Quote:
A local villager wants you to fetch some mistentoe for him, but he's very picky on the type of mistentoe he wants. You must track down the perfect mistentoe, a stack of it, and return it to him! He'll reward you for your time.
There are four zones in the canyon labelled zones 1, 2, 3 and 4. You can move to one zone at a time by simply stating what zone you are. Every time you move, you get to roll a 1d6 dice. Keep on moving around the zones until you finally find the right one. RP out effects accordingly.
1. You see what looks like a mistentoe herb, and by obligation of request, taste it. It tastes bitter! As you debate life, you suddenly shrink to only three inches tall. Oh no! (You can not change zones unless someone else quotes and carries you around for the rest of the quest)
2. You see what looks like a mistentoe herb, and by obligation of request, taste it. You feel pretty okay, that is, until you start talking. Everything comes out in haiku. Your character must talk that way until the quest is finished/ they leave.
3. You see what looks like a mistentoe herb, and by obligation of request, taste it. You begin to float, as if weightless. Oh no! You're going to float away! You must tether yourself to the ground. (You can not change zones unless someone else quotes and carries you around for the rest of the quest)
4.You see what looks like a mistentoe herb, and by obligation of request, taste it. It looks really unsafe and you don't feel so good... Add +5 to your miasma meter.
5. You see what looks like a mistentoe herb, and by obligation of request, taste it. You SUDDENLY FEEL LIKE YOU ARE EMBUED WITH THE POWER OF TEN THOUSAND WARRIORS! YOU COULD DEFEAT ANYTHING WITH A SINGLE PUNCH BECAUSE YOU ARE RIPPED! (this is only a mental feeling it actually doesn't increase strength).
6. You see what looks like a mistentoe herb, and by obligation of request, taste it. This is the right one! You thankfully take it home (QUEST COMPLETE)
gaia_star If you and your team successfully deliver it, you get paid an old herb remedy. It is considered a quest item. Add it to your quest item list
There are four zones in the canyon labelled zones 1, 2, 3 and 4. You can move to one zone at a time by simply stating what zone you are. Every time you move, you get to roll a 1d6 dice. Keep on moving around the zones until you finally find the right one. RP out effects accordingly.
1. You see what looks like a mistentoe herb, and by obligation of request, taste it. It tastes bitter! As you debate life, you suddenly shrink to only three inches tall. Oh no! (You can not change zones unless someone else quotes and carries you around for the rest of the quest)
2. You see what looks like a mistentoe herb, and by obligation of request, taste it. You feel pretty okay, that is, until you start talking. Everything comes out in haiku. Your character must talk that way until the quest is finished/ they leave.
3. You see what looks like a mistentoe herb, and by obligation of request, taste it. You begin to float, as if weightless. Oh no! You're going to float away! You must tether yourself to the ground. (You can not change zones unless someone else quotes and carries you around for the rest of the quest)
4.You see what looks like a mistentoe herb, and by obligation of request, taste it. It looks really unsafe and you don't feel so good... Add +5 to your miasma meter.
5. You see what looks like a mistentoe herb, and by obligation of request, taste it. You SUDDENLY FEEL LIKE YOU ARE EMBUED WITH THE POWER OF TEN THOUSAND WARRIORS! YOU COULD DEFEAT ANYTHING WITH A SINGLE PUNCH BECAUSE YOU ARE RIPPED! (this is only a mental feeling it actually doesn't increase strength).
6. You see what looks like a mistentoe herb, and by obligation of request, taste it. This is the right one! You thankfully take it home (QUEST COMPLETE)
gaia_star If you and your team successfully deliver it, you get paid an old herb remedy. It is considered a quest item. Add it to your quest item list