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Posted: Sat Jul 30, 2011 5:24 pm
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|_________RPC Description & History________________./ |_#_#_#_#_#_#_#_#_#| Name: Kohaku Kudo Nickname(s): The Wooden Warrior Age: Sixteen [16] Birthdate: Twelfth June Gender: Male Sexuality: Heterosexual Relationship Status: Single Ethnicity: African-American
Height: 5'9 [175.26cm] Weight: 143lbs [65 kg] Body Build: Lean Eye Color: Caramel Hair Color: Deep Brown
Physical Description: Kohaku is a medium-skinned african-american, which is very unique to his bloodline. His bloodline is often questioned on because of his skin, as a black-skinned mokuton user is not easily found. He keeps his hair short, which due to their rough nature take a spiky appearance. He usually wears a coat consisting of a maroon base and yellow lines along the shoulders and sleeves. Under it he wears fishnet top, while sometimes he simply wears the coat. He also wears some straight shorts, going until under his knees. Surprisingly enough, his clothes roughly resemble a shinobi, but he did not notice this yet. He usually wears shinobi sandals and bandage-powered gloves.
Personality: Kohaku is truly the lazy type, he has followed the Shinobi Academy and was ranked Genin until he willingly quit. There was no actual reason behind his actions, he simply describes it as 'I had no time' when asked. He also constantly uses chakra and Mokuton, but yet declines any statement of him being a shinobi. Kohaku is a cheerful man, rarely seen with an angry or dead serious face. Many say that it is because of his job, he has to work to secure himself food and other equipment, but then he is a friendly person and speaks freely even to the enemy. Beside his cheerful personality, he is a failed romantic. He tries to win over female, but those events often end with him abandoned.
Behavior: When Alone Kohaku is often seen craving or using chakra to make wood art. He prefers the former, for he believes that it is more of a skill to crave every detail in the figure yourself, rather than using chakra to do it. In Combat Kohaku keeps the very same personality, often keeping a conversation as long as the battle continues. It does not matter if it is a simple spar, or a deadly match: He is still the friendly person. [Out of Combat and with others is explained above in the Personality sector]
Nindo: "An artist is never ahead of his time but most people are far behind theirs. "
Theme song: Piano and Trumpet
Character History: The Wooden Scroll
Village: None [He is a wanderer, but I will start out in Konoha]
Rank: Genin
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|______Ninja Characteristics & Shinobi Skills__________./ |_#_#_#_#_#_#_#_#_#| Clan/Bloodline: Mokuton | Application Stage: N/A
Cursemark: N/A
Bijuu: N/A Bijuu Stage Mastery: N/A
Bijuu Abilities: N/A
Ninja Class: Samurai
Special Ability: [Channel], [Ki Strike]
Members of the Samurai Ninja Class can utilize the [CHANNEL] ability. Typically, ninja are not capable of using all of their energies, both Stamina and Chakra to their full potential, but being cunning warriors of both body and mind, Samurai are capable of fusing the two using their inner Ki strength. For a Samurai, values of Stamina and Chakra are interchangeable. They may channel physical stamina into chakra to fuel their ninjutsu techniques, or vice versa, channeling chakra to enhance their stamina for use in Taijutsu.
The Samurai Ninja Class also gains the ability to use a channeled energy blast, called the [Ki Strike]. The Ki strike is a channeled energy blast brought forth from the Samurai's inner strength which can be channeled through a focused melee taijutsu attack. The Ki Strike costs an amount of chakra equal to a technique one level higher then their current rank and is regarded as a jutsu of that level in terms of strength. (Higher level ninja, Chuunin +, can modulate the power of the Ki Strike to act as a lower rank, reducing the cost and power of the technique.)
The Ki Strike has several effects:
- The strike counts as a combination jutsu, carrying the strengths of both of the elements under the Samurai's control.
- The force behind the strike is immense, equaling about the same amount of force as an explosion tag, meaning that any opponent struck by a Ki Strike will be sent flying backwards at least ten feet. (The force increases with rank, to 2 explosion tags at Special Jounin, and 3 at Sannin/Kage)
- Anyone struck by a Ki Strike will be unable to utilize Ninjutsu or channel chakra properly on their next post. (and will obviously be rather hurt by the force and element of the strike as well)
Tweak: Give up one Kenjutsu Style [Secondary Style] for 12 Ninjutsu
Kohaku has trained the art of the sword as he was young, and specially trained his own weapon to the part that he can use both hands in many fields now. Be it art, writing, battling or anything similar. He can now use blades very efficiently, and can even aid his Mokuton with it. Alongside the already mentioned 'bonuses' he got from his class, he also uses his 'mastery' of his swords to impress or even win money by performing on the streets. He seems to talk to his swords from time to time, often complaining that he, as an artist needed a companion and that could only be his sword [This act is mostly done in the presence of a female]
Attributes:
Primary Attribute: Great Chakra Reserves
Benefit: Depending on whether this attribute is placed as the Primary, or Secondary attribute of a character, they recieve different boosts to their chakra levels...
Primary - User receives an additional +5/10 chakra points. [For every 10 points of chakra a user has, they receive an additional 5 points of chakra]
Combat Ability: Once per combat, even if the user has been completely drained of their chakra, the user can still complete one final jutsu which they already know by utilizing their "Overdraft" ability. [This jutsu costs no Stamina to use]
Secondary Attribute: Agility
Benefit: An Agility Ninja receives a +1 rank to their evasion, and enables them to more easily dodge techniques, effectively making them more reactive and quicker to respond to an attack then even the typical Chuunin . Projectiles thrown by an agility ninja very rarely miss, and therefore must be in some way deflected rather then dodged. Agility ninja also cannot be knocked off their feet and can balance quite naturally on even the thinnest of wires without requiring the use of chakra. Somehow these ninja always seem to land on their feet, just like cats.
Tertiary Attribute: Endurance
→ Gives an additional 3 stamina per rank.
Kohaku has always worked with his Mokuton in hours, and using his release costed chakra, but he had noticed since the academy that he had a larger pool of chakra. As stated above, they mostly help him with his shop, but mostly making art and catching thieves/using his agility for other means. As said before, Kohaku makes side-jobs to help him gain higher profit. Those include performing hard feats a normal man can not do, and this only works in the uncivilized villages, where they are not aware of the presence of chakra.
Specialties:
Summoner: Allows a ninja to sign a Summoning Contract and gain access to the summons within it. To call the summons, the users must still be trained by the Summoning's Scroll Carrier (Summoning/Contract Sage), and they can only learn summons up to their current rank. No shinobi can access summons without this specialty.
Tactical Support: All techniques, Taijutsu/Ninjutsu/Genjutsu/Bloodline etc... require 3 fewer posts to learn. In combat, they are particularly adept at evading incoming attacks (+1 to Evade) and they can easily identify the tactics and abilities being used by their opponents in combat (allowing them to identify tactical maneuvers and the breadth and power of the jutsu an enemy is signing). Teammates under a tactical support specialist's leadership gain +1 rank bonus to Evasion and Speed, and can combo more effectively, allowing their allies perform two jutsu per post... so long as they have had the plan laid out to them directly.
-None yet, will apply later and this will be edited [Summoning contract was demanded]-
# Chakra Elements: Two
Primary --> Doton [Earth Release], Available at Character Creation Secondary --> Suiton [Water Release], Available at Character Creation
Chakra Color: Gold
Total Chakra: 35 Total Stamina: 28
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|______Squad Information & Mission Logs____________./ |_#_#_#_#_#_#_#_#_#| Squad Name/number: N/A Sensei: - Team Mate: - Team Mate: -
Completed Missions Log:
Total Mission Points (MP) acquired: Zero [0]
E-rank Missions: Zero [0] D-rank Missions: Zero [0] C-rank Missions: Zero [0] B-rank Missions: Zero [0] A-rank Missions: Zero [0] S-rank Missions: Zero [0]
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|._______________Jutsu Information________________./ |_#_#_#_#_#_#_#_#_#| Non-Elemental Rank E - (Basic)
• Henge no Jutsu (Transformation Technique) • Nawanuke No Jutsu (Rope Untying Technique) •
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Doton (Earth) Rank E - (Basic)
• Doton Bunshin no Jutsu (Earth Clone Skill) • Tsuchi Gunjikoudou no Jutsu (Earth Military Movement Technique)
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Suiton (Water) Rank E - (Basic)
•
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Genjutsu Rank E - (Basic) • Bunshin no Jutsu (Clone Technique) •
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Bloodline Abilities
• • •
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|__________Taijutsu: Styles & Techniques____________./ |_#_#_#_#_#_#_#_#_#| Taijutsu Styles Allowed: 1 Primary Style: None yet → Current level of Mastery:
N/A
____________________________________
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|___________Kenjutsu & Custom Weapons____________./ |_#_#_#_#_#_#_#_#_#| Kenjutsu Styles Allowed: 1 Primary Style: None yet → Current level of Mastery: -
N/A
____________________________________
# Custom Weapons Allowed: 2
Custom Weapon 1: Pending
Weapon Type: Pending Weapon Range: Pending Weapon Location: Pending
Weapon Description: Pending
Special Properties: Pending
Associated Kenjutsu/Taijutsu Style: None
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|____________Apparel & Ninja Tools_________________/ |_#_#_#_#_#_#_#_#_#| Headband Location | Style | Color: Cloak | Sewn on collar of cloak | None [Simply the plate] | Outfit | Style: Described in Physical Description | Outfit | Color: Described in Physical Description | Kunai Holster Location | Color: Strapped on wrist, it has a special mechanism. The tip of the kunai face him, while the circular holster faces the enemy/target. The holster is opened at the holster, so Kohaku can pull them out in a swift motion. [Think of spiderman] | Projectile Holster Location | Color: Left thigh | Black | Scroll Holster Location | Color: Belt | Brown
Kunai: 7 Shuriken: 10 Senbon: 0 Makibishi: 0 Smoke Bomb: 3 Flash Bombs: 0
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|.____________Posting Format_____________________./ |_#_#_#_#_#_#_#_#_#|
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Posted: Sat Jul 30, 2011 8:04 pm
@Gohan: Hehe. You're second rpc. smile
- Another wanderer! ^^ You're gonna have to run that by Cobra first so yeah.
- For you bloodline section, please include a link to your Approval post as well. Thanks.
- Not a big deal, but think you can add a bit more to the small blurbs? I know its hard but the more the better. smile
- Attributes wise, you only need to really include the Primary bonus of the Great Chakra Reserves attribute.
Other than these minor little details, you're good to go from me Gohan. Just remember that Cobra has the final say on things.
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White Water Lilly Vice Captain
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Posted: Sat Jul 30, 2011 8:09 pm
- Alright, we'll wait for him. - Jade responded right away, so I guess people could just scroll down and there they would see it. - I'll see what I can do. - You mean that I posted all three bonuses? Oh, it was just to assure people, I'll delete them.
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Posted: Mon Aug 01, 2011 11:29 pm
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|_________RPC Description & History________________./ |_#_#_#_#_#_#_#_#_#| Name: Yuuki Tamara Nickname(s): N/A Age: 17 Birthdate: 5/25 Gender: Female Sexuality: straight Relationship Status: Single Ethnicity: Caucasian
Height: 5'3" (160 cm) Weight: 150lbs (68 kg) Body Build: Lean Eye Color: Gray Hair Color: Black
Physical Description: Long, black hair pulled back into a ponytail. Usually wears arm gloves, thigh socks, and a tunic with a black sash across her waist. Has different colored tunics, and bows to match each one.
Personality: Kind and fun-loving, but shy at first. Very loyal to friends, and defends them in whatever ways necessary
Behavior: Quiet and reserved at first meeting, then opens up after getting to know the person. When alone, she enjoys singing to any animal willing to listen (dogs, cats, birds, etc.). In combat, fierce and determined, though not her favorite thing in the world. Absolutely terrified of thunder.
Nindo: "Friendship is always worth protecting"
Character History: Lost and Found
Village: Sunagakure
Rank: Genin
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|______Ninja Characteristics & Shinobi Skills__________./ |_#_#_#_#_#_#_#_#_#| Clan/Bloodline: N/A Stage: N/A
Cursemark: N/A
Ninja Class: Ninjutsu Class
Special Ability:
Tweak: None
Yuuki always had great hand-eye coordination, making creating handsigns a breeze. Her thinking behind this class was, Why mess with their minds when you can mess with their bodies?. As soon as she was old enough to control her chakra, her parents put her through vigorous training exercises, perfecting her skills.
Attributes:
Primary Attribute: Intelligence
Benefit: All jutsu, for the purposes of learning, are considered one rank lower and can be learned at an accelerated rate, of 3 fewer posts required. (Example: If a Genin wishes to learn a Chuunin technique, it counts as a D-rank and has a -3 learning counter... meaning he can learn it in 2 posts, when others would require 8.)
Combat Ability: Additionally, a ninja with this attribute can spend a post to "Analyze" an opponent allowing them to learn something specific about them, or understand the secret behind a technique or style. This also allows them to more easily dodge whatever attack is coming next, or make their next attack more likely to hit.
Secondary Attribute: Agility Benefit: An Agility Ninja receives a +1 rank to their evasion, and enables them to more easily dodge techniques, effectively making them more reactive and quicker to respond to an attack then even the typical Chuunin . Projectiles thrown by an agility ninja very rarely miss, and therefore must be in some way deflected rather then dodged. Agility ninja also cannot be knocked off their feet and can balance quite naturally on even the thinnest of wires without requiring the use of chakra. Somehow these ninja always seem to land on their feet, just like cats.
Tertiary Attribute: Cunning
→ Quick thinking.
From a young age, Yuuki had a strange knack for figuring out riddles and solving other problems quickly. She enhanced that ability by playing board games that tested ones ability to create strategies quickly and efficiently. Back in the academy, she realized her agility for the first time. At present, she still tests her skills with various exercises and puzzles.
Specialties:
Tactical Support:Ninja with this specialty are masters of combat and of reading and understanding their enemies. They are naturally intelligent and make excellent team leaders, assisting their allies and making them stronger and more capable by extension. Due to their intelligence, they also learn all techniques at a faster rate.
Benefit(s): All techniques, Taijutsu/Ninjutsu/Genjutsu/Bloodline etc... require 3 fewer posts to learn. In combat, they are particularly adept at evading incoming attacks (+1 to Evade) and they can easily identify the tactics and abilities being used by their opponents in combat (allowing them to identify tactical maneuvers and the breadth and power of the jutsu an enemy is signing). Teammates under a tactical support specialist's leadership gain +1 rank bonus to Evasion and Speed, and can combo more effectively, allowing their allies perform two jutsu per post... so long as they have had the plan laid out to them directly. .
Stealth Although the ability to [Stealth] is an Assassin Ninja Class exclusive ability, any shinobi can be a Stealth specialist, which gives them many useful bonuses in and out of combat. Stealth ninja excel at hiding their presence in mundane ways and are exceedingly good at make their actions and movements as minimal as possible, enabling them to hide their presence and intentions in many ways.
Benefit(s): Though Stealth ninja cannot make themselves seemingly invisible as Assassins can, they still find many ways to hide their presence. Stealth ninja have the ability to completely mute their footsteps and are extremely adept at moving without making any noise. Also, although they cannot disappear as an Assassin in [Stealth], they can still hide their chakra signatures to avoid being detected by a Sensor, or a shinobi with a detection bloodline (To detect a Stealth ninja via chakra signature, you must be an equal ranked Sensor ninja, or have a bloodline which puts you at an effective equal rank in terms of detection).
Stealth ninja also have a series of unique abilities which help them to hide their intentions and true identities in when they are in plain sight. When performing jutsu, they need not 'announce' the title of their technique, allowing them merely to use the necessary hand seals to create the effect. All Stealth ninja also have the ability to use Slight of Hand, allowing them to make small objects (shuriken, kunai, a scroll, etc...) appear and disappear in their hands seemingly instantaneously. This allows them to make subtle movements, removing or placing items in their pockets/pouches behind their backs without even the keenest observer noticing.
Additionally, Stealth ninja can 'infuse' any clone they make with their own chakra signature, which can throw pursuing sensors off their trail. If a stealth ninja is 'marked' by a sensor, the mark also appears on the clone, making the Sensor see a 'double' image. This forces them to make a choice as to which 'marked' target they will attempt to track down, giving the Stealth Ninja a better chance to escape.
Note: Chakra Control is one of the specialties available on this list. Having the Chakra Control specialty along with the Stealth specialty allows you to control and hide your chakra signature even better, and you will receive +1 to your rank as a stealth specialist.
# Chakra Elements: 3
Primary --> Katon (Fire Release), Available at character creation. Secondary --> Fuuton (Wind Release), Available at Chuunin level Tertiary --> Suiton (Water Release), available at Jonin level
Chakra Color: Ice Blue
Total Chakra: 25 Total Stamina: 25
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|______Squad Information & Mission Logs____________./ |_#_#_#_#_#_#_#_#_#| Squad Name/number: Sensei: Team Mate: Team Mate:
Completed Missions Log:
Total Mission Points (MP) acquired:
E-rank Missions: D-rank Missions: C-rank Missions: B-rank Missions: A-rank Missions: S-rank Missions:
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|._______________Jutsu Information________________./ |_#_#_#_#_#_#_#_#_#| Non-Elemental Rank E - (Basic)
• Henge no Jutsu (Transformation Technique) • •
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Katon (Fire)
Rank E - (Basic)
• Shuriken no Jutsu (Fire Release: Shuriken Technique) • Fukumen no Jutsu (Fire Release: Veil Technique)
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Fuuton (Wind) Rank E - (Basic)
•
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Genjutsu Rank E - (Basic) • Bunshin no Jutsu (Clone Technique) •
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Bloodline Abilities
• • •
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|__________Taijutsu: Styles & Techniques____________./ |_#_#_#_#_#_#_#_#_#| Taijutsu Styles Allowed: 1
Primary Style: → Current level of Mastery:
____________________________________
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|___________Kenjutsu & Custom Weapons____________./ |_#_#_#_#_#_#_#_#_#| Kenjutsu Styles Allowed: 1
Primary Style: → Current level of Mastery:
____________________________________
Weapon:
Weapon Type: Katanna Weapon Range: Approximately 2.5ft. Weapon Location: Sheathed on her left hip.
Weapon Description: 2.5ft long, made of multiple layers of hard, medium, and soft metal, to strengthen it. The handle is bound in black twine (or whatever they wrap the handles in) with bright blue woven in. Short blue ribbons hang off the end of the handle.
Special Properties: N/A
Associated Kenjutsu/Taijutsu Style:
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|____________Apparel & Ninja Tools_________________/ |_#_#_#_#_#_#_#_#_#| Headband Location | Style | Color: tied across her hips like a belt, Normal, black | Outfit | Style: Same as in the picture | Outfit | Color: Various colors (Mainly blue) | Kunai Holster Location | Color: Upper right thigh, black | Projectile Holster Location | Color: Upper right thigh, black | Scroll Holster Location | Color: Upper left thigh, black
Kunai: 7 Shuriken: 10 Senbon: 0 Makibishi: 0 Smoke Bomb: 3 Flash Bombs: 0
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|.____________Posting Format_____________________./ |_#_#_#_#_#_#_#_#_#|
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Posted: Tue Aug 02, 2011 8:02 am
Hello Yuki!
I would love to tell you your approved, and get you into the Rp but sadly there are some mistakes.
1: Some formatting stuff, a messed up link, some out of placed text, just stuff like that. If you could fix it it would be great, but if you don't have a good eye for it one of our crew can do it.
2: You do not get benefits and attributes for all the classes. It is in order like this
Primary you get benefits AND combat ability. Secondary you only get benefits Tertiary you only get slight bragging rights toward what ever you choose. (Endurance and great chakra reserves give slight bonus.)
3: You need to add a small description of how your Rpc's class and attributes tie in to each other, a small paragraph with do fine, you don't need to write a story if you don't wanna.
4:All the things you not using bloodline, curse mark, bijuu, you should take out.
5:You get one non elemental E ranked jutsu and 2 E ranked elemental jutsu at character creation now. So please add those.
Once you fix those things you will be that much closer to Rp TIME! but Cobra_X has last word on everything profile wise, and there might be a couple things I missed, but fixing these things is a good place to start.
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Posted: Tue Aug 02, 2011 8:52 am
@_@ *dizzy* ok...uh...I got some of that...but I'm really no good at picking out small details and mistakes ^-^" I'll fix what I can (remember, that is)
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Posted: Tue Aug 02, 2011 10:12 am
-o-Havik-o- Hello Yuki!
I would love to tell you your approved, and get you into the Rp but sadly there are some mistakes.
1: Some formatting stuff, a messed up link, some out of placed text, just stuff like that. If you could fix it it would be great, but if you don't have a good eye for it one of our crew can do it.
2: You do not get benefits and attributes for all the classes. It is in order like this
Primary you get benefits AND combat ability. Secondary you only get benefits Tertiary you only get slight bragging rights toward what ever you choose. (Endurance and great chakra reserves give slight bonus.)
3: You need to add a small description of how your Rpc's class and attributes tie in to each other, a small paragraph with do fine, you don't need to write a story if you don't wanna.
4:All the things you not using bloodline, curse mark, bijuu, you should take out.
5:You get one non elemental E ranked jutsu and 2 E ranked elemental jutsu at character creation now. So please add those.
Once you fix those things you will be that much closer to Rp TIME! but Cobra_X has last word on everything profile wise, and there might be a couple things I missed, but fixing these things is a good place to start. Okay. I think I fixed it all. If there are any formatting issues could someone please tell me how to fix them? I have no clue >_<
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Posted: Tue Aug 02, 2011 11:17 am
xX_Yuki_Star_Xx -o-Havik-o- Hello Yuki!
I would love to tell you your approved, and get you into the Rp but sadly there are some mistakes.
1: Some formatting stuff, a messed up link, some out of placed text, just stuff like that. If you could fix it it would be great, but if you don't have a good eye for it one of our crew can do it.
2: You do not get benefits and attributes for all the classes. It is in order like this
Primary you get benefits AND combat ability. Secondary you only get benefits Tertiary you only get slight bragging rights toward what ever you choose. (Endurance and great chakra reserves give slight bonus.)
3: You need to add a small description of how your Rpc's class and attributes tie in to each other, a small paragraph with do fine, you don't need to write a story if you don't wanna.
4:All the things you not using bloodline, curse mark, bijuu, you should take out.
5:You get one non elemental E ranked jutsu and 2 E ranked elemental jutsu at character creation now. So please add those.
Once you fix those things you will be that much closer to Rp TIME! but Cobra_X has last word on everything profile wise, and there might be a couple things I missed, but fixing these things is a good place to start. Okay. I think I fixed it all. If there are any formatting issues could someone please tell me how to fix them? I have no clue >_< Well now all ya gotta do is wait for good o' Cobra to take a final look over it and give da masta 'Okay'.
While you wait for that you work on her back story a bit, think up a epic/funny way to enter the Rp.
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Posted: Tue Aug 02, 2011 11:18 am
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Posted: Tue Aug 02, 2011 11:37 am
@Yuki: hey there. Welcome to TUP. So I know Havik has already gone through the profile with you but there were several things he missed. So here they are.
- First off, height and weight. In TUP we require for it to be stated in both standard and metric systems. You have down ft. and lbs. what you're missing is kg and cm/m.
- Description wise, what you have down is alright but it'll be great if you could add in more as the more you have down, the clearer and more in depth your rpc will become. It'll also allow others to have a better sense of her.
- For sections that don't apply to your rpc for example, the tweak please put either "none" or "N/A".
- Stanima is equal to your base chakra unless your rpc had endurance, bijuu, or bloodline modifier. Therefore it won't be 28 but instead 25
- For the kenjutsu and taijutsu section, you need to put in the number of styles offered to your rpc by the ninjutsu class. Same for custom weapon. A custom weapon is a weapon with a special ability or property so if what your rpc has is just a regular weapon, don't use the custom weapon #1 heading.
Other than those few minor details, your profile should be good to go. Good luck and the captain will have the final say.
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White Water Lilly Vice Captain
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Posted: Tue Aug 02, 2011 12:50 pm
White Water Lilly @Yuki: hey there. Welcome to TUP. So I know Havik has already gone through the profile with you but there were several things he missed. So here they are.
- First off, height and weight. In TUP we require for it to be stated in both standard and metric systems. You have down ft. and lbs. what you're missing is kg and cm/m.
- Description wise, what you have down is alright but it'll be great if you could add in more as the more you have down, the clearer and more in depth your rpc will become. It'll also allow others to have a better sense of her.
- For sections that don't apply to your rpc for example, the tweak please put either "none" or "N/A".
- Stanima is equal to your base chakra unless your rpc had endurance, bijuu, or bloodline modifier. Therefore it won't be 28 but instead 25
- For the kenjutsu and taijutsu section, you need to put in the number of styles offered to your rpc by the ninjutsu class. Same for custom weapon. A custom weapon is a weapon with a special ability or property so if what your rpc has is just a regular weapon, don't use the custom weapon #1 heading.
Other than those few minor details, your profile should be good to go. Good luck and the captain will have the final say.
ok I think I fixed it. uh...but idk what to put to make her more detailed/interesting
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Posted: Tue Aug 02, 2011 7:21 pm
xX_Yuki_Star_Xx White Water Lilly @Yuki: hey there. Welcome to TUP. So I know Havik has already gone through the profile with you but there were several things he missed. So here they are.
- First off, height and weight. In TUP we require for it to be stated in both standard and metric systems. You have down ft. and lbs. what you're missing is kg and cm/m.
- Description wise, what you have down is alright but it'll be great if you could add in more as the more you have down, the clearer and more in depth your rpc will become. It'll also allow others to have a better sense of her.
- For sections that don't apply to your rpc for example, the tweak please put either "none" or "N/A".
- Stanima is equal to your base chakra unless your rpc had endurance, bijuu, or bloodline modifier. Therefore it won't be 28 but instead 25
- For the kenjutsu and taijutsu section, you need to put in the number of styles offered to your rpc by the ninjutsu class. Same for custom weapon. A custom weapon is a weapon with a special ability or property so if what your rpc has is just a regular weapon, don't use the custom weapon #1 heading.
Other than those few minor details, your profile should be good to go. Good luck and the captain will have the final say.
ok I think I fixed it. uh...but idk what to put to make her more detailed/interesting Thanks for the edits, and like I said, what you have so far is fair. From the looks of it, your profile should be good to go. Cobra will most likely get to it tomorrow.
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White Water Lilly Vice Captain
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Posted: Tue Aug 02, 2011 7:23 pm
White Water Lilly xX_Yuki_Star_Xx White Water Lilly @Yuki: hey there. Welcome to TUP. So I know Havik has already gone through the profile with you but there were several things he missed. So here they are.
- First off, height and weight. In TUP we require for it to be stated in both standard and metric systems. You have down ft. and lbs. what you're missing is kg and cm/m.
- Description wise, what you have down is alright but it'll be great if you could add in more as the more you have down, the clearer and more in depth your rpc will become. It'll also allow others to have a better sense of her.
- For sections that don't apply to your rpc for example, the tweak please put either "none" or "N/A".
- Stanima is equal to your base chakra unless your rpc had endurance, bijuu, or bloodline modifier. Therefore it won't be 28 but instead 25
- For the kenjutsu and taijutsu section, you need to put in the number of styles offered to your rpc by the ninjutsu class. Same for custom weapon. A custom weapon is a weapon with a special ability or property so if what your rpc has is just a regular weapon, don't use the custom weapon #1 heading.
Other than those few minor details, your profile should be good to go. Good luck and the captain will have the final say.
ok I think I fixed it. uh...but idk what to put to make her more detailed/interesting Thanks for the edits, and like I said, what you have so far is fair. From the looks of it, your profile should be good to go. Cobra will most likely get to it tomorrow. Yay =] Thank yoooouuuuuuuu
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