Full Name: Kora Summer Nicknames: Four eyes/ gold Age:22 27 Birthdate: Nov. 5 Gender: Female Nation: Kranila Rank: Sage Title: Queen Bloodline: White Nightmare Class: Cleric Culture: Elvhanan Religion: Vangelism Language: Common Strength: 4 Speed: 5 -----------------------------------------------------------------------------------------
╫Major Information╫
Energy Color: White Energy Meter: 3000 Element: Wind Battle Strength: Her hope in the lord, healing her ally's. Battle Weakness: close and far off combat. Got nothing good for long rang and not a very good fighter.
╫Skill List╫ +Minor Heal:Rank E + Blessed Kiss:Rank D +Minor Cure:Rank D +Transport Portal:Rank C +Light Feather:Rank C +Spirit Gun:Rank C +Spiritual Recovery:Rank E +Normal Heal:Rank B +Barrier:Rank C -Auto learned- +Sanctuary:Rank A -Auto learned- +Sight:Rank C Expert Healing:Rank: A -auto learned- Resurrect:Rank: SS - auto learned- +Holy Blast:Rank: B +Barrier Sphere:Rank B +Normal Cure:Rank B 'I Release You:Rank D A Cleric's:Rank C
Bloodline Skills #Bladed Cloth:Rank C #Snake Cloth:Rank C #Sub Portal:Rank B # Beam:Rank B #Cloth Multiplication:Rank S -auto learn- Full clothing control:Rank S
Wind ~Air SuctionRank: E ~Air Punch/KickRank: E ~Air Funnel:Rank D Air SpoutRank: D Air ShieldRank: D Air BlastRank: C ~GliddingRank: D ~Break windRank D ~Great BreathRank D-A Enhanced Speed and JumpRank: C Air SwipeRank: B ~Air weaponRank: C ~Air Gun:Rank B
Summons's @ 'Amana' of the faithful peafowl:Rank A -Auto learned-
Staff Skills; %Staff Spin:Rank D %Pole Thrust:Rank D %Pole Vault:Rank D %Staff Slam:Rank C %Power Slam:Rank C Staff Uppercut:Rank C Staff Parry: Rank C
Personality: A lively woman showing love and kindness to everyone, possibly because of being a cleric. She's strong hearted yet strong headed as well for she must think heard over things ever since she gotten the leader tittle. Quote: "How are doing today? Need anything?" Height: 5'3" Weight: 106 Eye Color: Golden yellow
Full Name: Draco Viraga Nicknames: The Gluttonous Dragon Age: 27 Birthdate: march 21st Gender: Male Nation: Kranilla Rank: Master Title: King of Kranilla, Ex-captain of the Guard Bloodline: Draconian Class: Arcanist Strength: 7 Speed: 3 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: Energy Color: Red Energy Meter: 3700 Element: water Battle Strength: Magic Battle Weakness: running speed
Fights Won: 0 Fights Lost: 0
Talent:
-Completed Quests- S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
Personality: A fairly friendly guy, and tries to do what’s best for the kingdom. Quote: Height: 6’4 Weight: 220 lb Eye Color: Green Favorite Band: Oomph Theme Song:Gorillaz-Feel Good Inc Battle Theme:Psychostick-Shower Favorite Anime: Mahou sensei negima Favorite Color: Green -----------------------------------------------------------------------------------------
[imgleft]http://i38.photobucket.com/albums/e117/hentaiprince/Rp stuff/dnd-character-staff.jpg[/imgleft] [align=center][size=24][i][color=#07c016]D[/color][color=#16b216]r[/color][color=#25a316]a[/color][color=#359517]c[/color][color=#448717]o[/color] [color=#626a17]V[/color][color=#715c17]i[/color][color=#804d17]r[/color][color=#903f18]a[/color][color=#9f3118]g[/color][color=#ae2218]a[/color][/i][/size] [color=green]King of Kranila and[/color] [color=darkred]former captain of the guard[/color] [color=darkblue]
Energy Color: Copper Energy Meter: (2050) Element: Wind Battle Strength: High energy levels, Quick learner, Extremely loyal. Battle Weakness: Sister, hand to hand combat.
Fights Won: 0 Fights Lost: 0
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank:1 D Rank:1 E Rank: 4
Personality: Loyal, Determined, Kind, Loving. Quote: Height: 5'0 Weight: 125 Eye Color: Amber Favorite Band: Adele Theme Song: Rolling in the Deep Battle Theme: (N/A) Favorite Anime: Naruto Favorite Color: Turquoise -----------------------------------------------------------------------------------------
╫Background Information╫ Amiele Galdings and her sister were born in the kingdom of "Fronta", but had been moved at a very young age to the forest nation Kranila, because of safety reasons. Their parents had died at a young age, leaving Amiele and her sister to fend for each other, and only to depend on one another. They trust the people of Fronta to an extent , because it is a peaceful place and, one were they can see the rest of their lives spending. But recently memory's have been coming back to Amiele about her parents..memory's that told her of her and her sisters heritage. Her father wearing mage garbs, and her mother carrying multiple swords on her back..were they a mage and knight? Amiele does not know..but she has a feeling that they were very important people. People that makes her want to uncover her parents history.
-Fire Element- Fire Ball (Rank:E) Flame Deflection (Rank:E) Flame Dagger (Rankbiggrin) Flame Whip (Rankbiggrin) Fire Stream (Rankbiggrin) Blaze Arcs (Rank:C) Fire Bomb (Rank:C)
Hand-to-Hand/Weapon Style(s)
+-Jian-+ Flower in the Breeze
Swift Rhythm (Rank: D)
Tiger's Fury (Rank: C) Tiger's Fury - Pounce (Rank: C) Tiger's Fury - Silence (Rank: C)
Coiling Serpent (Rank: C) Coiling Serpent - Srike (Rank: C)
Crescent Gust (Rank: D) Crescent Gust - Fake (Rank: D) Crescent Gust - Gale (Rank: C) Down Gust (Rank: C) Down Gust - Silence (Rank: C) Heavy Breeze (Rank: C) Wind's Deception (Rank: D) Winds Change (Rank: D)
Phoenix Lunge (Rank: C)
Flower Petals (Rank: C) Flower Petals - Silence (Rank: C )
Personality: Serious, Kind (To few), Ignorant to things around her. Quote: " Yet another soul who departs from God's path. Death will be swift" Height: 5'8 ((Way taller then her sister)) Weight: 158 Eye Color: Green Favorite Band: (N/a) Theme Song: (N/a) Battle Theme: (N/a) Favorite Anime: (N/a) Favorite Color: Any shades of dark orange. -----------------------------------------------------------------------------------------
╫Background Information╫
Jocelyn Galdings, is the younger sister of Amile Galdings, and lives in the small town in the "Fronta" region. She like her sister, have been getting images of their parents, and has been wanting to explore these pasts, and what it could mean to the two sisters. Lately Jocelyn has been getting more memory s of her parents then her sister Amiele. Images that show they used to be two very important people in the world, only to bring them too Kranila for safety. She also found out that her father had left a sword in a secret spot of the house. The one that she has with her, perhaps they knew their daughters would be getting these visions?
Jocelyn is also more head strong then her sister, being the serious one , who puts up with no bullshit. Petty matters anger her to no end, and she will fight at a moments notice. Kind to few, she puts on a cold front to most is the way she goes.
Personality: Akane is usually happy, even if there is no reason to be. She's usually calm and doesn't complain. Akane is a bit naive, believing that everything is perfect, if you just believe so. Gets angry quickly, but calms down just as fast too. Quote: "You make your own life, so stop ruining it by complaining" Height: 5''8 Weight: 112 lb Eye Color: red Favorite Band: Fall Out Boy Theme Song: NA Battle Theme: NA Favorite Anime: Death Note Favorite Color: dark red -----------------------------------------------------------------------------------------
╫Background Information╫
Akane was born in Nocturne, The Shrouded Nation. She was the only child in the family, so she had all the attention from her parents and she never experienced lack of food or shelter. Akane grew a bit naive because of that, but she never became an attention seeker. She usually spent her days walking around the dark city, understanding that shadows are the safest place for her. That's why she chose to be an assassin. Her parents objected, though. They wanted her to be safe, so when she was 16, she fled the nation and searched for some place to stay. Even though Akane was used to the comfortable life, she did not panic when she had to learn how to survive on her own. Hiding in the shadows, she safely reached the Forest Nation, where she decided to stay. -----------------------------------------------------------------------------------------
Full Name: Wilhelm D. Wizard Nicknames: Rook Age: 24 Birthdate: Dec 13 Gender: Male Nation: Kusana Rank: Trainee Title: Citizen Bloodline: Chimera (Applying Now) Class: Paladin (Going to subclass later as a Mage) Strength: 8 Speed: 3 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant:
Energy Color: Gold Energy Meter: 350 Element: Fire Battle Strength: - Normal energy reserve - Though they are not as tough as the knights physically, unlike knights their skills involve healing. -Embodied with light: They have the most powerful sword attack of them all.( -1 post to learn Sword based Techniques) - Spiritual protection: The name says it all. They have an almost impregnable barrier - Spiritual Healing: Though they are not as good as clerics they can heal themselves and others. - Sacrifice: They have skills that will take the heat for other people. -Skilled with the Shield: Being a protector, your skills with the shield is excellent (learns faster by 1 post) - Can learn 5 weapons excluding shield. - 3 hand to hand combat styles Battle Weakness: -They use 5 more energy for ALL skills. -Some of their skills also hurt themselves. -They are the slowest class -Their normal attacks lack the strength of a knights. - only one ranged weapon style.
Fights Won: 0 Fights Lost: 0
Talent:
-Completed Quests- S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
Paladin Skills Sense Evil X Clarity X March of the Crusader X Hand of Illumination X Shield of Light X Armor of Light X Holy Light X Blessing: Righteous Blade X Steadfastness X Minor Heal X
Hand-to-Hand/Weapon Style(s) Greatsword Buster X Cross Slash X
Personality: Wise, Relaxed, Inquisitive, Decisive Quote: "Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain, cut well old friend, and then fare thee well." Height: 5'11 Weight:180 lbs. (No Armor) Eye Color: Green Favorite Band: Anything Metal Theme Song: Not going away - Ozzy Battle Theme: Favorite Color: Green -----------------------------------------------------------------------------------------
╫Background Information╫ Wilhem D. Wizard, the son of a Wizard and a Warrior, was born in ______. As a young man, he didn't want to study under a single art. He strived to learn both arts; War and Magic. This left him with gaps in his training, but also gave him a larger repitiore of skills and tricks to get by on. Being able to blend Magic, and battle skills, he quickly rose. He did his best to continue to learn as much as he could. He stayed to the shadows for the most part, working in secret to detain cursed objects or destroy them if he could. It was out of a hatred of what the objects would do to nonmagical things; corrupting them and turning them into evil beings. He did this for several years, and even met a woman along the way; Esmerelda; A beautiful gypsey woman who was a user of gypsey magic. With her help, they purged corruption from every corner they could find. He travelled with her under the guise of being a gypsey himself, learning more tricks as he went. This went on for several years until one day, they came across a particularly tragic and brutal spirit. Djam'Rushanbo. An otherworldly spirit of minor annoying things. They'd underestimated this spirit, and had gotten horribly lost in a forrest. It was long before the couple was seperated. Djam'Rushanbo had them where he wanted them. Using a charm he had, Wizard located Esmerelda a little too late. The spirit was attempting to possess Esmerelda, and with her last remaining strength, she began a gypsey binding ritual for Wizard to finish. Torn between anger and sadness, he finished it as his last gift to her. Djam'Rushanbo was sealed into a necklace Esmerelda had worn. The experience traumatized Wizard however. The ritual drained most of his energy and left him worn out physically and spiritually, while losing Esmerelda took it's toll on Wizard's emotions. Something in these things mixed, and shocked Wizard's memory. He found himself disoriented, and of course lost in the world. He'd forgotten all the things he'd learned over the years, and if not for the monogram in some of his clothing he'd have forgotten his name. He remembers very little. The name Esmerelda rings true in his ears. Djam'Rushanbo hasn't been quiet enough for Wizard to forget him. And some of the basics. With a somewhat clean slate, he began a new chapter in his life.
[i]"Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain, cut well old friend, and then fare thee well." [/i]
Class Host of the Spirit Death Bomb Undead Limb Craft Undead (LINK) "Surgite, o Ossibus et meam impleat voluntatem" Undead Minion "Veniat ad me, Lapsis bellator" Unholy Frenzy (Start-"Debellavit eos meus cohorte")(Stop-"Revertimini ad mecum") Stasis Undead Mantra "Mortem ego sum licam" Soul Reap Skeletal Shield "Fiat protéctor meus"
Born to normal human mechanists, Shayla always seemed a little off track with her family. While her other family members chatted about new births and happy unions, Shayla would play by herself with some new dead thing she found. The dead utterly fascinated her for as far back as she could remember. And it just so happened it was while playing with one of those dead things, a half mangled dog this time, that she felt the prickling all over her skin for the first time. As her mother walked in to check on her, she changed for the first time, taking on the appearance of the dog she was playing with. Her mother shrieked, startling Shayla back into her normal state. But that one time was all it took. From then on, she would hear whispers from her parents long past bedtime about how her budding abilities made their skin crawl. So, while out looking for something new and dead to study, Shayla came across a wrapped stick protruding out of a tree's removed knothole. Jerking i out, she found a scythe blade attached to the end. Enamored with the new weapon, Shayla came home to show off the find. Her parents were less than thrilled. So she promised to keep it stored away until she was old enough to learn how to use it. Until then, her parents launched into an aggressive campaign to make her a mechanist like them. One day as she was watching her father and taking note, he announced his plan to make the leap and attempt to fuse himself with metal fully and try to become a robot in the process. As she watched and took notes, her father went through all the prep work and brought in the local cleric to assist. What happened next was horrific. And the result was a robot shell with no soul to power it. Her mother was broken, knowing her husband perished from what they always did. So, deciding to be helpful to her mother and unite the two together, Shayla walked into her storage space and brought back her scythe. Dead was always just another thing to her so she had no objections of using death to reunite her parents together. So she sliced her own mother's head off from behind. But the green energy that surrounded her mother, which Shayla equated to her soul, didn't fly off to wherever her father's soul was. Instead, it was pulled into her new scythe. Curious over the fact, Shayla went off into the night and started killing those she found on the streets in dark alleys by themselves. Eventually she was found out and ran out, where she came across a man who helped her get away and brought her to Kusana. Deciding she needed friends for her new life, she now won't leave the man as she studies to be smarter and stronger. So that she can eventually make her own allies instead of meet them.
.:Weapons:. ---Right Hand---(has a sheath strapped to Arens belt on the left side) ---Left Hand---(always on left hand) ---Back---(strapped on the back)
Full Dragon Form ♈Transformation Rank:S Requires: Master rank Description: This makes you into a large dragon. You are capable of all of the abilities of the dragon like flying, breathing your element and incredible strength. This is when you grow those tough scales. All skills of the dragon will be free for ten posts after ten posts it costs B energy to stay dragon. After the transformation you must rest for a day RL ( ) and while in full dragon form you are not able to use your class skills. Remember you can kill just by stepping on people you are going to be around six stories tall.
----------------------------------------------------------------------------------------- All skils are not learned until you can click on the '♈' and see the training post. If by chance the post was deleted or the thread is unable to be read just understand that this is very old rpc ╫Skill List╫
.razzersonality:. Aren tends to be on the quiet side, waiting, calculating every action that those around him takes which is actually a good thing. During his life as a fighter Aren has learned to ever let his guard down which seems to make him anti social due to his never trusting way of life and the only thing he will ever trust is his assortment of weapons. .:Height:. 6"5 .:Weight:. 240 .:Eye Color:. Brown
Aren has no past, he woke up in Kranila a few years ago in a large mansion. He has no recolection of where he's been but he has figured out he's a draconian and he seems to be proficient with the only weapons he had on him, his claw gauntlet, his long sword and his spear.
Though during his journeys and trainings with those belonging to the town with which the mansion was apart of he learned that his father was a great warrior who singlehandedly destroyed a colony of monsters. Aren searched high and low for the mountain where his father, Arid, slew thousands of C.H.A.R.L.I.E.s. When Aren found the massive cavern he was witness to utter destruction, the sidesof the cavern looked as though something had dug into it, and in tome places you could see scorch and blast marks where someone had used fire to disentigrate the beasts. You could not even see the floor to the cavern due to all the bones that seemed to stick up in every direction and at the center of the cavern you could see a pile of bones that neared twenty feet tall. It was obvious that Arens father had mastered the full dragon transformation which awed Aren so much at its pawer that he is very angious to learn such a powerful skill. (more to come as time passes)
Full Name: Ithraides Sontus Nicknames: RAID Age: 83 Birthdate: 4/19 Gender: Male Nation: Kranila Rank: Novice Title: Citizen Bloodline: Dawn Elf Class: Weaponmaster Strength: 5 Speed: 10 (+1 when attacking or using skills) -----------------------------------------------------------------------------------------
╫Major Information╫
Energy Color: Black Energy Meter: 550 Element: Wind Battle Strength: Stealth, speed, physical combat Battle Weakness: Long range and heavily armored opponents
Fights Won: 0 Fights Lost: 0
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
• Mania - Dawn Their connection to Solonor enables them some unique abilities, triggered easily and continuously throughout battle. Dawn Shroud Available during night or day, the Dawn Elves can mentally edit the light around them, turning them almost completely invisible. They can do this repetitively, although it ends when they begin striking. They're not wholly invisible like this, you can still see something of an outline, although only if you look closely. In the heat of battle, someone with premature concentration would not be able to keep up with the Elf. Bright Lights A very potent ability, the elf can enchant two items/areas connected to their own person with a horrifying effect. Looking at the item will be like directly looking into the sun, causing extreme pain and permanently damaging their eyesight if they look for more than a glimpse. Even a short glimpse will damage their sight for the duration of battle, making it nearly impossible for them to see your outline through Dawn Shroud. You can switch the two areas that have this effect. You can choose between: both hands, your legs, your weapon(s), your arrows, your eyes and an accessory of yours.
• Dementia - Dawn Dawn Elves can transmit their conscious into the air, similar to Dark Elves. They can use this very effectively, especially for spying. This is perfect for assassinations, as it allows you to completely recognize the conditions of the target. It's as simple as projecting your vision to anywhere within a km of you. You can look through walls, magical or not. Your other senses are available as well; you can hear, smell, feel. You can even project your sight into their bodies, although that's usually only helpful against monsters. If you're in danger, you will be able to sense it, immediately alerting yourself and snapping out of the projection. This is the first of their projection passives, as they have another.
The second one enables them to, after having projected their sight somewhere, warp to it. This only works within 500 feet of you, and is simply stupid to try in battle, as it takes time to project your vision. The Dawn Elves will often use this to warp into the shadows, and perform a perfect assassination.
Air Punch/Kick Rank: E Description: air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It’s commonly used in rapid succession
Air Funnel Rank: D Requires: Air Suction
Description: An advanced version of air Suction which allows you to pull objects up to a hundred pounds weight. Alternatively it can redirect objects of that weight at people.
Air Shield Rank: D (Energy usage is equivalent to the rank of your enemy's attack) Description: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
Uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy. . Gliding Rank: D Description: They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air bellow you.
Personality: Dedicated to his people, Ithraides is a blooming flower amongst the dawn elves. He's got talent, spunk, and personality. However, he's also highly diligent, and has spent his whole life trying to help his fading race rise once again. Ithraides comes from the royal line of Sontus, although its significance has faded other the thousands of years since their Empire fell. Regardless, he has always been treated well, and his chances at becoming a skilled warrior have been rigged from the start. He lives in the forest among a few of his family and friends, who make up an extremely tight-knit community. Because of these close relationships, he has developed into a nice guy with no real mental issues. However, he's also strictly prejudiced towards humans, and most people who assume control over his family's legacy. Quote: "Recover the light." Height: 6'6" Weight: 198 lbs Eye Color: Blue Theme Song:https://www.youtube.com/watch?v=bl2vcQggplg Battle Theme: Favorite Color: Beige -----------------------------------------------------------------------------------------
╫Background Information╫
"Anything", as Hiro commanded me to write. trollface.jpg