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Posted: Sun Dec 24, 2017 5:19 pm
  1. Sailor Parsifal, Senshi of Alternatives (TOC and certs) 2. Stuff and Nonsense (civ info w/ civ art) 3. An Odd Boy (virtues and flaws) 4. Tell Us a Story (history) 5. Miscellaneous Debris (other info) 6. The Bumpkin (powered info w/ powered art) 7. Home Sweet Homeworld (info on the asteroid and past life) 8. Friends and Foes (friends and enemies) 9. Things of Value (misc. stuff) 10. Art 11. Milestones 12. Roleplay Log 13. Growth Log 14. Credits Achievements   Have You Met Parsifal?
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Posted: Sun Dec 24, 2017 5:25 pm
Name: Peregrine Thomas Diver Nickname: Perrie Age: 18 19 20 21 22 23 24 Birthday: 13 June 2000 Sign: Gemini (he's a triple Gemini) Gemstone: Agate Blood Type: AB pos Fav. Food: Coffee. He could live on coffee alone if he had to. He drinks it with mocha-flavored coffee whitener. Hated Food: Seafood, especially lobster. Ugh. It's mostly a texture thing. Occupation: Jockey and exercise rider at the local horse-racing track, DC Downs; also helps his parents at the boarding stables they work at. Schools attended: Knightside Elementary, Meadowview High (less than a year). Hobbies: Juggling: Perrie's parents gave him a "Juggling For Kids" kit when he was seven, and he became obsessed with it until he mastered all the tricks in the book. Juggling is still his primary relaxation tool, as well as a great conversation starter. He'll often absently juggle whatever is at hand that's suitable; he always carries around some small balls of some kind, but it's more fun to just pick up random small stuff and start juggling it. He's reasonably good at it too, as one might expect after so many years of practice. Mushrooms: Not the button kind of mushroom you put in your quiche either. Some jockeys drink, Perrie gets high. Psychoactives help him cope with the pressures of his chosen career field, and the best coping mechanism he has found so far are Psilocybe cubensis mushrooms and other varieties of the same family. As much as he would like to deny it, magic mushrooms are a bit of a crutch for him, more due to the effect they have on his serotonin levels than for any actual physically- or psychologically-addictive qualities (of which shrooms have none). He's tried LSD, but it's far too harsh and cut with too much bad stuff. He carefully regulates his shroom intake so that he doesn't burn himself out on them, tripping only once a week or so at most. (To be honest, at first he thinks this whole senshi thing is one big hallucination. XD) PHYSICAL DESCRIPTION Eyes: Amber-gold, wide and more round than almond-shaped, topped with straight, heavy dark eyebrows. Hair: Bright eye-searing neon fuschia-pink, worn in a shaggy shoulder-length mess that hangs in his face constantly. Face: Mostly round in shape, he has fairly soft androgynous features, a straight nose and a slightly pouty, full-lipped mouth. His left nostril is pierced with a simple stud. Body: Perrie is tiny, really tiny for a full-grown man. He's all of 5'2" and 105 lbs, bird-boned, wiry-athletic and surprisingly strong, with small, strong hands and narrow shoulders and hips. Skin Tone: He has a fair complexion and tends to tan rather than burn. Clothes: Dresses like a thrift store tatterdemalion; his basic look is part raver, part punk and part street urchin, baggy and oversized and worn. He typically wears ripped jeans or baggy Hot Topic pants held up with suspenders so his boxers don't hang out, mismatched Converse All-Stars (he has several pair, all of them mixed up colorwise), random faded t-shirt, sometimes worn over a long-sleeved t-shirt, and an old newsboy cap. He adds a fleece-lined denim jacket, ratty fingerless gloves, and a long multicolored knit scarf when it gets cold. His favorite color is orange, because it clashes painfully with his hair. When he's working in the stables, he makes sure to wear wellies over his regular shoes and the rattiest jeans he owns; for exercising horses, he swaps out the jeans for jodphurs and riding boots. He wears the standard jockey gear when he's got a ride: silks, a helmet and goggles, body armor, white cropped pants and riding boots.
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Posted: Sun Dec 24, 2017 5:30 pm
Virtues:Raging extrovert: At his heart, Perrie is a genuine people person, extroverted, social and sociable. Bouncy, hyper and wacky, one tends to either love him or want to shoot him with a tranquilizer dart. He is an outgoing person who's friendly and fun to be around, with a goofy sense of humor and no shame whatsoever. Fun is a big motivating factor for him; he believes life should be about having fun, and he can manage to find the fun in just about any task or situation. As a performer on the stage of Life, Perrie is on all the time; he loves to play to a crowd, and to him, the world is his audience. He's a happy, zany little weirdo who just wants to be everyone's friend. Independent: Perrie has managed for himself pretty much his entire life, having been left to his own devices for much of his childhood. He's almost like a benign male Pippi Longstocking: strange, fond of horses, and independent as hell. He'd rather do a thing by himself than ask for or accept help; well, in truth, it's more that he'll just plow ahead and do the thing before help is offered or ignoring any offered assistance. He doesn't have an agent, for example, acting on his own to negotiate rides at the track. And if he doesn't end up with a ride, he's perfectly content helping out in the stable area, grooming and exercising the horses and even mucking out stalls. Wise: Despite his young age, Perrie has that kind of naive wisdom that comes from having an unconditional faith in humanity (here naive = unsullied and non-cynical). He faces life's challenges with energy and optimism, which almost always ensure a positive outcome. Perhaps it's his relative lack of life experience, perhaps it's the unique path he's chosen to walk, perhaps it's the mushrooms talking; but everything he does, he does with an undying optimism and hope. His brand of crazy wisdom tends to shock and/or surprise those he's talking to, but it also tends to get them to thinking about their problems in different ways, and coming up with clever solutions. Horse sense: Which in this context means "common sense". For all his wackiness, Perrie keeps a level head in a crisis situation, and tends to be able to see clear to the heart of a matter and offer sometimes blunt, matter-of-fact opinions and solutions. This helps calm his allies and allows them to think about the problem in a sensible way. He doesn't freak out himself, at least not that he allows to show; he usually only has a breakdown after the fact, once the situation has been resolved. He also has literal horse sense, a calming presence around horses. As a jockey, he's never had a horse flip out beneath him or throw him. He loves his big four-legged freakout machines, and more to the point understands them like few jockeys do. Flaws: Idiosyncratic to an extreme: Perrie is a deeply odd young man. He's his own little subculture, and this sometimes costs him in terms of potential friendships and rides at the racetrack, simply because he doesn't look or act like the other jockeys. He is a non-linear thinker -- his mental processes go off in all directions almost constantly, but he can follow all the different trains of thought in his head and come back to where he started, and can pick right up where he left off usually without missing a beat. He actually suffers from raging Attention Deficit Disorder, which went largely undiagnosed in his youth; before he began self-medicating with magic mushrooms, he would have lost most of those thought patterns and forgotten what he was talking about. Contrary little control freak: Stubborn as a small mule, Perrie prefers to be in control of his own destiny, thank you very much. As control freaks go, though, he's not all that terribly interested in controlling the actions of others; he believes everyone is ultimately capable of making their own choices in life. And that includes him. Naturally contrary and rebellious, Perrie will often deliberately do the opposite of what someone wants him to, especially if he's pissed off at them, just to be a s**t. (Hint: Best way to get him to do something? Tell him he can't or shouldn't do it.) He tends to ride a race how he wants to, sometimes despite trainer's orders. They've pretty much learned not to argue with him. Naive: Perrie's relative lack of life experience have made him more than a bit naive about the world (and here naive = ignorant and lacking experience). He can be gullible and easily fooled, with an overactive imagination that has him coming up with all manner of wild over the top negative scenarios about things. Despite his career path, he has no drive, no real ambition to take it further, like riding in the Kentucky Derby or anything like that. He has absolutely no inhibitions and no internal governor over his actions or his words -- this sometimes gets him in trouble, as one can imagine. Far too impetuous for his own good, he just doesn't know when to shut it off and toe the line. He has the relative attention span of a gnat. Short Man Complex: Being little and cute has a lot going for it, and the vast majority of the time Perrie deals with his lack of vertical stature just fine. It's when he gets talked down to or treated like a child or something less than an intelligent human being because they won't see past his small size that it becomes annoying. There is more than a bit of Short Man Complex at work here, that tendency of some small men to compensate for their lack of height with aggressive behavior. With Perrie, he becomes loud and abrasive, and will stomp around like a little bantam rooster with a chip on his shoulder the size of a plank, practically begging for someone to knock it off. He got into a lot of fights in school over his height.
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Posted: Sun Dec 24, 2017 5:37 pm
Peregrine grew up around horses. His parents live and work at a small boarding stable in the horse-y neighborhood of Destiny City, not too far from the local horse racing track on the outskirts of town. Both of them are stablehands, and his mom Rosie is a retired jockey. As a result, Perrie developed a love for horses very early on; he could practically ride before he could walk. He helped out in the stables as a kid, learning how to groom and hot-walk and otherwise tend to the horses. Basically left to his own devices otherwise and raised as a free-range kid, little Perrie felt more at home with horses than he did with other children. An average student in school, Perrie was bright but unmotivated. He had problems staying focused in class and was occasionally disruptive (mostly by accident -- he'd get bored and absently start doing things to keep himself occupied and forget he was at school). He made it through Knightside Elementary okay, but once he started at Meadowview High, he struggled more with his studies, despite tutoring and special attention from his teachers. He also found that the kids there were meaner (and a LOT bigger than he was), so he ended up in a lot of fights. Life was grey and miserable for him; he had no motivation, he was a crap student, he was getting to the point where he had to start thinking about what he wanted to do with his life, and he had no focus and absolutely no clue. Then one day at school, someone handed him a little sandwich filled with butter, a lot of honey, and something they called "shroomies." He hasn't been quite the same since. It was like a switch got flipped in his head; something inside his brain exploded in a shower of technicolor fireworks, and everything suddenly felt right. Not only did the world seem considerably less grey and oppressive, he found himself able to consciously focus on one thing at a time to the exclusion of everything else, instead of letting whatever could get his attention control him, for the first time in his life. He LIKED this feeling. Mushrooms of the magic variety became a regular part of his weekends, as did hanging out with the kids who knew how to acquire them, tripping and getting lost in puppy-piles of cuddles and sex. And he knew what he wanted out of life -- it was obvious, really. Deciding he'd rather work with horses than anything else, Perrie (with his parents' reluctant blessing) dropped out of Meadowview before his first year there ended. He started going down to the racetrack and hanging around the tack room with the stablehands and aspiring jockeys, and won them over with his natural ability with horses and his exuberant personality. Before too long he was not only helping out around the stables, he got picked up as an apprentice jockey. He proved himself so skilled at horsemanship during his apprenticeship that he earned his first ride in a race at age 16. He finished third, which wasn't too bad for his first trip. Two races later, he won for the first time. In the spring of 2018, Perrie decided he wanted to go clean -- get off the magic mushrooms, because they were causing hallucinations like talking cats and monsters and girls in funny sailor outfits calling him Parsifal. He was doing well, until a horse broke down beneath him during a race; he was thrown onto the track and trampled by the rest of the field. The safety crew whisked him off to the care center on site and then to the hospital. He was still alive, but had a cracked vertebra and pelvis, some cracked ribs, a punctured lung, a broken leg and a broken arm, and a pretty severe concussion. Months were spent in hospital healing, and more months in rehab. A year after the accident, Perrie was back at the track, getting his legs under him again as an exercise rider. It was some time until he rode a race again, but he was okay with that. He also went back on mushrooms. These days Perrie, nearly recovered in full from that horrible wreck, rides several races a day and spends the rest of his time back in the paddock area helping prep the horses for their races and hot-walking those who just ran. He also moved back in with his parents during his recovery and helps them out at the boarding stable on his off days. He still can't forget about the Parsifal thing, though, and powers up on rare occasion to play around with his magic while high.
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Posted: Sun Dec 24, 2017 5:44 pm
 Perrie has a medium-high, bright tenor speaking voice, slightly raspy in tone. He's a dialect mimic; he can pretty accurately imitate just about any accent. He makes up for his lack of physical stature by being REALLY LOUD, a common survival tactic amongst children and other small creatures. People are often startled at the amount of sound that can come out of him.
He moves like a cartoon character come to life, with somewhat exaggerated and rubber-limbed gestures. Almost ridiculously bendy and flexible, he can squeeze into and out of places that not many others could. Every action is big and expansive, so even though he's physically small, his presence is HUGE.
He is very hug-friendly and physically affectionate with his friends; he's one of those people who'll snuggle up against you without even thinking or asking most of the time, regardless of whether he's high or not. It doesn't matter what gender you are, either -- he's an equal-opportunity cuddle monster.
Having lived fairly close to the bone his entire life, Perrie is very frugal and thrifty with money, which is how he can afford to buy gifts for friends and treat them to dinner and such on a jockey's commission-based income. He's not above scrounging or bartering for goods or services; in fact, he prefers the underground economy to traditional banks. That said, he does keep a bank account to stockpile money for the proverbial Rainy Day. It certainly came in handy after his wreck when he couldn't ride.
When he doesn't want to take the bus someplace, and sometimes just because he likes to, Perrie will go for walkies. He can be spotted pretty much all over central Destiny City, lost in his own little world as he walks. He will wander for quite impressive distances when he's out on walkies, often covering miles at a time without even realizing it. He has come across some interesting places while out on his expeditions, and has an unerring sense of direction so he very rarely gets lost, even when he finds himself on an alternate route.
Despite being a pretty darn good jockey, Perrie doesn't aspire to greatness like most of his more ambitious fellows. Sure, it's nice getting paid to ride horses, but that to him is just icing on the cake. This is why he'll do things around the track like hot-walk horses and exercise rides, things other than just riding in races. Some of the other jockeys at DC Downs think he's a fool for not focusing exclusively on racing, thinking he could really break out and become a top jockey, but he doesn't care. He just loves being around horses. (He watches the big races like the Kentucky Derby, though, and will give a running critique of the race.)
random likes: coffee, hippies, cartoons, classic films, 70s prog rock (especially Rush), dark ales, pad thai and curry, alternative medicine, camouflage patterns, cats random dislikes: having his picture taken, politics, crustaceans, nosy people, prejudice, authority, fast food franchises (except Starbucks, damn them for making tasty coffee)
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Posted: Sun Dec 24, 2017 5:47 pm
Senshi: Sailor Parsifal, Super Senshi of Alternatives Challenge: "You have no alternative!" Attacks: Sailor Scout Attack: Eeny Meeny Miney Mo! Parsifal can create up to three alternate copies of himself. He calls out the attack name and gestures to either side of himself, and three copies of himself appear and immediately spring into action. The copies obey Parsifal's intent at the time they are spawned, like "create a distraction" or "act as a decoy", and while they don't have physical mass they can be plenty distracting and annoying. The distraction caused by the copies allows Parsifal to physically attack the enemy, since it's hard to tell which is a copy and which is really him. Parsifal can use this once per battle, and only on himself; the copies can be easily destroyed with a good solid hit from a fist or a magical attack, at which point they POP and dissipate. They last no longer than 15 seconds regardless. Super Sailor Scout Attack: One In Five! Similar to his basic attack, Parsifal can create up to five alternate copies of himself. He calls out the attack name and gestures to either side of himself, and five copies of himself appear and immediately spring into action. The copies obey Parsifal's intent at the time they are spawned, like "create a distraction" or "act as a decoy", and while they don't have physical mass they can be plenty distracting and annoying. The distraction caused by the copies allows Parsifal to physically attack the enemy, since it's hard to tell which is a copy and which is really him. If the copies are physically attacked hard enough to destroy them, they become like cornstarch slurry and instantly solidify so it's like smacking into a brick wall. Parsifal can use this once per battle, and only on himself; the copies last no longer than 30 seconds before dissipating. Eternal Sailor Attack: Welcome To Wackyland! LOCKEDThis power creates an alternate dimension, giving the enemy something of a peek inside Parsifal's tangly little pink head. Parsifal says the attack name and spreads his hands as if he is ripping open reality itself, then steps through the tear he has created. Suddenly the world around him and everyone else within the radius of effect looks like a technicolor cartoon Salvador Dali painting, with a bizarre landscape and rules that defy the laws of physics (because Parsifal never studied law). The strange dimension seems to extend forever, though it only covers about 12 feet in radius (24-foot diameter) from the outside. It affects everyone within the radius, including Parsifal. Magic spells appear to work in strange ways here -- sometimes they seem to succeed, sometimes they don't, sometimes the result seems to be unpredictable and weird yet mostly harmless, like pies flying through the air or everyone suddenly hanging upside down. (Roll 1D6: 1=total failure; 6=success; 2, 3, 4 or 5=random effect to be determined XD) The effects are illusory, though the person throwing the attack has no way of knowing that for certain, let alone knowing whether or not it worked. Physical attacks mostly work as normal, though for example one's arms may seem rubbery or elastic throwing a punch. This attack lasts for 45 seconds; Parsifal can only use it once per battle, thankfully, and has to be at most 15 feet away from his target for it to have an effect.
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Posted: Sun Dec 24, 2017 5:48 pm
2095 Parsifal is a main-belt asteroid named after one of King Arthur's Round Table knights. Parsifal wasn't your typical knight; raised in the woods by his mother, he became enamored of being a knight after an encounter with some who mocked him, and fought his way into Arthur's circle because they told him he couldn't do it. He was the original Grail Knight, so naive and ignorant he didn't realize it was the Grail he was looking at when it was shown to him at the castle of the Fisher King. Some equate him with the tarot card The Fool. OverviewParsifal is a small, dim, lumpy little asteroid, the surface mostly covered with ancient fens and moss. There are few settlements outside the capital city, home of the Senshi; the city itself is actually little more than a scattering of structures surrounding a hulking moss-encrusted castle (which is now mostly in ruins). The population of Parsifal at its peak was around 4000, largely immigrants from offworld who lived by mining precious metals such as gold and platinum from the interior of the asteroid for export. Trade arrangements were made with other worlds to import the resources the asteroid lacked such as most food and luxury goods like fine fabric. The overall aesthetic of the world was "shabby opulent"; everything dripped of old, worn wealth. Flora: grasses, rushes, and sedges, carnivorous plants like pitcher plants, damp-loving wildflowers, moss, scrubby dumpy pine and cypress trees. Peat forms in the fens and was harvested for everything from fuel to construction of buildings on subsistence farms to export offworld. Fauna: the apex predator of Parsifal was the mud dragon, an alligator-like creature with moss and grasses growing on its back. Resembling a floating island, it lived on various fish and amphibians that thrived in the free-flowing fresh water of the fens. Other wildlife included various insects, from tiny biting noceums and gnats to purple fireflies, and small frog-like amphibians. There were no land-dwelling mammals on Parsifal.  The political structure on Parsifal was something akin to anarcho-syndicalism. Because the population was so small, the elected leader (whom they called King or Queen out of a sense of not knowing what else to call them) was a lifetime appointment; they actually had very little true political power and only ensured that decisions made by the populace were made fairly. They were the sole occupants of the castle, apart from a handful of volunteers who assisted with things like upkeep and such. Any offspring the King or Queen had was called Protector and was the face of Parsifal to the worlds they traded with, as well as the world's defender -- in fact, they usually took the name Parsifal as their own upon reaching puberty and acquiring the magical abilities that came with it. The ritual to imbue the new Parsifal with those abilities involved drinking the water from a particular Well on the castle grounds and surviving the ensuing hallucinations; if they didn't survive, that meant they were the wrong heir to the job. The position of Parsifal usually lasted past the passing of the King or Queen or until the next Parsifal was of age to drink from the Well and wield the inherent magic.  The asteroid Parsifal was part of an alliance of other asteroids known as the Arthurians. This diplomatic alliance was primarily for trade, though defense sometimes came into the picture for member worlds who lacked armies or military, such as Parsifal. The worlds were connected by a series of gates put in place to allow the Senshi to have instantaneous access to other member worlds. The gate on Parsifal is within the walls of the castle, down an exterior corridor accessible only from the Senshi's quarters. Past LifeThe last Senshi of Parsifal was a young man by the name of Altheus Estrenas. An amber-eyed strawberry blond, he was the youngest son of the last Queen of Parsifal, and the only one of her children to survive; the others had all lost their sanity, and their lives, to the hallucinogenic madness of the Well while literally testing the waters to become the next Protector Senshi. Altheus drank from the Well at age 15, and while he was seriously beset by hallucinations, he survived and became the first Senshi the world had seen in many years. It was thought that the water from the Well affected him somehow beyond bestowing the magic needed to protect the small asteroid, but in truth Altheus was always a bit on the space-cadet spectrum. His own mother believed the water didn't affect him adversely because he was already like that. Altheus was good at what he did, though, and was a good representative in the Arthurian alliance for Parsifal's interests and trade relations. When the Queen finally died, he was elected as the Senshi-King and started going by the name Parsifal. During the war that brought about the end of the Silver Millennium, Parsifal used his magic to get hundreds of migrant workers back to their homeworlds and to help smuggle thousands of tons of precious metals to the inner core worlds for use in weapons. He ultimately died protecting the castle and the surrounding village by causing a distraction so people could escape.
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Posted: Sun Dec 24, 2017 5:48 pm
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Posted: Sun Dec 24, 2017 5:51 pm
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Posted: Sun Dec 24, 2017 5:52 pm
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Posted: Sun Dec 24, 2017 5:53 pm
11/03/17: gifted Perrie's civ form from Orangeish Sherbert! 12/24/17: got official civ art from Whimsical Blue! And set up civ journal 01/08/18: redeemed Crown Tokens (gifted to me by Orangeish Sherbert, Kaefaux and Noir Songbird) to buy powered upgrade! 01/18/18: got official powered art from Whimsical Blue! And set up powered journal 08/23/20: Parsifal officially awakened by Hania! 07/03/24: submitted Parsifal for growth to Super!
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Posted: Sun Dec 24, 2017 5:54 pm
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Posted: Sun Dec 24, 2017 5:55 pm
Senshi --> Super: 5/5 Battle: X X X X X 8/8 Regular: X X X X X X X X +2 Henshin Pens8/8 Solo: X X X X X X X XSuper --> Eternal: 0/6 Battle: X X X X X X 0/12 Regular: X X X X X X X X X X X X 1/12 Solo: X X X X X X X X X X X X
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Posted: Sun Dec 24, 2017 5:57 pm
Sailor Moon © Naoko Takeuchi In the Name of the Moon © Natsube, Kyuseisha no Hikari and all the lovely mods Peregrine Diver/Sailor Parsifal concept © tatterpixie heart Thanks to Whimsical Blue for the official art! heart Thanks to various artists for the unofficial art! heart HUGE thanks to Orangeish Sherbert for gifting me his civ form, heart heart and to Orangeish, Kaefaux and Noir Songbird for the Crown Tokens to upgrade to his powered form! heart
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