== Frigging Luck, how does it work? ==
= Base Luck is always zero =
All players start out with zero luck and will receive only the basic drop rate for gold and loot without any buffs. It's currently impossible to have negative luck.
= Luck stacks from all sources =
Luck bonuses from every possible source will stack together. Currently the maximum possible luck bonus is 47%.
= Luck never scales with CL =
You will receive the same luck bonus from all sources regardless of your CL. For example: you will receive the same + 8 Luck from RR4 Divinity at CL 1.0 as you would at CL 10.0. Your luck bonus will remain the same even if you suppress down.
= Luck Limitations =
Luck will
never increase gold amounts or your chances of getting loot from the following sources:
In-game Daily Chance
Quest rewards
Rewards for defeating a boss
Chest rewards
= Luck & Gold =
With the
06/16 update luck now increases
the amount of gold you receive only from killing monsters. Your luck bonus is treated as a percent increase to the regular amount of gold all monsters drop.
For example: if you had max possible luck (47%) and you killed a monster that usually dropped 100 gold then you would receive 147 gold
(100 * 1.47 = 147) from that kill.
= Luck & Loot =
Luck has always increased
the frequency of loot drops. In this case "loot" includes all crafting materials, recipes, orbs and rings that you receive from monster drops only. Just like with gold, your luck bonus is treated as a percent increase of a monster's base loot drop rate.
For example: if you had max possible luck (47%) and wanted to kill monsters that normally had a 10% chance of dropping a loot item then your increased drop rate for that item would be 14.7%
(10 * 1.47 = 14.7).