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The time period after DBGT and DBZ with new and old characters [Forever Accepting] 

Tags: Dragonball Z, Roleplay, Adventure, Dragonball GT, Dragonball 

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True Custom Technique(s) & Transformation(s) Goto Page: [] [<] 1 2 3 ... 7 8 9 10 11 [>] [»|]

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DJSH9011

Friendly Explorer

PostPosted: Wed Jan 20, 2021 2:45 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Hyper Evolution


          XXX。。。DESCRIPTION
          The fusion of fifth form and golden form. To have fused both of these powers together, takes a truly gifted frost demon.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must be in Fifth form
          [ 2 ] A Base BP of 500
          [ 3 ] Ki and Stamina of at least 110
          [ 4 ] Intense training (through RP)
          [ 5 ]

          Power Scaling

          [ BP ] Fifth Form Base x Deity Base x 5 / Technique/Attack Damage is X 5 (Was X 10)
          [ BP incl. AoG ] Fifth Form Base x (Deity Base + AoG x 10) x 10 / Technique/Attack Damage is X 5
          [ Stats ] All stats excluding intelligence gets (+50) stat points

          Drawbacks / Limitations

          [ 1 ] -30 Stamina and Ki per post in form
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Stamina maintenance cost is halved.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber

          Exclusive To Which Race(s)?

          [ 1 ] Frost Demons
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
Correction made because of Frost Demon Changes


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          True Hyper Evolution


          XXX。。。DESCRIPTION
          The Hyper Evolution has evolved. Similar to True Golden Form, this form pushes a frost demon further into the realm of gods. The heat that comes from the Aura of a God in this state is able to be felt by those that don't a connection the gods. It is unknown if a frost demon can surpass this form.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must be in Fifth form
          [ 1 ] Must have Hyper Evolution and be able to harness the power of God Ki
          [ 2 ] A Base BP of 750
          [ 3 ] Ki and Stamina of at least 125
          [ 4 ] Intense training (through RP)
          [ 5 ]

          Power Scaling

          [ BP ] HE Base x (Base + AoG x 10) x 2 / Technique/Attack Damage is increased by ( x8 )
          [ Stats ] All stats excluding intelligence gets (+60) stat points

          Drawbacks / Limitations

          [ 1 ] -30 Stamina and Ki per post while in Form
          [ 2 ] -20 Stamina and Ki on Initial Usage
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Stamina maintenance cost is halved.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber

          Exclusive To Which Race(s)?

          [ 1 ] Frost Demon
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Quote:
Spaced out the eight so it didn't turn into an emotion.
 
PostPosted: Sat Jan 23, 2021 9:38 am
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Crescendo


          XXX。。。CLASSIFICATION
          Classification
          Offensive (Ult)

          Technique Type
          Magic

          XXX。。。USAGE / DESCRIPTION
          The user begins by condensing a ball of magical energy in front of them that grows larger as more magical energy is pumped into it, growing up to a maximum of 5m in diameter when fully charged. Once the attack has been fully charged or if the user decides to fire it off early, they raise their hand up to the ball and fire off a large beam of magic at the intended target.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ]Grows stronger if not fired up to a maximum of 5x stronger, maxing out at five posts if not fired
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]If the ball is attacked before firing, the attack is lost and goes on cooldown
          [ 2 ]3 post cooldown once-fired even if not charged up
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Silas

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Symphonic Bolts


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Magic

          XXX。。。USAGE / DESCRIPTION
          The user creates five to ten spheres of magical energy around themselves roughly 10cm in diameter and fires them off one after the other as bolts of energy at the intended target, the bolts home in on their target making it difficult for them to miss.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ]Each ball past 5 costs 8 ki to summon
          [ 2 ]Difficult to miss due to the bolts homing in
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]1 post cooldown
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Silas

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Full Symphony


          XXX。。。CLASSIFICATION
          Classification
          Offensive (Ult)

          Technique Type
          Magic

          XXX。。。USAGE / DESCRIPTION
          An upgraded and more powerful version of Symphonic Bolts, sacrificing their homing capability for a massive increase in amount fired, the spheres are still created around the user and are 10cm in diameter. This version around fires off 20-30 bolts of magical energy at the target and is often all fired at once.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ]Each ball past 20 costs 10 ki to summon
          [ 2 ]Alot of bolts are created and fired
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]Sacrifices homing for the amount fired
          [ 2 ]Must know Symphonic Bolts before learning this
          [ 3 ]Mastery is doubled if Symphonic Bolts isn't mastered
          [ 4 ]2 post cooldown
          [ 5 ]


          XXX。。。USERS
          Silas

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Lullaby Kick


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical

          XXX。。。USAGE / DESCRIPTION
          The user charges their intended target and right before they disappear into an Afterimage before reappearing with a kick flying towards the opponents head. Right after reappearing the user unleashes a small blast of magical energy behind their foot similar to a kiai to give the kick more power behind it.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ]Can catch opponents off guard if they're not prepared for it
          [ 2 ]Can knock weaker opponents out
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]Easily countered if the opponent is aware of Afterimages work and can sense where the user is
          [ 2 ]Must know Afterimage
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Silas

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Melodic Impact


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical

          XXX。。。USAGE / DESCRIPTION
          The sister move to Melodic Blast, the user rushes their opponent and right before they reach them disappears and reappears above and behind the opponent, sending a kick straight down onto their opponent.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ]Can catch unprepared opponents off guard
          [ 2 ]Quick to follow up with more attacks if the kick misses
          [ 3 ]Difficult to know if the user will user impact or blast until it's too late
          [ 4 ]Mastery of Melodic Blast/Impact makes its sister move easier to master (halves the requirements of mastery)
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]Have to commit to either Melodic Blast or Impact
          [ 2 ]Can be countered as it leaves the user in a vulnerable position
          [ 3 ]Physical stat must be 10
          [ 4 ]Speed stat must be 10
          [ 5 ]


          XXX。。。USERS
          Silas

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Melodic Blast


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Magic

          XXX。。。USAGE / DESCRIPTION
          The sister move to Melodic Impact, the user rushes their opponent and right before they reach them disappears and reappears above and behind the opponent, in the moments between disappearing and reappearing the user charges a blast of magical energy that is unleashed once they reappear.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ]Can catch unprepared opponents off guard
          [ 2 ]Quick to follow up with more attacks if the blast misses
          [ 3 ]Difficult to know if the user will user impact or blast until it's too late
          [ 4 ]Mastery of Melodic Blast/Impact makes its sister move easier to master (halves the requirements of mastery)
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]Have to commit to either Melodic Blast or Impact
          [ 3 ]Intelligence stat must be 10
          [ 4 ]Speed stat must be 10
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Silas

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Soothing Melody


          XXX。。。CLASSIFICATION
          Classification
          Supportive (Ult)

          Technique Type
          Magic

          XXX。。。USAGE / DESCRIPTION
          The user creates a zone of magical energy surrounding them 15m in diameter and begins to pump it full of magical healing energy while singing.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ]The user can heal up to 3 people of their choosing
          [ 2 ]Mastery increases the healing up to five and auto charges their ki as long as they remain in the zone.
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]Takes 50 ki/stamina to maintain after the initial cost
          [ 2 ]Intelligence stat must be 30
          [ 3 ]Ki stat must be 50
          [ 4 ]Takes twice as long to master
          [ 5 ]


          XXX。。。USERS
          Silas

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 

Professor Nep Nep

Adorable Lunatic


MarkM117

Friendly Lunatic

10,050 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200
PostPosted: Sat Jan 30, 2021 1:05 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Nano Drain Swarm


          XXX。。。CLASSIFICATION
          Classification
          Support

          Technique Type
          Physical, Energy


          XXX。。。USAGE / DESCRIPTION
          Pana releases a swarm of Nano Particles that when attached to her foes drain the ki from them and can be used to refill her own ki or that of an ally.




          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can be used to supplement her ki charging or that of an ally
          [ 2 ] Equivalent to an extra charge and a half for Pana and an extra charge for allies per turn, up to 2 turns.
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Can only be used by someone who has nano-particles
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Panacea Cochre
          Can It Be Taught?

          [ Yes ] / [ No ]



【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Invading Swarm


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical, Energy


          XXX。。。USAGE / DESCRIPTION
          Pana releases a swarm of Nano Particles that invade the enemy body and can either create barriers inside the foes for various purposes or can eat them from the inside out. Once Pana stopped a purse snatcher in the park by holding him in place with barriers in his lungs.

          Lasts for 3 turns.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can either subdue or attack a for from the inside
          [ 2 ] Scary AF
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Can only be used by someone who has nano-particles
          [ 2 ] Does 25% less damage per turn after the first
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Panacea Cochre
          Can It Be Taught?

          [ Yes ] / [ No ]

Eighth Diviner


MarkM117
Customs Review: Both Approved
- Eighth D.
 
PostPosted: Sat Jan 30, 2021 1:51 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Doragon no Odori ( Dances of the Dragon )


          XXX。。。CLASSIFICATION
          Classification
          Power-up

          Technique Type
          Other


          XXX。。。USAGE / DESCRIPTION
          The Doragon no Odori is one of the most advanced techniques within the Secret Namekian Martial Arts. The one technique that transcends a warrior to the level of dragons themselves. A technique that is also heavily dangerous as it is, in reality, a double-edged sword the further the dances one enters. Giving the user power greater than what they're normally capable of, this increased power causes the user serious harm, leaving them vulnerable in battle. In more extreme cases, muscles can tear and bones can break from the strain. It is a technique only taught to Namekian of the Warrior clan due to the namekian healing factor of healing and the warriors being more prepared for the physical consequences.

          This technique is broken down into 5 separate stages. Each stage is performed with a special pose that ignites a surge of ki within parts of the body, increasing that one's inner power.

          [ The Dance of Dawn ] The beginning stage. A surge of ki located within the user's core. This stage allows the user to begin their path to enlightenment. Mobility and the body's relaxation to adapt making movement much lighter and less stressful upon the body.

          xxxStat: Speed & Reflexes stat + 15

          xxxPenalty:
          • This stage individually, only lasts for 5 posts
          • At the end of this stage, the user will begin to feel recoil as the dance has begun; the user is immobile for 2 posts & HP - 30%


          [ The Dance of Valor ]
          xxxStat: Primary Offense stat + 15

          xxxPenalty:
          • This stage individually, only lasts for 5 posts
          • At the end of this stage, user loses 60% of total Ki Pool & HP - 30%


          [ The Dance of Limits ]
          xxxStat: Defense stat + 15

          xxxPenalty:
          • This stage individually, only lasts for 7 posts
          • At the end of this stage, user loses 40% of total Ki Pool & HP - 45%


          [ The Dance of Wisdom ]
          xxxStat: Ki & Stamina stat + 15

          xxxPenalty:
          • This stage individually, only lasts for 8 posts
          • At the end of this stage, user loses 40% of total Stamina Pool & HP - 45%


          [ The Dance of Eclipse ]
          xxxStat: All stats (exc. Intelligence) + 30

          xxxPenalty:
          • Requires entry to all previous stages before entering this stage
          • Stage only lasts for a 10 post duration
          • Exiting out of this stage results in HP - 60%
          • Exiting out of this stage results in 3/4 LOSS of remaining stamina



          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings

          [ 1 ] Each Dance REQUIRES a passive phase action in a post
          [ 2 ] Each dance individually must require its own training requirements
          xx[ 2.1 ] Dance of Dawn <=> 1 Supportive Training
          xx[ 2.2 ] Dance of Valor <=> 1 Supportive Training
          xx[ 2.3 ] Dance of Limits <=> 2 Supportive Training
          xx[ 2.4 ] Dance of Wisdom <=> 2 Supportive Training
          xx[ 2.5 ] Dance of Eclipse <=> 3 Supportive Training
          [ 3 ] User is REQUIRED to receive the penalty of the current dance they exit out of through post duration

          Perks / Benefits

          [ 1 ] Each dance has it's own specific stat boost
          [ 2 ] Depending on the number of dances performed, the user's BP will also increase significantly as well
          xx[ 2.1 ] 1 Stage <=> +90% BP
          xx[ 2.2 ] 2 Stages <=> +180% BP
          xx[ 2.3 ] 3 Stages <=> +270% BP
          xx[ 2.4 ] 4 Stages <=> +360% BP
          xx[ 2.5 ] 5 Stages <=> +450% BP
          [ 3 ] Once mastering a dance, the user can choose which stage to go into if the situation demands it
          [ 4 ] Each Namek is free to 1 exclusive super attack per dance
          [ 5 ] All Technique/Attack Damage is increased by (x1.5) by the number of dances performed

          Drawbacks / Limitations

          [ 1 ] Namekian Race Only
          [ 2 ] In order to fully utilize the technique's full potential, all stages must be performed in order.
          [ 3 ] Performing any/all dances can damage the user before the fight concludes
          [ 4 ] Cannot be combined with Giant Namek
          [ 5 ] Any exclusive super attack requires a loss of a body part as a penalty
          [ 5 ] Each stage will require some form of penalty(s) in the form of stamina, post cooldown, etc...
          [ 6 ] Each powerup within each stage will revert back to the original value once the user is no longer using the technique.
          [ 7 ] User will not retain the perk of a stat/bp boost if the post limitation resides before performing another dance.

          XXX。。。USERS
          Namekians

          Can It Be Taught?

          [ Yes ] / [ No ]
          Only Taught To Nameks


The Pixel Guru
 

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100

The Pixel Guru
Crew

PostPosted: Sun Jan 31, 2021 9:57 am
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Destructo Hellzone


          XXX。。。CLASSIFICATION
          Classification
          Offensive Ult

          Technique Type
          Energy

          Technique Tier
          8


          XXX。。。USAGE / DESCRIPTION
          The user rapidly forms and throws multiple volleys of miniature destructo discs they form at the end of each of their fingers, that automatically swarm the area immediately around the target till the user directs all the discs to close in on the target once they are finished firing all the discs.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Prerequisite Technique Mastery: Destructo Disc
          [ 2 ] Prerequisite Technique Mastery: Hellzone Grenade
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Dodge Penalty: Amount TBD (will be the same as Hellzone Gernade's once that has one)
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires enough open space for the miniature destructo discs to orbit around the target before the get directed to all close in at once
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Spike Bravo

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Telekinetic Redirection


          XXX。。。CLASSIFICATION
          Classification
          Defensive Ult

          Technique Type
          Other

          Technique Tier
          10


          XXX。。。USAGE / DESCRIPTION
          By overwhelming a physical projectile or a Ki blast with their telekinesis to forcefully take control of it's trajectory, the user redirects the blast to a target of their choice


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Prerequisite Technique Mastery: Telekinesis
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Redirects the chosen attack to a new target of the user's choice
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] The user's Intelligence must be equal to or higher then the attacker's Physical or Energy Offense (depending on which they used for the attack) to use this technique on their attack.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Spike Bravo

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 
PostPosted: Sun Jan 31, 2021 10:02 am
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Energy Claws


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy

          Technique Tier
          3


          XXX。。。USAGE / DESCRIPTION
          The user forms energy blades around all their fingers then enlarges them so that they have a large pair of energy claws around their hands that they can then use as weapons


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Prerequisite Technique: Energy Blade
          [ 2 ] Prerequisite Technique: any technique with Life Force Boosted
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Life Force Boosted
          [ 2 ] Additional Attack(s) with this technique can be made for no cost during posts the maintenance cost is paid
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Maintenance Cost: 15KP per post, or 15KP & 15HP per post if the Life Force Boosted effect is used
          [ 2 ] 3 post cooldown between uses (starting the first post after the maintenance cost is not paid)
          [ 3 ] Life Force Boosted must be used if this technique is being used while in Feral Blade Mode
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Betrute

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Energy Tail-Blade


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy

          Technique Tier
          5


          XXX。。。USAGE / DESCRIPTION
          Using their tail as a base the user forms a long energy blade that can be controlled like an extension of their tail


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Prerequisite Technique: Energy Blade
          [ 2 ] Prerequisite Technique: any technique with Life Force Boosted
          [ 3 ] Special Prerequisite: Saiyan with trained tail or other race that has a prehensile tail
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Life Force Boosted
          [ 2 ] Additional Attack(s) with this technique can be made for no cost during posts the maintenance cost is paid
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Maintenance Cost: 25KP per post, or 25KP & 25HP per post if the Life Force Boosted effect is used
          [ 2 ] 5 post cooldown between uses (starting the first post after the maintenance cost is not paid)
          [ 3 ] Life Force Boosted must be used if this technique is being used while in Feral Blade Mode
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Betrute

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Max Shine Shot


          XXX。。。CLASSIFICATION
          Classification
          Offensive (Ult)

          Technique Type
          Energy

          Technique Tier
          6


          XXX。。。USAGE / DESCRIPTION
          The user creates a massive ball of fiery Ki then compresses it down to the size of a normal shine shot before throwing it at their target.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Prerequisite Technique: Shine Shot
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] The attack propels itself forward at high speed after being thrown, and leaves a trail of burning hot Ki in it's wake after being fired, (meaning Dodge Penalty: Amount TBD)
          [ 2 ] Burning
          [ 3 ] One-Handed (after mastery)
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Travels too quickly to be controlled after being thrown (meaning the Redirectable effect can not be applied to this technique, or fusion move derived from this technique)
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Betrute

          Can It Be Taught?

          [ Yes ] / [ No ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Feral Blade Mode


          XXX。。。CLASSIFICATION
          Classification
          Offensive (Ult)

          Technique Type
          Energy/ Power up State

          Technique Tier
          10


          XXX。。。USAGE / DESCRIPTION
          While they at least one set of extra arms from Four Witches Technique active they simultaneously form Energy Claws around each of their hands and an Energy Tail-Blade before then coating the rest of their body in an Energy Blade Aura around the rest of their body and mentally regressing into a nearly feral instinctual hunter as their conscious mind is almost completely taken up by focusing on maintaining the ki control necessary for maintaining this state


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Prerequisite Technique: Four Witches Technique
          [ 2 ] Prerequisite Technique Mastery: Energy Blade
          [ 3 ] Prerequisite Technique: Energy Claws
          [ 4 ] Prerequisite Technique: Energy Tail-Blade
          [ 5 ]

          Perks / Benefits

          [ 1 ] While in this state the user's hand to hand combat attacks use a combination of the User's Physical and Energy Offenses rather then just their Physical Offense
          [ 2 ] While in this state the user automatically spends the attacking phase of their post making 1 basic hand to hand attack, 1 Energy Claw attack per set of arms they have, and 1 Energy Blade-Tail attack on the nearest they consider a hostile (all for no cost other then the maintenance cost of this state)
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Maintenance Cost: 50KP & 50HP, (this maintenance cost also counts towards maintaining Energy Blade, Energy Claws, and Energy Tail-Blade)
          [ 2 ] While in this state the user does nothing during the defensive phase of their post other taking what hits they have to in order to keep up their all out offensive attacking
          [ 3 ] The maintenance cost for at least one instance of Four Witches Technique must still be paid as well to keep this state active
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Betrute

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 

The Pixel Guru
Crew


iiiCrimsonr0se

PostPosted: Wed Feb 03, 2021 8:55 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Lightning Clash


          XXX。。。CLASSIFICATION
          Classification
          Offensive Ult
          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The user raises one hand into the air palm facing the sky electricity vegans to cackle and form a small orb which grows into a larger blue orb of condensed electricity and once launched it causes powerful A.O.E damage and als can cause power surges if used in a city.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ]Takes a full post to charge
          [ 2 ]user cannot perform any other attack during charging phase.
          [ 3 ]pre requisite- must have an electric type attack to learn
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ]Multi target capabilities
          [ 2 ]Electric based damage
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ]It takes one post to charge but dodging is possible with instant transmission
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


iiiCrimsonr0se
Custom Review: Pending - Every tech needs some kind of special ruling/mechanic. Please provide some
-Eighth D.
 
PostPosted: Thu Feb 04, 2021 4:39 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Finishing Move: Golden Dragon Kick


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The more powerful version of Ziber's move done only his golden form.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Must be in Golden Form
          [ 2 ] Must have the first version of Dragon Kick
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Take both Physical and Energy Offense Stats
          [ 2 ] x3 Damage if the kick lands
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Takes both Physical and Energy Costs(150 KI+Stamina), can be halved if mastered (75 KI+Stamina)
          [ 2 ] 12 Post Cool Down, 6 if mastered
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber

          Can It Be Taught?

          [ Yes ] / [ >No< ]


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Operation: Annihilation


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          Ringo locks on to his opponent and fires a large payload of his weapons towards his target.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Must be a metal being, or a robotic life form.
          [ 2 ] Must have more then one super attacks.
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] 2 - 7 combo hit.
          [ 2 ] Heavy Damage Attack
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Recharged based on how many super attacks were used. 1+(SA X 2)
          [ 2 ] Must pay half of each super attack used with the ult pricing.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ringo

          Can It Be Taught?

          [ >Yes< ] / [ No ]


DJSH9011
Custom Review: Both Customs Approved
-Eighth D.
 

DJSH9011

Friendly Explorer


Professor Nep Nep

Adorable Lunatic

PostPosted: Fri Feb 26, 2021 9:52 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Flashfire Cut

          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical | Magic

          Tier
          Tier 3


          XXX。。。USAGE / DESCRIPTION
          The user begins by utilizing their magic to place a flammable substance along the blade of their weapon. Once the user has done that they charge their opponent at full speed. Once in range, they spin and makes a slash cross the targets chest while at the same time creating a small spark of electricity, igniting the catalyst and combusting into a flash fire that burns quickly and intensely. This technique is dangerous after the slash as well, as the heated air from the flash fire can cause damage to the person's lungs if inhaled and is particularly dangerous in an enclosed area as the fire burns hot enough to consume a lot of oxygen and produce a lot of smoke.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] Requires a sword or other similar weapon
          [ 2 ] The user must know how to use magic
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] User adds both their Intelligence and Physical Offense to the technique's base power during damage calculation. Overrides magic tag damage calculation
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] The user must pay the technique's cost in both SP and KP
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Effect Tags

          [ 1 ] Magic
          [ 2 ] Burning, 3 posts
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Icy Wind

          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Magic

          Tier
          Tier 1


          XXX。。。USAGE / DESCRIPTION
          The user raises their hand up towards their target and unleashes a magical blast of icy wind, slowing down their opponent and if kept up long enough, ice forms over their body freezing them in place.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] The user must know how to use magic
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Each time somebody is hit by this technique, reduce their speed stat by 10 for 3 posts and refresh the 3 posts if they are under its effects already, with each speed stat reduction stacking. if their speed is reduced to 0 by this lowering they are completely encased by ice. Targets encased by ice are unable to make attack or defence actions for 3 posts or until they are hit by an attack.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Intelligence stat of 10
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Effect Tags

          [ 1 ] Magic
          [ 2 ] One-handed
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Dragon Shotgun

          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Magic

          Tier
          Tier 5


          XXX。。。USAGE / DESCRIPTION
          The user raises their hand, aiming their palm towards the target and channels magical energy through their arm, forming a red magic circle to appear in front of their palm that shoots out multiple fireballs towards the target at the same time, covering a wide area much like how a shotgun fires.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] The user must know how to use magic
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Can hit multiple people if they are close together
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Intelligence stat of 35
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Effect Tags

          [ 1 ] Magic
          [ 2 ] Burning, 1 post
          [ 3 ] One-Handed
          [ 4 ] Rapid Fire
          [ 5 ]


          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Devour

          XXX。。。CLASSIFICATION
          Classification
          Supportive | Defensive

          Technique Type
          Magic

          Tier
          Tier 3


          XXX。。。USAGE / DESCRIPTION
          The user raises their hand up to block either energy or magical attacks, creating a small magical barrier for the attack to hit. As the attack hits, the energy is condensed into a ball with the magical barrier extending over the growing ball to contain it. Once the attack is over and all the energy is condensed, the user is able to eat the ball of energy to regenerate their own energy from what was spent.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] The user must know how to use magic
          [ 2 ] Uses SP instead of KP
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Adds the ki spent on energy or magical attacks to the users own KP
          [ 2 ] When mastered, the user can block two attacks by using both hands
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Intelligence stat of 35
          [ 2 ] Useless against physical attacks
          [ 3 ] The user's Intelligence must be equal to or higher than the attacker's Energy Offense or Intelligence to absorb the energy.
          [ 4 ]
          [ 5 ]

          Effect Tags

          [ 1 ] Magic
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Frozen Assault

          XXX。。。CLASSIFICATION
          Classification
          Offensive [Ult]

          Technique Type
          Magic

          Tier
          Tier 5


          XXX。。。USAGE / DESCRIPTION
          The user channels magical energy through their arms into their hands, expelling it out into the shape of a bow, the air rapidly dropping in temperature as a bow made of ice is formed right before a barrage of ice arrows is fired at the target


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] The user must know how to use magic
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Each time somebody is hit by this technique, reduce their speed stat by 50 for 3 posts and refresh the 3 posts if they are under its effects already, with each speed stat reduction stacking. if their speed is reduced to 0 by this lowering they are completely encased by ice. Targets encased by ice are unable to make attack or defence actions for 3 posts or until they are hit by an attack.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Intelligence stat of 35
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Effect Tags

          [ 1 ] Magic
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Hell Flare

          XXX。。。CLASSIFICATION
          Classification
          Offensive [Ult]

          Technique Type
          Magic

          Tier
          Tier 8


          XXX。。。USAGE / DESCRIPTION
          The user produces a black spherical flame in the palm of their hand that grows in diameter until it's about a meter, the flame itself burns extremely hot, though there is a magical barrier around the flame to contain the heat and keep the user safe. The user has the choice of either throwing the ball at their target which explodes out into a large dome burning anything caught inside it, the magical barrier that kept the heat from escaping breaking upon contact expelling out a heatwave as well, or the user can extend their hand out and unleash the attack right in front of them, the attack growing into a large sphere that, the magical barrier remaining in place, trapping the heat inside making it feel even hotter than it actually is.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] The user must know how to use magic
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] AoE, able to hit others who are close to area hit
          [ 2 ] Drains KP on hit based on damage dealt
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Intelligence stat of 35
          [ 2 ] User can be hit by the attack if thrown
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Effect Tags

          [ 1 ] Magic
          [ 2 ] Burning, 5 posts
          [ 3 ] Redirectable
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TRANSFORMATION NAME
          Aluken

          Classification
          Power-up

          Technique Type
          Magic

          Tier
          Tier 1


          XXX。。。DESCRIPTION
          Similar to the Kaio-ken & Shinzuken, Aluken is a fighting technique that instead of multiplying the user's ki, it is instead multiplied through the use of magic. Aluin, being the spiteful mocker that they are, was able to copy this technique when another individual used it around them. And upon devising utilization of it in a unique fashion with the use of magic, the name was changed to mock the original user.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 100 BP

          Power Scaling

          [ BP ] Base x 2
          [ Stats ] +2 Energy, Speed, Int, Reflex

          Drawbacks / Limitations

          [ 1 ] -5 Ki points per post while active
          [ 2 ] User must know how to use magic

          Form Mastery

          [ 1 ] Ki cost eliminated
          [ 2 ] Can be used in conjunction with other transformations [excluding other versions of Kaioken]

          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TRANSFORMATION NAME
          Aluken x3

          Classification
          Power-up

          Technique Type
          Magic

          Tier
          Tier 1


          XXX。。。DESCRIPTION
          Similar to the Kaio-ken & Shinzuken, Aluken is a fighting technique that instead of multiplying the user's ki, it is instead multiplied through the use of magic. Aluin, being the spiteful mocker that they are, was able to copy this technique when another individual used it around them. And upon devising utilization of it in a unique fashion with the use of magic, the name was changed to mock the original user.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 200 BP

          Power Scaling

          [ BP ] Base x 3
          [ Stats ] +3 Energy, Speed, Int, Reflex

          Drawbacks / Limitations

          [ 1 ] -10 Ki points per post while active
          [ 2 ] User must know how to use magic

          Form Mastery

          [ 1 ] Ki maintenance reduced to 7 stamina per post
          [ 2 ] Can be used in conjunction with other transformations [excluding other versions of Kaioken]

          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TRANSFORMATION NAME
          Aluken x5

          Classification
          Power-up

          Technique Type
          Magic

          Tier
          Tier 2


          XXX。。。DESCRIPTION
          Similar to the Kaio-ken & Shinzuken, Aluken is a fighting technique that instead of multiplying the user's ki, it is instead multiplied through the use of magic. Aluin, being the spiteful mocker that they are, was able to copy this technique when another individual used it around them. And upon devising utilization of it in a unique fashion with the use of magic, the name was changed to mock the original user.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 500 BP

          Power Scaling

          [ BP ] Base x 5
          [ Stats ] +5 Energy, Speed, Int, Reflex

          Drawbacks / Limitations

          [ 1 ] -15 Ki points per post while active
          [ 2 ] User must know how to use magic

          Form Mastery

          [ 1 ] Ki maintenance reduced to 10 stamina per post
          [ 2 ] Can be used in conjunction with other transformations [excluding other versions of Kaioken]

          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TRANSFORMATION NAME
          Aluken x8

          Classification
          Power-up

          Technique Type
          Magic

          Tier
          Tier 2


          XXX。。。DESCRIPTION
          Similar to the Kaio-ken & Shinzuken, Aluken is a fighting technique that instead of multiplying the user's ki, it is instead multiplied through the use of magic. Aluin, being the spiteful mocker that they are, was able to copy this technique when another individual used it around them. And upon devising utilization of it in a unique fashion with the use of magic, the name was changed to mock the original user.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 600 BP

          Power Scaling

          [ BP ] Base x 8
          [ Stats ] +8 Energy, Speed, Int, Reflex

          Drawbacks / Limitations

          [ 1 ] -18 Ki points per post while active
          [ 2 ] User must know how to use magic

          Form Mastery

          [ 1 ] Ki maintenance reduced to 13 stamina per post
          [ 2 ] Can be used in conjunction with other transformations [excluding other versions of Kaioken]

          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TRANSFORMATION NAME
          Aluken x10

          Classification
          Power-up

          Technique Type
          Magic

          Tier
          Tier 2


          XXX。。。DESCRIPTION
          Similar to the Kaio-ken & Shinzuken, Aluken is a fighting technique that instead of multiplying the user's ki, it is instead multiplied through the use of magic. Aluin, being the spiteful mocker that they are, was able to copy this technique when another individual used it around them. And upon devising utilization of it in a unique fashion with the use of magic, the name was changed to mock the original user.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 700 BP

          Power Scaling

          [ BP ] Base x 10
          [ Stats ] +10 Energy, Speed, Int, Reflex

          Drawbacks / Limitations

          [ 1 ] -20 Ki points per post while active
          [ 2 ] User must know how to use magic

          Form Mastery

          [ 1 ] Ki maintenance reduced to 15 stamina per post
          [ 2 ] Can be used in conjunction with other transformations [excluding other versions of Kaioken]

          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂

【Custom Techniques / Finishing Moves】

          XXX。。。TRANSFORMATION NAME
          Aluken x20

          Classification
          Power-up

          Technique Type
          Magic

          Tier
          Tier 3


          XXX。。。DESCRIPTION
          Similar to the Kaio-ken & Shinzuken, Aluken is a fighting technique that instead of multiplying the user's ki, it is instead multiplied through the use of magic. Aluin, being the spiteful mocker that they are, was able to copy this technique when another individual used it around them. And upon devising utilization of it in a unique fashion with the use of magic, the name was changed to mock the original user.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 900 BP

          Power Scaling

          [ BP ] Base x 20
          [ Stats ] +20 Energy, Speed, Int, Reflex

          Drawbacks / Limitations

          [ 1 ] (-25) Ki points per post while active
          [ 2 ] User must know how to use magic

          Form Mastery

          [ 1 ] Ki maintenance reduced to 20 stamina per post
          [ 2 ] Can be used in conjunction with other transformations [excluding other versions of Kaioken]

          XXX。。。USERS
          Aluin Reaus

          Can It Be Taught?

          [ Yes ] / [ No ]


Professor Nep Nep
Custom Review: Approved
-Guru
 
PostPosted: Mon Mar 15, 2021 4:12 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Dragon’s Vigor


          XXX。。。CLASSIFICATION
          Classification
          Power-up

          Technique Type
          Other


          XXX。。。USAGE / DESCRIPTION
          A power-up technique that allows Vata to empower his physical abilities via the empowerment of geothermal energy, made possible through a stomp that awakens and brings this energy close to the surface and showing Vata where he must step to take it in, these spots where he must step being known as Dragon Veins, or ley lines as most would call them. that allows [ ] to empower his physical abilities via the empowerment of geothermal energy, made possible through a stomp that awakens and brings this energy close to the surface and showing [ ] where he must step to take it in. The technique itself works off the concept of Ley Lines, Dragon Veins, or Dragon Paths, lines that crisscross around the globe that carry along with the rivers of supernatural energy; along these lines, at the places they intersect, there are pockets of concentrated energy, that can be harnessed by certain individuals. Dragon’s Vigor does not necessarily tap into these reservoirs of supernatural energies, but rather it taps into the geothermal heat that lies below the surface. Indeed, the technique itself utilizes that which gives a planet its warmth, its ability to take in the energy produced by this very heat to empower Vata's physical abilities to superhuman levels. This is brought about with a movement known as the "Dragon Step." In Bajiquan, stomping is to force earth qi into one's leg, up through the meridians in the legs, gathering qi from the dantian and out through the palm. The Dragon Step puts this concept into practice, with Vata stomping with his full weight, awakening the energy beneath and bringing it toward the surface. This works by Vata sending his body heat and ki into the earth through vibrations that then reach the energy it requires, the vibrations traveling through anything that lies between the sole of Vata's stomping foot and the Dragon Veins it seeks to awaken. When successfully done, this will appear as glowing lines that appear along the ground within the immediate area, connected and branching out like a tree with many branches.

          With the energy of the Dragon Veins now within his body, his superhuman physical capabilities allow him to perform extraordinary feats, whether it's smashing through material far greater than his fists could normally damage, efficiently and effortlessly going from one movement to the next with unreal speed and agility, his reflexes and mental processing being supercharged to allow for the dodging of projectiles, or even lifting something twice his size. Vata can combine this newfound strength with his martial arts, striking his targets with the precision and technical skill he has built over the years with the pure destructive power brought about by the planet itself. He is even able to project this absorbed energy out as bursts or wave of pressure; projecting it in bursts can allow Vata to increase the acceleration and momentum of his bodily movements, turning a single step into a high powered dash that propels Vata towards his target or increasing the overall acceleration of his punch, slamming it into the target with twice the speed, momentum, and force or acting as a secondary or even finishing strike without the needed movement of his fist, utilizing the energy in the same way as Fa Jin or the One Inch Punch, damaging the target internally. By projecting it as waves, the geothermal energy-releasing as a wave of pressure that sends the target back with a damaging force. By focusing the energy, he is even able to enhance his strikes further, superheating his blows and burning whatever area his strikes land.

          The vibrations made from Dragon Step allows the Dragon Veins to appear along with floors or other surfaces that layer over the earth if they are close enough to the ground, such as tiles or paved floors, but the Dragon Step will not work if Vata is on a suspended surface above ground, or in the air for that matter. Indeed, for the Dragon Step to awaken the Dragon Veins, Vata must be on the bare ground or on a surface that is ground level, the vibrations from the Dragon Step will not reach the Dragon Veins if Vata is any higher or off the ground itself, making him weak to aerial or aquatic combat, as in either scenario he cannot perform the Dragon Step, let alone in structures that are high enough or with floors that are not connected to the ground.
          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS


          Special Rulings
          [ 1 ] Increases BP by x1.5 with each post connected to a Dragon Vein , x5.5 being the maximum.
          [ 2 ] Increases stats by +1 with each post connected to a Dragon Vein, +10 being the maximum.
          [ 3 ] [Mastery] Increases BP by x10 with each post connected to a Dragon Vein, x100 being the maximum.
          [ 4 ] [Mastery] Increases stats by +5 with each post connected to a Dragon Vein, +50 being the maximum.
          [ 5 ] A bonus will be applied to modifiers and multipliers depending on the class of the planet. [Low Class (i.e Vampa) +.5 to BP multiplier, +1 to Stat modifier; Mid Class (i.e Earth) +3.0 to BP multiplier, +3 to Stat modifier; Great Class (i.e Namek) +5.0 to BP multiplier, +5 to Stat modifier]

          Perks / Benefits

          [ 1 ] Adds new method of attack
          [ 2 ] Applies Burning to strikes and energy attacks
          [ 3 ] Techniques based off this power up receive a +10 in damage when connected to a Dragon’s Vein
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Only 10 Dragon Veins can be opened at any time.
          [ 2 ] Using a Dragon Vein once will close it
          [ 3 ] Dragon Veins can only be reopened after Dragon’s Vigor is disengaged
          [ 4 ] Duration of power up equates to duration of posts connected to a Dragon Vein (i.e Dragon’s Vigor will only last for a post if a connection with a Dragon’s Vein lasts for only a post)
          [ 5 ] Requires two posts to activate, one for the Dragon Step to make contact, one for the Dragon Veins to awaken
          [ 6 ] Can only be used on a ground level.


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Dragon Gong


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          A technique that involves utilizing the principles of Fa Jin to land a strike that damages the opponent internally, Dragon’s Vein further enhancing the technique. Fa Jin means to issue or discharge power explosively or refining the explosive power and is not specific to any particular striking method. However, in the context of internal martial arts, this process is commonly seen as a set of methods capable of generating the energy further refined and focused through many more muscle groups (particularly in the waist and torso - the dantian) allowing feats with far less visual physical expression. According to many sources, fa jin does not just refer to the power generation method but also the capability of such an attack to penetrate the body causing more internal damage through a process described as similar to a "shockwave" or a "jolt". More traditional masters refer to it as flooding the opponent’s body with qi. From a physics perspective, the strike transfers your body's momentum over a shorter period, leading to increased impulse. This is usually accomplished using a snappy attack, such as a jab, that is stopped as quickly as possible at an optimum predetermined point just beyond the target. Upon unleashing the fist, Vata strikes forward with all of his might, unleashing the explosive energy upon his fist towards the foe, essentially transferring the energy into the opponent's body, causing a powerful surge that wounds them from within. However, this attack can be stopped if the explosive energy cannot flow through Vata's arm or hand, essentially resulting in a blunt strike that, while powerful, does only one-third of the damage that it normally would. To stop this, an opponent will have to meet the attack before the punch is fully thrown, stopping the attack before the arm can fully stretch itself.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Special Rulings
          [ 1 ] One-Handed
          [ 2 ] Ki-Enhanced
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Short Range
          [ 2 ] Causes Internal Damage
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Power is dampened if arm cannot fully extend
          [ 2 ] Short Range
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Waterfall Ascending Dragon


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          A physical technique and considered Vata’s prized attack, Waterfall Ascending Dragon is a combination that begins with a left hook and immediately follows with an overhand punch smashing into the target’s face. The technique first begins with Vata needing to be within striking range of his target, close enough for either fist to be able to reach their head. Once this range has been reached, Vata will immediately throw the left hook, utilizing a burst of geothermic energy from his elbow to give the fist a massive boost in acceleration and momentum. The target of the first fist is the cheek or jaw, having it strike closer to the lips or chin to make the target's head turn to the right. Right as this happens, Vata will then swing an overhand right, smashing it into the target's face right as it turns in the required direction, Vata using an additional burst in his right arm for the same effect. With a twisting motion of his hips, legs, and upper body, the force of this combination is more than enough to not only rattle a target's brain but also send them rocketing down into the floor. When performing this technique, Vata’s body moves as a whole; normally, when moving, one body part, such as the foot, moves first and the rest of the body follows. With efficiency, when one body part acts, instead of following, the whole body moves as well at the same time, making the body move more in unison and less sluggish. This can even happen when the body changes its motion, thus allowing for great movements or accelerations to be made with very little force and effort. Thanks to this, both fists, even when powered by Dragon’s Vigor, reach the target much sooner than one would expect, momentum further adding onto their striking power.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Special Rulings
          [ 1 ] Unblockable (If Hook lands)
          [ 2 ] Combos Into
          [ 3 ] Ki-Enhanced
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Quick Combination
          [ 2 ] Utilizes full body weight with either punch
          [ 3 ] Applies Stun
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Short Range
          [ 2 ] Requires both punches to successfully hit
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Resting Dragon


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          A technique that sees Vata remain airborne and inflict damage upon his target by repeatedly kicking off of their head like a step-stool. The technique first starts with Vata jumping above his opponent, keeping his body vertical to theirs. Once he is above their head, Vata will kick downwards, moving his leg at a speed that allows him to remain suspended as he kicks off the target’s head. Vata will then repeat this process for however long his stamina or opponent allows him to, building up a great deal of cranial damage with each kick-off.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Special Rulings
          [ 1 ] Rapid Fire
          [ 2 ] Maintenance Cost
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Multiple Kicks to the Head
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Can be made vulnerable while suspended
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Cloud Rendering Roar

          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          An energy-based technique utilized with Dragon’s Vigor, the technique begins with Vata first channeling geothermal energy, a mass of the planetary energy forming at a notable volume around his being. When enough energy has been gathered, Vata will focus it all on his palm before releasing the mass. Expelled from his hand is a wide encompassing wave of geothermal energy, The wave will fire from Vata’s palm with a rapid increase in acceleration, plowing through most substances with momentum alone. The mass of the wave is enough that it can consume most targets, even those that are twice as large as Vata, whole; once consumed the wave will not just send the target flying in whatever direction the wave was fired, but it will also do a great deal of burning damage as well, scorching the target’s body as they’ve been swallowed by pure geothermal energy.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS


          Special Rulings
          [ 1 ] Burning
          [ 2 ] One Handed
          [ 3 ] Chargeable
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Size
          [ 2 ] Applies consecutive damage
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Dragon’s Vigor to be active
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Climbing Dragon


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          A technique that allows Vata to release columns of pure geothermic energy from the planet itself by stomping on a Dragon Vein. Through the use of Dragon’s Vigor, Vata can remotely awaken a Dragon Vein by stomping his foot down upon a separate one. By doing this, Vata can focus the geothermal energy he has gathered through one Dragon Vein into the other. This will cause the selected Dragon Vein to erupt, releasing a rising column of geothermal energy that will consume and slam into whatever stands above it. Vata isn’t just limited to releasing one Dragon Vein, rather he can release multiple at once, allowing him to hit multiple targets once. However, this technique will expend the energy of an open Dragon Vein, causing the geothermic energy to once again rest.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Special Rulings
          [ 1 ] Burning
          [ 2 ] Maintence Cost
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Surprise Attacks
          [ 2 ] Ranged
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Each use closes one Dragon Vein
          [ 2 ] Vata’s foot must remain on an Open Dragon’s Vein
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



          XXX。。。TECHNIQUE NAME
          Heaven Descending Dragon


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Ultimate Physical


          XXX。。。USAGE / DESCRIPTION
          The move begins with Vata racing toward the target as fast as he is capable of in that situation. Just as he is halfway from reaching the target, Vata will leap in an arc toward the target. While in midair, Vata will perform a motion similar to a Barani flip, his body having a more pronounced corkscrew motion to it as he transitions from facing one direction to the opposite. Just as he is above the target, he will swing both of his legs downward with as much force as he can muster, utilizing some of the gained momenta from the launch, flip, and falling, as well as gravity, to enhance the chopping legs. What comes next is a double strike, a kick slamming down on the crown of the target's skull, and following that is the other leg chopping down onto one of the target's collarbones. Depending on the size of the target's head, Vata can even opt to kick the crown with both legs at the same time, not needing to worry about accuracy. It is also highly preferable if the target is unable to counterattack, as he is vulnerable while midair and right as the attack lands. Though the kicks will be heavy and built up by momentum still, they lose their effectiveness if they cannot hit their intended mark, the cranium, and collarbone. This is often utilized as a finishing move, Vata taking advantage of the target's fatigue and built-up damage to wrap up the battle with a single technique. This attack can be further enhanced by using Dragon’s Vigor, utilizing a release of geothermal energy to both greatly increase his acceleration and the impact of both kicks making contact with their intended targets by releasing a burst of geothermal energy from the heels of either foot.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS


          Special Rulings
          [ 1 ] Burning
          [ 2 ] Ki-Enhanced
          [ 3 ] Combos Into
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Overhead Damage to head and collarbone
          [ 2 ] Momentum Enhanced
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Vulnerable in Mid-Air
          [ 2 ] Vulnerable as the attack connects
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



Eighth Diviner
 


Hirio of the Hoh



MarkM117

Friendly Lunatic

10,050 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200
PostPosted: Wed Mar 17, 2021 11:47 am
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Cyclone Punch


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          The user gathers ki in their hand, punches at an enemy, and releases the ki in a powerful swirling gust that resembles a small tornado either on impact or at three foot from the user's fist potentially launching them upwards.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can either be used in close quarters or at a short range
          [ 2 ] Can be used to place room between user and opponent
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Tornado only goes out 3 foot
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]


MarkM117
Custom Review - Cyclone Punch: Approved
- Eighth D.






【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Cyclonic Fury


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          The user covers their hands in what looks to be a pair of tornadoes, then flies forward to launch with a powerhouse punch that causes the opponent to spin rapidly. Streaking after them, they send them flying with two more powerful punches that make them spin faster and faster, then flies ahead, fists clenched together and uses a double axe hand to the gut to send them down into the ground, their fists pushing them down the entire time, and creating a massive cyclone capable of lifting small buildings.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] An incredible show of power that may discourage weaker foes who see it happen
          [ 2 ] Powerful winds from the finish may push back and damage those who aren't expecting it
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Prerequisite/Drawback

          [ 1 ] Requires Cyclone Punch to be learned first
          [ 2 ] The winds created from this technique cannot distinguish friend from foe
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]


MarkM117
Custom Review - Cyclonic Fury: Approved
- Eighth D.
 
PostPosted: Sat May 29, 2021 12:59 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Dark Fury


          XXX。。。DESCRIPTION
          Dark Fury is a unique power up, one that Sasha devised after she started to conceal her true nature within her Ki. To do so, it needed to be sealed away into a transformation which is Dark Fury. When released, the evil ki, of any color emerges to the surface within the user replacing the color of their normal aura, filling them with rage and violent mind. The power up drives off of darkly influencing the form or state they are in. In base state, its not very strong on its own but when coming to clash with another form, that would be a transformation type then a power up, it becomes stronger and merges with the form it is allowed to influence.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must have the BP bonus Evil Warrior
          [ 2 ] 20 Ki Stat
          [ 3 ] 20 Stamina Stat
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] BP x 2
          [ Stats ] +20 to all stats except Intelligence

          Drawbacks / Limitations

          [ 1 ] Ancient Saiyans can't use this power up
          [ 2 ] Non Evil Warriors can't use this power up
          [ 3 ] Mastery takes twice as long to reach due to darkly influenced thoughts of rage and violence
          [ 4 ] 20 Ki and Stamina per post to maintain
          [ 5 ] Mastery can only be achieved in Base Form

          Form Mastery

          [ 1 ] When mastery is reached, stat increase is replaced by +30 to all stats Except Intelligence
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Evil Warriors
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
 

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200
PostPosted: Sat May 29, 2021 1:15 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Super Saiyan Rose


          XXX。。。DESCRIPTION
          By infusing evil ki together with God Ki, and focusing on transforming into a Super Saiyan, Sasha can transformation into the evil version of Super Saiyan Blue known as Super Saiyan Rose. All too similar look to Super Saiyan Blue, the color instead of blue is like a rose like pink to the spiky hair of the user. The aura is pink and black together with it very pronounced, divine as well.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must Acquire the soul of a God
          [ 2 ]Must of achieved Super Saiyan
          [ 3 ]Base 600 BP At Least
          [ 4 ]Ki & Stamina Stat at least 115 points
          [ 5 ]

          Power Scaling

          [ BP ] SSG x (Base + AoG x 10) x 2
          [ Stats ] All stats + 40

          Drawbacks / Limitations

          [ 1 ] (-30) Stamina Points per post while in form.
          [ 2 ] (-20 Stamina Points per activation after 1st transformation)
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Stamina Maintenance is reduced to 15 stamina points per post.
          [ 2 ] Stamina point activation costs are nullified, and Kaio-Ken can now be used in conjunction with this form
          [ 3 ] All stats become +65 instead of original while in transformation
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Evil Modern Saiyans
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
 
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