The countries and villages of the world of Naruto are only as strong as the clans which inhabit it. Throughout the world unique jutsu abilities are passed down from generation to generation. These are skills and abilities only known to those in the clan.
Posted: Fri Oct 30, 2009 3:01 pm
Aburame Bugs of Destruction
The Aburame clan (Aburame Ichizoku) is a clan characterized by their use of insects as weapons. The insects live in symbiosis within the body of the shinobi. At birth, members of this clan are offered to a special breed of insects as a nest, residing just under their host's skin. The insects can leave and enter through various pores, apparently by eating their way through the skin. The insects are called destruction bugs. They feed on chakra as a food source, making them quite deadly. The relationship between the shinobi and the insects is mutually beneficial. The host grants the bugs shelter and allows them to feed off their chakra, their body becoming a living hive, and in return the bugs do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion. A female bug can be left on a target, which then can be tracked by smell by the male bug, or scout bugs can be sent out and return to tell the host information about the area. For this reason, Aburame clan members are experts in espionage; they can communicate with the bugs, and the bugs specialize in stealth because they make no noise or motion during combat. In addition to utilizing insects in battle, the Aburame clan also studies insects. A major defining trait of the Aburame clan is that all of its known members wear dark sunglasses that hide their eyes as well as jackets that cover part of their face.
Rules
1. Aburame treat their bugs as an element and they get only one other element but can not learn S Rank jutsu of that element. 2. Aburame drain chakra from opponents at a level equivalent to one rank below the jutsu used. 3. Aburame can attack with their bugs without jutsu by using free form but it is often less effective. Regular attacks(like slashes with the bugs or just having them all jump in a straight line) cost D Rank Chakra. Special Attacks(like having them in specific shape formations) cost C Rank Chakra. 4. Bugs swarms can latch onto opponents and drain chakra with each post they make. The amount drained lessens as it goes down by rank each post. Only three bug swarms can be on one ninja at a time. 5. No godmoding with bugs saying they can follow anyone forever. Bugs die every 3 hours without chakra to eat meaning that if you're going to spy on someone, you need to be constantly placing bugs there 6. Bugs can easily attach themsevelves to someone, meaning no godmodding saying that you spot the bug coming at you, they make no noise or sound unless in a swarm or by your ear and have very very little chakra.
*Bug Evolution* - can only be chosen once and the Aburame's bugs must have had at least seven posts in which they experienced the thing they want to evolve against. The evolution can not be against the element that the Aburame's element is weak against. After the bugs have evolved, the selected trait loses two ranks effectiveness against the bugs.
Head of Clan: Nagisa Aburame (Hikaro_Rin) 2. 3. 4. 5. ---------------------------------------------------------------------- Aburame Jutsu List ----------------------------------------------------------------------
Destruction Bug Technique [Kikaichuu no Jutsu] Rank: E Type: Base / ninjutsu Element: Bug Description: The Aburame is able to manipulate their insects to form basic shapes and perform jutsu. The Aburame is also able to communicate with insects. Must be learned before any other Aburame jutsu. Does not require Chakra.
Insect Clone Technique [Mushi Bunshin no Jutsu] Rank: E Type: Bunshin / Ninjutsu Element: Bug Description: Using the destruction bugs living in their body, the clan host forms a Bunshin copy of his/her-self. This bunshin is capable of any taijutsu the user is capable of at a 1/4 of his/her strength. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it. Can relay it's experiences back to the user.
Insect Gathering Technique [Mushi Yose no Jutsu] Rank: E Type: Supplementary / non-combat Element: Bug Range: Close (0m ~ 5m) Description: Mushi Yose no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source
(Basic) Chakra Drain Rank: E Type: Offensive / ninjutsu Element: Bug Description: The bug user sends bugs to attach themselves to a target and drain their chakra. This is a straightforward attack, and is rather easy to see coming.
Kikaichuu Spy Rank: E Type: tracking / ninjutsu Element: Bug Description: Can send small groups of bugs (up to 3) to spy. This can include listening in on meetings, stealing test answers, and other information gathering tasks. At least one bug must return to the owner to deliver the information. Must have actually been there to pick up the information!!
Chakra Destruction Rank: D Type: Defensive / ninjutsu Element: Bug Description: By sending their bugs onto a chakra item such as chakra strings or chakra blade, the bugs can drain the chakra out of the weapon rendering it useless. Can destroy E-ranked items in 1 post +1 post for every additional rank. Does not affect B-rank+ jutsus at all. Every post the bugs eat, the chakra item becomes one rank weaker. Obviously cannot work against projectiles like a fireball.
Chakra Trap Rank: D Type: Defensive / Genjutsu Element: Bug Range: 1 foot in all directions Description: The Aburame places a swarm of bugs somewhere in the environment. The bugs take a rough shape of whatever they are being turned into, and the user places a Genjutsu over them. The bugs automatically attack to anyone enter the immediate area (1 foot from the trap). Can make them appear as twigs, rocks or any simple small objects. Can only place 4 or 5 traps max.
Insect Sphere [Mushi Dama] Rank: C Type: Defensive / Ninjutsu Element: Bug Range: 1 foot in all directions Description: Mushi Dama is a Ninjutsu technique utilized by the Aburame clan of Leaf village. Using the destruction bugs living in their body, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target. The bugs can then feed off the target's chakra.
Insect Wall Technique [Mushi Kabe no Jutsu] Rank: C Type: Defensive / Ninjutsu Element: Bug Range: Close (0m ~ 5m) Description: Mushi Kabe no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. The vortex will be strong enough to destroy incoming bug attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Kikaichuu Soldier Rank: S Type: Bunshin / Ninjutsu Element: Bug Description: The user creates an 8 foot tall humanoid using all of his/her bugs. This creature has taijutsu skills two ranks slower than the user's, but his attacks are as hard as an average ninja of the use's rank.It cannot use any nin/genjutsu including Aburame jutsu. The user cannot use other Aburame jutsu while the soldier is formed. The soldier grabs it's target(s) and wraps around them draining their chakra and squeeze them at the same time. Takes One S-ranked jutsu, 3 A-ranked jutsu, 4 B-ranked jutsu or 6 C-ranked jutsu to force the soldier to break up. Lasts up to 3 posts when not "feeding". (otherwise normal Aburame draining rules apply)
The Akimichi clan is one of the four noble clans of Konoha. They are able to convert calories into chakra, which they then use in their hidden technique, Multi-Size Technique and its various related jutsu.
The Akimichi clan seems to have a special relationship with the Nara clan and Yamanaka clan. For at least two generations, members of these three families have formed an "Ino-Shika-Cho trio", named after the first part of the names of the members. The Akimichi members are the Cho in the trio. "Ino", "Shika" and "Cho" are the names of three cards needed for a highly prized trick of "Inoshikacho" in the Hanafuda.
The name "Akimichi" means "the road in the season of autumn". "Aki" means "autumn", which is a time of harvest. "Michi" means street, which is where vendors sell food.
Rules 1. Use green spinach pill, must wait atleast 4 posts after battle to recover 2. Must see doctor/Medical nin of Jounin or higher after yellow curry pill 3. Dead after red chilly pill
Clan Techniques
Green Spinach Pill Support
After consuming this pill the physical strength, stamina, and speed of the of the member is increased by 1.5X the normal amount.
Yellow Curry Pill Support
After consuming this pill the physical strength, stamina and speed of the members is increased by 2X the normal amount
Red Chilly Pill Support
After consuming this pill the physical strength, stamina and speed of the members is increased by 3X the normal amount
Head of Clan: 2. Karasu Akimichi (Mayvine) 3. 4. 5.
Human Bullet Tank [Nikudan Sensha] Rank: D Type: Ninjutsu | offensive Element: Akimichi Range: Close (0m ~10m) Description: Nikudan Sensha is a Taijutsu technique used by the Akimichi clan. After using the Baika no Jutsu technique to modify their body into a large sphere shape, the clan member draws their limbs into the main spherical body. Next they launch their body into the air and begin to spin at a high rate of speed. Launching himself at the target, the fast spinning prevents most incoming projectile attacks from landing, instead they bounce off with little effect. Any direct attack the opponent uses with their body would result in the crushing of their attackers bones.
Partial Multi-Size Technique - Bubun Baika no Jutsu Rank: D Clan: Akimichi
Bubun Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can double the size of their body. With this skill the clan member will enlarge one of their limbs. This allows them to stretch and cause a more powerful impact against their targets.- enlarged limbs will last 2 posts then must wait one post to use jutsu again. One cannot use it when using Multi-size jutsu. Can be used within one post of any multi-size or mini-size jutsu. (no cooldown)
Multi-Size Technique 1 [Baika no Jutsu: Ichi] Rank: C Type: Ninjutsu | supplementary Element: Akimichi Description: Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can Double the size of their body. May only keep form for 3 posts then must wait another 3 posts to use jutsu (or any variant) again
Mini-size technique Rank: C Type: Ninjutsu | supplementary Element: Akimichi Description: Description: The opposite of the Multi-size technique, this technique is a secret even among the Akimichi, leading to only very few of them knowing it. This allows the Akimichi to reduce his size down to one third of his original height and weight. This technique allows for many great combinations, such as a shrunken Akimichi flinging himself into the air with great speed, and then returning to normal and immediately performing Baiku no Jutsu, to increase their size and crush their opponents under them. Jutsu lasts 3 posts then must wait 3 posts to use (or any variant) jutsu again
Nikudan Hari Sensha - Spiked Human Bullet Tank Rank: C+ Type: Ninjutsu | offensive Element: Akimichi Range: Close (0m ~10m) Description: Nikudan Hari Sensha is a Taijutsu technique used by the Akimichi clan. A modification of the normal Nikudan Sensha, the clan member will use sharp edges to deal greater damage to their target. This has been seen in two ways. One way is to surround their body with a loose chain of kunai or edged weapons. When their body is enlarged, the chain becomes taught which allows them to increasing the rotation speed and destruction when they roll. The other style takes advantage of clan member's long hair. By using their chakra to harden their hair, they become a rotating ball of spikes, which will slice into anyone or anything which gets close.
Multi-Size Technique 2 [Baika no Jutsu: Ni] Rank: A Type: Ninjutsu | supplementary Element: Akimichi Description: Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can Triple the size of their body. May only keep form for 3 posts then must wait another 3 posts to use jutsu (or any variant) again
Multi-Size Technique 3 [Baika no Jutsu: San] Rank: S Type: Ninjutsu | supplementary Element: Akimichi Description: Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can Quadruple (4x) the size of their body. May only keep form for 3 posts then must wait another 3 posts to use jutsu (or any variant) again
Posted: Sat Nov 07, 2009 8:00 pm
Hoshigaki Clan Demon Sharks
A clan that resemble sharks, due to their pale blue skin and gilled faces. Much about this clan is mysterious at the moment. However, I do presume that they have a tactical advantage within the water, are skilled at using water jutsus.
Rules:
1. Must have pale blue skin and gilled faces
Abilities: - Able to learn water jutsu 2 post less - Water jutsu is stronger then others by 1 rank - Able to breath underwater
The Inuzuka clan ( Inuzuka ke?, "Inuzuka family") is known for their use of dogs as fighting companions. Clan members are apparently given their own canine partner or partners when they reach a certain age. Thereafter, the shinobi and his/her dog(s) are practically inseparable. Clan members have distinctive red fang markings on their cheeks, animalistic eyes, and enlarged canine teeth.
The name "Inuzuka", meaning "house of dogs", belongs to a clan which was one of the most powerful in the Chiba Prefecture in Japan during the Edo period. They were known as "dog warriors" and worshipped Inu ("Dog"), a deity representing the zodiac sign of the dog. The name "Inuzuka" also originates from Hakkenden, a novel about a dog samurai.
The (known) Inuzuka members are all named after a part of the body of a dog (nose, claw, fang), while their dogs are named after colors (red, gray, black).
Rules 1. Must train companion in all jutsus it will use. As your character must read or learn them. Then must practice it, then must practice it to your companion, then with your companion. It can't learn a jutsu you haven't mastered, and you can't work perfect in tandem if you both haven't mastered it. 2. The pet is a ninja tool, meaning that it can be used during exams.
Abilities - Enhanced Smelling - Enhanced Hearing
Clan Techniques:
Bakuretsu Koinu - Exploding Puppy: Rank: Unknown Range: Close (0m ~ 5m) Type: Attack Bakuretsu Koinu is a Ninjutsu technique utilized by the Inuzuka familiar Akamaru( in in your case, any dog). Resembling himself, the Akamaru replacement is actually a booby trap. Once an enemy is lured in thinking Akamaru is injured, the replacement dog will explode and launch a hail of kunai in every direction.
_____________________________________________________________ Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou - Inuzuka Style Rare Beast Transformation: Double-Headed Wolf: Rank: B Range: - Type: Supplementary Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou is a Ninjutsu technique utilized by the Inuzuka Clan. This unique Konbi Henge is used by the clan member and their familiar, transforming them into a large mystical double headed-wolf. In this form the clan members can utilize the Garouga taijutsu technique.
_____________________________________________________________ Juujin Bunshin - Beast-Man Clone: Rank: D Range: - Type: Supplementary Juujin Bunshin is a Ninjutsu technique utilized by the Inuzuka clan. First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themself into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.
_____________________________________________________________ Shikyaku no Jutsu - Four-Legged Technique: Rank: D Range: - Type: Supplementary Shikyaku no Jutsu is a Ninjutsu technique utilized by the Inuzuka clan. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility.
_____________________________________________________________ Name: Piercing Fang (Tsuuga) Rank: D-rank Type: Offensive Range: Short to mid-range (0-10m) Effect: The user spins at a ferocious speed and delivers many powerful beastlike attacks when contact is made with the target. This attack can be done with a partner, making it more effective.
_____________________________________________________________ Name: Double Piercing Fang (Gatsūga) Rank: C-rank, Type: Offensive Range: Short range (0-5m) The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone, although it is less effective.
_____________________________________________________________ Name: Dynamic Marking Rank: No rank Type: Supplementary Range: Short to mid-range (0-10m) Users: Partner Effect: This jutsu involves the dog urinating on a target, allowing both him/her and his/her owner to track it by scent. This is a prerequisite for using Double Wolf Fang, since the speed of the technique makes it impossible for the user to see while using it. The urine can also be used as a weak acid.
_____________________________________________________________ Name: Double Wolf Fang (Garuga) Rank: Unknown Type: Offensive Range: Unknown Users: Owner and Partner together After your dog uses Dynamic Marking to mark a target, both him/her and the owner use Man Beast Combination Transformation: Double-Headed Wolf to become a large, two-headed wolf. The two then perform a much more powerful Double Piercing Fang attack. Like the lesser version, they spin rapidly to attack their target. Unlike the previous version, they move so rapidly that they can't see where they're going, hence the reason for the earlier Dynamic Marking. This move is powerful enough to sever a person in two and even if you miss, the speed is so great that the air around them can actually cut their opponents.
_____________________________________________________________ Name:Transmission Fang (Tensouga) Rank: Unkown Type: Offensive Range: Short range (0-5m) Users: User and Partner User and their Partner jump into the air where they come into contact while performing Double Piercing Fang, forming a giant Piercing Fang that is aimed at the opponent.
Clan House Located in Mist Village-Compound- Inuzuka Clan Compound (Home of the Inuzuka Clan)
Head of the Clan: 2- Hitomi Inuzuka (ii_muffin smexier_ii) 3- Robotic Dominican 4- 5-
Posted: Sat Nov 07, 2009 8:05 pm
Kumo Clan Webs of Steel
Kidomaru possessed four extra arms for a total of eight limbs, a third eye to improve his aim, and had the ability to make webs through a special type of liquid that was created by infusing spit or sweat with chakra. He could make this into webs of chakra, that only Neji and his gentle fist were able to cut, or create a thicker gold liquid that hardened into a chakra-blocking metal. This hardened material could be fabricated into body armor that could completely defend him from physical attacks and impacts, kunais and other throwing weapons, or his especially deadly bow and arrows that refined its attack potential with every use. In keeping with his spider-theme, he could summon the Kyodaigumo, a giant spider that could use the Rain of Spiders technique.
Rules 1. Webs may be cut by Chuunin jutus and anything as sharp as a kunai. 2. To strengthen webbing, one must actively apply chakra to it. As soon as the chakra flowing through it is gone, it can be cut again. Chakra protects the webbing from the user's rank jutsu and weapons and bellow.
Clan Jutsus
• Spider Sticky Gold This technique allows Kidomaru to release a form of golden liquid from his mouth and sweat glands. When this liquid hits the air it can harden to be as strong as steel depending on how much chakra he adds to it. Kidomaru can use this technique to form deadly spikes, powerful arrows, kunai, or other projectile weapons.
• Armor of Sticky Gold By excreting his Sticky Gold from his pores, Kidomaru can quickly create a temporary armor that is capable of blocking chakra once exposed to oxygen and even blocks the Hyuga clan's special taijutsu style, the Gentle Fist.
• Spider Cocoon This technique makes a cocoon of web around the opponent, immobilizing him and leaving him open for other jutsu. The stickiness comes from Kidomaru mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place.
• Spider Sticking Spit Emitting a stream of spider web from his mouth, Kidomaru will grab onto a nearby opponent.
• Spider War Bow: Terrible Split When in his level two cursed seal form, Kidomaru expels Spider Sticky Gold from his mouth and gathers it to form a large warbow. He will then open his third eye on his forehead to increase the pin-point accuracy of his shot. Kidomaru is known for not making any wasteful attacks since each attack is used to further refine ways to kill his target. With his bow firings taking several forms, each time he refines the attack, the power and accuracy will further increase by adding a drill to the arrowhead or the use of chakra control to the arrow through a string attached, respectively. The impact of each arrow is strong enough to create craters in the ground, and with the drill added, pile drive through forests.
• Spider Web Area If Kidomaru is in enemy territory and needs to rest while still remaining on guard, he can lay spider thread throughout all of a surrounding area. Most ninja will recognize the thread as common spider web, however; this thread will run all the way back to a finger on Kidomaru's hand. Slight movement against a webbing thread will pull it all the way back to Kidomaru's finger and alert him to the nearby presence.
• Spider Web Flower After gathering his spider thread into his mouth, Kidomaru will spit net-like cobwebs of the thread at his target. These nets will fly through the air, and upon hitting an opponent, will stick and bind the ninja to any nearby surface.
• Spiral Spider Web Kidomaru fires a net of webbing to trap approaching opponents
The Nara clan ( Nara Ichizoku?, "Nara clan") is known for their manipulation of shadows and tending of deer, which graze in a large area of Nara clan forest. They have kept a book with medicine preparations and effects for generations. Among the medicine described in this book are the secret pills used by the Akimichi clan. The men from this family are very lazy and tend to be attracted to overbearing women. The Nara members are the Shika in the "Ino-Shika-Cho" trio.
The name "Nara" is from the real city of Nara, Japan, and is a famous place for the number of deer ("Shika") that live there. The deer there are said to bow whenever they are given treats yet also said to be very aggressive.
Rules:
1. If someone gets you with their shadow, deal with it. You ain't getting out until a jutsu is used or a strike is made.
Clan Jutsus
Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique Character Use: Nara Shikamaru, Nara Shikaku Rank: - Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Note: Secret Clan Technique Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck. --------------------------------------------------------- Kage Mane no Jutsu - Shadow Imitation Technique Also Known As: Kage Shibari no Jutsu Character Use: Nara Shikamaru Rank: - Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Note: Secret Clan Technique Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form. --------------------------------------------------------- Kage Nui - Shadow Sewing Character Use: Nara Shikamaru Rank: - Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack Note: Secret Clan Technique Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets. --------------------------------------------------------- Name of Jutsu: Shadow Hands
Description: This jutsu allows you to take the control of the shadows casted off your arms, and use them as a second set of arms. Although the shadow arms can't create handsigns for jutsu, these arms can be used offensively/defensively as fists for fighting and blocking taijutsu's and objects thrown (like Shuriken and Kunai). The shadow arms last for only 3 posts so its kind of a last line of defense on a close range attack. --------------------------------------------------------- Shadow Release - Shadow Blade (Kageton - Kage no Yaiba) - A skill where the user gathers their own shadow and creates a blade from it. This blade harnesses the ability to extend depending upon the shadow medium that is used and can make it difficult to deflect. Rank - C --------------------------------------------------------- Shadow Release - Shadow Needle Barrage (Kageton - Kage Senbon Rendan) - A skill where the user channeling there chakra through the shadows, launch needles of shadow towards the opponent. These needles do not have alot of piercing power, however can be utilizing with another shadow jutsu making this the first of a deadly combination. Rank - B --------------------------------------------------------- Shadow Release - Shadow Strand Binding (Kageton - Kage Oriito Soutei) - A skill that is used after the Shadow Needle Barrage Jutsu. The shadow needles that are stuck within the opponent, quickly stretch out towards the ground and stab into the ground. Becoming stiffened to make sure the opponent cannot move from that particular spot. Giving an opening for attack. Rank - B --------------------------------------------------------- Shadow Release - Crescent Moon Blade (Kageton - Wangetsu Getsuei no Yaiba) - A skill where the user swings there hand and upon the ground create a crescent shaped shadow. This shadow after being imbued with chakra is sent flying towards the opponent. This fast flying blade is easily able to cut through trees. However, if a metal blade is used to try and block the technique it will be cut in two for two blades to cut the opponent. Rank - C --------------------------------------------------------- Nara Jutsu
Name of Jutsu: shadow meld Rank of Jutsu: C Jutsu's Element: Nara clan Description: The user steps into a preexisting shadow, like one cast by a large rock, and melts into it. The user cannot move, or perform jutsu, but becomes very difficult to track. This jutsu is easily detected by byakugan, and other traces such as footprints and smell still remain. This jutsu is designed for recon and infiltration. The preexisting shadow becomes darker, depending on the size. The larger the shadow, the less noticable the change is. This jutsu can only be used on sensible sized shadows, like a large rock, nothing much smaller than the ninja him/her-self. The Jutsu takes up the whole post, and cannot be used with other attacks or defenses. This skill costs 2 chakra every turn after initial use. If the shadow itself is broken (a bright flash, or otherwise making the shadow too small to hide in) then the jutsu is broken, and the clan member is revealed. this jutsu cannot be used in battle --------------------------------------------------------- Shadow Release - Shadow Dragon Attack (Kageton - Kageryuudan no Jutsu) - A skill where the user utilizes their entire shadow, converting it to a large incarnation of shadow. The shadow itself takes the form of a dragon, which in turn flies off and attacks the opponent. The downside of this jutsu is the user is connected to the dragon and must travel with it. Rank - A --------------------------------------------------------- Shadow Release - Shadow Armor (Kageton - Kage Yoroi) - A skill where the user gathering up the power of their shadow and infusing it with chakra have their shadow slowly consume their body. When the shadow fully consumes their body, it becomes a powerful armor that is resistant to physical harm. Rank - B --------------------------------------------------------- Shadow Release - Extending Shadow Hands (Kageton - Hari Kage Te) - A skill where the user gathers their shadow chakra into their arms for a very simple purpose. With this jutsu they are able to extend their reach extensively for taijutsu attacks. Rank - D --------------------------------------------------------- Shadow Release - Shadow Pool (Kageton - Kage Gouben) - A skill where the user concentrates chakra into their shadow and redirects it to the front of their body. When the opponent rushes over and tries to step into the shadow they will fall into a strange pool and sink into the ground. Rank - C --------------------------------------------------------- Shadow Release - Shadow Passage (Kageton - Kage no Keika) - A skill in which the user makes a small portal of shadow, these portals of shadow are able to take in an object that can fit into it. These portals have a one and a half foot radius, but will only exit through another shadow portal. Once a shadow portal has designated a particular area to come out from, it cannot be switched. The portal can also be used by the opponent. Rank - A --------------------------------------------------------- Shadow Release - Evil Shadow Spirit Summoning (Kageton - Ashi Kage Cha Kuchiyose) - A skill in which summons forth a creature from a spiritual plane, constructed completely out of shadow. This entity is completely invulnerable to physical attack, and can only be harmed by ninjutsu. However, the spirit itself can attack physically and often attacks with bladed shadow tendrils. Rank - A+ --------------------------------------------------------- Show/Manga Jutsu
Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique Kage Kubi Shibari no Jutsu Character Use: Nara Shikamaru, Nara Shikaku Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Note: Secret Clan Technique Kage Kubi Shibari no Jutsu Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from --------------------------------------------------------- Kage Mane no Jutsu - Shadow Imitation Technique Kage Mane no Jutsu Also Known As: Kage Shibari no Jutsu Character Use: Nara Shikamaru Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Note: Secret Clan Technique Kage Mane no Jutsu Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage --------------------------------------------------------- Kage Mane Shuriken no Jutsu - Shadow Imitation Shuriken Technique Kage Mane Shuriken no Jutsu Character Use: Nara Shikamaru Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m Type: Supplementary Note: Secret Clan Technique Kage Mane Shuriken no Jutsu Kage Mane Shuriken no Jutsu is a Ninjutsu technique developed by the Nara Shikamaru. Using Asuma's knives, Shikamaru can imbue his shadow chakra to create "pins" to stick his opponent in place. These knives absorb the chakra nature of the user and give off the nature's effect. In this case, the knives take on the Nara clan's shadow binding properties. By implanting the shadow chakra enhanced blade into the shadow of his target, they will be frozen in place; just as if they were caught in one of the clan members extended shadow bindings. --------------------------------------------------------- Kage Nui - Shadow Sewing Kage Nui Character Use: Nara Shikamaru Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack, Supplementary Note: Secret Clan Technique Kage Nui Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets. --------------------------------------------------------- Kage Yose no Jutsu - Shadow Gathering Technique Kage Yose no Jutsu Character Use: Nara Shikamaru Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Note: Secret Clan Technique Special Note: "Yose" is also the final endgame move in Shougi Kage Yose no Jutsu Kage Yose no Jutsu is a Ninjutsu technique developed by the Nara clan. This technique uses the Kage Nui threads to extend from a Kage Kubi Shibari bound on the body. These threads can then pull an object back towards the one bound. In this case, the shadow thread was used to pull in wire and explosive tags which were surrounding the target. The Kage Nui then sewed the wire into the target, binding them with the wire and lacing them with explosive tags. --------------------------------------------------------- Head of Clan: 2. Kai Blossom Nara (little mintchan) 3. 4. 5.
Shadow of the Darkness Flame or Nara Clan Stage 2 Shadows, Spirits, Artistry
Description: The shadow of the darkness flame originated in the hidden leaf village, from those of the Nara clan who could use the flame element chakra. Slowly over generations through increased meditation and training, they increased their range of Kageton techniques by combining them with elemental chakra. The result was an unstable bloodline that surpasses all other kageton users. The user's own shadow became an unstable spirit capable of striking an opponent at it's own will. Strengths:
-Katon Element attacks +1 Rank and easier to learn by one post -Free Manipulation of shadow -Kageton requires less chakra to maintain -Able to summon a shadow spirit in the shape of a specific animal
Weaknesses: -All other elemental jutsu +2 posts to learn -Fire must be one of main elements -Most users of this bloodline develop a strange obsession (IE Symmetry, Gambling etc.) -Requires concetration to maintain, and a 5-10 post recharge is required after every battle. -Those who overuse the shadow of the darkness flame style will fall comatose. -As more and more chakra is lost, shadow becomes more difficult to maintain, meaning the attacks can turn on the user is control is lost.
Ability: Shadow of the darkness flame users are capable of combining fire element chakra with Kageton element shadow chakra. Their shadow is capable of developing it's own personality and becoming a seperate personality from the user. This makes the style a double edged sword, as the power is hard to control without strong willpower. Users of this style are also able to manipulate their shadow without need of a seal and use even stronger kageton techniques.
Requirements:
-Must be Jounin or above -Must have defeated 5 shinobis of the same rank or above and provide links
Bloodline/Clan Jutsus:
Gennin Level Jutsu:
Translation: Shadow Needle Technique Type: Ninjutsu Element(s): Kageton - Shadow Release Effect: This technique doesnt require hand signs as the user will have to touch a shadow. A senbon will be form in the form of a shadow. Once thrown, it wont be just one that was thrown, numerous other will appear even though. The senbons cant be deflected because they are just shadows ,but it could deal damage. Furthermore, one hit with the senbons, the victim will be stationary in one place as the Shadow Immitation jutsu will now be in effect except, the user is able to move freely without the victim imitating his every move.
Name: Kage Ayatsuri no Jutsu Translation: Shadow Puppet Technique Type: Ninjutsu Element(s): Kageton - Shadow Release Effect: This is used in conjunction with the user weapons. Either thrown or wielded. The puppet has no true form though so it could take any form the user desires. Other: Each puppet form costs a C-rank chakra and no need hand signs for Jounin+
Name: Munashii Semi Translation: Empty Cicada Type: Ninjutsu Element(s): Kageton - Shadow Release Effect: A technique where the user uses their speed to move to one spot but, leaves an afterimage of themselves.The after image will be coated in shadow and if the opponent strike the clone, the opponent will become the victim. The victim will become immobilized but, the user wont. The user could finish them off with just one crucial technique. Other: This technique takes up the chakra of one C-rank technique
Name:Kage Shuunshin Translation: Shadow Flicker Type: (nin, gen, tai, etc.) Ninjutsu Rank of Jutsu:C Element(s):N/A Effect:A form of the shuunshin that allows a nara clan user to to move fast during battle. The technique works by spreading the user's own shadow across his body. This requires a great deal of concentration and chalkra control. Once the shadow has been stretched the user of this technqieu can move at extreme speeds. This is accomplished by moving through the shadows, instead of normal light. This technique requires a shadow in the place where the user wishes to land. This technique won't work in a room filled with light. An opponent shinobi with a sharingan can use it to predict the next movements, otherwise it becomes hard to predict.This technique requires minimal chalkra as long as the user is concentrated enough.
Spirit of the darkness flame [Stage one]- At this stage the user is able to manipulate their shadow's spriti into a physical form and use it as an attack. This must be a custom made jutsu that is first approved by crew. It is unpredicatble in battle and will drain the remaining of the user's chakra. The darkness flame must be channeled into one part of the user's body, and will severely burn that single part. The user will also be exhausted and incapable of performing jutsu, and must rest for five posts before fighting of any kind.
Chuunin Level Jutsu:
Name:Shadow Man Technique Translation: Type: (nin, gen, tai, etc.) Ninjutsu Element(s): N/A Effect: The jutsu starts with the user forming the same handsign used for the shadow mirror technique, but instead of the shadow stretching it rests behind the user. The shadow will then split in two and begin to rise from the ground. To the opponent it will seem as if two shadow men were coming up from the ground, and this is exactly what is happening. The shadow men are now capable of moving on their of their own will, and dealing taijutsu based damage upon the opponent. The original will also be able to make more shadow men, if he stays in the same position. The drawbacks of this jutsu are it's chakra comsumption as it is hard to maintain. ALso the original user must remain still and continue to make the same handsign, if he is knocked from his spot or he stops making the handsign the shadow men will disperse. Other:5 posts for gennin, ten for Chuunin, 15 for Jounin+
Name: Shadow Scythe Technique Translation: Type: (nin, gen, tai, etc.) Ninjutsu Element(s): N/A Effect: A technique that allows a user's shadow to temporarily manifest itself as a weapon. This can be changed to the user's preferance but usually wil manifest itself as a basic sythe. While this technique is incapable of dealing physical damage to an enemy, if the scythe lands a hit on the oopponent it is capable of directly damaging or interrupting the enemies chakra flow. While the first hit can be brushed off, if an opponent is hit multiple times it can cause major damage to the chakra flow. The scythe takes a large amount of chraka and concentration to maintain, and will dismiss if the user takes a hard enough hit. Other: 5 posts for gennin, 10 for chuunin, 15 for Jounin+
Name:Yami No Game/Shadow Judgement Translation: Type: (nin, gen, tai, etc.) Genjutsu Element(s): -None- Rank:B Effect:This technique is developed to further the clan teachings of the Nara. It combines a genjutsu style attack with the Nara's already shadow style. The genjutsu is initaited by the shadow of a nara clan member coming in contact with another's shadow. Then the victim's senses fall into darkness, the concious body is paralyzed and the victim will be trialed within his own subconcious. He will see his heart, being weighed against a feather on the scales of justice, and if the heart is judged unjust it will be tossed into the abyss. The genjutsu lasts only a few minutes, yet the pure horror it inspires is enough to stop a jounin in it's tracks. The problem with this jutsu is that if it's realized to be a genjutsu, through physical harm in the concious realm. If the body is harmed or moved in the concious realm, subconciously the illusion will break itself. Yet the shinobi must realize he is being put into a genjutsu in order to be fast enough to counter.
Name: Kage no Yaiba Translation: Shadow Blade Type: Ninjutsu Element(s): Kageton - Shadow Release Effect: The user be able to need hand signs but, just placed their hands on a surface of a shadow and a black like aura will engulf the user's fist. Blade could be extended out of it. This technique is not a technique that pierced through the opponent's body but, it is made to pierce through the opponent's shadow. Upon striking the opponent's shadow, the opponent would be stationary on one spot and cant move. The user could combine this jutsu with another though.
Sword of the Darkness Flame: (Stage 2) At this stage, users are capable of channeling their kageton spirit into solid objects for needed attack strength. This will allow the users to control their kageton spirit at a new level, without inflicting sever burns upon their body. Their is still a large chakra drain involve, but it's a tradeoff for control. The attack resembles a burst of shadows erupting from a solid object, and will happen rather fast.
Jounin Rank Jutsu: Name: Kage Shigure Translation: Shadow Autumnal Shower Type: Ninjutsu Element(s): Kageton - Shadow Release Effect: This technique requires the use of hand signs for all user. First, after the completion of the hand signs, the user will raise his hand up the sky with two fingers pointing towards it. Small black shards will be form as it will darted down towards the field. The total radius of the attack is 20 meters. Seeing as anyone hit by it would be stationary and wont be able to move unless the user rans out of chakra or he decided to release it.
Shadow Spiral Technique- The user concentrates their shadow around them, causing it to take a spiral shape and circle around them violently. Those who are caught in the shadows will be thrown around with the momentum. This technique can give the user a large tactical advantage, but requires large amounts of charka to maintain. Lasts 2 posts per rank.
Shadow Fusion (Stage 3) In this stage the user is capable of a full fusion with their shadow spirit, though only for a short amount of time. This is shown by a tatoo in the animal's likeness running up the users arm. When fused the user gains a boost in strenth, speed and Katon element Ninjutsu. The user is also able to summon a controlled shadow spirit as well, able to use it as an offensive or defensive attack. If the user continues to maintain this technique past ten posts, they will automatcially fall comatose.
ow Release - Crescent Moon Blade (Kageton - Wangetsu Getsuei no Yaiba) - A skill where the user swings there hand and upon the ground create a crescent shaped shadow. This shadow after being imbued with chakra is sent flying towards the opponent. This fast flying blade is easily able to cut through trees. However, if a metal blade is used to try and block the technique it will be cut in two for two blades to cut the opponent. Rank - C
Shadow Release - Shadow Armor (Kageton - Kage Yoroi) - A skill where the user gathering up the power of their shadow and infusing it with chakra have their shadow slowly consume their body. When the shadow fully consumes their body, it becomes a powerful armor that is resistant to physical harm. Rank - B
Shadow Release - Extending Shadow Hands (Kageton - Hari Kage Te) - A skill where the user gathers their shadow chakra into their arms for a very simple purpose. With this jutsu they are able to extend their reach extensively for taijutsu attacks. Rank - D
Shadow Release - Shadow Pool (Kageton - Kage Gouben) - A skill where the user concentrates chakra into their shadow and redirects it to the front of their body. When the opponent rushes over and tries to step into the shadow they will fall into a strange pool and sink into the ground. Rank - C
Shadow Release - Shadow Passage (Kageton - Kage no Keika) - A skill in which the user makes a small portal of shadow, these portals of shadow are able to take in an object that can fit into it. These portals have a one and a half foot radius, but will only exit through another shadow portal. Once a shadow portal has designated a particular area to come out from, it cannot be switched. The portal can also be used by the opponent. Rank - A
Shadow Release - Evil Shadow Spirit Summoning (Kageton - Ashi Kage Cha Kuchiyose) - A skill in which summons forth a creature from a spiritual plane, constructed completely out of shadow. This entity is completely invulnerable to physical attack, and can only be harmed by ninjutsu. However, the spirit itself can attack physically and often attacks with bladed shadow tendrils. Rank - A+
Stage two Users: 1. 2. 3. 4. 5.
Posted: Sat Nov 07, 2009 8:07 pm
Yamanaka Mind, Memory, Thought
Description/History The Yamanaka Clan is famous for it's use of ninjutsu that directly affect and control the mind. Unlike genjutsu, which do the same to create false imagery and trick the target through illusions, the Yamanaka clan's ninjutsu are more direct and invasive. A skilled Yamanaka can use their ninjutsu to seize control of their target's body, or even read the target's mind. For their skills, Yamnaka are often valued as information and interrogation specialists, for their ability to retrieve accurate information directly from the target's mind.
Benefits & Penalties
Enhanced Genjutsu: Yamanakas, being masters of the mind arts, are very knowledgeable about the human mind, and how to control it, making them excellent genjutsu users. [+1 Rank to Genjutsu Power]
Abilities
Shinteki Tacchi [Mental Touch] Rank: E Type: Ninjutsu | Supplementary Range: Vision Description: The most simple of Yamanaka jutsu, and the first learned by beginners of the art. This jutsu allows the user to read the intent and emotions of their target. The users may detect emotions, or even see through lies. This jutsu relies on eye contact, and the user must be able to see into the target's eyes to read anything. The target does not need to make eye contact, but the effect is stronger if they do, allowing the user to read the target's surface thoughts. Does not require hand signs.
Terepashi [Telepathy] Rank: D Type: Ninjutsu | Supplementary Range: 50 Feet Prerequisites: Mental Touch Description: Building on the concept of feeling another's emotions, the Yamanaka learns to create a telepathic link with another willing individual. Requiring only eye contact, the Yamanaka creates a bridge between their mind and the target's, across which they are able to send thoughts and even emotions they wish to share. In return the target is able to send back their own thoughts and emotions. This works only on thoughts and emotions either individual wishes to share, and cannot be used to read an unwilling target. The link can be maintained indefinitely, so long as both individuals are in range, at no extra cost. However, it costs a single point of chakra every time the link is actively used. The link can be broken at will by either party, and will break on it's own if either individual is out of range, or unconscious.
Yutai Ridatsu [Astral Projection] Rank: D Type: Ninjutsu | Supplementary Description: The first step in learning some of the Yamanaka clan's most famous techniques, the Yamanaka must learn to expel their own mind and spirit from their body. For this jutsu, the Yamanaka forms a unique hand sign in which they hold their hands in front of them, creating a viewpoint. The user then ejects their mind from their body, Launching through their seal in the direction which they aimed. Uninhabited, the body falls to the ground. The user finds themselves in a spirit form a short distance away in the direction they targeted, invisible and undetectable to anyone unable to see or sense chakra.
In their spirit form, the Yamanaka's senses and abilities are greatly altered. They are unable to affect the world around them in any way. Further, no jutsu can be used while in this form. They are intangible, though they cannot pass through walls and floors at will nor fly, effectively being restricted to normal movement. Movement itself feels to the user as if they were trying to walk underwater, making any movements sluggish and difficult. No matter the user's normal speed, they are only able to move up to five feet per post. Likewise, the user's other senses also respond as if underwater. Sounds are incoherent unless within two feet of the source, and vision seems warped and, oddly, blue. Due to these effects, the jutsu is unreliable as a spying technique.
To end the jutsu and return to their body, the Yamanaka must simply touch their own body. The body, feeling it's proper spirit, will draw them in on it's own. The user can only maintain spirit form for a maximum of five posts, after which they will be pulled towards their body at a rapidly increasing speed, doubling in distance traversed every post. If however the body is killed while they are out of it, they will be unable to return.
Kyousei [Compulsion] Rank: D Type: Genjutsu | Mind Catalyst: Appropriate Prerequisites: Mental Touch Description: The first technique in which a Yamanaka learns to effect a target's mind, they begin with subtly influencing the target with compulsions. A compulsion is an idea, planted in the target's mind by way of certain actions, or, when necessary, eye contact, which causes them to act in a way the user wishes. A compulsion can be created in many ways, from speaking a word, such as kunai to trick the target into using said weapon, to planting an idea directly in the mind through eye contact. The most effective compulsions are subtle. Actions or ideas so simple that the target can easily believe they were their own. The more overt the compulsion, the more likely it will be noticed and resisted. However a subtle compulsion is almost impossible to notice. Telling them to commit suicide would not work under most circumstances. However suggesting for instance that another person pick up their kunai, or tease a friend is more feasible. Requires no handseals or incantation.
Nentou Imochi [Mind Blast] Rank: D Type: Ninjutsu | Offensive Range: 25 Feet Prerequisites: Mind Link Description: A projectile alternative to Mind Link, after forming the signature Yamanaka handseal, the user is able to project bursts of information towards the target. This can be used to communicate with someone, or even to briefly overwhelm or startle them. The information travels as a projectile, moving at D ranked speed, and is passed to whoever it hits first.
Nentou Rinku [Mind Link] Rank: C Type: Ninjutsu | Supplementary Prerequisites: Telepathy Description: Expanding on the principles of Telepathy, the user of this jutsu is able to make a full connection to another's mind. This connection goes well beyond the capabilities of the mental touch technique, allowing the user to share a full telepathic connection to the target. Thoughts, feelings, senses, all can be shared through the link, though specific ones can be suppressed from either end at will. Likewise, the connection itself can be broken at any time by either party. Genjutsu used on a person under the effects of this jutsu, blocks the senses affected by the jutsu from being transferred over the link, thus preventing others on the link from “Seeing” the genjutsu's effects.
This technique is made possible through the willing acceptance of the target, and thus can only be used on a willing target, making it primarily useful for communication with allies. To establish the link, the user must complete the seals and then place their hand directly on the target's forehead, and remain there until the link is formed. Forming the link takes a full post, regardless of benefits. Once a link is formed, it can be upheld indefinitely and at any distance, so long as it receives power. Upholding a mind link drains one point of chakra per post.
With greater skill and strength of mind, a user is able to link to more minds. Academy students skilled enough to use this jutsu can establish a single link, and one more link can be formed per rank. This number does not vary with any benefits. Only one link can be formed per post, again, regardless of benefits.
Shudan Ishiki [Hive Mind] Rank: C Type: Ninjutsu | Supplementary Range: Five Feet Prerequisites: Mind Link Description: A more advanced version of Mind Link, Hive Mind focuses on the use of clones. Because clones are created with a mind based on the user's own, it is easy for the user to connect to a large number of them at once in a way similar to the basic mind link. Because of their similar mind, no direct contact is required as in the original. Instead the user is able to link remotely to any of their own clones. Up to three clones may be linked with a single use of the technique at D ranked cost per connection.
Clones connected via this link not only share all of the user and other clone's senses, they tap fully into the mind, and are able to read and predict the user's wishes and intent, thus being able to seamlessly perform the user's wishes and execute combination tactics, all without any signals or orders being given.
Each connection costs one point of chakra every other post. This technique cannot be used on anything but the user's own clones. It also cannot be used on genjutsu clones because, being genjutsu, they have no brains to link to.
Shintenshin [Mind Body Change] Rank: C Type: Ninjutsu | Offensive Range: 25 Feet Prerequisites: Astral Projection Description: After forming the signature Yamanaka handseal and targeting another living creature, the user ejects their mind from their body, launching in the direction which they aimed. Uninhabited, the body falls to the ground. The user's mind moves as an invisible projectile traveling at Genin speed, but only in a straight line, making it less effective the further your target is away. If the jutsu misses, you will be trapped in an Astral Projection at the first solid object you hit, or the range limit.
If you succeed in hitting the target however you gain full control of their body, although they can still see and hear everything you do with it. You can mentally communicate with the target, although you cannot read their mind, nor they yours. Any damage against the possessed body, for the duration of the jutsu, is also dealt against the Yamanaka's spirit. Damage to the spirit does not show visibly, but manifests as phantom pains in the case of wounds, or inability to use limbs should a limb have been removed. Decapitation would result in the Yamanaka being paralyzed. This does not work both ways, meaning the Yamanaka's own body is in constant danger so long as this technique is in use. The possession lasts two posts.
The jutsu can be scaled up to your own rank by adding the appropriate amount of chakra. For every rank boost you get one extra post of possession, and the projectile's speed is raised by one rank.
Memori Tenso [Memory Transfer] Rank: C Type: Ninjutsu | Supplementary Prerequisites: Mind Blast Description: The user is able to select any of their own memories and transfer them to a target by merely touching their forehead. A mostly friendly jutsu, their experiences from the time are given to the target, though they can choose whether or not to share some aspects such as thoughts or emotions. This makes the jutsu very useful for quickly sharing information without risking major secrets. Can transfer up to five posts of memory per use of the jutsu.
Nentou Nugui [Mind Wipe] Rank: B Type: Ninjutsu | Offensive/Defensive Description: Mind Wipe allows the Yamanaka to permanently erase up to five posts worth of their own memory per use of the jutsu. This makes it useful for removing unwanted memories, be it to defeat interrogation, or to erase trauma. The jutsu can also be used offensively on another target. To do so, the user must place their hand on the target's forehead. The jutsu can then remove the same five posts worth of memories, focusing on whatever memory the target is thinking of at the time. This is most useful when combined with compulsions or mind link to guide the target's thoughts to the correct memories. Alternatively, it can be used to simply erase the last five posts from the target's memory. Jutsu requires a full post of concentration in all methods.
Nentou Ihan [Mind Breach] Rank: A Type: Ninjutsu | Offensive Range: 25 Feet Prerequisites: Shintenshin Description: A far subtler form of the Mind body change, the user performs the standard Yamanaka seal and aims accordingly. If they miss they are trapped in an astral projection, but if they hit the target they are not fully possessed, nor do they know that they have been possessed. The user gets all access to the target's senses, but cannot hear their thoughts. This makes it far more powerful for espionage, as you do not have to rely on your acting skills. The user may use Compulsion directly from within the mind, following all the normal costs and limitations of that jutsu. The jutsu is far more limited in duration than Shintenshin however, lasting only the base two posts, and cannot be extended.
THIS IS SUPER OP! NO ONE MAY USE IT! IT'S JUST HERE FOR LAUGHS!
Lothar Clan Description: For hundreds of years the Lothar Clan has been brewing in a ancient fortress in the Land of Fire. They have crafted the greatest tasting and most potent beers, brandies, whiskeys, and any other spirit one can think of. For the most part, they were peaceful and only fought when their brewery fell under attack. Which happens more than you think, lad. Any bandit can think up to go slay the beer makers atop the world, they'll be easy to kill. Wrong choice bub. The Lothars train day in and day out on taijutsu. There isn't a form of it alive that a Lothar hasn't mastered.
But in recent years, the brewery was besieged and burnt to the ground for reasons yet unknown. Hopefully these masters of their craft will rebuild so that the world may be blessed with their brew once more.
Requirements: Shinobi must be accepted by the head of the clan by producing an outstanding brew. (10-15 posts) To be judged
Strengths: - Taijutsu is learned faster (-2 posts) - Taijutsu hits harder (than a nin of equal lvl would, one rank above current) - Taijutsu is faster (than nin of equal lvl would be, one rank above current) -Chakra is golden (The color of a lager or ale) - Able to Learn the style Drunken Fist and 8 Drunken God Styles
Weaknesses: - Ninjutsu is more difficult to learn (+1 posts) - Genjutsu is more difficult to learn (+3 posts) - If done wrong, the nin can become drunk and somewhat worthless
Taijutsu style: Tetsu jousei kobushi (Iron brew fist) This is the most basic of all Lothar jutsu and increases in power as the shinobi's chakra grows throughout his life. This style was created by a people that mostly dealt with normal bandits, not shinobi. As such were their problems, they focused of fighting against blades.
Genin
The clans member coats his forearms, hands, shins and feet in chakra, giving him the ability to block bladed weapons one rank above. This causes a 1/4 speed and strength increase. Costs quite a deal of chakra to maintain, so use sparingly.
Chuunin
The clans member can coat his arms and legs in chakra, giving him the ability to block bladed weapons one rank above. This causes a 1/2 speed and strength increase. Costs a good deal of chakra, more efficient that gennin level.
Jounin
Clans member can create a split second shield around their appendage if it was about to come into contact with an object, either for attack or defense. The ninja's arms and legs now glow in a fainter glow than previous levels, as they need less chakra to maintain it, and they use in more effectively.
The drawback about this is that only attacks that the shinobi sees can be blocked with the normal "one rank above" defense it would give. The ever present defense of this level is Cuunin and below.
Gives a 2/1 speed and strength increase
Saanin/Kage
The perfection of this style comes with the need to no longer think about maintaining the chakra. The special clan chakra (referred to later as Jousei chakra [Brewer's Chakra]) lightly coats the epidermis, blocking all chuunin and below strikes (only taijutsu). The defense of "one rank above" works just in the way the jounin level did, the shinobi must see it to block it.
Gives a 4/1 speed and strength increase
Jousei Chakra: An old joke amongst brewers is most people are 75% water, we're 75% beer. So then in the shinobi world... that would make normal nin 75% normal chakra, and Lothars 75% beer chakra....or something like that....
This chakra ranges between white/yellow and gold as the Pilsners all the way up to the Porters. This chakra is strange that it seems to have absorbed alcohol some how for when a Lothar clan member strikes an enemy, they become drunk. When runk, the enemy has a harder time seeing, focusing,stan.... their drunk.
When a Lothar is cut or stabbed, the blood oxidizes and can cause a similar effect, though it does not discriminate between friend or foe. The effect does not matter too much to the Lothar, as such a small amount of alcohol hardly hits them.
This style has been used all over the world: for anywhere there is a barroom brawl it is there. But the Lothars made it a style to be proud of, and because of their chakra, can prefor it even when "sober".
Academy Stage 1
Dakai Ichi First the practitioner must learn to hold ones booze effectively. They work on stability while drinking large amounts and movement in circles. The practitioner is taught basic strikes: as he will have a hard time at this point.
Gennin Dakai Ni The practitioner is instructed again and again to think outside the box. The style is all about fluidity. The idea to hit several times before a large strike is reinforced. Several strikes are introduced and alot of work on flexibility.
Dakai San Learns Rank one of Tetsu jousei kobushi The practitioner is taught about rolling with the punches. The stumbling that is a staple of the style begins at this stage. Because of the relaxed state of the muscles when drunk, the practitioner can take several flooring punches and keep fighting.
Chuunin Dakai Si The practitioner uses what he learned about effectively taking blows to learn the various ground strikes, mostly kicks and flipping along the ground.
Dakai Go Learns Rank two of Tetsu Jousei Kobushi The practitioner can bend at unearthly angles, holding their upper body parallel to the ground and perpendicular to their lower half is easy for them. This opens up the variety of strikes one can use.
Jounin Dakai Roku Learns Rank three of Tetsu Jousei Kobushi The practitioner can flip about through the air like the first drunken masters, the monkeys. They can attack numerous times with their lightning fast strikes. Almost any taijutsu without a cover can be countered and blocked at this point.
Saanin/Kage Dakai Sachi Learns Final rank of Tetsu Jousei Kobushi The practitioner gives Enma a run for his money. The chakra turns to a dark brown, almost black but not quite, which as it radiates out from the practitioner turns white (like the bubbles on the head of an imperial stout). These are the masters and without some sort of upper hand in taijutsu, nothing can out maneuver them
Clan Jutsu
Gennin
Ninjutsu Tensarute (Heaven's Monkey Paw) Focusing the chakra from defensive to offensive, the clansmen can project his hand several feet in front of him. At this rank, only a fist is possible (No grappling) This takes a whole post for the chakra to move back to a defensive position
Genjutsu Jousei kasumi (Beer mist)
A thick obscuring haze is released from the body. The mist comes from the pores of the skin and does not allow for individuals to normally see through it. This haze quickly causes those within it to become drunk.
Ninjutsu Kyojin Enkou Dangan (Giant Flaming Shot)
By inhaling the mist, a user expels giant balls of fire from their mouth. If they can use Katon jutsu, then the size, power and distance of the flames are increased.
Chuunin
Taijutsu Hitoshirenu Kasumi Dageki (Hidden Mist Strike) The user begins to use the mist in more interesting ways. They can gather the chakra, causing the poly carbon chains in the beers mist to link together. This begins to solidify the mist in a twisted and hazy form. Because of the chakra in the creation, it can be used to attack. Only one suck attack can be formed at a time at this point.
3 at Jounin and 7 and Saanin/Kage
Ninjutsu Iyasansokyoukyuu (Anti Oxygen Supply) The user can excrete higher levels of alcohol from their skin. This can cause strangulation and death if used on an unsuspecting target. In battle, it usually causes fear of strangulation and makes it more difficult to fight as they will be unable to focus chakra effectively.
Ninjutsu Jousei Mato (Brewer's Mark) By expelling chakra quickly from the points on their feet, the user can mark an area with Jousei kasumi. This lasts for 10 posts.
Ninjutsu Jousei Kasumi Yusou (Brewer's Mist Transportation) The user can jump between areas he or she has marked with the Jousei Kasumi. The user vanishes as if being wiped away in the wind. The user can then appear anywhere within the haze, must specify where and how.
Ninjutsu Biiru Kusari no Jutsu (Beer Chains Technique) The user can solidify the mist around an opponent to grab and hold him or her, keeping him from moving, can still move if Saanin/Kage
Genjutsu Jousei Nemuri (Brewer's Sleep) The user can force this genjutsu upon the enemy within his mist. This causes them to drop to sleep in Gennin and below. Or causes them to become sluggish if Chunnin and above.
Jounin
Genjutsu Jousei Meimu no Takai (Brewer's Illusion of Death) Visions of the user quickly appear and disappear, striking the enemy over and over. These visions come from all sides for two posts these can continue. After the illusion, the injuries are healed and the enemy is brought back to their senses. They are slightly exhausted from their encounter.
Ninjutsu Biiru Jouki no Jutsu (Scalding Beer Technique) The mist is super heated to cause second degree burns upon the the victim. If the enemy is within the mist, this can only be overcome somehow, as it is almost unavoidable.
The nin creates a pair of hands within the mist which can be used to fight against any opponents within the haze. This hands cannot create jutsu, but can be used in the users jutsus.
Saanin
Ninjutsu Hebereke Seishi (Drunken Control) With a bit of focus and shinobi can take control of a person's body whom they have caused to become drunk or passed out. The only can do rudimentary actions and Chuunin and below jutsu. This does not allow for them to use Kekkei Genkai or jutsu the master is not formally trained with.
Ninjutsu Hebereke Keigoku (Drunken Punishment) The user can reach through any mist he or she controls and use jutsu through it. They may be anywhere within 25 miles of the haze, as long as the haze is still somewhat in place. If a battlefield is surrounded in the haze, things could get very deadly, very soon.
Clan Head: 1- 2- 3- 4- 5-
Posted: Mon Jan 18, 2010 9:11 pm
Suigin Clan
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Description:
Originally, the Suigin Clan was only a small family of smiths, crafting weapons for the shinobi of Cloud. Over time, they began experimenting with the properties of mercury, crafting some beautiful ceremonial daggers that caught the attention of a local Daimyo's wife. She commissioned the clan to make her ornate hair pieces and combs from the finest mercury and precious stone. This set off the clan's orientation around the precious metal, crafting weapons and ornaments of the most exquisite quality. It wasn't long until the family began to gather a large amount of wealth and prestige, crafting special jutsu kept secret within the family that ensured only the most pure mercury would be used in their works. As time went on, naturally, jealousy began to become apparent from other clans and wealthy families. They soon started sending hired shinobi to sabotage the Suigin Clan's works and methods, forcing the clan to start using the craft for offensive means.
Requirements: o Mercury as an element. o Silver Piercings and/or Jewelry. oFor jutsu requiring another source of metal, the user must have an actual raw source available. It can not be drawn from the ground or the human body.
Strengths: o Can generate large amounts of mercury from their body. o Strengthens Doton Ninjutsu by one rank. o Can extend range of Raiton Ninjutsu through conductivity.
Weaknesses: o Cannot learn Taijutsu (but may learn to master a weapon). o Mercury jutsu are weak to Taijutsu and Kenjutsu (mercury is treated as elementally inferior. o Weak to Raiton.
Ability: Mercury considered an element separate from others but can be combined to other metals, making it stronger. The user can also sense the presence of mercury nearby.
Can craft items with mercury and repair items you've made [Crafting items with mercury takes one less post and repair an item that you made only takes one post must be pure mercury for these to count other metals in the mercury makes it hard to work and takes up normal time and post]
Clan Jutsus:
Genin:
Matatabi - Mercury Vine {Originally used as ornamentation, Matatabi uses pure mercury from the user to create a vine able to trap and ensnare opponents or objects. However, its length is determined by the amount of mercury and it isn't very strong.}
Suigin: Kodate - Mercury: Small Shield {A small shield of pure mercury infused with chakra. Weak and no bigger than the user's forearm but is good for deflecting small projectiles.}
Suigin: Tokage - mercury : Lizard {Comprised of pure mercury, the lizard is soft and malleable - easy to injure and break. It stands no bigger than the user's forearm and is mainly used for retrieving objects that the user otherwise could not reach. It could also be used to transfer messages. The lizard is only able to hold objects up to its own weight before breaking . Limited to the same village or country. }
Suigin: Niwakamekura - Mercury: One Suddenly Blinded {The user uses pure mercury to mold into a perfectly round, reflective disc. The reflective properties are enhanced by the user's chakra who uses the disc to reflect light into blinding beam straight at the opponent's eyes. Blinds for 2 posts.}
Suigin: Tsubomi - mercury : Flower Bud {This jutsu can form as many small flower buds out of mercury as the user's chakra and amount of mercury can allow. The mercury flower buds look completely realistic but when the user lets out a small chakra burst towards them, they open, flowering into beautiful flowers. With this, they slowly begin to rotate for a moment before suddenly spinning at a full out frenzy, shedding their petals like razors everywhere around them.}
Chuunin:
Suigin: Ekusupuro-Jonshotto - Mercury: Explosion Shot {The user molds a small ball of mercury no bigger than their palm. When they add a certain amount of chakra at high speed into the ball, it explodes into tiny, piercing needles able to penetrate nothing stronger than leather.}
Suigin: Tansen - mercury : Solid Wire {Similar to the Matatabi Justu, Suigin: Tansen uses a stronger, more condensed thread of mercury to trap the user's enemies. Can also be used as a trip wire and hang objects no heavier than a cat}
Yuukai Hikinzoku: Unshin - Fusion Metal: Handling the Needle {One of the first jutsu the clan members learn after perfecting the art of using pure mercury is where they combine mercury with other metals to make it stronger. This jutsu allows the user to combine mercury and another metal such as iron to increase the strength and durability. The metal is then crafted in a long needle, the size of the user's leg.}
Suigin: Kakumau - Mercury : To Shield {Similar to the Suigin: Kodate, the Suigin Kakumau creates a larger shield of mercury that extends and contracts around the user, catching thrown weapons and deflecting water and fire attacks (any chunnin and lower). {Also able to take a three hits before being broken two from a taijutsu class.}
Suigin: Teishuuha - Mercury : Low Wave {A small wave of mercury needles are expelled from the user's supply or from a pocket of it in the ground towards the target with enough force to pierce through a tree.}
Special Jounin:
Suigin: Horimono - Mercury: Tattooing {At reaching the stage of Jounin, the user is now capable of completely integrating mercury into their skin. That is to say; tattoo the skin with mercury which can be extracted and implanted back in at the user's will once the skill has been learned.}
Yuukai: Tachi - Fusion: Sword {Fusing mercury with other metals, the user can craft a sword to be used in battle.}
Yuukai Hikinzoku: Shousangin - Fusion Metal: Mercury Nitrate {By combining mercury with a volatile metal such as magnesium, the user carefully creates a small ball, no bigger than their thumb. They can either throw it and the force of its impact will cause a fairly large explosion. Or, the user can set it down and throw something at it to cause it to explode. Chakra can also be used to trigger the explosion roughly the force of three paper bombs.}
Yuukai: Gingitsune - Fusion: Mercury Fox {Similar to that of Suigin: Tokage, the user creates a mercury Fox. The size is pendent on chakra and mercury available. Also, this one can also have other metals comprise its structure, increasing strength and dexterity.}
Jonin:
Suigin: Shokushu - Mercury: Tentacle {Using pure mercury, the user manipulates the metal into tentacles which can be used like limbs; grasping or moving objects as well as throwing and catching.}
Suigin Yajuu - Mercury Beast {Going by the same principles as the Suigin: Tokage and the Yuukai: Gingitsune, SuiginYajuu crafts both large amounts of mercury , chakra and other metals to form a beast of great strength and proportions to aid the user in battle. It takes on the appearance of both lizard and fox combined. Hence the name 'Beast'.}
Clan Head:--- Members: I. --- II. --- III. --- IV. --- V. ---