----------------------------------- [::~Normal Weapons::~] - Wakizashi = 1 - Explosive Tags = 10 - Kunai = 10 - Wire = 100ft - Shuriken = 30 - Senbon = 100 - Windmill Shuriken = 3 [::~Special Weapons~::] - Nuibari ( Strength + Intelligence Damage | Intelligence + ½ Perception vs Opponent's Defense: Piercing and sewing multiple targets. Uses 2 actions. ) [::~Special Armors~::] - The Predator ( +30 Perception, +70 Intelligence ) [::~Special Abilities~::] - Rinnegan ( Perception +40, Spirit +25, Intelligence +10, Strength +10 ) [ Asura Path, Animal Path ] - Orochi Power: Mimicry ( 6 Kills ) [::~Human Puppets~::] - Lexy Fuka ( CP: 31.6k | Stats: 93 ) - Emily Howard ( CP: 15.3k | Stats: 60 ) - Isidora Circe ( CP: 15.5k | Stats: 61 ) - Royce Cold { Summoner } ( CP: 28.3k | Stats: 86 ) - Haemon Odamesa ( CP: 50.65k | Stats: 131 ) - Thanatos Rasui ( CP: 5.3k | Stats: 41 ) - Apollyon Uchiha ( CP: 40k | Stats: 110 ) - Arke Jonz ( CP: 44.5k | Stats: 119 ) - Azazel Voltaire { Al Bhed } ( CP: 13.9k | Stats: 57 ) - Zundae [Task] { DS } ( CP: 46.6k | Stats: 123 ) ~ Achana Sonozaki { Uchiha } ( CP: 51.4k | Stats: 134 ) ~ Sasaki Daimyo ( CP: 42.8k | Stats: 115 ) ~ Vanessa Mizu ( CP: 8.65k | Stats: 48 ) ~ Qin Mei (Descartes) ( CP: 5.3k | Stats: 41 ) ~ Haibara "Zero" Sachiko (Morgana) ( CP: 5.3k | Stats: 41 ) ~ Hadrian Senimaru ( CP: 10.3k | Stats: 51 ) ~ Inei Nara ( CP: 5.3k | Stats: 41 ) ~ Red Raven ( Jibaku ) ( CP: 5.3k | Stats: 41 ) ----------------------------------- [::~Made Up~::] True Clone: Puppetry ( All Clone based jutsu gain damage equal to INT+ A. They also gain SPD+ B, and DEF+ C. Cost: All clone techniques cost an additional 1/2 ( A+B+C ) x 25 ) [::~Made Up~::] Dance of the Wires ( INT+A Damage, SPD+B Bind Attempts: SPD vs Opponent's RACT Cost: A+B x 25 Chakra ) [::~Made Up~::] Isis: Melee Expert ( SPD +B | STR = INT+A| DEF +C | Uses Isis' INT for INT and RES , No SPT | Cost: A+B+C x25 Chakra ) [::~Made Up~::] Experienced Puppeteer ( Passive: INT +A ) [::~Made Up~::] Lifelike Puppetry Creation ( INT vs Isis' INT check. INT +A for Defense | +15 HP per post. | Outside of combat, puppets can regenerate synthetic skin anytime. Cost: Ax25 + ( 500 per post healing is used ) Cost can be spent with or without healing option. ) [::~Made Up~::] Secret Art: Human Marionette ( INT+A vs Opponent's INT. Apply -B to [ SPD/STR/DEF ] Opponent's Stat, one time per 20 INT.( INT vs Opponent's INT if they can notice the strings. ) Cost: A+B x25 Chakra | b x25 Chakra per turn ) [::~Made Up~::] Secret Art: String-Blade Taijutsu ( INT +A Damage, SPD +B INT +5 vs Opponent's INT to see the chakra blades. Cost: A+B x25 + 500 Chakra ) [::~Made Up~::] Puppet Recombination ( Passive: Combine Human Puppets into New Forms: Cannot Exceed Chakra Max ) [::~Made Up~::] Isis: Ninjutsu Puppet ( SPD +B | SPI = INT+A | DEF +C | Uses Isis' INT for INT and RES , No STR | Cost: A+B+C x25 Chakra ) [::~Made Up~::] Puppet Master's Boon ( Active: INT +A | Cost: Ax25 Per post ) [::~Made Up~::] String Musculature ( Active: Speed +A | Cost: Ax25 Per post ) [::~Made Up~::] Secret Art: String Funeral ( INT +A Damage | Sacrifice actions to Add INT +A additional Damage ) [::~Made Up~::] Secret Technique: True Puppetry ( Passive: Isis = Human Puppet | 2x Chakra compacity =/= gain additional chakra ) [::~Made Up~::] Secret Technique: Puppet Training ( Train Human Puppets their missing clan techniques if Isis' chakra meets criteria | 2x cost and no Chakra is gained. ) [::~Made Up~::] Secret Art: Arutimettoai ( Passive: All Available Doujutsu are activated at once, for the combination of all their base activation costs combined per post. ) [::~Made Up~::] Experienced Puppeteer II ( Passive: Res+A, Spd+B ) [::~Made Up~::] Secret Technique: Senju Soubu ( Spd +A and Int +B to the next Taijutsu | Cost: Adds A+Bx25 Chakra to the Taijutsu technique. [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Soul 001~::] Hazy Flame: Chakra Incinerator ( INT+A | Int vs Opponent's Mental Defense: On Success, the opponent believes they are set aflame and take INT burn damage per post to their Mental HP | Cost: Ax25 Chakra per ) [::~Soul 002~::] Iaido Flash ( Speed +A | Add ½ Speed to the damage of Kenjutsu techniques | Cost: Ax25 + 1000 Chakra per ) [::~Soul 003~::] Ice Style: Arctic Frost ( Opponent's Speed +A | If Opponent's Speed is greater than Isis' speed: Opponent takes the opponent's Speed+B Damage for each action used that involves any movement. | Cost: A+Bx25 Chakra per ) [::~Soul 004~::] Secret Technique: Wraith Puppet Creation ( Passive: Able to create puppets with the same functions and weaknesses to that of the Descartes Clan. ) [::~Soul 005~::] Haibara (Morgana) [::~Soul 006~::] Disease Art: Cost Inflation ( If INT vs O.INT: When opponent spends Chakra, their Cost is increased by INT+A x25 | Cost: Ax25 per ) [::~Soul 007~::] Shadow Puppetry ( Creates a Shadow Puppet following the puppet rules. | Adds Int+A Damage to the puppets attacks. | Cost: Ax25 per ) [::~Soul 008~::] Red Raven [ Jibaku ] [::~Orochi 1~::] Mimicry: Advanced Understanding ( Copied Effects, Techniques, Abilities, etc are used at Int+A additional effect. | Cost: Ax25 Chakra added ) [::~Orochi 2~::] Mimicry: Countered Negation ( As long as Reaction is greater than Opponent's Speed: Use the Mimicry Orochi to copy the incoming jutsu, made up, Effect and strike back with it. Nullifying the attacks as a clash. | Cost: Equal cost of copied Effect + Orochi Cost. ) [::~Orochi 3~::] Mimicry: Stolen Effect ( When using Mimicry: Copied Items/Abilities/effects cease function and cannot be reactivated for 1 post every 20 INT Isis has over the Opponent's Intelligence. This effect cannot be used on the same target for ½ the posts that the target was inactive for. | Cost: Costs Orochi usage costs. ) [::~Katana 1~::] Chakra Heart: Enhanced Chakra Strings ( Chakra Strings count as her Katana | Active: Techniques with Chakra Strings gain Int +A additional Damage | Cost: Ax25 per post ) [::~Katana 1~::] Chakra Heart: Wired Strength ( Active: Str +A | Overcharged Strings: -25 HP to add +25 Str, paid once and maintained with standard cost.. Cost: Cost: Ax25 per post and -25 HP to Overcharge. [::~Firearm 1~::] Skeleton Rifle: Control Bar ( On hit: Applies a -A Spd Debuff: Max 4. The 5th bullet = [ Secret Art: String Funeral ] + rifles damage. Uses 2 actions. Debuffs end at 5th bullet. Rifle is automatically reloaded as if it had fired 10 bullets. | Cost: Ax25 per Debuff active. Pays cost for [ Secret Art: String Funeral ] when firing the 5th bullet. ) [::~Firearm 1~::] Skeleton Rifle: Unseen Barrage ( Shots fired when not using Control Bar: Int vs O.Perc: O.Res -A Cost: Ax25 per shot fired. ) [::~Bow One~::] Chakra String Bow: Harp-Caster ( When Fired: Int +A vs O.Mental D. | Deals Sound damage to Mentality for difference. | Cost: Ax25 per post ) [::~Bow One~::] Chakra String Bow: Spider's Domain ( 5 arrow Volley to create domain | Arrows Spd +A when fired while the domain is active. | Cost: Ax25 per post ) [::~Machine~::] Asura Path: Jutsu Storage Device ( 1 Action: Store Ninjutsu: 1 per 50 INT | Use Ninjutsu w/o Action at INT and INT+A additional Damage | Ax25 Chakra + ½ Chakra cost of each stored Jutsu per post ) [::~Machine~::] Asura Path: False Deva Field ( INT+B vs O.SPD: Ninjutsu, Kenjutsu or Taijutsu = Blocked | INT+A Chakra damage to attacker | Cost: A+B x25 Chakra. Can only be used Once per Post. 1 Post cooldown. ) [::~Machine~::] Asura Path: String Grenade ( Functions as if Isis' Chakra Strings. | Speed +A, explodes in a 30 meter area at Int+B additional damage. | Can hold 2 at a time before requiring to make more. One action to create. | Cost: A+B x25 Chakra ) [::~Machine~::] [::~Machine~::] [::~Creature~::] Animal Path: Dark-Prowler ( Speed +A, Strength +B, Intelligence +C, Defense +D | Dark-Prowler can turn invisible using it's action. Intelligence vs Opponent's Perception. Dark-Prowler becomes visible again after it attacks. | Cost: A+B+C+D x25 Chakra ) [::~Creature~::] Animal Path: Hydra Incarnate ( Spirit +A, Defense +B | Elemental Breath: Spirit +C Elemental Damage: Element Depends on which Head attacks | Cost: A+B x25 Chakra per post | Cx25 Chakra for Elemental Breath attack ) [::~Creature~::] Animal Path: Barrier Moth ( Speed +40 | Creates a barrier equal to Defense+A in response to attacks it can react to. | Cost: Ax25 +4000 Chakra ) [::~Creature~::] [::~Creature~::]
Academy - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding (+2 Spirit) - Leaf Concentration (+2 Intelligence) - Shuriken/Kunai Target Practice (+1 Perception) - Weight Lifting (+2 Strength) - Weight Running (+2 Speed) - Dummy Fighting (+1 Reaction) - Sparring (+2 Defense) - Meditating (+2 Resolve) Afterlife Feudal Amestris - Inner circle - Symbols - Knowledge - Transmutation - Alchemy Training 1 - Alchemy Training 2 - Alchemy Training 3 Feudal Arda
( Intelligence +75 Damage, Opponent's Reaction -15, 10 Arrows / Bolts | Regenerates 1 for every 300 words written, does not regen out of combat ) Hidden Limb Leather Strap Grip Long Length Heavy String Intelligence Shelf Chakra Quiver
Feudal Egypt Feudal Japan Feudal Spain Feudal Spira
Skeleton Rifle ( Intelligence +70, Speed +10, Reaction +5, Defense +5, ) Iron Sights Sniper Barrel Intelligence Frame No Grip Skeleton Stock Ten Round
- Breathing Regulator Feudal Tokyo - Kenjutsu - Basic Swordsmanship - Master Swordsmanship - Sword that Protects Life - Hiten Mitsurugi Ryu - Feelings of Ki - Battou-Jutsu - Sheath Follow Up - Hiryuusen - Knock Up - Shinken Stance - Hiten Mitsurugi Ryukansen - Hiten Mitsurugi Ryuukansen Tsumuji - Haisui no Jin - Hiten Mitsurugi Ryuukuzuryuusen - Amakakeru Ryuu no Hirameki - Nikaidou Heibou - Hyoki no Jutsu - Deceit - Watou Jutsu - Nerves of Insanity - Watou Jutsu: Shikkuu Tou Sei - Watou Jutsu: Kai Shi Tou Sei - Watou Jutsu: Shitsu Kuu Tou Sei - Watou Jutsu: Sen Ron Tou Sei - Watou Jutsu Zetsugi: Ko Fuku Zet Tou Sei Hidden Arts Hidden Blood Hidden Cloud - Yaiba no Jutsu - Lightning Release: Wave of Inspiration - Laser Circus - Black Lightning Hidden Clown Hidden Craftsmen Hidden Creature Hidden Dance Hidden Fragment Hidden Gears Hidden Grass Hidden Heaven Hidden Katana
Chakra Heart ( Strength + ½ Intelligence +40 Damage, Speed +15, Defense +5, Opponent's Reaction -10) Hidden Hilt Extension Safety The Reverse Blade Projectile Type Emitter Advance Trigger Studded
Hidden Kitsuna Hidden Leaf - Tobidougu - Rising Twin Dragons - Double Dragon Scattering Destruction - Manipulated Tools: Heavenly Chain of Destruction - Toothpick Spit - Hijutsu • Ishibari - Poison Mist Skill - Needle Spit Skill - Earth Release: Winding Fissure Hidden Light Hidden Magic Hidden Mask Hidden Mist Hidden Moon Hidden Movie Hidden Mythology Hidden Nano Hidden Night Hidden Rain - String Reeling Technique - Hidden Hooks - Studded Wire Wind Fire - Sprinkling Needles - Flat Burning Needles - Raining Needles Hidden Sand - Isshi no Otoshina - Fukuwajutsu no Kugutsu - Puppetry Technique (Kugutsu no Jutsu) - Hyakki no Souen - Ningyoumawashi no jutsu - Kugutsu henge - Puppet Theater (Kuro higikiki ippat su) - Kuro Higi Kiki Ni Hatsu - Dokugiri Zuyoku, Baribari Shikaku Renpatsu - Akahigi • Kiki Sankaku - Chikamatsu Puppet Sealing Technique - Sanbou Kyuukai - Chakra no Tate - Kenboushou Jutsu - Hyakki no Souen - Human Puppet Technique Hidden Shrine Hidden Slumber/Nightmare Hidden Snow Hidden Soul Hidden Sound Hidden Star Hidden Steel Hidden Stone Hidden Substance Hidden Summit Hidden Twilight Hidden Void Hidden Volcano - Poison Aura Hidden Waterfall Hidden Whirlpool Hidden Wind Organization Shinobi Job - Cadet Training ( Passive: +15 Defense ) - Hunt and Capture Training - Samurai Oath ( Passive: +5 Defense ) - Intense Training ( Passive: Speed +40, Reaction +40 | When fighting outside of your village: passive effects are halved. ) - Chakra Tact Vest ( Passive: Defense +25 ) - Chakra Contacts ( Passive: Perception +10 | Activate by paying chakra cost per post: +25 Perception )