Novvus' Profile
Finished doing my Basics and Customs:
BasicsHydrosynthesis ---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: During his time with his grandfather, Novvus learned the art of re-hydrating his body by mimicking the photosynthetic process of plants.
Swift Taijutsu ---Level: 0
(5) ---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
(5) ---Range: Self
---Effect:
Range(Self)(+5pts), Buff Damage/Limited - Ice/Taijutsu(375)(5pts), Buff Accuracy/Limited Ice/Taijutsu(20)(5pts) Defensive Trigger(5)(0pts)
---Description: Using fluid, yet sharp movements, Novvus is able to slip through his opponents' defenses and strike where it hurts.
Rooted Stance ---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Crouching into a low stance, Novvus shifts his center of gravity to his feet, allowing him to take most hits without being moved and taking damage.
A will Stronger Than Diamond ---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Novvus was taught by his grandfather to have a strong will, so that he wouldn't be overcome by illusions or indecisiveness.
(The techniques above this line are the first three i created which have been modified because of the rulings on basics.)
------------------------------------------------------------------------------------------------------------------------------
Bāguàzhǎng ---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: All forms of bagua zhang utilize circle walking prevalently as an integral part of training. Practitioners walk around the edge of the circle in various low stances, facing the center, and periodically change direction as they execute forms. For a beginner the circle is six to twelve feet in diameter. Students first learn flexibility and proper body alignment through the basic exercises, then move on to more complex forms and internal power mechanics.
Surveillance Mirror w/ Ice Scouter Using Lv 10 Upgrade
---Level: 0(5)
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0(5)
---Range: Self
---Effect: Buff Awareness - Limited[Sneaking](20)(10pts)
---Description: Novvus creates a small ice mirror and shapes it into an eye piece. Novvus then creates a small disk-shaped mirror, which to most people would look like what it is. In reality, it is a collapsable spyglass that sends the image recieved back to the eyepiece Novvus is wearing.
Tai Chi Chuan ---Level: 0
---Style: Taijutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Tai chi training involves five elements, nei gung, tui shou (response drills), sanshou (self defence techniques), Weapons, and solo hand routines, known as forms (套路 taolu). While the image of tai chi chuan in popular culture is typified by exceedingly slow movement, Novvus has combined it with Baguazhang to create the "Swift Style".
Nimble Chakra Control ---Level: 0
---Style: Ninjutsu
---Affinity: None
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Thanks to Novvus' DEW Style Training, he is able to quickly control his chakra output to be able to walk on water, trees, and other surfaces.
Waterbending---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.
Water Manipulation---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.
Water Temperature Manipulation---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures.
Breath of Ice---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.
Ice Tunneling---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders are able to swim through thick ice with the same ease as through water. This allows them to surprise their foes.
Airbending---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbending is based on the Ba Gua style of martial arts, (also known as "circle walking" or "Eight Trigram Palm",) along with a small hint of Hsing Yi, (also known as "mind heart boxing".) These martial arts feature swift, evasive maneuvers that evoke the intangibility and explosive power of wind, drawing energy from the center of the abdomen.
Air Manipulation---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts.
Enhanced Speed---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward.
Soundbending---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air.
Enhanced Agility---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.
So my Basic Jutsus should now look like this:
[u][b]Basic Jutsus[/b][/u]
[b]Hydrosynthesis[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: During his time with his grandfather, Novvus learned the art of re-hydrating his body by mimicking the photosynthetic process of plants.
[b]Swift Taijutsu [/b]
---Level: 0[color=green](5)[/color]
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0[color=green](5)[/color]
---Range: Self
---Effect:
Range(Self)(+5pts), Buff Damage/Limited - Ice/Taijutsu(375)(5pts), Buff Accuracy/Limited Ice/Taijutsu(20)(5pts) Defensive Trigger(5)(0pts)
---Description: Using fluid, yet sharp movements, Novvus is able to slip through his opponents' defenses and strike where it hurts.
[b]Rooted Stance [/b]
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Crouching into a low stance, Novvus shifts his center of gravity to his feet, allowing him to take most hits without being moved and taking damage.
[b]A will Stronger Than Diamond [/b]
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Novvus was taught by his grandfather to have a strong will, so that he wouldn't be overcome by illusions or indecisiveness.
[b]Bāguàzhǎng[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: All forms of bagua zhang utilize circle walking prevalently as an integral part of training. Practitioners walk around the edge of the circle in various low stances, facing the center, and periodically change direction as they execute forms. For a beginner the circle is six to twelve feet in diameter. Students first learn flexibility and proper body alignment through the basic exercises, then move on to more complex forms and internal power mechanics.
[b]Surveillance Mirror w/ Ice Scouter[/b]
---Level: 0(5)
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0(5)
---Range: Self
---Effect: Buff Awareness - Limited[Sneaking](20)(10pts)
---Description: Novvus creates a small ice mirror and shapes it into an eye piece. Novvus then creates a small disk-shaped mirror, which to most people would look like what it is. In reality, it is a collapsable spyglass that sends the image recieved back to the eyepiece Novvus is wearing.
[b]Tai Chi Chuan[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Tai chi training involves five elements, nei gung, tui shou (response drills), sanshou (self defence techniques), Weapons, and solo hand routines, known as forms (套路 taolu). While the image of tai chi chuan in popular culture is typified by exceedingly slow movement, Novvus has combined it with Baguazhang to create the "Swift Style".
[b]Nimble Chakra Control[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Thanks to Novvus' DEW Style Training, he is able to quickly control his chakra output to be able to walk on water, trees, and other surfaces.
[b]Waterbending[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.
[b]Water Manipulation[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.
[b]Water Temperature Manipulation[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures.
[b]Breath of Ice[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.
[b]Ice Tunneling[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders are able to swim through thick ice with the same ease as through water. This allows them to surprise their foes.
[b]Airbending[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbending is based on the Ba Gua style of martial arts, (also known as "circle walking" or "Eight Trigram Palm",) along with a small hint of Hsing Yi, (also known as "mind heart boxing".) These martial arts feature swift, evasive maneuvers that evoke the intangibility and explosive power of wind, drawing energy from the center of the abdomen.
[b]Air Manipulation[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts.
[b]Enhanced Speed[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward.
[b]Soundbending[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air.
[b]Enhanced Agility[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.
My Normals look like this
Knuckle Daggers(Clan Basic)
---Level: 15
---Style: Taijutsu
---Affinity: Earth
---Accuracy: +15
---Range: Touch
---Effect:
Bone Manipulation(5pts), Damage(1,000)(10pts)
Deals 1,000 + Strengthx5 damage. You may spend Chakra OR gain fatigue to activate this Jutsu.
Important Notes:
Kaguyaa Only
Ice Mirrors(Clan Basic) Using Lv 20 Upgrade
---Level: 15
(20) ---Style: Ninjutsu
---Affinity: Water / Wind
---Accuracy: 15
(20) ---Range: Personal
---Effect:
Icy Reflection(20pts), Range-1(-5pts), Defensive Trigger(3)(0pts),
Buff Potency [Stun] Limited Ice/Ninjutsu(10)(5pts) When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu.
While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them.
---Description:
The user creates several mirrors of Ice around their victim. They then quickly disappear, with each mirror inside showing an image of them. They quickly jump in and out of each mirror attacking there foes in a confusing flurry of strikes. Escape at this point is nigh impossible for all but the most clever of ninja.
Sustainable.
Important Note:
Mizu Only
Side Step ---Level: 20
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts)
Grants +50 Agility.
Sustainable.
---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.
Swan Dance ---Level: 30
---Style: Taijutsu
---Affinity: Water
---Accuracy: 30
---Range: Touch
---Effect: Damage(3000)(30pts)
Deals 3000 + Str(x5) Damage
---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.
So my Normal Jutsus look like so:
[align=center][b][u]Normal Jutsus[/u][/b][/align]
[b]Knuckle Daggers[/b](Clan Basic)
---Level: 15
---Style: Taijutsu
---Affinity: Earth
---Accuracy: +15
---Range: Touch
---Effect:
Bone Manipulation(5pts), Damage(1,000)(10pts)
Deals 1,000 + Strengthx5 damage. You may spend Chakra OR gain fatigue to activate this Jutsu.
Important Notes:
Kaguyaa Only
[b]Ice Mirrors[/b](Clan Basic)
---Level: 15[color=green](20)[/color]
---Style: Ninjutsu
---Affinity: Water / Wind
---Accuracy: 15[color=green](20)[/color]
---Range: Personal
---Effect:
Icy Reflection(20pts), Range-1(-5pts), Defensive Trigger(3)(0pts), [color=green]Buff Potency [Stun] Limited - Ice/Ninjutsu(10)(5pts)[/color]
When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu.
While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them.
---Description:
The user creates several mirrors of Ice around their victim. They then quickly disappear, with each mirror inside showing an image of them. They quickly jump in and out of each mirror attacking there foes in a confusing flurry of strikes. Escape at this point is nigh impossible for all but the most clever of ninja.
Sustainable.
Important Note:
Mizu Only
[b]Side Step[/b]
---Level: 20
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts)
Grants +50 Agility.
Sustainable.
---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.
[b]Swan Dance[/b]
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Accuracy: 30
---Range: Touch
---Effect: Damage(3000)(30pts)
Deals 3000 + Str(x5) Damage
---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.
As for my customs:
Swift Arm Destroyer ---Level: 10
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 45
---Range: Touch
---Effect: Required Defensive("Swift Taijutsu")(+3pts), Damage(600)(6pts), Accuracy+(35)(7pts)
---Description: Using a mixture of Tai Chi Chuan and Bāguàzhǎng, Novvus covers his hands in ice. He then punches his enemy with blows that are too fast to see with the naked eye. These punches land in the same place continously, and may feel to the victim as if he were being run through multiple times.
Name: Shifting Ice Mirrors Using Lv 15 Upgrade
---Level: 15
(20)---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 15
(20)---Range: Self
---Effect: Required Defensive("Ice Mirrors")(+3pts), Range(Self)(+5pts), Buff Stealth - Limited[Sneaking](45
(60))(15pts
(20pts)), Clones - Illusionary(4)(8pts)
---Description: To further conceal himself, Novvus creates more of his ice mirrors. He then makes them move in varrying directions, lowering the chances of an opponent being able to pinpoint his exact location. This shifting motion also causes some of Novvus' Mirror Replikas to be projected in 3D.
Frozen Maiden ---Level: 20
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 20
---Range: Ranged
---Effect: Required Defensive("Ice Mirrors", "Shifting Ice Mirrors")(+6pts), Radius(3)(5pts), Stun(Hold:40)(20pts), Damage(100)(1pt)
---Description: Novvus wills the Shifting Ice Mirrors to surround his opponents and encase them in a human-shaped box. Spikes of ice then impale the opponent's joints to limit their movement.
Mugen Jinsoku Kata Using Lv 25 Upgrade
---Level: 25
(30)---Style: Taijutsu
---Affinity: Ice
---Accuracy: 90
(95)---Range: Touch
---Effect: Required Defensive("Mugen Aisu Kengeki")(+3pts), Damage(500
(1000))(5pts
(10pts)), Tick(500)(10pts), Accuracy+(65)(13pts),
---Description: Novvus covers his hands and feet in a thin layer of ice and submerges them into random ice pillars, either to aid in technique evasion or craft an ice weapon. These weapons have the ability to freeze the blood vessels of the opponent they injure; either by bruising, which causes the surrounding skin to crack and break off, or by cuts which continuously freeze the blood vessels in both directions.
Mugen Aisu Kengeki ---Level: 30
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(5pts), Stat Buff - Agility(70)(35pts)
---Description: Novvus creates several pillars of ice of varrying sizes that jut out of the ground at several angles. He can mold these pillars of ice into any weapon he pleases. The pillars could also be used as stepping stones to give Novvus a speed boost or aid in evasive maneuvers.
Pseudo Avatar State ---Level: 35
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 35
---Range: Self
---Effect: Range(Self)(+5pts), Protection - Physical(400)(20pts), Protection - Mental(400)(20pts)
---Description: Sleeping within Novvus is a great power, inherited from being a direct descendant of the Virtuous Kings. His ability to control water, wind, and ice are amplified. As proof of this ability Novvus' eyes shimmer with a dull silvery glow, which was once able to fully illuminate the user's eyes. Also, his skin gets darker to the point that it is almost completely black and his hair becomes as white as fresh snow. While like this, Novvus becomes invincible to a certain extent, and takes less damage from mental and physical attacks.
So my Custom Jutsus look like this:
[align=center][b][u]Custom Jutsus[/u][/b][/align]
[b]Swift Surprise Shoryuuken[/b]
---Level: 5
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 15
---Range: Touch
---Effect: Range(Touch)(0pts), Required Defensive("Ice Mirrors", "Swift Taijutsu")(+6pts) Damage(200)(2pt), Accuracy+(10)(2pts), Stun(Hold: 14)(7pts)
---Description: Novvus slips out of his mirrors and deals the enemy a rotating uppercut. If successful, it could knock the victim out.
[b]Swift Arm Destroyer[/b]
---Level: 10
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 45
---Range: Touch
---Effect: Required Defensive("Swift Taijutsu")(+3pts), Damage(600)(6pts), Accuracy+(35)(7pts)
---Description: Using a mixture of Tai Chi Chuan and Bāguàzhǎng, Novvus covers his hands in ice. He then punches his enemy with blows that are too fast to see with the naked eye. These punches land in the same place continously, and may feel to the victim as if he were being run through multiple times.
[b]Name:[/b] Shifting Ice Mirrors
---Level: 15[color=green](20)[/color]
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 15[color=green](20)[/color]
---Range: Self
---Effect: Required Defensive("Ice Mirrors")(+3pts), Range(Self)(+5pts), Buff Stealth - Limited[Sneaking](45[color=green](60)[/color])(15pts[color=green](20pts)[/color]), Clones - Illusionary(4)(8pts)
---Description: To further conceal himself, Novvus creates more of his ice mirrors. He then makes them move in varrying directions, lowering the chances of an opponent being able to pinpoint his exact location. This shifting motion also causes some of Novvus' Mirror Replikas to be projected in 3D.
[b]Frozen Maiden[/b]
---Level: 20
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 20
---Range: Ranged
---Effect: Required Defensive("Ice Mirrors", "Shifting Ice Mirrors")(+6pts), Radius(3)(5pts), Stun(Hold:40)(20pts), Damage(100)(1pt)
---Description: Novvus wills the Shifting Ice Mirrors to surround his opponents and encase them in a human-shaped box. Spikes of ice then impale the opponent's joints, limiting their movement.
[b]Mugen Jinsoku Kata[/b]
---Level: 25[color=green](30)[/color]
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 90[color=green](95)[/color]
---Range: Touch
---Effect: Required Defensive("Mugen Aisu Kengeki")(+3pts), Damage(500[color=green](1000)[/color])(5pts[color=green](10pts)[/color]), Tick(500)(10pts), Accuracy+(65)(13pts),
---Description: Novvus covers his hands and feet in a thin layer of ice and submerges them into random ice pillars, either to aid in technique evasion or craft an ice weapon. These weapons have the ability to freeze the blood vessels of the opponent they injure; either by bruising, which causes the surrounding skin to crack and break off, or by cuts which continuously freeze the blood vessels in both directions.
[b]Mugen Aisu Kengeki[/b]
---Level: 30
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(5pts), Stat Buff - Agility(70)(35pts)
---Description: Novvus creates several pillars of ice of varrying sizes that jut out of the ground at several angles. He can mold these pillars of ice into any weapon he pleases. The pillars could also be used as stepping stones to give Novvus a speed boost or aid in evasive maneuvers.
[b]Pseudo Avatar State[/b]
---Level: 35
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 35
---Range: Self
---Effect: Range(Self)(+5pts), Protection - Physical(400)(20pts), Protection - Mental(400)(20pts)
---Description: Sleeping within Novvus is a great power, inherited from being a direct descendant of the Virtuous Kings. His ability to control water, wind, and ice are amplified. As proof of this ability Novvus' eyes shimmer with a dull silvery glow, which was once able to fully illuminate the user's eyes. Also, his skin gets darker to the point that it is almost completely black and his hair becomes as white as fresh snow. While like this, Novvus becomes invincible to a certain extent, and takes less damage from mental and physical attacks.