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Read Me First: Dueling Club Explained

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AccioFunds
Crew

PostPosted: Sun Apr 27, 2008 12:39 pm


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PostPosted: Sun Apr 27, 2008 12:43 pm


Welcome to the Dueling club!


This is a place to learn and practice your dueling skills,
challenge a friend, or settle an argument.

The Dueling club is a group of Hogwarts students that get together after class and duel!

You can use spells you've learned in your time at Hogwarts, but we do
encourage creating your own spells!


Creating a Spell

When you create a spell please post an explanation of it in The Grimoire (Book of Spells) sticky. You don't have to post in the Grimoire, but we'd appreciate if you post your best spells there.

This way we can keep track of student created spells and give credit and/or rewards for cleverest spell or funniest spell creation!



How do you duel?!

1. Dueling is done by first registering to participate in the duels. Please visit The Registry to sign up.

2. Next, you challenge an opponent by visiting The Wizards Den. Use the code and post a reply there to issue the challenge.

3. Once your opponent accepts your challenge, the one who issued the challenge must create a thread in this sub forum entitled your name vs. your opponents name.


Example: I challenge PadfootsPet in The Wizard's Den and she accepts. I then start a thread in this sub forum with the following format:
Drake_Keiran vs PadfootsPet

4. Then you will have your actual duel in the thread you just made, each posting your challenges and counters, each rolling a 20 sided dice before you post.

An example of a duel will be found in the sticky Tutorial Duel: Drake_Keiran vs PadfootsPet

Once my duel is accepted, I roll a 20 sided dice and issue my challenge on the main forum to determine who casts the first spell. (The option to roll a die is called "Post Action" and is found above the posting window, usually underneath and to the right of the size and alignment boxes, depending on your browser.)

My opponent then rolls to see if their roll beats mine.
If there is a tie for who goes first - both players roll again.

5. When you know who has rolled the highest dice number, that player becomes the attacker and the other player becomes the defender.

The attacker then posts: role plays, attacks with a spell, rolling the dice before s/he clicks 'submit'. The defending player then posts a roll to try to beat the attacker's roll and block his spell with their own defensive spell or counter curse.


Defenders will always post twice in a row. Once you know if the attack hit or got blocked, the defending player now becomes the attacker, posts again with another roll and their attack.

The other player now becomes the defending player and the duel continues until one person has zero DP left. Tied dice rolls mean the spell was blocked and go to the defending player.


Example: I attack PadfootsPet and roll a 20. She counters and rolls a 12. My spell hits her and she loses 8 dueling points. There is no way to regain dueling points until the duel is finished. First player depleted to zero loses, then all points reset so you start out the next duel with 25 DP. DP stands for Dueling Points.

Example 2: I attack PadfootsPet and roll a 12. She counters and rolls a 18. My spell fails to connect and her spell blocks it.

Example 3: I attack PadfootsPet and roll a 5. She counters and rolls a 5. Our spells connect with each other and fizzle both spells out. (Counts as a block for the defending player). The defending player would now role play and go again for his/her attack.

Note: Dueling Points cannot be regained until the end of the duel when they reset. Dueling points are only lost when a attack hits you full force. There is no advantage or disadvantage given if the spell is blocked or countered.


6. Duel posts should look like this.

Player 1

Dice Roll
Role Play
Attacking Spell
`````````````````````````
Player 2

Dice Roll
Role Play
Counter Spell
`````````````````````````
(Not a post, determine if the spell got countered or blocked or if it hit them)
`````````````````````````
Player 2

Dice Roll
Role Play (How the spell hit you, what happened OR how you avoided it or how your counter spell deflected their spell)
Attacking Spell
``````````````````````````
Player 1

Dice Roll
Role Play
Counter Spell
``````````````````````````
(Not a post, determine if the spell got blocked or hit by dice rolls)
``````````````````````````
Player 1

Dice Roll
Role Play (Did you get hit, did it miss? How?)
Attacking Spell
```````````````````````````
Repeat
```````````````````````````

The defending player will always post twice in a row.
Once for the counter spell and see if he/she succeeded and then again to explain why he/she failed or succeeded and as well as to issue their new attack.


Counter Spells

Counters are at your own discretion. (You chose your counter). If you look at, and think long and hard enough, you can block/counter any spell with any number of possible combinations!! Quick example: Someone tries to tickle you! Find a good incantation to turn your body into steel to prevent the tickling!! Anything is possible! Remember it's all about the dice rolls, though, to say if your spell was successful!

Rewards

The winners of the duels acquire prizes for themselves and for their Houses.
Each House Captain has different prizes set up. Please visit your House Captain's Room of Requirement for more information.

Gryffindor

Ravenclaw

Hufflepuff

Slytherin


Winners of 10 Duels will also receive 10 House Points and a House champion badge. Please be sure to notify your House Captain AND Stickler Support after each 10 triumphs. (One badge per member, but every 10 duel wins will be 10 House points).

As much as this is a single player Role Play for yourself, Houses may want to try to acquire the most wins, who knows if there are some specialties in store for them?!


In Conclusion


Dueling is more than just a game! The Dueling club is a role play! We encourage creativity! Don't just throw spells back and forth until someone wins. Describe the effects of the spell, attacking and countering. If someone turns you into a frog, hop around for awhile! RP it funny and/or serious. Transfiguration and status altering effects last one turn, So make it interesting and then retaliate back and try to get them!

You don't have to keep the story only to results of spells. You can incorporate why this duel began. Maybe it's not just a duel between friends. Maybe your opponent is going to Hogsmeade with your crush. Talk about it in the duel!

AccioFunds
Crew

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The Dueling Club

 
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