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A Naruto Roleplay 

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iMistah-kun

PostPosted: Thu Nov 18, 2010 5:01 pm


@Greg
Yeah I know, I just wanted to master those two and then learn a new one through the RP. I figured it would help pass by time just in case.
PostPosted: Thu Nov 18, 2010 7:03 pm


User ImageUser Image







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Character Info
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Main Info

Character Name:Kensei Kaguya
Nicknames: Ken or Kensei
Title(s):
Rank: Academy Student
Village: Kirigakure


Physical Description

Age: 15 | Fifteen
Sex: Male
Hair Color: White/Silver
Natural Eye Color: Brown
Body Type: Muscular
Distinguishing Features: Has a tattoo of the number 69 on top of his abdomen.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Shikotsumyaku
Bloodline/Clan Stage: 1
Abilities of the Bloodline/Clan:

1. Can use bones as a weapon.
2. Body can take more of a beating then a normal body.
3. Can heal self within one to three posts.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Weapon Master
Profession Base Benefit: Increased Number of Weapon Styles
Learning Information: Weapon Masters receive a -1 post learning bonus when learning weapon style/techniques, but receive a +1 post penalty for learning taijutsu styles/techniques and a +2 post penalty for learning nin/genjutsus.
Weakness: Less Elements

Rank Benefits

Genin
Mighty Rush (not yet achieved)

Chuunin
Improved Reaction Speed (Not yet achieved)

Jounin
Redirect Elements (not yet achieved)


Shinobi Type(s)

Offensive: +1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu.

Ability Control (Bone Jutsu- Bloodline): +1 rank in strength of attacks for abilities *ex. people who use bug jutsu only, bug jutsu attacks increase in power*, jutsu not of the chosen type are decreased in power by one rank.


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium, 3/10 points

Chakra Point: 18

Chakra Control: N/A


Elemental Affinities: Fire | Katon

Jutsu Information

Ninjutsu

Universal
• Kawarimi no Jutsu (Substitution Technique)
• Henge no Jutsu (Transformation Technique)




Fire | Katon






Genjutsu

Universal
• Bunshin no Jutsu (Clone Technique)





Fire | Katon:






Bloodline/Clan Jutsu

Ninjutsu







Taijutsu






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Summoning Information
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Summoning Type:

Summons Known:

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Taijutsu/Weapon Styles
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:
current stage:

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon:
Base Range:


Shinobi Tools

Kunai: 0
Shuriken: 0
Makibishi: 0
light bomb: 0
smoke bomb: 0
steel wire: 0


Apparel

Head-Band Style: Belt
Head-Band Location: Waste
Head-Band Color: Black
 

SorenKurosaki

Hilarious Noob

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Luo1304
Captain

4,600 Points
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PostPosted: Fri Nov 19, 2010 6:49 am


EDITED.
Luo1304
Luo UshioUser Image

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Character Info
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Main Info

Character Name:Luo Ushio
Nicknames: Hito Wanizame- Man Shark (Given by shark boss summon)
Title(s): Pride of the Mist, Sage of Suiton, Mizukage.
Rank: Kage
Village:
Kirigakure (Mist)

Background Info

Physical Description

Age: 20
Sex: Male
Hair Color: Black
Natural Eye Color: Midnight Blue
Body Type: Slim and Athletic
Distinguishing Features: Luo carries the Ushio Clan chakra burn at the base of his neck just above and in between his shoulder blades.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Ushio Clan
Bloodline/Clan Stage: Head of Clan
Abilities of the Bloodline/Clan:

1. Able to perform ninjutsu and genjutsu without hand seals.
2. Higher Level of perception (Although their eyes cannot follow, their minds can. Meaning they can often counter or block before they even realize it)
3. High chakra levels, and great chakra control.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Weapon Master
Profession Base Benefit: Increased Number of Weapon Styles: Because of their focus and training in the use of weapons, weapon masters are able to practice more weapon styles than others.

Increased Number of Custom Weapons: Weapon Masters are allowed to have 4 custom weapons as opposed to just 3

Weaker Gen/Ninjutsus:
All genjutsu used by the weapon master are counted as if one rank lower in power to a minimum of Academy Student.

Learning Information:
Weakness: Weaker Genjutsu

Rank Benefits

Genin
Mighty Rush:
(The weapon master forces chakra into their legs to move at great speeds, able to close the gap between the weapon master and their opponent in mere seconds to put themselves in the perfect position to attack.

Chuunin
Flurry of Steel:
The weapon master can strike with such speed that they can perform two different weapon techniques in the same post. In addition at a C rank chakra cost the weapon master can jump at the opponent and spin their body incredibly fast, either using the technique defensively, by deflecting attacks away from their body, reducing the damage of techniques by 2 ranks(can nullify genin or lower techniques completely. Or it can be used offensively, moving the blades in front of you to strike furiously at your opponent, striking as many as 20 times in rapid succession

Jounin
Redirect Elements:
Can redirect any elemental ninjutsu used against the weapon master, as long as the weapon master can use that element and is equal rank to the jutsu being used against them. [costs the base cost of the redirected jutsu to re-direct it, chakra point bonuses apply for the weapon master (ie chakra control reduces the cost of re-directing the jutsu)] {has a 3 post cool-down}


Shinobi Type(s)

Speed Shinobi:
Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Chakra Control: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High

Chakra Point: 180

Chakra Color: Midnight Blue

Chakra Control: -1 Chakra cost for all genin techniques, -2 for chunnin and jounin, and -2 posts for training.


Elemental Affinities: Suiton, Katon, Fuuton.

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
•Haridoku [Poison Needles]
•Harisuzu [Bell Needles]
•Haritsuba [Spitting Needles]
Bokiton (Weapon Releases)

Kai (Release)

Suiton:
Academy:
Mizu Kagami no Jutsu (Water Mirror Technique)
Uo Tsuba (Fish Spit)
Mizu Bunshin no Jutsu (Water Clone Technique)
Mizu Soujuu (Water Manipulation)- Mastered
Mizu Peretto (Water Pellet)

Genin:
Mizutamari no Jutsu (Water Puddle Technique)
Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Isonagi no Jutsu (Beach Crab)
Mizu Tate no Jutsu (Water Shield Technique)

Chuunin:
Mizu no Yaiba (Water Sword)
Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Mizu no Yoroi (Water Armor)
Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Deido Tama (Mud Ball)
Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Suikusari no Jutsu (Water Chains Technique)
Suimenka no Kisoku ( Breathing underwater Technique)
Kirigakure no Jutsu (Hidden Mist Technique)

Jounin:
Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
Suiton: Mizu Ryuu no Jutsu (Water Release: Water Dragon Technique)
Kiri Shikaku no Jutsu (Mist Vision Technique)
Doiru Suiyari no Jutsu (Drilling Water Spears)
Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
Suijouki no Jutsu (Steam Technique)
Suirou no Jutsu (Water Prison Technique)
Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique)
Gekiryuu Chikara (Raging River Force)
Suiton: Suijinheki (Water Release: Water Barrier)

Sannin/Kage:
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Suiton: Suishouha (Water Release: Rising Blast)
Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Tsunami no Jutsu (Tsunami Technique)
Suiton: Shindo Futan (Water Release: Depth Charge)


Katon:
Academy:
Ichi (Fire Release: One)
Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)

Genin:
Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)

Chuunin:
Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
Katon: Nenshou Tosshin (Fire Release: Burning Rush)
Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)

Special Jounin:
Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)

Jounin:
Katon: Go (Fire Release: Five)
Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
Kaseiken (Flame Fist)
Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)
Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)

Sannin/Kage:

Moushou Kaseiken (Fierce Flame Fist)
Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique)
Katon: Daikonran (Fire Release: Pandemonium)



Fuuton:
Academy:
Yadama Furooseigyo (Projectile Control Skill)
Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)

Genin:
Bouseki Tate no Kaze (Spinning Shield of Winds)

Chuunin:
Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Fuuton: Tei Hakusha (Wind Release: Air Riding)
Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)

Jounin:
Kaze Gyorai no Jutsu (Wind Torpedo)
Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)

Genjutsu

Universal
Bunshin no Jutsu





Suiton:






Bloodline/Clan Jutsus

Ninjutsu
Tsunami Tama no-jutsu (Tsunami Sphere Jutsu)
Mizu Mira-tsukekae no-jutsu (Water mirror replacement jutsu)
Mizu Hebi-Kengotsu (Water snake fist jutsu)
Touketsu-Tacchi (Frozen Touch jutsu)
Mizu-Seishi (Water Control Jutsu)


Genjutsus






Taijutus
•Ushio Style:Oshi-Ten Dageki





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Summoning Information
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Summoning Type: Sharks

Summons Known:

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Taijutsu/Weapon Styles
----------------------------------------------------------------


Hidden Mist Standard Sword Style:
current stage: Eighth Stage

Maneuvers & Abilities: Hidden Mist Standard Sword Style



Infinite One Sword Style:
Current stage: Eighth Stage

Maneuvers & Abilities: Infinite One Sword Style


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Equipment
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Weapons

Type of Weapons: Swords
Name of Weapons: Seigyoku Tosaka (Sapphire Crest) and Senbon Sakura


Shinobi Tools

Kunai:8
Senbon: 40 (20 poison tipped, 20 non-poison tipped)
Shuriken:4
Makibishi:2
light bomb:0
smoke bomb:0
steel wire: 200 ft. (A spool basically)


Apparel

Head-Band Style: Normal
Head-Band Location: Forehead
Head-Band Color: Navy Blue
Flak-Jacket style: Tight sleeveless tunic
Flak-Jacket color: Midnight Blue

Former Profile
PostPosted: Fri Nov 19, 2010 1:01 pm


Hana InuzukaUser Image

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Character Info
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Main Info

Character Name: Hana Inuzuka
Nicknames: N/A
Title(s): The Hotheaded Bloodhound
Rank: Academy Student
Village:Kirigakure


Background Info

Physical Description

Age: 16
Sex: Female
Hair Color: Black
Natural Eye Color: Blue
Body Type: Athletic & Curvy
Distinguishing Features: Red fang markings on her cheeks, animalistic eyes, and enlarged canine teeth.


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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline, Clan, or Demon: Inuzuka Clan
Bloodline/Clan Stage: 1
Abilities of the Bloodline/Clan:
1. Enhanced smell and hearing
2. Must train companion in all jutsu it will use.
3. The pet is a ninja tool, meaning that it can be used during exams.


Companion Info.

Companion Type: Dog
Companion Name: Sorairo
User Image


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Medical Shinobi
Profession Base Benefit: Natural Healer: Gains medical as a bonus starting "element"; this does not count against total allowed number of elements, the Medical Shinobi still receives any elements they would normally get to begin with, and they would still get to pick another element at Chuunin, and a final element at Jounin
Learning Information: -1 post learning bonus when learning medical jutsu, but receive a +1 learning post penalty for all other types of techniques.
Weakness: Fewer Weapon/Taijutsu Styles: The Medical Shinobi can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank

Rank Benefits

Genin
(place chosen genin rank benefit here)

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Chakra Control: -2 posts for training, reduced chakra costs, can perform jutsu that are two or more ranks below you without hand-seals.

2 Man Team: +1 rank on attacks used in conjunction with a partner, combination jutsu are 1 rank stronger as well


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium, 3/10 chakra points

Chakra Point: 18

Chakra Control: -2 posts for training, reduced chakra costs, can perform jutsu that are two or more ranks below you without hand-seals.


Elemental Affinities: Medical, Suiton

Jutsu Information

Ninjutsu

Universal
• Kawarimi no Jutsu (Substitution Technique)
• Henge no Jutsu (Transformation Technique)




Medical Jutsu:






Suiton | Water:






Genjutsu

Universal
• Bunshin no Jutsu (Clone Technique)





Suiton | Water:






Clan Jutsu

Ninjutsu






Taijutsu






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Summoning Information
----------------------------------------------------------------


Summoning Type: N/A

Summons Known: N/A

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


:
current stage:

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:
Name of Weapon:
Base Range:


Shinobi Tools

Kunai: 12
Shuriken: 10
Makibishi: 0
Light Bomb: 1
Smoke Bomb: 3
Steel Wire:2, 15 feet strands


Apparel

Head-Band Style: Left Glove
Head-Band Location: Left hand
Head-Band Color: Black
Flak-Jacket style: N/A
Flak-Jacket color:N/A

Feral Demoness

1,400 Points
  • Gaian 50
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  • Trader 100

bb3000ae

Desirable Lover

PostPosted: Fri Nov 19, 2010 7:42 pm


Kiyoshi HyugaUser Image

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Character Info
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Main Info

Character Name:Kiyoshi Hyuga
Nicknames: N/A
Title(s): N/A
Rank: Academy
Village:Cloud


Background Info

Physical Description

Age: 19
Sex: Male
Hair Color: Brown
Natural Eye Color: Lavender
Body Type: Athletic
Distinguishing Features: Tattoos all over body


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: N/A
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan: N/A

1.
2.
3.


Companion Info.

Companion Type: N/A
Companion Name: N/A
Bug Evolutions: N/A
1.
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: N/A
Transplant Stage: N/A
Abilities of Transplant: N/A
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Weapon Master
Profession Base Benefit: 1) Increased Number of Weapon Styles: Because of their focus and training in the use of weapons, weapon masters are able to practice more weapon styles than others. (see below)

Academy Student: 1 weapon style
Genin: 2 weapon styles, 1 Weapon or Taijutsu Style
Chuunin: 3 weapon styles, 1 Weapon or Taijutsu Style
Jounin: 4 weapon styles, 2 Weapon or Taijutsu Style

In addition Weapon Masters can learn one stage higher than normal for weapon styles(exceptions apply)

2.)Increased Number of Custom Weapons: Weapon Masters are allowed to have 4 custom weapons as opposed to just 3.
Learning Information:
Weapon Masters receive a -1 post learning bonus when learning weapon style/techniques, but receive a +1 post penalty for learning taijutsu styles/techniques and a +2 post penalty for learning nin/genjutsus.
Weakness:
1) Less Elements: [needs a description]
(The weapon master can only have 2 elements, starting with 1 at academy student and acquiring the second at jounin; if the character has a combination release Kekkai genkai they get their two primary elements and their combination element at academy student, but never get another element; demons that give their hosts access to elements can still learn the jutsus for that element, but only up to their current rank, unless they are willing to take it as 1 of their two primary elements)

Rank Benefits

Genin
N/A

Chuunin
N/A

Jounin
N/A


Shinobi Type(s)

Chakra Control: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

Speed Shinobi: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 15

Chakra Control: -1 Chakra cost for all genin techniques, -2 for chunnin and jounin, and -2 posts for training.


Elemental Affinities: Lightning

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




Lightning:






Genjutsu

Universal
Bunshin no Jutsu





Lightning:






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
----------------------------------------------------------------


Summoning Type:N/A

Summons Known: N/A

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon: Sword
Name of Weapon: N/A
Base Range:Close


Shinobi Tools

Kunai: 10
Shuriken: 10
Makibishi: None
light bomb: 4
smoke bomb: 4
steel wire: 40 ft


Apparel

Head-Band Style: Cloud
Head-Band Location: Forehead
Head-Band Color: Black
Flak-Jacket style: N/A
Flak-Jacket color:N/A
PostPosted: Fri Nov 19, 2010 9:41 pm


@BB: *cough* you should join mist *cough* , but yeah, are you hoping to become a member of the hyuuga clan later on or...

also, I know that you played a hyuuga character for a pretty darn long time in NUR, so I was wondering what you thought of the juken style if you've taken a look?

@Feral: would you be so kind as to provide a link to your clan approval

@Luo: Denied... because you suck.... jk, jk blaugh

if you made the changes you were asked to make, I say approved

@Soren: Please provide a link to your bloodline approval as well, thank you

If I missed you please simply post again and I'll try to take a look before going to sleep

Lance Fulgurant
Crew


Gregar828
Vice Captain

PostPosted: Fri Nov 19, 2010 10:40 pm


Lance Fulgurant
@BB: *cough* you should join mist *cough* , but yeah, are you hoping to become a member of the hyuuga clan later on or...

also, I know that you played a hyuuga character for a pretty darn long time in NUR, so I was wondering what you thought of the juken style if you've taken a look?

@Feral: would you be so kind as to provide a link to your clan approval

@Luo: Denied... because you suck.... jk, jk blaugh

if you made the changes you were asked to make, I say approved

@Soren: Please provide a link to your bloodline approval as well, thank you

If I missed you please simply post again and I'll try to take a look before going to sleep


(Punts) Ay, outta here! scream

On a side note, the next post will be me looking at these.
PostPosted: Fri Nov 19, 2010 10:43 pm


Gregar828
Lance Fulgurant
@BB: *cough* you should join mist *cough* , but yeah, are you hoping to become a member of the hyuuga clan later on or...

also, I know that you played a hyuuga character for a pretty darn long time in NUR, so I was wondering what you thought of the juken style if you've taken a look?

@Feral: would you be so kind as to provide a link to your clan approval

@Luo: Denied... because you suck.... jk, jk blaugh

if you made the changes you were asked to make, I say approved

@Soren: Please provide a link to your bloodline approval as well, thank you

If I missed you please simply post again and I'll try to take a look before going to sleep


(Punts) Ay, outta here! scream

On a side note, the next post will be me looking at these.


*dodges lame attempt to punt him* ahem *points to guild members list, where one will find that Lance is at the very top, with the rank of captain by his name*, I think I'll stay thank you mrgreen , and what did I miss? oh master of the profiles? lol

Lance Fulgurant
Crew


TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Fri Nov 19, 2010 10:47 pm


(( Converting from old profile style to new took forever... -_- ))

Aeden NagamoUser Image

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Character Info
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Main Info
Character Name: Aeden Nagamo
Nicknames: 'A'
Title(s): Reaper's Hand
Rank: S
Village: Iwakagure

Main Theme
Battle Theme



Background Info

Physical Description

Age: 30-ish
Sex: Male
Hair Color: Silver
Natural Eye Color: Blood Red
Body Type: Athletic
Distinguishing Features: N/A


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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline, Clan, or Demon: Pure Chakra Manipulation
Bloodline/Clan Stage: 3rd
Abilities of the Bloodline/Clan:

- Allows one to focus chakra in areas of the body to increase their physical limits
- Allows one to sense life around them. This is very similar to the ability of Ranmaru’s eyes, only it is more of a sensor style technique.
- Can be mixed with elements for ultimate power
- Can fight blind by echoing your own energy off your environments and back to you
- Gives a Medium Chakra Reserve
- Has no weakness to any style even if it is matched by itself

-Techniques are draining on the body and chakra. All techniques require more energy than usual and can strain bones and muscle
- Pure chakra cannot injure upon touch. Ergo, you cannot touch your opponent with the energy radiating through your hand and have it kill someone.
- You cannot have this style and a Biju demon or a curse mark, as the chaotic chakra will “soil” the pure chakra
- If you obtain a Biju Demon or a curse mark while you have this blood line, your ability to use Junsuiton and all of it’s techniques will be lost until removal of evil energy.


Companion Info.

Companion Type: (dogs, bugs, etc...)
Companion Name: (name of companion if applicable)
User Image - Blocked by "Display Image" Settings. Click to show.
Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post)
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Medical
Profession Base Benefit: Natural Healer:
(Gains medical as a bonus starting "element"; this does not count against total allowed number of elements, the Medical Shinobi still receives any elements they would normally get to begin with, and they would still get to pick another element at Chuunin, and a final element at Jounin) 7
Weakness: Weaker Genjutsu
All Genjutsus are counted as if one rank lower in power to a minimum of Academy Student

Rank Benefits

Genin
Improved Chakra Control:
(Medical jutsus receive a -1 chakra point cost bonus, this bonus stacks with any other chakra cost modifiers)

Chuunin
Chakra Enhanced Strength:
(The medical-shinobi can expend two chakra points to increase the strength of a physical attack by 1 rank){the med-nin can substitute Improved Chakra Control for this benefit if they do not already possess it}

Jounin
Improved Healing Factor:
(At S-rank Chakra cost the Medical Shinobi will enter a state of super-recovery giving them an increased healing factor that will completely heal minor cuts in 1 post, and will even heal major wounds (deep gash or broken bones) within 3 posts. The effect lasts 3 posts and the Medical Shinobi must spend a full nights rest before they can use the technique again)


Shinobi Type(s)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

Support:
Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 132

Chakra Control: -2 chakra point cost of all Genin techniques, -3 for all Chuunin, Jounin, and Kage techniques


Elemental Affinities: Medical / Suiton / Fuuton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
Chakra Tsuitou no Jutsu (Chakra Hunting Technique)
Rasengan (Spiraling Sphere)

First Element: Medical
E Rank
Shindan (Diagnosis)
Kiyomaru (Cleanse)
Shiatsu (Massage)
Tekishutsu (Extraction)

D Rank
Sansokyoukyuu (Oxygen Supply)
Keksuki Gyouko (Blood Coagulation)
Jokyo Dokubutsu (Poison Removal)

C Rank
Ondochousetsu (Temperature Control)
Summon Medical Tools
Kigusuri Souzou (Medicine Creation)
Chishio Tensou no Jutsu (Blood Transfusion Skill)

A Rank
Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major)

S Rank
Shinreitejutsu (Psychic Surgery)


Second Element: Fuuton
E Rank
Yadama Furooseigyo (Projectile Control Skill)
Kaze Fuuchuufuyuu (Wind Levitation)

D Rank
Kaze Bakuhatsu (Wind Explosion)

C Rank
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Kaze Gyorai no Jutsu (Wind Torpedo)

A Rank
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Fuuton: Tei Hakusha (Wind Release: Air Riding)
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Kaze no Yaiba (Wind Sword)
Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)

S Rank
Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)

Third Element: Suiton
E Rank
Mizu Soujuu (Water Manipulation)

C Rank
Kirigakure no Jutsu (Hidden Mist Technique)
Suimenka no Kisoku ( Breathing underwater Technique)

B Rank
Kiri Shikaku no Jutsu (Mist Vision Technique)
Suiton: Mizu Ryuu no Jutsu (Water Release: Water Dragon Technique)
Suirou no Jutsu (Water Prison Technique)
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Mizu no Yaiba (Water Sword)

S Rank
Tsunami no Jutsu (Tsunami Technique)


Genjutsu

Universal
Bunshin no Jutsu





First Element: (Name of Element)






Bloodline/Clan Jutsus

Ninjutsu
Rank D (Genin)
Chikara Hirate (Force Palm): Much like the gentle fist style, the user will shoot their palm forward as chakra stabs out of the hand and into the enemy, dealing severe internal damage. The chakra output is much wider in range than Gentle Fist, and because of this it can even hit the enemy when it does not make contact. But because of this reason, it is less focused, and it cannot cut chakra points.

Hercurion- The user focuses chakra into their hands or legs to improve physical strength. This can be used in and out of combat. Punches and kicks will hurt more and deal more damage. Enhanced legs can allow user to jump higher and farther. The user can lift objects heavier than normal. A genin can lift a boulder of stone twice his size, while somebody at chunin is 4x, jonin 6x, anbu 8x, kage/sannin 10x their weight. Every post this technique is in use, it drains 10 chakra points from the user.

Gurei Naiyou (Gray Matter)- The user focuses chakra to their mind to increase thinking parameters. Their thoughts and planning become much quicker and more successful. Anbu and higher can outthink a super computer. This drains 5 points of chakra for each post of use

Merucury- By focusing chakra into their limbs, their reactions and overall speed become faster. This can lead to an easy win, as many users of this technique outmatch their opponents easily. Genin are two times faster, chunin 3x, jonin 4x, anbu can outrun a drag racer, and kage can outmatch a stealth jet in the air while he’s on the ground. This drains 10 points of chakra for each post of use

Rank C. (Chunin)
Junsuiton: Myaku Utsu no Jutsu (Pure Style: Pulsate Art): With the rhythm of the users heart beat, the user can continually emit powerful waves of pure chakra with a punch. This is much like Chikara Hirate, besides certain differences. The range of the attack is about 10 ft. in width by 15 ft. in length and is considerably more powerful. With the repetitive blast of energy, a chunin could knock down a small house, while a Kage could easily destroy the base of a sky scraper.

Reiki Katachizukuru (Aura Form): By mastering this technique, the user can now mold the Pure Chakra into shapes. This can include nearly anything comprehendible including weapons, shields, or armor…. Or a house even if you wanted to (of course you probably wouldn’t be able to keep that up for long), but depends upon the users chakra lv. Normally, pure chakra is a malleable, feather light substance but extremely dense unless tampered with. Genin can’t form anything bigger than him, chunin can form anything 2x bigger than him, jonin 4x, anbu 8x, kage 10x.

Reiki no aru Yoroi (Armor of Aura): Provides the user with an invisible armor made by their own pure chakra. It is a strong repulsion of anything that comes toward the ninja, severely nullifying the attack. Costs 10 points of chakra for each post of use.

Rank B. (Jonin)
Reiki Kyu (Aura Sphere)
Requirements- Reiki Katachizukuru
By using the Aura Form technique, the user pools pure chakra into a sphere, much like the legendary Rasengan. However, instead of the energy spinning in a spiral motion, the sphere is constantly vibrating in place and emanating an outward force. Because of pure chakra’s lighter nature, this pool of energy can be thrown. Upon impact, the outward energy is released in all directions, pushing any matter away from that area. The target hit with this takes damage comparable to a sledge hammer hitting them. The width the force pushes increases with rank.

Junsuiton: Mujitsu no aru Hinansho (Sanctuary of Innocence): The user forces a powerful wave of Pure Chakra out from their body. This blasts away any and all initial attacks Jonin rank and lower and extremely nullifies ANBU and up. Afterwards, the chakra stays in the form of a dome. No jutsu can be used to attack from within it. It takes a Jonin lv. Attack or higher to break it from the outside. It can be taken down by the user anytime. Costs 15 points of chakra for each post the dome is kept up after the initial blast.

Mechakucha Kiyorakasa (Chaotic Purity): By Jonin lv. the ninja has mastered both his pure chakra and elemental chakra. They can now alter the art of purity and add their elements to their pure styles (including Aura Sphere, Sanctuary, Aura Form, Tempest, and Pulsation Art.) allowing for their element to be in its most refined form and therefore most powerful. Effects of the jutsu change with the element added. The drawback is that the effects have the possibility to also damage the user.
~Water: The Pure Chakra becomes more flexible and fluid, which can be used to attack from anywhere and at multiple targets. But it is softer and also very hard to control. It also appears to freeze in cold temperatures. Chakra becomes Blue
~Air: The Pure Chakra takes on a rigid and sharp nature. Cutting edges sprout from the chakra techniques and can easily slice through even stone and weak steel. Chakra becomes green.

Rank S. (Kage/Sannin)
Junsuiton: Reiki Arashi (Aura Tempest): The user jumps high in to the air and gathers their pure chakra. Once they have a large quantity, they release the chakra in the form of titanic beams of pure energy that rain down from above. Has great destructive potential and can easily form 10 by 20 ft. craters in the ground.


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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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8 Inner Gates Style: Each gate lasts for three posts, and multiplies the speed and strength of the user by two for each release. Keep in mind that after a gate resolves and another is not opened, then the user WILL be tired and slower than usual until the ninja sleeps for a night or opens another gate. The first gate requires ten posts of training to use. Gates two through six require twenty posts to learn. Gates seven and eight cannot be trained, but opened by instinct.
current stage: Master

Maneuvers

Name: Leaf Hurricane
Rank: D
Description: Notoriously used by Rock Lee from Konoha, the user uses their body so that they always have a way to dodge or strike. A limb may on the ground so that the ninja may pivot to serve their needs. These attacks are powerful and hard to dodge once the user gets up close.

Name: Severe Leaf Hurricane
Rank: C
Description: Same as the regular, except it allow you to do midair acrobatics and attacks with a lot of power.

Inverse Roundhouse
Rank: E
Description: Used if the user roundhouse kicks or kicks straight at the opponent’s head and the opponent dodges in the direction of the heel. He/she can bring the heel in a reverse kick on the back of the opponent’s head. This can stun the opponent or at least knock them off balance.

Doggie Kick
Rank: D
Description: The user is on all 4’s. Regardless if the ninja is moving, sliding, or staying still, he/she brings the legs into the chest, and then uses the arms and legs to propel a high powered kick at the opponent. Great setup for the inverse roundhouse.

Name: Crossblock
Rank: E-D
Description: When a kick is aimed at the torso, the user catches the ankle between the knee and elbow, crushing bone and muscle. If you miss, the elbow will not hurt you. The D rank move is the same, except that it must be the last move used in that post, but there is a greater chance of breaking the bone. If you miss, you will bruise your leg and cannot kick or run full speed for 1 post. Needs the amount of training of a D rank technique to get the timing right. Will not work against ninja that can move faster than you.

Name: Konoha Sempuu
Rank: D
Description: A leaping 720 that is followed by a high powered kick. Very powerful, but easy to dodge. Great for a midair fight.

Name: Konoha Shoufuu
Rank: D
Description: A short range straight up jumping kick that is used to kick the jaw or disarm an opponent.

Name: Great Kai Punch
Rank: C
Description: A powerful attack that pierces water, wind, and fire moves rank A and lower. Breaches earth barriers B rank and lower. Chakra is charged to protect the arm and provide the thrust necessary to breach the barrier.

Abilities
Name: Leaf Hurricane
Rank: D
Description: Notoriously used by Rock Lee from Konoha, the user uses their body so that they always have a way to dodge or strike. A limb may on the ground so that the ninja may pivot to serve their needs. These attacks are powerful and hard to dodge once the user gets up close.

Name: Severe Leaf Hurricane
Rank: C
Description: Same as the regular, except it allow you to do midair acrobatics and attacks with a lot of power.

Inverse Roundhouse
Rank: E
Description: Used if the user roundhouse kicks or kicks straight at the opponent’s head and the opponent dodges in the direction of the heel. He/she can bring the heel in a reverse kick on the back of the opponent’s head. This can stun the opponent or at least knock them off balance.

Doggie Kick
Rank: D
Description: The user is on all 4’s. Regardless if the ninja is moving, sliding, or staying still, he/she brings the legs into the chest, and then uses the arms and legs to propel a high powered kick at the opponent. Great setup for the inverse roundhouse.

Name: Crossblock
Rank: E-D
Description: When a kick is aimed at the torso, the user catches the ankle between the knee and elbow, crushing bone and muscle. If you miss, the elbow will not hurt you. The D rank move is the same, except that it must be the last move used in that post, but there is a greater chance of breaking the bone. If you miss, you will bruise your leg and cannot kick or run full speed for 1 post. Needs the amount of training of a D rank technique to get the timing right. Will not work against ninja that can move faster than you.

Name: Konoha Sempuu
Rank: D
Description: A leaping 720 that is followed by a high powered kick. Very powerful, but easy to dodge. Great for a midair fight.

Name: Konoha Shoufuu
Rank: D
Description: A short range straight up jumping kick that is used to kick the jaw or disarm an opponent.

Name: Great Kai Punch
Rank: C
Description: A powerful attack that pierces water, wind, and fire moves rank A and lower. Breaches earth barriers B rank and lower. Chakra is charged to protect the arm and provide the thrust necessary to breach the barrier.


1st Gate Techniques

Name: Forward Lotus
Rank: C
Description: The user may unravel something to bind the opponent, and then launches them into the air. They use dancing leaf shadow to teleport behind the opponent, and wrap them up or grapple to keep them immobile. The ninja then rotates at super high velocities and drives the opponent into the ground, leaping away at the last second. Using any jutsu that come before the first lotus now use 2X the chakra because of injuries sustained from using the lotus.

Name: Lotus Kickback
Rank: D
Description: The user is being attacked by the forward lotus. After the dancing leaf shadow technique, the user teleports on top of the opponent. This and the next move in this post cannot be dodged.

Name: Full Body Sling
Rank: D
Description: The user uses an intense burst of speed to get right next to the opponent. He/she grabs the target’s ankle with both hands, and then jumps straight up into the air. He then uses all his strength to spin forward 3 times, confusing the opponent, and then throws them at maximum velocity to the ground or a wall. Does massive damage, and cannot be stopped after the ankle is grabbed.

2nd Gate

Name: Body Rejuvenation
Rank: N/A
Description: The user’s body becomes fresh, like they have just started fighting. Speed and strength also receive big boosts.

3rd Gate

Name: Catastrophic Kai Punch
Rank: B
Description: Will dispel and destroy any barrier S rank or lower without damaging the user with this punch and his body is sent into mach speed to hit the barrier full force. The thrust will also hit the target ninja if it is directly behind the barrier, dealing massive damage. This is a set up for the next gate or a finishing blow to the opponent. Can only be used once per day, as will all of the following jutsu.

4th Gate

Name: Ultimate Release
Rank: C
Description: The user’s chakra release is so great from releasing this gate that they can release any genjutsu except mangekyo sharing an, as well as cure any curable poison. This technique does not have to be learned, it comes with the opening of the gate.

5th Gate

Reverse Lotus
Rank: B
Description: the user moves too fast for the unaided eye to see. The user launches the target into the air with a kick, and then bounces the opponent back and forth and propelling himself behind the opponent as to keep doing it. These attacks do a ton a damage, and the user finishes it by hitting the opponent, bringing them back up with something wrapped around the opponent, and then delivers a final blow that launches the opponent into the ground with great force.


6th Gate Techniques

Name: Morning Peacock
Rank: A
Description: The user launches the target into the air, and then jumps to the same level while moving even faster then the reverse lotus. The user’s attacks are coated in its primary element, and the user continues to launch the target into the air, completely stunning the opponent throughout the technique with the power and speed of the blows.. The user then punches the target dozens of times until it becomes a bag of pulp, and then delivers a final blow that launches the opponent into the ground.

7th Gate

Name: Energy Blast Domination
Rank: S
Description: The user’s body is coated in chakra that renders any jutsu below SS useless. The blows of the userare above C4 demolition charge destructive power, and dodging is almost impossible. Nobody but taijutsu users of the same skill and stats or higher with gates open can block these blows with taijutsu. This technique does not have to be learned, it comes with opening the gate. It is the last step before the 8th gate is opened.

8th Gate

Name: Beautiful Lotus Ragnarok
Rank: Infinite [anyone who opens the 8th gate can use it]
Description: This technique can target multiple enemies. The user can move as fast as teleportation techniques, and has the strength of a god. The use’s chakra flow is so powerful that it eats away at the body at an astonishing rate. His taijutsu breaks any barrier, no matter what. He can only be stopped by being obliterated or possessed. Poison stops affecting the user while this move is active.



Eternal Style of the Broken Sword [Hateshiganai-ryu no Kujikeruken] :
The creator of the style actually gained the idea through watching a star fall from the sky. When he saw a star fall he went to its crash site to examine it. Once he got there he noticed the raw power the star had in the crater left but it had no accuracy and missed a city by only a few miles. This star seemed like a sign from the gods. It told him one of the main principals of his future fighting style; Power without focus is not power, it is arrogance. Taking this concept and another one of his own creation the creator manifested all of his knowledge of fighting into one physical form known as the Style of the Broken Sword, later to be renamed the Eternal Style of the Broken Sword because of the length of it's existence. The Eternal Style of the Broken Sword relies heavily on three different physical attributes; Strength, Agility, and Accuracy. Strength and Agility are obvious attributes in a fighting style but not so much Accuracy. Unlike other styles that focus on pure power and speed or pain tolerance the Hateshiganai-ryu no Kujikeruken focuses on power, speed, and the delivery system.
current stage: 10

Maneuvers
Stage 1
Academy

The Bound Wolf that will Devour God [Chouyouookami Kurau Jouten]
The name of the style refers to an ancient legend in the Earth Country that one day a giant wolf will devour the creator of the earth. This legendary allusion makes reference as the wolf being the practitioner foreshadowing the future power that they will have at their fingertips. The significance of this first stage is to put the practitioner one step in front of non-practitioner by training their speed at a young age. This speed also gives the practitioner a better stage to which they can start training their accuracy so that the attacks will be much more exact than normally.

Stage 2
Genin

The Giant Slayer is Born [Kiritateru no Kyojin Bo-n]
Due to the speed of the user being trained in the previous stage this stage trains the two other attributes essential to the style; strength and accuracy. The practitioner goes under several different tests that push their strength to the limit then force them to be delicate and accurate with it like throwing a heavy rock into a certain goal. Strength is emphasized more than accuracy in this stage so many times mistakes in hitting targets dead on will be forgiven while mistakes in feats of strength will not be.

Stage 3
Genin

The Hanged Man Who Became God [Jin no Hangunai Omomuku Jouten]
More skilled genin level practitioners can move on to this stage in which the focus of the style is temporarily switched. With a new found strength and accuracy in battle the practitioner begins to focus again on their speed so that it doesn't fall behind their other attributes. The practitioner will now don weighted armlets and leglets to train their speed. The weights hold back the practitioner's natural speed making them push their bodies in fights to compensate for the lost. To help make up in the difficulty of training the practitioner begins learning how to make their punches more devastating by working out the accuracy of their punches. To train this special targets are usually thrown at the practitioner, which burst open with a red corn syrup when hit in a particular spot marked with a bulls-eye. These are thrown at the practitioner at a relatively slow pace because instead of trying to train over all accuracy they are trying to train putting a lot of strength behind a punch but keeping it accurate as well. To be officially recognized at this level the practitioner must take a chip out of granite slab, which is actually very difficult.

Stage 4
Chuunin

The Condemned Moon and the Damned Sun [Shikeisutsuki Bachiataridainichi]
Continuing on the focuses from the last level the practitioner continues to train their speed and their accuracy. Lightweight rocks are tied down to all over the practitioner's body. While these are not heavy enough to weigh the practitioner down much they are placed in certain awkward positions that force the practitioner to try and avoid them while moving or be struck by it. To make this more of a challenge some of the rocks may be sharp. The accuracy of the practitioner is also trained. Instead of being trained to make a decisive hit to a certain spot though they are instead learning to make their average hits more accurate. So when they go to hit the targets this time their goal is to not bust it open but to knock it back at the thrower and to do so as many times as possible.

Stage 5
Chuunin

The Great Eye that Knows All [Omanako Unchiku]
After becoming thoroughly swift the practitioner begins to pick up on their strength training once again. They don the rocks once again but this time they are more conforming to the body and much heavier making even simple movements difficult to perform. As they grow stronger they continue to learn how to focus this power so that it doesn't become uncontrollable. To kill two birds with one stone a myriad of large rocks are found. Someone will look for the weak points on the rock and once found they will be marked and then thrown at the practitioner. If they miss the weak point with one of their attacks they are penalized with the pain of striking a rock that they are not yet strong enough to destroy. If they hit the weak point that is marked they are rewarded with a rock crumbling at their attack. While the rock throwing training obviously has its accuracy training down it also trains the practitioner's strength with a simple concept; have enough power to get the job done or get hurt trying. It is very good at convincing those that are too weak to break the rocks even when striking the weak point to work a bit harder. To be officially recognized at this level the practitioner must completely destroy a granite slab with one punch

Stage 6
Jounin

The Arrow of the Blind Brother [Burahakuya]
Taking the main focus of the last stage and putting it on the back burner the practitioner now focuses on their Accuracy and somewhat on their strength. This stage is very important to the development of the practitioner of the style. Instead of trying to train their eye sight trying to hit dead on the user is taught how to not rely on their eyesight so much and work their way around the need for it and using their trained eye sight along with this new training the user is more able to hit their target without mistake. They continue on with the practice of using a rock to train but instead of rocks being thrown at them they are brought to a very large rock where a weak point for them to exploit is created and the same concept of the last stage rings true; you miss you hits a solid rock that you can't break.

Stage 7
Jounin

Joy Hath Been Slain [Joiyaru]
True to its name this is the style in which the training becomes much more intense. In fact at this point the main philosophy is 'Do or Die' and it reflects in the newfound life risking training methods. This stage trains speed, reaction time, and how important being able to put a lot of force behind a single shot is. The way the practitioner is trained is that they stand at the bottom of a hill and large boulders are sent at him at a horrifying rate. The boulders have a white 'X' painted on them and when they are sent at the practitioner he has two options; destroy the boulder or get out of the way. The latter is anything but acceptable. Though it takes a while for the practitioner to get used to the training they are eventually able to run into the rolling boulders and hit the 'X' dead on because in layman terms their lives depend on it. The test for this stage is being able to bust through 5 consecutive boulders without fail.

Stage 8
Anbu

The Spear of the Fallen Valkyrie [Yari no Rakuvarukyrie]
At this point the practitioner takes a well-deserved break when it comes to their accuracy and instead goes on training the rest of their body in hopes of improving it. The practitioner begins going through several serious obstacle courses and training. One of their most infamous training methods is to try and stop boulders that are falling down a hill or if they are especially confident trying to stop rockslides. Unlike in the previous stages where they focused mainly on one attribute then sort of worked with the other both strength and agility are trained equally. Their agility is put to the test when they have to out run avalanches on some of the biggest mountains in the Earth country. They can also train their agility by working with several weight systems and training methods but outrunning the avalanches are the more favored.

Stage 9
Saanin

The Maiden Who Cried Red Gold [Tennin Ikkatsu Niirokogane]
This is the real deal. This is when it all comes down to the practitioner and his will. This is where the anticipated question is answered; 'When it comes down to it, will you swing the bat?' The practitioner spends a month doing nothing but training their strength and accuracy. Once that month has passed the test to end all tests comes. The practitioner stands in the middle of a rocky wasteland and awaits a fake meteor created by a higher up practitioner. The entire point of the test is to strike the meteor in just the right place before it hits the ground to completely destroy it. Needless to say not many survive.

Stage 10
Kage

The Blade Known as Balmung [Ittou Omotedatsu Barumungu]
Fast as a lightning bolt, Strong as a falling meteor, and a deadly accurate shot the practitioner has now reached the full epitome of the Eternal Style of the Broken Sword. Ironically the name of the style is based on a legendary sword wielded by an ancient pagan god from the Earth Country but it is named so for good reason. In his final battle throws the god died in battle by another god's hand but this was because his blade had been destroyed in the battle. This story is meant to teach humility to the practitioners that reach this level so they do not become too arrogant and fool hardy. In this final stage the practitioner works on all of the attributes that they were working on in the style trying to give everything one last balance out.

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Equipment
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Weapons

Type of Weapon: Scythe
Name of Weapon: Hagane Hogosha (Steel Guardian)
Base Range: Mid


Shinobi Tools

Kunai: 13
Shuriken: 0
Makibishi: 0
light bomb: 13
smoke bomb: 3
steel wire: 30 feet



Base - Sannin - C.P: 120
Current C.P: 120
Academy Level (E-ranked Techniques) - 2 points
Genin Level (D-ranked Techniques) - 3 points
Chuunin Level (C-ranked Techniques) - 5 points
Special Jounin Level (B-ranked Techniques) - 7 points
Jounin Level (A-ranked Techniques) - 9 points
Sannin/Kage Level (S-ranked Techniques) - 20 points
S Ranked Techniques: 7
PostPosted: Fri Nov 19, 2010 11:02 pm


@Mistah: Repost.

@Soren: Until you are approved for Shikotsumyaku, take away your bloodline benefits, and change your chakra to low.

Please include descriptions for Profession Base Benefit and Weakness.

Rank Benefits may only be put down when the appropriate rank is achieved.

No shinobi tools? (This isnt an issue, and you dont have to put any if you dont want. I just figured that if I'm addressing all this, I might as well address that.

@Luo: Please fill out your description for Weakness, as well as your genjutsu columns (Even if you have no genjutsu at the moment.)

@Feral and BB: ................(rubs eyes) Are these....perfect profiles? No ones submitted a perfect profile for the 2.0 since.......well........me. Both of you, I am more than happy to say

User Image

WARNING TO NEW APPLICANTS: Due to growth in new shinobi, Kirigakure may soon close. If you want Kiri, apply now.

Gregar828
Vice Captain


Gregar828
Vice Captain

PostPosted: Fri Nov 19, 2010 11:10 pm


Lance Fulgurant
Gregar828
Lance Fulgurant
@BB: *cough* you should join mist *cough* , but yeah, are you hoping to become a member of the hyuuga clan later on or...

also, I know that you played a hyuuga character for a pretty darn long time in NUR, so I was wondering what you thought of the juken style if you've taken a look?

@Feral: would you be so kind as to provide a link to your clan approval

@Luo: Denied... because you suck.... jk, jk blaugh

if you made the changes you were asked to make, I say approved

@Soren: Please provide a link to your bloodline approval as well, thank you

If I missed you please simply post again and I'll try to take a look before going to sleep


(Punts) Ay, outta here! scream

On a side note, the next post will be me looking at these.


*dodges lame attempt to punt him* ahem *points to guild members list, where one will find that Lance is at the very top, with the rank of captain by his name*, I think I'll stay thank you mrgreen , and what did I miss? oh master of the profiles? lol


That a link to approval is unnecessary. Its easy to tell who's been accepted and who's not. And you missed some other stuff, as made evident in the last post. And the fact that my awesomeness transcends yours, making rank obsolete. And that were not supposed to have OOC in here.

@Okamiken: 30ish? Come on, he has to know his own age.

If I remember correct, your old RPC had nothing to do with the medical element. How does he have that now?

List jutsus by rank.

The order that elements are listed in must go primary, secondary, teritary.

How can you know 8 inner gates as a former Rock shinobi?

Under taijutsu/weapon styles theres........nothing. You dont have a taijutsu style?

Take off all that stuff at the bottom.
PostPosted: Fri Nov 19, 2010 11:13 pm


SUPA DUPA REPOST!

Mistah BomChickaWahWah
Genzai SaiseiUser Image

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Character Info
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Main Info

Character Name: Genzai Saisei (Formerly Ukiyo Sumizome)
Nicknames: Malevolence
Title(s): The Devil's Favorite Demon
Rank: Sannin
Village: Rogue


Background Info

Physical Description

Age: 32
Sex: Male
Hair Color: Black
Natural Eye Color: Amber
Body Type: Athletic
Distinguishing Features: Genzai has a tattoo of a scorpion about to attack it's prey on his back.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Anigan
Bloodline/Clan Stage: Mastered
Abilities of the Bloodline/Clan:

1. Able to use the traits of animals
2. Able to detect animals and communicate with them
3. Able to manipulate the genetics of animals



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool
Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.
Weakness: Fewer Taijutsu Styles (can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin
Improved Charka Control
(receives a -1 chakra point bonus for all ninjutsus, this bonus stacks with any other chakra control bonuses.)

Chuunin
Element Resistance - Raiton
(The Ninjutsu Specialist chooses an element that they can use, offensive jutsus of the chosen element 3 ranks or lower than the Ninjutsu Specialist cause no harm, offensive jutsus of 1 rank or lower has less effectiveness against the Ninjutsu Specialist)

Jounin
Combination Jutsu
(Can use combination jutsus by themselves at the regular chakra cost for the jutsus rank [normally requires at least one other particpant, or it will cost the chakra cost for both jutsus used for the combination]. The ability to use a combination jutsu by yourself has a three post cool-down. This ability does not give Ninjutsu Specialists the ability to use combination releases specific to bloodlines, it simply allows for the use of jutsus from the combination jutsu list)


Shinobi Type(s)

Chakra Control: (-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

Combo User: (Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High

Chakra Point: 208

Chakra Control: --

Elemental Affinities: Raiton; Fuuton; Katon


Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Raiton
E
• Raikou Bunshin no Jutsu (Lightning Clone Technique)
• Seiteki Suji no Jutsu (Static Strings Technique)
• Yurayura Ranpu no Jutsu (Flickering Light Technique)
• Teikou no Kuntou (Electricity Resistance Training)
D
• Denshi no Jutsu (Lightning Release: Electron Technique)
• Seiteki Chikara no Jutsu (Lightning Release: Static Force)
• Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
• Raikou Henge no Jutsu (Lightning Transformation Technique)
• Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
• Nagare Isou no Jutsu (Current Transfer Skill)
• Kumo Keba no Jutsu (Cloud Wisp Technique)
• Heki no Jutsu (Burst Technique)
C
• Denki Hifu no Jutsu (Electric Skin Technique)
• Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
• Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
• Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
• Hikuhiku Eda no Jutsu (Twitching Limb Technique)
• Raikou Shunshin (Lightning Release: Lightning Instantaneous)
• Kanri Soushitsu no Jutsu (Control Loss Technique)
• Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
• Kumo Tate no Jutsu (Cloud Shield Technique)
• Dendou Kariyou no Jutsu (Electric Overdose Technique)
• Yaiba no Jutsu (Lightning Release: Blade Technique)
B
• Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
A
• Chidori (Thousand Birds)
• Chidori Nagashi(One Thousand Birds Current)
• Inbikiri Seeji no Jutsu (Lightning Sage Technique)
• Inbikiri Ekido no Jutsu (Lightning Rage Technique)
• Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot)
• Sai Sen no Jutsu (Rewire Technique)
• Dendou Enmu no Jutsu (Electric Fog Technique)
• Kyuutai Tate no Jutsu (Sphere Shield Technique)
• Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
• Dendou Kaitengi no Jutsu (Electric Gyroscope Technique)
• Rensa Raikou no Jutsu (Chain Lightning Technique)
• Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique)
• Shinkou Arashi no Jutsu (Rising Storm Technique)
• Dendou Hebi no Jutsu (Electric Snake Technique)
S
• Raiden no Moui (Raiden's Fury)
• Limelight
• Shina's Touch
• Sigh of the Yellow Dragon
• Raiton: Ryouken (Lightning Hound)
• Kouseitan Kawa (Element Skin)
• Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack)
• Shina no Kourin (The Descent of Shina)
• Kouten no Saiketsu (Heaven's Judgement)
• Hando no Semeku (Hands of Torture)



Second Element: Fuuton
E
• Kaze Bunshin (Wind Clone)
D
• Kaze no Yoroi (Armor of Wind)
• Bouseki Tate no Kaze (Spinning Shield of Winds)
• Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
• Kamaitachi no Jutsu (Slashing Wind Skill)
• Okuridashi Kaze (Propelling Winds)
• Yadama Henshin Bakuha (Projectile Deflection Blast)
• Kaze Bakuhatsu (Wind Explosion)
• Boufuu Kyouzuu no Jutsu (Gale Surge)
C
• Tatsumaki Wana (Wind Release: Tornado Trap)
• Kaze Gyorai no Jutsu (Wind Torpedo)
• Kaze no Yaiba (Wind Sword)
• Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
• Tei Hakusha (Wind Release: Air Riding)
• Furyuu no Jutsu (Wind Release: Wind Dragon)
• Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
• Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
B

A
• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
• Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
• Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
• Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
S
• Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill)
• Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
• Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
• Fuuton: Renkuudan (Wind Release: Steroid Blanks)


Third Element: Katon
E

D

C

B

A

S




Genjutsu

Universal
Bunshin no Jutsu





First Element: Raiton
• Kumo Monokage no Jutsu (Cloud Cover Technique)


Second Element: Fuuton




Taijutsu

Universal




Bloodline/Clan Jutsus

Ninjutsu
• Ikimono Sacchi- Animal Sense
• Ikimono Ishindenshin- Animal Telepathy
• Ikimono Burendo- Animal Blend
• Ikimono Gekido- Animal Rage
• Ikimono Henkan- Animal Transformation


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Summoning Information
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Summoning Type: N/A

Summons Known: N/A

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Taijutsu/Weapon Styles
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Zanbatō: Use large swords along with lightning for devastating attacks.
current stage:Stage 6

Maneuvers
• Able to swing the large sword as if it was a normal sword. The swing of the sword has increased so drastically that when the sword is swung down, and hits the ground, the smash creates a large crater around the sword for 20 ft. The ground shakes and almost cuts the earth in half, (around the attack)

Abilities

Stage Four~
Lightning blot -D-ranked.
As you swing your blade, it creates static that can send out a lightning bolt from the sword. The lightning is aimed at your opponent, Do not use unless you are trying to kill your target.

Stage Five~
Lightning Strike-C-ranked
When you stab the ground when your charka is being used into it. Lightning moves through the ground for the 12 ft to 16 ft radius around you.

Stage Six
Lightning Cloud -B-ranked
You swing your sword around and throw the tip of the blade to the air. A lightning bolt shoots out into the sky and then creates a storm cloud that sends down 9 lightning bolts towards your target

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Equipment
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Weapons

Type of Weapon: Chain Sword link
Name of Weapon: Tenma Souzoubetsu
Base Range: 50 ft.


Shinobi Tools

Kunai:
Shuriken: 25
Makibishi: 25
light bomb: 25
smoke bomb: 25
steel wire: 10 yards


Apparel

Head-Band Style: N/A
Head-Band Location: N/A
Head-Band Color: N/A
Flak-Jacket style: Long Coat
Flak-Jacket color: Black

iMistah-kun


TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Fri Nov 19, 2010 11:14 pm


(( Aeden's old profession got removed so... yea... Decided it was time for a change if I was gonna redo his entire structure anyway. The slots that are empty are because while he doesn't have any, he has the ability to learn them. 8 gates (As well as having Medical be a third element for an assassin, mind you), was accepted when Aeden was first created as an Iwa sannin. The second taijutsu style is, well, yea... Editing ranks now ))
PostPosted: Fri Nov 19, 2010 11:25 pm


Gregar828
Lance Fulgurant
Gregar828
Lance Fulgurant
@BB: *cough* you should join mist *cough* , but yeah, are you hoping to become a member of the hyuuga clan later on or...

also, I know that you played a hyuuga character for a pretty darn long time in NUR, so I was wondering what you thought of the juken style if you've taken a look?

@Feral: would you be so kind as to provide a link to your clan approval

@Luo: Denied... because you suck.... jk, jk blaugh

if you made the changes you were asked to make, I say approved

@Soren: Please provide a link to your bloodline approval as well, thank you

If I missed you please simply post again and I'll try to take a look before going to sleep


(Punts) Ay, outta here! scream

On a side note, the next post will be me looking at these.


*dodges lame attempt to punt him* ahem *points to guild members list, where one will find that Lance is at the very top, with the rank of captain by his name*, I think I'll stay thank you mrgreen , and what did I miss? oh master of the profiles? lol


That a link to approval is unnecessary. Its easy to tell who's been accepted and who's not. And you missed some other stuff, as made evident in the last post. And the fact that my awesomeness transcends yours, making rank obsolete. And that were not supposed to have OOC in here.

@Okamiken: 30ish? Come on, he has to know his own age.

If I remember correct, your old RPC had nothing to do with the medical element. How does he have that now?

List jutsus by rank.

The order that elements are listed in must go primary, secondary, teritary.

How can you know 8 inner gates as a former Rock shinobi?

Under taijutsu/weapon styles theres........nothing. You dont have a taijutsu style?

Take off all that stuff at the bottom.


how can you so easily tell when someone's been approved for a bloodline or not, do you go and look through the bloodline acceptance?

Lance Fulgurant
Crew


TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Fri Nov 19, 2010 11:33 pm


Finished editing
Reply
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