PokeLamia
AterAliquis
Lulz!~ 4laugh
MMO HAS TO BE ONLINE!~ 4laugh
RPG ISN'T ONLINE UNLESS STATED AS BEING AN ONLINE RPG!~ 4laugh
ONLINE RPG PHAIL UNLESS THEY'RE MMORPG'S!~ 4laugh
Us MMO regs know what we're goin' on about silleh!~ 4laugh
Also, I could use more eloquent words than "snarky", but I dun feel like being banned!~ 4laugh
~.:*Here's some helpful links for your GBS information pleasure*:.~
If I haff told you you're spamming, you should be here!~ 4laugh The Chatterbox
If you haff asked a stupid question, go read this. It'll help!~ 4laugh Qix's Sticky
Again, if you still can't find information you want. Go here. There's even moar information!~ 4laugh Battle Website
This thread gets an honorable mention, for good information and the suchlikes!~ 4laugh The Battle System FAQ
Wow Its nearly impossible to communicate with you isn't it.
Not surprising, even though its cruise control you still have to steer. oops too late you crashed into a tree.
seriously read and comprehend what has been said already or get out please
You know, there really is no need for you to be this rude.
A valid point has been made that many MMORPG's play similarly to each other, and very differently from -console- RPG's (even multiplayer ones). As I have said before, I think the engines for movement and attacks will make this play quite a bit like Secret of Mana, which will be a welcome departure from the typical MMO mechanic.
That being said, there WILL still be some repetition; if there wasn't you could 'finsish' the game in a few hours. Also it is worth pointing out that the -beginning- levels of most MMO's are often boring, with little differences between the classes and play styles, and higly repetetive actions. It's often the case that the real differentiation and interesting mechanics don't appear untill midlevels and higher. While WoW does suffer a litttle from this as well, it has done a much better job than many at differentiating classes from the beginning (or least by lvl 10, which takes only a few hours of playtime), which is part of the reason it is the undisputed market leader.
All of this, of course, is still secondary to the real factor which drives success of an MMO, community. No matter how intuitive/complex/unique/boring/awesome/lame an MMO is, people will keep either keep playing or lose interest based on the people they play with.