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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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Karasu_Tenma
Crew

Wheezing Raider

PostPosted: Thu Jan 06, 2011 5:34 pm


Lines start

Lines end

Kaji, Novvus, vash, and Maniacal have RPed 635 lines

1062 * 6 = 6372 experience.


Quote:
Ele: Skipping this post because your actual update is in a post below. Not gonna update your exp, then update azien, then go back to yours lol. Ill do your entire update after aziens.
PostPosted: Thu Jan 06, 2011 5:45 pm


Aizen Aburame - Profile

@_@ I posted once but it seems the count wasn't fully up to date...

Gained by Starting : Missin-Nin Hunt Mission, with all of the Current Mist Genin.

635 + 427 = 1062*6 = 6372 Exp.

3600 + 6372 = 9972 Exp

Level 13 Achieved! 9,100 [ 5 Level jump ]

Achieve Level 14 At: 9972/10500

15, 15, 15, 15, 15 > Intelligence +75
[ 180 Intelligence Reached ]

10, 10, 10, 10, 10 > 25 to Seal Speed, 25 to Seal Strength
[ 70 Seal Speed Achieved ]
[ 70 Seal Strength Achieved ]


05, 05, 05, 05, 05 > 2,500 to Stamina
[ 3,000 Stamina Achieved ]

Quote:
Taking Enhanced Element as it requires nothing, I'm going to put +1 on water Element


Quote:
Enhanced Element
---Requirments: None
---Effect: Choose 1 element and change the "affinity" in your profile to "element name +1" (+2 if you take it twice, +3 if you take it 3 times).
All damage dealt with this element is increased by 100 and all damage taken from this element is decreased by 100 for every +1 on the chosen element.
---Limits: May only choose an element you have an affinity for. May only enhance an element 3 times.


[quote][b]Enhanced Element[/b]
---Requirments: None
---Effect: [ Water Element +1 ]
All damage dealt with this element is increased by 100 and all damage taken from this element is decreased by 100 for every +1 on the chosen element.
---Limits: May only choose an element you have an affinity for. May only enhance an element 3 times.[/quote]



Quote:
Ele: Completed

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150

Karasu_Tenma
Crew

Wheezing Raider

PostPosted: Thu Jan 06, 2011 6:36 pm


Kaji

Kaji has jumped from level 10 to level 15 now, with 12618 /13600 XP

Spending all my stat packs the same way

Chakra - 4,500 /+3 *5
Stamina - 3,700 /+2 *5
Focusing - 24 /+2 *5
Toughness - 34 /+3 *5

Strength - 25 /+2 *5
Agility - 45 /+3 *5

Seal Strength - 68 /+4 *5
Seal Speed - 112 /+11 *5

Intelligence - 55 /+4 *5
Will Power - 15 /+1 *5

Leaving me with

Chakra - 6,000
Stamina - 4,700
Focusing - 34
Toughness - 49

Strength - 35
Agility - 60

Seal Strength - 88
Seal Speed - 167

Intelligence - 75
Will Power - 20

Kurosai's stats should be half of that. Thank you!


Quote:
Ele: Completed
PostPosted: Thu Jan 06, 2011 6:42 pm


Kyuzaku and a bunch of people posted 1024 lines inWater Country

1024 * 6 (team bonus with Rinku and Hibiki) = 6372exp
6372 + 8676 = 15048exp
15048/9100 exp for Level 13
15048/10500 exp for Level 14
15048/12000 exp for Level 15
15048/13600 exp for Level 16
15048/15300 exp for Level 17

Which means Kyu gets 4 Stat Packs

Stat Pack 1

Resolve +5 (+5 Toughness)
Tai +10 (+10 Agi)
Nin + 5 (+5 Seal Speed)
Gen + 15 (+15 Int)

Stat Pack 2
Resolve +5 (+5 Toughness)
Tai +10 (+10 Agi)
Nin + 5 (+5 Seal Speed)
Gen + 15 (+15 Int)

Stat Pack 3
Resolve +5 (+5 Toughness)
Tai +10 (+10 Str)
Nin + 5 (+5 Seal Str)
Gen + 15 (+15 Int)

Stat Pack 4
Resolve +5 (+5 Toughness)
Tai +10 (+10 Str)
Nin + 5 (+5 Seal Str)
Gen + 15 (+15 Int)

Totaling
+20 Toughness
+20 Agi
+20 Str
+10 Seal Speed
+10 Seal Str
+60 Int

Quote:
Ele: Completed

InuVash255

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100

DenShazo15

Dangerous Citizen

6,050 Points
  • Person of Interest 200
  • Dressed Up 200
  • Brandisher 100
PostPosted: Thu Jan 06, 2011 9:14 pm


Novvus and the Hunting Team RP'd 1024 Lines in Water Country


1024*6(Team Bonus) = 6372 Exp
6412 Exp + 6372 Exp = 12884 Exp which puts Novvus on:
Level 15 12884/13600, giving him 5 stat packs. They will be spent as follows:

Stats

Resolve

Chakra: 1300 +2*5
Stamina: 6400 +3*5
Focusing: 10 +2*5
Toughness: 38 +3*5

Taijutsu

Strength: 65 +2*5
Agility: 125 +3*5

Ninjutsu

Seal Strength: 45 +2*5
Seal Speed: 15 +3*5

Genjutsu

Intelligence: 59 +10*5
Willpower: 16 +5*5

Novvus' Stats are now looking like this:

[align=center][b]Level:[/b] 15[/align]


12884/13600

[align=center][b]Stats [/b][/align]

[align=center][b]Resolve[/b][/align]

Chakra: 2300
Stamina: 7900
Focusing: 20
Toughness: 53

[align=center][b]Taijutsu[/b][/align]

Strength: 75
Agility: 140

[align=center][b]Ninjutsu[/b][/align]

Seal Strength: 55
Seal Speed: 30

[align=center][b]Genjutsu[/b][/align]

Intelligence: 109
Willpower: 41


Also please change my rank to Genin

Quote:
ssA: Completed.
PostPosted: Fri Jan 07, 2011 1:12 pm


Aizen Aburame - Profile

using 40 through 60 custom techs...

And I'm not level 14... I'm level 13 going to 14 xd my exp is right but my level isn't.


Quote:
Name: Changing Currents
---Level: 40 (45)
---Style: Ninjutsu
---Affinity: Wind - Aburame
---Accuracy: 40 (45)
---Range: Range
---Effect: DeBuff-Stealth: Sneaking(-105)(-120)(35pts)(40pts) / Range sad -5pts)
---Description: A technique in which allows that of a Aburame clansmen to detect changes within the airs current. By objects moving with the air the current thus changes announcing incoming enemies from hidden unseen dark corners.


[quote][size=11][b]Name:[/b] Changing Currents
---Level: 40 [color=green](45)[/color]
---Style: Ninjutsu
---Affinity: Wind - [i]Aburame[/i]
---Accuracy: 40 [color=green](45)[/color]
---Range: Range
---Effect: DeBuff-Stealth: Sneaking, Water/Ninjutsu(-105)[color=green](-120)[/color](35pts)[color=green](40pts)[/color] / Range:(-5pts)
---Description: A technique in which allows that of a Aburame clansmen to detect changes within the airs current. By objects moving with the air the current thus changes announcing incoming enemies from hidden unseen dark corners.[/size][/quote]


Quote:
Name: The Great Fisherman
---Level: 45 (50)
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 45 (50)
---Range: Self
---Effect: Buff-Grapple: Ninjutsu/Water(+200)(+220)(50pts)(55pts)
---Description: A Technique in which Strengthens the hold of a jutsu in which is holding an enemy. this tears threw their attempts to escape making it futile and pointless get away.


[quote][size=11][b]Name:[/b] The Great Fisherman
---Level: 45 [color=green](50)[/color]
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 45 [color=green](50)[/color]
---Range: Self
---Effect: Buff-Grapple: Ninjutsu/Water(+200)[color=green](+220)[/color](50pts)[color=green](55pts)[/color]
---Description: A Technique in which Strengthens the hold of a jutsu in which is holding an enemy. this tears threw their attempts to escape making it futile and pointless get away.[/size][/quote]


Quote:
Name: Oil Spill
---Level: 50
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 50
---Range: Ranged
---Effect: Debuff-Accuracy: Water/Genjutsu(-180)(45pts) / Range sad -5pts)
---Description: A Technique in which utilizes the water element to create black and thick oil. The user Spits it out of their mouth only for it to be released upon their opponent, The Oil like most is potent and toxic; therefore, it gives off a horrid oder in which disrupts the mental focus for genjutsu users.


[quote][size=11][b]Name:[/b] Oil Spill
---Level: 50
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 50
---Range: Ranged
---Effect: Debuff-Accuracy: Water/Genjutsu(-180)(45pts) / Range:(-5pts)
---Description: A Technique in which utilizes the water element to create black and thick oil. The user Spits it out of their mouth only for it to be released upon their opponent, A Technique in which utilizes the water element to create black and thick oil. The user Spits it out of their mouth only for it to be released upon their opponent, The Oil like most is potent and toxic; therefore, it gives off a horrid oder in which disrupts the mental focus for genjutsu users.[/size][/quote]


Quote:
Name: Fierce Rampage
---Level: 55
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 55
---Range: self
---Effect: Buff-Damage: Ninjutsu/Water(+2,250)(30pts) / Buff-Accuracy sad +120)(30pts)
---Description: A Technique in which uses raw emotions to boost the effects of the ninja‘s chakra-core unlocking their potential greatly.


[quote][size=11][b]Name:[/b] Fierce Rampage
---Level: 55
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 55
---Range: self
---Effect: Buff-Damage: Ninjutsu/Water(+2,250)(30pts) / Buff-Accuracy:(+120)(30pts)
---Description: A Technique in which uses raw emotions to boost the effects of the ninja‘s chakra-core unlocking their potential greatly.[/size][/quote]


Quote:
Name: Death Leeches
---Level: 60
---Style: Ninjutsu
---Affinity: Water - Aburame
---Accuracy: 60
---Range: Ranged
---Effect: Damage sad 2,300)(23pts) Radius sad +3 Enemies)(5pts) / Split sad Ranged)(4pts) / Heal sad 1,150)(23pts)
---Description: A Technique utilized by that of the Aburame, These leeches can suck an enemy dry of chakra and allow it to flow through liquid Sludge back to the clansmen to boost their life force.


[quote][size=11][b]Name:[/b] Death Leeches
---Level: 60
---Style: Ninjutsu
---Affinity: Water - [i]Aburame[/i]
---Accuracy: 60
---Range: Ranged
---Effect: Damage:(2,300)(23pts) Radius:(+3 Enemies)(5pts) / Split:(Ranged)(4pts) / Heal:(1,150)(23pts)
---Description: A Technique utilized by that of the Aburame, These leeches can suck an enemy dry of chakra and allow it to flow through liquid Sludge back to the clansmen to boost their life force.[/size][/quote]


Quote:
ssA: Completed.

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Fri Jan 07, 2011 4:19 pm


Aizen Aburame - Profile

Upgrades 30,35

Quote:
Name: Mystical Hand Technique
---Level: 30 (35)
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 30 (35)
---Range: touch
---Effect: Healing sad 1,500 Stamina)(1,750 Stamina)(30pts)(35pts)
---Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nins Such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.


[quote][size=11][b]Name:[/b] Mystical Hand Technique
---Level: 30 [color=green](35)[/color]
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 30 [color=green](35)[/color]
---Range: touch
---Effect: Healing:(1,500 Stamina)[color=green](1,750 Stamina)[/color](30pts)[color=green](35pts)[/color]
---Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nins Such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.[/size][/quote]


Quote:
Name: Water Prison Technique
---Level: 35 (40)
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 35 (40)
---Range: Touch
---Effect: Stun: (Hold +70)(Hold +80)(35pts)(40pts)
Stuns, Sustainable.
---Description: The user forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with clone technique, the ninja can imprison their target but still allow for a clone to attack others nearby.


[quote][size=11][b]Name:[/b] Water Prison Technique
---Level: 35 [color=green](40)[/color]
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 35 [color=green](40)[/color]
---Range: Touch
---Effect: Stun: (Hold +70)[color=green](Hold +80)[/color](35pts)[color=green](40pts)[/color]
Stuns, Sustainable.
---Description: The user forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with clone technique, the ninja can imprison their target but still allow for a clone to attack others nearby.[/size][/quote]


Quote:
ssA: Completed.
PostPosted: Fri Jan 07, 2011 5:28 pm


Kaji

Redoing my basic jutsu, and some of my customs as they were done wrong.

Quote:
Name: Primal form
---Level: 5 (20)
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 5 (20)
---Range: Self
---Effect: Range(Self)(+5pts), Buff Damage - Limited Lightning/Ninjutsu(750)(10pts), Buff Accuracy- Limited Lightning/Ninjutsu +60 (15pts)
---Description: Kaji pops his claws and his fangs, allowing a chakra cloak to form around his body similar to a jiinchuriki.


Quote:
Name: Nature's Child
---Level: 0
---Style: Ninjutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Touch
---Effect: RP effect
---Description: Kaji is able to locate what ever he needs to survive in the wilderness, by melding his chakra with the life force of the natural environment around him.



Quote:
Name: Reckless Rush
---Level: 0
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 0
---Range: Touch
---Effect: RP effect
---Description: Kaji dashes at super speeds creating sonic booms as he bounces around his enemy.



Quote:
Name: Animal Affinity
---Level: 0
---Style: Ninjutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Touch
---Effect: RP effect
---Description: Kaji is able to speak with and understand all animals to some degree.


Also please remove fenrir's effigy from my custom jutsu list I am replacing it with Chakra cloak as I had to redo it. As well please remove crushing claw and lightning strike from my basic jutsu as they will no longer work.

These custom justu are new and need to be added to Kaji's profile as well.


Quote:
Name: Chakra Field
---Level: 10
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 35
---Range: Touch
---Effect: Defend (-5pts), Accuracy +25 (-5pts)
---Description: Kaji is able to stop or deflect any incoming attack with a 360 degree shock wave of lightning based chakra.



Quote:
Name: Lightning Talons
---Level: 15
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 40
---Range: Touch
---Effect: Damage 500 + seal str *5 (-5pts), Tick 250 damage + seal str *5 (-5pts), Accuracy + 25 (-5pts)
---Description: Kaji charges his claws with lightning and slices into his victims arteries, and tendons. The blood loss coupled with the numbing effect of the lightning causes damage over time.



Quote:
Name: Time Swell
---Level: 20
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 20
---Range: Self
---Effect: Range self (+5 pts) Buff seal speed + 50 (-25 pts)
---Description: Kaji's chakra is flowing through his system so fast that time seems to slow around him allowing him more time to react to any given situation.


Quote:
Name: Nervous System Shock
---Level: 25
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 25
---Range: Touch
---Effect: Stun +50 hold (-25pt)
---Description: Kaji sends an electric current through his targets nervous system and scrambles their senses stunning them.


Kurosai's stats need to be updated Here is the code for his stats.
Stats

[b]Resolve[/b]

---Chakra: 3,000
---Stamina: 2,300
---Focusing: 17
---Toughness: 24

[b]Taijutsu:[/b]

---Strength: 16
---Agility: 30

[b]Ninjutsu:[/b]

---Seal Strength: 44
---Seal Speed: 83

[b]Genjutsu:[/b]

---Intelligence: 37
---Will Power: 10


Thank you!

Quote:
ssA: Completed.

Karasu_Tenma
Crew

Wheezing Raider


DenShazo15

Dangerous Citizen

6,050 Points
  • Person of Interest 200
  • Dressed Up 200
  • Brandisher 100
PostPosted: Fri Jan 07, 2011 9:11 pm


Novvus' Profile

Finished doing my Basics and Customs:

Basics


Hydrosynthesis
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: During his time with his grandfather, Novvus learned the art of re-hydrating his body by mimicking the photosynthetic process of plants.


Swift Taijutsu
---Level: 0(5)
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0(5)
---Range: Self
---Effect:
Range(Self)(+5pts), Buff Damage/Limited - Ice/Taijutsu(375)(5pts), Buff Accuracy/Limited Ice/Taijutsu(20)(5pts) Defensive Trigger(5)(0pts)
---Description: Using fluid, yet sharp movements, Novvus is able to slip through his opponents' defenses and strike where it hurts.


Rooted Stance
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Crouching into a low stance, Novvus shifts his center of gravity to his feet, allowing him to take most hits without being moved and taking damage.


A will Stronger Than Diamond
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Novvus was taught by his grandfather to have a strong will, so that he wouldn't be overcome by illusions or indecisiveness.

(The techniques above this line are the first three i created which have been modified because of the rulings on basics.)
------------------------------------------------------------------------------------------------------------------------------

Bāguàzhǎng
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: All forms of bagua zhang utilize circle walking prevalently as an integral part of training. Practitioners walk around the edge of the circle in various low stances, facing the center, and periodically change direction as they execute forms. For a beginner the circle is six to twelve feet in diameter. Students first learn flexibility and proper body alignment through the basic exercises, then move on to more complex forms and internal power mechanics.


Surveillance Mirror w/ Ice Scouter Using Lv 10 Upgrade
---Level: 0(5)
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0(5)
---Range: Self
---Effect: Buff Awareness - Limited[Sneaking](20)(10pts)
---Description: Novvus creates a small ice mirror and shapes it into an eye piece. Novvus then creates a small disk-shaped mirror, which to most people would look like what it is. In reality, it is a collapsable spyglass that sends the image recieved back to the eyepiece Novvus is wearing.


Tai Chi Chuan
---Level: 0
---Style: Taijutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Tai chi training involves five elements, nei gung, tui shou (response drills), sanshou (self defence techniques), Weapons, and solo hand routines, known as forms (套路 taolu). While the image of tai chi chuan in popular culture is typified by exceedingly slow movement, Novvus has combined it with Baguazhang to create the "Swift Style".


Nimble Chakra Control
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Thanks to Novvus' DEW Style Training, he is able to quickly control his chakra output to be able to walk on water, trees, and other surfaces.


Waterbending
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.


Water Manipulation
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.


Water Temperature Manipulation
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures.


Breath of Ice
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.


Ice Tunneling
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders are able to swim through thick ice with the same ease as through water. This allows them to surprise their foes.


Airbending
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbending is based on the Ba Gua style of martial arts, (also known as "circle walking" or "Eight Trigram Palm",) along with a small hint of Hsing Yi, (also known as "mind heart boxing".) These martial arts feature swift, evasive maneuvers that evoke the intangibility and explosive power of wind, drawing energy from the center of the abdomen.


Air Manipulation
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts.


Enhanced Speed
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward.


Soundbending
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air.


Enhanced Agility
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.

So my Basic Jutsus should now look like this:
[u][b]Basic Jutsus[/b][/u]


[b]Hydrosynthesis[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: During his time with his grandfather, Novvus learned the art of re-hydrating his body by mimicking the photosynthetic process of plants.


[b]Swift Taijutsu [/b]
---Level: 0[color=green](5)[/color]
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0[color=green](5)[/color]
---Range: Self
---Effect:
Range(Self)(+5pts), Buff Damage/Limited - Ice/Taijutsu(375)(5pts), Buff Accuracy/Limited Ice/Taijutsu(20)(5pts) Defensive Trigger(5)(0pts)
---Description: Using fluid, yet sharp movements, Novvus is able to slip through his opponents' defenses and strike where it hurts.


[b]Rooted Stance [/b]
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Crouching into a low stance, Novvus shifts his center of gravity to his feet, allowing him to take most hits without being moved and taking damage.


[b]A will Stronger Than Diamond [/b]
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Novvus was taught by his grandfather to have a strong will, so that he wouldn't be overcome by illusions or indecisiveness.


[b]Bāguàzhǎng[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: All forms of bagua zhang utilize circle walking prevalently as an integral part of training. Practitioners walk around the edge of the circle in various low stances, facing the center, and periodically change direction as they execute forms. For a beginner the circle is six to twelve feet in diameter. Students first learn flexibility and proper body alignment through the basic exercises, then move on to more complex forms and internal power mechanics.


[b]Surveillance Mirror w/ Ice Scouter[/b]
---Level: 0(5)
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0(5)
---Range: Self
---Effect: Buff Awareness - Limited[Sneaking](20)(10pts)
---Description: Novvus creates a small ice mirror and shapes it into an eye piece. Novvus then creates a small disk-shaped mirror, which to most people would look like what it is. In reality, it is a collapsable spyglass that sends the image recieved back to the eyepiece Novvus is wearing.


[b]Tai Chi Chuan[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Tai chi training involves five elements, nei gung, tui shou (response drills), sanshou (self defence techniques), Weapons, and solo hand routines, known as forms (套路 taolu). While the image of tai chi chuan in popular culture is typified by exceedingly slow movement, Novvus has combined it with Baguazhang to create the "Swift Style".


[b]Nimble Chakra Control[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Thanks to Novvus' DEW Style Training, he is able to quickly control his chakra output to be able to walk on water, trees, and other surfaces.


[b]Waterbending[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.


[b]Water Manipulation[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.


[b]Water Temperature Manipulation[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures.


[b]Breath of Ice[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.


[b]Ice Tunneling[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders are able to swim through thick ice with the same ease as through water. This allows them to surprise their foes.


[b]Airbending[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbending is based on the Ba Gua style of martial arts, (also known as "circle walking" or "Eight Trigram Palm",) along with a small hint of Hsing Yi, (also known as "mind heart boxing".) These martial arts feature swift, evasive maneuvers that evoke the intangibility and explosive power of wind, drawing energy from the center of the abdomen.


[b]Air Manipulation[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts.


[b]Enhanced Speed[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward.


[b]Soundbending[/b]
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air.


[b]Enhanced Agility[/b]
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.


My Normals look like this

Knuckle Daggers(Clan Basic)
---Level: 15
---Style: Taijutsu
---Affinity: Earth
---Accuracy: +15
---Range: Touch
---Effect:
Bone Manipulation(5pts), Damage(1,000)(10pts)
Deals 1,000 + Strengthx5 damage. You may spend Chakra OR gain fatigue to activate this Jutsu.
Important Notes:
Kaguyaa Only

Ice Mirrors(Clan Basic) Using Lv 20 Upgrade
---Level: 15(20)
---Style: Ninjutsu
---Affinity: Water / Wind
---Accuracy: 15(20)
---Range: Personal
---Effect:
Icy Reflection(20pts), Range-1(-5pts), Defensive Trigger(3)(0pts), Buff Potency [Stun] Limited Ice/Ninjutsu(10)(5pts)
When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu.
While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them.
---Description:
The user creates several mirrors of Ice around their victim. They then quickly disappear, with each mirror inside showing an image of them. They quickly jump in and out of each mirror attacking there foes in a confusing flurry of strikes. Escape at this point is nigh impossible for all but the most clever of ninja.
Sustainable.
Important Note:
Mizu Only

Side Step
---Level: 20
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts)
Grants +50 Agility.
Sustainable.
---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.

Swan Dance
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Accuracy: 30
---Range: Touch
---Effect: Damage(3000)(30pts)
Deals 3000 + Str(x5) Damage
---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.

So my Normal Jutsus look like so:

[align=center][b][u]Normal Jutsus[/u][/b][/align]


[b]Knuckle Daggers[/b](Clan Basic)
---Level: 15
---Style: Taijutsu
---Affinity: Earth
---Accuracy: +15
---Range: Touch
---Effect:
Bone Manipulation(5pts), Damage(1,000)(10pts)
Deals 1,000 + Strengthx5 damage. You may spend Chakra OR gain fatigue to activate this Jutsu.
Important Notes:
Kaguyaa Only

[b]Ice Mirrors[/b](Clan Basic)
---Level: 15[color=green](20)[/color]
---Style: Ninjutsu
---Affinity: Water / Wind
---Accuracy: 15[color=green](20)[/color]
---Range: Personal
---Effect:
Icy Reflection(20pts), Range-1(-5pts), Defensive Trigger(3)(0pts), [color=green]Buff Potency [Stun] Limited - Ice/Ninjutsu(10)(5pts)[/color]
When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu.
While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them.
---Description:
The user creates several mirrors of Ice around their victim. They then quickly disappear, with each mirror inside showing an image of them. They quickly jump in and out of each mirror attacking there foes in a confusing flurry of strikes. Escape at this point is nigh impossible for all but the most clever of ninja.
Sustainable.
Important Note:
Mizu Only

[b]Side Step[/b]
---Level: 20
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts)
Grants +50 Agility.
Sustainable.
---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.

[b]Swan Dance[/b]
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Accuracy: 30
---Range: Touch
---Effect: Damage(3000)(30pts)
Deals 3000 + Str(x5) Damage
---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.


As for my customs:

Swift Arm Destroyer
---Level: 10
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 45
---Range: Touch
---Effect: Required Defensive("Swift Taijutsu")(+3pts), Damage(600)(6pts), Accuracy+(35)(7pts)
---Description: Using a mixture of Tai Chi Chuan and Bāguàzhǎng, Novvus covers his hands in ice. He then punches his enemy with blows that are too fast to see with the naked eye. These punches land in the same place continously, and may feel to the victim as if he were being run through multiple times.


Name: Shifting Ice Mirrors Using Lv 15 Upgrade
---Level: 15(20)
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 15(20)
---Range: Self
---Effect: Required Defensive("Ice Mirrors")(+3pts), Range(Self)(+5pts), Buff Stealth - Limited[Sneaking](45(60))(15pts(20pts)), Clones - Illusionary(4)(8pts)
---Description: To further conceal himself, Novvus creates more of his ice mirrors. He then makes them move in varrying directions, lowering the chances of an opponent being able to pinpoint his exact location. This shifting motion also causes some of Novvus' Mirror Replikas to be projected in 3D.


Frozen Maiden
---Level: 20
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 20
---Range: Ranged
---Effect: Required Defensive("Ice Mirrors", "Shifting Ice Mirrors")(+6pts), Radius(3)(5pts), Stun(Hold:40)(20pts), Damage(100)(1pt)
---Description: Novvus wills the Shifting Ice Mirrors to surround his opponents and encase them in a human-shaped box. Spikes of ice then impale the opponent's joints to limit their movement.


Mugen Jinsoku Kata Using Lv 25 Upgrade
---Level: 25(30)
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 90(95)
---Range: Touch
---Effect: Required Defensive("Mugen Aisu Kengeki")(+3pts), Damage(500(1000))(5pts(10pts)), Tick(500)(10pts), Accuracy+(65)(13pts),
---Description: Novvus covers his hands and feet in a thin layer of ice and submerges them into random ice pillars, either to aid in technique evasion or craft an ice weapon. These weapons have the ability to freeze the blood vessels of the opponent they injure; either by bruising, which causes the surrounding skin to crack and break off, or by cuts which continuously freeze the blood vessels in both directions.


Mugen Aisu Kengeki
---Level: 30
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(5pts), Stat Buff - Agility(70)(35pts)
---Description: Novvus creates several pillars of ice of varrying sizes that jut out of the ground at several angles. He can mold these pillars of ice into any weapon he pleases. The pillars could also be used as stepping stones to give Novvus a speed boost or aid in evasive maneuvers.


Pseudo Avatar State
---Level: 35
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 35
---Range: Self
---Effect: Range(Self)(+5pts), Protection - Physical(400)(20pts), Protection - Mental(400)(20pts)
---Description: Sleeping within Novvus is a great power, inherited from being a direct descendant of the Virtuous Kings. His ability to control water, wind, and ice are amplified. As proof of this ability Novvus' eyes shimmer with a dull silvery glow, which was once able to fully illuminate the user's eyes. Also, his skin gets darker to the point that it is almost completely black and his hair becomes as white as fresh snow. While like this, Novvus becomes invincible to a certain extent, and takes less damage from mental and physical attacks.

So my Custom Jutsus look like this:
[align=center][b][u]Custom Jutsus[/u][/b][/align]


[b]Swift Surprise Shoryuuken[/b]
---Level: 5
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 15
---Range: Touch
---Effect: Range(Touch)(0pts), Required Defensive("Ice Mirrors", "Swift Taijutsu")(+6pts) Damage(200)(2pt), Accuracy+(10)(2pts), Stun(Hold: 14)(7pts)
---Description: Novvus slips out of his mirrors and deals the enemy a rotating uppercut. If successful, it could knock the victim out.


[b]Swift Arm Destroyer[/b]
---Level: 10
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 45
---Range: Touch
---Effect: Required Defensive("Swift Taijutsu")(+3pts), Damage(600)(6pts), Accuracy+(35)(7pts)
---Description: Using a mixture of Tai Chi Chuan and Bāguàzhǎng, Novvus covers his hands in ice. He then punches his enemy with blows that are too fast to see with the naked eye. These punches land in the same place continously, and may feel to the victim as if he were being run through multiple times.


[b]Name:[/b] Shifting Ice Mirrors
---Level: 15[color=green](20)[/color]
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 15[color=green](20)[/color]
---Range: Self
---Effect: Required Defensive("Ice Mirrors")(+3pts), Range(Self)(+5pts), Buff Stealth - Limited[Sneaking](45[color=green](60)[/color])(15pts[color=green](20pts)[/color]), Clones - Illusionary(4)(8pts)
---Description: To further conceal himself, Novvus creates more of his ice mirrors. He then makes them move in varrying directions, lowering the chances of an opponent being able to pinpoint his exact location. This shifting motion also causes some of Novvus' Mirror Replikas to be projected in 3D.


[b]Frozen Maiden[/b]
---Level: 20
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 20
---Range: Ranged
---Effect: Required Defensive("Ice Mirrors", "Shifting Ice Mirrors")(+6pts), Radius(3)(5pts), Stun(Hold:40)(20pts), Damage(100)(1pt)
---Description: Novvus wills the Shifting Ice Mirrors to surround his opponents and encase them in a human-shaped box. Spikes of ice then impale the opponent's joints, limiting their movement.


[b]Mugen Jinsoku Kata[/b]
---Level: 25[color=green](30)[/color]
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 90[color=green](95)[/color]
---Range: Touch
---Effect: Required Defensive("Mugen Aisu Kengeki")(+3pts), Damage(500[color=green](1000)[/color])(5pts[color=green](10pts)[/color]), Tick(500)(10pts), Accuracy+(65)(13pts),
---Description: Novvus covers his hands and feet in a thin layer of ice and submerges them into random ice pillars, either to aid in technique evasion or craft an ice weapon. These weapons have the ability to freeze the blood vessels of the opponent they injure; either by bruising, which causes the surrounding skin to crack and break off, or by cuts which continuously freeze the blood vessels in both directions.


[b]Mugen Aisu Kengeki[/b]
---Level: 30
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(5pts), Stat Buff - Agility(70)(35pts)
---Description: Novvus creates several pillars of ice of varrying sizes that jut out of the ground at several angles. He can mold these pillars of ice into any weapon he pleases. The pillars could also be used as stepping stones to give Novvus a speed boost or aid in evasive maneuvers.


[b]Pseudo Avatar State[/b]
---Level: 35
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 35
---Range: Self
---Effect: Range(Self)(+5pts), Protection - Physical(400)(20pts), Protection - Mental(400)(20pts)
---Description: Sleeping within Novvus is a great power, inherited from being a direct descendant of the Virtuous Kings. His ability to control water, wind, and ice are amplified. As proof of this ability Novvus' eyes shimmer with a dull silvery glow, which was once able to fully illuminate the user's eyes. Also, his skin gets darker to the point that it is almost completely black and his hair becomes as white as fresh snow. While like this, Novvus becomes invincible to a certain extent, and takes less damage from mental and physical attacks.


Quote:
ssA: Completed.
PostPosted: Sun Jan 09, 2011 10:36 am


Kyuzaku and Co. did 675 lines in The Travel thread (water to lightning)

675 = 4050 exp

4050 + 15048 = 19098 total exp

19098/15300 for level 17
19098/17100 for level 18
19098/19000 for level 19
19098/21000 for level 20

that means i get 3 more packages <3

Level 17 Package
+15 Resolve (+15 Chakra)
+10 Taijutsu (+10 Agi)
+5 Ninjutsu (+5 Seal Speed)
+5 Genjutsu (+5 Intelligence)

Level 18 Package
+15 Resolve (+15 Chakra)
+10 Taijutsu (+10 Agi)
+5 Ninjutsu (+5 Seal Speed)
+5 Genjutsu (+5 Int)

Level 19 Package
+15 Resolve (+15 Stamina)
+10 Taijutsu (+10 Strength)
+5 Ninjutsu (+5 Seal Strength)
+5 Genjutsu (+5 Intelligence)

Total Boost:
+3000 Chakra
+1500 Stamina
+20 Agility
+10 Strength
+10 Seal Speed
+5 Seal Strength
+15 Intelligence

Quote:
ssA: Completed.

InuVash255

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100

Maniacal Monster

PostPosted: Sun Jan 09, 2011 2:18 pm


Hibiki

Starting here and Ending here Hibiki and Co. Had RP'ed 397 lines before the Mission to Frost, and then 1,024 lines while waiting for teh ship to set sail.

Here to Here is another 675 lines RP'ed together with teh squad.

397 + 1,024 + 657 = 2,078 lines
2,078 * 6 = 12,468
Oh boy, here we go:
5,862 + 12,468 = 18,330

18,330 / 6,600 Level 11
18,330 / 7,800 Level 12
18,330 / 9,100 Level 13
18,330 / 10,500 Level 14
18,330 / 12,000 Level 15
18,330 / 13,600 Level 16
18,330 / 15,300 Level 17
18,330 / 17,100 Level 18

18,330 / 19,000 Level 19

That's 8 stat packs.

Level 11:
+5 to Chakra
+10 to Strength
+5 to Seal Strength
+15 to Intelligence

Level 12:
+5 to Chakra
+15 to Agility
+5 to Seal Speed
+10 to Intelligence

Level 13:
+15 to Toughness
+5 to Strength
+5 to Seal speed
+10 to Intelligence

Level 14:
+10 to Chakra, +5 to Toughness
+10 to Strength
+5 to Seal Speed
+5 to Intelligence

Level 15:
+10 to Toughness
+5 to Agility
+15 to Seal speed
+5 to Intelligence

Level 16:
+5 to Focusing
+10 to Strength, +5 to Agility
+10 to Seal Strength
+5 to Intelligence

Level 17:
+5 to Focusing
+5 to Strength
+15 to Seal Strength
+10 to Willpower

Level 18:
+10 to Chakra, +5 to Stamina
+10 to Agility
+5 to Seal Strength
+5 to intelligence

Wow that was a lot

Final Stats:
+3000 Chakra
+500 Stamina
+10 Focusing
+30 Toughness

+40 to Strength
+35 to Agility

+35 to Seal Strength
+30 to Seal Speed

+55 to Intelligence
+10 to Willpower

I'll do my jutsu in a little bit. Trying to get a few kinks out of them.
K THANKS ILU C:

Quote:
ssA: Completed.
PostPosted: Sun Jan 09, 2011 2:47 pm


Aizen Aburame - Profile

Obtained lines from Water/Lightning Travel thread.

675 *6 = 4050 exp

That puts me at level +3 levels = 16 14022/15300 exp.

15 15 15 = (+45 intelligence) = 225

10 10 10 = (+3,000 Stamina) = 6,000

5 5 5 = (+10 Strength) (+5 Agility) = 15, 70

5 5 5 = (+10 Seal Speed) (+5 Seal Strength) = 80, 75

Quote:
ssA: Completed.

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150

FoxyBoxing

PostPosted: Mon Jan 10, 2011 10:31 am


Zeru Uchiha

Water Country
Water to Lightning Travel thread page 1-3

Zeru and Takera are officially a squad

675 *6 = 4050
40 *6 = 240

980+240+4050=5270(total exp)

5270/5500

Current level-9

6 stat packs

lv 4 stats-
Quote:

Resolve:5
Stamina-400+500=900

Ninjutsu:10
Seal speed-20+10=30

Taijutsu:5
agility-22+5=27

Genjutsu:15
Intelligence=45+15=60


lv 5 stats
Quote:

Resolve:5
focusing-16+5=21

Ninjutsu:15
Seal Strength-45+15=60

Taijutsu:5
agility-27+5=32

Genjutsu:10
Intelligence-60+10=70


lv 6 stats
Quote:

Resolve:10
Chakra:-4,000+10=5,000

Ninjutsu:15
Seal str-60+10=70
Seal speed-30+5=35

Taijutsu:5
Strength-13+5=18

Genjutsu:5
willpower-5+5=10


lv 7-9

Quote:
Chakra +5+5+5=15+5,000=6,500

Agility+5+5+5=15+32=47

Seal Strength+10+10+10=30+70=100

Intelligence+15+15+15=45+70=115


Normal Jutsu

Quote:
Name: Titan's Grip
---Level: 50
---Style: Genjutsu
---Affinity: Earth
---Accuracy: 50
---Range: Sight
---Effect:
Stun(Hold +80)(40pts), Range(+2)(10pts)
While held the opponent must make the contested roll (shown below) to break free at the beginning of there turn. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase.
---Description: Summoning up the illusion of a large hand of earth that rips through the earth itself to grip it's target and dragon it down beneath the crust of the earth, the user traps their target's mind in the illusion causing them to be defenseless and incapable of movement.


Quote:
Name: Fire Release - Grand Fireball Skill
---Level: 40
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 40
---Range: Ranged
---Effect:
Damage(3,500)(35pts), Range(+1)(5pts)
Deals 3500 + Jutsu Power(x5) Damage
---Description: A classic fire technique that uses large fireballs to incinerate a large area.


Quote:
Name: Life's Elixir
---Level: 50
---Style: Ninjutsu
---Affinity: None
---Accuracy: 50
---Range: Touch
---Effect:
Heal(+2,500 Stamina)(50pts)
Heals +2,500 damage to stamina.
This can also be used to attempt and heal Critical damage. When you attempt to heal Critical injuries you make a contested roll of Intelligence(x2) + 50 + Buffs that apply.
---Description: A special type of jutsu that is used by medic nin to release others of any damage on their body.


Basic Jutsu+22 slots

Custom Jutsu

Quote:
Name: Healing Roots
---Level:30
---Style:Ninjutsu
---Affinity:Earth
---Accuracy:30
---Range:Ranged
---Effect:
Heal(1,000)(20pts) Radius(3)(5pts)
---Description:
Small roots move through the ground and up and attach themselves to team mates healing them with the power of the earth.


Quote:
Name: Acid spit
---Level:35
---Style:Ninjutsu
---Affinity:Earth
---Accuracy:35
---Range:Touch
---Effect:
Damage(3,000)(30pts) Tick(250)(5pts)
---Description:
The user spits out a small spray of acid, like from a plant that burns the enemy and continues to burn them with the poison, slowly damaging the target more.


Quote:
Name: Gaia's Blessing
---Level:25
---Style:Ninjutsu
---Affinity:Earth
---Accuracy:25
---Range:Self(+5pts)
---Effect:
Buff[limited Earth](Healing+625)(25pts)
---Description:
The user places their hands on the ground and absorbs energy from the earth allowing them to increase their own healing abilities.


Quote:
Name: Hidden Thorns
---Level:20
---Style:Ninjutsu
---Affinity:Earth
---Accuracy:20
---Range:Ranged
---Effect:
Damage(1,500)(15pts)
---Description:
The user quickly forms hands seals and then slaps the ground causing many vines to grow and fire thorns towards the enemy.


Quote:
Name: Muck prison
---Level:5
---Style:Ninjutsu
---Affinity:Earth
---Accuracy:5
---Range:touch
---Effect:
Stun(Hold+10)(5pts)
---Description:
Forming hand seals and placing on hand on the intended target , the target is then in cased in a sphere of mud and muck which limits their movements severely, and keeps them sealed within.


Upgrade Jutsu's

Quote:

(Note Upgrading three times)
Sharingan
---Level: 15(30)
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: +15
---Range: Personal
---Effect:
Copy Jutsu(+20)(+35)(20pts)(35pts), Range-1(-5pts)
Any Jutsu level 20 or lower that has been used during combat whilst this buff was active, you may mimic.
Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so).
Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai).
Sustainable.
---Description:
The users eyes turn red with black swirls. As their foes hands perform complex maneuvers or seals they seem filled with the knowledge of how to perfectly mimic the action.

Important Notes:
Uchiha Only


Quote:
ssA: Completed.
PostPosted: Mon Jan 10, 2011 11:08 pm


Novvus' Profile

RP'd out the following line counts with the Sai-Hunting Team

Travel Thread(Water to Lightning): 675 Lines,Lightning Country: 548 Lines and Travel Thread(Lightning to Fire): 101(Novvus + Kyu)

675+567+113 = 1356*6(Team Bonus) = 8136 Exp

Novvus is at:
Lv 15 with 12884/13600 Exp + 8136 Exp =

Lv 20 21020/23100

Resolve

Chakra: 2300 +2*5
Stamina: 7900 +1*5
Focusing: 20
Toughness: 53 +2*5

Taijutsu

Strength: 75 +5*5
Agility: 140 +10*5

Ninjutsu

Seal Strength: 55 +3*5
Seal Speed: 30 +2*5

Genjutsu

Intelligence: 109 +5*5
Willpower: 41 +5*5

Novvus' Stats should now look like this:

[align=center][b]Level:[/b] 20[/align]


21020/23100 Exp

[align=center][b]Stats[/b][/align]

[align=center][b]Resolve[/b][/align]

Chakra: 3600
Stamina: 8800
Focusing: 20
Toughness: 66

[align=center][b]Taijutsu[/b][/align]

Strength: 100
Agility: 190

[align=center][b]Ninjutsu[/b][/align]

Seal Strength: 70
Seal Speed: 40

[align=center][b]Genjutsu[/b][/align]

Intelligence: 134
Willpower: 66


Lv 20 Allows me another Perk:

[align=center][b]First Gate: Gate of Opening[/b][/align]

[i]-Requirements:[/i] Level 10 | Requires 100 Tai
[i]-Description:[/i] The user learns that the human body has artificial limits set upon it to keep itself safe. It will not exert 100% of it's true potential for doing so causes muscle to tear, bones to crack, and blood vessels to erupt under extreme pressure. The first gate increases that limit, allowing the body to unlock more of it's potential.
[i]-Effect:[/i] You may activate this perk at any point during battle as a Half Action. +50 Taijutsu attack/defense power and accuracy.
Every turn this is active make a resilience check vs 0 (every round after this vs rises by 25). Failure de-activates this and causes you to take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If Five turns pass after activating this and you have passed all resilience checks, then the bonus granted by the Gate of Opening is Negated, and you take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If you activate another Gate prior to the end this bonus, you do not lose this bonus and you do not gain Physical Strain (from this Perk). The new gate instead imposes it's own effects on top of this ones (resilience checks to keep active reset to the new gate however).
[i]-Limits:[/i] May only be taken once. May only be activated once per battle. [b]Combat[/b]


Also i would like to add some techniques to my Normal Jutsus:
[b]Vacuum[/b]
---Level: 40
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 40
---Range: Range
---Effect:
Defense(1/2)(20pts), Auto-Defense(10pts), Defensive Damage(250)(5pts), Range(1)(5pts)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not.
A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead.
You roll as you normally would when activating a Jutsu.
You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable.
Deals 250+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu.
Sustainable.
---Description: An unique jutsu that if used properly could make any opposing attack be an advantage for the user. As soon as any unspecific piece of matter enters within range of this jutsu and becomes violent towards the user this technique will fire off. Automatically all air around the object will be sucked out of the area as though being placed inside a extremely powerful vacuum, rendering it nulled, before being released at once in a violent implosion that is directed at the attacker.

[b]Wind Sickle[/b]
---Level: 10
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Ranged
---Effect:
Damage(100)(1pt), +Accuracy(20)(4pts), Range(+1)(5pts)
Deals 100 + Seal Strength(x5) Damage. Grants +20 Accuracy.
---Description: A weak but very sharp and accurate blast of wind that slashes out at the victim in the form of a crescent blade.

[b]Tidal Wave[/b]
---Level: 30
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 60
---Range: Sight
---Effect:
Damage(500)(5pts), Radius(3)(15pts), Range(+2)(10pts)
Deals 500 + Jutsu Power(x5) Damage to up to 7 Targets.
---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes.

[b]Storm Gates[/b]
---Level: 50
---Style: Genjutsu
---Affinity: Water
---Accuracy: 150
---Range: Self
---Effect:
Defend(1/2)(25pts), Automatic Defense(10), +Accuracy(100)(20), Range(-1)(+5)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not.
A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead.
You roll as you normally would when activating a Jutsu.
You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable.
Grants +150 Accuracy.
Sustainable.
---Description: Every time that an enemy approaches the user of this technique, whether it be physically or mentally, the vision of the raging waters of the sea will form around the user. Raising and falling, crashing this way and that. Illusions of powerful waves of water will appear to batter away any attempt to harm the user.

[b]Heavenly Paradise[/b]
---Level: 30
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Touch
---Effect:
Mind Control(5pts), De-Buff-Resistance(Limited: Genjutsu/Wind)(-100)(25pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resistance buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled.
IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resistance buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
The victim receives a de-buff of -100 to resisting all Genjutsu/Wind techniques.
Sustainable.
---Description: A very risky technique that is necessary to all genjutsu specialist repertoire regardless of how skirmish they maybe of the technique. Waiting for their target to close in on them or if the user so chooses, closing in on their target, the user quickly presses their lips to their target's own to capture them in their illusion. Once captured the target is forced to lower it's guard to the jutsu he/she is captured in as well as any like it, as well become a willing puppet to the user as the targets mind drifts off in a pleasant fantasy.

[b]Submerged[/b]
---Level: 10
---Style: Genjutsu
---Affinity: Water
---Accuracy: 10
---Range: Ranged
---Effect:
Damage(500)(5pt), Range(+1)(5pts)
Deals 500 + Seal Strength(x5) Damage.
---Description: A illusion cast through strange, fluid movements of the user that ensnares the targets mind and begins to manipulate sight touch until they begin to imagine themselves submerged in a great body of water, slowly drowning.

[b]Calm Mind, Calm Spirit[/b]
---Level: 30
---Style: Taijutsu
---Affinity: None
---Accuracy: 30
---Range: Self
---Effect: Buff-Awarness(105)(35pts)
+105 buff to all Awareness checks.
Sustainable.
---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.

[b]Whipping Crane[/b]
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Accuracy: 180
---Range: Personal
---Effect: Buff(105)(35pts), Range(-1)(+5pts)
Grants the user +105 Accuracy to Taijutsu attacks.
Sustainable.
---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.

[b]Dead Air Palm [/b]
---Level: 40
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 65
---Range: Touch
---Effect: Damage(3500)(35pts), Accuraccy+(25)(5pts)
Deals 3500 + Str(x5) Damage. Grants +25 Accuracy
---Description: A special kind of martial art move in which the fighter positions their hand into a peculiar position so that when pressed against another surface the percentage of oxygen is reduced to 6%. Upon swiftly removing the hand, the structure receives a dangerous amount of damage.



Quote:
ssA: Completed. Please don''t post something if it's not ready.

DenShazo15

Dangerous Citizen

6,050 Points
  • Person of Interest 200
  • Dressed Up 200
  • Brandisher 100

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Tue Jan 11, 2011 1:31 am


Aizen Aburame - Profile

Customs

Quote:
Name: Liquid Honey
---Level: 65
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 65
---Range: Ranged
---Effect: Stun sad Hold +100)(50pts) / Range sad 5pts) / Radius sad +5)(10pts)
---Description: A Technique that allows the user to produce thick amounts of Honey from their mouth only to spray it towards their opponents and watch them struggle to try and escape. It‘s strong nutrients provides heavy and thick endurance capability for the honey making it purely indestructible.


[quote][size=11][b]Name:[/b] Liquid Honey
---Level: 65
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 65
---Range: Ranged
---Effect: Stun:(Hold +100)(50pts) / Range:(5pts) / Radius:(+5)(10pts)
---Description: A Technique that allows the user to produce thick amounts of Honey from their mouth only to spray it towards their opponents and watch them struggle to try and escape. It‘s strong nutrients provides heavy and thick endurance capability for the honey making it purely indestructible.[/size][/quote]


Quote:
Name: Mosquito Mass
---Level: 70
---Style: Ninjutsu
---Affinity: Wind - Aburame
---Accuracy: 70
---Range: Ranged
---Effect: Devouring Bugs: (60pts) / Range sad 5pts) / Radius sad +3)(5pts)
Drains 600 Chakra and 600 Stamina from the victim. This bypasses any "protection" effect the foe may have active on them. If a foe rolls a critical damage check against this, rather than rolling on the critical chart a failure of 50 or more knocks them out. While sustained this damage is halved.
---Description: A Technique that releases a Mass of Mosquito‘s onto the enemies of the user. Once released the Mosquito‘s have one goal to feed off the life of their prey and then breed soon after, creating a never ending cycle of life draining insects.


[quote][size=11][b]Name:[/b] Mosquito Mass
---Level: 70
---Style: Ninjutsu
---Affinity: Wind - [i]Aburame[/i]
---Accuracy: 70
---Range: Ranged
---Effect: Devouring Bugs: (60pts) / Range:(5pts) / Radius:(+3)(5pts)
Drains 600 Chakra and 600 Stamina from the victim. This bypasses any "protection" effect the foe may have active on them. If a foe rolls a critical damage check against this, rather than rolling on the critical chart a failure of 50 or more knocks them out. While sustained this damage is halved.
---Description: A Technique that releases a Mass of Mosquito‘s onto the enemies of the user. Once released the Mosquito‘s have one goal to feed off the life of their prey and then breed soon after, creating a never ending cycle of life draining insects.[/size][/quote]


Quote:
Name: Guardian of Water
---Level: 75
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 75
---Range: Self
---Effect: Stat-Buff: Seal Speed(+80)(40pts) / Stat-Buff: Seal Strength(+80)(40pts)
---Description: A Technique in which summons a large Water spirit, the spirit emerges from the persons upper body and surges it‘s power through the humans body to provide a much greater source of power.


[quote][size=11][b]Name:[/b] Guardian of Water
---Level: 75
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 75
---Range: Self
---Effect: Stat-Buff: Seal Speed(+80)(40pts) / Stat-Buff: Seal Strength(+80)(40pts)
---Description: A Technique in which summons a large Water spirit, the spirit emerges from the persons upper body and surges it‘s power through the humans body to provide a much greater source of power. [/size][/quote]


Upgrades

Quote:
Name: Oil Spill
---Level: 50 (55)
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 50 (55)
---Range: Ranged
---Effect: Debuff-Accuracy: Water/Genjutsu(-180)(45pts)(-200)(50pts) / Range sad -5pts)
---Description: A Technique in which utilizes the water element to create black and thick oil. The user Spits it out of their mouth only for it to be released upon their opponent, A Technique in which utilizes the water element to create black and thick oil. The user Spits it out of their mouth only for it to be released upon their opponent, The Oil like most is potent and toxic; therefore, it gives off a horrid odor in which disrupts the mental focus for genjutsu users.


[quote][size=11][b]Name:[/b] Oil Spill
---Level: 50 [color=green](55)[/color]
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 50 [color=green](55)[/color]
---Range: Ranged
---Effect: Debuff-Accuracy: Water/Genjutsu(-180)(45pts)[color=green](-200)(50pts)[/color] / Range:(-5pts)
---Description: A Technique in which utilizes the water element to create black and thick oil. The user Spits it out of their mouth only for it to be released upon their opponent, A Technique in which utilizes the water element to create black and thick oil. The user Spits it out of their mouth only for it to be released upon their opponent, The Oil like most is potent and toxic; therefore, it gives off a horrid odor in which disrupts the mental focus for genjutsu users.[/size][/quote]


Quote:
Name: Fierce Rampage
---Level: 55 (60)
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 55 (60)
---Range: self
---Effect: Buff-Damage: Ninjutsu/Water(+2,250)(30pts) / Buff-Accuracy sad +120)(30pts)(+140)(35pts)
---Description: A Technique in which uses raw emotions to boost the effects of the ninja‘s chakra-core unlocking their potential greatly.


[quote][size=11][b]Name:[/b] Fierce Rampage
---Level: 55 [color=green](60)[/color]
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 55 [color=green](60)[/color]
---Range: self
---Effect: Buff-Damage: Ninjutsu/Water(+2,250)(30pts) / Buff-Accuracy:(+120)(30pts)[color=green](+140)(35pts)[/color]
---Description: A Technique in which uses raw emotions to boost the effects of the ninja‘s chakra-core unlocking their potential greatly.[/size][/quote]


Quote:
ssA: Completed.
Reply
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