So with Shadow Paladins getting legion in November I decided to try to build something I believed was both competitive and fun.
TRUE Blasters:
Starter: fullbau
grade 0: 16
2x healing revenger
2x abyss healer
4x abyss freezer
4x freezer revenger
1x grim reaper
1x grim revenger
1x revenger, air raid dragon
1x death feather eagle
( I like to mix up my triggers to mess with people. I'm THAT guy razz )
Grade 1: 15
3x nightmare painter
4x dark revenger, mac lir
4x blaster javelin
4x witch of nostrom, arianrhod
Grade 2: 11
2x blaster dark
3x revenger, blaster dark abyss
4x blaster dark revenger
2x cursed lancer
Grade 3: 7
4x revenger, phantom blaster dragon abyss
3x gust blaster dragon.
So the point of this deck? to make gust blaster push for game if he hits even once.you run 4 crit in case you hit them early game for a lil pressure. now, i am utilizing the ride chain because it is super consistant, and it nets 2 blasters for my soul (dark, javelin). Now with legion mates soulcharging, even without painter putting in more blasters, your vanguard will be swinging 31k crit 5 every time, and the 8 draw should see that you dont have a shortage of cards to call or guard with. using legion for early restanding and luring out perfect guards, and with rediculous power and soul, you SHOULD get over most quintet walls unless they ned 3+ 10k shields, which may not always be a good thing.