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[Naruto: W.H.Y.] Watashitachi no Haaku ni Yume

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"Dreams within our Grasp". A naruto roleplay set up with different systems and a whole new style. Come and walk down your own ninja road! 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

Reply ╠ [Starter Forum] Character Add-Ons [Bloodlines/Demons/Summonings/Classes etc]
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TDG Super Kami

Dapper Werewolf

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PostPosted: Sun Mar 24, 2013 8:03 pm


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Clans are different from Bloodlines because they do not run through the blood. Each clan gives specific bonuses to a character that they had to work to achieve through training. It may be a physical bonus or access to secret clan techniques. This means that literally anyone can have a clan, no matter if they have a demon or bloodline or anything of the sorts. Clans are generally weaker than bloodlines because they can be learned by others. It is considered taboo to actually teach an outsider techniques, but as long as they have empty slots to fill any character is capable of learning techniques from other clans. They will never receive the passive bonus(es) from from the Clan though.
 
PostPosted: Sun Mar 24, 2013 8:04 pm


[Aburame]
User Image


This clan from Konoha Village is known for its ties to insect. At birth clan members form an agreement with bugs to inhabit and feed on the chakra their body creates. In return the bugs will serve the commands of the clan member.

[Abilities]
• Ability to use kikaichu beetles as ammunition.
• Access to secondary chakra points.

[Rules]
• 50 Bug Points. These have the same costs as normal chakra but deal specifically in Aburame Clan techniques. Without these points, the Kikaichu will not respond to the Aburame's request for battle related maneuvers.

[Techniques]
• Insect Coccoon
- Rank: D
This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their team-mate. By transferring chakra throughout their bodies the Aburame is able to force their kikaichu to breed and produce more beetles. The conversion rate for chakra to Bug Points is 1.5 bugs for every 1 point of chakra.

• Insect Jamming
- Rank: D
The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.

• Insect Gathering
- C
By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since Aburame can communicate with insects, it can be useful to gain information by gathering local insects.

• Insect Sphere
- Rank: B
This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once. The insects completely surround the target, making a globe. They restrain the enemy and start eating away at their chakra bit by bit. Before long, death will arrive. Even if the target manages to escape, the insects will immediately follow it. For each post these bugs are not destroyed they take 3 points of chakra away from the target. The user does not gain this chakra.

• Insect Tornado
- Rank: A
The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once completely surrounding the target creating a fast-moving tornado that will seemingly disintegrate the target.

• Insect Jar
- Rank: A
This technique uses kikaichū as a shield by having them fly in a dome shape at high speed, similar to the Hyūga's Eight Trigrams Palms Revolving Heaven after the user ends the hand signs. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.

[Clan Members]
• Clan Head []
• []
• []
• []
• []
 

TDG Super Kami

Dapper Werewolf

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TDG Super Kami

Dapper Werewolf

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PostPosted: Sun Mar 24, 2013 8:13 pm


[Akimichi]
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This clan from Konoha Village is known for its ability to modify the size of its body, increasing their mass to a large spherical ball. In this form it is difficult for the clan user to take physical damage. The Akimichi clan have worked along side the Nara and Yamanaka clans for many generations. With each new generation, the clan member swears an oath to defend the honor of the previous generation and also raise a new generation to look after the village.

[Abilities]
• Super growth gives super bonuses.
• All strength increases are limit breakers.

[Rules]
• Calorie converting is generally used as a last resort. Once Calories are converted they must be regenerated outside of battle. Once the chakra from the conversion is wasted the user will be greatly fatigued.

[Techniques]
• Calorie Control
- Rank: Passive [No Cost]
This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of these pills carry great risks. On the contrary, these effects are not seen when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used. The user has 50 points of calories to convert into chakra at a 1 to 1 ratio.

• Human Bullet Tank
- Rank: C
A threatening taijutsu trick that converts the users large frame into a destructive weapon. The user first uses Multi-Size Technique to make themselves into a human-sized ball, then they tuck in their limbs and use chakra to propel themselves into a powerful roll. Its effective use of weight and the force of rotation make for an even greater lethality than appearances would let on, enough to pulverize someone's hand with but a mere touch. It is difficult for the user to turn in this form. This technique has the added effect of plugging up the user's ears. The user has the choice to first wrap kunai around their body to make the Spiked Human Bullet tank, which has the added effect of stabbing an enemy multiple times.

• Partial Multi-size
- Rank: C
A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Whichever limb that is grown receives a 1 rank bonus to strength for the duration of the move.

• Super Open Hand Slap
- Rank: B
The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.

• Butterfly Bullet Bombing
- Rank: B
The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The strength of this attack is enough to destroy a boulder on impact.

• Multi-size
- Rank: B
This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time (5 posts). This increases the strength of the user by 2.

• Super Multi-size
- Rank: A
The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. This technique lasts for 5 posts. If this is used twice in one battle the user will faint from the strain that is put on their body when the 5 posts are up. During this move the user has a boost to their strength of 3.

[Clan Members]
• Clan Head []
• []
• []
• []
• []
 
PostPosted: Sun Mar 24, 2013 8:16 pm


[Nara]
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This clan from Konoha Village is known for its ability to manipulate their shadow. Utilizing this ability the clan member can attach their shadow to the shadow of another individual, and then take control of the user. Resulting in the affected person replicating or "shadowing" the exact movements in mirror form of the clan member. The Nara clan have worked along side the Akimichi and Yamanaka clans for many generations. With each new generation, the clan member swears an oath to defend the honor of the previous generation and also raise a new generation to look after the village.

[Abilities]
• Can manipulate shadows
• 20% Chakra reduction to Clan Techniques

[Rules]
• Shadows cast by a body in the air can be used as a medium for Shadow techniques.
• Shadows can be linked together to use Shadow techniques. (A shadow from a wall, tree, and shinobi can be a path for a Shadow technique.)


[Techniques]
• Shadow Imitation Technique
- Rank: D-S
The Shadow Imitation Technique allows the user to extend their shadow on any surface, even water, and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. The cost of using and maintaining this technique depends the rank difference of the shinobi. If the caster of the technique is of equal rank, it costs D-ranked chakra and an additional D-ranked cost every post to keep their target subdued. If the shinobi is one rank higher, it costs C-ranked chakra, with D-ranked every post. Two ranks higher costs B-ranked chakra with a B-ranked upkeep.

• Shadow–Neck Binding Technique
- Rank: C
A technique developed from the Shadow Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power. It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method.

• Shadow Sewing Technique
- Rank: B
This is among the Nara clan's secret techniques that uses materialized shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.

• Shadow Make Technique
- Rank: A
Shadow Make is the pinnacle of shadow manipulation. The Nara is able to create physical manifestations with their or others' shadows, the cost dependent on the creation's size. These are not just limited to weapons, but also include any object the Nara can imagine.

D: Small: Needles, Kunai, Shuriken, etc.
C: Medium Sized: Katana, Shields, etc.
B: Large Sized: Think Buster Sword or Masumune sized items.
A: Gigantic Sized: Regular two-story building. (Lasts five posts)
S: Omni Sized: Demon-sized (Can only be used once per fight, lasts for three posts).


[Clan Members]
• Clan Head [Elizabeth VI Nara] The Prophet Wei
• []
• []
• []
• []
 

TDG Super Kami

Dapper Werewolf

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TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Sun Mar 24, 2013 8:17 pm


[Yamanaka]
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This clan from Konoha Village is known for its ability to transmit their chakra through the air to a neaby target. This allows them to control their target's mind and body. By taking possession they can also inhabit the target's body and utilize their sensory information. The Yamanaka clan have worked along side the Akimichi and Nara clans for many generations. With each new generation, the clan member swears an oath to defend the honor of the previous generation and also raise a new generation to look after the village.

[Abilities]
• Implanting their conscience into another body
• Telepathy

[Rules]
• In order to take over the body of a target, the target must be either A.) An equal or lower rank than the Yamanaka, or B.) An equal or lower rank than the technique used.
• It is possible to dodge a Mind Switch technique. If the target can clearly see and know they technique is coming and is far enough away to dodge it, they can. These techniques can also be spotted by techniques or passives that allow a shinobi to sense or see chakra sources.

[Techniques]
• Yamanaka Telepathy
- Passive
This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect

• Mind Body Switch Technique
- Rank: D
The Mind Body Switch Technique is the signature ability of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a shinobi sends his or her mind into a target's body, replacing the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. Normally, their original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves in a straight direction and takes some time to return to the user's body if it misses.

• Mind Puppet Switch Cursed Seal Technique
- Rank: C
The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the kanji 'curse' to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet. Like the original technique, the user's body is left defenseless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.

• Mind Clone Switch Technique
- Rank: B
This technique allows the user to transfer their consciousness into more than one target, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenseless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line.

• Mind Body Disturbance Technique
- Rank: A
A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance.

• Mind Disturbance Dance Performance Technique
- Rank: S
This is simply a large-scale version of the Mind Body Disturbance Technique, where the sheer volume of people affected in a given area is much greater. Like its parent technique it causes the user to gain complete control of the target's body, often forcing allies to attack each other.

[Clan Members]
• Clan Head []
• []
• []
• []
• []
 
PostPosted: Sun Mar 24, 2013 8:18 pm


[Inuzuka]
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This clan from Konoha Village is known for its ties to the canine species. In the past the clan members each had a canine familiar that would become their lifetime companion. They would train together and fight with a combination of attacks. Over the years the clan has had to evolve in order to survive along side things like the Uchiha and Senju, which gave birth to an entirely new breed of Inuzuka

[Abilities]
• Extremely Heightened Senses ((+2 Ranks))
• Each Inuzuka has a animal companion at Genin rank, who fights with them as well. At Chuunin they are able to get another companion as well. Jounin may get a third, and S rank's are allowed their fourth.
• Great Squad leaders.
[Rules]
• Because of the Inuzuka's heightened senses, they can be overwhelmed by techniques, such as those creating loud noises or a technique that creates very strong scents.

• The animal companions cannot perform ninjutsu. They can only do the Inuzuka Clan techniques, as well as a single custom technique for the animal itself.

[Techniques]

• Werewolf transformation
- Rank: D
As the years moved on, packleaders among the inuzuka deemed their clone techniques too simple and week and began development on a new one. Combining the man beast clone and four legs technique into one, the user takes on the fangs, claws, and ferocity of a wolf while retaining his senses. This boosts their perception, speed, and strength by a rank, breaking limits. In addition, use of this technique morphs the wolves into more humanoid shapes as well. This lasts for up to five posts before needing to be reapplied.

• Rally the Pack
- Rank: C
Any allies who hear this howl will see and feel a surge of energy, buffing any allies in the thread who hear it by giving them a 10% chakra refund based on their maximum chakra and giving them a sense of rejuvenation. This overcomes even feelings of fear or doubt given by genjutsu.

• The Hunted
- Rank: C
This howl applies a debuffing genjutsu to any who hear it. It lowers the enemies willingness to fight and instead makes them more likely to flee. This also makes all the howlers allies seem to be more menacing than they are.

• Fang over Fang
- Rank: C
The user and their ninken partner will rotate at dangerously high speeds while propelling themselves forward towards an opponent. They can freely keep up this rotation for up to three posts during which their speed is increased by a rank and they can drill through stone. Should they hit an opponent with a glancing blow they will leave tears and scrapes along their bodies. Direct impact can and will shatter bones and leave a person in a bad state.

• Super Fang over Fang
- Rank: B
Man and beast will first combine their Fang over Fangs into a single, powerful drill. The power is great enough to break through three Rashōmon gates without losing its power.

• Beastial Howl
- Rank: B
With a howl form within the user or his companion will send a blast of concussive force forward that can knock down a tree, or deal serious harm to any target or targets hit. This can also counter up to a B rank technique coming into contact with it.

• Hunter Mode
- Rank: B
After the werewolf transformation is complete, the user becomes faster and stronger by half a rank, stacking on the inital bonus, for the duration of their transformation, but they also become more stealthy and their senses become intensely stronger while not putting them at any more risk. They can detect heartbeats and hear the breathing of those in the thread.

• Desegeron
- Rank: A
With elongated claws, the user swipes at an opponent and sends long claw like slashes at an opponent that can pierce through most A rank defenses and dig into an opponent, shredding organic matierial like butter. They travel rapidly and two sets can be used for the single cost paid. 15m range.

• Human Beast Combination Transformation
- Rank: A
A Combination Transformation where man and beast become a single entity. It is a speciality of the Inuzuka clan, a clan that has been walking side by side with ninja animals for generations. They fuse into a multi-headed creature based on a combination of whatever the companions of the user is, thus drastically increasing their size, and power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary destructive power. Any bonuses or debuffs used in this form are doubled as well, and this lasts up to 6 posts.

[Clan Members]
• Clan Head []
• []
• []
• []
• []
 

TDG Super Kami

Dapper Werewolf

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A faint smile

Dedicated Friend

PostPosted: Wed Mar 27, 2013 2:41 pm


[Jiton]
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Jiton, or Magnetic Element, takes the form of small metal attacks and defenses. This elemental style has been used by Sandaime and Yondaime Kazekage and Toroi from Kumogakure. It is unknown if elements are combined to form it. It does not seem to be a bloodline inherited trait but rather a collective of techniques that can be taught to others. Over the years people possessing knowledge of the Jiton have come together and formed their own pseudo-clan, keeping the knowledge separate from the world.

[Abilities]
• Ability to manipulate chakra and tap into the Magnetic Element
• Access to Iron Sand/Gold Dust. Gold Dust is heavier than iron sand and costs more chakra to manipulate. It is stronger and able to overpower other iron sand, sand, and even earth techniques of its rank or lower.

[Rules]
• Cannot control other metals until they have been magnetized.
• To substitute iron sand for gold dust the gold dust must first be made. All techniques using Gold dust are one rank higher in costs than their iron sand counterparts.

[Techniques]
• Magnetize
- Rank: D
The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.

• Iron Sand Gathering
- Rank: D
The user will place their hands on the ground for one post and create a large amount of iron sand to use for their techniques. Without first doing this they will be unable to use the techniques.

• Gold Dust Gathering
- Rank: C
The user will place their hands on the ground for one post and create a large amount of gold dust to use for their techniques. Without first doing this they will be unable to use the techniques.

• Iron Sand Gathering Assault
- Rank: B
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.

Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.

Two shapes have been shown:
-The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top.
-The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.

• Iron Sand Drizzle
- Rank: B
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.

• Iron Sand Wall
- Rank: A
The user will gather a lot of the iron sand they have created and pack it into a dense barrier around them or targets of their choosing. The barrier is very strong and can repel most attacks of its rank.

• Iron Sand World
- Rank: A
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.

The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.

[Clan Members]
• Clan Head [Petra Fuyumine] Had0u
• []
• []
• []
• []

Property of A faint smile. Information taken from Leafninja/Narutowikia.  
PostPosted: Wed Mar 27, 2013 5:20 pm


[Hozuki]
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The Hōzuki clan is a group of ninja that originated from Kirigakure with the ability to turn their bodies into liquefied form. The members of this clan possess the ability to turn their bodies into liquid form using the Hydrification Technique. This ability however seems to require that they stay hydrated at all times and as such at least two known members are known to carry water bottles around with them.

[Abilities]
• Can turn their bodies into water.
• When merged with water it is impossible to tell the difference between the user and the water. Even people with chakra seeing dojutsu cannot find them till they show themselves.
• Hozuki are not human, they are Protean. They are a single nucleus within their body, which is actually just water. This means that the only true way to hurt them is by hitting the nucleus. The Protean can choose where the nucleus is, but once they take human form it is stuck in that spot until they turn into water again.

[Rules]
• Must have Water as an Element.
• Must stay hydrated if not around a buttload of water. They will die if they dehydrate.
• Lightning Techniques are 1/2 a rank stronger against the Hozuki, and in addition to this, A Rank Lightning Techniques will leave you incapacitated for 3 posts.
•Extreme heat will dehydrate you, meaning taberu and demon fire, and creative use of regular fire, will dehydrate you.
• Clan techniques cannot be taught outside the clan.

[Techniques]
• Hydrification Technique
- Rank: Passive [No Cost]
A protean, whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations.

Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. If the user does not constantly post about staying hydrated they won't be able to transform into water. The user must also be aware of the attack in order to turn into water and dodge it.

• Water Gun
- Rank: D
The user mimics a gun with his hand and, through the Hydrification Technique, compresses an amount of water in their index finger, firing a drop with tremendous force and speed similar to a shot, enough to easily pierce through a sand clone.

• Drowning Water Blob
- Rank: C
After liquefying a portion of his body, the user manipulates the resulting water to surround his target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained.

• Water Balloon
- Rank: C
After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma.

• Great Water Arm
- Rank: B
By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. [+1/2 Rank to strength which can break limits for 3 posts]

• Demon Fish
- Rank: A
After using his Hydrification Technique to merge with a water source, the Hozuki can form a giant wave that looks like a demon-like fish. The user can use this form to battle larger opponents, or he can use it to shield allies from attack.

• Steaming Danger Tyranny
- Rank: S
This technique creates a clone — which resembles a chibi version of the user— made from the oil and water in his body. The water in the clone is surrounded by a thin layer of oil and due to this structure, the clone's temperature can easily be altered from cold to hot and vice-versa. When it exerts itself, the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it violently explodes into boiling steam and the water vapor is released. This vapor then cools down as it rises and as a result, turns into hail that cools the clone, causing it to shrink to its original size and start the entire process again. The explosions are able to keep going but the power decreases in rank each time. If the user wishes for the explosions to continue they must pay the chakra.

[Clan Members]
• Clan Head []
• []
• []
• []
• []

Property of A faint smile. Original idea taken from Fairy Tail.  

A faint smile

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A faint smile

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PostPosted: Wed Mar 27, 2013 6:00 pm


[Jīngshén 精神]
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The Jīngshén have chosen to focus their powers into a single element. There are five branches to this family, one for each element. Each ninja who is produced from the Jīngshén excels at their single element, and has the ability to consume techniques that are shot at them within their own element. This has earned them the name of 'Eater' over the years. In reality, they are merely nulling the technique and consuming the chakra. They are not impervious to their own element, merely much stronger against it. All Jingshen are born with a spirit summoning of sorts, a being made up of their one element that is always attached to them. It has its own moves and capabilities and is an extension of the user.

[Abilities]
• Jīngshén members can convert techniques of their element [not if they produce it] to raw chakra and consume it. If they 'eat' a B-rank technique, they get C-rank chakra refunded back to them. S-rank techniques cannot be consumed.

• Their elements are naturally stronger than other people who do not have a bonus such as theirs. If they choose fire they can melt Hyouton ice and so forth for each element and their counterpart.

• The Jīngshén receive a special, custom summon depending on their element that scales with their rank. This summon counts as a boss summon, but has no sage mode.
Genin: C
Chuunin: B
Sp. Jou/Jounin: A
Sannin/Kage: S

The summon synchronizes them, and they share special powers. This counts for your summoning contract. If you're of the summoning class, you can make a sage mode for it.

[Rules]
• The summon can have 2 abilities (which are basically passives), and 2 techniques.

• The summon follows the same rules as all other summons.

• The element chosen is the only element given, regardless of class.

• The element chosen is 1/2 a rank higher.

• Techniques 1 rank above the user will still harm them but will be reduced by 1/2 a rank if eaten in terms of damage. Techniques 2 ranks above them will hit them with the full damage.

[Bloodline/Clan Members]
• Clan Head [Gordon Partel] A stray sheep
• [Yuuta Uchiha] Ro Mayvine
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Property of A faint smile. Inspired by Fairy Tail.  
PostPosted: Wed Mar 27, 2013 9:10 pm


[Hanaya]
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The Hanaya Clan once held high honor and respect in the Land of Fire. They had the unique ability to stimulate grow in flowers and other plants, and many of them had an unearthly beauty about them. Their adept skills were useful in a wide variety of scenarios from simple parlor tricks at parties to diplomatic interactions, or when diplomacy failed, cunning and trickery in battle. Hanaya were hired for a multitude of reasons as their skills and abilities made them suitable for a wide variety of tasks. It was not uncommon to find Hanaya in any number of walks of life.

Over time however, many became jealous of their abilities and found themselves to be suspicious of their motives at all times. The villages began to distrust those of the clan, feeling that they were constantly bewitching them with their abilities and thus, they were hunted to near extinction. The few that survived kept their powers hushed, many of them going as far as to physically maim themselves to avoid being recognized as Hanaya. After several generations, it was thought that they had disappeared, but rumors of a clan of people who have an unearthly beauty about them who can seduce others to fall in love with them have begun to spring up again.

[Abilities]
• Chakra based Jutsu are stronger against those who are attracted to the gender of the user by 1/2 a rank.
• The user is incredibly alluring and gives off an aura of being trustworthy and likable. Without a legitimate reason to dislike them it is hard for people to not be attracted to the user.

[Rules]
• All Hanaya clan members are deathly afraid of fires. They do not want their creations to burn and they themselves suffer a weakness of 1 rank to fire techniques.
• Hanaya tend to be rather emotional about a variety of subjects which can affect them in a variety of ways, both good and bad. Most theorize that this is due to their unique abilities being the result of excess amounts of human hormones and pheromones in their systems which trigger these feelings.

[Techniques]
• Flower Clone
- Rank: D
The user will create a group of flowers that will bloom instantly. The petals will fly from the flowers and swarm together, forming a flower clone. When this clone is hit it bursts into pollen and serves to get caught in the eyes, nose, and mouth of the enemy. This can easily blind someone as well as make them cough.

• Cure Flower
- Rank: C
This is mainly used for Genjutsu, but is also the cure for the Flower Charmer technique. A certain flower will release a pheromone, snapping the user/victim out of the trance they were placed in.

• Thorn Whip
- Rank: C
The user creates a whip covered in thorns. It can be used to ensnare objects as well. The vines and thorns are coated with chakra, making them extremely durable and sharp.

• Thorned Lance
- Rank: C
The user will form a sort of lance on their arm. It is extremely sharp and can cut through many substances, even steel.

• Flower Creator
- Rank: D-S
Any body part of the user must be touching the ground. Administering chakra, the user will create flowers of variety. Depending on how much chakra is used, the user can create an entire field of flowers, or a single flower, also varying from sizes. These plants can be used to power other techniques.

• Flower Charmer
- Rank: B
The user will release a pheromone from one of their created plants, causing the victim to fall under a sort of spell. {NOT A GENJUTSU} The user is the only one who has the cure, though this jutsu is not deadly. If the user performs this jutsu on the opposite sex, it shall be more potent.

Post Time:
1-2 Posts - Victim shall begin to have feelings for the user
2-4 Posts - Victim shall become obsessed with the user.
4-8 Posts - The Victim will begin to want to stop defending themselves, or attacking the user
9 Posts - The Victim will come to their senses

• Needle Shot
- Rank: B
The user will extend their chakra to a flower they have created, and will be able to shoot out needle objects from the center of the flower. The poison in these needles is akin to poison ivy, and causes intense pain and itchiness on sight.

• Flowered Deathtrap
- Rank: B
The user will create a venus fly trap, which will ensnare the victim and trap them. The inside of the venus fly trap is lined with sharp thorns, similar to teeth. These obviously harm the poor soul trapped on the inside. This can hold the enemy for 5 posts.

• Deadly Bloom
- Rank: B
The user will spawn a series of large and bulbous plants. These plants can be picked up and thrown or can be activated at will. Once they are activated or popped they will release hundreds of poisoned needles, each with the effect of needle shot.

• Empress of Flowers
- Rank: A
Petals will form around the user, acting as an armor. The user will have vines used for arms and legs, which are covered in thorns. After using this jutsu, the user must rest for 1 post, or they will be rendered unconscious. With these petals, they are able to do any of the techniques requiring petals in rapid succession, as well as control the petals and vines. The user gains a bonus of 1/2 a rank to strength and speed for the duration of this technique, which lasts 5 posts.

• To Sleep in a Bed of Flowers
- Rank: A
Every single plant that the user has created can release a toxin into the air. If anyone is unfortunate enough to breath this in on the 10th post they will fall asleep if they do not seek immediate medical attention, or get the cure from the user. In their sleep the user's breathing will become slower and slower until they stop breathing all together.

• Torrent of Petals
- Rank: S
Every flower that is on the ground will drop its petals and wilt. These petals will rise into the air and begin to spin around the user in a deadly torrent. The petals at this point have turned razor sharp and can easily shred a living being in moments resulting in death. This torrent moves all together and follows the direction of the user.

[Clan Members]
• Clan Head
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• []
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Property of A faint smile.  

A faint smile

Dedicated Friend


A faint smile

Dedicated Friend

PostPosted: Sat Mar 30, 2013 9:17 pm


[Abumi]
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This clan did not exist for a long time, unlike most clans. The ninja all hailed from the Sound Village originally. Each ninja had been genetically modified for optimal Sound and Wind ninjutsu mastery. Their arms have been outfitted with hollow air tubes, allowing him to propel a combination of air pressure and sound in various ratios. Over time after the fall of the Sound Village these ninja got together and began to formulate techniques that were secret to their clan. Each child that shows the ability to manipulate chakra were fitted with these air cannons. These allow the user to not use hand seals when using Sound and Wind techniques, though they are weaker without them.

[Abilities]
• Sound Techniques are 1/2 rank higher [when using hand seals].
• Wind Techniques are 1/2 a rank higher [when using hand seals].

[Rules]
• All techniques that are being used without hand seals will not gain the passive bonuses.
• All techniques that are being used without hand seals must be done with gestures. Users cannot perform two techniques with the same hand in one technique.

[Clan Members]
• Clan Head [Saiyuri Mayu] A faint smile
• [Utatane Piko] Unrelinquished Despair
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Property of A faint smile. Information taken from Narutowikia.  
PostPosted: Sat Apr 06, 2013 2:13 pm


[Shihōin]
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The Shihōin clan originated from the Village Hidden under the Moon. They are a prestigious family and have created a set of ninjutsu specific to their clan. They are known as the Masters of Flash. The family has taken the Body Flicker technique and enhanced it, furthering its speed. They have taken their chakra and tailored it to doling out high levels of damage in a raw yet refined form.

[Abilities]
• 20% chakra reduction to clan techniques
• Access to a null release style

[Techniques]
• Minor Shunkō
- Rank: E
The user is able to focus chakra to the finger tips, as well as the tips of their feet, adding damage to their punches and kicks.

• Fall Break
- Rank: E
The user can emit chakra from the body, and soften a landing by the use of chakra.

• Wall Climb
- Rank: E
Now more comfortable with Shunkō, the user can effectively use the chakra in the foot to propel themselves up a vertical object.

• Hand Shunkō
- Rank: D
The user can now engulf a single hand in full chakra, making their punches extra strong.

• Foot Shunkō
- Rank: D
The user can now engulf a single foot in chakra, making their kicks much harder.

• Shunkō Slide
- Rank: D
The user can alternate chakra in the feet, allowing them to slide on the ground for a much easier transgression from offense to defense, allowing them to slip away from attacks.

• Double Hand Shunkō
- Rank: C
The user can now engulf both hands in chakra, obviously packing a much harder punch

• Double Foot Shunkō
- Rank: C
The user can now engulf both feet in chakra, obviously packing a much harder kick

• Double Jump
- Rank: D
The user can now use chakra to propel themselves a bit higher, once they are already in the air. The user must jump once, and at the apex of their arc, they can jump once more, allowing for a much easier escape of an attack, or preparation of another one.

• Shunkō Arms
- Rank: B
The user can engulf their arms in chakra, which increases their strength by 1/2 a rank for 4 posts, breaking limits.

• Shunkō Legs
- Rank: B
The user can engulf their legs in chakra, which speeds them up by 1/2 a rank for 4 posts, breaking limits.

• Flash Step
- Rank: C
The user can now use flash steps, which allow them to transport themselves a short distance in a very quick maneuver, known as Flash Steps. 1 Post cooldown. The user can only move 25 feet away from their current position.

• Shunkō Blasts
- RanK: A
The user, after engulfing a certain part in chakra, can emit short blasts on impact, which can be catastrophic to a human body.

• Flash Steps II
- Rank: B
The user has mastered the use of Shunkō in their legs, and can now use that to flash step. The flash steps are so advanced, they leave after images behind them. 1 post cooldown. The user can only move 30 feet away from their current position.

• Shunkō Cannon
- Rank: S
The user will charge chakra into a specific area into their body, such as the hands. After a charge of 2 posts, the user can shoot a large blast of chakra. The chakra can be extremely catastrophic, as it is raw and burns to the touch. After this technique is used, the user cannot utilize it for 8 posts, assuming they use no more Shunkō techniques. If they do, they can be knocked unconscious, leaving them extremely vulnerable.

[Clan Members]
• Clan Head
• [Atsuma Shihoin] malavaes
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Property of A faint smile. Original Idea.  

A faint smile

Dedicated Friend


A faint smile

Dedicated Friend

PostPosted: Sun Apr 07, 2013 2:04 pm


[Jashinism]
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Jashinism revolves around the worship of the evil god Jashin. Jashin expects that all his followers — so named "Jashinists" — bring nothing less than utter destruction and death. Jashinists always used to pray to Jashin before a fight, asking for a "good kill." If they are unsuccessful, or are not allowed to kill, they pray for forgiveness. Sacrifices to Jashin give the users a very special ability, that of immortality. When undergoing a sacrifice, Jashinists change appearance after ingesting their opponent's blood. Their skin then turns black with white markings representing a skeleton, a symbol of absolute death. They draws Jashin's symbol on the ground in their own blood and stands in the center. This symbol is an equilateral circumscribed triangle (an upside down triangle with a circle around it). Once the sacrificial ritual takes place, any kind of pain or injury that the user takes is also inflicted upon their sacrifice, be it a mere scratch or a pierce in the heart. However, this ritual can be broken if the user either steps or is forced out of the circle.

[Abilities]
• Immortal

[Rules]
• Jashinism cannot be taught to other people outside of this clan. If someone wants to become a Jashinist they sacrifice their own clan for it.

• You are immortal, but can be broken just like anyone else. If you lose a limb, it sucks to suck because you need someone to reattach it for you. If you are burned to a crisp and your muscles are no longer existent you cannot move.

[Techniques]
• Curse Technique: Death Controlling Possessed Blood
- Rank: A
After ingesting the blood of their target the user must draw the symbol of Jashin upon a surface and stand at the center of it. After these criteria are met they essentially become a voodoo doll. All damage inflicted to themselves is also done to the target whose blood they ingested.

[Clan Members]
• Clan Head [Luka Jaeger] A faint smile
• [Simon Simta] A Stray Sheep
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Property of A faint smile. Information taken from Leafninja/Narutopedia.  
PostPosted: Wed Apr 10, 2013 8:25 pm


[Uzumaki]
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This clan from Whirlpool Village were known for their excellent Fuuinjutsu abilities and red hair. The Uzumaki had excellent vitality and were distantly related to the Senju Clan. Their strength in Fuuinjutsu made them excellent Jinchuuriki. Other villages feared their sealing prowess and destroyed their village.

[Abilities]
• Sealing Master Passive [1/2 Rank increase]
• 20% Reduction to Clan techniques

[Rules]
• All sealing techniques are to be submitted into Customs for approval.

[Techniques]
• Chakra Chains
- Rank: D-S
Chakra chains is a technique that levels up with the user in strength as well as cost. Simply put, these are chains made out of chakra. They are able to launch out of the user's body and restrain a target. A D-rank user would be able to restrain a D-rank target and so forth.

• Mark
- Rank: D
The Uzumaki are able to, through physical touch, place a mark upon the body/surface of a target/object. Once this mark is placed they are able to use it in their teleportation via the Flying Thunder God. The mark can only be used once before it disappears

• Flying Thunder God
- Rank: B
The Flying Thunder God Technique is a technique which allows the user to transport themselves to a given location in the blink of an eye. The Uzumaki must use special marks (which may be applied to various weapons/items) before using this technique. When teleporting a soft noise is given out, similar to a 'whump'.

• Space-Time Barrier
- Rank: A
The Uzumaki member will use both of their hands to create a barrier after various seals before them. This has the ability to absorb chakra based techniques into another dimension. Once the attack has been absorbed they must create another barrier to release it in another direction. This absorbs techniques up to its own rank.

• Chakra Chains Barrier
- Rank: D-S
Using the chakra chains, the Uzumaku can erect a barrier that is strong enough to prevent anyone or thing from neither entering or leaving the perimeter defined by the chains. The barrier is very durable and lasts five posts. The rank corresponds directly to what it can hold back. D-rank can hold a genin and so forth.

[Clan Members]
• Clan Head [Hayate Uzumaki] A faint smile
• [Jakob Shihōin] Chastity Invaded
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Property of A faint smile. Idea taken from leafninja/narutopedia.  

A faint smile

Dedicated Friend

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