SykoCaster
You're misunderstanding how it works.
The Null Fragments would be used.
As in, you use 30, and lose 30.
So yeah, if you have more than 100 of them, yippie.
You can make three or four recipes with more security than the rest of us.
How am I misunderstanding it? I didn't say you get to keep them. I said that 1- Some lucky people still got a few of them. Not that they get much to do with them indeed. 2- I find 1% too big of a boost for a single null frag, and I said I'd rather have their price balanced out accordingly to it.
SkyoCaster
Eh.
Then it'd be too simple to buy a cheap color off the MP and recolor it.
Each color wouldn't be unique. Might as well just make the one item with every color as a different pose.
I don't see where's the problem actually. You're just creating a path where more ink is required.
Given that the item requires always the same loot, orbs and gold, the part where you paint an item would be "free" when you first create it. Let us say, an item requires 20k gold when you craft it, adding up to the loot and ink, its price could go in the 70k range after some time. Now, if someone wants to recolor it, they have to give the new ink plus a fee for the recolor, let's say, 5k.
While if you crafted the item, you would have just paid 20k, plus ink, plus loot, by recoloring it you paid 75k plus the same ink and no loot. What really matters here is what is more expensive, the loot to craft versus the price of a cheap color at the marketplace? And to make it worse we could even demand more ink on a recolor than when crafting.
And if all goes well, loot is going to skyrocket in price soon, hopefully.
There's many variables in play, and I really don't see why shouldn't recoloring be allowed because someone might just buy one off the mp. They still need to give the ink to recolor it, and they bought the craft at user set price anyways, they are only making it worse on their wallet.
But maybe I'm not seeing a bigger picture here. Where's the gaian economy analyzers when we need them?