Sara Siren Noire rolled 1 6-sided dice:
2Total: 2 (1-6)
Sara Siren Noire
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Posted: Sun Oct 14, 2018 11:58 pm
Green Minuet
Current Location: Bloody Bathroom Direction: West? Keys Found:1
To post rp when iI get home
iMoony
Posted: Mon Oct 15, 2018 12:26 am
Dark Hall
A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.
North: An ominous door. East: The way is blocked. South: Continue. West: The way is blocked.
The quote train:
Mauserati
cute
Aria Starstone
very cute
Ruttaga
not cute
Green Minuet Crew
Greedy Trickster
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Green Minuet Crew
Greedy Trickster
Offline
Posted: Mon Oct 15, 2018 12:28 am
Butcher's Kitchen
Mutilated carcasses hang from the rack above, most of them with their ribs and insides exposed. The floor and walls are slathered with blood, and gorey lumps cover the countertops. Droves of flies buzz through the air, while rats squeak and scurry underfoot.
SEARCH [1d6]
1: You find a key! 2: Something heavy bumps up against you. You turn to find yourself face to face with an upside down corpse, milky dead eyes staring straight through you. 3: The sound of heavy breathing follows you throughout the kitchen, getting closer and closer until you can feel moist air on the back of your neck. 4: An intact carcass begins to shudder and shake, and a second later a swarm of rats erupt from its chest and spill out over the floor. (You may claim the familiar below!)
5: A knife suddenly whistles past your head and embeds itself an inch deep in the wall. Run. 6: You find a key!
North: An ominous door. East: The way is blocked. South: An ominous door. West: The way is blocked.
The quote train:
Porcelain Pinch
- Mynsed -
Posted: Mon Oct 15, 2018 12:29 am
Very Dark Hall
A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.
North: Continue. East: An ominous door. South: Continue. West: An ominous door.
The quote train:
Nashawryn
Green Minuet Crew
Greedy Trickster
Offline
Green Minuet Crew
Greedy Trickster
Offline
Posted: Mon Oct 15, 2018 12:30 am
Taxidermy Museum
Beasts of every shape and size fill the room… each one of them dead and stuffed. Several have been displayed in glass cases, their skin peeled back to display the muscleature beneath. Paintings of wildlife in their natural habitats cover the walls, perfectly ordinary yet indescribably unsettling. The air smells faintly of formaldehyde and methanol.
SEARCH [1d6]
1: You find a key! 2: Upon closer inspection, you realise that the eyes in one of the paintings is in fact looking at you. They make eye contact and press a little closer to the canvas. 3: The stink of chemicals grows stronger. Before your very eyes, a stuffed familiar begins to melt. 4: One of the tables features hunting photos. Among them you find increasingly disturbing photographs, including game that looks like… A creak sounds in the all too quiet room. 5: Folded neatly in a nearby cabinet, you discovery a stack of skins belonging to no animal. In the dim reflection of the glass, you can make out a dark silhouette standing behind you. 6: You find a key!
North: An ominous door. East: The way is blocked. South: An ominous door. West: An ominous door.
The quote train:
irishgirl1017
Posted: Mon Oct 15, 2018 12:31 am
Dusky Webbed Hall
A long hallway stretches in front of you, thick with dust and cobwebs. Clusters of egg sacs dangle from the ceiling. Closer to the floor are wrapped cocoons that occasionally twitch and stretch. Muffled groans can be heard coming from within.
North: Continue. East: An ominous door. South: Continue. West: The way is blocked.
The quote train:
Sara Siren Noire
imoony
Green Minuet Crew
Greedy Trickster
Offline
Green Minuet Crew
Greedy Trickster
Offline
Posted: Mon Oct 15, 2018 12:32 am
Extremely Dark Hall
A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.
North: Continue. East: The way is blocked. South: Continue. West: An ominous door.
The quote train:
Smerdle
You!
Posted: Mon Oct 15, 2018 12:39 am
Confusing Hall of Mirrors
Dazzling lights and mirrors confound you from every side. You can see your reflection a hundred, no, a thousand times over as well as that of a door. Even as you move through the hall, not all of your reflections seem to move at the same time as you… or even quite in the same way.
Meanwhile, you sense a burning sensation from your back pocket… When you reach around to investigate, you get a nasty static shock!
STRUGGLE [1d4]
1: You bump into a wall! 2: You continue East. 3: You continue West. 4: You continue West.
A new room to explore and hopefully find a door to get out of this crazy house. The door creaked open to reveal, animals? Closer inspection Zelig realized he was in a trophy room or what the host thought of as a trophy room.
Everywhere he looked was stuffed animals, horrible pictures adorn a rickety table and eyes seemed to follow him every where he moved in this room.
Uneasiness pricked at the back of his neck, the hairs began to rise. He felt as if he was being watched which was ridiculous. Nothing was alive in here besides him or was there? So many shadows to hide in, places to blend in and become almost invisible to the naked eye. He knew he needed to investigate so he slowly and methodically moved about the room inch by inch until he was satisifed he was indeed alone. Nothing of importance caught his attention until he saw the glint of metal. He realized he found another key! "I seem to have a collection of these, no matter I will keep it for now" with that he dropped it in his pocket with the others and turned to the doors and comtemplated which to take.
"Hmmm I went East then South, so let's try West he walked to his chosen door, pulled the knob and........
Posted: Mon Oct 15, 2018 3:08 am
Green Minuet
Current Location: Very Dark Hall Direction: North Keys Found:#1#2
Kavi was tired of this darn hallway. It seemed to go on forever, a tunnel that sucked away all light except for the marks on its walls. He heaved a reluctant sigh and continued forwards on his journey, the tips of his fingers grazing the wall as he carefully moved forwards.
Nashawryn
Ghostly Dreamer
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- Mynsed - rolled 1 6-sided dice:
6Total: 6 (1-6)
- Mynsed - Crew
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Posted: Mon Oct 15, 2018 2:33 pm
Green Minuet
Current Location: Butcher's Kitchen Direction: north Keys Found:One
Current Location: Butcher's Kitchen Direction: north Keys Found:
Porcelain Pinch Crew
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Smerdle
Scamp
Offline
Posted: Mon Oct 15, 2018 6:28 pm
Green Minuet
Current Location: extreeeeemely dark hall Direction: west Keys Found:onetwo
"Are you sure this is the right way?"
"Mostly. I mean, we can always turn around if it's not."
"Yeah. I guess." The three Nightmares shuffled slowly down the hall until Bo's hand met a door on the west wall. "Wait. I found something." He turned the knob. "C'mon."
Posted: Mon Oct 15, 2018 6:41 pm
Quote:
Current Location: Dusky Webbed Hall Direction: south Keys Found:1 (graveyard) & 2 (bathroom)
Current Location: Witch's Foul Lair Direction: South Keys Found: N/A
Niamh suddenly realized how dark this room was and she froze completely again. Until Ruttaga punched her, anyways. That got a startled yelp from the very tall Chimera girl, who then attempted to hide behind her friend. It wasn't very effective... It was rather like if an Giraffe tried to to hide behind an Elephant. Both were tall animals, but the giraffe is rather blatant. She was trembling, and trying to convince herself that her old plan of locking herself away in her room every Haunted Hallows and not emerging wasn't healthy, despite how scared she kept ending up after them...
Nonetheless she tried to stay strong. "Wh... wh... I don't have much choice now, d... do I?" She said, and tried not to cry when she heard herself stuttering. She hadn't done THAT particular ridiculousness in a fair while, she thought she had been PAST this, oh by the Nine, she had ******** up so bad.
Sathe was probably going to think she was an idiot for coming in here, too, and making him have to rescue her. She probably made him look stupid in front of whoever that other Chim was.