|
|
|
|
|
The Town Taunts Hadou Crew
|
Posted: Wed Dec 11, 2013 8:23 pm
|
|
|
|
|
|
|
Posted: Wed Dec 11, 2013 8:51 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 02, 2014 12:39 am
[Reikiton]
 Reikiton (Aura Release) is an advanced chakra nature kekkei genkai found in certain members of the Dakko clan. Reikiton manipulates the user's aura and the auras of those in contact with the user to create versatile resistances. The elemental affinity of Reikiton users is spread thinly over all five basic elements, enough to create a counter against any element but not enough to be able to use jutsus from any of the five basic elements.
The Dakko clan has a very lax history. They are not a clan known for their amazing fighting prowess but for their peaceful ways. The few who have inherited Reikiton in the clan usually grow into monks and priests, dedicated to defending temples and the weak. The rest of the Dakko clan travel peacefully as merchants, musicians, and just about any other profession. What matters is that they travel, helping those in need that they happen to meet along the way. The clan, for the most part, is generally good-natured. Although, black sheep are not unheard of in the clan. [Abilities] • [Reikiton Aura] All living beings have auras, but the aura of Reikiton users are special. The aura of a Reikiton user is manipulable and holds various defensive capabilites in addition to being larger than normal, stretching out to about half a foot from the user's body. This pliable aura is the core of Reikiton. Until the last stage, aura release is only possible because the Reikiton user's body can be manipulated. The Reikiton user's aura normally resists attacks by mimicking the properties of the attack. Therefore, an aura that defends against doton jutsu will have the doton nature. As a general rule, E-rank auras last for three posts, D-rank for three, C-rank for three, B-rank for two, A-rank for two, and S-rank for one. Of course, aura effects can be canceled at the user's whim and just as easily created, both processes requiring neither hand signs or vocal commands. • [Passive Auras] All passive auras are always active. There is no limit to passive auras. • [Share Aura] A Reikiton user can passively extend their aura to anyone in direct/indirect contact with them. • [Friendly Aura] Attacks from the Reikiton user's allies will not harm the user. Allies are determined by their intent to harm the Reikiton users. If an individual actively does not wish to harm the Reikiton user, then he/she is considered an ally.
[Rules] • Unable to use the five basic elements. • Chakra signatures are related to the aura of an individual, giving Reikiton users with their strong auras a noticeable chakra. Chakra sensors sense a Reikiton user with one rank more ease. • Users may only use active auras up to one rank above them until they reach stage three. After reaching stage three and S-rank, everything is fair game. • Offensive auras count to the aura limit. • An aura cannot be shaped into anything definite, so aura weapons are an impossibility. Manipulation of it relies on changing its general properties. • Aura cannot be manipulated when under the influence of genjutsu. • Aura effects, once activated, renders the user's aura seeable. Aura appears much like chakra when visible.
[Stage One: Basic] Everyone starts somewhere, this is where Reikiton users start. At this stage, the Reikiton user is just feeling out the capabilities of a manipulable aura. Even guarding against the basics, like basic elements and taijutsu, is unnatural to the beginner. [Abilities] • [Aura Manipulation Lvl. 1] Can use one active aura effects at once. • [Basic Elemental Aura] Upon being affected by a harmful effect from one of the five basic elements, the user's aura becomes accustomed to the element, reading it and developing the appropriate defense to it. (See Elemental Aura technique for more information.)
[Rules] • Stage one is the starting stage. No requirements to reach it.
[Techniques] • Basic Elemental Aura - Rank: E-S Reikiton users do not intuitively know how to control their auras to create the appropriate defense, even against the five basic elements. First, they need to experience the attack at least once. After the first hit, though, the bloodline does its job and creates an aura to not only defend an attack from the element of the same caliber but also stronger attacks from the same element. Of course, the amount of chakra invested into the aura determines the strength of attack the aura can defend against: E-rank auras can defend against E-rank and lower variations of an element, D-rank auras can defend against D-rank and lower variations of an element, etc.. Successfully blocked Suiton, Katon, and Fuuton jutsus will split around the user, leaving them unharmed. Blocked Doton jutsus will stop the rock and any damage but the force of the attack will still be felt. Blocking a Raiton jutsu will alter the incoming lightning from harmful to beneficial, providing the Reikiton user with the ability to stun. Additionally, the five basic elemental auras also have small side-effects attached to their use, perks that are present from the E-rank version of the aura onwards. Doton [Earth Release] - Those not protected by the aura experience it as unnaturally dense, reducing the strength of their physical attacks by 1/2 rank. Fuuton [Wind Release] - The air inside of the user's aura is clean and pure. Raiton [Lightning Release] - Whenever struck by a Raiton jutsu, the user's touch will momentarily stun (1 stun per jutsu, stun available for two posts, user can choose when to stun). Suiton [Water Release] - The user can breathe underwater. Katon [Fire Release] - The user can withstand high temperatures.
• Aura Break - Rank: C The user sends a sharp ripple through their aura, creating a breaking sensation, that mentally snaps anyone enveloped in the aura out of any genjutsu.
• Physical Aura - Rank: E-S The Reikiton user's aura becomes able to block taijutsu and bukijutsu of equal rank to the amount of chakra put into the ability. The method is left up to the user, whether it be by turning the aura into something akin to a solid wall, creating a slippery aura that simply swipes the attacks to the side, or creating a very plush aura that stops attacks like a mattress.
• Universal Aura - Rank: E-A The universal aura effect resists non-elemental chakra attacks (i.e. universal jutsu).
• Disease/Poison Resistance Aura - Rank: Passive Reikiton users are highly resistant to being contaminated, whether it be by diseases or poisons. Their auras boost their immune systems and filters out poisons. The only way for a Reikiton to be infected or poisoned is by directly contaminating the inside of their body, usually by ingesting food/drink or a transfusion of blood.
[Stage Two: Advanced] The Reikiton users who've reached stage two have gotten acclimated to the bread-and-butter of aura release. They are now ready to build upon what they've learned, achieving accomplishments like combining basic element effects to create advanced element effects and maintaining their lower level auras with no effort. [Abilities] • [Aura Manipulation Lvl. 2] Can use two active aura effects at once. • [Advanced Elemental Aura] Upon being affected by a harmful effect from an advanced element, the user's aura becomes accustomed to the element, reading it and developing the appropriate defense to it. (See Advanced Elemental Aura technique for more information.) • [Well-rounded Defense] The user's aura passively covers for any weaknesses in the user's defense. Disadvantages such as one-rank weakness to taijutsu or 1/2 rank weakness to earth jutsu no longer apply. • [E-rank Auras] All E-rank auras are now passive auras.
[Rules] • Stage two requires at least Chuunin rank, knowledge of three of the five basic elemental auras, and prior exposure to (i.e. getting hit by) at least two different advanced elements.
[Techniques] • Advanced Elemental Aura - Rank: E-S As with the five basic elements, Reikiton users do not know from birth how to manipulate their aura into an advanced element. First, they need to experience an attack from the desired advanced element at least once. Then, if the subelements for the advanced elements are known, the bloodline does its job and creates an aura to not only defend an attack from the element of the same caliber but also stronger attacks from the same element. Of course, the amount of chakra invested into the aura determines the strength of attack the aura can defend against: E-rank auras can defend against E-rank and lower variations of an element, D-rank auras can defend against D-rank and lower variations of an element, etc..
• Aura Spike - Rank: Passive Any defensive aura can spike out with their element to create an offensive defense similar to Gaara's sand. The strength of the Aura Spike equals the rank of the aura used. The spike can only defend against one attack at a time, but is not restricted in the type of attack it can defend against like the regular auras. If the aura spike is used to defend against an element that the aura's elemental nature is strong against, the spike will gain a one rank advantage. Of course, Aura Spike could also be used offensively, but it lacks range--the aura normally extends about half a foot from the Reikiton user and the spikes only extend the reach by another foot. After spiking, the aura will end its current effect.
• Heat Aura - Rank: E The heat aura gives the user resistance to extremely high temperatures.
• Cold Aura - Rank: E The cold aura gives the user resistance to extremely cold temperatures.
[Stage Three: Finally] Finally, after all the training, the Reikiton user finally understands a little bit about actual aura release. Up until now, the Reikiton user has only been able to manipulate thanks to the special properties of his/her aura. Now, the user is capable of controlling the auras of others. Albeit, in a very limited fashion. Of course, as expected, Reikiton users who've managed to reach this stage are also more adept in controlling their own aura than those who haven't. [Abilities] • [Aura Manipulation Lvl. 3] Reikiton users can manipulate the auras of allies (one) they are in direct contact with, giving them a maximum of three auras so long as contact is maintained with an ally. The auras manipulations available with this method are limited to the non-elemental auras and elemental auras corresponding to the elements known by the ally. • [Aura +1] All auras, including passives, are one rank stronger. E-rank passive auras have D-rank strength, D-rank active auras have C-rank strength, etc. without shortening the original aura effect durations. • [SS-rank and beyond] Auras can now reach strengths of SS-rank and beyond with the appropriate chakra cost. Auras at SS-rank and above last for one post. Rank restrictions apply when using these, restricting usage of SS-rank and above auras to S-rank users.
[Rules] • Stage three requires at least Jounin rank, knowledge of all five basic elemental auras, knowledge of at least four advanced elemental auras, and defended against three A-rank or two S-rank techniques.
[Techniques] • Dome Aura - Rank: D-S The user can expand any aura already known into a dome with a half-mile radius by expending one rank more chakra. Only one Dome Aura can be used at a time.
[Bloodline Members] • Clan Head [] • [] • [] • [] • [] Collaborated by iMama Harkles and Kagetsukiko.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Apr 02, 2014 10:42 am
I really love this. I wish my character could have been made after it's inception. I will make sure to thoroughly go through it not only find errors, but to make it even better!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 02, 2014 10:12 pm
This is a really interesting ideas but I have to deny it. This essentially allows you to block anything and everything. The chakra costs would be a good justification as well as limiting how many auras you can have active at once but in the later stages some become passives. This is too strong.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Apr 03, 2014 4:47 pm
A faint smile This is a really interesting ideas but I have to deny it. This essentially allows you to block anything and everything. The chakra costs would be a good justification as well as limiting how many auras you can have active at once but in the later stages some become passives. This is too strong.
S-so does this mean that I can't even try to work for a more suitable version emotion_8c ?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 03, 2014 8:51 pm
Kagetsukiko A faint smile This is a really interesting ideas but I have to deny it. This essentially allows you to block anything and everything. The chakra costs would be a good justification as well as limiting how many auras you can have active at once but in the later stages some become passives. This is too strong.
S-so does this mean that I can't even try to work for a more suitable version emotion_8c ? Of course thats what it means silly! Throw all your hardwork away~
Jk, go ahead and give it a try.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Apr 07, 2014 4:23 pm
[Seika Clan - 聖歌] The Seika Clan is most well-known for producing musicians, rather than shinobi. Those born into the clan are taught at a young age to follow rhythm and sound. All of their early training includes simply learning to play all basic instruments, the harp, flute, drum, etc. Once they have established themselves in every aspect of playing, they then specialize in an instrument of their choice. Many members of the clan are known for their work in the Seika Grand Orchestra, which consists only of violin, flute, and cello.
The shinobi path that the clan is hardly known for trains their young ones in a unique style of combat. They are taught how to use their instruments to produce certain frequencies of sound that they then influence with their chakra. The sound can be influenced to attack, but is usually used to defend and counter. Instruments can even be used to influence the air for wind jutsu. [Abilities] • When playing music to activate sound or wind-based techniques, jutsu cost is reduced by 20% • Wind and sound techniques are 1/2 rank stronger when used while playing music • Can isolate any sound up to three kilometers away and identify it using previous knowledge
[Rules] • Must have Fuuton [Wind] Element • Cannot be Taijutsu or Enhanced Fighter • Only receives jutsu buffs when playing music • Performing jutsu through handseals, rather than playing music, makes all techniques cost 50% more chakra to cost [rounded up to nearest whole amount] • The voice does not count as playing music, therefore singing cannot be used as a method of gaining music bonuses • Personal attributes cannot be used to allow any additional type of technique to be used through an instrument or via music • Personal attributes cannot be used to remove any of the clan rules
[Techniques] • Hi-Note - Rank: D-B The user creates a high-pitched frequency that travels quickly. This frequency is sent from where it originated and is then launched in the form of what looks like a senbon, but is a simply a distortion in vision. To those who can notice this distortion, it just looks like their vision is being warped where it is. Every frequency has the power of a D-Rank jutsu and can cut through skin and muscle. Each different rank in chakra used determines how many of these are shot at once. D Chakra: 2 C Chakra: 5 B Chakra: 10
• Lo-Note - Rank: D The user creates a low, bass-like frequency. This lasts for a short burst and then ends, creating a strong, pushing effect. This can push back any projectiles and shove back any solid body. This can push away most C-Rank jutsu.
• Staccato - Rank: B After shooting two jutsu while playing music, this jutsu will be used to reach the maximum combo limit. Thre user begins to play one high-frequency note. They will continue to play this note for three seconds without changing pitch. During this time, they launch twenty Hi-Notes, each of C-Rank strength. [Clan Members] • Clan Head [] • [] • [] • [] • [] Property of [iMama Harkles].
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 07, 2014 6:18 pm
I'll allow a 20% clan reduction to techniques. Custom items don't get a price reduction. Hi-note is essentially two techniques is one causing it to be a higher classed jutsu. I think increasing the base rank seems fit. Lo-note can repel "most" C ranked and below techniques. People have passives that could easily get past that jutsu and I know you love loop holes so remove the word "any" This is pretty much it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Apr 07, 2014 8:19 pm
malavaes I'll allow a 20% clan reduction to techniques. Custom items don't get a price reduction. Hi-note is essentially two techniques is one causing it to be a higher classed jutsu. I think increasing the base rank seems fit. Lo-note can repel "most" C ranked and below techniques. People have passives that could easily get past that jutsu and I know you love loop holes so remove the word "any" This is pretty much it. These edits will be made.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 10, 2014 10:48 pm
Resubmitting the Reikiton bloodline with the changes Juli and I discussed. She stopped responding abruptly at one point, though, so I'm not sure if I weakened it enough or not gonk . [Reikiton]  Reikiton (Aura Release) is an advanced chakra nature kekkei genkai found in certain members of the Dakko clan. Reikiton manipulates the user's aura and the auras of those in contact with the user to create versatile resistances. The elemental affinity of Reikiton users is spread thinly over all five basic elements, enough to create a counter against any element but not enough to be able to use jutsus from any of the five basic elements. It is a chakra nature so specialized in defense that it actually interferes with the offensive abilities of those who've inherited the bloodline.
The Dakko clan has a very lax, unamazing history. They are not a clan known for their amazing fighting prowess but for their peaceful ways, making them a rather obscure clan as a whole. The Dakko clans only defining feature was the sporadic appearance of their bloodline, Reikiton, and the few who have inherited Reikiton in the clan usually grow into monks and priests, dedicated to defending temples and the weak. The rest of the Dakko clan travel peacefully as merchants, musicians, and just about any other profession. What matters is that they travel, helping those in need that they happen to meet along the way. The clan, for the most part, is generally good-natured. Although, black sheep are not unheard of in the clan. [Abilities] • [Reikiton Aura] All living beings have auras, but the aura of Reikiton users are special. The aura of a Reikiton user is manipulable and holds various defensive capabilities in addition to being larger than normal, stretching out to about half a foot from the user's body, this pliable aura is the core of Reikiton. Until the last stage, aura release is only possible because the Reikiton user's body can be manipulated. The Reikiton user's aura normally resists attacks by mimicking the properties of the attack. Therefore, an aura that defends against doton jutsu will have the doton nature. This method of resistance, however, prevents the Reikiton user's aura from doing anything to the attack except completely blocking it. An attack stronger than the Reikiton user's aura will pass through the aura unhindered and unweakened. As a general rule, E-rank auras last for three posts, D-rank for three, C-rank for three, B-rank for two, A-rank for two, and S-rank for one. Of course, aura effects can be canceled at the user's whim and just as easily created, both processes requiring neither hand signs or vocal commands. • [Passive Auras] All passive auras are always active. There is no limit to passive auras. • [Share Aura] A Reikiton user can passively extend his/her aura to anyone in direct/indirect contact with him/her, granting allies he/she is physically touching the benefits of whatever effects are active in his/her aura. • [Friendly Aura] Attacks from the Reikiton user's allies will not harm the user. Allies are determined by their intent to harm the Reikiton users. If an individual actively does not wish to harm the Reikiton user, then he/she is considered an ally.
[Rules] • Unable to use the five basic elements. • -1 rank to all non-Reikiton offensive ninjutsu, taijutsu, bukijutsu, and eiseijutsu. This does not include jutsus used to limit the opponent's movement or otherwise hinder the opponent in a way that does not involve directly harming them (i.e. cc/crowd control) • Chakra signatures are related to the aura of an individual, giving Reikiton users with their strong auras a noticeable chakra. Chakra sensors sense a Reikiton user with one rank more ease. • Users may only use active auras up to one rank above them until they reach stage three. After reaching stage three and S-rank, everything is fair game. • Offensive auras count to the aura limit. • Auras cannot be shaped into anything definite, so aura weapons are an impossibility. Manipulation of it relies on changing its general properties. • Auras can be bypassed and ignored if the right type is not used, but they cannot be broken. • Aura manipulation is impossible when under the influence of genjutsu. • Aura effects, once activated, render the user's aura seeable. Aura appears much like chakra when visible. • Two aura effects of the same type may not be active at once. For instance, the passive E-rank water aura effect will no longer be active if a higher rank water aura is activated. [Stage One: Basic] Everyone starts somewhere, this is where Reikiton users start. At this stage, the Reikiton user is just feeling out the capabilities of a manipulable aura. Even guarding against the basics, like basic elements and taijutsu, is unnatural to the beginner. [Abilities] • [Aura Manipulation Lvl. 1] Can use one active aura effect at once. • [Basic Elemental Aura] Upon being affected by a harmful effect from one of the five basic elements, the user's aura becomes accustomed to the element, reading it and developing the appropriate defense to it. (See Elemental Aura technique for more information.)
[Rules] • Stage one is the starting stage. No requirements to reach it.
[Techniques] • Basic Elemental Aura - Rank: E-S Reikiton users do not intuitively know how to control their auras to create the appropriate defense, even against the five basic elements. First, they need to experience the attack at least once. After the first hit, though, the bloodline does its job and creates an aura to not only defend an attack from the element of the same caliber but also stronger attacks from the same element. Of course, the amount of chakra invested into the aura determines the strength of attack the aura can defend against: E-rank auras can defend against E-rank and lower variations of an element, D-rank auras can defend against D-rank and lower variations of an element, etc.. Successfully blocked Suiton, Katon, and Fuuton jutsus will split around the user, leaving them unharmed. Blocked Doton jutsus will stop the rock and any damage but the force of the attack will still be felt. Blocking a Raiton jutsu will alter the incoming lightning from harmful to beneficial, providing the Reikiton user with the ability to stun. Additionally, the five basic elemental auras also have small side-effects attached to their use, perks that are present from the E-rank version of the aura onwards. Doton [Earth Release] - Those not protected by the aura experience it as unnaturally dense, reducing the strength of their physical attacks by 1/2 rank. Fuuton [Wind Release] - The air inside of the user's aura is clean and pure. Raiton [Lightning Release] - Whenever struck by a Raiton jutsu, the user's touch will momentarily stun (1 stun per jutsu, stun available for two posts, user can choose when to stun). Suiton [Water Release] - The user can breathe underwater. Katon [Fire Release] - The user can withstand high temperatures.
• Aura Break - Rank: C The user sends a sharp ripple through their aura, creating a breaking sensation, that mentally snaps anyone enveloped in the aura out of any genjutsu.
• Physical Aura - Rank: E-S The Reikiton user's aura becomes able to block taijutsu and bukijutsu of equal rank to the amount of chakra put into the ability. The method is left up to the user, whether it be by turning the aura into something akin to a solid wall, creating a slippery aura that simply swipes the attacks to the side, or creating a very plush aura that stops attacks like a mattress.
• Universal Aura - Rank: E-A The universal aura effect resists non-elemental chakra attacks (i.e. universal jutsu).
• Sound Aura - Rank: E This aura effect only blocks regular sound and is incapable of blocking sound jutsus. When active, any sounds coming in or out of the user's aura will be blocked. Those enveloped by the user's aura while this effect is active can hear others enveloped by the aura but cannot hear anything outside the aura. Likewise, those outside the user's aura will be unable to hear anything inside the aura. When this aura becomes a passive, it can be toggled on and off.
• Disease/Poison Resistance Aura - Rank: Passive Reikiton users are highly resistant to being contaminated, whether it be by diseases or poisons. Their auras boost their immune systems and filters out poisons. The only way for a Reikiton to be infected or poisoned is by directly contaminating the inside of their body, usually by ingesting food/drink or a transfusion of blood. [Stage Two: Advanced] The Reikiton users who've reached stage two have gotten acclimated to the bread-and-butter of aura release. They are now ready to build upon what they've learned, achieving accomplishments like combining basic element effects to create advanced element effects and maintaining their lower level auras with no effort. [Abilities] • [Aura Manipulation Lvl. 2] Can use two active aura effects at once. • [Advanced Elemental Aura] Upon being affected by a harmful effect from an advanced element, the user's aura becomes accustomed to the element, reading it and developing the appropriate defense to it. (See Advanced Elemental Aura technique for more information.) • [E-rank Auras] All E-rank auras are now passive auras.
[Rules] • Stage two requires at least Chuunin rank, knowledge of three of the five basic elemental auras, and prior exposure to (i.e. getting hit by) at least two different advanced elements.
[Techniques] • Advanced Elemental Aura - Rank: E-S As with the five basic elements, Reikiton users do not know from birth how to manipulate their aura into an advanced element. First, they need to experience an attack from the desired advanced element at least once. Then, if the subelements for the advanced element (assuming the advanced element requires subelements) are known, the bloodline does its job and creates an aura to not only defend an attack from the element of the same caliber but also stronger attacks from the same element. Of course, the amount of chakra invested into the aura determines the strength of attack the aura can defend against: E-rank auras can defend against E-rank and lower variations of an element, D-rank auras can defend against D-rank and lower variations of an element, etc..
• Aura Spike - Rank: Passive Any defensive aura can spike out with their element to create an offensive defense similar to Gaara's sand. The strength of the Aura Spike equals the rank of the aura used. The spike can only defend against one attack at a time, but is not restricted in the type of attack it can defend against like the regular auras and is even able to weaken the attacks that it can't completely block. If the aura spike is used to defend against an element that the aura's elemental nature is strong against, the spike will gain a one rank advantage. Likewise, defending against an element that the aura's elemental nature is weak against gives the spike a one rank disadvantage. Of course, Aura Spike could also be used offensively, but it lacks range--the aura normally extends about half a foot from the Reikiton user and the spikes only extend the reach by another foot. After spiking, the aura will end its current effect.
• Heat Aura - Rank: E The heat aura gives the user resistance to extremely high temperatures.
• Cold Aura - Rank: E The cold aura gives the user resistance to extremely cold temperatures. [Stage Three: Finally] Finally, after all the training, the Reikiton user finally understands a little bit about actual aura release. Up until now, the Reikiton user has only been able to manipulate thanks to the special properties of his/her aura. Now, the user is capable of controlling the auras of others. Albeit, in a very limited fashion. Of course, as expected, Reikiton users who've managed to reach this stage are also more adept in controlling their own aura than those who haven't. [Abilities] • [Aura Manipulation Lvl. 3] Reikiton users can manipulate the auras of allies (one) they are in direct contact with, giving them a maximum of three auras so long as contact is maintained with an ally. The auras manipulations available with this method are limited to the non-elemental auras and elemental auras corresponding to the elements known by the ally. • [Aura Proficiencies] All auras, including passives, are a 1/2 rank stronger. • [SS-rank and beyond] Auras can now reach strengths of SS-rank and beyond with the appropriate chakra cost. Auras at SS-rank and above last for one post. Rank restrictions apply when using these, restricting usage of SS-rank and above auras to S-rank users.
[Rules] • Stage three requires at least Jounin rank, knowledge of all five basic elemental auras, knowledge of at least four advanced elemental auras, and experience in defending against three A-rank or two S-rank techniques.
[Techniques] • Dome Aura - Rank: D-S The user can expand any aura already known into a dome with up to a half-mile radius by expending one rank more chakra. The sheer size of the technique forces the user to apply their aura over only the outer edge of the dome. Therefore, only attacks entering or exiting the dome are affected by the aura. Only one dome aura can be used at a time. [Bloodline Members] • Clan Head [] • [] • [] • [] • [] Collaborated by iMama Harkles and Kagetsukiko.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Apr 10, 2014 11:08 pm
Kagetsukiko Resubmitting the Reikiton bloodline with the changes Juli and I discussed. She stopped responding abruptly at one point, though, so I'm not sure if I weakened it enough or not gonk . [Reikiton]  Reikiton (Aura Release) is an advanced chakra nature kekkei genkai found in certain members of the Dakko clan. Reikiton manipulates the user's aura and the auras of those in contact with the user to create versatile resistances. The elemental affinity of Reikiton users is spread thinly over all five basic elements, enough to create a counter against any element but not enough to be able to use jutsus from any of the five basic elements. It is a chakra nature so specialized in defense that it actually interferes with the offensive abilities of those who've inherited the bloodline.
The Dakko clan has a very lax, unamazing history. They are not a clan known for their amazing fighting prowess but for their peaceful ways, making them a rather obscure clan as a whole. The Dakko clans only defining feature was the sporadic appearance of their bloodline, Reikiton, and the few who have inherited Reikiton in the clan usually grow into monks and priests, dedicated to defending temples and the weak. The rest of the Dakko clan travel peacefully as merchants, musicians, and just about any other profession. What matters is that they travel, helping those in need that they happen to meet along the way. The clan, for the most part, is generally good-natured. Although, black sheep are not unheard of in the clan. [Abilities] • [Reikiton Aura] All living beings have auras, but the aura of Reikiton users are special. The aura of a Reikiton user is manipulable and holds various defensive capabilities in addition to being larger than normal, stretching out to about half a foot from the user's body, this pliable aura is the core of Reikiton. Until the last stage, aura release is only possible because the Reikiton user's body can be manipulated. The Reikiton user's aura normally resists attacks by mimicking the properties of the attack. Therefore, an aura that defends against doton jutsu will have the doton nature. This method of resistance, however, prevents the Reikiton user's aura from doing anything to the attack except completely blocking it. An attack stronger than the Reikiton user's aura will pass through the aura unhindered and unweakened. As a general rule, E-rank auras last for three posts, D-rank for three, C-rank for three, B-rank for two, A-rank for two, and S-rank for one. Of course, aura effects can be canceled at the user's whim and just as easily created, both processes requiring neither hand signs or vocal commands. • [Passive Auras] All passive auras are always active. There is no limit to passive auras. • [Share Aura] A Reikiton user can passively extend his/her aura to anyone in direct/indirect contact with him/her, granting allies he/she is physically touching the benefits of whatever effects are active in his/her aura. • [Friendly Aura] Attacks from the Reikiton user's allies will not harm the user. Allies are determined by their intent to harm the Reikiton users. If an individual actively does not wish to harm the Reikiton user, then he/she is considered an ally.
[Rules] • Unable to use the five basic elements. • -1 rank to all non-Reikiton offensive ninjutsu, taijutsu, bukijutsu, and eiseijutsu. This does not include jutsus used to limit the opponent's movement or otherwise hinder the opponent in a way that does not involve directly harming them (i.e. cc/crowd control) • Chakra signatures are related to the aura of an individual, giving Reikiton users with their strong auras a noticeable chakra. Chakra sensors sense a Reikiton user with one rank more ease. • Users may only use active auras up to one rank above them until they reach stage three. After reaching stage three and S-rank, everything is fair game. • Offensive auras count to the aura limit. • Auras cannot be shaped into anything definite, so aura weapons are an impossibility. Manipulation of it relies on changing its general properties. • Auras can be bypassed and ignored if the right type is not used, but they cannot be broken. • Aura manipulation is impossible when under the influence of genjutsu. • Aura effects, once activated, render the user's aura seeable. Aura appears much like chakra when visible. • Two aura effects of the same type may not be active at once. For instance, the passive E-rank water aura effect will no longer be active if a higher rank water aura is activated. [Stage One: Basic] Everyone starts somewhere, this is where Reikiton users start. At this stage, the Reikiton user is just feeling out the capabilities of a manipulable aura. Even guarding against the basics, like basic elements and taijutsu, is unnatural to the beginner. [Abilities] • [Aura Manipulation Lvl. 1] Can use one active aura effect at once. • [Basic Elemental Aura] Upon being affected by a harmful effect from one of the five basic elements, the user's aura becomes accustomed to the element, reading it and developing the appropriate defense to it. (See Elemental Aura technique for more information.)
[Rules] • Stage one is the starting stage. No requirements to reach it.
[Techniques] • Basic Elemental Aura - Rank: E-S Reikiton users do not intuitively know how to control their auras to create the appropriate defense, even against the five basic elements. First, they need to experience the attack at least once. After the first hit, though, the bloodline does its job and creates an aura to not only defend an attack from the element of the same caliber but also stronger attacks from the same element. Of course, the amount of chakra invested into the aura determines the strength of attack the aura can defend against: E-rank auras can defend against E-rank and lower variations of an element, D-rank auras can defend against D-rank and lower variations of an element, etc.. Successfully blocked Suiton, Katon, and Fuuton jutsus will split around the user, leaving them unharmed. Blocked Doton jutsus will stop the rock and any damage but the force of the attack will still be felt. Blocking a Raiton jutsu will alter the incoming lightning from harmful to beneficial, providing the Reikiton user with the ability to stun. Additionally, the five basic elemental auras also have small side-effects attached to their use, perks that are present from the E-rank version of the aura onwards. Doton [Earth Release] - Those not protected by the aura experience it as unnaturally dense, reducing the strength of their physical attacks by 1/2 rank. Fuuton [Wind Release] - The air inside of the user's aura is clean and pure. Raiton [Lightning Release] - Whenever struck by a Raiton jutsu, the user's touch will momentarily stun (1 stun per jutsu, stun available for two posts, user can choose when to stun). Suiton [Water Release] - The user can breathe underwater. Katon [Fire Release] - The user can withstand high temperatures.
• Aura Break - Rank: C The user sends a sharp ripple through their aura, creating a breaking sensation, that mentally snaps anyone enveloped in the aura out of any genjutsu.
• Physical Aura - Rank: E-S The Reikiton user's aura becomes able to block taijutsu and bukijutsu of equal rank to the amount of chakra put into the ability. The method is left up to the user, whether it be by turning the aura into something akin to a solid wall, creating a slippery aura that simply swipes the attacks to the side, or creating a very plush aura that stops attacks like a mattress.
• Universal Aura - Rank: E-A The universal aura effect resists non-elemental chakra attacks (i.e. universal jutsu).
• Sound Aura - Rank: E This aura effect only blocks regular sound and is incapable of blocking sound jutsus. When active, any sounds coming in or out of the user's aura will be blocked. Those enveloped by the user's aura while this effect is active can hear others enveloped by the aura but cannot hear anything outside the aura. Likewise, those outside the user's aura will be unable to hear anything inside the aura. When this aura becomes a passive, it can be toggled on and off.
• Disease/Poison Resistance Aura - Rank: Passive Reikiton users are highly resistant to being contaminated, whether it be by diseases or poisons. Their auras boost their immune systems and filters out poisons. The only way for a Reikiton to be infected or poisoned is by directly contaminating the inside of their body, usually by ingesting food/drink or a transfusion of blood. [Stage Two: Advanced] The Reikiton users who've reached stage two have gotten acclimated to the bread-and-butter of aura release. They are now ready to build upon what they've learned, achieving accomplishments like combining basic element effects to create advanced element effects and maintaining their lower level auras with no effort. [Abilities] • [Aura Manipulation Lvl. 2] Can use two active aura effects at once. • [Advanced Elemental Aura] Upon being affected by a harmful effect from an advanced element, the user's aura becomes accustomed to the element, reading it and developing the appropriate defense to it. (See Advanced Elemental Aura technique for more information.) • [E-rank Auras] All E-rank auras are now passive auras.
[Rules] • Stage two requires at least Chuunin rank, knowledge of three of the five basic elemental auras, and prior exposure to (i.e. getting hit by) at least two different advanced elements.
[Techniques] • Advanced Elemental Aura - Rank: E-S As with the five basic elements, Reikiton users do not know from birth how to manipulate their aura into an advanced element. First, they need to experience an attack from the desired advanced element at least once. Then, if the subelements for the advanced element (assuming the advanced element requires subelements) are known, the bloodline does its job and creates an aura to not only defend an attack from the element of the same caliber but also stronger attacks from the same element. Of course, the amount of chakra invested into the aura determines the strength of attack the aura can defend against: E-rank auras can defend against E-rank and lower variations of an element, D-rank auras can defend against D-rank and lower variations of an element, etc..
• Aura Spike - Rank: Passive Any defensive aura can spike out with their element to create an offensive defense similar to Gaara's sand. The strength of the Aura Spike equals the rank of the aura used. The spike can only defend against one attack at a time, but is not restricted in the type of attack it can defend against like the regular auras and is even able to weaken the attacks that it can't completely block. If the aura spike is used to defend against an element that the aura's elemental nature is strong against, the spike will gain a one rank advantage. Likewise, defending against an element that the aura's elemental nature is weak against gives the spike a one rank disadvantage. Of course, Aura Spike could also be used offensively, but it lacks range--the aura normally extends about half a foot from the Reikiton user and the spikes only extend the reach by another foot. After spiking, the aura will end its current effect.
• Heat Aura - Rank: E The heat aura gives the user resistance to extremely high temperatures.
• Cold Aura - Rank: E The cold aura gives the user resistance to extremely cold temperatures. [Stage Three: Finally] Finally, after all the training, the Reikiton user finally understands a little bit about actual aura release. Up until now, the Reikiton user has only been able to manipulate thanks to the special properties of his/her aura. Now, the user is capable of controlling the auras of others. Albeit, in a very limited fashion. Of course, as expected, Reikiton users who've managed to reach this stage are also more adept in controlling their own aura than those who haven't. [Abilities] • [Aura Manipulation Lvl. 3] Reikiton users can manipulate the auras of allies (one) they are in direct contact with, giving them a maximum of three auras so long as contact is maintained with an ally. The auras manipulations available with this method are limited to the non-elemental auras and elemental auras corresponding to the elements known by the ally. • [Aura Proficiencies] All auras, including passives, are a 1/2 rank stronger. • [SS-rank and beyond] Auras can now reach strengths of SS-rank and beyond with the appropriate chakra cost. Auras at SS-rank and above last for one post. Rank restrictions apply when using these, restricting usage of SS-rank and above auras to S-rank users.
[Rules] • Stage three requires at least Jounin rank, knowledge of all five basic elemental auras, knowledge of at least four advanced elemental auras, and experience in defending against three A-rank or two S-rank techniques.
[Techniques] • Dome Aura - Rank: D-S The user can expand any aura already known into a dome with up to a half-mile radius by expending one rank more chakra. The sheer size of the technique forces the user to apply their aura over only the outer edge of the dome. Therefore, only attacks entering or exiting the dome are affected by the aura. Only one dome aura can be used at a time. [Bloodline Members] • Clan Head [] • [] • [] • [] • [] Collaborated by iMama Harkles and Kagetsukiko.Looks fine to me.
|
 |
 |
|
|
___youwillknownihilism Vice Captain
|
|
|
|
|
 |
|
|
|
|
|