Apollo plucked a few more strings of his psaltery as he waded through the crowds, keeping an eye out for any stands that fit his requirements. It took him less than two minutes, which was impressive considering that he'd figured it'd take them a little longer, for him to spot just the vendor and, after murmuring a few 'excuse me's' and an apology or two he moved to get in line. Apparently this was the sort of stand that catered to pokemon, and pokemon only, with foods ranging to accommodate the biggest to the smallest pokemon, herbivore and carnivore. While he waited in line the bright-haired male began to play a tune on his instrument, bow firmly yet gently pressing down onto the various strings to the other to create a soft sound that could just barely be heard above the natural sounds of the fair. So far, everything was going rather smoothly. He'd made a new friend, traded pokemon, and now was attending a fair with said friend. Granted, they hadn't moved from the main entrance since arrived and he did want to see other parts of the fair. He didn't mind, however, Leon was here to see his girlfriend, no use in making him miss her just because he got a little antsy.
T Y P E: L E V E L: 37 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
370/370 HP | Status: None | 10/26 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
260/260 HP | Status: None | 19/36 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
180/180 HP | Status: None | 03/31 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
250/250 HP | Status: None | 22/25 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
280/280 HP | 00/05 (07/10) FP | Status: None | 02/28 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
Thanks to SpectralEternity for allowing me to use this format~!
With the line not appearing to be moving anytime soon Apollo was given some time to ponder over a few other things, among them his training regiment. Despite her hiatus Sylvia had still managed to evolve into her final form, and in the process widen the gap between herself and the rest of Apollo's pokemon; that, of course, was his fault. He'd been on a break long enough, and though none of his pokemon had outwardly complained he couldn't imagine they got much enjoyment from staying in their balls all day and never battling. He needed to get back into training, and he needed to try and get his third badge. Cy already had his, and although he didn't feel very competitive this information was enough to spur the man on and give him a bit more incentive. Right! So, as soon as this fair was over, he was going to challenge the third gym leader... he'd probably need to actually... look up a bit of information on said person, just so he knew what he was going up against and who to prioritize training for.
T Y P E: L E V E L: 37 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
370/370 HP | Status: None | 11/26 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
260/260 HP | Status: None | 20/36 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
180/180 HP | Status: None | 04/31 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
250/250 HP | Status: None | 23/25 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
280/280 HP | 00/05 (07/10) FP | Status: None | 03/28 EXP | Next Move; N/A
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 01/15 EXP | Next Move; Level 23 - Draining Kiss
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
Thanks to SpectralEternity for allowing me to use this format~!
With an agenda and a plan for after the fair now in place, Apollo couldn't help but feel a little proud of himself; of course... he'd feel prouder when he actually completed said agenda and plan, but for now he what little pride he held was reserved for the fact that he was showing actual commitment to this whole... trainer thing. It'd been his dream for as long as he remembered, and it'd continued to be.. even when his mother had refused him the opportunity to become a trainer when he'd been younger; something about how pokemon were dangerous and how she didn't feel comfortable with her, only, son dealing with them. His mother was an... interesting woman, to put it lightly-- an interesting woman who he hadn't called, texted, or even contacted in... several weeks now. Oops. A wave of guilt rose inside of Apollo--what kind of son was he, to not even talk to his mother, the woman who had damn well single-handedly smothered raised him--and before emotion could overcome him the musician quickly pulled out his communicator and called home. Pressing the electronic close to his ear Apollo was able to hear, above the hundreds of voices around him, his communicator ring, though he frowned when no one picked up and he was sent to voice mail. She must've been out. Oh well then, he'd try again later.
T Y P E: L E V E L: 37 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
370/370 HP | Status: None | 12/26 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
260/260 HP | Status: None | 21/36 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
180/180 HP | Status: None | 05/31 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
250/250 HP | Status: None | 24/25 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
280/280 HP | 00/05 (07/10) FP | Status: None | 04/28 EXP | Next Move; N/A
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 02/15 EXP | Next Move; Level 23 - Draining Kiss
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
Thanks to SpectralEternity for allowing me to use this format~!
XXQuest Item - Revive: 13 / 20 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Dream Gem: 19 / 40 XXWild Pokémon Encounters: 370 / -- XXTrainer Encounters: 582 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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"Oh yeah? Even more than the ones you’ve already listed?" Sebastian teased a bit, giving a bit of a smirk. That was still quite the list though. "You think? Well… that sounds rather impressive all the same. It must be really powerful." He’d never heard of Arceus fully until now… which seemed a bit odd if there was any truth to the claim. But maybe that was just how things went.
With a sigh he nodded, rubbing behind his ear again. "Yeah… he did." He conceded. It was surprising but still. Spade was already on the alert though, sniffling and searching his way along towards where Rummy’s scent had disappeared off too. He was rather grateful the Mightyena had a nose for things.
"RUMMY!" Sebastian called as well, keeping an eye out. ”We’ve got none of that sir! Plenty of gin though if you’re looking!” A attendant at one of the food stalls called back. The long haired man just quirked an eyebrow, scoffing a little and offering the man a friendly smile. "Ah no thank you… I’m looking for my pokemon." He should’ve expected no less really…
Shaking his head he kept along, making sure to keep an eye out while also keeping track of Jay and if any of his own pokemon appeared. - - Rummy was still smiling gleefully as Tyde accepted his comments. He was caught off guard a bit though when the purple Chansey suddenly chimed in, head tilting questioningly as she seemed to question what he was doing. Had he done something wrong? The Milotic was so sleek looking, he just couldn’t resist! Tyde didn’t seem to mind though and even questioned her himself, to which she responded that she was off to hand over what looked like a pokeball to their trainer. "Bye Miss Chansey!" He called after her as she rushed off. What a strange little purple thing. Rummy shot a grin back at Tyde again, tail still wagging wildly.
"You’re friend seems nice! She makes the same face my friend Dues makes! It’s funny!" He tried to make the same sort of sharp stare, but it was evident Rummy’s face just didn’t contort that way, instead making him look like he was drunkenly cross-eyed. He shook his head and grinned, opening his mouth once more to inquire to Tyde before the sound of someone calling his name caused his ears to perk up.
"Oh! I think that’s my trainer! I think he’s looking for me!" His eyes grew wide a moment. "Oh I ate the berry! I’ll have to get more! We gotta get all the berries!" Immediately he jumped to his paws, grinning at Tyde and wiggling. "Bye Mister Tyde! Thank you for the berry! I’ll see you later maybe!" He announced with a little grin before immediately turning and trotting off in the direction he heard his name being called.
Lvl: 58, Napoleon "Naps" the Typhlosion♂ | Exp: 3/45 | HP: 580/580
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Held Item Quick Claw:When held by a pokemon, each round the holder has a 1/3 chance of automatically moving first.
[Next Move: Power Gem, Level 29 ]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5
XXQuest Item - Revive: 14 / 20 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Dream Gem: 20 / 40 XXWild Pokémon Encounters: 371 / -- XXTrainer Encounters: 583 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Before reconvening with Sebastian, Rummy made a quick stop at a nearby berry bucket. He wanted to make sure he brought some back after all, but since he’d eaten the first one he needed to get more! It was through this level of determination that he avoided drowning himself again, instead becoming soaking wet as he wrangled himself up eight berries in total. Wooooaaaah hewasamazing. Dripping wet and with berries shoveled in his mouth, he fumbled his way back to Sebastian coming to a sliding halt in front of him and chirping.
"Rummy!" Sebastian remarked, kneeling down and frowning at the Leafeon. "Why are you dripping wet?" Rummy just squeaked and spat the berries over to Sebastian, who took them rather gingerly. Those things… wow the spit. "Eh…. Thanks." Sebastian remarked, wiping them off and storing them away. With Rummy now found, he turned his attention to Jay. They just needed to find his pokemon and then they could get going.
Lvl: 58, Napoleon "Naps" the Typhlosion♂ | Exp: 4/45 | HP: 580/580
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Held Item Quick Claw:When held by a pokemon, each round the holder has a 1/3 chance of automatically moving first.
[Next Move: Power Gem, Level 29 ]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8
Post Count: leave area: 2/3 ¤ Wild Pokemon encounter: 19/- ¤ NPC encounter: 122/15 ¤ item count: Heart Scale: 5/10 || Area Specific: Big Mushroom : 2/40 ___________________________________________
Wearing: Silky cream shirt and silky, slightly baggy/loose light blue pants ___________________________________________ Out Of Ball:
Cyrus was doing pretty well for himself, so far. He was rather surprised at how often he was able to pickpocket pure cash off of people. It wasn't too uncommon, but usually he'd have to get wallets off of them first. In a place like this, however, people were more likely to just shove change in their pocket after a purchase. Argo was on his shoulder, for now, but later on, he might need him to be used like a distraction if anything went awry.
The Egyptian glanced down at his holocaster as soon as he got a message back from Apollo. If it was from anyone else, he would have just ignored it at this point- he was working. However, he stepped aside from the crowd to read it and respond. He tutted under his breath as Apollo claimed Cyrus was going to make him blush. Flattery seemed to work far too well on the blond. Even when it was subtle. He considered making a longer response, but didn't want to sit still too long. So he responded briefly and surprisingly honestly so that he could get back to business.
Bandit was having a surprisingly good time playing games. She thought it was funny how some people reacted to her walking around on her own as a Zoroark. What, have they never seen a pokemon like her before? She snickered to herself after collecting her winnings, wandering off to more games.
Pokemon: Wingull Nickname: Argo Gender: Male Nature: Mischievous and loyal to Cyrus. Lv. 20 HP: 200/200 Ability: Keen Eye – Prevents pokemon with this ability from losing accuracy. Hold Item: Attacks: Water Gun - 40 Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Supersonic - Inflicts confusion on the opponent Water Pulse - 60 || 4/10 chance to cause confusion Exp: 6/25
Pokemon: Blastoise Nickname: Rita Gender: Female Nature: Bold and sassy. Lv. 40 HP: 400/400 Ability: Mega Launcher - Powers up aura and pulse moves by x1.3 damage (inactive)Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Blastoisite [Atk 1.1 Def 1.1 Sp.Atk 1.4] Attacks: Dark Pulse - 80 || 3/10 Chance to Flinch target Aura Sphere - 80 || Ignores accuracy & evasiveness Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Water Pulse - 60 || 4/10 chance to cause confusion Exp: 10/50
Pokemon: Krokorok Nickname: Papyrus Gender: Male Nature: Lv. 29 HP: 290/290 FP: 5/5 (Friend Ball) Ability: Moxie - This Pokemon's attack is raised by one stage upon KOing a Pokémon Hold Item: Choice Scarf Attacks: Bite - 60 || 4/10 Chance of Flinch Crunch - 80 || 7/10 chance to lower opponent's defense one stage Earth Power - 90 || 1/2 chance to lower target's special defense Swagger - Confuses target pokemon, and raise their physical attack two stages Exp: 18/18 (level up) 0/19
Pokemon: Braviary Nickname: Judal Gender: Male Nature: Lv. 15 HP: 150/150 FP: 5/5 (friend ball) Ability: Defiant - Raises user's attack by two stages each time any of their stats are lowered by opponents Hold Item: Attacks: Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Thrash - 120 || Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) Brave Bird - 120 || user takes recoil damage equal to 1/3 of the damage dealt. Superpower - 120 || Lowers user's physical attack & defense one stage Exp: 13/15
Pokemon: Rattata Nickname: Stow Gender: Male Nature: Lv. 24 HP: 240/240 Ability: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Crunch - 80 || 7/10 chance to lower opponent's defense one stage Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Blizzard - 110 || 3/10 Chance to Freeze Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 12/29
Pokemon: Pyroar Nickname: Sinbad Gender: Male Nature: Fatherly and alert Lv. 19 HP: 190/190 Ability: Moxie - This Pokemon's attack is raised by one stage upon KOing a Pokemon Hold Item: Attacks: Dark Pulse - 80 || 3/10 Chance to Flinch target Fire Blast - 110 || 4/10 Chance of Burn Hyper Beam - 150 || user must recharge next turn Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 10/24
Out of Party:
Pokemon: Fletchinder Nickname: Pepper Gender: Female Nature: Lv. 11 HP: 110/110 Ability: Flame Body - The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokemon Hold Item: Exp Share Attacks: Tackle – 50 Growl – Lowers opponent's attack by one stage Heat Wave - 95 || 4/10 Chance of Burn Peck - 35 Exp: 18/21
Pokemon: Omanyte Nickname: Gender: Male Nature: Lv. 10 HP: 100/100 Ability: Shell Armor – Prevents critical hits and reduces damage from physical attacks by 1/10 of total damage Hold Item: Attacks: Constrict - Water Gun - 40 Withdraw - Bite – 60 || 4/10 Chance of Flinch Exp: 0/15
Pokemon: Zoroark Nickname: Bandit Gender: Female Nature: quite the troublemaker, likes to taunt. Lv. 49 HP: 490/490 Ability: Illusion – Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Daze - 85 || Lowers Opponent's Accuracy One Stage Night Slash - 70 || 1/10 chance of critical hit Taunt - Leer - Lowers target's defense one stage Exp: 0/15
Pokemon: Porygon2 (shiny) Nickname: Virus ☻ Gender: Genderless Nature: Naughty, sometimes immature about found content on the internet. Lv. 21 HP: 210/210 Ability: Analytic - Attacks do x1.3 damage when moving last Hold Item: Attacks: Zap Cannon - 120 || always causes paralysis when it hits Psybeam - 65 || 4/10 Chance of confusion Signal Beam - 75 || 4/10 Chance of Confusing Target Conversion - Changes the user's current type to match the type of the first of the user's moves. Exp: 15/31
Pokemon: Flaaffy Nickname: Gender: Male Nature: Lv. 16 HP: 160/160 Ability: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokemon Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Thunder Shock - 40 || 4/10 chance of paralysis Thunder Wave - Causes Paralysis Tackle - 50 Exp: 15/21
Pokemon: Sylveon (Cherish Ball) Nickname: Désiré Gender: Male (homosexual) Nature: Flamboyant and flirty. Lv. 20 HP: 200/200 Ability: Cute Charm – The opponent has a 3/10 chance of becoming Attracted when using an attack that requires physical contact against this pokemon. Hold Item: Attacks: Heart Stamp - 60 || 4/10 chance of flinching Disarming Voice – 40 || Never misses Quick Attack - 40 || (Priority +1) Draining Kiss - 50 || Restores HP to the user equal to 3/4 of damage dealt Exp: 1/20
Pokemon: Meowstic Nickname: Persephone (Perse [pronounced Percy] for short) Gender: Female Nature: Observant and dominant. she gets very irritated when Cyrus ditches her. Lv. 22 HP: 220/220 Ability: Competitive - Boosts the Sp. Atk stat when a stat is lowered Hold Item: Attacks: Zen Headbutt - 80 || 3/10 Chance of causing the target to flinch Covet - 60 || Steals target's hold item (Item is returned at the end of the battle) Magical Leaf - 60 || unaffected by changes to accuracy stat and evasion stat Psybeam - 65 || 4/10 Chance of confusion Exp: 7/27
Item questing: Wise Glasses 23/30 posts Area Specific Item: Dream Gem 24/40 posts
Jay smirked. "Even more," he confirmed with a chuckle. He nodded a bit to Sebastian's comment, a little distracted, getting a bit dissolved in his own thoughts. Legends weren't something he put a lot of thought into, personally, for some reason or another, but they honestly.... were something to keep in mind. They were powerful creators and, not only did they exist, but people caught them. And others tried to catch them. It was slightly intimidating to think about people actually getting their hands on that kind of power.
He outright grinned as Sebastian got some comment from a nearby seller when he was calling out for his pokemon, but frowned a bit when said leafeon apparently appeared. ".... He alright....?" he asked curiously, quirking an eyebrow with a bit of a frown. "Whaddid he bring?" At least he assumed he brought something, tiven Sebastian... thanked him. Maybe he was being sarcastic though.... but that didn't seem his style, certainly not with a pokemon like Rummy.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
4/6 Level 26 Altaria Mimey used Ice Punch! 4 x (75 + 30 = 105) = 420 - 10 = -410HP to Altaria Altaria fainted!
5/6 Level 26 Cascoon Mary Lee used Lava Plume! 2 x 110 = 220 - 10 = -210HP to Cascoon Cascoon used Harden! Mary Lee used Laval Plume! -210HP to Cascoon Cascoon fainted!
6/6 Level 26 Seismatoad Heracross used Bullet Seed! Seismitoad fainted!
Archen's Exp Share: 540 + 10 exp from Altaria + 10 exp from Cascoon + 10 exp from Heracross = 570
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Muscle Band
• Heracross ♂, lvl 51. Exp: 30/50 + 20 exp from Seismitoad Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 510/510 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Mime Jr, "Mimey" ♀, lvl 41. Exp: 11/46 + 20 exp from Altaria Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 410/410 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 42. Exp: 30/42 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 290/360 FP: 2/5 8/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 43. Exp: 21/50 Ability: Torrent Item: FP: 5/5 --/10 HP: 410/410 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Mary Lee, the Numel ♀, lvl 47. Exp: 9/41 + 20 exp from Cascoon Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 2/10 HP: 460/460 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Scy, the Scizor ♂, lvl 44. Exp: 2/49 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 3/10 HP: 420/420 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage •Steel Wing - 100 (70 + 30) damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 90 (60 + 30) Damage •Pursuit - 70 (40 + 30), Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
Out of Party Pokemon
• Koda the Flurry [GS Ball] lvl 58. Exp: 43/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 480/480 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 )
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 5/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Jade the Meleeon ♀, lvl 45. Exp: 24/43 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x6 Sweet Hearts Rage Candybar - Dumuzi 1 x Mysterious Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
Item questing: Heartscale 3/10 posts Area Specific Item: Blue Shard x 5 19/50 posts
Tyde smiled faintly at Rummy's remark. "Hmm....? Your friend Deuce? Is he here?" he asked curiously, lifting his gaze to glance around. He shifted, looking back down to Rummy. He blinked, though, looking surprised when he mentioned his trainer. He lifted his head-- ahh, yes, he could hear that... He frowned, looking back to Rummy, but smiled, nodding to his comment, and lifting his fin in a wave. He glanced up as Dustox yawned, smiling and shaking his head faintly, before turning to sweep off to another game.
NPC Training! 5/6 Level 19 Zekrom! Amaura used Earth Power! 2 x 110 = 220 - 10 = -210HP to Zekrom Zekrom fainted!
6/6 Level 19 Budew! Litwick used Fire Blast! 2 x 130 = 260 - 10 = -250HP to Budew Budew fainted!
Elgyem's Exp Share: 475 + 7 exp from Zekrom + 7 exp from Budew = 489
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob; [ Active Party with 'training daycare' ] +
◘ Basil the Grovyle ♂, lvl 42. Exp: 34/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 360/380 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 130 (100 + 30): Confuses target pokemon ç•Thunder Punch: 105 (75 + 30): 4/10 chance of paralysis Giga Drain: 105 (75 + 30): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 120 (90 + 30): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 32. Exp: 23/42 +15 exp from Budew Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 270/270 FP Count: 0/5 9/10 Attacks: Fire Blast: 130 (110 + 20):, 4/10 Chance of Burn Will-O-Wisp: Burns opponent Dark Pulse: 100 (80 + 20): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Amaura ♂, lvl 33. Exp: 19/43 + 15 exp from Zekrom Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 310/310 FP: 0/5 6/10 Attacks: Round: 80 (60 + 20): Power doubles if used consecutively in double battles. Including both friendly and opponents pokemon. Doesn't need to be the same pokemon. ç•Zen Headbutt: 100 (80 + 20): 3/10 Chance to Flinch target Earth Power: 110 (90 + 20): 1/2 chance to lower targets special defense Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage (Next Move: Avalanche 34, Evolve 39 at night) ◘ Breloom , lvl 39. Exp: 3/37 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 370/370 FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: ) ◘ Vaporeon ♀, lvl 33. Exp: 33/41 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 320/320 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 85 (65 + 20): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 60 (40 + 20): (Priority +1) Water Pulse: 80 (60 + 20): 4/10 Chance to Confuse ç•Aqua Tail: 110 (90 + 20) (Next Move: Muddy Water at 37 ) ◘ Sableye ♂, lvl 35. Exp: 5/41 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 320/320 Attacks: •Zen Headbutt - 100 (80 + 20), 3/10 Chance to Flinch target. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: ? (95 + ?): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. •Fury Swipes- 18 (2-5 hits) + 20 (Next Move: Power Gem at 36, Shadow Ball at 39)
◘ Elgyem ♂, lvl 11. Exp 0/15 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 110/110 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 )
◘ Felix the Kirlia ♂, lvl 24. Exp: 11/34 Ability: Telepathy Protects against damaging moves from allied Pokémon Item: HP: 240/240 Attacks: ~Growl: Lower targets physical attack one stage Confusion: 60 (50 + 10): 4/10 Chance to cause confusion Magical Leaf: 70 (60 + 10): unaffected by changes to accuracy stat and evasion stat. Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. (Next Move: Heal Pulse lvl 25)
◘ Flygon ♀, lvl 38. Exp: 27/36 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 380/380 FP Count: 0/5 9/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35)
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 130/130 Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 243/260 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
Leon smiled, though he would rather not think too much on possible reasons that could be holding Isis up. And glad that at least Apollo didn't mind accompanying him thus far, and didn't seem opposed to having him around all day if it came to that. "At least I know I won't be lonely while waiting for her." he commented. He didn't really want to continue the conversation of how Isis hadn't contacted him yet, or even shown up. That kind of thing would just get him to think up some rather silly and likely untrue situations.
They finally were up for their turn to order, Apollo ordering a leg for himself. Leon was about to get to ordering for himself when Apollo put a fifty dollar bill in his hand. He tensed up a bit at the ease that the blond just handed it over. Sure, it wasn't an enormous bill, but... Leon found that he rarely even had twenty dollar bills in his pocket, so holding a fifty dollar bill was kind of a deal with him. Especially with it handed over so easily. "R-right, your Majesty! Thank you!" he said, then went to order and pay for more of the food. He got himself a leg, and got Kai one - yes, just one. He assured the gator that one should be enough for him for now. Given that the reptile had eaten at the center, apparently. Leon didn't want Kai to go too far with Apollo's generosity. Once he was done ordering for himself and some of his pokemon, he paid with Apollo's money, receiving the change and looking for a table to sit at. While it wasn't the kitchens area of the fair, there were still some places to sit. A nice clear table was found, and Leon claimed it, looking around for Apollo to wave him over. Once the blond rejoined, Leon handed back the change from the $50 and sat down to eat.
Vinny was disappointed with his tossing skills, but more than made up for it at the catapult.
+ 1 event item of choice (part of halloween battle bonus completion) + 1 tm of choice (5 badge achievement) + (posted for):
Claiming: ]]
Team:
Party Info:
x1.5 Exp from battles Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, acts a lot like an arcanine. Loyal and best friends with Leon. Lv. 73 HP: 730/730 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Moonblast - 95 || 8/10 chance to lower opponent's special attack one stage Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 27/38
Pokemon: Luxray Nickname: Tesla ☻ Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 33 HP: 330/330 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 25/45
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 26 HP: 260/260 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Sceptilite (does nothing atm) Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 33/36
x1.5 Exp from battles Pokemon: Arusune (shiny) Nickname: Inari Gender: Female Nature: Energetic and fun-loving. Thinks of Kai as her Papa. Lv. 43 HP: 430/430 Ability: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Pixie Plate Attacks: Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Energy Ball - 90 || 1/2 chance of lowering target's special defense Dazzling Gleam - 80 Supersonic - Inflicts confusion on the opponent Exp: 16/43
Pokemon: Eevee Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 21 HP: 210/210 Ability: Adaptability: If this Pokemon uses an attack that has the same type as it, then the move's power is doubled Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Baby-Doll Eyes - Lowers opponent’s Attack by one stage (Priority +1) Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 6/29
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 47 HP: 470/470 Ability: Air Lock - All weather effects are nulled while this Pokemon is on the field Mega Ability: Delta Stream - Changes the weather to Strong Winds. Hold Item: Rayquazite: Atk 1.3 || Sp.Atk 1.3 Attacks: Dragon Ascent – 120 || Lowers user's physical & special defense one stage. When this move is known by Rayquaza, allows it to take on it's Mega Evolved form. Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 7/40
Out of Party:
Pokemon: Zoroark Nickname: Vinny Gender: Male Nature: Comes off as an idiot because he doesn't stop to think often. Headstrong and impulsive. Lv. 34 HP: 340/340 Ability: Illusion - Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Slash - 70 || 1/10 chance of critical hit Foul Play- 95 || Uses the opponent's Attack Stat Night Daze - 85 || Lowers Opponent's Accuracy One Stage Extrasensory - 80 || 3/10 Chance of Flinching Exp: 27/34
Pokemon: Vulpix (shiny) Nickname: Ren Gender: Male Nature: Modest; rather quiet and observant. Lv. 8 HP: 80/80 Ability: Drought - Weather changes to Sunshine when the Pokemon enters the battle Attacks: Ember - 40 || 4/10 Chance of Burn Tail Whip - Lowers opponent's defense by one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Exp: 6/18
x1.5 Exp from battles Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 53 HP: 530/530 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Hurricane - 110 || 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Air Slash - 75 || 3/10 chance to cause target to flinch Heat Wave - 95 || 4/10 Chance of Burn Iron Tail – 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 6/39
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 25 HP: 250/250 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 7/22
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Surf - 90 || Hits All Adjacent Pokemon Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Garchomp (shiny) Nickname: Gender: Female Nature: Height: 6'3" Lv. 10 HP: 100/100 Ability: Rough Skin - When a Pokémon with Rough Skin is hit with a move that makes contact, the attacker loses 1/16 of its own maximum HP. Hold Item: Attacks: Fire Fang - 65 || 1/10 Chance to Burn, 1/10 Chance to Flinch Dragon Rage - 40 || Unaffected by weaknesses/resistance, does not ignore type immunity Sandstorm - Creates a Sandstorm for 5 Turns Tackle - 50 Exp: 0/15
Pokemon: Slowpoke Nickname: Gender: Female Nature: Surprisingly active for her species. Lv. 24 HP: 240/240 Ability: Own Tempo - The Pokemon cannot be Confused while having this ability Hold Item: Exp Share Attacks: Headbutt - Yawn - User yawns, making the target drowsy, and at the end of next round, the foe is then fast asleep || fails on sleeping targets Confusion - Water Gun - 40 Exp: 0/30
=====(Badge Case:) Zephyr Badge Hive Badge Plain Badge Fog Badge Storm Badge =====(random things in his water-proof bag) A re-usable bottle (currently holding plain ol' water) A change of clothes Small first aid kit Swim trunks Pokegear (water proof and upgraded; worn on right wrist) goggles dragonair keychain Leather gloves (used to handle the feral Eevee) 1 bag of Premium Pokemon Food
XXQuest Item - Revive: 15 / 20 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Dream Gem: 21 / 40 XXWild Pokémon Encounters: 372 / -- XXTrainer Encounters: 584 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian had retrieved a towel from his bag, already setting to work drying Rummy off somewhat. He couldn’t have the pokemon running around sopping wet after all. "Yeah, he’s fine. I think he was doing that berry bobbing game to be honest." Sebastian remarked. He’d noted several people and pokemon at the game while they were walking and so it was probably the best bet given the mix. "He brought me some berries. Quite a few actually." He wasn’t sure exactly what type they were or even how good they were, but he’d find that out later. Once Rummy was mostly dry, he stood back up, folding the towel and storing it back away. Taking count once more, he had everyone and gave a firm nod.
"Alright… I’m all good." He finally remarked, satisfied that everyone was in one place. He did have to scoop Rummy up though under one arm when he tried to dart off in excitement again. Maybe… he should get him a leash or something? This could become problematic. Shaking it off, he adjusted the wiggling pokemon under his arm, redirecting his attention to Jay. "Did you want to start heading to the sparring area then? Or wait until we found the others?" He didn't want to start guiding them away if it was going to be problem; though Jay did have a bit of an advantage to his team of well... sky-power and psychic-power. That was something... Sebastian should've really considered investing in.
Lvl: 58, Napoleon "Naps" the Typhlosion♂ | Exp: 5/45 | HP: 580/580
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item N/A:- -
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 21/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8
"I must be going now children." The man said after handing the twins their rewards and standing back to his full height. "Perhaps one day we'll meet again and Cherrish wont treat you so poorly." Holding no sense of begrudment the siblings nodded in agreement. "If she doesn't straighten up you can always give us a call." Nis said puffing out her chest with fists to his hips. "We'll set her straight. " Sin laughed. "I don't know those Clefairy where really strong. Next time she might just straighten us out." Nis deflated dramatically Always got to go and ruin all my fun don't you little brother!" Nis pouted pulling Sin into a hug. "Its what im here for. Keep your grounded."Smiling the man waved his good byes and departed. "Until then i suppose."
Volt ( Plusle ) [ F ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Plus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Minus
ELC] [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL [ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ SP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Amp ( Minun ) [ M ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Minus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Plus.
ELC [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL[ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ PSP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Sun (Eevee ) [ F ] [ Modest ] Evolution: Day / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Moon ( Eevee ) [ M ] [ Adament ] Evolution: Night / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Ralts [ F ] ❤ [ Modest ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Ralts [ M ] ❤ [ Adamant ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Seedot [ M ] ❤ [ Bold ] Evolution: 14 Next Move: 15-Nature Power Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes
NRL [ EF ] [ ç ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) NRL [ EF ]►Harden: Raise users physical defense one stage GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ]►Growth: Raise user's physical & special attack one stage
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Lotad [ M ] ❤ [ Jolly ] Evolution: 14 Next Move: 12-Natural Gift Rain Dish: When the weather is Rain, this pokemon gains 6.25% of its HP every round.
WTR [ EF ] [ ~ ]►Bubble: 40: 1/2 Chance to lowering targets speed one stage GST [ N/A ] [ ç ] ►Astonish: 30: 4/10 Chance to Flinch target GRS [ SP ]►Absorb: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
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Volbeat [ M ] [ Brave ] Evolution: N/A Next Move: 9-Confuse Ray Illuminate: The number of posts it takes to encounter wild pokemon is reduced by three when this pokemon is in it's trainer's active party. Father's Tie: An item that will give male exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ EF ]►Flash: Lower targets accuracy one stage NRL [ PH ]►ç•Tackle: 50: NRL [ EF ]►Double Team: Raise evasiveness one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Illumise [ F ] [ Loving ] Evolution: N/A Next Move: 9-Charm Prankster: Increases the priority of status moves by +1 Mother's Egg. An item that will give female exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ PH ]►~Sweet Scent: Lower targets evasion two stages NRL [ PH ]►ç•Tackle: 50: NRL [ NA ]►Play Nice: Lower targets physical attack one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Mime Jr. [ M ] ❤ [ Mild ] Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Evolution: Mimic Next Move: 8-Meditate
NRL [ EF ]►Tickle: Lower targets physical attack & defense each one stage PSY [ EF ]►Barrier: Raise physical defense two stages PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ EF ]►Copycat: Copies the last move used
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Smoochum [ F ] ❤ [ Careful ] Forewarn: Super Effective Moves and OHKO moves all have a 1/10 chance to miss when used on a pokemon with this ability. Evolution: 30 Next Move: 8-Lovely Kiss
NRL [ PH ]►ç•Pound: 35: GST [ PH ]►ç•Lick: 30: 7/10 Chance to Paralyze [ 1/4 chance to attack ] NRL [ NA ]► NRL [ NA ]►
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Personal effects Violin & Electric Guitar ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items Red Flute: When played, snaps a Pokemon out of infatuation. Yellow Flute: When played, snaps a Pokemon out of confusion. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Leafstone: Evolves = Nuzleaf x1Waterstone: Evolves = Lombre ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's TM-26:Earthquake: [ • ~] 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
x1Dawn Stone: Evolves = Male Kirlia x1Miracle Seed: Grass type attacks do x1.2 damage x4Lave cookies: Removes any and all status conditions x1Magnet: Electric type attacks do x1.2 damage Explorer Kit: Creates an Excavation Site for 7 days, allowing anyone in the area to find fossils for 30 posts each. One fossil a day max Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. HM#1 - Cut: 50 dmg Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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Posted: Mon Jul 11, 2016 7:56 am
╔══════════════════╗ ║xItem count: = Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. 11/30 ╠══════════════════╣ ║xArea Item count: = x3Blue Shard: 17/30 ╠══════════════════╣ ║xWild Encounter's 78 ╠══════════════════╣ ║xNPC Encounter: 58 ╠══════════════════╣ ║xMoving Location: 3 ╠══════════════════╣ ║xBerry growth 1: ║xBerry growth 2: ║xBerry growth 3: ║xBerry growth 4: ║xBerry growth 5: ╠══════════════════╣Active Party ║xFriendship: 6/10 Hp: 120 Lv: 12 Exp: _6/23 Lotad ║xFriendship: 6/10 Hp: 120 Lv: 12 Exp: _6/23 Seedot ║xFriendship: 3/10 Hp: _90 Lv: _9 Exp: _5/19 Ralts [ M ] ║xFriendship: 3/10 Hp: _90 Lv: _9 Exp: _5/19 Ralts [ F ] ║xFriendship: 0/10 Hp: _70 Lv: _7 Exp: _8/17 Volbeat [ Fathers tie +2 5/7 ] ║xFriendship: 0/10 Hp: _70 Lv: _7 Exp: _8/17 Illumise [ Mothers egg +2 5/7 ] ╠══════════════════╣Inactive Party ║xFriendship: 6/10 Hp: 200 Lv: 20 Exp: 19/20 Plusle ║xFriendship: 6/10 Hp: 200 Lv: 20 Exp: 19/20 Minun ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: 8/15 Mime Jr. ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: 8/15 Smoochum ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: _7/30 Eevee [ M ] ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: _7/15 Eevee [ F ] ╠══════════════════╣ ║xAccompanying pokemon: Minun, Plusle ╠══════════════════╣ Trainer ID / BagPoke'Dex
"Well i suppose that could have gone a lot worse." Sin remarked forcibly pulling his sister with him as he directed back towards the berry bobbing game. Nis didn't resist but rather embraced her sibling's arm leaning into his shoulder. "Minun un!" His partner pokemon remarked poking at her forehead. "Watch it Amp i bite." Nis warned taking a quick play snap at the pokemon. Minun's response was held more leeway as leased a few small electric sparks. "I think he has you beat sis." Sin laughed just as Nis let go to scratch under the chin of her partner, plusle. "You'll protect me wont you volt?" She asked giving Poochyena eyes. "Plus ule plusle." The Plusle shrugged shacking its head. "I see how it is." Nis said puffing her checks out and pinching her Plusle playfully. "Out numbered again sis." Sin said puling his sister into a gentle head lock. "Hay let go, ill bite you before ied bite them anyway." She warned. Sin let go. "Yeah i know." Nis took another playful snap this time at her brother.
Volt ( Plusle ) [ F ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Plus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Minus
ELC] [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL [ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ SP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Amp ( Minun ) [ M ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Minus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Plus.
ELC [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL[ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ PSP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Sun (Eevee ) [ F ] [ Modest ] Evolution: Day / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Moon ( Eevee ) [ M ] [ Adament ] Evolution: Night / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Ralts [ F ] ❤ [ Modest ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Ralts [ M ] ❤ [ Adamant ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Seedot [ M ] ❤ [ Bold ] Evolution: 14 Next Move: 15-Nature Power Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes
NRL [ EF ] [ ç ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) NRL [ EF ]►Harden: Raise users physical defense one stage GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ]►Growth: Raise user's physical & special attack one stage
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Lotad [ M ] ❤ [ Jolly ] Evolution: 14 Next Move: 12-Natural Gift Rain Dish: When the weather is Rain, this pokemon gains 6.25% of its HP every round.
WTR [ EF ] [ ~ ]►Bubble: 40: 1/2 Chance to lowering targets speed one stage GST [ N/A ] [ ç ] ►Astonish: 30: 4/10 Chance to Flinch target GRS [ SP ]►Absorb: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
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Volbeat [ M ] [ Brave ] Evolution: N/A Next Move: 9-Confuse Ray Illuminate: The number of posts it takes to encounter wild pokemon is reduced by three when this pokemon is in it's trainer's active party. Father's Tie: An item that will give male exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ EF ]►Flash: Lower targets accuracy one stage NRL [ PH ]►ç•Tackle: 50: NRL [ EF ]►Double Team: Raise evasiveness one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Illumise [ F ] [ Loving ] Evolution: N/A Next Move: 9-Charm Prankster: Increases the priority of status moves by +1 Mother's Egg. An item that will give female exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ PH ]►~Sweet Scent: Lower targets evasion two stages NRL [ PH ]►ç•Tackle: 50: NRL [ NA ]►Play Nice: Lower targets physical attack one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Mime Jr. [ M ] ❤ [ Mild ] Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Evolution: Mimic Next Move: 8-Meditate
NRL [ EF ]►Tickle: Lower targets physical attack & defense each one stage PSY [ EF ]►Barrier: Raise physical defense two stages PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ EF ]►Copycat: Copies the last move used
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Smoochum [ F ] ❤ [ Careful ] Forewarn: Super Effective Moves and OHKO moves all have a 1/10 chance to miss when used on a pokemon with this ability. Evolution: 30 Next Move: 8-Lovely Kiss
NRL [ PH ]►ç•Pound: 35: GST [ PH ]►ç•Lick: 30: 7/10 Chance to Paralyze [ 1/4 chance to attack ] NRL [ NA ]► NRL [ NA ]►
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Personal effects Violin & Electric Guitar ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items Red Flute: When played, snaps a Pokemon out of infatuation. Yellow Flute: When played, snaps a Pokemon out of confusion. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Leafstone: Evolves = Nuzleaf x1Waterstone: Evolves = Lombre ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's TM-26:Earthquake: [ • ~] 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
x1Dawn Stone: Evolves = Male Kirlia x1Miracle Seed: Grass type attacks do x1.2 damage x4Lave cookies: Removes any and all status conditions x1Magnet: Electric type attacks do x1.2 damage Explorer Kit: Creates an Excavation Site for 7 days, allowing anyone in the area to find fossils for 30 posts each. One fossil a day max Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. HM#1 - Cut: 50 dmg Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Apollo had just let his wrist fall back to his side when his communicator vibrated. Half expecting it to be his mother trying to call him back the musician was surprised to find that it was simply a text from Cy. Though surprised, he wasn't disappointed he set to replying to his friend. He paused long enough to look over the second line of Cy's text, a smile slowly blossoming as his eyes read that the male was at a fair. Though it was possible that there was some other, smaller, fair going around somewhere else in one of the six regions there was also a good chance that he was referring to the renaissance fair. Apollo couldn't help but look around through the crowds, as if he could suddenly spot the familiar head of cream hair, before he turned back to his communicator to begin typing out a response.
Text to Cy: I just wanted to get out of Unova for a bit, and Goldenrod has a train station. Though, I ended up staying a bit longer, traded a few pokemon with some trainers. Really? It wouldn't happen to be the Renaissance fair, now would it?
T Y P E: L E V E L: 37 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
370/370 HP | Status: None | 13/26 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
260/260 HP | Status: None | 22/36 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
180/180 HP | Status: None | 06/31 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
250/250 HP | Status: None | 25/25 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
280/280 HP | 00/05 (07/10) FP | Status: None | 05/28 EXP | Next Move; N/A
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 03/15 EXP | Next Move; Level 23 - Draining Kiss
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
Thanks to SpectralEternity for allowing me to use this format~!
By the time Apollo finished texting Cy the line had decreased by a great amount, so much so that he was next in line by the time he adjusted his eyes back onto the scene. Not wanting to be the type of guy who took forever with his order he gave the hanging menu a curious glance to try and decide what to order the rest of his pokemon. By the time he'd decided the person in front of him had gotten their food and moved out of the way, opening up the counter for Apollo to approach. The bright-haired male made his order quick, pulling out his wallet and pulling out a single bill as he listed off the last of his items. It was a rather large order and, by the time he'd paid and been given his food, he needed to call out Beau to have him assist in bringing back the food to Leon. The mega gardevoir wasn't entirely happy to be pulled out just to be used as a glorified psychic mule but he didn't voice too much of an opinion.
"Sorry, sorry. I know this isn't the most dignified way to come out, but I promise to make it up to you." Apollo spoke up as they moved through the crowds. "Very well, Apollo. I shall choose to believe you," Beau muttered, replying via telepathy, which Apollo had still yet to get used to. It took a moment but eventually the male spotted Leon and made his way over to him and, with the help of Beau, sat his food down onto the table. "Thank you." He took his change back, instinctively looking it over before he placed it into his pocket. The male sat down, doling out food to his pokemon that had gathered around the table. Once he'd gotten them situated he rose to his feet and began waving Sylvia over to join them. It was about time she took a break from the games and ate.
T Y P E: L E V E L: 37 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
370/370 HP | Status: None | 14/26 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
260/260 HP | Status: None | 23/36 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
180/180 HP | Status: None | 07/31 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
260/260 HP | Status: None | 01/26 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
280/280 HP | 00/05 (07/10) FP | Status: None | 06/28 EXP | Next Move; N/A
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 04/15 EXP | Next Move; Level 23 - Draining Kiss
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
Thanks to SpectralEternity for allowing me to use this format~!
Sylvia had just finished up with berry game, head shaking viciously to scatter water droplets onto the ground, then looked up to see Apollo now waving towards her, urging her to join him and Leon at a table. With her stomach now growling the serpent eagerly made her way over to join her trainer and, in return for her food, handed Apollo to the tokens she'd earned. "You've really been at it, huh?" he mused before stretching up to pet her head, which was a bit more difficult considering their height difference. "Thanks for that. You deserve a treat." Apollo pushed a tray into her direction, which held a rather large food of pokemon food and a salad. Sylvia hissed pleasantly before she leaned down to begin eating, happy to finally have something in her stomach besides berries.
T Y P E: L E V E L: 37 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
370/370 HP | Status: None | 15/26 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
260/260 HP | Status: None | 24/36 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
180/180 HP | Status: None | 08/31 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
260/260 HP | Status: None | 02/26 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
280/280 HP | 00/05 (07/10) FP | Status: None | 07/28 EXP | Next Move; N/A
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 05/15 EXP | Next Move; Level 23 - Draining Kiss
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
Thanks to SpectralEternity for allowing me to use this format~!