Items
This question deals with alchemy caches and out cluttered inventories.
It has been suggested to give us a cache exchange, similar to bugs, trash, flowers, fish and ink, that way we can exchange them for the specific components (and quantities) we are looking for.
If they could exchange like charms in GoFusion that would be neat. We really don't need the super large choice bundle taking up all that space, more like just enough "tickets" to get the items we need via another method, other than open cache-choose component-close-inventory reloads- open cache-chose component-close-inventory reloads, etc etc- repeat 20 times for one component then do it 10 more times for another component from another cache.
My question is...
Since its not possible for caches to stack like game items, does staff have any ideas how to help us out with the multiple pages of caches cluttering our inventories?
Basically can the functionality of the cache be changed so that they can be used in an "exchange" versus the repetitive and time consuming item by cache clicking in our inventories. Now that caches are more abundant on Gaia, we are crafting more, and in bulk. Please help