Valheita
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- Posted: Fri, 12 Jun 2009 12:06:47 +0000
elffromspace
It's true that people shouldn't be *forced* to use all types of rings, but every player should be exposed to them all. Right now everyone pretty well ignores the training portion. Even if they DO read it, it just doesn't sink IN. The use of the non attack rings just doesn't make sense till you've played more. There is no training later in the game to remind people of things if they missed them the first time. Spreading them out around the minibosses is a way to give the advice at times when it might be more useful.
I agree that the minibosses are too grueling. Often they're not as much of a challenge as an enterprise in luck and endurance. And they come as too much of a surprise! OMGWTF is appropriate the way he is, a challenge for noobs, but he can be beaten with spotty ringsets. Kat's... to have the third miniboss be so hard that experienced players had to die several times before figuring out a strategy... it's a bit much for new players who still won't have anything like a selection of rings! Last account I only had 8 rings total when I got up to Kat's and they weren't remotely the rings I needed. Not to mention Duneslam which is impossible if you're lagging. All the buffs in the world don't do a lick of good if you let the mob of castles catch up with you.
The idea of letting the minibosses train people and balancing them slightly so that certain strategies worked best on certain bosses would help in two ways. It would reduce frustration for first time players who just can't beat that boss, if they were to die once, and then try to follow the suggested strategy and find that beating the boss wasn't too hard. But it would also make the minibosses play a little more varied which would make em more fun for people to replay and to try NOT following the recommended strategies.
And on the shallow sea.... tonight I got together with some friends and found that they'd never beat EB. They've played the first half of the sea literally DOZENS of times each, but every time the crew fizzes out and no-one wants to stay that long to fight EB. I think people who like the grind of EB are just snobs. People who've fought their way through the sea time and again should be able to pick up a session part way in so that they can get a crew of people who might only have a 1 hour to spare. Just FIGHTING EB is enough of a lagfest and a challenge. There really isn't a point in making people repeat the grueling trek there every time they want to fight, once they prove themselves. I really don't get why people love to argue for the gruel as though it's a challenge. If someone really is bad enough that the sea is a big challenge for them, they'll just die on EB anyway. Seriously, what's the big deal?
To be fair, the minibosses are fairly easy.. if you have access to powerups, and a reasonable DPS attack set. Which not everyone has. Take those away, and yeah, they're not very friendly places.
Strategies would be nice, but lets not have them revolve around rings. Duneslam for example, while the normal strategy revolves around ranged rings, fact of the matter is, you can melee him, then run and recover for a bit, then return to meleeing. A hit and run works just as well. It's all about how you move.
I wouldn't be so quick to call them snobs. They have a point in that he -is- a fairly major boss, and shouldn't be a quick little battle. I just happen to be one of the ones that feel that perhaps Qix has gone a little overboard in making it not a quick battle.