Current Location: Sticky Webbed Hall Direction: South Keys Found:1
"Roshan? That's a fine, old fashioned name. Nice ring to it." Eywa smiled to the younger hybrid, petting Soot as the vesper peered curiously at Roshan from their hood. "Oooh, you're probably right. I wonder how many are wandering around and nearly missing one another..." Eywa followed Roshan further, feeling the stickiness of the webs on the floor grasping at their feet. They looked down and shuddered in discomfort; the feeling of cobwebs was so off-putting. The cocoons that shifted and moaned made it so much more unsettling, a nervous laugh escaping Eywa as they followed their companion. "If I wasn't so eager to find the way out of here, I'd take advantage of this 'captive' audience and practice my routine a little." Deep down they really hoped no one was actually trapped in those cocoons and that they'd find the exit soon.
Current Location: haunted library Direction: west Keys Found:onetwo
Zeerah stood leaning against the door for a moment, his heavy breathing breaking the silence of the cold room. Startled, he looked down to realise he was gripping tightly onto the vespercat, who was mewling and squirming to escape. Loosening his grip so the familiar could leap to the floor, the hybrid took a step forward and began to actually observe the room he'd hastily entered. The last room had been beyond horrifying, so it was a relief to just be in, well, a library. Of course, this was the one location Zeerah usually avoided, only stepping foot into a place of learning to play pranks on the unsuspecting readers. "Maybe this is karma or something," He jested to the vespercat, although suddenly the soot-covered creature was nowhere to be seen.
Tensing once more, Zeerah took a few more tentative steps into the room. "This is ridiculous," He muttered to himself, finally realising how afraid he was becoming of a stupid haunted house. "Man, the teacher has become the student!" He exclaimed, letting his voice echo around room. Finally his fear was dissipating as he began to really appreciate this whole thing for what it was; one big prank. "What, am I gonna get a bunch of paper cuts? Get a little chilly?" He began to joke, kicking up piles of paper. Just as he was letting himself have fun again, he heard a noise. Swivelling around to face it, he glared at a bookcase, daring it to do something creepy. Satisfied with the returning silence, he began to walk confidently towards the only other door in the room - there was still no way anyone could convince him to go into that creepy operating room again - until he heard more scraping. His steps wavered a bit, when a sudden object went flying past him. Cursing in shock, he began to see dozens of books hurtling off their shelves and towards him, barely missing the hybrid as he danced his way over to the door, skipping and dodging as best he could. Finally he wrenched open the door and slammed it behind him, hearing a dozen thuds on the wood as the books were stopped mid-flight.
milki witch Crew
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Posted: Fri Oct 12, 2018 12:07 am
Vicious Clown Parlour
Carnival tunes fill the air, intermittently broken by a hushed, shrill giggling. The walls have been dressed to resemble the interior of a circus tent, and the furniture replaced with clownish appliances that squeak, wobble, and honk. You notice a spattering of blood across the checked floor near your feet.
SEARCH [1d8]
1: You find a key! 2: You feel a tap on your shoulder and catch a glimpse of something large and polka-dotted before it vanishes from sight. 3: A horn blares overhead and a shower confetti rains down over you. You find a few fingers mixed in. 4: From out of nowhere a pie collides with your face. The insides are red and meaty. 5: There’s a ripping sound as the point of a knife tears through the canvas beside you. Run! 6: Something catches your ankles, causing you to trip. When you look around there’s nothing there... 7: A column of balloons suddenly bursts beside you with a chorus of pops. Someone or something cackles nearby. 8: You find a key!
North: The way is blocked. East: Continue. South: An ominous door. West: The way is blocked.
The quote train:
Roserain
Mauserati
Posted: Fri Oct 12, 2018 12:08 am
Witch's Foul Lair
It takes some time for your eyes to adjust to the dim light of candles. A dewy fog carpets the floor, seemingly coming from a bubbling cauldron in the corner. Bones and stuffed dolls hang from the ceilings, the walls lined with jars of eyeballs, tongues, and other indistinguishable horrors. You have to be careful to avoid knocking over dusty book piles and torn parchments.
SEARCH [1d8]
1: You find a key! 2: You open an old chest to have a dark figure jump at you. On closer inspection, it is a soot-coated vespercat that seems to be happy to be out of confinement. (Claim one of the familiars below!)
3: You bump into a table, causing one of the tomes to fall open on the floor. Spirits fly up from the pages, letting out tormented howls. 4: You stop to look at one of the jars, only to have the dozen eyeballs floating in the mysterious liquid swivel and stare back at you. 5: With a hissing noise, the bubbles in the cauldron begin to grow in size and gain shape. The figure begins to ooze towards you. Run! 6: One of the dolls falls to the floor, twisting its left leg as it lands. Your own leg suddenly seizes up in agony, and then, just like that, the pain is gone again. 7: You can’t help but look at one of the parchments covered in markings. The runes seem to burn into your eyes. 8: You find a key!
North: The way is blocked. East: Continue. South: The way is blocked. West: An ominous door.
The quote train:
Aria Starstone
Green Minuet Crew
Greedy Trickster
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Green Minuet Crew
Greedy Trickster
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Posted: Fri Oct 12, 2018 12:09 am
Butcher's Kitchen
Mutilated carcasses hang from the rack above, most of them with their ribs and insides exposed. The floor and walls are slathered with blood, and gorey lumps cover the countertops. Droves of flies buzz through the air, while rats squeak and scurry underfoot.
SEARCH [1d6]
1: You find a key! 2: Something heavy bumps up against you. You turn to find yourself face to face with an upside down corpse, milky dead eyes staring straight through you. 3: The sound of heavy breathing follows you throughout the kitchen, getting closer and closer until you can feel moist air on the back of your neck. 4: An intact carcass begins to shudder and shake, and a second later a swarm of rats erupt from its chest and spill out over the floor. (You may claim the familiar below!)
5: A knife suddenly whistles past your head and embeds itself an inch deep in the wall. Run. 6: You find a key!
North: An ominous door. East: The way is blocked. South: An ominous door. West: The way is blocked.
The quote train:
irishgirl1017
Posted: Fri Oct 12, 2018 12:10 am
Foggy Graveyard
The night air is still and uncomfortably quiet. Even under the full moon, the shadows cast by the graveyard’s headstones are too long and too dark. The dead branches from the surrounding trees and hedges grasp at you like clawed, bony fingers.
SEARCH [1d10]
1: You find a key! 2: In the distance you hear a lonely howl that curdles your blood. A few seconds later something growls behind you, much, much closer. 3: You find yourself unable to move as vines grow up around your ankles and pull you down towards the earth. 4: A plastic pumpkin container lays overturned on the cobblestones… Looks like someone left it behind by mistake. It still has some candy inside! 5: There’s a rustling from a nearby tree, and a black shape bursts out. It dives towards you, then rushes past, and settles on a headstone with a croak. From there, it regards you smugly. 6: In the middle of the path, a ghostly spectre materialises in ragged fluttering robes. It passes through you and leaves you chilled to the bone. 7: The earthy mound in front of a worn gravestone shifts, and a gnarled hand erupts from beneath. Something begins to claw its way to the surface. 8: Hushed whispers follow you throughout the graveyard, whispering secrets no one could know. There is a sudden shriek, then silence. 9: Something strokes your hair and down your neck. You hear a cackle, and your shadow slithers away in to the darkness. 10: You find a key!
North: An ominous door of a crypt. East: Continue. South: The way is blocked. West: Continue.
The quote train:
smerdle
Green Minuet Crew
Greedy Trickster
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Green Minuet Crew
Greedy Trickster
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Posted: Fri Oct 12, 2018 12:13 am
Very Dark Hall
A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.
North: Continue. East: An ominous door. South: Continue. West: An ominous door.
The quote train:
Mauserati
<3
Posted: Fri Oct 12, 2018 12:14 am
Taxidermy Museum
Beasts of every shape and size fill the room… each one of them dead and stuffed. Several have been displayed in glass cases, their skin peeled back to display the muscleature beneath. Paintings of wildlife in their natural habitats cover the walls, perfectly ordinary yet indescribably unsettling. The air smells faintly of formaldehyde and methanol.
SEARCH [1d6]
1: You find a key! 2: Upon closer inspection, you realise that the eyes in one of the paintings is in fact looking at you. They make eye contact and press a little closer to the canvas. 3: The stink of chemicals grows stronger. Before your very eyes, a stuffed familiar begins to melt. 4: One of the tables features hunting photos. Among them you find increasingly disturbing photographs, including game that looks like… A creak sounds in the all too quiet room. 5: Folded neatly in a nearby cabinet, you discovery a stack of skins belonging to no animal. In the dim reflection of the glass, you can make out a dark silhouette standing behind you. 6: You find a key!
North: An ominous door. East: The way is blocked. South: An ominous door. West: An ominous door.
The quote train:
Porcelain Pinch
- Mynsed -
Green Minuet Crew
Greedy Trickster
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Posted: Fri Oct 12, 2018 12:16 am
Dusky Webbed Hall
A long hallway stretches in front of you, thick with dust and cobwebs. Clusters of egg sacs dangle from the ceiling. Closer to the floor are wrapped cocoons that occasionally twitch and stretch. Muffled groans can be heard coming from within.
North: Continue. East: An ominous door. South: Continue. West: The way is blocked.
The quote train:
Sara Siren Noire
imoony
Posted: Fri Oct 12, 2018 12:22 am
Hm... It seems like one of the keys fits, but the second appears to be jamming. Upon closer inspection you notice that each of your keys has identical teeth, yet each keyhole requires a different shape. It looks like you'll need to find one more key!
Obnoxious Obscurity
(Each key needs to be from a different room! You may return to the Irritating Hall of Mirrors.)
Green Minuet Crew
Greedy Trickster
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Posted: Fri Oct 12, 2018 12:25 am
Pitch Dark Hall
A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.
North: Continue. East: An ominous door. South: An ominous door. West: An ominous door.
The quote train:
grandma duck
Posted: Fri Oct 12, 2018 12:31 am
Master's Chambers
Red satin curtains divide the room, lending it a provocative mood and obscuring your view. Under the canopy, where the bed would be, is instead an open and thankfully empty casket. Furnishings of pearl, silver, gold and other precious materials accent the decor. A slightly too sweet perfume perforates the air.
SEARCH [1d6]
1: You find a key! 2: As you pass under a pair of curtains, they slip around you and engulf you in their grip. You are held fast! 3: A vanity full of jewellery and other pretty trinkets catches your eye. The bright gleam of metal is simply... irresistible… 4: The oil paintings hung around the room watch you with disdainful eyes. Every time you look away, the figures in the portraits seem to get a little closer. 5: The sweet-scented perfume floods your senses. You feel vaguely sick. As your head begins to spin, you sense a presence behind you. 6: You find a key!
North: An ominous door. East: The way is blocked. South: The way is blocked. West: The way is blocked.
The quote train:
Nashawrynn
Green Minuet Crew
Greedy Trickster
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Posted: Fri Oct 12, 2018 12:33 am
Ruttaga
Ruttaga punches Green in the stomach. “Stop being so lazy, nerd!”
“I... I gave you life...” Green looks up, blood running from his mouth. “Yet you... you choose to take m...”
Ruttaga punches Green harder. “Drama queen.”
MauseratiNOTYET
Green is just here for the RP and will not be making selections or collecting prizes.
Nashawryn rolled 1 6-sided dice:
6Total: 6 (1-6)
Posted: Fri Oct 12, 2018 10:43 am
Green Minuet
Current Location: Master's Chambers Direction: North Keys Found:#1#2
Kavi finally finds himself in a chamber draped in velvet and precious gems, metals and stones. The sickly sweet scent makes his nose cringe, it’s causing his eyes to almost tear up. He’d better have a quick look around and then head off before his nose starts to run. The only real spot to search is the casket and since it’s currently unoccupied Kavi does just that. His luck continues as he almost immediately finds a key down between the side of the coffee and the cushion. After he tucks it away he heads for the door.
Current Location: Witch's Foul Lair Direction: East Keys Found: N/A
Niamh looked around the room she now found herself in, and shuddered. UGH the decor in here. This Haunted House seemed to take things way too far, in her utterly scared and nervous opinion. Especially the eyeballs and the bones. She began searching around, trying to find a clue as to the way out of this horrid building, when she noticed a chest on the floor. It was old and dusty but... It looked like a good hiding place, at least, for something.
She went over, and opened it... And SHRIEKED in surprise as something jumped out at her.
And then immediately calmed when she realized it had been a poor Vespercat, trapped in the box. Her instinctive nurturing mode for familiars immediately triggered. "Awww, poor baby! You must have been so unhappy in there... I'll take you home, don't worry!"