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The guild for the B/C shop, Nightmare Academy! 

Tags: nightmare, breedables, academy, nightmare academy, roleplay 

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Green Minuet
Crew

Greedy Trickster

PostPosted: Mon Oct 08, 2018 1:17 am


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Demented Clown Parlour

Carnival tunes fill the air, intermittently broken by a hushed, shrill giggling. The walls have been dressed to resemble the interior of a circus tent, and the furniture replaced with clownish appliances that squeak, wobble, and honk. You notice a spattering of blood across the checked floor near your feet.

      SEARCH [1d8]
      1: You find a key!
      2: You feel a tap on your shoulder and catch a glimpse of something large and polka-dotted before it vanishes from sight.
      3: A horn blares overhead and a shower confetti rains down over you. You find a few fingers mixed in.
      4: From out of nowhere a pie collides with your face. The insides are red and meaty.
      5: There’s a ripping sound as the point of a knife tears through the canvas beside you. Run!
      6: Something catches your ankles, causing you to trip. When you look around there’s nothing there...
      7: A column of balloons suddenly bursts beside you with a chorus of pops. Someone or something cackles nearby.
      8: You find a key!


      North: The way is blocked.
      East: An ominous door.
      South: The way is blocked.
      West: Continue.


The quote train:
Aria Starstone
PostPosted: Mon Oct 08, 2018 1:20 am


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Dungeon

The stone floor is slick and uneven with dark puddles gleaming in the torchlight. Cages line the walls, many of them containing fragmented skeletons. Chains, nasty hooks, pronged rods, and other malicious instruments fill the room. Hanging from a hook on the far side of the room, you find a key!

      North: The way is blocked.
      East: The way is blocked.
      South: A set of stairs going up to an ominous door.
      West: Continue…? A tunnel has been dug out of the wall.


The quote train:
irishgirl1017
Ta-dah! Congrats on 2 keys!

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Mon Oct 08, 2018 1:22 am


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Overgrown Graveyard

The night air is still and uncomfortably quiet. Even under the full moon, the shadows cast by the graveyard’s headstones are too long and too dark. The dead branches from the surrounding trees and hedges grasp at you like clawed, bony fingers.

      SEARCH [1d10]
      1: You find a key!
      2: In the distance you hear a lonely howl that curdles your blood. A few seconds later something growls behind you, much, much closer.
      3: You find yourself unable to move as vines grow up around your ankles and pull you down towards the earth.
      4: A plastic pumpkin container lays overturned on the cobblestones… Looks like someone left it behind by mistake. It still has some candy inside!
      5: There’s a rustling from a nearby tree, and a black shape bursts out. It dives towards you, then rushes past, and settles on a headstone with a croak. From there, it regards you smugly.
      6: In the middle of the path, a ghostly spectre materialises in ragged fluttering robes. It passes through you and leaves you chilled to the bone.
      7: The earthy mound in front of a worn gravestone shifts, and a gnarled hand erupts from beneath. Something begins to claw its way to the surface.
      8: Hushed whispers follow you throughout the graveyard, whispering secrets no one could know. There is a sudden shriek, then silence.
      9: Something strokes your hair and down your neck. You hear a cackle, and your shadow slithers away in to the darkness.
      10: You find a key!


      North: The way is blocked.
      East: Continue.
      South: The way is blocked.
      West: An ominous door.


The quote train:
Sara Siren Noire

iMoony
PostPosted: Mon Oct 08, 2018 1:23 am


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Foggy Graveyard

The night air is still and uncomfortably quiet. Even under the full moon, the shadows cast by the graveyard’s headstones are too long and too dark. The dead branches from the surrounding trees and hedges grasp at you like clawed, bony fingers.

      SEARCH [1d10]
      1: You find a key!
      2: In the distance you hear a lonely howl that curdles your blood. A few seconds later something growls behind you, much, much closer.
      3: You find yourself unable to move as vines grow up around your ankles and pull you down towards the earth.
      4: A plastic pumpkin container lays overturned on the cobblestones… Looks like someone left it behind by mistake. It still has some candy inside!
      5: There’s a rustling from a nearby tree, and a black shape bursts out. It dives towards you, then rushes past, and settles on a headstone with a croak. From there, it regards you smugly.
      6: In the middle of the path, a ghostly spectre materialises in ragged fluttering robes. It passes through you and leaves you chilled to the bone.
      7: The earthy mound in front of a worn gravestone shifts, and a gnarled hand erupts from beneath. Something begins to claw its way to the surface.
      8: Hushed whispers follow you throughout the graveyard, whispering secrets no one could know. There is a sudden shriek, then silence.
      9: Something strokes your hair and down your neck. You hear a cackle, and your shadow slithers away in to the darkness.
      10: You find a key!


      North: An ominous door of a crypt.
      East: Continue.
      South: The way is blocked.
      West: Continue.


The quote train:
smerdle

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Mon Oct 08, 2018 1:24 am


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Eerie Dollhouse

The cutesy, quaint decor of the life-sized dollhouse provides a welcome relief from the rest of the manor. However the longer you stay the less at ease you feel… The rooms and their furnishment seem a touch too big, too clean, too plastic, and the dolls on display nothing short of uncanny.


      SEARCH [1d8]
      1: Key
      2: You find a table with an ordinary sized dollhouse. As you peer inside, you see a smaller version of yourself next to a table.
      3: A doll hunches over the kitchen table, posed as though she were knitting. She turns to face you, revealing buttons for eyes.
      4: A shadow passes over you, and you look up to see an enormous, outstretched hand reaching towards you.
      5: You hear a series of thumps. A doll head bounces down the stairs and lands at your feet. The body comes crawling after it.
      6: Walking past a television set, you hear the screen suddenly ring with static. A face flashes across it and then disappears.
      7: The room begins to grow around you… that or you begin to shrink! An ant marches across the carpet towards you, roughly the size of a horse and just as menacing.
      8: Key


      North: The way is blocked.
      East: Continue.
      South: An ominous door.
      West: The way is blocked.


The quote train:
&&Obnoxious Obscurity
PostPosted: Mon Oct 08, 2018 1:27 am


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Extremely Dark Hall

A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.

      North: Continue.
      East: The way is blocked.
      South: Continue.
      West: An ominous door.


The quote train:
Porcelain Pinch

- Mynsed -

Nashawryn
Welcome back!

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Mon Oct 08, 2018 1:29 am


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Operating Room

The pungent smell of antiseptic clings to your nostrils. An oppressive hush hangs over the room, broken only by the intermittent beep of a machine and the low murmur of voices. The only light in the room is at its centre, where several green smocked figures are bent around an operating table, faces dipped in shadow.

      SEARCH [1d8]
      1: Key
      2: The patient on the operating table begins to violently convulse, as the beeping of the machine accelerates. A heartbeat pounds in your eardrums before flatlining.
      3: Your feet slip out from beneath you and you land hard on the slick tile floor. Your hands and clothes are sticky with blood.
      4: A light turns on overhead like a spotlight, momentarily blinding you. Figures surround you. One begins to strap you into an upright table. Run.
      5: One of the figures picks up an electric saw. There is a fountain of blood as something warm and slimy spatters across your face.
      6: With a crash you bump into a table of medical instruments. The figures turn all at once, faces inscrutable even in the light. They begin to glide towards you.
      7: As you pass by a window, you catch a glimpse of your reflection in the gloom. Your face is smooth and featureless.
      8: Key


      North: An ominous door.
      East: The way is blocked.
      South: An ominous door.
      West: The way is blocked.


The quote train:
grandma duck
PostPosted: Mon Oct 08, 2018 1:30 am


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Pitch Dark Hall

A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.

      North: Continue.
      East: An ominous door.
      South: An ominous door.
      West: An ominous door.


The quote train:
Mauserati
You!

Ruttaga
And you too, I guess.

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Mon Oct 08, 2018 1:33 am


Announcement

Please make sure that you are including the location names exactly as they are written in your form. It helps me to double-check my work and ensures that I'm moving you to the right place. In addition, if you think you've found a mistake in how you've been moved or the directions offered, please shoot me a message.

Thanks! Keep on trucking, team. You're doing amazing!
Smerdle rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Mon Oct 08, 2018 7:50 am


Green Minuet
Current Location: foggy graveyard
Direction: north
Keys Found: one

    Where they had spread out at first, trying to find an exit, Ayuu, Ellis, and Bo gathered close together now, the whispers that plagued them a little too much to bear, at least for Ayuu.

    "How do they know?" ze muttered.

    "Shut up!" Bo shouted at no one, gathering the grimm against his chest and ushering them toward a rather sinister crypt.

    "Really?" Ellis hissed. "You want to go into the crypt?"

    "It's better than staying out here!"

    The imp was about to protest further when a shriek rang out through the fog, and in the quiet that followed, he relented, practically pushing them past the spooky door.

    Quote:
    8: Hushed whispers follow you throughout the graveyard, whispering secrets no one could know. There is a sudden shriek, then silence.

Smerdle

Scamp

iMoony rolled 1 10-sided dice: 9 Total: 9 (1-10)

iMoony

Anxious Cutie-Pie

PostPosted: Mon Oct 08, 2018 12:10 pm


(( Sorry about forgetting to update my location~ gonk ))
Green Minuet
Current Location: Overgrown Graveyard
Direction: West
Keys Found: 1 (graveyard)


User Image - Blocked by "Display Image" Settings. Click to show.
x

Other than the occasional odd noise, the graveyard was proving to be less scary than Roshan thought. Normally in movies, a graveyard was a major scene of scary things. This wasn't so bad. Even being alone wasn't as scary as Roshan had feared it would be.

A sudden caress down their neck causes Roshan's back to stiffen. They turn around swiftly, hoping to catch sight of one of their group members who finally caught up, but instead see nothing but the empty path. A cackle from the direction of their feet made Roshan look down in time to see what they thought had been their shadow glide away into the fog. A shadowy figure materialized in the fog and it seemed to be running right at them. Roshan let out a short scream and flinched in preparation for an attack.

They regained their composure rather quickly when the fog dispersed enough to show the Dryad hybrid fully. Still, with the way the house had been playing them so far, Roshan couldn't help but question the situation, "A-Are you real?"

Sara Siren Noire
PostPosted: Mon Oct 08, 2018 12:47 pm


Green Minuet
Current Location: Extremely Dark Hall
Direction: South
Keys Found: 1

Kavi sighs as he keeps moving forwards. This hallway is really long and he’s starting to get tired of stumbling through it. He can hardly see except with the help of the glowing marks on the walls. Best to just keep going and hope the end of the hallway appears soon.

Nashawryn

Ghostly Dreamer

Aria Starstone rolled 1 8-sided dice: 5 Total: 5 (1-8)

Aria Starstone

Sexy Goat

32,115 Points
  • Friend of the Goat 100
  • Wintersday Bard 50
  • Enemy of the Goat 25
PostPosted: Mon Oct 08, 2018 1:42 pm


Green Minuet
Current Location: Demented Clown Parlour
Direction: East
Keys Found: N/A


User Image - Blocked by "Display Image" Settings. Click to show.When she noticed the decor, Niamh shuddered, especially at the blood spatter. WHY had she done this? She was such an idiot! Sathe wouldn't think less of her for not having come here, but it was too late.

And then the knife ripped through the canvas next to her, and she SHRIEKED loudly. Possibly loud enough to be heard in a three mile diameter around the building, to be honest... And then proceeded to run, hard, towards the door that caught her panicked eyes.
PostPosted: Mon Oct 08, 2018 8:33 pm


Green Minuet
Current Location: Extremely Dark Hall
Direction: North
Keys Found: please link to each post you found a key

He nodded, eyes desperately trying to adjust to the dark. Except… instead of adjusting, it just seemed to get worse. ”L-Lemme try again… the s-spell,” he said uncertainly, letting go of Promise and stepping just a pace away, unwilling to go further. Taking in a deep, calming breath, he tried to focus and spoke the incantation. Again, a spark seemed to come from his hand. Except… the spark held no light. It was just one ember but the darkness seemed to press in on it, immediately swallowing it. Marique shuddered, reaching out again, and grabbing Promise again.

”It didn’t work,” he tried to say calmly, although his voice cracked. Promise’s arm felt… colder. ”You’re freezing, are you okay?”

- Mynsed -
Crew

Sara Siren Noire rolled 1 10-sided dice: 6 Total: 6 (1-10)

Sara Siren Noire

PostPosted: Mon Oct 08, 2018 8:43 pm


Green Minuet
Current Location: Overgrown Graveyard
Direction: West
Keys Found: 1


Eywa was not planning on looking back to see if something was really coming after them or not. The second that they did, they knew that it would be when they would run into some sort of pitfall that would turn them into easy prey. There had to be an end to the fog at some point...right? Rushing past tombstones, every so often glancing at them to make sure they weren't missing a path to take, they looked ahead again to see a dark shadowy thing zip along the ground through the fog before it rose up before them, morphing into a dark figure in shadowy, fluttering robes that hovered above the ground. It surged forward and passed through the hybrid, causing them and the poor vesper in their hood to tense up with deep shivers. As Eywa recovered from the chill, the looked up in time to see they were quickly approaching a smaller figure that got clearer as the fog broke. This time it was a corporeal being and they practically skidded to a stop when they heard the younger 'mare scream softly.

"Oh....no, I'm Eywa." They said to the younger one with a smile breaking through their jostled nerves. "And I mean, my name isn't Asriel but I'm As-riel as it gets!" Yes, they deflected fear with bad jokes and puns....but that's how they were. They chuckled a little, rubbing their arm nervously. "Sorry about startling you and almost running into you there, cutie. I didn't expect to run into anyone that wasn't part of this whole scarefest."

iMoony
Reply
Days Past

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