Past Abilities Ratings
Moxie- Raises attack whenever you KO a pokemon, you're own or opponents
Pages 1-7
Moxie is according to the people...
Amazing [ 17 ]
Good [ 11 ]
OK [ 10 ]
Bad [ 1 ]
Awful [ 2 ]
Sheer Force- Raises the base damage of a move with a secondary effect, by removing the secondary effect, it increases the power by a third
Pages 7-9
Sheer Force is according to the people...
Amazing [ 10 ]
Good [ 6 ]
OK [ 7 ]
Bad [ 0 ]
Awful [ 0 ]
Trace- Copies the opponents ability
Pages 9-10
Amazing [ 7 ]
Good [ 4 ]
OK [ 5 ]
Bad [ 0 ]
Awful [ 0 ]
Flash Fire- when the pokemon is struck by a fire move, it boost the power of its own fire attacks
Pages 10-13
Amazing [ 1 ]
Good [ 11]
OK [ 15]
Bad [ 1 ]
Awful [ 0 ]
Arena Trap-The opponent cannot run nor switch. Flying-type Pokémon and Pokémon with the Levitate special ability are unaffected. If this Pokémon switches, the opponent is still trapped for that turn. The opponent may still switch by using Baton Pass.
Shadow Tag-The opponent cannot run nor switch. If this Pokémon switches, the opponent will remain trapped. The opponent may still switch by using Baton Pass.
Pages 13-15
Amazing [ 4 ]
Good [ 4 ]
OK [ 4 ]
Bad [ 1 ]
Awful [ 1 ]
Effect Spore- may inflict the foe with a status problem if they make contact. It has a 30% chance of inducing either Paralysis, Sleep or Poison on the opponent when hit with a move that makes contact.
Pages 15-16
Amazing [ 5 ]
Good [ 6 ]
OK [ 10 ]
Bad [ 2 ]
Awful [ 0 ]
Pickpocket- when the opponent touches the opponent, this pokemon will steal the opponent's item
Pages 17-19
Amazing [ 2 ]
Good [ 5 ]
OK [ 7 ]
Bad [ 0 ]
Awful [ 0 ]
Hustle - Increases the pokemons attack by fifty percent, however it lowers teh accuracy by twenty percent
Pages 19-20
Amazing [ 3 ]
Good [ 5 ]
OK [ 9 ]
Bad [ 1 ]
Awful [ 1 ]
Plus - boost the pokemons special attack by fifty percent when paired with a pokemon with the ability plus or minus
Minus- boost the pokemons special attack by fifty percent when paired with a pokemon with the ability plus or minus
Pages 20-23
Amazing [ 6 ]
Good [ 2 ]
OK [ 8 ]
Bad [ 5 ]
Awful [ 4 ]
Weak Armor - whenever a pokemon with this ability is hit with a physical attack, its defense is lowered, but its speed will increase
Pages 23-25
Amazing [ 1 ]
Good [ 1 ]
OK [ 5 ]
Bad [ 4 ]
Awful [ 4 ]
Contrary - Reverses changes in stats, attempting to lower will increase, and vice versa
Pages 25-27
Amazing [ 4 ]
Good [ 3 ]
OK [ 7 ]
Bad [ 2 ]
Awful [ 0 ]
Dry Skin - Restores HP when hit by a water attack, the pokemon gains a weakness to fire
Pages 27-29
Amazing [ 2 ]
Good [ 8 ]
OK [ 4 ]
Bad [ 8 ]
Awful [ 0 ]
Inner Focus - Prevents the pokemon from flinching
Pages 29-31
Amazing [ 4 ]
Good [ 8 ]
OK [ 6 ]
Bad [ 1 ]
Awful [ 0 ]
Guts - Boost attack by fifty percent when inflicted with a status aliment
Pages 31-33
Amazing [6]
Good [6]
OK [9]
Bad [1]
Awful [0]
Filter - Reduces super-effective damage by 25%
Solid Rock- Reduces super-effective damage by 25%
Pages 33-34
Amazing [ 3 ]
Good [ 1 ]
OK [ 5 ]
Bad [ 1 ]
Awful [ 1 ]
Reckless- Powers up moves with recoil or crash damage by twenty percent
Page 34
Amazing [ 1 ]
Good [ 0 ]
OK [ 1 ]
Bad [ 2 ]
Awful [ 2 ]
No Guard- All moves used by pokemon have a hundred percent accuracy
Pages 34-35
Amazing [ 2 ]
Good [ 1 ]
OK [ 4 ]
Bad [ 0 ]
Awful [ 0 ]
Regenerator- Heals the pokemon by one third of its maximum HP when switched out
Pages 35-38
Amazing [ 10 ]
Good [ 4 ]
OK [ 5 ]
Bad [ 0 ]
Awful [ 0 ]
Mold Breaker- Moves can used regardless of abilities
Pages 38-41
Amazing [ 7 ]
Good [ 6 ]
OK [ 7 ]
Bad [ 0 ]
Awful [ 1 ]
Unburden- Doubles the pokemon's speed when its item is consumed or removed
Pages 41-42
Amazing [ 2 ]
Good [ 3 ]
OK [ 1 ]
Bad [ 3 ]
Awful [ 1 ]
Analytic- boosts the pokemon's attacking power by thirty percent when attacks after the target
Pages 42-44
Amazing [ 1 ]
Good [ 4 ]
OK [ 7 ]
Bad [ 1 ]
Awful [ 1 ]
Pressure- Increases opponents PP usage
Pages 44-46
Amazing [ 2 ]
Good [ 2 ]
OK [ 4 ]
Bad [ 0 ]
Awful [ 0 ]
Magnet Pull- Prevents Steel Pokemon from being able to switch out
Page 46
Amazing [ 1 ]
Good [ 1 ]
OK [ 4 ]
Bad [ 1 ]
Awful [ 1 ]
Intimidate- Lowers the opponents Attack when entering the battle field
Pages 46-47
Amazing [ 5 ]
Good [ 3 ]
OK [ 2 ]
Bad [ 1 ]
Awful [ 1 ]
Justified - Raises attack when struck by a Dark Attack
Pages 47-49
Amazing [ 1 ]
Good [ 8 ]
OK [ 8 ]
Bad [ 1 ]
Awful [ 2 ]
Rivalry- Raises base power when facing something of the same gender
Pages 49-51
Amazing [ 1 ]
Good [ 3 ]
OK [ 5 ]
Bad [ 4 ]
Awful [ 2 ]
Solar Power- Boost Special Attack by 1.5 in the sunlight, but the pokemon loses 1/8 of HP each turn
Pages 51-54
Amazing [ 3 ]
Good [ 2 ]
OK [ 8 ]
Bad [ 1 ]
Awful [ 1 ]
Rough Skin- when the opponent uses a physical attack it takes 1/16 of its max HP
Iron Barb- when the opponent uses a physical attack it takes 1/8 of its max HP
Pages 54-56
Amazing [ 4 ]
Good [ 9 ]
OK [ 2 ]
Bad [ 0 ]
Awful [ 2 ]
Quick Feet- When inflicted with a status aliment the pokemon gets a fifty percent speed boost
Pages 56-58
Amazing [ 2 ]
Good [ 4 ]
OK [ 4 ]
Bad [ 1 ]
Awful [ 1 ]
Thick Fat- Lowers damage from Fire and Ice attacks by fifty percent
Pages 58-59
Amazing [ 3 ]
Good [ 5 ]
OK [ 2 ]
Bad [ 0 ]
Awful [ 0 ]
Simple- Doubles the effects of stat lower/ raising moves
Pages 59-60
Amazing [ 1 ]
Good [ 2 ]
OK [ 3 ]
Bad [ 1 ]
Awful [ 0 ]
Aftermath- Inflicts a quarter of the opponents max HP as damage when Knocked out by a physical attack
Pages 60-61
Amazing [ 3 ]
Good [ 1 ]
OK [ 5 ]
Bad [ 1 ]
Awful [ 0 ]