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Posted: Tue Jan 10, 2012 8:25 am
notingles-do-po Name:Ishi Tabibito Amount of Posts:2 Training:Hand seals Where: Mokujin's class, page 18. For future reference, each dice roll should be a pot (a natural 20 should be two). In all, you made 6 posts (should be seven). +14 XP
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Posted: Tue Jan 10, 2012 8:45 am
Qyp Name: Mizuiro Hoshigaki Amount of Posts: 1 2-7 8-15 16-20 21 And ends on page 308 with 33 posts all together. Training: Strong Fist Technique Where: Academy pages 303-308 You ended up confusing yourself on the second part. Instead of focusing on strength, you counted taijutsu. I will grant the jutsu as completed but this is you one freebie. You in crew for sobbing out loud. stare Section one. +1 Taijutsu +15 Base EXP +7 Lit. EXP ------------------------------------------------------ +1 Taijutsu +22 EXP Section two: No stat bonus as punishment +15 Base EXP +6 Lit EXP +20 Learned Jutsu EXP ----------------------------------------------------- +1 Taijutsu +63 EXP Technique Learned
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Posted: Tue Jan 10, 2012 8:50 am
You only did four successes. Do one more, resubmit, then I'll grade you.
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Posted: Tue Jan 10, 2012 12:28 pm
Actually, not so. I had skill points in escape artist that boosted my "9" roll to above the DC.
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Posted: Tue Jan 10, 2012 5:10 pm
Pr0dlgy Qyp Name: Mizuiro Hoshigaki Amount of Posts: 1 2-7 8-15 16-20 21 And ends on page 308 with 33 posts all together. Training: Strong Fist Technique Where: Academy pages 303-308 You ended up confusing yourself on the second part. Instead of focusing on strength, you counted taijutsu. I will grant the jutsu as completed but this is you one freebie. You in crew for sobbing out loud. stare Section one. +1 Taijutsu +15 Base EXP +7 Lit. EXP ------------------------------------------------------ +1 Taijutsu +22 EXP Section two: No stat bonus as punishment +15 Base EXP +6 Lit EXP +20 Learned Jutsu EXP ----------------------------------------------------- +1 Taijutsu +63 EXP Technique Learned Eh? I was just going by what the technique says... Or do you mean punching through the stone slabs? See... doing wood 10 times was kind of making me run out of ideas. Also, Strength was DC 12 vs 1d20 + 2 Str Mod... Wouldn't that make it DC 10... and therefore "standard training". Style: Gouken (Strong Fist) Gouken aims at inflicting external damage and breaking bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi. Cp cost: ---- Dice Rolls: n/a Damage: Basic Taijutsu Damage increases to 5 - 12. Requirements: Taijutsu 5, Strength 12. Training: 2 stages. Stage I: Strength DC 12. Punch hard surfaces with weights strapped around your arms. Stage II: Taijutsu DC 17. Punch through less hard surfaces without the weight
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Posted: Wed Jan 11, 2012 5:52 am
... and you would be correct good sir. +1 STR
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Posted: Wed Jan 11, 2012 5:56 am
notingles-do-po Actually, not so. I had skill points in escape artist that boosted my "9" roll to above the DC. Then your XP gets cut because the minimum is DC = skill/stat + 10. Raise your DC next time for full credit. +6 XP Technique learned
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Posted: Wed Jan 11, 2012 6:00 am
Pr0dlgy ... and you would be correct good sir. +1 STR XD <3
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Posted: Sat Jan 21, 2012 7:50 am
Stadium needs cleaningDescription: Rumor has it that something is going to happen here in a couple months, what exactly no one knows, but the Council wants it squeaky clean. Requirements: 15 successful Awareness checks for dirt with a DC of 15, per Genin assigned. Member(s) assigned: Watanabe Batsu Location(s): Stadium page 5Rewards: 15-20 base exp, 5 ryo + more for notable actions Pass or Fail: Pass Sidebar: Minimum DC upped by 5.
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Posted: Mon Jan 23, 2012 6:28 pm
Fūton: Kaze Dama (Wind Release: Spiraling Wind Ball) This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. Given the light weight of the ball and it's nature, the user can easily adjust it's trajectory in mid air to close in on the target. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. Rank: C Dice Rolls: 3 Cp cost: 40 Damage: (40 - 60) + chk mod + 2 per 10 ranks in Ninjutsu. Reflex DC: 12 + 2 x chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 12. Training: 3 stages. Stage I: Chakra Control DC 30 Gathering wind chakra in the palm of your hand. Stage II: Ninjutsu DC 22 Adding rotation to the wind ball to increase power. Stage III: Ninjutsu DC 24 Throwing the ball at high speeds at the opponent while maintaining ball integrity and curving trajectory.
Who: Fubuki Tenshi Where & Number of Posts/Rolls:
Stage I 4 rolls, 2 posts 6 rolls, 4 posts 6 rolls, 3 post
Stage II 4 resting posts, 2 rolls, 1 post 1 resting post, 4 rolls, 2 posts 1 resting post, 3 rolls, 1 post
Stage III 1 Resting Post, 11 Rolls, 4 posts
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Posted: Mon Jan 30, 2012 9:00 am
Umi lvl x 10 = A A x 10 = B B / common dividend = C C x D = exp earned D= Percentage of dividend killed per player.
Creating this for post fight Exp: Umi 1: Killed by Masa 1/1 Umi 2: 2/5 by Shinzu Umi 3: 1/8 by Batsu Umi 4: -- Umi 5: -- Umi 6: -- Umi 7: -- Umi 8: -- Umi 9: -- Umi 10: 1/2 Masa, 1/2 Shinzu
Current dividend = 40
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Posted: Mon Jan 30, 2012 10:26 am
Exodus Revel Fūton: Kaze Dama (Wind Release: Spiraling Wind Ball) This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. Given the light weight of the ball and it's nature, the user can easily adjust it's trajectory in mid air to close in on the target. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. Rank: C Dice Rolls: 3 Cp cost: 40 Damage: (40 - 60) + chk mod + 2 per 10 ranks in Ninjutsu. Reflex DC: 12 + 2 x chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 12. Training: 3 stages. Stage I: Chakra Control DC 30 Gathering wind chakra in the palm of your hand. Stage II: Ninjutsu DC 22 Adding rotation to the wind ball to increase power. Stage III: Ninjutsu DC 24 Throwing the ball at high speeds at the opponent while maintaining ball integrity and curving trajectory.
Who: Fubuki Tenshi Where & Number of Posts/Rolls:
Stage I 4 rolls, 2 posts 6 rolls, 4 posts 6 rolls, 3 post
Stage II 4 resting posts, 2 rolls, 1 post 1 resting post, 4 rolls, 2 posts 1 resting post, 3 rolls, 1 post
Stage III 1 Resting Post, 11 Rolls, 4 posts
+85 EXP + 3 Bad Luck bonus +14 Lit Bonus +1 Ninjutsu +1 Chakra Control Jutsu Learned
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Posted: Wed Feb 01, 2012 3:00 pm
Pr0dlgy Stadium needs cleaningDescription: Rumor has it that something is going to happen here in a couple months, what exactly no one knows, but the Council wants it squeaky clean. Requirements: 15 successful Awareness checks for dirt with a DC of 15, per Genin assigned. Member(s) assigned: Watanabe Batsu Location(s): Stadium page 5Rewards: 15-20 base exp, 5 ryo + more for notable actions Pass or Fail: Pass Sidebar: Minimum DC upped by 5. +60 exp, 5 ryo, + 1 Awareness
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Posted: Wed Feb 01, 2012 3:29 pm
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Posted: Mon Feb 06, 2012 2:43 am
ACADEMY Umi lvl[10] x 10 = A[100] A[100] x 10 = B[1000] B/100 * C = Exp earned C= Percentage of dividend killed per player. Creating this for post fight Exp: Mizuiro -- 00.25% = 2 exp Andou -- 9.125% = 90 exp Bumu -- 82.813 = 828 exp Shizoni -- 7.562% = 75 exp Batsu -- 00.25% = 2 exp Shinzu -- 02.75% =3 exp
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