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Lady Caprinet


Cluttered Goat

PostPosted: Fri May 11, 2012 5:19 pm


User Image
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Click pic for bigger and colored version
Full Name: Mei'ka
Nickname: Mei [ pronounced like the month of May ]

Age: Twenty
Birth Planet: Farrfin
Gender: Female
Sexuality: Straight
Specie: Farrghul

Height: 67 in | 170 cm | 5 ' 7 ''
Weight: 112 lbs | 55 kg

Way of Life: " I prefer to shoot first rather than second. "
Personality: Cocky, smart, stubborn, curious, and many other things.
Do not be fooled by the almost kitten-like appearance of this young lady. She’s a very tricky person. Like most people of her species Mei’ka has a very sly personality. She’s been known to have a silver tongue and talk her way out of most dangerous situations. Even at a young age Mei’ka was pretty good at being a little con artist. Mei’ka’s very confident in her ability as a con artist. And her confidence doesn't end at her skill at Pazzak. Her confidence knows no bounds really. She’s not afraid to speak her mind and is often said to be a little to cocky for her own good (which may be true.) She's also pretty smart despite her outward appearances. Often coming up with odd plans to get out of sticky situations.

She’s pretty curious about everything too. If she doesn’t know something she will want to learn it if it interests her. If she can’t figure it out right away her stubbornness comes out and she will try her best to figure it out. Mei is also a very reliable person if you manage to befriend her. If you cross her though don't be surprised if all your belongings go missing. If you keep her as a friend you may be in for the ride of your life. Though her trust is very hard to get, you will never find a more loyal person. Mei is a very good gambler at least at the game of Pazzak. You will never go broke with her around. She likes her money but if a friend needs it she’ll gladly give it up. However, never tell her the odds. She’ll get annoyed if you tell her the odds.

Mei ‘ ka is kind of serious for a young lady when she needs to be. Mostly when it comes to fighting. She enjoys dressing up in high priced clothes and armor, which is why you will never catch her without some kind of jewel on her. Take her top of the line Mandalorian Armor suit for instance. How she gets it, she’ll never say. Mei’ka is one of the few people out there who will seriously take a secret to the grave if its important to her.

Teacher / Mentor(s):
Student :

Planet: Kashyyyk
Side: Neutral
Rank: Advanced
Main Class: Solider
Subclass: Bounty Hunter

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Energy Pool: 315
195 + 15 + 20 + 20 = 250 + 10 + 15 + 20 + 20 = 315
Fighting Style" Fast / Acrobatic Style

Strengths:
• Close (hand-to-hand) Combat
• Lithe
• Quicker reflexes (similar to cat reflexes, but not as good)
• Excellent Night vision (doesn't need night vision goggles to see in the dark)
Weaknesses:
• Water
• Star-fighters (doesn't like flying)
• Politicians
Fears:
• Xenophobic (fear of the unknown)
• Senators
• Jedi

Class Attributes:
• Class - Trained Muscles: Physical endurance greatly increased.
• Sub-Class - Eagle Eye: Accuracy greatly increased.
Reductions:
• Class - Learn weapon style four [4] posts faster.
• Class - Learn combat style four [4] posts faster.
• Sub-Class - Learn weapon style three [3] post faster.
• Sub-Class - Learn combat style two [2] post faster.

Faction: Jensaarai
Faction Perks:
• ----

Personal Attributes:
• [ Prehensile Tail ] - Uses her tail like an extra hand. She'll use it to hold things like knives or a small blaster. Even light weight items.
• [ Con artist ] - Has a bit more luck (or skill) in the arts of thieving, gambling, pick-pocketing, and Pazzak games than a normal person.

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Credit: 0900
AC: 0600

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Survival Skills : : 12 / 10
• Combat Style : : 01 / 03
• Weapon Styles: : 04 / 03

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Weapon Type: Blaster Pistol
Weapon Range: 50 - 75 meters
Weapon Weight: 1.3 kg
Weapon Location: On her right hip
DL-44 heavy blaster pistol

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BlasTech Blaster Repair Kit
Degan Explorations Syntherope
Audio Performance Inc. No-Show
Corellidyne CQ-3.9x holographic image disguiser
A99 Aquata Breather

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▬▬┤|The Force

The Basic Skills: {Start with the following five only}
• Dash
Rank: E
Description: The user simple runs a very fast pace in the direction they seek. It is much faster than running because the user is focused only on what is infront of them and behind them (what they are fleeing from)
• Jump
Rank: E
Description: Similar to a simple jump, but the user is much more well trained and can jump a bit higher than most. This is clear sign of their fitness and skills to move about.
• Translator
Rank: E
Description: Because one is usually traveling across the galaxy, you are able to understand and maybe speak many languages. So you are at times a living walking translator. Though on a full galaxy base you are no better than a very pre-hyperspace droid.
• Basic First Aid
Rank: E
Description: You are skilled enough to tend to minor wounds to yourself and others. These wounds include minor gashes, cuts, scrapes, and bruising.
• Basic Repair
Rank: E to A
Description:The user is able to repair basic tech. Such as a holo disk, stun gun, communicator, and other small things. Even a senator has enough skills to do this.

Survival
• Network Hacking
Rank: C
Description: A very useful skill. The user is able to hack into a bit large networks like those of local law enforcement to gather a larger amount of info. It is greatly used by smugglers and bounty hunters.
• If done long then three [3] post more likely to get caught
• Com Tapping
Rank: C
Description:A much stronger version of Line Tapping. The user is able to hack into a communication like to not only listen in. But to also cut parties trying to contact each up off for a limited amount of time. It works well if the target is using a holo com.
• If done for more then three [3] post more likely to get caught.
• Scan
Rank: C
Description:The user will use their natural instincts to look, listen, smell, and get an overall sense of their surroundings. This is a good skill to have, because you never know if your opponent may be around. It is almost like the animal in you awoken.

{Other techniques name}


▬▬┤|Combat Style

Sazanami
{ Stage one }
• -- Footing one
Simple :: E Rank
The first stance taught, the standing stance. The user places his/her feet, while standing casually, a small distance apart to provide extra stability when facing an opponent.
• -- Parry
Simple :: E Rank
A simple deflection of incoming techniques using either the hands or weaponry. While it does not change the direction of an attack entirely, the technique changes the direction enough for it to miss the user and sets up for a counterattack.

{ Stage two }
• -- Footing Two: Horse Stance
Simple :: D Rank
The user places his/her feet at about one shoulder’s width apart and sinks down by bending the knees, sinking until they could be sitting on a bench and their height would not change, all the while keeping the back straight. Used mainly for training purposes.
• -- Bell Ring
Simple :: D Rank
Having mastered enough finesse not to move the shell of a bell, and yet still ring it with one strike, the user uses this skill to strike the opponent. This strike, aimed at the chest area, causes pain and the feeling of not being able to breathe in the opponent that lasts for a short while. (About two posts.)
• Must be unarmed

{ Stage three }
• -- Sweeping Strike
Simple ::C Rank
The user steps in to an attack, gently redirecting it with their forward hand or with a weapon in the same hand. After the strike has been deflected, the user thrusts his/her palm upward in to the opponent’s jaw, causing dizziness and disorientation in the opponent. The second attack must be unarmed.
• -- Half-Step
Simple :: C Rank
A very short step in one direction that is used to dodge incoming blows and set up for a counterattack. The range of movement cannot be more than two feet, but if used correctly, this range can serve as more than enough to avoid most Taijutsu attacks.
• -- Spin Step
Simple :: C Rank
This footwork is a fluid spinning movement that sets up and reinforces the offensive techniques of the style. While it adds power, this technique is not necessarily fast, and as such cannot be used without some prior setup.
• -- Attack Redirection: Upper Body
Simple :: C Rank
Requirements: Reinforced Elbow Strike learned.
The user sidesteps a straight attack (Punch, lunge, etc.) by the opponent and grabs the outstretched limb before momentum is lost, pivoting to keep the movement going by yanking the limb in the direction that it was sent in. This sets the opponent greatly off balance, and possibly sends them sprawling on to the ground.

{ Stage four }
• -- Attack Redirection: Lower Body
Simple :: B Rank
The user, similarly to the Upper Body Redirection, sidesteps the opponent’s attack when he/she is attacking with the legs or some part thereof. This time, however, the user steps quickly towards the opponent while evading the attack, then grabs the offending leg and pivots, throwing the enemy towards the ground after setting them greatly off balance. This technique is often augmented with an offensive technique to increase effectiveness.
• -- Hummingbird’s Flight
Simple :: B Rank
The user, after practicing with many forms of throwing weapons, gains the ability to throw any weapon, regardless of size, with almost perfect accuracy over a very large range. While this does not compensate for any movement on the part of the opponent, the user can now create effective distractions that he/she can use to maneuver the opponent, or can even incapacitate the target.
• -- Cross Split
Simple :: B Rank
A two-part attack that ends in the snapping of an opponent’s bone, causing great pain and the loss of usage of the limb until it is healed by a medic. In the first part of the movement, the user blocks an incoming attack and grabs on to the limb. In the second part, the user brings in a strike from the opposite direction and strikes further down along the bone. The force snaps the bone at that particular point. If performed with weaponry, this technique can be used to break an opponent’s weapon or to disarm him/her.
• -- Third Footing (Back Stance)
Simple :: B Rank
The user stands with his/her feet around three feet apart, the user’s non-dominant side toward the opponent and far away from him/her and the dominant side closer to the core of his/her body. This stance is intended to provide power to strikes and make throws much easier, though it is slower than other stances.
• -- Flat Step
Simple :: B Rank
A long, quick step used to get around attacks and set up for a highly effective counterattack. The technique is used without lifting up either foot more than a few inches off of the ground, so it is not very feasible for usage on extremely uneven ground. This technique is faster than the Half-Step, but has a higher range of one to two meters.
• -- Sword Drawing Skill
Simple :: B Rank
Similar to a movement taught in Iaido, the user moves his/her hand across the body in a movement so quick that it is difficult to see. This technique will crack bones and can be used in place of a traditional blocking technique. If used with a sword or other blade, the user will draw the weapon out of its sheath and carry the strike across the body, making this move a great offensive attack, as the blade slices through most things in front of the user up to the end of the blade, and then stirs up the air to kick up small particles to hopefully blind the opponent. Can be used to set up a combo, but it is very difficult to go from this technique directly in to a defensive position.

{ Stage five }
• -- Fourth Footing (Cat Stance)
Simple :: A Rank
A very fast, agile, and coordinated stance that nevertheless lacks balance. The Cat Stance, starting from the Back Stance, is assumed by drawing the forward foot in so that it is very close to the backward foot and raising its heel from the ground, focusing weight on the back foot. Once successfully in the stance, the user’s back should be straight. From this stance it is very easy to go in to any movement in most Taijutsu and Bukijutsu Styles, and footwork is exceptionally fast. While this is the most difficult of the stances to learn, it is considered one of the most effective.
• -- River Flow
Simple :: A Rank
After evading an incoming attack using the Spin Step, the user counters with an exceptionally powerful kick to an opponent’s side or head. This counterattack carries with it enough force to shatter bones and can do serious damage to armor. In addition to this, the technique can slip through techniques meant to pinch it and hold it in place. River flow can be used more than once in quick succession without straining the body.
• -- Hawk Dive
Simple :: A Rank
A technique that allows the user to bounce one projectile off of another object, including other projectiles, to reach places that were otherwise unreachable through standard means and to confuse an opponent. Through this, the user can also return the opponent’s thrown weapons back to the opponent.

▬▬┤|Weapon Style 1

Gun Kata
{ Stage one }
• -- Assassin Stance
Simple :: E
The most basic of all firing stances, the user stays in a natural shoulder width stance with his two weapons outstretched directly in front of him. This stance maximizes two handed firing power, as well as balances accuracy in both hands. It covers only one direction, but when is very effective facing a single opponent directly in front of them. The weakness is that any other approachable enemy can flank the user on any unarmed side.
• -- Slanted Stance

The user goes from standing at an even footed balanced stance to an elongated side lung stance with both pistols out in front in a standard firing position. This stance is often used to create a zig-zag motion of stepping, working on an arch style movement to avoid up incoming blaster fire from one direction. Although effective, this movement can be quickly overcome when used against more than 2 opponents shooting, or 2 opponents shooting from different angles.
• -- Linear stance
Simple:: E
This stance is similar to the slanted stance, but differs in the application, situation, and firing position. Still entering the side lunge stance, the user extends the same arm as the extended leg out to his side and hangs the other weapon over his head pointing in the same direction. This stance is used when facing 2 attackers, or 2 attackers on opposing sides of his body. Positioning themselves in a bladed, more narrow positioning, the enemies have a greater chance of missing him, as well as hitting their friends on the other side of the now narrowed user. The user is very easily able to transition from side to side in this stance, keeping both his sides covered with fire. There are easily overcome if an enemy fires from his broadened side, as he poses a bigger, more open target from that angle.
• -- Transition one
Complex :: E
A simple technique that allows the user to transition from one stance to another while keeping themselves cleared of return fire. User essentially stays in one central spot as they transition.
• Only transition to 2 other stances

{ Stage two }
• -- Perpendicular Stance
Simple :: D
Even in stage 2, the basic footing and positioning of the stance doesnt change. Moving his feet into the slanted stance, the user points the weapon on the side of his back leg infront of him, and points the weapon on his other side straight out on a 90 degree angle. This way can cover 2 separate directions while still avoiding return fire. The obvious weakness is a flank to the unguarded side and from behind.
• -- Reload dance
Complex :: D
The user is more accustomed to their weapon of choice, and is thus able to more properly reload his weapon when the energy is low or running out. The user simple drops the power cell, flips the pistol to a hammer grip to free up some fingers, and is able to flick a new power cell into his weapon. The weapon cannot be discharged in the turn that it is reloaded.
• -- Over-under Shot
Simple :: D
Used while in the perpendicular stance, this simple shot allows the extended side weapon to move under the weapon outstretched to the front, allowing the user to cover the opposite side as well, easily covering one of the weaknesses this stance has.
• -- Quick Draw 1
Simple :: D
The User is now adept enough to draw one of his pistols and immediately fire it at the hip with a fair amount of accuracy (aiming for center of mass on the enemy). Although quick, it is rather obvious what the user is trying to do.

{ Stage Three }
• -- Over the shoulder
Simple :: C
Instead of making a stance transition, the user is now able to move on outstretched weapon behind him, aiming to cover his back in a quick and brutal motion. The obvious weakness of this style is that one would need to have a way of seeing behind him to make this absolutely effective, but it can also serve as a wonderful suppression technique to deter people from coming up the users flank.
• Only usable in Slanted stance, assassin’s stance, perpendicular stance, and circle stance.
• -- The Cross Stance
Simple :: C
The user stands in a natural, shoulder width stance with both weapons stretched out to his sides. The weapons form a line of fire power that is easily usable in a hallway (to cover both sides) as well as minimizes the target size and space for return fire to hit.
• -- Double trigger
Simple :: C :: Practice
The user is now adept enough with their choice weapons that they can pull the trigger twice in the time it takes someone else to pull the trigger once. This allows them to add even more fire power to their monstrous all out blaster assault.
• Essentially allows the user to have 2 blaster bolts per attack. These bolts do count against ammo count.
• -- Transition 2
Complex :: C
The user is now comfortable enough, as well as studied their fire fights, to comfortably transition with higher level, more advanced stances and movements while still able to carefully avoid return fire. This rendition adds in spins and other small movements to move across the battle field.
• Allows for the transition to 3 other stances [exiting the one you were in]

{ Stage Four }
• -- Circle shot/stance
Simple :: B
A stance usually used during transition 2. The user holds one gun over their head, like a karate high block with the gun facing to their side while the other weapon is across the body like a hook punch aiming for the other side while standing in either a leaning, slanted, or natural stance. This allows the user to effectively shot during a transition as well as maintain fire power and accuracy in constricting situations limiting the user from outstretching their arms.
• Only one trigger pull weapon if this stance is used during a transition.
• -- Sensory click
Complex :: B
The user does a simple “noise creation” motion and uses his expertise in the gun kata to be able to map out the immediate room of all bodies, furniture, cover, ect. This map is then able to be used for the next post (after the initiative post) and is then out of date and needs to be redone.
• Essentially allows the user to know where everybody is in the room, but with no knowledge of armament, intent, faction, ect. Similar to echo location. The sound creation could be a click of the teeth, a snap of the fingers, rustle of jelwery, ect.
• -- Dante Stance
Simple :: B
A combination of the circle stance and the Perpendicular stance. The user places himself in the elongated stance of the perpendicular stance with one weapon outstretched infront of him. The other weapon is arced over the users head like a karate high block. In fact, the stance is so similar that the user can freely transition between the two stances using the recoil of the blaster as the starting motion.
• can only transition from one stance to the other, but doesn’t not count as a new stance if later using a transition technique.
• -- Recoil Redux
Simple :: B :: Practice
The user is now adept enough at firing a blaster that they can use heavier and more powerful blasters as if they were normal sized and strength, compensating for their recoil as another variable.
• Not allowed to use double blaster rifle, or any other traditional 2 had weapon in both hands. Anything else is fair game.

{ Stage Five }
• -- Burst shot
Simple :: A :: Practice
The user now has become so adept with his weapons that he can pull the trigger in such a manner that it looks like his pistols have “three shot burst” as a fire selection. This is a pinnacle technique of the Cleric’s really laying the fire power down with a simple use of extreme practice.
• essentially an increase of dual shot, making three bolts per attack.
• -- Centering technique
Simple :: A
The user has dealt with enough fire fights to understand how they operate and work. Through his trial in combat, the user learned a way to center himself, relax, and focus perfectly. This will increase his accuracy, as well as limit other variables that his opponents may have, like cover, shields, suppressing fire, ect. His acknowledgment of the statistics, and his understanding will make him seem to have jedi like reflexis, only because he knows the statistical probability of where the next attacker will be coming from. The use will (for one post) concentrate on his breathing, and hold his weapons over each other in front of him, one pointed directly down and the other is directly.
• The user can choose to pay the energy cost to use this technique in combat to eliminate one post quieting. Either way, once that set of combatants are done, the technique ends.
• -- Quick Draw 2
Simple :: A
The user is well trained enough in his weapons to be able to pull both of them from their holsters and already be able to have them in firing position, entering and moving his stances. Traditionally, the Clerics prefer to have hidden arm slides to hide the fact that he is carrying a weapon and fully catch his enemy by surprise.
• If this is used, the user may only pull the trigger twice per weapon this post.
• -- Adrenalin Surge
Complex :: A
The user has been in enough Gun fights, faced enough bullets that they can now force their body into the "fight" of the fight or flight reflex. The user enters the mindset that allows adrenaline to be released into the blood, making time feel like it is moving more slowly to them, allowing them greater accuracy, timing, and perceptual awarness.
• Lasts 5 posts

▬▬┤|Weapon Style 2

Deathstalker
{ Stage One }
• -- Slash
Simple :: E
The user takes their sword and uses a rather large motion, taking a step to add some weight to the attack, and drops a simple vertical slash at the opponent. Although simple, it is still greatly effective.
• -- Shoot
Simple :: E
The user aims their blaster for the center of mass of the opponent and pulls the trigger, sending a single bolt at the opponent.
• -- Stance of Two
Simple :: E :: Training
The user holds one weapon in each hand, usually deciding to put the blaster in their dominant hand and the sword in the off hand. Eventually, someone can make their off hand their good hand. It is a basic stance designed for large sweeping motions and lots of open space.
• -- Stab
Simple :: E
As the name suggests, the user takes a step and aims a one handed stab for the midsection of the opponent.

{ Stage Two }
• -- Three Sword Attack
Simple :: D
The user performs a forehand horizontal swing with their sword, then a back hand horizontal swing, then takes a step forward and performs a long stab into the midsection of the opponent.
Triple Shot
• -- Simple :: D
The user aims his blaster for a triangle on the midsection of the enemy. This is a rather simple technique, but when utilized properly it is more then effective.
• -- Side roll shoot
Complex :: D
The user suddenly rolls out to the side in a combat roll while swinging their blade. Upon completion of the roll, the user will stand or rise to one knee and begin to fire their blaster at the exposed side of a possibly injured target.
• -- Rise and Fire
Complex :: D
The user performs a rising vertical swing in an attempt to either cut the opponent or move their protection, then lay a quick and sneaky blaster shot for the opponent. Unfortunately, the use is not accurate without a full arm extension while shooting, thus opening their arm to attack.

{ Stage Three }
• -- Deathblock
Complex :: C
The user performs a hard one handed block into the enemies attack, stopping all momentum. Once the block is finished, the user fires their blaster at the enemy, catching them off guard.
• -- The revealer
Simple :: C
A pinnacle technique to the Deathstalkers, the user performs a backhanded horizontal slash while keeping their blaster close to their body, using their center line to aim for the target. The user can also swing back with a forehand strike, keeping the blaster trained on their target. At this distance, the sword acts as the defense/distraction while the blaster acts as the offense.
• -- Death comes runnin’
Complex :: C
This is a very effective and efficient method of closing the distance on an unfortunate opponent. The user breaks out into an all out sprint, firing their blaster with every step to either pin down the opponent or attack multiple opponents. Once the distance is closed, the user can proceed to engage close combat.
• -- Close position
Simple :: C :: Training
Instead of needing a full arm extension to shoot accurately, the user can now hold the blaster in close to their body, just off their center line. This is a much more secure position, and allows the user to move more fluidly and in tighter spaces.

{ Stage Four }
• -- Quick draw: Pistol
Simple :: B
The user must practice ferverishly to get their ability to get their weapon up and moving in case it is ever needed. Using their dominant hand, they practice continually drawing their weapon from wherever they conceal it, and bring it to close position.
• -- Quick Draw: Sword
Simple :: B
Once again practicing drawing their weapons in case they need it, the user reaches to wherever they keep it and draw it bringing it to a defensive position. This technique is used just incase they need to quickly have their weapons prepared.
• -- Number 5
Simple :: B
The user aims the blaster at the opponent, and rips of a quick 5 shots at the opponents midsection, able to place all shots within the size of a softball.
• -- Slip and Stick
Simple :: B
The user jumps back a slight bit to just avoid the reach of the opponents strike, then shoots in with a low horizontal swing aiming to take the opponents legs out from under them. Then aiming their blaster for the opponent, aims a quick shot for a vulnerable target on the body.

{ Stage Five }
• -- Circle of Death
Complex :: A
The user steps forward, continually spinning like they where dancing, and performs several horizontal slashes at multiple levels. While this is occurring, they are firing their blaster as they rotate, wither in extended or close position, making a full circle of fire power that acts as both offense and defense allowing the user to take on multiple opponents, keep them at bay, or focus all their attacks on one opponent.
• -- Shooting Death
Simple :: A
When the user engages into combat, they quickly draw their blaster and begin a barrage of blaster bolts on a single target, looking to finish them or pin them down. This is a perfect retreat tactic, or when the user has a friend around, it can aid in flanking and killing of the target. The user fires between 10-15 blaster bolts very quickly, making it difficult for anyone to be able to move position during this attack.
• -- Reverse Grip
Simple :: A :: Training
The user now is good enough with a sword or blade but they can hold it reverse gripped. Although looks slightly unwieldy in this stance, it does increase all the defensive capabilities of the user at the cost of using the sword for any real offensive purposes.
• -- Deadly timing
Simple :: A :: Training
Due to the nature of this style, the user’s body timing is greatly increased to allow them to be able to attack people with sword and blaster at close range, and have a significantly less chance of hitting themselves (crossing firing lanes and such.)

{ Stage Six }
• -- Death Combo
Simple :: S
The user performs a slash at the enemy, it be horizontal or vertical, and shoots at the same time. This offers the enemy a two prong attack that is deadly on both ends. Can only pull the trigger once during this attack.
• Can only use this technique once a post
• -- Deadly Defense
Complex :: S
The user is well versed in the art of using a sword and a gun at the same time that they can use their sword in an almost impenetrable defense, suing parrys and blocks while shooting their blaster at the enemy, either sending them back, killing them, or making them think twice about their attack. Can defend/shoot up to 10 attacks per use of this technique.
• -- Swift Death
Simple :: S :: Training
In order to make this style effective in combat, the user needs to be able to move and change body position quickly, rapidly, and efficiently. The users movement speed is increased.
• -- Strong Death
Simple :: S :: Training
The user has performed countless blocks, strikes, and defensive maneuvers with a single hand that their ability to defend against stronger, 2 handed strikes is greatly increased. Unfortunately, this style still holds the defensive weakness to strong, brute force, and penetrating strikes.


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Mei'ka was born on the planet of Farffin, where her species is originally from. Like most of the Farghul, Mei'ka's parents were con artists and thieves among other things that Mei shall never mention. They lived in the capital of Farffin and a fairly decent life by their standards. One of the things that Mei's parents were, were Bounty Hunters. They didn't go on hunts very often and they weren't the best out there. Mei always figured when she grew up she would be a Bounty Hunter too. When she was around ten years old Mei asked to go with her parents on one of their missions.

It was on this mission to Tatooine that Mei figured out that she didn't like space travel or flying for that matter. She liked to have both paws on the ground in other words. The person her parents were after was a small time thief, but he was still causing trouble. Once they were on Tatooine Mei was told to stay with the ship. That was the last time she ever saw her parents. After awhile of waiting on the ship, Mei had gotten worried and went into the town that her parents had. When she got there it turns out the person they were after had blown the entire building he had been in up. That included her parents sadly.

Mei spent the next five years trying to become a bounty hunter on Tatooine, since she was stuck there now. As soon as she was able too she sold the ship that had belonged to her parents and snuck on board a ship that was bound to Kashyyyk. She had gotten wind of a Sith with a big bounty on his head and decided to try and go after him. Like all or most Farghuls, Mei was a little over confident.

Five years ago Mei did indeed find her bounty on Kashyyyk, but she went on an unexpected trip with the man and ended up following him around. Now she is a part of a Faction, but really doesn't consult with anyone other than her friend, Syi, who she follows around constantly. Unless there's a bounty to get that would be easy for her to get on her own.
PostPosted: Fri May 11, 2012 5:46 pm


.: | Mei ' Ka | :.
Profile 315 - 315 Solider | Bounty Hunter Advanced Rank OOC: ----


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[center][size=13][b][color=#0E1A18].[/color][color=#10211E]:[/color][color=#132825] [/color][color=#16302B]|[/color][color=#183732] [/color][color=#1B3E38]M[/color][color=#1E463F]e[/color][color=#204D45]i[/color][color=#23544C] [/color][color=#265C53]'[/color][color=#23544C] [/color][color=#204D45]K[/color][color=#1E463F]a[/color][color=#1B3E38] [/color][color=#183732]|[/color][color=#16302B] [/color][color=#132825]:[/color][color=#10211E].[/color][/b][/size]
[size=11][color=#265c53]✦[/color] [b][color=#0e1a18]〔[/color][/b][color=#265c53] [url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22926807#335876381]Profile[/url] [/color][b][color=#0e1a18]〕[/color][/b] [color=#265c53]✦[/color] [b][color=#0e1a18]〔[/color][/b][color=#265c53] 315 - 315 [/color][b][color=#0e1a18]〕[/color][/b] [color=#265c53]✦[/color] [b][color=#0e1a18]〔[/color][/b][color=#265c53] Solider | Bounty Hunter [/color][b][color=#0e1a18]〕[/color][/b] [color=#265c53]✦[/color] [b][color=#0e1a18]〔[/color][/b][color=#265c53] Advanced Rank [/color][b][color=#0e1a18]〕[/color][/b] [color=#265c53]✦[/color] [b][color=#0e1a18]〔[/color][/b][color=#265c53] OOC: ---- [/color][b][color=#0e1a18]〕[/color][/b] [color=#265c53]✦[/color][/size][/center]

[align=left][size=10][color=dimgray]Test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test[/color][/size][/align]


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