Character Name: Nakahiro Uchiha
Profile Link: https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25507398#393323697Total Words Cashed In: 4800 + 9200
Techniques Learned:[ N ] Grand Fireball Technique - 1700 Chakra ( Spirit+10 Damage )Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. When an Uchiha clan member perfectly masters this technique, the person is fully recognized as an adult.
[ N ] Mythical Fire Flower - 1800 Chakra ( Speed+5, Spirit+10 Damage ) The technique allows the user to send multiple balls of flame at the target in quick succession. Can be used to attack multiple targets that are close together. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary attack.
[ N ] Fire Dragon Blast - 2000 Chakra ( Spirit+20 Damage ) Shoots an enormous ball of flame shaped like a dragon from the user's mouth.
[ N ] Fire Release: Blooming Great Flame - 700 Chakra ( Spirit+5 Damage ) The user will leap into the air and launches three giant fireballs at their opponent, resulting in a huge explosion.
Kage Bushin No Jutsu - 3000 Chakra ( Divides Current Total Chakra by the number of Clones created. Each clone receives -5 to every stat, for every additional clone after the first. ) This is a Ninjutsu technique. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin no jutsu.
Henge no Jutsu - 300 Skill Points ( -5 Opponents Intelligence Stat, while active. )
This technique allows the ninja to transform their appearance to that of anyone they have a strong enough understanding for the appearance for. This allows the ninja to move with stealth or to trick their opponents. In order to maintain this technique, a ninja needs to hold a level of focus in order to allow for the structure and how it interacts with the environment to function. If the ninja is injured or loses focus then this technique is deactivated. This is not a physical change, it's only an illusion, so bare that in mind.
This technique cannot be used to alter the appearance of basic clones like Bushin no Jutsu, Water Clone, or Shadow clone but can for clones or aids that have their own chakra supply as the individual must use the technique. [N]
Bushin no Jutsu - 300 Skill Points ( -5 Opponents Intelligence Stat, per Clone. )
This technique creates a copy of the ninja without substance. The copy resembles the ninja in every way, down to their physical capabilities outside of resilience. This clone can function as a distraction or as a means to confuse one's opponent. As soon as the clone gets attacked or comes into contact with an opponent, it will disperse. These clones can only be used for diversionary purposes and you must pay for each individual clone.
This is a basis technique for making clones using other substances and for the multiple clone summoning like with the Kage Bushin no Jutsu. [N]
Art of Substitution - 400 Skill Points ( +5 Speed Stat, for one post after use. )
When in danger the ninja will quickly substitute themselves with another nearby object of lesser or equal weight to them with the exception of secured objects like buildings. This can be a block of wood or even another living thing so long as they belong to the user {eg. A puppet user substituting themselves with their puppet counts for a living thing swap.}. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. This technique is not a magical swap. The object is summoned and then the ninja slips away on their own as the decoy takes the brunt of the attack as a clone. Do not use this as if you were magically swapped with the item. Any objects swapped are meant to be decoys, not projectiles or used for crushing a target. It can only be enough to take an attack for you.[N]
Tree Climbing - 600 Skill Points ( + 5 Spirit, while in use. )
The Tree Climbing technique serves a dual purpose. The first is that it helps a ninja learn how to focus their chakra. The second is that it teaches the ninja how to run up trees and walk on vertical walls. Surfaces are not required to be easy to traverse as you can walk on slick surfaces like glass, but they must be solid and not gas or liquid.
The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. If focus is lost then the technique deactivates.
This is necessary to learn any other solid-type of walking techniques. [T]
Water Walking - 600 Skill Points ( +5 Spirit, while in use. )
A variation on the Tree Climbing Technique, Water Walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. If focus is lost then the technique deactivates. This is needed to learn any type of liquid walking technique.
Chakra Molding - 500 Skill Points ( +2 Spirit, Permanent Buff. )
Leaf Concentration - 500 Skill Points ( +2 Intelligence, Permanent Buff. )
Shuriken/ Kunai Target Practice - 200 Skill Points ( +1 Perception, Permanent Buff )
Weight Lifting - 300 Skill Points ( +2 Strength, Permanent Buff )
Weight Running - 300 Skill Points ( +2 Speed, Permanent Buff )
Dummy Fighting - 200 Skill Points ( +1 Reaction, Permanent Buff )
Sparring - 300 Skill Points ( +2 Defense, Permanent Buff )
Meditating - 300 Skill Points ( +2 Resolve, Permanent Buff )
Stats Earned: 28
Speed: 6 + 5 = 11
Strength: 4 + 5 = 9
Defense: 3 + 3 = 6
Intelligence: 7 + 6 =13
Resolve: 7 + 6 = 13
Spirit: 3 + 3 = 6
Chakra Before: 2900
Chakra After: 16,900
[Link to the training] Banked words + Reaver's Gift
Additional Information: Stop making things Needlessly complicated.
xp Reaver Approves