They were amazing, their ability to command a single puppet together made their creation that much stronger. They currently are genin awaiting assignment to a team.
In Sync: Puppets gain half a rank boost in their attacks. String Envy: Puppets gain half a rank boost in defense Puppet Eyes: Perception is increased half a rank
Passives:
- Speed: 1/2 - Strength: 1/2 - Perception: 1
• Two technical twin RPCs. They must be in the same country. • Merging ability • [Puppetry Technique] The user can cast threads of chakra to control puppets as well as an assortment of inanimate objects (with exception of the user's puppets, chakra threads require physical touch to be connected) •[Focused Mind] Users specialize in using fewer but more complex and powerful puppets, and gain a 1/2 rank in puppet mastery.
XXXXE Q U I P M E N T Special Items:
Item Name: Ruby ( First Puppet) Item Range: Stands about the height of 5 feet Item Cost: Item Ability:
Made of Sturdy Wood Two Retractable steel blades on the ends of both wrists Launch one fuma shuriken from stomach with a second hidden in the shadow released at the same time. Mid-Range kunai hidden launcher in right shoulder Recording device on its eyes used to relay information to the puppet master
Ability to preform
Thousand Hands Manipulation Force Rank: B Puppet's left arm opens several compartments. These compartments are prepared with summoning seals in them, which calls forth fifteen long puppet arms that can bend and follow the opponent for about seven meters, then crush them with devastating force.
Mechanical Light Shield Block (Lite) Rank: C A mechanism inside the puppet opens its arms into a couple of segments, through which the user radiates their chakra. The chakra spreads out like a thin film and turns into a protective sheet, blocking one C-Rank physical attack and below or one ninjutsu attack D-Rank and below. While this mechanism is open, the puppet can't attack. - -
Weapons: - Repair wire -Smoke bombs -Kunai XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy:
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXE S S E N T I A L S Clan: None Bloodline: [Twin Body Merging] Demon: None
Class: Puppeteer - Path: [Focused Mind]
Strengths: - Puppet attacks - Genjutsu awareness - Long Range Attacks
Weaknesses: - Close range combat - Physical attacks - Fire
Fears: - Brother dying - Being held hostage - Death
XXXXXXXX{ techniques }
WATER TECHNIQUES
EARTH TECHNIQUES
FIRE TECHNIQUES
AIR TECHNIQUES
• Wind Clone Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked. It has 1/10 the ability of the user.
• Propelling Winds Releasing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favor avoidance of attacks rather than powerful defenses, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
• Slashing Wind Skill The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
• Spinning Shield of Winds Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at, so long as it was some sort of ranged attack. This applies to small projectiles, or D-rank ninjutsu of small enough scale (producing effects no larger then 1 foot in diameter).
• Air Riding As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
LIGHTNING TECHNIQUES
UNIVERSAL TECHNIQUES
• Transformation Technique Using this skill, a ninja can transform their outer appearance to that of another form, whether it be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely small or larger than what they already are. (Example, you could not transform into a shuriken or a small animal, nor could you transform into an enlarged or distended form of anything... so therefore no such thing as a small human-sized adult elephant, or a human-sized ant). The user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge (i.e. transforming into a cheetah will not give you a cheetah's speed). Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
• Chakra Light This jutsu allows the user to make a ball of chakra that produces light. Although it can't harm anyone it’s useful for when going in dark areas and good for letting your comrades know where you are if you get lost in a foggy place. The light cast by the chakra ball illuminates an area up to 30 feet in all directions around you. Once created, the light will automatically follow you wherever you go and can be moved around you to illuminate different areas. However, the light cannot be moved more than 5 feet away from the user, or it will disappear. The light lasts for 5 posts at which point the chakra condensed into the ball of light fades out.
• Tree/Wall/Water Walking By focusing chakra into the soles of their feet, a shinobi can attach themselves to a hard surface, such as trees or solid walls and walk or run up them with ease. A careful balance must be struck between applying too much chakra, which would crush the surface on contact and thus make you lose your footing, and applying too little chakra causing you to fall off the surface. Water walking takes a bit more practice and constant chakra fluxing, but is the same general idea. (This technique costs 2 chakra points to initiate, but has no retention cost)
BLOODLINE TECHNIQUES
• Merge - Rank: N/A Merge is one of the first techniques the twins learn. This is what grants them the ability to exist within one another. When the twins are together they are able to fight in a very special way. If one twin was to punch the second on the inside could also launch out their fists from the body of the host twin. They could watch the host twin's back, kick, fight, and even form handseals for the host twin. The second twin normally resides within the host twin because it is tiring to be apart. -Genin: Can exist separately for 5 posts before second twin falls unconscious. -Chuunin: Can exist separately for 7 posts before second twin falls unconscious. -Jounin: Can exist separately for 9 posts before second twin falls unconscious. -S-rank: Can exist separately for 12 posts before the second twin falls unconscious.
• Merging Heal - Rank: D-S The twins possess the ability to distribute wounds throughout their collective bodies to lessen the severity of them. This is only able to be done when the twins merge with each other and nothing else. A D-rank bit of chakra would lessen superficial wounds like small cuts, scrapes, and bruises. An S-rank would lessen a life threatening wound. This does not fully heal them and they should seek medical attention anyway. This lessens the severity of a wound by two ranks lower from what the rank of chakra was spent. Merging Heal takes one complete post.
CLAN TECHNIQUES
MEDICAL TECHNIQUES
SEALING TECHNIQUES
•FIGHTING STYLE HERE
•FIGHTING STYLE HERE
•FIGHTING STYLE HERE
Posted: Sat Feb 15, 2014 1:53 am
▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Zeppelin Kaku Nicknames: Z, Zepp Notable Title: Gender: Female Age: 15 Birth date: 17/07 Sexuality: Questionable Village: Soragakure Profession: Medic [300 Ryo/4days] Rank: Genin Chakra: 20 Nindo: XXXXXXXX{ appearance } Personality: Spry, Attentive, Calm, Self-doubting, Quirky, Quiet Theme song: Height: 5'1" Weight: 100lbs Build: slim Hair Color: grey Eye Color: grey Complexion: Fair Outfits: XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S Food: Drink: Color: Miscellaneous: XXXXD I S L I K E S Food: Drink: Color: Miscellaneous: XXXXXXXX{ backgroundXstory } Zeppelin wasn't born into any of the major and prestigious clans like many of the other ninja. Instead, she was born into a simple family with a long lineage of ninja service. Though they weren't a clan, all the past ninjas of Zeppelin's family had an affinity for wind based jutsu, so much so, that it started to influence the family entirely. Zeppelin grew up with the dreams of joining in to the, so to speak, "family business", but that took a sudden turn on her 10th birthday. Zeppelin took the ninja stuff pretty seriously, so her parents got her what could be called the official ninja starter kit. There were kunai, shurikan, a fake head band...all the tools an aspiring ninja would need. In addition, her father gave her a piece of chakra sensitive paper, joking that "this would be the real test if she was ready to follow the family." Everyone, confident that their daughter would have the wind element, watched at Zeppelin poured her chakra into the paper. It wasn't unknown for some people to not have wind as their main element. Hell, her father's main element was water, but they all had it somewhere. Much to everyone's surprise, however, the paper had absolutely no response to her. She visted doctor after doctor, but no one could find anything wrong. It appeared as though she lacked the ability to tap into and utilize chakra...she was crushed.
Her family comforted her as best they can, but there was only so much they could do. Her dream had come to an end, and that was that...or so she thought. In the few months to follow the heartbreaking discovery, Zeppelin fell into a slump. She lacked her usual chipper attitude and moped around the village, watching the other kids go off to train. That was, until one day and old man spotted her, face buried in her knees, across the street of the village academy. The two talked for a while, and Zeppelin told the man all about her troubles. The chakra paper, the doctors, everything just flowed out. The old man gave his beard a few strokes of thought and nodded. "Yes, I know what this is...You're just not elementally in tune. Taijutsu Specialists, Genjutsu Specialists, Medics. Yes many great ninja surpassed struggles like this and became great fighters." This news flooded the little girl with a rush of emotions. Turns out she wasn't broken after all. All she needed to do was find an area she'd be perfectly suited for. Her body wasn't built for Taijutsu, and she wasn't exactly the sharpest tool, so Genjutsu was off...but a medic? It was perfect for her. She'd be away from combat, so her "disability" wouldn't come into play, and she'd still be playing a vital roll. With hopes restored, she quickly rushed off to enroll in the academy's medical trainee program...and to give her family the good news. She may not have been just like daddy, but at least she could carry on the family legacy.
Personal Attribute: [Elemental Neutrality]: Most ninja are able to wield 2 elements. Zeppelin, on the other hand, has no elemental chakra, which allowed her to further other Jutsu studies utilize them more effectively. [20% less chakra to use non-elemental jutsu] [Neutral Mastery]: Due to Zeppelin's neutral affinity, her non-elemental jutsu are stronger [+.5 rank to non-elemental jutsu] [Empathy]: Zeppelin has found that due to the elementally neutral nature of her chakra, she is able to donate it to others. [Can expend up to 25% of her chakra and transfer it to an ally] [Perceptive]: Zeppelin has a knack for picking up small details [+.5 to perception]
Passives: [Healing Hands]: The user is granted access to the Healing Hands technique. This technique increases in rank with the user. At low ranks they are able to patch up minor bruises, cuts, and scrapes. At higher levels they are able to close fatal wounds and repair most organs. They cannot regenerate limbs with this technique. [Defensive Medic]: Users receive a 20% decrease in healing Medical technique costs
- Speed: .5 - Strength: .5 - Perception: 1
XXXXE Q U I P M E N T Special Items: - - -
Weapons: -
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy: 0
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXE S S E N T I A L S Clan: N/A Bloodline: N/A Demon: N/A
Class: Medic - Path:
Strengths: - Good team sustain - Very Perceptive -
Weaknesses: - Physically below average - Very limited attack codex -
Fears: - Her own inadequacy in combat - Claustrophobia -
XXXXXXXX{ techniques }
•UNIVERSAL TECHNIQUES
MEDICAL TECHNIQUES E -Diagnose -Extraction
D -Poison Removal -Blood Coagulation -Bandage -Summon Medical Tools
XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Iki Yabo ( 野暮, 粋) Nicknames: [None earned] Notable Title: Gender: Male Age: 18 Birth date: January 1st Sexuality: Strait (Allegedly) XXXXXXXX{ appearance } Personality: Iki is an eccentric and dynamic soul. Sometimes he is deep. Most of the time he is kind of silly. His mood often dictates his behavior, and there seems to be no rhyme or reason as to what causes the change. He has an obsession with observing people and likes to find out interesting things about them. This interest carries over to figuring out what he claims to be mysteries and he often day dreams over the most random topics. He is very physical with his expression and will often invade personal space without giving it much though. This has led many to question his sexuality, as he seems comfortable enough acting intimately with either sex despite never actually soliciting either gender. Nindo: “Blindside them”. Theme song: Crazy Sunshine Height: 6'3" Weight: 190 Build: Athletic/Tonned/Carried like a woman Hair Color: Blone Eye Color: Blue Complexion: Sun worn Outfits: See Picture XXXXXXXX{ personalXinfo } Relationships: None XXXXL I K E S Food: Sweets and Meat Drink: Milkshakes Color: Red Miscellaneous: Creeping on people, giving people nicknames, wolves and dogs. XXXXD I S L I K E S Food: Clams and Hotdogs Drink: Bitter drinks Color: None Miscellaneous: XXXXXXXX{ backgroundXstory }
Iki grew up outside of the village. Raised in a small village surrounded by forest, he often hunted animals with his dad in his youth. Always full of questions, he pestered the villagers for years. Always digging up info on the locals, it eventually came to be said that if Iki didn't know about it, it must not be true. In his younger years, people saw this as cute but as he grew older, it started to become a problem. As the resent grew, Iki became somewhat of a rebel; getting into fights and challenging authority. After a careless comment sparked a family feud, Iki's presence in the village went from tolerated to insufferable. In order to protect him, his family told Iki they would send him to the ninja village and enroll him in the academy to learn discipline and focus. Iki got into a heated argument with them, blaming their weakness for his expulsion. Cutting off ties with them, he left for Soragakure on his own with no money and nothing to tie him to his home save for the red hoodie he constantly wears. At least, that's what he tells people.
XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Village: Soragakure Profession: Rank: Genin Chakra: 20
Clan: None Bloodline: None Demon:
Class: Assassin - Path: [Chakra Control]
Strengths: - Perceptive - Short and Long Range fighting - Stealth
Weaknesses: - Strength - Prolonged engagement - Ammo
Fears: - The Unknown - Dying - Being out-classed
Elemental Affinities: Earth
Personal Attribute:
[+ 1/2 Hand to Hand]: If you know what I mean
[The Cake is a Lie]: + 1/2 Perception
[Ain't nobody got time for that]: + 1/2 Speed
[I see what you did there]: After observing a taijutsu or bukijutsu technique, Iki can choose to learn it on his own.
Passives:
- Speed: 1.5 - Strength: .5 - Perception: 3.0 - Hand to Hand: 1 - Accuracy 1.5 - Stealth Passive: Users are stealthier than others their rank and if they are hiding can only be seen via a dojutsu/technique that spots chakra/life force or by someone with 1 rank in perception higher than their rank. - I see what you did there: After observing a taijutsu or bukijutsu technique, Iki can choose to learn it on his own. - Chakra Control: Users receive a 20% decrease in their technique costs for bukijutsu. - Be the Claw: Claw Jutsu modified by Hand to Hand stat.
XXXXE Q U I P M E N T Special Items: - Items - Gained - In RP (provide link)
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy:
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXXXXX{ techniques }
•EARTH TECHNIQUES
• Earth Military Movement This jutsu allows the user to enter the ground and "swim" in it for a limited amount time (1 post for Genin, 2 for Chuunin, 3 for Jounin+), traveling about 50 feet per post. While in the ground, the user can see through the earth as if it were transparent, but can still distinguish all of the features of the earth, rocks, holes/tunnels, burrowed animals, etc... and they can see up through the surface of the earth to locate their opponents. This field of vision extends up to a 25 foot radius around the user, but you still need to turn or look down to see things behind or under you.
• Instantaneous Body Skill An ability which allows the user to transport from one area to another easily, enabling the shinobi to travel vast stretches of land almost instantaneously. After performing the necessary hand seals, the user sinks into the earth creating ripples in the ground as if it were water until the user is completely submersed underground. Upon arrival of their desired location, the earth yet again begins to ripple like water as the user ascends from the ground. the process of sinking into/ascending from the ground takes about three seconds. In order to travel to a specified location, the user has to have been there before and sense the location with their chakra, which makes the distance limited to about 5 miles. The user cannot directly shunshin into or out of a village, but can shunshin within a village if desired. This jutsu can only be used to escape combat if neither shinobi has attacked or defended for a post.
• Earth Clone After completing the necessary hand seals, the ground around the user rises up in a column to form a clone of the user. It is powerful, possessing the same strength of the user, but moves at half the user's speed. The clone's defense is what really sets it apart from others though, as it requires two hits will destroy.
• Earth Tremor Sense By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, allowing the user to sense the approximate number of people moving as well as their general speed and direction. The range of detection changes by rank, 1/4 of a mile for Genin, 1/2 of a Mile for Chuunin, 3/4 of a mile for Sp. Jounin, a mile for Jounin, 2 miles for Sannin/Kage.
•UNIVERSAL TECHNIQUES
• Tree/Wall/Water Walking By focusing chakra into the soles of their feet, a shinobi can attach themselves to a hard surface, such as trees or solid walls and walk or run up them with ease. A careful balance must be struck between applying too much chakra, which would crush the surface on contact and thus make you lose your footing, and applying too little chakra causing you to fall off the surface. Water walking takes a bit more practice and constant chakra fluxing, but is the same general idea. (This technique costs 2 chakra points to initiate, but has no retention cost)
•[Maneshi Chanpuru]
• Be the Claw - Rank: C [Passive] Integrating the claw into every aspect of your, life, the claw has become an extension of your hand. Claw jutsu are now modified by hand to hand instead of weapon mastery.
•[Clockwork Sniping]
[Stage One: Crossbow]
[Stage Three: Bolts and Arrows]
• Upgrade: Fletching I - Rank: E [Passive] With some tinkering, the user can upgrade their bolts and arrows to be more aerodynamically stable, increasing the accuracy of the shots. It is assumed that this upgrade is applied to all bolts and arrows (even darts) that the user owns.
• Chakra Shot - Rank: E Identical to a normal bolt/arrow except it's made out of chakra. Ideal to create quicker reloads or for when the user simply runs out of regular ammo.
• Curve Shot - Rank: E-S The bolt/arrow curves/angles in the user's choice of direction. It can only curve once and the extremity of the curve/angle varies with the chakra invested within the shot. E-rank is akin to a curve ball in baseball or a slight change in angle while S-rank can cause an arrow to travel in the opposite direction it was shot in.
• [Kunoichi Combat Style]
• Light Feet - Rank: E [Passive] The user is able to lengthen her stride and step lightly when running, which is good for crossing large distances without attracting the attention of guards or scouts. They make little noise when running like this.
[Stage Two: Bamboo Stalk]
• Light Feet Mastery - Rank: D [Passive] The user can now sprint without making any detectable noise. The user can land from large heights or from falling fast without injuring herself, and without making much noise at all. This is accomplished by landing and bending the knees, which lessens the strain on the body and makes it quiet because of the lightness of a woman's form.
•[Projectile Method]
[Stage One: Hit the Mark]
• Bank Shot - Rank: C The user aims at an object near their target, generally behind, under, or above them. They aim the projectile to bounce off of the object and still have it hit their opponent point first unless they wish otherwise.
• Power throw - Rank: B A problem that most projectile users face is that their weapons can be blown off track. With this technique they are able to launch a powerful shot out that is capable of withstanding and passing through techniques its rank or lower.
[Stage Two: Make it Count]
• Trick Shot - Rank: B The user releases/fires a shot in what seems like a random direction. By first applying chakra to the shot they can have it come back at their true target in the next post.
• Target Acquired - Rank: B By storing chakra into the weapon of their choosing the user can have their projectile hone in on an enemy, chasing them till it either hits their mark or misses.
Posted: Fri Feb 28, 2014 8:10 pm
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XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Alice Nicknames: Ace Notable Title: Gender: Female Age: 19 Birth date: April 25th Sexuality: Bisexual XXXXXXXX{ appearance } Personality: Kind, and conscientious. Can be depended on to follow through. Usually puts the needs of others above their own needs. Stable and practical, she values security and traditions. Well-developed sense of space and function. Rich inner world of observations about people. Extremely perceptive of other's feelings. Interested in serving others. Nindo: "Protect the things you love." Theme song: A Class Act Height: 5'8 Weight: 132 lbs Build: Slender Hair Color: Blonde Eye Color: Hazel Complexion: Fair XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S Food: Steamed Lobster, Filet Mignon, Roasted duck with raspberry glaze Drink: The Gold Rush; Tequila with a dash of Cinnamon Color: Royal Blue Miscellaneous: - XXXXD I S L I K E S Food: Octopus Drink: Cranberry Juice Color: Green Miscellaneous: - XXXXXXXX{ backgroundXstory } Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text
XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Village: Soragakure Profession: Scavenger Rank: Jounin Chakra: 80
Clan: Shihōin Bloodline: Rinnegan
Class: Enhanced Fighter - Path: Melee Master
Strengths: - Strong When Fighting One Person - Well Versed In Hand to Hand Combat - Tactical
Weaknesses: - Fairly Straightforward - Easy to Counter - Dependent On Fighting Physically rather than with Ninjutsu
Fears: - Death - Losing Loved Ones - Sharks
Elemental Affinities: Earth
Combination Elements/Kekkei Genkai Elements:
Personal Attribute: [Physical Perfection]: 1/2 Rank Boost to Melee Fighting [If Standing Still, Gain 1/2 Strength] Passives:
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy:
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXXXXX{ techniques }
WATER TECHNIQUES
EARTH TECHNIQUES
• Earth Military Movement This jutsu allows the user to enter the ground and "swim" in it for a limited amount time (1 post for Genin, 2 for Chuunin, 3 for Jounin+), traveling about 50 feet per post. While in the ground, the user can see through the earth as if it were transparent, but can still distinguish all of the features of the earth, rocks, holes/tunnels, burrowed animals, etc... and they can see up through the surface of the earth to locate their opponents. This field of vision extends up to a 25 foot radius around the user, but you still need to turn or look down to see things behind or under you.
• Earth Clone After completing the necessary hand seals, the ground around the user rises up in a column to form a clone of the user. It is powerful, possessing the same strength of the user, but moves at half the user's speed. The clone's defense is what really sets it apart from others though, as it requires two hits will destroy.
• Dust Clone A simple bunshin jutsu that uses the dust and small particles of dirt found everywhere but the cleanest of places. By using these materials, the user is able to form a clone. The clone itself cannot attack but can pose as a good distraction since, once it is hit, the dust and dirt particles it is made out of will burst open and enter the enemy's eyes, mouth and nose. The clone can be dismissed at will. This clone has the same speed and evasion of the user.
• Rock Shield When using this jutsu, the user reaches into the ground and lifts up a giant piece of earth, using it as a shield. At Genin, the shield is 5 ft. tall, 5 ft. wide and 1 foot thick, but for every rank afterward, the shield grows an additional 5 feet in height and width and thickens by 1 ft. (but it also increases the cost of the technique appropriately, C-rank cost for C-rank size, etc...)
Earth Tremor Sense By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, allowing the user to sense the approximate number of people moving as well as their general speed and direction. The range of detection changes by rank, 1/4 of a mile for Genin, 1/2 of a Mile for Chuunin, 3/4 of a mile for Sp. Jounin, a mile for Jounin, 2 miles for Sannin/Kage.
• Ram Head A basic earth protection jutsu where a small, curved wall about the size of the creator is created, with a 3 ft depth and 1 ft thickness all around. It can deflect shuriken/kunai and one fire jutsu up to C-rank, but is completely destroyed by any raiton jutsu D-rank or above. The wall partially covers an opponent's flank as well, forming in a 180 degree forward arc in the direction the user is facing. For every rank, the wall grows 3 feet by 3 feet, gains a foot of depth and 6 inches of thickness.
• Earth Mound Creation This jutsu causes the earth beneath the caster to rise and create a mound with a height of at least 10 feet and with the caster on the very top. The mound can soak up water like a sponge, making it extremely useful when trying to defend against water jutsus. The mound remains for 5 posts. It can hold a C-rank amount of water before turning to mud.
• Mud Interceptor The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This attack, however, has no effect on people other than soiling their clothes. It is often used during friendly mud fights.
• Stone Breastplate This technique works using the same principles as the Ishi Yoroi no Ude technique, utilizing a buffered layer of chakra between two plates of hardened earth to provide extra defense. This increases the effective toughness for attacks made to the chest by 1/2 a rank, and crumbles after 3 hits.
• Mud River Flooding the earth with his chakra, the user converts part of the floor/ground that you and your opponent(s) are standing on into a raging avalanche of mud and earth. The avalanche causes the target to lose their footing and forces them to slide along with the mudslide. The mudslide begins at the user's feet and flows away from them. The river is about 7 feet wide and travels forward up to about 100 ft.
• Boulder Throw This technique focuses chakra into a large boulder near the user and sends it flying towards an enemy. While the large size of the boulder increases the strength of the impact, it also makes the attack easier to dodge than other stone-based jutsus that use smaller rocks. Only one rock can be thrown at a time. However, if the user has Improved Chakra Control, they can perform this technique much quicker and can toss the boulder with greater accuracy and speed. Those who are especially good with Doton, or simply offensive techniques can throw much larger boulders, or multiple boulders (up to three).
• Earth Holding This technique allows the user to manipulate the earth below an opponent's feet to rise up and grab hold of both of the target's legs. Once it connects, the earth surrounds the limb, hardens, and can only be physically destroyed by taijutsu techniques of C-rank or above. The disadvantage of the technique is that the earth rises up slowly, allowing a well-trained shinobi to easily notice and dodge the trap. As a result, this jutsu should only be used when the target is distracted, or otherwise restrained. Furthermore, this technique can only control natural soil (ex: no rock, no sand), so it is impossible to use in buildings with worked stone or in areas without dirt.
• Sword Exploder After forming the necessary hand seals, the user thrusts their hand into the earth, their chakra loosening the soil as it molds the earth into a sword. Pulling the Earth Sword out of the ground, the earth instantly hardens to form a large sword which may not be as sharp as a real sword, but is rather strong, making it great for defense and delivering heavy blunt attacks. The blade itself can survive for about five direct strikes, but can also be 'charged' with a D-rank of chakra and thrown to act as a large frag grenade. As soon as the charged blade strikes a solid surface (an enemy's body, weapon, the ground, a tree, etc...) it bursts spreading sharp/heavy fragments of earth in every direction, which could badly injure an enemy.
• Volcanic Earth Clone Using superheated earth mixed with natural lava streams deep below the surface, this jutsu creates a single clone of more than impressive strength and defense. Like it's Earth Clone predecessor, it requires two strikes to dismiss, but it differentiates itself in other ways. The Volcanic Earth Clone possesses the same strength as the user, but also produces extreme heat as it attacks, manifesting itself in a blast of fire when it strikes a target. The clones' speed is still lacking, being one rank lower than the user's own speed ranking, but to make up for that, the clone is immune to kunai/shuriken strikes and will not be dismissed or destroyed by them.
• Quicksand This technique is a simple yet effective skill to trap the opponent. Using chakra, the user is able to create a pool of quicksand in the ground. The pool is circular with a diameter of about 4 feet. It is a perfect jutsu for setting traps in that it can be instantly created directly under an opponent's feet. Using this technique, the user's feet will be under the earth, caught in the quicksand in less than two seconds, giving them only a very short window to escape before their feet are swallowed.
• Earth Dragon Blast In this jutsu, a large, mud structure appears up from the ground in the shape of a dragon’s head. The drankagon's maw then opens wide, displaying a swirling mass of energy at the back of it's throat which instantly shoots up to 5 earth/mud “cannon balls" towards the target at high speeds. Due to the high speed and weight of the mud/earth balls, contact with one can cause heavy bruising, and multiple hits can break bones if striking the same spot.
• Instantaneous Body Skill An ability which allows the user to transport from one area to another easily, enabling the shinobi to travel vast stretches of land almost instantaneously. After performing the necessary hand seals, the user sinks into the earth creating ripples in the ground as if it were water until the user is completely submersed underground. Upon arrival of their desired location, the earth yet again begins to ripple like water as the user ascends from the ground. the process of sinking into/ascending from the ground takes about three seconds. In order to travel to a specified location, the user has to have been there before and sense the location with their chakra, which makes the distance limited to about 5 miles. The user cannot directly shunshin into or out of a village, but can shunshin within a village if desired. This jutsu can only be used to escape combat if neither shinobi has attacked or defended for a post.
• Shield of Stone The user performs the required hand seals and then pushes their arm into the ground, causing the earth/stone around it to shape and harden. Pulling their arm out of the earth/stone the user produces a large round shield, about 3 ft. in diameter which is affixed to the user's forearm, leaving their hand free and maneuverable to perform future hand seals. The shield has a great amount of defensive capability, but will only last for so long. The shield will deflect any and all projectile weapons, such as kunai, shuriken, hari, and arrows without issue. Additionally, the shield is capable of deflecting a variety of ninjutsu, specifically those of a projectile nature. The shield can defend against 2 C-rank technique, or 2 D-rank techniques before crumbling.
• Stone Spear Typically an Offensive jutsu, this technique could also be used defensively in the right situation. By using chakra to control the earth below and around them, the user transforms it into about 10 sharp spears which shoot up out of the ground in any orientation/direction desired within 10 feet. These spears can either block an opponent's movement, or can be pulled from the earth and hurled at the opponent. Individual spears can be lifted out of the ground and thrown without requiring more chakra, but otherwise the spears remain stationary in the direction/orientation they were summoned. For an additional D-rank of chakra, the user can force their chakra into the earth to then propel the spears outward, sending them flying in a straight line a distance of about 50 feet.
• Rising Mud Wall A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an oncoming. After forming the necessary handseals and placing their hands to the ground, the user is capable of creating a 15 ft. wide, 15 ft. tall, 5 ft. thick wall in front of the user. The wall rises up out of the ground very quickly and appears as a shifting wall of mud which retains it's size and shape, but appears to be fluid with mud dripping down all sides. Any object striking the wall sinks into the wall, but quickly becomes immobile as mud begins to surround it, holding it tight. Removing an object from the wall, whether it be a sword, or a limb requires a post dedicated to removing the object. If a user's entire body is stuck, the victim can escape by thrashing for a post to get out the nearest side, but suffers a temporary drain in strength and speed for a round. This Mud wall also protects against nearly all ninjutsu C-rank and below, but Katon ninjutsu of C-rank or above will harden the wall, making it breakable.
• Earth Dome Another defensive technique, this technique expands on the Ohitsuji Kashira technique to create an earthen defense which completely envelops and encloses the user, protecting them from all sides. The dome is about 7 ft. tall at it's center and has a 10 ft. diameter, with 3 ft. thick walls. This makes for an incredibly strong defensive structure that will block mostly any technique B-rank or below. The technique however locks the user inside and leaves them without any light as well. As such, it's typically only used as a temporary defense, which most Doton practitioners are quick to escape from as soon as possible. If constantly assaulted, the dome only lasts for 3 posts.
• Explosive Stone Body Clone While still swimming in the earth, the user is capable of creating a stone replica of themselves which they can project up through the surface of the earth anywhere within 50 feet of their current position. This Stone Body Clone cannot move, but it can be shaped in anyway you see fit, such as making it look like it's performing an attack or meditating, or whatever you want. For the next 5 posts, any attack striking the Stone Body Clone will cause the chakra charged within the structure to explode with the same intensity as an explosive note while spreading chunks of debris within 20 ft. of the blast.
• Shockwave This technique unleashes large amounts of chakra into the ground to create shockwaves that are aimed towards an opponent. The force of the shockwave is enough to knock down multiple opponents and send them flying. However, because the waves travel and are transmitted through the ground, this technique can be easily avoided if the opponent has enough time to simply jump over it. Even with that handicap, though, it is still a useful technique to alter landscapes, knock down objects, etc.
• Stone Needle Skin - Nin/Tai The Stone-nin’s body becomes entirely covered by earthen armor that has very sharp and durable needles. The armor itself isn't very thick, but it still is highly discouraging to any taijutsu user to hit someone using this technique. While using this jutsu, the mobility of the performer is highly limited.
• Chasm Creation When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 feet and a width of 3 feet as long as it is continued. This is very useful when creating a protective barrier for someone else.
• Rock HIll Creation A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes 15 feet taller.
• Mud Slide Barrier A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an attack. For every rank, the wall of mud is twenty feet wide and fifteen feet high.
• Spinning Peak After either Earth Release: Earth Mound Creation or Rock Hill Creation is used, this technique may be performed to cause the mound of earth formed from either of the two previous techniques to spin rapidly, making standing it practically impossible to stand on it. Only the very peak, where the user is standing, remains immobile.
• Stone Pillar A stone pillar lifts a shinobi high into the air, away from combat. The pillar comes equipped with small stone needles that shoot outwards when it is touched. The creator of the stone pillar has a limited amount of control over it and is able to move it very slowly. This technique is often used to increase the distance between a defender and an attacker. The pillar can rise up to 30 feet into the air.
• Earth Dragon God Blast In this advanced jutsu, the user slaps his/her open palm into the ground. The ground will begin to shake as a large, bronze dragon head peaks out of the ground and roars to reveal its lengthy ,stone body. The dragon will then dive back underground, traveling through the ground towards the opponent. When it finally reaches its target it will shoot up in full dragon form and smash into the opponent with an enormous amount force, exploding on contact. The explosion causes the dragon's bronze body to shatter, causing dangerous pieces of bronze shrapnel to shoot out in all directions.
• Clay Barrier Prison This technique completely surrounds the opponent(s) in a prison made of clay or earth. The user is then able to absorb the enemy’s chakra through the walls. This chakra-absorption, however, only causes the victim(s) to feel slightly weaker. Once the opponent leaves the prison, he/she returns to the condition that they were in before being entrapped. Since the walls of the prison are infused with the user's chakra, the user is able to repair/regenerate any damage done to the barrier with his/her chakra.
• Living Burial Grounds By performing a series of hand seals, the user can make the ground underneath the target come alive and split open. The earth will swallow the target like quicksand while a large gap is made to pull the target in. When the target is entirely underground, the ground grows solid again, leaving the target buried alive underground.
• Rock Clone The pinnacle of Earth Clone techniques, the Rock Clone is made of solid rock reinforced with hardened minerals scattered within it which act as a lattice structure to give it even more durability while keeping it light enough to move freely. The nature of how the rock is formed make's it's outer armor immune to simple attacks such as Kunai, Shuriken, and regular sword strikes and is also Immune to Taijutsu strikes of C-rank and below. It's speed is equal to that of it's user and it's strength is one rank higher. The clone cannot transfer memories as the Kage Bunshin is capable of, but it can use one Doton ninjutsu of B-rank or below and continue fighting. Two well placed strikes are required to destroy this clone, but they must be attacks which are more powerful then it's immunities to be counted.
• Splitting Earth Force - Nin/Tai By slamming one’s open palms onto the ground to send chakra through the hands and deep into the earth, a huge chasm can be created and directed towards a target. The force of this jutsu can cause unstable grounds to completely collapse and will create a giant rift in the earth directly in front of the caster, changing the landscape while causing severe damage. For a large-scale destructive force, it is advised to use this technique with other shinobis.
• Swamp of the Underworld This technique creates a large, viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp. The swamp is also able to subdue any chakra effects, making it impossible to walk on with chakra.
• Sudden Earth Strike A much more advanced version of the Earth holding technique, one of the differences between the two jutsus is the speed at which the earth rises. In fact, the speed of the advanced version is fast enough to catch most shinobis off-guard. Furthermore, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an "arm" to strike the opponent from behind. Alternatively, a shinobi could also use this jutsu to cause the ground that the opponent is standing on to suddenly spring up, like an ejector or a catapult, and launch the opponent into the air. The durability of the controlled earth is close to that of a rock's. Thanks to this increase in strength, even taijutsu specialists should encounter difficulty in breaking out of this technique.
• Earth Plate Barrage This powerful technique utilizes a large amount of chakra to lift up slabs of earth off of the ground and hurl them at the opponent while causing the earth in front of the user to crack and create rifts in the ground with a force greater than the Retsudo Tenshou. Being a ninjutsu, this jutsu uses chakra instead of brute strength to perform, unlike its taijutsu variations.
• Rock Avalanche By molding chakra into the side of a mountain with this jutsu, an avalanche can be created. The avalanche will destroy everything in its path, even the user himself/herself is he/she happens to get caught in the avalanche as well (a very possible scenario). To use this technique the user must be near the side of a mountain.
• Stone Guard Creation This technique creates a troop of semi-animate stone figures with large shields, tiger heads, and giant pikes. This group of stone monsters are as fast as a genin and can only fight as a single unit. The soldiers cannot stray more than 3 feet from one another. Furthermore, the performer of this jutsu must remain at the center of the formation or the soldiers will become immobile.
• Body of the Stone Warrior
This jutsu causes the user to immerse himself/herself within the earth and then rise out of it covered in dirt. After doing so, the earth forms a giant, formidable, and extremely durable stone soldier. This stone body could almost be considered the user's second body, especially since the soldier has the same face as its creator. The soldier is usually at least 10 feet tall and is equipped with a large shield in one hand and a sword, spear, or pike in the other. The stone that the warrior consists of can be used to fuel other stone jutsus. As long as the stone body remains in contact with the ground, it can continuously replenish its supply of stone and heal itself of any damage done to its body. While this jutsu is used, the shinobi cannot move. The stone body can be destroyed by continuous, A-rank attacks. If the attacks are not continuous or do not completely destroy it in one hit, then the body will simply heal itself back to its original form.
• Rock Army Shield Flat, defensive slabs of earth shoot out of the ground and form walls that guards the user and his/her allies. Up to four slabs of earth can be raised out of the ground, each slab able to protect up to one person. The user of this technique decides the position of the walls. For every rank the user advances, the range of this technique grows by 40 feet.
FIRE TECHNIQUES
AIR TECHNIQUES
LIGHTNING TECHNIQUES
UNIVERSAL TECHNIQUES
BLOODLINE TECHNIQUES
CLAN TECHNIQUES
MEDICAL TECHNIQUES
SEALING TECHNIQUES
•FIGHTING STYLES
Lightning Kickboxing ~ Up to jounin Wing Chun ~ Up to jounin Stone Body ~ Up to jounin Kunoichi Combat Style ~ Up to jounin
•WEAPON STYLES God Hand ~ Up to jounin
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Posted: Tue Apr 08, 2014 2:39 am
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XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Olivia and Oliver Delacroix Nicknames: Heads and Tails Notable Title: Gender: Male and Female Age: 19 Birth date: May 11th Sexuality: Yes XXXXXXXX{ appearance } Personality: Oliva and Oliver are two very intelligent, and very removed from reality. They are eclectic and random even in their most attentive states. Some have even said that they seem to be like their in an entirely different reality. The twins do not hesitate to remark upon any observation they make, and often times will make people question the choices they make. Nindo: "Heads or Tails, or both." Theme song: " Height: 5'6/11 Weight: 134 lbs Build: Lithe Hair Color: Orange Eye Color: Green Complexion: Fair Outfits: Olivia and Oliver wear almost identical outfits. Both of them where a beige jacket over a white shirt, and dark brown pants with high topped boots. Olivia's hair is always pinned up and Oliver's hair is always pushed back. XXXXXXXX{ personalXinfo } Relationships: Olivia & Oliver Delacroix - Brother/Sister Adrienne Delacroix - Mother Dorian Delacroix - Father XXXXL I K E S Food: Lasagna Drink: Strawberritas Color: Orange XXXXD I S L I K E S Food: Seafood Drink: Cranberry Juice Color: - XXXXXXXX{ backgroundXstory } Olivia and Oliver were born together, and have been together since then. They are inseparable, literally. Due to a gene passed down recessively by their mother they are one soul with two bodies. Despite their literal closeness, they are constantly at odds. It is not that they are in constant disagreement, but they are always debating two different answers to the same question of a diffe. They grew up in Soragakure and have always considered themselves patriots. Early on they knew that they wanted to be apart of their village in anyway they can. They found their path in the ninja world. Olivia and Oliver have always been interested in taking things apart and seeing how they work; puppeteering came almost naturally to them. Other dimensions and the possibility of bending reality was another intrigue of theirs, and sealing became something they sought out very eagerly. After graduating from the Academy with top marks they have begun to pursue their career as soldiers of Soragakure.
XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Village: Soragakure Profession: Repairmen Rank: Genin Chakra: 24 Rift Points: 50
Clan: Uzumaki Bloodline: Rift Walker Battle Spirit: Pride
Class: - Path: Divided Attention Users specialize in using a variety of multiple, simpler puppets to overwhelm their opponents, and gain a 20% chakra cost reduction to puppetry jutsu.
- 1 rank reduction to sealing costs.
Strengths: - Two bodies, one mind. - Utilizing seals and puppets for neat tricks - Two sets of genitals
Weaknesses: - High chakra cost - Low physical prowess - Close combat
Fears: - Being separated permanently from each other - Tentacles - Being stuck in a paradoxical existence of being and not being.
Elemental Affinities: Wind
Personal Attribute: Because they have two sets of limbs from the same body, Olivia and Oliver can both control puppets at the same time. They do not have to pay more chakra to control more puppets, though if they control any more than four at a time then the cost is applied.
- 20% Chakra Reduction to Puppeteering • Sealing Master Passive [1/2 Rank increase] • 20% Reduction to Clan techniques - 20% scaling bonus per rank to chakra
• 10 + Fame Your home villagers have heard your name.
XXXXE Q U I P M E N T Special Items: -
Weapons: PhantomB The Phantom puppet is only a torso with two arms and a head. It appears to wear a mask that has the ability to uncover the eye holes as well as the mouth. It is covered by a cloak as well. Abilities: - Dig: The Phantom puppet is able to burrow under ground and travel through it as if it was using the Earth Military Movement - Poison Tipped Blades: The Phantom wields two blades per arm, one attached to the forearm and one extending from the palm of its hand. The poison is very potent and is corrosive. - Hallucinogen: The Phantom produces a gas from its mouth that is very potent, and causes those who breath it in to hallucinate. They begin to see dozens of phantasms flying around and constantly trying to stab through them with their blades.
• Pringle B Pringle is a 20 foot long chinese dragon-styled puppet. It soars in the air and constantly seems to be moving. Its body consists of hundreds of petal like sheets of metal, forming the scales. These alone with its spikes, teeth, and claws are sharp enough to skewer a person. It has the ability to curl into a ball and become an iron whirling circlet of doom. In its mouth it has five different launchers, each with its own element attached to it.
Physical Addition 1 The mouth of Pringle houses a lightning rod which is capable of absorbing lightning based attacks. These can be later shot back out as a bolt of lightning equal to B-rank strength.
Physical Addition 2 The mouth of Pringle houses a hose capable of pouring out an amount of water that would be enough to flood a large room or able to launch the water as a highly condensed missile, capable of cutting through rock.
Physical Addition 3 The mouth of Pringle is able to produce a large dril, strong enough to pierce the heavens even the strongest of earthen materials. It spins at high speeds and allows Pringle to delve into the earth and lay in wait for enemies.
Physical Addition 4 The mouth of Pringle houses a jet capable of producing a flame as hot as B-rank fire. The fire reaches a length of 20 feet, as long as the dragon itself.
Physical Addition 5 The mouth of Pringle houses a fan generator capable of launching gusts of wind so powerful they can knock down anyone who is not firmly rooted. This can even push over trees and poorly structured buildings over time. The fan can also spin in reverse and suck things towards it with B-rank strength.
Total Cost: 2250
• Mr. BubblesB Mr. Bubbles is an 8 foot tall, 550 pound diving suit. It is mostly made out of iron with rubber tubings and glass in certain areas. There are iron plates all over bolted onto the tough cloth material. Where its right hand would be there is a high powered drill. It is equipped with two different weapons, a rivet gun and a launcher that shoots out explosives. It is capable of withstanding a load of water pressure and can even house someone inside of it.
Physical Addition 1 Mr. Bubbles is equipped with a high powered drill capable of easily smashing and breaking through tough barriers. The drill is attached to a thick steel wire and can launch up to 20 feet away and retract to the iron giant.
Physical Addition 2 Mr. Bubbles carries around a rivet gun which shoots out metal bolts at high speeds.
Physical Addition 3 Mr. Bubbles carries around a launcher loaded with 20 explosive bombs. These bombs explode with the force of three explosive tags. It has to be loaded after shooting four explosive bombs. Loading takes one post.
Total Cost: 1750
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: 1 - B: 1 - A: 2 - S:
Ryo: 10755 Fame/Infamy: 10
XXXXP E T S / S U M M O N S Name: - Species: - Abilities: -
XXXXXXXX{ techniques }
AIR TECHNIQUES • Wind Clone • Projectile Skill
• Gale Surge • Wind Explosion • Propelling Winds • Slashing Wind Skill • Air Pocket Burst • Spinning Shield of Winds
• Grand Slashing Wind • Wind Cutter • Air Riding • Assassin's Rush • Low Air Pressure • Demon Gale
CLAN TECHNIQUES • Chakra Chains • Mark • Flying Thunder God • Chakra Chains Barrier
MEDICAL TECHNIQUES
SEALING TECHNIQUES Technique Name: Explosive Seal 200 Technique Type: Sealing Rank: D Description: It is a seal that explodes with the force a single explosive tag.
Technique Name: Steam Cloud 500 Technique Type: Sealing Rank: C Description: Upon activation the seal releases a cloud of steam, capable of causing 2nd degree burns. The cloud has a range of 5m.
Technique Name: Shifting Technique Type: Sealing Rank: E Description: The user is able to create seals that act as a redirection for their own seals. They can just shift their seals rather than paying to keep putting them down again and again.
Technique Name: Slow Down 700 Technique Type: Sealing Rank: A Description: The user places down four seals to create an area of affect. Anyone within this area that does not have a seal placed on themselves that matches the other is slowed down by 1/2 a rank until the seals are destroyed.
Technique Name: Light Seal 500 Technique Type: Sealing Rank: C Description: The user places down four seals to create an area of affect. Everything within that area goes completely black as the light is being absorbed away from the area.
Technique Name: Intense Gravity 600 Technique Type: Sealing Rank: B Description: Through physical contact the user places a seal on any inanimate object, and can do this to as many items as they want. The second part to this seal is done through the user placing the receiving seal anywhere they want. When they activate it the marked items fly to this area and remain stuck there, as if gravity is holding it down.
Technique Name: Back at them! 300 Technique Type: Sealing Rank: C Description: The user can create this seal wherever they want, though it is usually in the palm of the user's hand. They are able to warp projectiles to another dimension. Whenever the user wants they can send these projectiles back out at the same speeds they were received in.
Technique Name: Decrease 200 Technique Type: Sealing Rank: D Description: The user can decrease the weight of an object.
Technique Name: Increase 200 Technique Type: Sealing Rank: D Description: The user can increase the weight of an object.
Technique Name: Propulsion 300 Technique Type: Sealing Rank: C Description: The user creates a seal on an object, which when activated launches in that particular direction.
Technique Name: Rewrite 200 Technique Type: Sealing Rank: D Description: If the user is affecting the same object/area twice they are able to merely rewrite the seal at a D-ranks chakra cost. The user cannot rewrite seals that are A rank or higher.
Technique Name: Quicken 300 Technique Type: Sealing Rank: C Description: This seal must be placed on a surface. Whenever something passes over it the speed of the object is increased by 1 rank. These seals stack for the singular post.
Technique Name: Object Switching 300 Technique Type: Sealing Rank: C Description: One seal is labeled here, and the other is labeled there. These must be placed on objects of similar size, and they are able to have their locations switched.
Technique Name: Hidden Arsenal 300 Technique Type: Sealing Rank: C Description: The user is able to summon pre-sealed weapons to battle at a single touch.
Tear Series: BoulderDSealing200 After having sealed a boulder into a scroll the user will alter the seal. They will add in a projectile element, so when the scroll is activated it will launch out the boulder as fast as one would throw a kunai. There is only one boulder per scroll. Each boulder is a five foot spherical ball.
Tear Series: Iron WallCSealing300 When activated an iron wall 8 ft tall and 5 ft wide will shoot up from it. It is a foot thick as well.
Tear Series: VoidD-SSealing500 This sealing technique requires the user to mark four points around them. Once those are marked a clear dome will surround them. The dome is capable of defending against a single particular type of attack (nin/gen/physical) that must be written on the scroll. For example if ninjutsu is written on the scroll then ninjutsu attacks will be nullified. The amount of chakra that is put into the dome equals the level of technique it can nullify. 7 chakra put into the dome means that it can block B-ranks and below. Once the scrolls have taken on a defensive type they cannot be changed unless the seal is completely rewritten, which takes time. If one of the scrolls are destroyed then the dome is destroyed as well.
Tear Series: Null ZoneD-SSealing500 This sealing technique is used in conjunction with some sort of trap, and has a partner scroll. The partner scroll is the trigger, and is always kept on the user. The Null Zone seal itself is usually placed in some sort of a container, say a puppet that can hold someone inside of them. Once the trigger is activated, anyone within 3 feet of the Null Zone seal is sucked right in. The chakra that must be expended is equal to the rank of the person being trapped. This seal can be broken if the trapped person expends 1.5x the amount of chakra that the user used. If they are successfully captured then they can be transported just like anything else sealed in the scroll. They will not die inside the Null Zone.
☐ Gender: Male ☐ Sexuality: Homosexual ☐ Ethnicity: Japanese
☐ Height: 5'8" ☐ Weight: 160 lbs.
☐ Personality: This young Shinobi is a hard-working, yet rebellious, free guy. Kaze hates being chained down by anything besides his responsibilities. In school he had always had trouble with the teacher for not following directions, usually trying to find his own way of doing things while still getting the grade that he wanted. He's also known to take on other people's work load for a small fee, in school it was usually lunch money. In groups though he's a bit distant, keeping mostly to himself unless approached by a few select friends. ☐ Family: Jīngshén Clan
☐ Theme Song: ☐ Nindo: "Don't let anything hold you down." ☐ Background: Kaze was born a sickly child, the atmosphere of the skies made it hard for the young boy to do many things. His father, a medical shinobi worked tirelessly to find a way to cure his son of his frailty. After years of research he found out why his son was the way he was, the Jīngshén Clan's ability to "eat" chakra came with the price where they could only use a single element. His mother was of the Earth and his father of the Lightning. The two when mixed together had created a very large imbalance in the boy's body disrupting chakra flow. Once he figured this out, Kaze was injected with a third elemental chakra, the flow balanced itself out making the boy look and feel instantly much more healthier, his appetite doubled and he had an abundance of energy to spare. Much of this energy was put into training to be a shinobi much like his mother and father. Learning ninjutsu and taijutsu hand in hand and even creating a style that fit him the best.
After a couple years he was enrolled into the Academy and graduated at the top of his class and is trying to find his way in life, ever growing, and always free.
☐ Class: Ninjutsu - Path: Hand Seal Master - The ninjutsuist is able to perform techniques A rank and lower without any hand seals. Gestures must be made that fit the technique and all costs must be payed. If a technique would require a charge post than that is still required. ☐ Bloodline:Sacrificial Sensor ☐ Clan:Jīngshén ☐ Demon: N/A ☐ Summoning(s): Raijin - The Lightning King Type: Dragon Abilities: - Crown of Thunder - Upon being summoned, a loud roar and a bright light summons a crown of thunder. Increases Kaze's Speed and Perception by 1 as long as the summon is up. - Judgement - Raiton attacks have increased effects (by 1 rank).
Techniques: - Catastrophe - Raijin blasts a breath of lightning at its foes. - Archon of Lightning - Raijin pours its power into Kaze, turning him into a literal being of lightning. All touch attacks are imbued with lightning and Kaze's Speed is increased by 1.5 as long as this technique is going. Each turn costs a S-Rank amount of chakra and Kaze takes 2x more damage from Fuuton techniques. ☐ Element(s): Lightning ☐ Chakra Points: 20
☐ Passives: - Elemental Stats The ninjutsuist, since they lose out on getting physical styles, gain increased stats based on the elements of their choosing. These stats grow in power as the users do. In addition, ninjutsu users gain three elements. Primary elements start giving their bonuses at genin, secondary at chuunin, and tertiary at jounin. These increase caps. - Chakra Suppression - This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for sensor-type shinobi to track them via chakra. The downside of this ability is that since the user suppresses their chakra they are unable to use sense other targets. ☐ Personal Attributes: - Grounded Lightning - Decreases damage from Wind Ninjutsu by 1/2 a rank. - The Fist of God - Increased Stats in Strength, Speed, and Perception through training (by 1.5).
Passives: Strength - 2 Speed - 2 Perception - 2.5 Hand to Hand - 1.5 Chakra Control - 25% Elemental/Ninjutsu - 1/2
The Fist of God - Increased Stats in Strength, Speed, and Perception through training (by 1.5).
Sacrificial Sensor - • 25% Chakra reduction to chakra based techniques. • Ability to sense chakra, no matter how away in the thread they are through use of low level techniques. • Can suppress own chakra to become 'invisible' to other sensors. • Can recognize similar chakra types, such as bloodline demon and even clan specific things. • Can always learn Defensive Medical Techniques.
Hand Seal Master - The ninjutsuist is able to perform techniques A rank and lower without any hand seals. Gestures must be made that fit the technique and all costs must be payed. If a technique would require a charge post than that is still required.
Jīngshén Clan - The element chosen is 1/2 a rank higher (Lightning Element)
Grounded Lightning - Decreases damage from Wind Ninjutsu by 1/2 a rank.
Chakra Suppression - This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for sensor-type shinobi to track them via chakra. The downside of this ability is that since the user suppresses their chakra they are unable to use sense other targets.
XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Noragnir Wolfsttag Nicknames: Nor Notable Title: N/A Gender: Male Age: 23 Birth date: June Seventeenth Sexuality: Bisexual XXXXXXXX{ appearance } Personality: Noragnir is a very calm headed person often times taking time to look over a situation, before moving into it. He spends much of his free time practicing his sword style, or even reading books. He is very much one of the silent type that speaks little unless it is important to do so. Nindo: "If one speaks do so with the ring of steel." Theme song: If I die in Battle - Van Canto Height: 6'2 Weight: 275 lbs Build: Lean muscle, Athletic Hair Color: Blueish black Eye Color: Blue Complexion: Young though paled from years of sickness. Outfits: See Picture XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S Food: Ramon Drink: Sake Color: Blue Miscellaneous: Finding ways to forge his sword style with his Bloodline. XXXXD I S L I K E S Food: Mango Drink: Whisky Color: Black Miscellaneous: People who talk too much. XXXXXXXX{ backgroundXstory } Noragnir was born of a family that wields the Kiseru Bloodline within the Village Hidden in the Sky. He grew up within the city learning the ways of his blood, and the styles of the Ninja. His parents are both skill shinobi, and he aims to make them proud. It is from them that he has a tendancy to stop, and read much of his free time. Yet at thirteen he was found to have lung cancer a rather common thing of those in his clan, and yet apart from coughing he has survived medicines of his family able to keep the sickness at bay.
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XXXXE S S E N T I A L S Village: Soragakure Profession: Shinobi Rank: Genin Chakra: 20
Clan: N/A Bloodline: Kiseru Demon: N/A
Class: Weapon Master - Path: [Single Weapon Master] Users are masters of a single weapon, whether it be a katana, chopsticks or staffs. They will always beat out someone who is using that one specific weapon against them in terms of weapon play. This does not mean the user can only use a single weapon, merely that they excel in the singular use of a certain type of weapon.
Strengths: - Weapon Combat - Immune to Poison - Can see through Smoke
Weaknesses: - Genjutsu - Sickness of Body - Complex Ninjutsu
Personal Attribute: Smoking Focus: When Smoking his Bloodline techniques take a 20% reduction. Knowing Blade: Once Noragnir has fought an opponent he remembers their body type, and habits increasing his chances to perceive their next Jutsu. Increases Perception by .5 Endless Smokes: Noragnir never seems to run out of cigars so he always has means to celebrate. Passives:
XXXXE Q U I P M E N T Special Items: - Items - Gained - In RP (provide link)
Weapons: - Basic Katana
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy:
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXXXXX{ techniques }
WATER TECHNIQUES
EARTH TECHNIQUES
FIRE TECHNIQUES
AIR TECHNIQUES
LIGHTNING TECHNIQUES
UNIVERSAL TECHNIQUES
Kiseru
• Smoke Body - Rank: Passive [No Cost] Those of the Kiseru clan are passively able to change their body into smoke. This can be done to single body parts, or full body parts. Weapons and attacks would go straight through their body, but the user has to be anticipating the attack. They could not suddenly burst into smoke if someone stabbed them in the face during their sleep. At the Chuunin Level, the user is able to turn into smog. When they do this they burst into a smog cloud, which if inhaled would cause anyone who inhaled it to cough harshly, eyes to water, and would most likely burn their throat
• Smoke Clone - Rank: D After focusing the needed handsigns, the user will condense the smoke around them into a simple clone. This clone can come in handy however, as when struck, will disperse into smoke to confuse the opponent. The clone can also be detonated at the will of the user. When the smoke is inhaled, the inhaler will have trouble breathing and their eyes will water for a post.
• Smoke Bomb - Rank: D After performing the needed handsigns, the user will fire several blobs of solid smoke out of their mouths. Upon detonation, which is decided by the will of the user, the blobs will explode to create a smoke-bomb like effect. When inhaled, the victim will suffer the effects of inhaling smoke.
• Gas Cloud - Rank: C The user will expel smoke from all over their body and shoot it out all around them. This is one of the signature techniques that most people recognize the Kiseru for. Within this cloud they are bad a**. Because they are able to change their body into smoke they are able to freely mix with it and reform somewhere else.
• Combustion - Rank: C The user will be able to cause all of their smoke creations that may still be lingering to explode with the force of exploding tags according to their rank.
• Fuming Dragon - Rank: B By condensing the smoke around them, the user can create a smog dragon. The dragon is capable of smothering people with the smog if inhaled, which would burn a person's lungs. The dragon is able to breathe out smoke and shoot Endans.
• Burning Kiss - Rank: B The use must be close enough to breath into the mouth of their target, earning it the name of Burning Kiss. The smoke will go straight down into the body of the target, burning all the way straight to the lungs. CLAN TECHNIQUES
MEDICAL TECHNIQUES
SEALING TECHNIQUES
•FIGHTING STYLE HERE
•FIGHTING STYLE HERE
•FIGHTING STYLE HERE
Posted: Sun Apr 13, 2014 7:12 am
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XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Danshaku Seika Nicknames: Dan Notable Title: Kinzoku no Seika [The Sacred Song of Metal] Gender: Male Age: Forty-Nine Birth Date: April Sixth Sexuality: Heterosexuality XXXXXXXX{ appearance } Personality: Dan is a bit of an eccentric. When he's not trying to swing around the village like he's George of the Jungle Sky Village or comparing fruit with other fruit or with people, he's rapping and trying to be more of Bad a** M.C. He's really bad about talking to people, though. The way he interacts has always been what some would call "annoying". If he doesn't get an answer immediately, he will continually badger until he gets the response he's waiting on. Nindo: "Stay wickity wickity fresh, dawg!" Theme Song: Be Free by Nano Height: 5' 9" Weight: 129 lbs. Build: Lean, Athletic Hair Color: Jet Black Eye Color: Jet Black Complexion: Youthful, not showing real age Outfits: See picture XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S Food: Mangoes Drink: Mango Juice Color: Yellow/Orange Miscellaneous: Being a "Bad a** M.C." XXXXD I S L I K E S Food: Pears Drink: Pear Juice Color: Green Miscellaneous: Listening to a crappy M.C. XXXXXXXX{ backgroundXstory } Don't worry about it.... His story will be revealed.... U/C
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XXXXE S S E N T I A L S Village: Soragakure Profession: Sorakage and "Bad a** M.C." Rank: S-Rank [Kage] Chakra: 100
Class: Puppeteer - Path: [Divided Attention] Users specialize in using a variety of multiple, simpler puppets to overwhelm their opponents, and gain a 20% chakra cost reduction to puppetry jutsu.
Personal Attribute: 3 - Steel Puppetry: Dan's chakra strings have gained a steel-like characteristic of hardness through his training so he can pluck all of his chakra strings as if they were an instrument's strings. Techniques performed this way have their cost reduced by 20%. - MASTER OF PUPPETS: When Dan is rocking out (while playing music), all of his puppetry techniques cost 20% less. - Rolling in Money: Dan makes double money from all sources of income.
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 7,000 Fame/Infamy: 50
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXXXXX{ techniques }
WIND TECHNIQUES [E-Rank]
• Wind Clone Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked. It has 1/10 the ability of the user.
[D-Rank]
• Wind Explosion Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the feels like a rock has hit you. A charge period is required before this jutsu can be used.
• Slashing Wind Skill The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
• Air Pocket Burst Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.
• Spinning Shield of Winds Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at, so long as it was some sort of ranged attack. This applies to small projectiles, or D-rank ninjutsu of small enough scale (producing effects no larger then 1 foot in diameter).
[C-Rank]
• Wind Instantaneous Body An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
• Grand Slashing Wind A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, this technique has the ability to blow chakra waves away.
• Wind Dragon Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Wind Explosions from its mouth.
• Air Riding As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
• Wind Cutter The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.
• Wind Torpedo The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
• Tornado Trap The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.
[B-Rank]
• Demon Gale After performing the necessary hand seals, the wind around the field of battle begins to whip around violently as crescent shaped gales of chakra infused wind appear and accelerate towards the enemy with incredible speed. Once the seals are finished, the user must hold the last seal as the gales appear from random heights and angles of attack, which seek out the enemy. Once a gale locks onto an enemy, it flies in a straight line at them at incredible speed.
...depending on the rank of the user, they can choose to make the attack more deadly. when they have reached the appropriate rank, their skills have been honed, allowing them to better control the winds, increasing the force behind them and sharpening them to a greater degree, making them more dangerous. It also increases the number of Demon Gales which will appear. (At each level they cost the same as a jutsu of the appropriate rank)
At Sp. Jounin: 3 Demon Gales, each Demon Gale has enough strength to cause heavy damage and deep bruising.
At Jounin: 5 Demon Gales, each Demon Gale has enough strength to break bones.
At Sannin/Kage: 7 Demon Gales, each Demon Gale has enough strength to slice off limbs.
• Assassin's Rush Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.
• Low Air Pressure This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room. great for missions.
• High Air Pressure This technique makes the air pressure in the room raise dramatically. This has a number effects on a human body. Firstly the targets will begin to experience headaches and migraines. Overlong exposure to the pressure will cause nosebleeds and ears to painfully pop as well.
[A-Rank]
• Great Infinite Breakthrough The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.
• Vacuum This technique can be very deadly if used inside of an enclosed area. The user holds their hands in an 'o' and creates a vacuum. This vacuum sucks the air out of a room over two posts, leaving only the user able to breathe. If the opponent cannot escape within two posts they will pass out from lack of oxygen to their brain.
[S-Rank]
• Final Threshold of the Three Calamities: Fire, Flood, and Storm When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a Great Slashing Wind Skill, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity. -Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s) -Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started. -Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
SOUND TECHNIQUES
[D-Rank]
• Hard of Hearing Skill This is a relatively simply jutsu that uses chakra to weaken sound waves in a small area, making it difficult for someone in that area to hear for a short time. The area can be moved freely, and usually surrounds a victim’s head to dampen all sound someone might hear, or placed around something that is making a sound to prevent anyone from hearing it. The movement is not instantaneous, if the user loses track of the object or person then the user has to concentrate to move the chakra around his or her intended target again. The area affected by this jutsu is only about the size of a human head.
• Balance Destroy By controlling high and low pitch sounds with chakra and directing them into the opponent’s ears, the user causes a disturbance in his or her opponent's eardrums. This causes the opponent to lose balance for a short time. The sound is produced by any bit of metal, which when tapped, can produce devastating vibrations. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the intended target. The effect of the sound waves dissipate over time, meaning this jutsu can only be used at short range (within five feet).
• Hell's Ears By concentrating chakra into the ears, the user of this jutsu is able to detect exact details of movement by the means of sound. This requires extreme concentration, and all users (including Jounin) must close their eyes to achieve such a state of mind.
(This is a ninjutsu technique that utilizes sound waves to create a small blast of force. The sound acts like a battering ram that hits opponents from afar. The sound is produced by any bit of metal.When the metal is tapped it produces sound waves that the ninja then manipulates with chakra, guiding it to the intended target. The effect of the sound waves dissipate over time, meaning this jutsu can only be used at short range (within ten feet).
• Shriek This jutsu can be used to emit a loud scream empowered by chakra. The sound is usually loud enough to make people cover their ears and make their body numb. This jutsu should not be overused since the user can also hear it, if to a lesser degree.
• Vibrating Sound Drill A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and occasionally nausea. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by any bit of metal, which when tapped produces a devastating result.. The attacking ninja takes a swing at their opponent intending to be dodged. Once the metal is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the inner ear of their opponent.
[C-Rank]
• Deafening Skill This jutsu is a slightly more advanced version of the Hard of Hearing Skill. By setting up chakra in a small area that, in addition to the sound dampening effects of the Hard of Hearing Skill, is designed to both emit sound waves to counter any sound waves that enter it to cancel most sound that enters the area out completely. The area can be moved freely, and usually surrounds a victim’s head to dampen all sound someone might hear, or placed around something that is making a sound to prevent anyone from hearing it. The movement is not instantaneous, if the user loses track of the object or person then the user has to concentrate to move the chakra around his or her intended target again. The area affected by this jutsu is only about the size of a human head.
• Muscle Cramp This is an advanced form of the Muscle Control Skill that combines high and low sound waves to disable an opponent. By quickly switching between the two extremes, the user causes muscle spasms and cramps, temporarily disabling the joint and causing an extreme amount of pain and discomfort afterwards. The sound is produced by any bit of metal. Once it is tapped it is directed towards the opponent, producing sound waves that the ninja then manipulates with chakra, guiding it to the intended target. The effect of the sound waves dissipate over time, meaning this jutsu can only be used at short range (within five feet).
• Hell Shriek This is an improved version of the "Shriek" skill. The user produces a scream that is empowered by chakra. The sound is about twice as high, enough to make enemies go temporarily deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making lower ranking enemies cower with fear and terror.
• Unseen Warrior This is an advanced jutsu that utilizes the ability for strong, high pitched sound to physically affect objects. This jutsu creates a sound at a high enough pitch that it can't be heard, and strong enough where it can actually hit objects. The sound can not be focused enough, nor exert enough force to do any notable harm to someone. Even when used to carry objects, it can not move them at enough of a velocity to do any damage. The “force” or “servant” manifests for a small amount of time, during which it can perform a variety of actions. It is impossible to control more than one servant. This jutsu is commonly used to perform simple and easy chores, or to feign attacks on an opponent.
[B-Rank]
• Mass Deafening This jutsu is a more advanced version of the Deafening Skill. By setting up chakra in a large area that, in addition to the sound dampening effects of the Hard of Hearing Skill, is designed to both emit sound waves to counter any sound waves that enter it to cancel most sound that enters the area out completely. The area can be moved freely, and usually surrounds victims’ heads to dampen all sound someone might hear, or placed around anything that is making a sound to prevent anyone from hearing it. The movement is not instantaneous, if the user loses track of the object or person then the user has to concentrate to move the chakra around his or her intended target again.
[A-Rank]
• Chest Slam Skill The user sends a very powerful low frequency wave of sound that is directed to the target’s chest. This wave of sound hits its victim’s internal organs and disrupts them. It becomes difficult to breath, there is incredible chest pain and throwing up is not uncommon.
• Matchless Unseen Warrior This is a more advanced version of the Unseen Warrior. This jutsu utilizes the ability for strong, high pitched sound to physically affect objects. This jutsu creates a sound at a high enough pitch that it can't be heard, and strong enough were it can actually hit objects. Inside of battle, the Unseen Warrior can actually create enough force to bruise attack an opponent. The key difference between this and the Unseen Warrior is that the Matchless Unseen Warrior may exert constant pressure, allowing it to inflict more damage and perform complex tasks both inside and outside of battle. Someone could even use this jutsu to wield a weapon remotely, although doing so would be very awkward. The exact amount of force that this jutsu can exert is limited only by the user’s ability to control and produce chakra. This jutsu can not focus the force emitted enough to pierce or cut a person. The “force” or “servant” manifests for a small amount of time, during which it can perform a variety of actions. It is impossible to control more than one servant.
[S-Rank]
• Muscle Collapsing An advanced form of the Muscle Cramping Skill, this skill utilizes both high and low pitched sounds to disable an opponent. By constantly shifting between a high and low pitch, the user is able to cause his or her victim’s muscles to rapidly contract and straighten, causing cramps. However, the user does not stop there. They continue the process, and gradually pick up speed. This may cause the muscles and ligaments connected to them to tear, or otherwise become damaged. If this jutsu is used twice on the same joint, it may cause the muscle to collapse completely, rendering it useless until medical attention is obtained. A jounin is capable of healing the joint with the chakra scalpel and then the healing hands skill.
UNIVERSAL TECHNIQUES
[D-Rank]
• Tree/Wall/Water Walking By focusing chakra into the soles of their feet, a shinobi can attach themselves to a hard surface, such as trees or solid walls and walk or run up them with ease. A careful balance must be struck between applying too much chakra, which would crush the surface on contact and thus make you lose your footing, and applying too little chakra causing you to fall off the surface. Water walking takes a bit more practice and constant chakra fluxing, but is the same general idea. (This technique costs 2 chakra points to initiate, but has no retention cost)
[B-Rank]
• Chakra Hunting When the user has been within 20 ft of a target they are hunting, and have had the ability to see their target clearly within those circumstances, using this technique will allow them to 'imprint' the target's chakra currents. This will allow the user to distinguish and track those currents easily, so long as the target is within a 2 mile radius of the user. If the user is placed under a genjutsu however, the tracking is lost. This jutsu lasts for 5 posts.
[S-Rank]
• Exploding Shadow Clone A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin Clone. After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone.
• Spiraling Sphere Developed by Yondaime Hokage and later adopted by Uzumaki Naruto as one of his signature techniques, Rasengan forms a spiral sphere of compact chakra in the palm of the user’s hand. It does not look like much, but it packs a tremendous amount of energy, capable of blowing out holes in metal and blasting enemies through most surfaces, whether they be walls, ceilings, or rocks. In addition to the severe knockback power this possesses, the Rasengan is capable of dealing internal damage, making it a very dangerous jutsu.
PUPPETRY TECHNIQUES
CLAN TECHNIQUES • Hi-Note - Rank: D-B The user creates a high-pitched frequency that travels quickly. This frequency is sent from where it originated and is then launched in the form of what looks like a senbon, but is a simply a distortion in vision. To those who can notice this distortion, it just looks like their vision is being warped where it is. Every frequency has the power of a D-Rank jutsu and can cut through skin and muscle. Each different rank in chakra used determines how many of these are shot at once. D Chakra: 2 C Chakra: 5 B Chakra: 10
• Lo-Note - Rank: D The user creates a low, bass-like frequency. This lasts for a short burst and then ends, creating a strong, pushing effect. This can push back any projectiles and shove back any solid body. This can push away most C-Rank jutsu.
• Staccato - Rank: B After shooting two jutsu while playing music, this jutsu will be used to reach the maximum combo limit. Thre user begins to play one high-frequency note. They will continue to play this note for three seconds without changing pitch. During this time, they launch twenty Hi-Notes, each of C-Rank strength.
SEALING TECHNIQUES
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XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Suki Nicknames: N/A Notable Title: Gender: Female Age: 16 Birth Date: July 28th Sexuality: Bisexual XXXXXXXX{ appearance } Personality: Nindo: Theme Song: Clash | Red Like Roses | E.M.A. Height: 5'5'' Weight: 120lbs. Build: Athletic Hair Color: Red Eye Color: Blue Complexion: Pink Outfits: N/A XXXXXXXX{ personalXinfo } Relationships: None XXXXL I K E S Food: No Preference Drink: No Preference Color: No Preference Miscellaneous: XXXXD I S L I K E S Food: No Preference Drink: No Preference Color: No Preference Miscellaneous: XXXXXXXX{ backgroundXstory } When it was discovered people used Shakuton as a Bloodline, rather than a simple elemental combination, there were a sect of this Shakuton users that trained with the samurais. These individuals developed and maintained a style of combat known as the Infernal Sword Style and lived by a code known as the Heart of the Blazing Sword. With both sides of the coin, Suki lived by a conduct of honor, loyalty, bravery, and trust in one's skill and ability. She became one of their best students, and was unleashed upon the world to gather worldly experience. Her mission was simple and yet far beyond anything she had been sent to do before. The Infernal Sword style is but a mere foundation, and it is the duty of every practitioner to develop this foundation into a unique style of his or her own.
XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Village: Sorakagure. Profession: Blacksmith Rank: Gennin Chakra: 24 (20 CP Base + 20% bonus)
Clan: N/A Bloodline: Shakuton Demon: N/A
Class: Weapon Master - Path: Single Weapon (Katana)
Strengths: - Weapon Use - Close Quarters Combat - Elemental Combination Use
Weaknesses: - Chakra Consumption - Limited Jutsu List - Adrenaline Junky
Personal Attribute: • Infernal Sword Practitioner: Restriction of one element as a Weapon Master is increased to two. • Attraction of Flames: Suki can 'draw in' heat from surrounding fires to cut her Shakuton chakra costs by an additional 20%. • Burning Rush: Suki can string up to three Infernal Sword techniques in one motion as long as any of them can be done with one handed handsigns or no handsigns. Passives: [Stats] • Speed: 1/2 • Strength: 1/2 • Perception: 1/2 [Weapon Master • Weapon Master Passive [1/2 Rank in Weapon Based Skills] [Shakuton] • 20% Chakra reduction to Shakuton techs • Ability to perform one handed seals for Shakuton Techniques • The user cannot be damage by their own techniques. • Scorch Release techniques that are B rank and above are capable of melting solid stone, due to the sheer heat discharged from their bodies.
XXXXE Q U I P M E N T Special Items:
Weapons: • ]Item Name:Muramasa Fujin and Muramasa Kojin Item Range: Five Feet Item Cost: TBA Item Ability: Muramasa Fujin (Blue) and Muramasa Kojin (Red) are twin single edged chakra bladed katanas designed for Suki's hands only. By themselves, the twin katanas allow Suki to use elemental ninjutsu that require items such as fans and melee weapons with the katanas themselves; Muramasa Fujin for fuuton ninjutsu and Muramasa Kojin for katon ninjutsu. This is done due to engravings on the hilts and blades that 'complete' the 'chakra circle' that is required to perform jutsu (the same reason hand signs are required for most chakra based techniques).
The katana pair's most dangerous attribute is when used in conjunction with the Alistair Stone. When Suki wears and utilizes the stone, she can chain one katon and one fuuton technique using the katana twins in one post XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 300 Fame/Infamy: 5
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXXXXX{ techniques } [2/45]
FIRE TECHNIQUES
WIND TECHNIQUES
SHAKUTON TECHNIQUES • Inferno Wave - C • Searing Palm Strikes - C UNIVERSAL TECHNIQUES
• [3/3 T | 3/5 B]
Kunoichi Combat Style Drunken Fist Mirror Image
Instant of Steel Kaiten Kenbu Heart of Steel
Posted: Mon Apr 28, 2014 3:45 pm
☐ Name: Dante Weiss ☐ Nickname/Famous Name:
☐ Age: 13 ☐ Birthdate: June 26th
☐ Gender: Male ☐ Sexuality: Heterosexual ☐ Ethnicity: Caucasian
☐ Height: 5' 01" ☐ Weight: 113 lbs.
☐ Personality: Energetic / Outgoing / Dante is an interesting person his emotions are always switching. However due to his energetic he is always down to help everyone and anyone he can.
☐ Family: At a young age his family had passed on due to a huge fight his parents were apart of. Now he is content with that and has moved on from it to continue his life.
☐ Theme Song:You were BORN. TO. RAGE. ☐ Nindo: "Emotions control us. Control emotions, control yourself." ☐ Background:
Dante was born in a small village, within the village lived his family as well as a few other small family's. Everyone within this village were close friends to the point everyone know each other inside out. On his sixth birthday a war broke out inside his village. A village from the north attacked them trying to expand there borderlines of the village. His mother rushed him out the back of the village and told him to wait in a near by cave that he use to explore all the time as he was growing up. He waited within that cave for days until someone found him. However it wasn't someone who he had hoped to find him. It was one of the men that attacked his village.
He man looked down and grinned as he thrusted his foot forward kicking Dante across the floor of the cave. Dante slowly got up as he felt the anger inside of him beginning to swell up, if this man was here and not his parents it meant his family lost the fight and it was now his turn to take back the land. In a quick blur he jumped at the man as he threw forward his fist hitting the guy in the chest and then continued to throw out attacks until the man dropped. Dante panted heavily as he looked down at the man unconscious lying there down on the ground. Dante let out a sigh of relief as he grabbed his stuff and walked out of the cave onto begin his life in the outside world.
After that Dante would travel from village to village for the following seven years until his thirtieth birthday where he would end up in Soragakure and find it to become the last place he would call his home.
☐ Village: Soragakure ☐ Rank: Genin
☐ Fame/Infamy: 0 ☐ Ryo: 0 ryo
☐ Class: Taijutsu
☐ Bloodline: Moretsuna [Stage One: One Emotion, One Power]
☐ Element(s): Anger - Red Fear - Dark Green Worry - Purple Greif - Blue Joy - Yellow
• [Inner Strength] The more fatigue Dante becomes the stronger his hits begin to hit. 50% +1/2 25% +1
• [Tapping the Emotion] When hitting a major draw back from being within a emotion for too long the stat that is boosted is doubled during the major drawback. Ex. During rage strength is boosted to 2 ranks instead of one.
• [Emotion Control] The first post after swapping emotions gives a 1/2 rank buff onto speed for that one post only.
☐ Strengths: • Close Range Combat • Able to take many hits • Overwhelming attacks
☐ Weakness: • Long Range Battle • Genjutsu
☐ Fears: • Being disliked by those around him • Death