Back to Machine stuffs for me.
Geargiappeal
Spell
Add 1 Level 4 Machine-Type monster from your Deck to your hand. If you did not control a monster during the turn this effect was activated, you cannot Summon monsters with the same name as that monster during this turn.
Geargiavenge
Continuous Spell
When a Machine-Type monster you control is removed from the field by an opponent's card effect: Target one card on the field, send that target to the same place as that Machine-Type monster.
(Was thinking of having this be a 'multiple effects' kinda thing, but then I thought, waaaay too many words.)
Geargiaccelerate!
Spell
Special Summon 2 Level 4 Machine-Type monsters from your Graveyard. They cannot attack, are unaffected by the effects of cards (including their own effects), cannot be Tributed, or be used as Fusion or Synchro Material Monsters. An Xyz Monster summoned by using those monsters as Xyz Materials cannot activate its effect(s) this turn, if any. You cannot Summon another monster this turn, except Xyz Monsters.
Geargiaccumulate
Spell
During this turn, each time a Machine-Type monster(s) is Special Summoned: Draw 1 card.
Gear Gigas X
ATK 2500 DEF 1000 Rank 4 EARTH
Machine/Xyz/Effect
3 Level 4 Machine-Type monsters
Machine-Type monsters you control gain 200 ATK for each Xyz Material this card has. If a Machine-Type monster you control would be destroyed, you can detach 1 Xyz Material from this card; that card cannot be destroyed this turn. Once per turn: You can detach 1 Xyz Material from this card and Tribute 1 Machine-Type monster you control; Target 1 Machine-Type monster in your Graveyard. Special Summon that target. Then, if it has an effect that activates when it is Normal Summoned, activate that effect.
Gear Golem X
ATK 3000 DEF 3000 Rank 4 EARTH
Machine/Xyz/Effect
2 Level 4 Machine-Type monsters
Machine-Type monsters you control inflict piercing Battle Damage to your opponent. You cannot Special Summon monsters, except Machine-Type monsters. During the Battle Phase: Spell/Trap cards, and the effects of Spell/Trap/Effect Monster cards, cannot be activated. During the End Phase, detach 1 Xyz Material from this card. If you do not: Destroy this card.