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Ninja Class : Introduction and Descriptions

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Cobra_X
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PostPosted: Tue Jun 01, 2010 6:14 pm


--- Ninja Class Introduction ---

What is a Ninja Class?
The Ninja Class System is what determines the type of RPC you are creating. Every Class has different qualities... some are better then others at Ninjutsu, others tend more towards Taijutsu, and several dabble in a few different arts. Look through each of the classes carefully and consider which one fits the character concept you are looking for the best. Each class also has it's own unique Special Abilities which will have profound effects on what your RPC is capable of. Remember however, certain classes can only learn certain amounts of each area of study, so choose wisely, because once you choose a Ninja Class, you cannot change it.



The Character TWEAK System
In order to allow for maximum character diversity, even within the somewhat restrictive Ninja Class system, we've developed the Tweak system. Tweaks allow you to further specialize your particular character's focus, enabling them to forgo some of the training abilities available to them in order to learn something else. This grants you greater customization for your RPCs, which will hopefully allow you to develop a set of abilities which makes your character particularly unique, even amidst others of the same class.

The basic concept of a 'Tweak' is that your RPC has decided to spend the time that he would normally use to train one aspect of his character to specialize in another area of study. For Instance, let's say you wanted to develop a Taijutsu user who doesn't wish to learn 3 styles of Taijutsu. So, he chooses to 'drop' one of his styles in order to learn an additional Kenjutsu style. That is the essence of the Tweak system.



You can Tweak your character in the following ways:

1. Dropping an Element to gain a Taijutsu/Kenjutsu style.

- If the element you drop could only normally be trained up to A-rank techniques, that is the limit of the Taijutsu/Kenjutsu stage you can learn.

2. Dropping a Taijutsu/Kenjutsu style, to gain additional Ninjutsu/Genjutsu techniques.

- Dropping a Taijutsu/Kenjutsu style lets you learn an additional 3 Ninjutsu or Genjutsu per rank dropped (So, if you drop a full style, that is an additional 15 jutsu total, 3 jutsu per rank)

3. Dropping a Taijutsu/Kenjutsu style, to gain a Kenjutsu/Taijutsu style.

- You gain a Taijutsu/Kenjutsu style equal to whatever was dropped, with the same learning limitations, etc... that the other style had.



Rules for Tweaking

1. Only one Tweak will be allowed per RPC

2. Tweaks must be applied for in the profiles thread, and once approved, have to be listed on your profile so we know you've already used your Tweak.
 
PostPosted: Thu Sep 09, 2010 9:20 pm


Ninjutsu Class
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Ninjutsu (Literally meaning "Ninja Techniques") refers to practically any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike Genjutsu, which causes the opponent to experience illusions, the effects of Ninjutsu are quite real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsus become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used.

It is said that the Sage of the Six Paths was the first to explain the mysteries of chakra, traveling throughout the world to spread his ideas and religion, forming the Shinobi Sect (or Ninshu-). The teachings were meant to give people a better understanding of themselves, as well as others, and lead the world into an era of peace. However, as time wore on, ninshu- would eventually come to be known as ninjutsu, which is a more weaponized version of the Sage's teachings.


Strengths
As specialists in the art of ninjutsu over all other forms of their studies, Ninjutsu Class shinobi have access to an unlimited number of jutsu at all ranks. This incredible array of techniques helps them to be prepared in all situations, despite their limited access to Genjutsu, Taijutsu, and Kenjutsu. Ninjutsu Class ninja are also the only shinobi capable of attaining 3 different elements of control (aside from those with a Kekkai Genkai). They are capable of mastering 2 of these elements, but can only learn up to A-rank techniques of their third.



Number of Elements: 3

--> Primary Element: Automatically known.

--> Second Element: Available at Chuunin: (Must train for 5 posts to draw out the Secondary Element)

--> Third Element: Available at Jounin: (Must train for 10 posts to draw out the Third Element) ... can only learn techniques up to one rank lower then your current rank.


Limit of Ninjutsu Known :

As a Genin: Unlimited E/D-rank techniques, and 2 C-rank techniques.
As a Chuunin: Unlimited E/D/C-rank techniques, 2 B-rank techniques, and 1 A-rank technique.
As a Special Jounin: Unlimited E/D/C/B-rank techniques, 4 A-rank techniques. (1 S-rank if RPC has 'Great Chakra Reserves' in the primary Attribute slot)
As a Jounin: Unlimited E/D/C/B/A-rank techniques, 1 S-rank techniques. (2 S-rank if RPC has 'Great Chakra Reserves' in the primary Attribute slot)
As a Sannin/Kage: Unlimited for all ranks.



Limit of Genjutsu known : (Can only learn Elemental Genjutsu of their primary element and/or Universal type.)

As a Genin: 2 E-rank techniques, 2 D-rank techniques.
As a Chuunin: 3 E-rank techniques, 3 D-rank techniques, 2 C-rank techniques.
As a Special Jounin: 3 E-rank techniques, 3 D-rank techniques, 3 C-rank techniques, 1 B-rank technique.
As a Jounin: 3 E-rank techniques, 3 D-rank techniques, 3 C-rank techniques, 3 B-rank techniques.
As a Sannin/Kage: 3 E-rank techniques, 3 D-rank techniques, 3 C-rank techniques, 3 B-rank technique, 2 A-rank techniques.



Number of Taijutsu styles known : 1

As a Genin: Can learn up to E-rank stage.
As a Chuunin: Can learn up to D-rank stage.
As a Special Jounin: Can learn up to C-rank stage.
As a Jounin: Can learn up to B-rank stage.
As a Sannin/Kage: (no change)



Number of Kenjutsu styles known : 1

As a Genin: Can learn up to E-rank stage.
As a Chuunin: Can learn up to D-rank stage.
As a Special Jounin: Can learn up to C-rank stage.
As a Jounin: Can learn up to B-rank stage.
As a Sannin/Kage: (no change)


Custom Weapons Allowed: 1


Training Modifiers:
- Ninjutsu techniques require 1 less post than normal to learn.
- Genjutsu/Taijutsu/Kenjutsu techniques require 1 more post than normal to learn.
- Medical Ninjutsu are unavailable.
 

Cobra_X
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Cobra_X
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PostPosted: Thu Sep 09, 2010 9:25 pm


Genjutsu Class

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Genjutsu (Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses. This is often used to create false images or to cause pain from trauma (because the body is led to believe it is in pain); however, there are plenty of other uses depending on the situation. They are not used as often as ninjutsu because they don't physically harm the opponent, but those who specialize in it are dangerou adversaries none-the-less.

Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it. Genjutsu is most often used by ninja with very precise chakra control and very high intelligence.


Strengths:
As specialists in the art of Genjutsu over all other forms of their studies, Genjutsu Class shinobi have access to an unlimited number of Genjutsu at all ranks, and their Genjutsu is far superior to all others'. Though focusing mostly on techniques which leave no "real" damage, those of the Genjutsu class are often capable of scarring their opponent's minds, making them easy prey for even the simplest of attacks afterward. In combination with the increased Stamina Drain a victim receives when caught in their techniques, Genjutsu Class ninja are a true and present danger if one is caught in their illusions.

Special Ability: [Intricate Deception]

- Genjutsu Class ninja are especially skilled at crafting the illusions they inflict on others. This makes all Genjutsu Class ninja act as if they are one rank higher when determining the effectiveness of their Genjutsu and it multiplies the Stamina Drain caused by the Genjutsu by 1.5x .


Number of Elements: 2

--> Primary Element: (Available at Character Creation: No training necessary)

--> Second Element: (Available at Chuunin: Must train for 10 posts to draw out the Secondary Element)


Limit of Ninjutsu Known : (Can only learn up to A-rank jutsu of their Primary and Secondary elements)

As a Genin: Unlimited E-rank techniques, 4 D-rank techniques.
As a Chuunin: Unlimited E-rank techniques, 6 D-rank techniques, 4 C-rank techniques.
As a Special Jounin: Unlimited E-rank techniques, 6 D-rank techniques, 5 C-rank techniques, 1 B-rank technique.
As a Jounin: Unlimited E-rank techniques, 6 D-rank techniques, 6 C-rank techniques, 4 B-rank techniques.
As a Sannin/Kage: Unlimited E-rank techniques, 6 D-rank techniques, 6 C-rank techniques, 4 B-rank technique, 3 A-rank techniques.



Limit of Genjutsu known :

As a Genin: Unlimited E/D-rank techniques, and 2 C-rank techniques.
As a Chuunin: Unlimited E/D/C-rank techniques, 2 B-rank techniques, and 1 A-rank technique.
As a Special Jounin: Unlimited E/D/C/B-rank techniques, 4 A-rank techniques. (1 S-rank if RPC has 'Great Chakra Control' attribute)
As a Jounin: Unlimited E/D/C/B/A-rank techniques, 1 S-rank techniques.
As a Sannin/Kage: Unlimited for all ranks.



Number of Taijutsu styles known : 1

As a Genin: Can learn up to E-rank stage.
As a Chuunin: Can learn up to D-rank stage.
As a Special Jounin: Can learn up to C-rank stage.
As a Jounin: Can learn up to B-rank stage.
As a Sannin/Kage: Can learn up to B-rank stage. (no change)



Number of Kenjutsu styles known : 0

- Cannot learn a Kenjutsu style (Unless Tweaked)


Custom Weapons Allowed: 1


Training Bonuses/Weaknesses
- Genjutsu techniques require 1 less post than normal to learn.
- Ninjutsu techniques require 1 more post than normal to learn.
- Taijutsu techniques require 2 more posts then normal to learn.
- Medical ninjutsu are unavailable.
 
PostPosted: Thu Sep 09, 2010 9:25 pm


Taijutsu Class

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Taijutsu (Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu techniques require no hand seals to perform and are much quicker to use than Ninjutsu or Genjutsu. Taijutsu is simply put, hand-to-hand combat. Although it is used by nearly all ninja, some characters use Taijutsu almost exclusively and are experts of many Taijutsu techniques. These ninja excel beyond their peers in terms of physical ability through rigorous training, often surpassing their peers in the realms of Strength, Endurance, and Speed after years of practice.

Some Taijutsu techniques, such as the Hyuuga Clan's Gentle Fist however, makes extensive use of chakra and demands great skill in its control, as do many other combat styles, but Taijutsu techniques, in general are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes.


Strengths
Taijutsu Class ninja are the unparalleled experts of hand to hand combat in the ninja world and have access to train in a wide variety of styles whereas most other classes could only learn one. Their physical training regimes harden and train the body to perform beyond their normal limits, enabling them to contend with all manner of opponents. Only Taijutsu class ninja are capable of training their physical characteristics to the next level, allowing them to boost their Strength, Speed, Toughness, and Endurance through rigorous and dedicated training. They also have full access to master up to 2 full styles of Taijutsu and can train heavily in 2 more styles beyond that.


Special Ability: [TRAIN]

Taijutsu Class ninja can [TRAIN], enabling them to increase their Speed, Strength, Endurance, and Toughness. Every Taijutsu Class user must choose however how they will Train their RPC. Each RPC must make a choice... Either they can train each stat once, eventually raising them all by 1 rank, OR they can train just two stats, but one of the stats can be trained twice.

- Training Speed: Using [TRAIN] to increase your Speed stat will make you a better fighter by allowing you to quickly close in on your enemy and perform your maneuvers at blind speed. When trained, your RPC's speed is considered 1 rank higher. (Note however that though this does stack with the Speed attribute, it does not stack with other Speed rank increase received from another ability(Bloodline/Cursemark/etc...)

- Training Strength: Using [TRAIN] to increase your Strength will make you a literal Force to be reckoned with. You can lift much heavier objects then your peers and can more easily perform strength-based feats, such as breaking down doors, or punching through obstacles. When trained, all of your physical attacks and Taijutsu maneuvers act as if they were 1 rank stronger. (Note however that though this does stack with the Strength attribute, it does not stack with the rank increase associated with the Offensive Specialty, or any other Strength rank increase received from another ability (Bloodline/Cursemark/etc...)

- Training Toughness: Using [TRAIN] to increase your Toughness makes you a tank, turning your muscles themselves into hardened battle armor. Attacks which at one time would be bone-crushing assaults become nothing but mere annoyance. When trained, your resistance to physical assaults increases by 1 rank, making taijutsu strikes against you much less effective. (For a better understanding of how Toughness effects resistance against Taijutsu attacks, review the thread [How to Battle with Taijutsu])

- Training Endurance: Using [TRAIN] to increase your Endurance strengthens your muscles to a degree where actions which were once difficult can now be performed with ease. As this stat is directly linked to a user's Stamina, training Endurance reduces all stamina costs when using ninjutsu, taijutsu, or kenjutsu techniques by 1. Double training Endurance reduces all stamina costs by 3.



Number of Elements: 1

--> Primary Element: Available at Genin: 10 posts required to draw out the element


Limit of Ninjutsu Known :

As a Genin: Unlimited E-rank techniques, 2 D-rank techniques.
As a Chuunin: Unlimited E-rank techniques, 3 D-rank techniques, 2 C-rank
As a Special Jounin: Unlimited E-rank techniques, 4 D-rank techniques, 3 C-rank techniques, 2 B-rank techniques
As a Jounin: Unlimited E-rank techniques, 4 D-rank techniques, 3 C-rank techniques, 2 B-rank techniques, 1 A-rank technique
As a Sannin/Kage: Unlimited E-rank techniques, 4 D-rank techniques, 3 C-rank techniques, 3 B-rank techniques, 2 A-rank techniques.



Limit of Genjutsu Known : 0

- Cannot learn any Genjutsu (unless tweaked)



Number of Taijutsu Styles known: 3

As a Genin: Can learn up to the C-rank stage for one style, and up to D-rank stage for a second style.
As a Chuunin: Can learn up to A-rank stage for one style, and up to B-rank stage for the second style.
As a Special Jounin: Can learn up to A-rank stage for two styles, and up to B-rank techniques for a third style.
As a Jounin: Can master one style, and can learn up to A-rank stage for the second and third style.
As a Sannin/Kage: Can master two styles, and learn up to A-rank techniques for the third.

Note: Although you cannot have a character drop a 'Style' once you have already learned it, you do not have to particularly master the first two styles you choose. You could choose to master the third style, or the third and fourth styles learned instead... as long as only two styles maximum are mastered.



Number of Kenjutsu styles known : 1

As a Genin: Can learn up to D-rank stage for one style
As a Chuunin: Can learn up to C-rank stage for one style
As a Special Jounin: Can learn up to B-rank stage for one style
As a Jounin: (no change)
As a Sannin/Kage: (no change)


Custom Weapons Allowed: 1



Training Bonuses/Weaknesses
- Taijutsu techniques require 1 less post than normal to learn.
- Ninutsu techniques require 2 more posts than normal to learn.
- Cannot learn Medical Ninjutsu or Genjutsu

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Additional Rules for Training

1. Training a stat to be one rank higher requires 50 posts of dedicated training to the specific stat and must be done specifically for that purpose [A.k.a, Fighting in a spar does not count as training for Strength/Speed... with the noted exceptions listed below]

... The Endurance stat can be raised during a sparring match, but each post (no matter how many paragraphs there are) counts as 1 post towards training, and it only begins to accumulate after you have posted 5 times in a single fight.

... The Toughness stat can be raised during a sparring match, but each post (no matter how many paragraphs there are) counts as 1 post towards training AND, the user must have at some point in the post taken a hard hit from their opponent (not something minor, like a cut, or a weak attack which wouldn't normally hurt you).

2. Training will be capped at one increase per rank. This means that you will only be able to [TRAIN] one stat as a Genin, and once you train that stat, posts made in between will not count towards training your next stat. When you reach Chuunin level, you can then begin training another stat (or double train the stat you already trained, if that is the training path you chose.). The same rules then apply to the next stat [TRAIN]'d at Sp. Jounin for all RPCS and at Jounin (if you can train 4 stats).

3. A 'POST' in the case of training is a paragraph of at least 5-6 well-crafted sentences, but overall the entire post is not to exceed more then 3 paragraphs. Any extra paragraphs beyond the three, will not count towards your total.

4. Any attempt to [TRAIN] via the 'Copy and Paste' function will result in penalties which not only negates any training posts which were copied and apsted, but will also increase the number of posts required to raise that stat by the same amount.

5.As a Genin, all [TRAIN] posts will cost 2 Stamina per post. So, if you are [Train]ing with your RPC, and you post 6 training posts (3 paragraphs per forum post)... that would cost your RPC 12 Stamina.

For Chuunin, all [TRAIN] posts will cost 3 Stamina per post.

For Sp. Jounin, all [TRAIN] posts will cost 5 Stamina per post.

For Jounin, all [TRAIN] posts will cost 8 Stamina per post.
 

Cobra_X
Captain

Aged Gaian


Cobra_X
Captain

Aged Gaian

PostPosted: Thu Sep 09, 2010 9:27 pm


Assassin Class

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Masters of stealth, diversion, and infiltration, Assassin Class ninja are feared by all, but especially by those who have made themselves a target. With the ability to mask their presence as if they were not even there, and strike from the shadows just as easily as they can disappear into them, an Assassin Class ninja excels in a variety of fields. Given their unique skill sets and constantly changing job descriptions, the Assassin Class is the true Jack of all Trades in the ninja world. This gives the Class great variability, but not as much depth as many of the other classes.

Stealth is key for an Assassin and is of course, their greatest weapon and ally. At will, so long as they are not in combat, an Assassin Class ninja is able to completely mask both their chakra signature and physical presence so that no one can see or sense them. In addition to this, the Assassin Class is the only class skilled enough to develop and utilize their own custom poisons without the risk of harming themselves.


Strengths
Being a Jack of all Trades, Assassin class ninja have access to a little bit of everything, but cannot master much. They gain the ability to Stealth, which will hide them from their fellow ninja and allow them to move unseen (given few exceptions, such as specialized doujutsu users). Also, with the ability to create their own custom poisons, only these ninja can use them safely, which can give them the upper hand in any fight. Combined with the ability to quickly and effectively strike at a target without warning, it is almost guaranteed that an Assassin Type Ninja will gain the upper hand in every fight right from the first move.

Special Ability: [STEALTH] , [CRAFT POISON]

Members of the Assassin Ninja Class can utilize [STEALTH]. Stealth enables an Assassin Class Ninja to wrap themselves in a cloak of chakra which makes them become invisible to all those around them. This can be done at any time of the day and there is no limitation on how long a character can stay in Stealth. (See additional Stealth Guidelines and Rules below)

...in keeping with the concept above, all Assassins are capable of muting their footsteps and minimizing the sounds they make when they move. Only someone with well attuned senses would be able to detect their approach. When running, their footsteps are not muted, but still make only a quiet pitter-patter noise against the ground.

Members of the Assassin Ninja Class are also the ONLY ninja who can [CRAFT POISON]. These ninja have the ability to submit custom Poisons in the [Custom Technology] thread. These ninja are immune to the poisons they create.

- Assassins can create up to 3 'Public' Poisons, which any other assassin can obtain in some way or another, and which ordinary ninja can access the antidotes for within their villages.

- Additionally, an Assassin can create 1 'Private' Poison, which only they have access to, and which only they have the antidote for. (Only Medical Class ninja can develop antidotes for these poisons, and it takes 10 posts to create ONE vial of Antidote, which cannot be mass produced.)



Number of Elements: 1

--> Primary Element: (Available at Character Creation: No training necessary)


Limit of Ninjutsu Known :

As a Genin: Unlimited E-rank techniques, 5 D-rank techniques
As a Chuunin: Unlimited E-rank techniques, 5 D-rank techniques, 5 C-rank techniques
As a Special Jounin: Unlimited E-rank techniques, 5 D-rank techniques, 5 C-rank techniques, 3 B-rank techniques
As a Jounin: Unlimited E-rank techniques, 5 D-rank techniques, 5 C-rank techniques, 4 B-rank techniques, 3 A-rank techniques
As a Sannin/Kage: Unlimited E-rank techniques, 5 D-rank techniques, 5 C-rank techniques, 5 B-rank techniques, 4 A-rank techniques, 1 S-rank techniques.



Limit of Genjutsu known :

As a Genin: 2 E-rank techniques, 2 D-rank techniques, 1 C-rank technique.
As a Chuunin: 3 E-rank techniques, 3 D-rank techniques, 2 C-rank technique, 1 B-rank technique.
As a Special Jounin: 4 E-rank techniques, 4 D-rank techniques, 3 C-rank technique, 2 B-rank technique, 1 A-rank technique.
As a Jounin: 4 E-rank techniques, 4 D-rank techniques, 3 C-rank technique, 3 B-rank technique, 1 A-rank technique.
As a Sannin/Kage: 4 E-rank techniques, 4 D-rank techniques, 3 C-rank technique, 3 B-rank technique, 2 A-rank techniques.



Number of Taijutsu Styles known : 1

As a Genin: Can learn up to E-rank stage.
As a Chuunin: Can learn up to D-rank stage.
As a Special Jounin: Can learn up to C-rank stage.
As a Jounin: Can learn up to B-rank stage.
As a Sannin/Kage: Can learn up to A-rank stage.



Number of Kenjutsu Styles known: 1

As a Genin: Can learn up to D-rank stage.
As a Chuunin: Can learn up to C-rank stage.
As a Special Jounin: Can learn up to B-rank stage.
As a Jounin: Can learn up to A-rank stage.
As a Sannin/Kage: Can learn up to S-rank stage.

Custom Weapons Allowed: 1


Training Bonuses/Weaknesses
- Assassins have access to sealing jutsu up to C-rank
- Cannot learn Medical ninjutsu

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Stealth Rules for Assassins

Quite arguably an Assassin's most valuable skill... the very essence of Stealth is that others cannot see you, and makes it harder for Sensors to sense your chakra. This means, more or less that you are invisible to the eye and to the senses by some means, either chakra-based, or by understanding how to disguise yourself in a crowd so as not to be seen. As this is a powerful ability however, it needs strict rules to assure that people are utilizing it fairly and to avoid any hint of doubt as to when an assassin can be detected and when they cannot be.

The rules for assassins are listed as follows, and all determinations regarding whether an Assassin can be seen by another is based off of rank (or modified rank) and distance from an individual...


Against ninja two ranks lower then the Assassin

In this situation, an Assassin in [Stealth] cannot be seen, unless the Assassin comes within 2 meters (6 feet) of the individual. At this range, anyone is able to see the assassin, but they cannot necessarily sense them in terms of detecting their chakra levels or their specific chakra signature.

Against ninja of the same rank as the Assassin, or one rank below
In this situation, an Assassin in [Stealth] cannot be seen, but the individual can get a general sense that something isn't right around them but cannot pinpoint you, nor would they know specifically their was a Assassin in [Stealth] around them. If however, the Assassin comes within 5 meters (15 feet) of an individual, they will be able to see the Assassin, though they still cannot sense their chakra.

Against ninja one rank higher then the Assassin
In this situation, the higher ranked ninja will know that there is an Assassin nearby, though they still cannot pinpoint you specifically. This is however, unless the Assassin comes within 15 meters (45 feet) of the individual, at which point, they would be able to see the Assassin and can pinpoint you.

Against ninja two ranks higher then the Assassin
In this situation, an Assassin in [Stealth] can be easily be seen as far away as 33 meters (100 feet).

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Bloodline Modifiers

Uchiha Clan: With their Sharingan activated, these ninja act as if they were 1 rank higher then their actual rank when detecting Assassins. However, this does not apply if the Sharingan does not have line of sight with the Assassin.

Hyuuga Clan: With the Byakugan activated, these ninja act as if they were 2 ranks higher then their actual rank when detecting Assassins AND all distances noted are doubled. (This applies in all directions, excepting their tiny blind spot.)

Inuzaka Clan: With their enhanced sense of smell, these ninja act as if they were 1 rank higher then their actual when detecting Assassins AND all distances noted are doubled.

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Additional Stealth Rules

- In [Stealth], an Assassin can only act as if they were 1 rank lower in speed.

- Any activation of chakra (beyond activating [Stealth] ) will cause you to come out of stealth and be detectable.

- You cannot [Stealth] when someone is looking directly at you, or is within the range they would normally be able to detect you within.

- If you are within a crowd however, even if someone is looking at you, as long as you are outside their range of detection, you can [Stealth].

- If the target's effective rank makes it so stealth does not work, then stealth will not hide your presence. However, the target still has to be able to detect your presence normally in order to find you. [Ex. If you are in [Stealth], but still hiding behind a tree downwind of someone... even if their effective rank could see through your stealth, they still cannot find you unless they can sense your presence, or see through trees.]
 
PostPosted: Thu Sep 09, 2010 9:29 pm


Samurai Class

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As warriors of strength and intelligence, Samurai walk to line between Weapon Masters and Taijutsu Specialists with grace. Dedicating their lives to their craft with perseverance, Samurai Class ninja are a unique breed as they have skills which have brute power as well as finesse, and they even some skill in healing. Samurai are normally solitary individuals who train themselves diligently in all of their skills equally, which allow them to master a defined set of abilities, while using their other skills to supplement and vary their combat effectiveness.

More then anything else though, a Samurai is known for his analytical ability and their sharp mind for battle. Along with their well disciplined study of war comes a carefully cultivated mind which shows clarity and calmness. Only Samurai can accurately track their opponent's movements, style, and attack patterns in order to create a perfect counter, or even learn the secrets of the opponent they face. Combined with their physical ability, this makes the Samurai Class the most capable stand-alone class.


Strengths
Samurai are capable of wielding two weapons with full mastery of a select style and can train and master a Taijutsu style. Along with this, only the Samurai, through a deeper understanding of himself can access 2 elements and can do so immediately, though his choice of Ninjutsu is severely limited as compared to other classes. It all evens out however as his Taijutsu and Weaponstyle can be learned at an advanced rate and he can even access medical jutsu at the Special Jounin rank. Also, being warriors of intelligence, despite not being able to particularly wield all things well, they are capable of learning skills faster then most other classes, regardless of the skill being trained.

Special Ability : [CHANNEL] , [KI STRIKE]

Members of the Samurai Ninja Class can utilize the [CHANNEL] ability. Typically, ninja are not capable of using all of their energies, both Stamina and Chakra to their full potential, but being cunning warriors of both body and mind, Samurai are capable of fusing the two using their inner Ki strength. For a Samurai, values of Stamina and Chakra are interchangeable. They may channel physical stamina into chakra to fuel their ninjutsu techniques, or vice versa, channeling chakra to enhance their stamina for use in Taijutsu.

The Samurai Ninja Class also gains the ability to use a channeled energy blast, called the [Ki Strike]. The Ki strike is a channeled energy blast brought forth from the Samurai's inner strength which can be channeled through a focused melee taijutsu attack. The Ki Strike costs an amount of chakra equal to a technique one level higher then their current rank and is regarded as a jutsu of that level in terms of strength. (Higher level ninja, Chuunin +, can modulate the power of the Ki Strike to act as a lower rank, reducing the cost and power of the technique.)

The Ki Strike has several effects:

- The strike counts as a combination jutsu, carrying the strengths of both of the elements under the Samurai's control.

- The force behind the strike is immense, equaling about the same amount of force as an explosion tag, meaning that any opponent struck by a Ki Strike will be sent flying backwards at least ten feet. (The force increases with rank, to 2 explosion tags at Special Jounin, and 3 at Sannin/Kage)

- Anyone struck by a Ki Strike will be unable to utilize Ninjutsu or channel chakra properly on their next post. (and will obviously be rather hurt by the force and element of the strike as well)



Number of Elements: 2

--> Primary Element: (Available at Character Creation: No training necessary)

--> Second Element: (Available at Character Creation: No training necessary)


Limit of Ninjutsu Known :

As a Genin: Unlimited E-rank techniques, 6 D-rank techniques. (3 per element)
As a Chuunin: Unlimited E-rank techniques, 6 D-rank techniques, 6 C-rank techniques. (3 per element/rank)
As a Special Jounin: Unlimited E-rank techniques, 6 D-rank techniques, 6 C-rank techniques, 6 B-rank techniques. (3 per element/rank)
As a Jounin: Unlimited E-rank techniques, 6 D-rank techniques, 6 C-rank techniques, 6 B-rank techniques, 6 A-rank techniques. (3 per element/rank)
As a Sannin/Kage: Unlimited E-rank techniques, 6 D-rank techniques, 6 C-rank techniques, 6 B-rank techniques, 6 A-rank techniques. (3 per element/rank) ...and one S-rank technique.



Limit of Medical Jutsu known :

As a Genin: None.
As a Chuunin: None
As a Special Jounin: 2 E-rank techniques, 2 D-rank techniques, 1 C-rank technique
As a Jounin: 3 E-rank techniques, 3 D-rank techniques, 2 C-rank techniques, 1 B-rank technique
As a Sannin/Kage: 4 E-rank techniques, 4 D-rank techniques, 3 C-rank techniques, and 3 B-rank techniques.



Number of Taijutsu Styles known : 1

As a Genin: Can learn up to C-rank stage for one style
As a Chuunin: Can learn up to B-rank stage for one style
As a Special Jounin: Can learn up to A-rank stage for one style
As a Jounin: Can fully master one style
As a Sannin/Kage: Can fully master one style (no change)



Number of Kenjutsu Styles known : 2

As a Genin: Can learn up to C-rank stage for one style, and D-rank stage for a second
As a Chuunin: Can learn up to B-rank stage for one style, and C-rank stage for a second
As a Special Jounin: Can learn up to A-rank stage for one style, and B-rank stage for a second
As a Jounin: Can fully master one style, and learn up to A-rank for the second
As a Sannin/Kage: (no change)

Custom Weapons Allowed: 2



Training Bonuses/Weaknesses
- All techniques require 1 less post than normal to learn.
- Cannot learn Genjutsu
- Cannot learn Sealing ninjutsu
 

Cobra_X
Captain

Aged Gaian


Cobra_X
Captain

Aged Gaian

PostPosted: Fri Sep 10, 2010 10:54 pm


Weapon Master Class

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Trained in the art of swordsmanship and forged through many battles with steel, Weapon Masters are fearsome warriors, revered for their close-mid range prowess. Able to wield even the largest swords as if they were daggers, Weapon Masters handle their steel with finesse, their blades often acting as extensions of their own bodies. Only Weapon Masters can truly use all weapons, even improvised weapons as deadly tools, no matter how exotic or foreign they are. In the hands of a trained Weapon Master, any weapon is equally as deadly, making them masters of opportunity.

With a wide variety of weapons easily at their disposal, and the know how to properly train themselves in those weapon's use, Weapon masters are the undeniable experts in steel. They can forge their own weapons and can even imprint their own chakra affinities upon them by way of specialized seals, cut into the steel and laced with their own blood. These seals allow kunai, shuriken, and other projectiles to be augmented with their chakra, adding special qualities to the metal to assist them in cutting through an opponent's jutsu. Also, only Weapon Masters are capable of channeling their own energies into their own blades to release blasts of chakra from their weapons to further terrorize and overcome their foes.


Strengths
A truly unique class, the Weapon Master can access more weapons then any other class and can use them to a much greater degree then anyone else. with access to 4 different custom weapons and 3 weapon styles, the diversity of what they can do is nearly limitless. Only Weapon Masters, through a deeper understanding of their weapons, can treat them as if they were a part of their own body and channel their chakra through them. For every weapon, the channeled energy can then leap off the blade in a focused blast of chakra, which is sharper then any weapon could ever be, with special abilities based on the weapon's element. Also, on achieving the rank of Special Jounin, Weapon Masters are capable of performing one-handed hand seals, which will enable them to use ninjutsu while still holding onto a weapon.


Special Ability: [ENERGY SLICE] , [ONE-HANDED SEALS]

The Weapon Master Ninja Class is able to utilize a similar technique to the Samurai's Ki Strike, called the [Energy Slice]. Instead of channeling the attack through their bodies however, the attack is channeled through their weapon of choice, or any weapon they get their hands on. Channeling their chakra through their blades, they can project an energy attack through their blades which carries the properties of any element they control. Weapon Masters can control this chakra channeling ability to such a degree that they can channel other people's elements through their weapons, or, if they can attain them, place specifically made tags on their weapons to absorb an element and utilize that element's Energy Slice.

Different element's have different effects. An Energy Slice costs an equal amount of chakra/stamina as a jutsu at the Weapon Master's current rank and it does an equivalent amount of damage to an opponent as a jutsu at that rank would. Higher level ninja (Chuunin +) however can modulate the power of the Energy Slice to act as a lower rank, reducing the cost and power of the technique. After using an [Energy Slice], the Weapon Master requires a cooldown of 2 posts before they can use the technique again.

Each element creates a different effect:


Katon: Energy Slice is red and will light combustibles on fire. Dissipates/Slices through Offensive Fuuton Ninjutsu equal to rank of the Energy Slice.

Fuuton: Energy Slice is green and travels with great speed and exact precision, with the strongest cutting power (can cut through bone). Dissipates/Slices through Offensive Raiton Ninjutsu equal to rank of the Energy Slice.

Raiton: Energy Slice is a mingling of light blue and yellow and strikes in an erratic pattern, splitting into up to 3 attacks against multiple foes. Dissipates/Slices through Offensive Doton Ninjutsu equal to rank of the Energy Slice.

Doton: Energy Slice is brown and travels across the ground at great speed, ripping up the earth and carrying the debris with it as it goes, creating a wave of earth. Dissipates/Slices through Offensive Suiton Ninjutsu equal to rank of the Energy Slice.

Suiton: Energy Slice is blue and spreads into a rippled rushing wave of energy in the air. Dissipates/Slices through Offensive Katon Ninjutsu equal to rank of the Energy Slice.


[Channeling another RPC's element] - The RPC must be in contact with the Weapon Master's weapon to infuse their element into it. This requires an amount of chakra equal to one rank below the Weapon Master's rank, and the Weapon Master must still spend chakra equal to his own rank to propel the Energy Slice.

[Element Tags] - These items must be crafted by a Weapon Master and they can only infuse it with the elements they have an affinity for. Weapon Masters can only carry up to 3 tags at any point in time, and the tags themselves are Single-use items, meaning it is used up after one Energy Slice. The tag itself, only carries the elemental affinity that will be infused into the weapon, not the chakra itself. The Weapon Master's chakra is still required to activate the tag and utilize the infused element's Energy Slice.



Number of Elements: 2

--> Primary Element: (Available at Character Creation: No training necessary)
--> Secondary Element: (Available at Chuunin: 5 posts of training to draw the element out)


Limit of Ninjutsu Known :

As a Genin: Unlimited E-rank, 2 D-rank techniques.
As a Chuunin: Unlimited E-rank, 4 D-rank techniques, 2 C-rank techniques.
As a Special Jounin: Unlimited E-rank, 6 D-rank techniques, 4 C-rank techniques, 2 B-rank techniques.
As a Jounin: Unlimited E-rank, 6 D-rank techniques, 6 C-rank techniques, 4 B-rank techniques, 2 A-rank techniques.
As a Sannin/Kage: Unlimited E-rank, 6 D-rank techniques, 6 C-rank techniques, 6 B-rank techniques, 3 A-rank techniques, and 1 S-rank technique.



Limit of Genjutsu Known :

- Weapon Masters cannot use Genjutsu unless they use a Tweak to acquire some.



Number of Taijutsu Styles known : 1

As a Genin: Can learn up to D-rank stage for one style
As a Chuunin: Can learn up to C-rank stage for one style
As a Special Jounin: Can learn up to B-rank stage for one style



Number of Kenjutsu Styles known : 3

As a Genin: Can learn up to the C-rank stage for one style, and up to D-rank stage for a second style.
As a Chuunin: Can learn up to A-rank stage for one style, and up to B-rank stage for the second style.
As a Special Jounin: Can learn up to A-rank stage for two styles, and up to B-rank techniques for a third style.
As a Jounin: Can master one style, and can learn up to A-rank stage for the second and third style.
As a Sannin/Kage: Can master two styles, and learn up to A-rank techniques for the third.

Note: Although you cannot have a character drop a 'Style' once you have already learned it, you do not have to particularly master the first two styles you choose. You could choose to master the third style, or the third and fourth styles learned instead... as long as only two styles maximum are mastered.

Custom Weapons Allowed: 4

As a Genin: 2 custom weapons allowed
As a Chuunin: 2 custom weapons allowed
As a Special Jounin: 3 custom weapons allowed
As a Jounin: 4 custom weapons allowed
As a Sannin/Kage: 4 custom weapons allowed



Training Bonuses/Weaknesses
- Ninjutsu and Taijutsu techniques require 1 more post than normal to learn.
- Weaponstyle techniques require 1 less post then normal to learn.
- Weapon Masters have full access to Sealing ninjutsu
 
PostPosted: Mon Jan 24, 2011 1:25 pm


Medical Class

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Dedicating their lives to the study of the human body, it's illnesses, and how to repair injuries, talented medical shinobi are highly sought after and a rare and prized commodity. Able to utilize a specialized branch of ninjutsu, Medical shinobi are capable of altering and controlling their chakra to act as a healing force within the human body. using this chakra, they can regenerate, mend, and heal the body at a highly accelerated rate, speeding up the natural processes which work to heal the body. Naturally, in order to control such fine details, it takes great knowledge, and these ninja are often not only remarkably talented in the way of chakra control, but also exceedingly intelligent.

However, being armed with knowledge of the human body, Medical shinobi are no slouches in the field. Many medical ninjutsu exist solely to disable, disorient, or even kill others in the field of battle if necessary. Beyond their medical practices, these ninja are still capable of learning ninjutsu from other elements, though they still tend to favor their unique abilities. As masters of chakra control, these ninja also have learned how to cram intense amounts of chakra into a single attack, whether it be through a fist, leg, or other body part... they can inflict serious damage with only a single strike. Members of the Medical class are also bred to be experts in the art of evasion, knowing full well that if they are taken out, the squad is without a medic. As such, these shinobi have an innate trained bonus which increases their evasion abilities by one rank.



Strengths
As a truly unique class, Medical shinobi get to enjoy a well sought after niche as the best healers in the shinobi world. With access to most everything that other ninja have access to on at least some level, they also have the benefit of accessing healing jutsu, making them both incredibly well-rounded fighters and extremely sought after teammates. When combined with the ability to augment their physical prowess immensely through their chakra control, Medical shinobi are no joke and are often times some of the most dangerous opponents to face.

Special Ability: [AUGMENT]

The Medical Ninja Class is able to utilize a specialized technique wherein they can concentrate immense amounts of chakra into a single spot, generating an incredible amount of force behind any one of their attacks. This enhanced strike, or [Augment] allows the medical shinobi to channel their energy into a single devastating attack which can reduce stone, earth, or wood to rubble, or leave an opponent completely crippled, or worse. Beyond this, they can also use the ability to grant a kind of super-human strength, allowing them to, for a brief period, accomplish tasks no one normally could, such as lifting heavy slabs of stone, or ripping a tree from it's roots and swinging it around.

An augmentation costs 3 chakra points to perform and this cost cannot be reduced by any means of chakra cost reduction. The [AUGMENT] lasts for only one attack/action, and the Medical Ninja must allow for a one post cooldown between uses.



Number of Elements: 2

--> Primary Element: (Available at Character Creation: No training necessary)

-->Second Element: (Learned at Special Jounin)

Limit of Ninjutsu Known : Can only learn up to B-rank jutsu for the second element

As a Genin: Unlimited E-rank techniques, 5 D-rank techniques.
As a Chuunin: Unlimited E-rank techniques, 8 D-rank techniques, 5 C-rank techniques.
As a Special Jounin: Unlimited E-rank techniques, 10 D-rank techniques, 8 C-rank techniques, 5 B-rank techniques.
As a Jounin: Unlimited E-rank techniques, 10 D-rank techniques, 10 C-rank techniques, 8 B-rank techniques, 5 A-rank techniques.
As a Sannin/Kage: Unlimited E-rank techniques, 10 D-rank techniques, 10 C-rank techniques, 10 B-rank techniques, 5 A-rank techniques, 2 S-rank technique



Limit of Medical Ninjutsu Known :

As a Genin: Unlimited E/D-rank techniques, and 2 C-rank techniques.
As a Chuunin: Unlimited E/D/C-rank techniques, 2 B-rank techniques, and 1 A-rank technique.
As a Special Jounin: Unlimited E/D/C/B-rank techniques, 4 A-rank techniques. (1 S-rank if RPC has 'Great Chakra Reserves' in the primary Attribute slot)
As a Jounin: Unlimited E/D/C/B/A-rank techniques, 1 S-rank techniques. (2 S-rank if RPC has 'Great Chakra Reserves' in the primary Attribute slot)
As a Sannin/Kage: Unlimited for all ranks.



Limit of Genjutsu Known :

As a Genin: 2 E-rank techniques, 2 D-rank techniques.
As a Chuunin: 4 E-rank techniques, 4 D-rank techniques, 2 C-rank techniques.
As a Special Jounin: 4 E-rank techniques, 4 D-rank techniques, 3 C-rank techniques, 2 B-rank techniques.
As a Jounin: 4 E-rank techniques, 4 D-rank techniques, 3 C-rank techniques, 3 B-rank techniques, 2 A-rank techniques.
As a Sannin/Kage: 4 E-rank techniques, 4 D-rank techniques, 4 C-rank techniques, 4 B-rank techniques, 4 A-rank techniques.



Number of Taijutsu styles known : 1

As a Genin: Can learn up to E-rank stage.
As a Chuunin: Can learn up to D-rank stage.
As a Special Jounin: Can learn up to C-rank stage.
As a Jounin: Can learn up to B-rank stage.
As a Sannin/Kage: Can learn up to A-rank stage.



Number of Kenjutsu styles known : 1

As a Genin: Can learn up to E-rank stage
As a Chuunin: Can learn up to D-rank stage
As a Special Jounin: Can learn up to C-rank stage
As a Jounin: 3 Can learn up to B-rank stage
As a Sannin/Kage: (no change)

Custom Weapons Allowed: 1



Training Bonuses/Weaknesses
- Can access sealing jutsu up to C-rank
- Requires 1 less post then normal when learning Medical ninjutsu.
 

Cobra_X
Captain

Aged Gaian

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