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Will you make a card?

Sure, I'm full of ideas. 0.50767085076709 50.8% [ 728 ]
Nah, I'll just watch. 0.18688981868898 18.7% [ 268 ]
(Poll whore option.) 0.30543933054393 30.5% [ 438 ]
Total Votes:[ 1434 ]

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Shadowy Wolf
Level 3 Dark
Beast 1300/1300
Flip: Destroy a monster in attack position.

Shadowy Ambush Squad
Level 3 Dark
Warrior 1500/1500
Flip: Destroy a monster in defense position.

Shadowy Trapsman
Level 3 Dark
Warrior 1300/1300
Flip: Destroy one Trap card.

Shadowy Spelleraser
Level 3 Dark
Spellcaster 1100/1100
Flip: Destroy one spell card.

Shadowy Hidden
Level 3 Dark
Spellcaster 500/500
Flip: Turn all monsters face-down.

Shadowy Assassin
Level 3 Dark
Machine 1700/1000
Flip: Destroy one face-down monster.

Shadowy Psychic
Level 3 Dark
Spellcaster 500/500
Flip: Look at one card in your opponent's hand.

Shadowy Nurse
Level 3 Dark
Fairy 500/500
Flip: Gain 700 lifepoints.

Shadowy Prince
Level 3 Dark
Warrior 1300/1300
Flip: Double the Atk of all monsters with 1500 or less Atk.

Shadowy King
Level 7 Dark
Fiend 2500/2000
This card cannot be normal summoned or set. This card can only be special summoned in face down defense position by sacrificing a "Shadowy Prince"
Flip: Inflict 1000 damage to your opponent and flip one monster face-down.

Shadowy Radio
Level 3 Dark
Fiend/Tuner 1300/300
Flip: Destroy the monster that battles this card. This card is not destroyed for one battle per battle phase.

Shadowy Light
Spell
Flip all face up monsters face-down and all face down monsters face up.

Shadowy Cloud
Spell
Flip all level 4 and lower 'Shadowy' monsters face-down.

Shadowy Cover
Continuous Spell
All 'Shadowy' monsters aren't destroyed by battle the turn they are flipped.

Shadowy Shuffle
Trap
Shuffle all face-down defense position monsters on your side of the field

Shadowy God
Level 10 Dark
Fiend/Synchro 2200/2500
Shadowy Radio + 1 or more non-tuner 'Shadowy' monster(s)
Flip all 'Shadowy' monsters face-down at your end phase. This card gains 200 ATK for every 'Shadowy' card in the graveyard. Flip: Flip all face-down monsters face up.

Mythical Rare

Just to mix a couple of themes together...


KOA'KI MEIRU ALIEN
EARTH/Lv 4/1900 ATK/1600 DEF
Reptile/Effect

Destroy this card during your End Phases unless you discard 1 "Iron Core of Koa'ki Meiru" or reveal 1 "Alien" monster from your hand. By returning 1 "Iron Core of Koa'ki Meiru" in your Graveyard to the top of your Deck, place 1 A-Counter on each monster your opponent controls. When this card destroys a monster with A-Counters on it as a result of battle, draw a card. (Whenever a monster with A-Counters battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


SIREN, LIGHTSWORN HARPIE
LIGHT/Lv 4/1300 ATK/1400 DEF
Winged Beast/Effect

This card's name is also treated as "Harpie Lady". Once per turn, you can send the top 3 cards of your Deck to the Graveyard to return 1 card on your opponent's side of the field to its owner's hand. During your End Phase, send the top card of your Deck to the Graveyard.


BLACKWING - SHIN THE GRAVEKEEPER'S FAMILIAR
DARK/Lv 3/1400 ATK/800 DEF
Winged Beast/Tuner

If you control no monsters, you can Special Summon this card from your Graveyard. The non-Tuner monsters used in a Synchro Summon with this card must be "Blackwing" or "Gravekeeper's" monsters.

Mythical Rare

Good lord, I'm being cyberstalked....X_x;

Created this for a fake deck centered around some earlier creations of mine, the Cyberdark Shark set:

Cyberdark Shark cards

CYBERDARK FIN
(ART: A black, metallic shark tail.)
DARK/Lv 3/1400 ATK/1200 DEF
Machine/Effect

This card is also treated as a Fish-type monster. When this card is Summoned, select 1 level 4 or lower Fish-type monster in your Graveyard and equip it to this card. This card gains ATK equal to the ATK of the equipped monster. You can destroy the equipped monster to destroy 1 monster your opponent controls.

CYBERDARK GILL
(ART: A black, metallic ribcage with long fins on the side.)
DARK/Lv 3/1400 ATK/1200 DEF
Machine/Tuner

This card is also treated as a Fish-type monster. When this card is Summoned, select 1 level 4 or lower Fish-type monster in your Graveyard and equip it to this card. This card gains ATK equal to the ATK of the equipped monster. During your Main Phase, you can Special Summon the equipped monster.

CYBERDARK TEETH
(ART: A black, metallic snout with razor-sharp teeth.)
DARK/Lv 3/1400 ATK/1200 DEF
Machine/Effect

This card is also treated as a Fish-type monster. When this card is Summoned, select 1 level 4 or lower Fish-type monster in your Graveyard and equip it to this card. This card gians ATK equal to the ATK of the equipped monster. As long as this card is equipped by its effect, it inflicts Piercing Damage.


CYBERDARK SHARK
(ART: A black, metallic, somewhat skeletal-looking shark.)
DARK/Lv 7/2800 ATK/2400 DEF
Fish/Fusion/Effect

"Cyberdark Fin" + "Cyberdark Gill" + "Cyberdark Teeth"

This card is also treated as a Fish-type monster. This card can only be Special Summoned from your Extra Deck by removing the above monsters, on your field or in your Graveyard, from play. When this card is Special Summoned, and during your Standby Phase if this card is not equipped with a monster by its effect, equip it with 1 Fish-type monster in your Graveyard. This card gains ATK equal to the ATK of the equipped monster. If this card would be destroyed, destroy the equipped monster instead. You can destroy the equipped monster to destroy all Monster Cards OR all Spell and Trap Cards your opponent controls.


CYBERDARK ANGLER
(ART: A black, metallic, somewhat skeletal-looking angler fish. The lure on its head appears to be emitting a laser beam in the water.)
DARK/Lv 7/2000 ATK/1900 DEF
Machine/Synchro/Effect

"Cyberdark Gill" + 1 non-Tuner Fish-type monster

This card is also treated as a Fish-type monster. When this card is Special Summoned, select 1 Fish-type monster in your Graveyard and equip it to this card. This card gains ATK equal to the ATK of the equipped monster. Once per turn, you can activate one of the following effects:
-If this card is not equipped with a monster by its effect, select 1 level 4 or lower Fish-type monster in your Graveyard and equip it to this card.
-Destroy the equipped monster and 2 cards your opponent controls.





UP THE FOOD CHAIN
Quick-Play Spell Card

Tribute 1 Fish-type monster. Special Summon 1 Fish-type monster from your hand whose level is at least 1 level higher than the Tributed monster's. You cannot declare an attack with that monster this turn and take damage equal to the Special Summoned monster's level x 300.

Mythical Rare

This is what I get for doing a Resident Evil 4 speed-run.


DEL LAGO
WATER/Lv 8/900 ATK/3000 DEF
Fish/Effect

If your opponent attacks you directly 6 times while this card is in the Graveyard, you win the Duel.


DR. SALVADOR
EARTH/Lv 4/1950 ATK/0 DEF
Warrior/Effect

When this card attacks, it is shifted to Defense Position at the end of the Battle Phase. Any monster this card battles is destroyed after damage calculation. If this card attacks your opponent and there are no other cards on the field, you win the Duel.


HANDCANNON
Equip Spell Card

Equip only to a level 1 monster. Increase the ATK of the equipped monster by 4500. When the equipped monster battles, destroy after damage calculation.
"Am I an angel ready to ascend into Heaven..."User Image

Fortune Lady Diviney
DIVINE/Spellcaster
LV 7
?/?
During each of your Standby Phases, increase the level of this monster by 1 (max 12). The ATK and DEF of this card is equal to the level of this card * 200. Once per turn, you can Special Summon 1 "Fortune Lady" monster from your hand, deck, graveyard, or remove from game pile with a level lower than the level of this card. Afterwards, decrease the level of this monster by the level of the monster Special Summoned through this effect. You can only control 1 "Fortune Lady Diviney".

Nazca Lines
Field Spell
This card cannot be negated, replaced, or targeted by card effects. Once per turn, the owner of this card can pay 4000 life points to Special Summon 1 "Earthbound God" monster from his/her hand, deck, or graveyard.


User Image"... Or a demon ready to fall into the abyss?"

Mythical Rare

HUNTING NET
Counter Trap

Negate the Normal Summon, Special Summon, Flip Summon, or the activation and effect of a Beast, Winged Beast, Fish, or Sea Serpent-type monster and destroy it.


GOBLIN AUTO MECHANIC SQUAD
EARTH/Lv 4/1900 ATK/0 DEF
Warrior/Effect

Once per turn, during your Main Phase 1, you can destroy 1 Machine-type monster your opponent controls. If you use this effect, this card can attack your opponent directly this turn. If this card attacks, at the end of the Battle Phase it is switched to Defense Position, and its battle position cannot be changed until the End Phase of your next turn, except with a card effect.


GOBLIN AMBUSH UNIT
EARTH/Lv 3/0 ATK/3500 DEF
Warrior/Effect

Once per turn, you can place this card in face-down Defense Position. If this card is attacked, at the end of the Battle Phase it is switched to face-up Attack Position, and its battle position cannot be changed until the End Phase of your next turn, except with another card's effect.
Marauding General
Earth, Level Six, ATK 2400 Def 1200.
Warrior, Effect.

When this card is normal summoned successfully, special summon one 4 Star or Under Warrior from your graveyard. That warrior can't attack this turn.

Spirit's Defense
Normal Spell Card

If a spirit monster on your side of the field is returned to your hand during the end phase of the turn you activated this card, your opponent cannot attack you directly during his or her next turn.

Grey Dimension
Field Spell Card

When an effect monster's effect activates, put one "Grey Token" on this card. You can remove four "Grey Tokens" To negate the effect of an effect monster and destroy it. When this card is removed from play, special summon all effect monsters that were destroyed by this card's effect to its owner's side of the field. When this card is destroyed, it is removed from play.

Mythical Rare

Sidedeck option to go against Lightsworn.

DARIUS, LIGHTSWORN BETRAYER
DARK/Lv 7/2500 ATK/1300 DEF
Beast-Warrior/Effect

If your opponent sends a card(s) from their Deck to their Graveyard as the result of a card effect, you can Special Summon this card from your hand or Graveyard. During each of your End Phases, place the bottom 5 cards of your opponent's Graveyard on the bottom of their owner's Deck.


And just for fun. :]


GOBLIN SECURITY SYSTEM
(Art: A chain-link fence covered in bells, a laser alarm system, and some trip wire hooked up to some pots and pans, all surrounding a couple of snoozing members of the various Goblin Attack Force variants.)
Continuous Trap

When a Defense Position monster you control is attacked, you can flip a coin. If the result is Heads, change the monster to Attack Position. You can pay destroy this face-up card to change all Defense Position monsters you control to Attack Position.

(Note: This would also work on face-down Defense Position monsters.)

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I WILL finish this set.
Zoids? I loved Zoids. I think I still have some of my older models..

Also shadowy hidden=<3

Mythical Rare

I ask again: JEEBUS McCHRISTOPHER ON A POGO STICK, HOW MANY LIGERS DID THEY MAKE?!?


BOOK OF QUANTUM PHYSICS
(Art: Another Egyptian tome along the lines of Book of Moon and Book of Life, only the hieroglyph in the center is replaced with an ancient-looking depiction of one of those computerized vector-line wormholes.)
Quick-Play Spell

Special Summon 1 monster you own that is currently removed from play. It is removed from play during your next End Phase.


BOOK OF BOOKS
(Art: Another one, with the glyph in the center being a smaller version of the book depicted in the art, giving it that "staring into eternity" appearance.)
Normal Spell

Add 1 "Book" Spell Card to your hand from your Deck.
Shadowsign
Zoids? I loved Zoids.
Everyone love Zoids, or it is heresy. heart

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What's that? Moar?


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"Am I an angel ready to ascend into Heaven..."User Image

Gone Fishing
Continuous Trap
Once per turn, during your Main Phase, you can add the fifth or tenth card from the top of your deck to your hand. You can only have 1 "Gone Fishing" face-up on the field at a time.

The 6th Man
Normal Spell
When this card in your graveyard has 5 or more cards on top of this card, you can remove this card from the game and pay 2500 life points to add the 5 cards that are directly on top of this card to your hand.

Slap Jack
Normal Spell
Discard your entire hand and pay 2000 life points. Starting with your opponent, each player puts the top card of his/her deck revealed on top of this card and alternate until two of the same type of card matches (Monster, Spell, Trap). All players then can "slap" onto the pile. The first player to slap on the pile adds all of those cards to his/her hand. If a player slaps on the pile when no two types of cards match, his/her opponent adds those cards to their hand.


User Image"... Or a demon ready to fall into the abyss?"

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