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Noir Songbird rolled 2 10-sided dice:
8, 8
Total: 16 (2-20)
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Posted: Thu Jun 06, 2024 12:08 am
At the end of the north bridge, the waiting manifestation looked, at first, like a simple pile of rubbish. As if the castoffs of the people that had once lived here had simply piled up, abandoned, for centuries. It reeked of rot and decay; a smell that was almost painful on its own.
And then it moved.
It raised up, still mound-like, arms springing from its sides and a massive mouth opening with a howl of rage. It reached into itself, producing a heap of strange detritus, which it hurled at the group. The ball exploded, a burst of vile air and a shower of debris.
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Posted: Thu Jun 06, 2024 12:09 am
Combat Mechanics Combat mechanics are straightforward, dice-based, and tied to stage. Each round will be treated as lasting one minute, so most magic attacks should only last for a single round!
HP
First Stage: 50 HP Second Stage: 75 HP Third Stage: 100 HP Fourth Stage: 125 HP
When your HP reaches 50%, characters will experience stronger effects of the Chaos Pollution on Daedalus’s world. They may begin to hallucinate friends or loved ones encouraging them to lay down, rest, give up their burdens, and go quietly into the night. After that point, the lower a character’s HP gets, the worse the hallucinations will be, the more persuasive they might feel, etc.
If your HP reaches 0, you are not knocked out, but your character will be experiencing VERY intense effects from the Chaos! You can choose how this manifests, and I look forward to your collective creativity in whumping your characters. <3
Damage will be carried between battles!
Physical Attacks:
Physical damage includes hitting with fists or weapons, throwing objects, or otherwise attacking the creature without the use of magic.
Cats in Cat Form should roll 1d6 for physical damage First Stage characters and Cats in Human Form should roll 1d8 for physical damage. Second Stage characters and Sailor Cats should roll 1d10 for physical damage Third Stage characters should roll 1d12 for physical damage Fourth Stage characters should roll 2d8 for physical damage
Magical Attacks
Magical attacks are divided into two categories: direct damage and indirect damage. All attack magic will damage the creature, even things that only affect its many, many feelings! Direct damage magic is any magic that specifies either pain sensations or actual damage in its description. Indirect damage magic is magic that targets opponents with emotional or other nonphysical effects--most debuff magic falls under this category! If you’re not sure which category your magic falls under, feel free to contact me privately and I’ll make a judgement call!
Spell attacks are based on the level of the spell, not the level of the character! However, Chibi senshi should subtract one die from their damage.
Mauvian lasers roll first stage direct damage dice. Sailor Cats using attack magic should roll at Super stage.
Direct Damage
First Stage: 10 + 1d6 damage Second Stage: 10 + 2d6 damage Third Stage: 10 + 3d6 damage Fourth Stage: 10 + 4d6 damage
Indirect Damage:
First Stage: 10 + 1d4 damage Second Stage: 10 + 2d4 damage Third Stage: 10 + 3d4 damage Fourth Stage: 10 + 4d4 damage
Magical Healing:
Magical healing is any ability that restores characters in any way, including Transcendent energy sharing. You can use these spells with a dice roll based on their level.
Spell healing is based on the level of the spell, not the level of the character (except in the case of Transcendent energy giving)! However, Chibi senshi should subtract one die from their healing.
First Stage: 10 + 1d4 healing Second Stage: 10 + 2d4 healing Third Stage: 10 + 3d4 healing Fourth Stage: 10 + 4d4 healing
Buff Magic:
Buff magic is any kind of magic that has an effect that boosts allies' abilities. When casting buff magic, roll as follows and quote any targets affected. They will add your total roll to their damage for the round. Chibi Senshi roll one less die!
First Stage: 2d4 Second Stage: 3d4 Third Stage: 4d4 Fourth Stage: 5d4
Shielding Magic:
Depending on the type of shielding magic, it may simply absorb a round's worth of attacks or provide some damage mitigation. Touch base with me individually for shield spells; I'll give you an answer depending on how they're written!
If you feel your magic doesn't fall into any of these categories, hit me up and we'll work something out!
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Amor Remanet rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Thu Jun 06, 2024 12:43 am
Name: DSS Corvina of WindflowersHP: 50 - 16 - 10 (makes a physical attack) = 24 / 50 HP. Action: Punch the garbage, punch the garbage, protect Lanting by punching the garbage. And then, The Horrors begin. Damage Done: 1d8 = 6 damage. Corvina didn’t like being told what to do. Where to go, who to go with, anything that involved someone else being given any control over his life. As if he hadn’t gotten enough of that in his life.
He endured regardless, because in fairness to Sailor Daedalus, he knew his world better than Corvina did. Besides, worse options existed than taking orders from a fellow senshi who at least seemed to have enough experience to deserve a semblance of respect. Like the nagging sense that Corvina could simply choose to lay down and rest. Stupid idea—he’d gotten plenty of sleep at Shuangxu’s home. Better sleep than he’d had in longer than Corvina cared to contemplate.
Scrambling down toward the northern bridge with Lanting, Corvina didn’t think much of the smog (it was annoying, but in lieu of being able to punch it, he could annoy it back by refusing to dignify its nonsense with any attention; bad enough that Corvina and everyone else were coughing so badly and probably giving this world’s Chaos inflated ideas about its own importance), nor of the filthy ground beneath his feet (nothing impressive as it was, though it all too likely could have been fashioned into good terrain for battles between great warriors with a bit of effort).
Instead of focusing on anything more immediately relevant, Corvina kept looking around for the Lysithea Page with the green ponytail.…… Could he really be Dunnottar, born again? He was coming in the same direction as Corvina and Lanting, so Corvina assumed he’d find out soon enough.
He also allowed himself to smirk. Maybe-The-New-Dunnottar coming in this direction meant that Corvina could prove himself worthier than him of Lanting’s attentions. Let them see who would prove the stronger and more formidable warrior—something that Corvina rushed to show off, fists flying at the enormous pile of whatever. Garbage or something. Literal trash. Whatever it was, Corvina didn’t care so long as he could punch it into oblivion. (Or throw around his magic, but Sailor Daedalus had requested that people conserve theirs, and Corvina didn’t know yet how well his magic was even working. Fortunately, he’d been trained to fight and kill without magic since his earliest days.)
Unfortunately, the garbage fought back. Its counter-attacks didn’t prevent Corvina from landing any of his blows, but they slammed into him with equal if not greater strength. That only made him seethe. Anger so hot coursed through him. The air around him threatened to burn from the heat inside his heart. Yet, as he raised his fists again, ready to slam them into the rubbish, he heard a voice behind him:
“……Trystane.”
Corvina gasped. He whipped around, searching out the source of the voice. It took him a few tries without finding anything, but when he settled—as he took a deep breath and readied himself to attack again—the source seemingly stood before him.
Her skin was pink, but a more vibrant shade than Corvina’s own. Her hair, the same shade as fresh blood, fell past her hips in thick twin braids, each dangling from a messy bun atop her head. Petite by Corvinate standards (which still left her a good five inches taller than Lanting, even in her bare feet), Alys Croídair glared up at him. An assortment of jeweled bracelets and silver bangles clinked like the sound of unsheathing a knife as she crossed her arms over her chest. Making a throaty sound of disapproval, she pouted her plump, scarlet lips in the way that she always did when she meant business.
“Why are you doing this, Trystane,” Alys snapped, asking that question in the way of someone who knew before hearing any answers that she wouldn’t accept them. “Some King! You’ve kept me and Varamyr waiting for so long! Why won’t you lay down and rest with us already?”
“But you’re dead,” Corvina shot back at her. “It’s 2024, Alys! You’ve been dead for centuries!”
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Amor Remanet rolled 2 6-sided dice:
5, 4
Total: 9 (2-12)
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Posted: Thu Jun 06, 2024 12:45 am
Name: Kaifeng, Squire of SaturnHP: 75 - 16 = 59 / 75 HP. Action: Swinging for the fences with a forgotten spell (second stage, direct magical damage). Also, glomming onto Monoceros and trying to be Determinedly! Positive! And! Uplifting! in the face of the Chaos telling him to just stop. Damage Done: 10 + 2d6 [9] = 19 damage. Getting separated from Stribor put Kaifeng’s nerves on edge as he followed the flow of people toward the northern bridge. He knew that Stribor was strong and could take care of himself. But his brother-from-another-planet had seemed so stressed about going to another long-survivor senshi’s world to help with the Chaos infection—never mind being around so many new people. Kaifeng had really meant to stick close to Stribor and be as much of a comfort person for him as possible, help protect him as necessary, and generally look out for him like brothers did.
Unfortunately, that wasn’t in the cards, and a giant garbage monster was.
Trying to find a spot where he could swing his bamboo bat without hitting one of his own team, Kaifeng noticed someone else: a shortish, kinda chubby, gingery-haired senshi with a porcupine tail attached to the back of his fuku. Swooping in at Monoceros’s side, Kaifeng shot him a quick grin and a little wave.
“Long time no see, friend! Just in time for this year’s summer festival fun,” he said brightly, shifting into a strong stance and readying his weapon. Daedalus had said to conserve their magic, and Kaifeng meant to—but hitting the monster with a physical attack sounded like a really bad idea right now. Its counter-attacks looked wild, determined, and powerful; Kaifeng wanted to go home to Helene when this was over, instead of needing Huan-ge to meet him and Dewey at the ER. Despite the objectively trash situation, though, Kaifeng made himself cough up a laugh. He needed to laugh, or else the feeling that he could afford to give up threatened to overwhelm him. “I haven’t seen this much trash since I bred a shiny Trubbish for my little brother!”
With that said, Kaifeng swung his weapon like a baseball bat. He called on the power of that spell he and Helene had found up at his Wonder, sending a rush of deathly cold magical air toward the giant pile of garbage.Forgotten Spell Kaifeng swings his weapon at a single target within a 20-foot radius. The target is knocked back by a burst of air, cold as death. When hit by the chill, the target is seized by a brief but powerful feeling that they have died and no one cared. This attack has three uses.
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Fiction1119 rolled 2 6-sided dice:
3, 3
Total: 6 (2-12)
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Posted: Thu Jun 06, 2024 2:50 pm
-Error.... wrong dice rolled-
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Kyuseisha no Hikari rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu Jun 06, 2024 3:57 pm
Eternal Sailor Alastor HP: 84/100 Action: Using Magic to attack Damage: [Indirect Basic Magic; 10 + 4] = 14
Alastor was unfamiliar with the majority of the group Daedalus had sent him with, which–while unsurprising–meant that he was going into this without knowing much about his allies’ capabilities. He knew Reims and Yvoire, mostly from Amarynthos and Ephesus, who were always pleased to talk about their friends. Though Ephesus wasn’t here, Alastor intended to at least keep an eye on them just in case.
He was familiar enough with Selinur, too but this environment wasn’t exactly ideal for making conversation.
The monster was trash. Literal garbage. It smelled rancid, which was only further incentive to keep his mouth shut. He suspected it must be worse for Lucien.
They would definitely be stopping at Alastor between here and home. They couldn’t go home smelling like this. Despite his best efforts, there was no escaping the exploding debris. He attempted to shield Lucien with his body but it felt like the trash came from all directions.
Chaos had any number of abilities, and Alastor did not think he truly had a good grasp of how it was manifesting here. The monster looked like garbage but inanimate objects couldn’t just come to life. Probably. There had to be some will behind it.
If they rushed up and disassembled it enough would it lose strength? Would it fall apart and lose the ability to manipulate itself? The monster was massive enough that he didn’t think their numbers alone could tear it apart quickly enough that it couldn’t rebuild.
There were other options to attempt first. Easier ones.
Like, magic.
The monster looked like a mountain of trash but Chaos could take many forms and he wanted to know if this was its true form or if it was just an illusion. Could trash feel despair? Could Chaos?
He wasn’t quite sure but he was eager to find out. Especially if it meant he didn’t have to go stick his hands in garbage.
Quote: Sailor Scout Attack: Loss Alastor speaks the name of his attack and every enemy nearby will feel a sudden loss of hope, replaced instead with a strong sensation of despair. The area feels thick with gloom and misery and targets may feel as if there is suddenly an unbeatable obstacle they have no chance to overcome. Targets may feel absolute hopelessness and they may become acutely aware of the hardships and loss in their life. The magic does not cause physical damage but can be disorienting and emotionally draining. The magic lasts for thirty seconds and has three uses. It affects all enemies within a ten foot radius of Alastor and the magic will follow him if he moves, but the effects end if the character moves out of radius.
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Fiction1119 rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Thu Jun 06, 2024 5:23 pm
Sigiriya of IdaHP: 75-16=59HP- 10= 49Action: Physical Direct Damage - Throwing rocks Damage/Healing/Buff Done: 1d10 = 6Daedalus, the guy who was the one who was protecting this planet, said to split up and each team focus on a bridge so while Sig had heard Tortuga asking him to 'get back here' the younger man just tossed him a jaunty wave before heading for the trash heap that was on the northern bridge. "Think we can incinerate it like the trash it is?" He asked his particular group in general, not really expecting an answer. Maybe the creature heard him, then again probably not, since it reared up and threw something at them. Sig instinctively ducked and covered his head but it didn't help much since he was soon covered in trash and other nasty stuff from the detritus ball that had detonated above them. Gagging at the smell and a bit shaky from a particularly nasty thing hitting him hard the Squire picked up a rock by his feet and hurled it right at the trash mountain. If it wanted to throw stuff at them he would return fire! Sig was not expecting a direct attack right back at him. He didn't have time to duck or even think of evading. Instead he was practically slammed in the chest by garbage, sending him tumbling down onto his a**. Not only winded but dizzy. The smell was permeating his skin and practically trying to smother him in its noxious fumes. He was trying not to gag when he could have sworn someone whispered in her ear to just relax and lay down. Sig whipped around but no one was there. No one was there at all.
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Posted: Thu Jun 06, 2024 6:17 pm
Lucien - Cat FormHP: 34/50 Oh, there was no way Lucien was getting near whatever that thing was. The smell was revolting and he immediately recoiled when debris went flying through the air. There wasn’t any real way to avoid it, but he appreciated Alastor’s attempt to shield him.
“Quite rude that we were not informed we would be dealing with this,” he hmphed and turned up his nose (although he was definitely not breathing through it) as he carefully clung to Alastor’s shoulder.
He almost wished he’d stayed home.
“I guess it’s too much to ask for a good rainstorm.” No, he doubted it would be so easy, but he couldn’t help but wonder if there was anything they could do other than throwing magic at sludge.
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Codebreaking Conversationalist
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Posted: Fri Jun 07, 2024 6:59 am
Abzu, Squire of Neptune & Ibirapitá, Senshi of ShadeAbzu HP: 59/75 Abzu Action: Nauseated. Abzu Damage/Healing/Buff Done: n/a Ibirapitá HP: 34/50 Ibirapitá Action: Nauseated. Happy about it? Ibirapitá Damage/Healing/Buff Done: n/a Abzu knew that there wasn't anything Stromboli could have done to legitimately help him with Ibirapitá's general gloom -- not beyond offering to take him himself, which Abzu already had vehemently refused -- but he appreciated the sympathetic expression anyway. At least Stromboli heard what Abzu was dealing with. Ibirapitá probably needed a professional, but he was pretty sure "I'm almost one thousand three hundred years old and I've watched whole peoples die," was out of almost everyone's depth. Certainly was out of his. When they were called to move to the bridges, Abzu managed to keep Ibirapitá nearby, but he lost sight of Stromboli through all the movement. Stromboli was so tall! How did he lose him? Probably too focused on Ibirapitá. Who was very correct when he said, wryly, "That smell is putrid." Ibirapitá almost looked a little green. A little green and ... bizarrely happy about it. Abzu would let that one go. "It is." Abzu wrapped his arms around his stomach. "Bit distracting, t-b-h." "Tbh?" "To be honest." Ibirapitá rose a brow at the abbreviation. "Ah."
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genovianprince rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Fri Jun 07, 2024 2:33 pm
Character Name and journal link Super Monoceros of PorcupinesHP: 59/75 Action: Attacking, first stage magic Damage/Healing/Buff Done: 10 + 1 = 11Monoceros gave a shuddering breath as they moved on to the bridge. This didn't feel right—of course it didn't, the Chaos infestation was thick in the air—he shivered, trying not to imagine it reaching into his starseed and poisoning it all over again. He could do this. Kaifeng suddenly plastered himself to Monoceros' side and he gave a faint grin, trying to stay positive despite everything. "Yeah. We, uh. We can do this." Bob the Builder, can we build it? Or, well, kill it?"Quill Flash!" He flung his hand out, casting his distance magic, not wanting to get too close to the wretched, reeking thing. Quote: A burst of porcupine quills flies from Sailor Monoceros's hand, which can cause shallow scratches and/or minor puncture wounds. Any attempt to remove the quills before they vanish will cause sharp, pinpointed pain in the area; however, they don't sink in much deeper than skin-level. A user can choose to have this attack cause permanent damage or the injury will fade when the magic expires. This attack will last 20 seconds and can be used three times per battle.
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genovianprince rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Fri Jun 07, 2024 4:14 pm
Character Name and journal link Dunnottar, Page of LysitheaHP: 24/50 Action: rock chuckin' Damage/Healing/Buff Done: 3Dunnottar steadied himself before the entire crowed dispersed. He ended up getting swept in one direction rather then really choosing one himself, but he didn't care all that much—a monster was a monster was Chaos that they had to defeat. Didn't matter where he went as long as he could help kill something. An alien senshi with broken horns [ Corvina] stared at him and he lifted a brow in response, not understanding what was so special about himself to get looked at so... smugly? Then he spotted the page at the senshi's side and he scowled fiercely at Lanting. Just stay away from me, he attempted to say with his face, then turned back to face the monster—ugh, gross—and looking at his weapon, he decided that perhaps a big hunk of rock might do better than... adding to the garbage pile, essentially. A colorful wooden lollipop would not do well when thrown, he suspected. The backlash, though—he froze when a faint image of Avery appeared before him. Avery. Avery. His only friend. The one, singular person he could have ever counted on in his entire life, for his entire life, until Avery's disappearance about ten years ago, his suspected suicide— That had to mean this wasn't real, right? That this was some sort of... trick. Chaos trick. But he couldn't stop himself from falling for it. Not in the slightest. Not when he was seeing the only person that had kept him mildly sane for the first two-thirds of his life, that had left him completely alone and with no one for the last third of his life. "Hey," Avery said gently, in that way of his, that way that always had made Shulang stop and listen. "You don't have to fight anymore. You can rest. I promise. It'll be okay. Just lay down." Dunnottar's lips parted. He gasped softly and ignored the way his jaw quivered. "But I..." "You don't have to be anyone's hero," Avery whispered. "Please, gege. I want you to be safe." Dunnottar swallowed. What was it he was wanting to do again? Resting sounded so... nice. And easy. To rest, just like Avery...
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Sleet Tempest Snape rolled 3 6-sided dice:
2, 6, 4
Total: 12 (3-18)
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Posted: Fri Jun 07, 2024 6:14 pm
Eternal Deep Space Selinur.HP: 84/100 Action: Talking to Alastor and attacking with direct magic. Roll: 10 + 12 = 22 Looking at what was further down the bridge from the group, a trash heap that had arms and an attitude, the blond turned as the garbage bomb came their way. Ducking he couldn't help choking and gagging at the smell, ignoring the debris that had gotten on him, he was wrinkling his nose. Turning back, fingers had come up to pinch at his nose as if it would help. This was certainly an unexpectged turn of events...a garbage heap that was alive and throwing parts of itself, there had to be some term for that, at them. If they got it to throw enough of itself at them would they kill it? Or would that be it killing itself somehow? Was it even possible? The ideas ran through his mind as he glanced at their assembled group. He knew no one save for Alastor and to him he raised a brow.
"Could it kill itself if it threw enough of itself at us?" He questioned, wondering if it was a potential way of handling thise fight, even if it stunk to do it.
Stepping forward, close enough to the monster to use his own magic, the eternal had no hesitation in using his magic against it, in the hopes it might somehow just do them all a favor and slip and slide right off the bridge and into the water - and stay there. Tapping his foot as he called on his magic. "Glaze."Quote: Eternal Sailor Attack: Glaze Selinur will tap his foot gently on the ground, whilst calling out his attack, this attack can be used once per battle and lasts for 45 seconds. When he taps his foot on the ground it’ll cause the temperature to drop within a 10 foot radius of him. For the duration of his magic, it appears as though chilly rain is storming down around him. Wherever the rain drops land will immediately solidify into a frozen glaze. He will be immune to the glaze but the ground beneath him and anyone or anything who comes into contact with the falling rain will be rapidly chilled by the layer of glaze that grows over them. The ground beneath him will rapidly become slippery, and any items near him will become too cold and slippery to pick up. The ten foot radius of his magic moves with him, and wherever he goes, everything around him is coated in a frozen glaze. This can be uncomfortable or painful against skin, and the glaze can build up so quickly that it becomes difficult to move. When the magic ends, the glaze will immediately dissipate unless players want to have lasting damage.
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Posted: Fri Jun 07, 2024 6:35 pm
Character Name and journal link Voyager Squire of PlutoHP: 59/76 Action: dodgedodgedodgedodgedodgedodgedodge and failing Damage/Healing/Buff Done: 0 of any For the moment Voyager was glad that he wasn't fighting the smog that their host had decided to attack. That was before whatever this thing decided to become sentient, howling at them and then hitting them with this sickening debris and disgusting air that Voyager only had a bit of time to shield his face with his sleeve. That didn't appear to help with the smog that this one produced, and he could feel the oxygen leaving his body for a moment, making him gasp for air. But he couldn't stay in one place, he had to move! He managed to take a few steps to the side hoping that the air was cleaner a couple of feet away.
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Sunshine Alouette rolled 2 6-sided dice:
5, 5
Total: 10 (2-12)
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Posted: Fri Jun 07, 2024 6:42 pm
Yvoire, Squire of GanymedeHP: 59/75 Action: Using magic on the trash monster. Damage: (10+2d6) 20“It smells so bad,” Yvoire complained, lifting a hand to cover his mouth and nose and doing his utmost not to gag.
He failed, but luckily he managed to be quiet about it.
At least Urania had been pretty. At least Fang hadn’t smelled. This place was gross. The Chaos trash monster (or whatever it was) stank—like a dumpster out in the hot summer sun. Rotting and gross. And it threw garbage at them, which Yvoire did his best to avoid but still managed to take a hit to the shoulder. He squeaked and gagged again, rubbing off any lingering debris with his sleeve.
“Ewww,” he said—sounding, for a split second, almost like Cynthus. Yvoire at least did his best to shake it off, gripping his parasol and retaliating with a stream of hot, liquid gold.Quote: Magic: A stream of molten gold is directed toward a single target within a 10 foot radius, causing the sensation of burning upon contact. Mild burn injuries can be sustained at player discretion. Magic pool of 30 seconds.
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Guine rolled 2 6-sided dice:
2, 3
Total: 5 (2-12)
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Posted: Fri Jun 07, 2024 7:04 pm
Reims, Squire of GanymedeHP: 59/75 - 10 = 49 Action: Using his magic and attacking the monster. Staying close to Yvoire. Damage: 10 + 2d6 = 15Whatever Reims had been expecting, it hadn’t been this. It was revolting, and he was doubly glad that they were the only of their friends to end up there. He couldn’t imagine the fit Cynthus would have had if she had to deal with trash like this.
Although the whine from Yvoire was very close to what he would have expected from Cynthus, and it was enough for Reims to snicker. Even as he held a hand over his mouth and nose.
There hadn’t been any chance to avoid the debris that showered them, although he made an attempt to knock some of it from the air with his sword before it could hit either of them.
His sword couldn’t really do anything on its own, but when he channeled his magic along with it, it could do something he hoped.
So he rushed forward, close enough to channel his magic to strike with his sword, showering the garbage with sparkling lights, and hopefully doing some damage to it.
He should have known it would have retaliated. He hissed and tried jumping back when a volley of sludge was thrown back at him. Quote: Squire Magic: When Reims channels his magic, the lust for battle courses through him and his strength is increased, allowing him to hit twice as hard as he normally would. Every time his weapon makes contact, there is an extravagant burst of colorful light from his weapon, as if catching and shattering light even without a light source. This can be distracting but does not cause additional damage. His magic pool lasts for 30 seconds.
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