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Which Void abomination is your favorite?

Cho'Gath, the Terror of the Void 0.12534818941504 12.5% [ 45 ]
Kassadin, the Void Walker 0.080779944289694 8.1% [ 29 ]
Kog'Maw, the Mouth of the Abyss 0.21448467966574 21.4% [ 77 ]
Kha'Zix, the Voidreaver 0.22005571030641 22.0% [ 79 ]
Malzahar, the Prophet of the Void 0.17270194986072 17.3% [ 62 ]
Vel'Koz, the Eye of the Void 0.1866295264624 18.7% [ 67 ]
Total Votes:[ 359 ]
Dota player here. I have quite a few leaguers that talk about league on facebook, and when they brag about their K/D/A, they always have piss poor assists while good kills to death. The last one I remember was 9/2/2 with a gank oriented character (it seems, it was Shaco for that example).

Is that the norm? Generally in dota, assists really just tell your activity. Maybe games are short and you were the main killer so your assist count is lower, but most games you get anywhere from 10-20s in assists, and want to get them because it helps your gold gain. Do people mostly just solo kill, or only get a single assist for most kills? Are 5v5 teamfights rare, and if so, why doesn't the allies come to the rescue when one breaks out to even just slow down opposition and assist the allies?

Edit: Oh hey, page 250. kinda tight. Do I win anything?
Edward E!ric's avatar

Moonlight Duelist

Mercain
Dota player here. I have quite a few leaguers that talk about league on facebook, and when they brag about their K/D/A, they always have piss poor assists while good kills to death. The last one I remember was 9/2/2 with a gank oriented character (it seems, it was Shaco for that example).

Is that the norm? Generally in dota, assists really just tell your activity. Maybe games are short and you were the main killer so your assist count is lower, but most games you get anywhere from 10-20s in assists, and want to get them because it helps your gold gain. Do people mostly just solo kill, or only get a single assist for most kills? Are 5v5 teamfights rare, and if so, why doesn't the allies come to the rescue when one breaks out to even just slow down opposition and assist the allies?

Edit: Oh hey, page 250. kinda tight. Do I win anything?
Generally in league you will have quite a few assists if you're a good player unless you're stuck in your lane for a long time because it's a bit of a stalemate lane. Usually when I play a support I have 25+ assists on average, and on non-support champs I generally have around 15+ assists.
Edward E!ric
Mercain
Dota player here. I have quite a few leaguers that talk about league on facebook, and when they brag about their K/D/A, they always have piss poor assists while good kills to death. The last one I remember was 9/2/2 with a gank oriented character (it seems, it was Shaco for that example).

Is that the norm? Generally in dota, assists really just tell your activity. Maybe games are short and you were the main killer so your assist count is lower, but most games you get anywhere from 10-20s in assists, and want to get them because it helps your gold gain. Do people mostly just solo kill, or only get a single assist for most kills? Are 5v5 teamfights rare, and if so, why doesn't the allies come to the rescue when one breaks out to even just slow down opposition and assist the allies?

Edit: Oh hey, page 250. kinda tight. Do I win anything?
Generally in league you will have quite a few assists if you're a good player unless you're stuck in your lane for a long time because it's a bit of a stalemate lane. Usually when I play a support I have 25+ assists on average, and on non-support champs I generally have around 15+ assists.


That seems a lot more normal, especailly in more drawn out games. So do my friends just suck at being team players?
Edward E!ric's avatar

Moonlight Duelist

Mercain
Edward E!ric
Mercain
Dota player here. I have quite a few leaguers that talk about league on facebook, and when they brag about their K/D/A, they always have piss poor assists while good kills to death. The last one I remember was 9/2/2 with a gank oriented character (it seems, it was Shaco for that example).

Is that the norm? Generally in dota, assists really just tell your activity. Maybe games are short and you were the main killer so your assist count is lower, but most games you get anywhere from 10-20s in assists, and want to get them because it helps your gold gain. Do people mostly just solo kill, or only get a single assist for most kills? Are 5v5 teamfights rare, and if so, why doesn't the allies come to the rescue when one breaks out to even just slow down opposition and assist the allies?

Edit: Oh hey, page 250. kinda tight. Do I win anything?
Generally in league you will have quite a few assists if you're a good player unless you're stuck in your lane for a long time because it's a bit of a stalemate lane. Usually when I play a support I have 25+ assists on average, and on non-support champs I generally have around 15+ assists.


That seems a lot more normal, especailly in more drawn out games. So do my friends just suck at being team players?
Maybe I don't know I've never played with them. xp
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Mercain
Dota player here. I have quite a few leaguers that talk about league on facebook, and when they brag about their K/D/A, they always have piss poor assists while good kills to death. The last one I remember was 9/2/2 with a gank oriented character (it seems, it was Shaco for that example).

Is that the norm? Generally in dota, assists really just tell your activity. Maybe games are short and you were the main killer so your assist count is lower, but most games you get anywhere from 10-20s in assists, and want to get them because it helps your gold gain. Do people mostly just solo kill, or only get a single assist for most kills? Are 5v5 teamfights rare, and if so, why doesn't the allies come to the rescue when one breaks out to even just slow down opposition and assist the allies?

Edit: Oh hey, page 250. kinda tight. Do I win anything?

An internet cookie.

The average game can last between 20 minutes (earliest time for a surrender) to 60+ minutes.

While I don't know how DotA runs, for the most part, K/D/A is usually like that. The carries (like Shaco for example) get most of the kills while the supports and tanks gobble up the damage and recieve assists. Their gold comes from what's known as Masteries and Runes, and some items that give gold. Team fights do happen, but they're rare at the beginning, with increasing chances as more of the outer towers fall and objectives become clearable at quicker and quicker times.

Basically, once laning phase is over with teams roam together (with few exceptions due to champion abilities or summoner spells).

Here, check out one of the matches from IPL4, pitting CLG vs TSM against each other in the finals [x]. While yes, this is high level play, it's also a fairly normal game, for the most part.
TSM and CLG being two of some of the best teams LoL has as of current.
Flying Tea's avatar

Unbeatable Tipper

                  Soo....anyone here has Lux as their main?
                  or at least is good at Lux?
                  o-o
powahlesss's avatar

Sweetheart

Mercain
Dota player here. I have quite a few leaguers that talk about league on facebook, and when they brag about their K/D/A, they always have piss poor assists while good kills to death. The last one I remember was 9/2/2 with a gank oriented character (it seems, it was Shaco for that example).

Is that the norm? Generally in dota, assists really just tell your activity. Maybe games are short and you were the main killer so your assist count is lower, but most games you get anywhere from 10-20s in assists, and want to get them because it helps your gold gain. Do people mostly just solo kill, or only get a single assist for most kills? Are 5v5 teamfights rare, and if so, why doesn't the allies come to the rescue when one breaks out to even just slow down opposition and assist the allies?

Edit: Oh hey, page 250. kinda tight. Do I win anything?


you win 1 night with me, and a bottle of ecstasy
powahlesss's avatar

Sweetheart

thread worthy of everyone's time.

i voted for tacostorm

http://na.leagueoflegends.com/board/showthread.php?t=2062594
Seph Baelzara
Mercain
Dota player here. I have quite a few leaguers that talk about league on facebook, and when they brag about their K/D/A, they always have piss poor assists while good kills to death. The last one I remember was 9/2/2 with a gank oriented character (it seems, it was Shaco for that example).

Is that the norm? Generally in dota, assists really just tell your activity. Maybe games are short and you were the main killer so your assist count is lower, but most games you get anywhere from 10-20s in assists, and want to get them because it helps your gold gain. Do people mostly just solo kill, or only get a single assist for most kills? Are 5v5 teamfights rare, and if so, why doesn't the allies come to the rescue when one breaks out to even just slow down opposition and assist the allies?

Edit: Oh hey, page 250. kinda tight. Do I win anything?

An internet cookie.

The average game can last between 20 minutes (earliest time for a surrender) to 60+ minutes.

While I don't know how DotA runs, for the most part, K/D/A is usually like that. The carries (like Shaco for example) get most of the kills while the supports and tanks gobble up the damage and recieve assists. Their gold comes from what's known as Masteries and Runes, and some items that give gold. Team fights do happen, but they're rare at the beginning, with increasing chances as more of the outer towers fall and objectives become clearable at quicker and quicker times.

Basically, once laning phase is over with teams roam together (with few exceptions due to champion abilities or summoner spells).

Here, check out one of the matches from IPL4, pitting CLG vs TSM against each other in the finals [x]. While yes, this is high level play, it's also a fairly normal game, for the most part.
TSM and CLG being two of some of the best teams LoL has as of current.


Do teams only ever do the jungler+ad carry+support+ap carry with the same laning of 1 top 1 mid 1 jungle and 2 bottom? I hate to keep comparing it to dota, but since I know it best, it seems really vanilla to run the same thing over. The Dota Metagame has been kinda exploding so you'll see complete teamfight or heavy aura with no real carry or heavy late game or tons of other really insane strats and just a lot of different lanes (I think a recent one I saw had a tri lane mid which is probably the rarest laning setup). Does it usually stick like that? I know people denote themselves as a solo top player or a something or other player (which is similar to how dota will have solo mids, junglers, carry players, solo hard lane specialists, and support specialists) but I'm kinda used to people having to sacrifice their role as that hard carry player or as that jungler to fit what they're team is going for in the match. Does League allow for this kinda thing or is it generally pretty easy to see where lanes are happening when matches start?

I'm just gonna address the elephant in the room: I'm pretty biased towards DotA as being the superior game in the genre, but I'm genuinely interested in at least understanding League. So thanks in advance for answering questions. I imagine the above paragraph is a bit of a cluster ********.
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Edward E!ric
Speaking of that it annoys me so bad when you get a good gank on someone, and then they start yelling in all chat to the person on your team that was in that lane about how bad they are. Especially when they start saying stuff like "1v1 me you noob" LoL is a team game it's not about 1v1'ing people. Not sure why but I usually end up trolling them a bit. Usually end up saying something to them like "This is a team game if you want to 1v1 go play street fighter" xp

Drives me nuts when people say that.
The game is balanced around 5v5. Not 1v1 kid. <-- What I usually tell people who say that.
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Mercain
Do teams only ever do the jungler+ad carry+support+ap carry with the same laning of 1 top 1 mid 1 jungle and 2 bottom? I hate to keep comparing it to dota, but since I know it best, it seems really vanilla to run the same thing over. The Dota Metagame has been kinda exploding so you'll see complete teamfight or heavy aura with no real carry or heavy late game or tons of other really insane strats and just a lot of different lanes (I think a recent one I saw had a tri lane mid which is probably the rarest laning setup). Does it usually stick like that? I know people denote themselves as a solo top player or a something or other player (which is similar to how dota will have solo mids, junglers, carry players, solo hard lane specialists, and support specialists) but I'm kinda used to people having to sacrifice their role as that hard carry player or as that jungler to fit what they're team is going for in the match. Does League allow for this kinda thing or is it generally pretty easy to see where lanes are happening when matches start?

I'm just gonna address the elephant in the room: I'm pretty biased towards DotA as being the superior game in the genre, but I'm genuinely interested in at least understanding League. So thanks in advance for answering questions. I imagine the above paragraph is a bit of a cluster ********]
In non-ranked matches, it's fairly common to shake the metagame a little. Running an off-beat jungler, altering your lane comps, or running a cheese strategy (my favorite is the AoE-ultimates lockout) are actually fairly popular in non-competitive games. In fact, one of the best things you can do in Normals is just run duo top instead of solo top, since you can basically force the enemy solo top right out of the game. I even did 5-man roam one time and we won. As far as being able to tell what lanes are what, if they have a normal comp it's pretty easy to guess what lane each player will take just by knowing what each champion is best at. If their comp isn't normal, then you're going to have to do some guesswork.

Really, one of the biggest differences between League and DotA is how itemization works. Items vewith active abilities are few and far between in League, while I'm told that most items in DotA has an active ability. The other big thing is that almost every champion gets at least *some* mileage out of every item. There's no strict walls between Intelligence, Dexterity, and strength. (I'm pretty sure DotA does Int, Dex, str anyway. That may just be HoN since my experience outside League is fairly limited.) For example, if you wanted to play Tryndamere (who's an Attack Damage hyper-carry) as an Ability Power champion, you can do that. His spinning slash has a 1:1 ratio for AP, and his Bloodlust, which heals himself, has a greater-than-1:1 ratio. Your playstyle drastically changes, but you can do it. Want to play soraka - a healer - as an AD Carry? sure, why not? And then there are champions who play well when you just have a mish-mosh of any stat you feel like rather than going in only one direction.
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Prince_Roan
thread worthy of everyone's time.

i voted for tacostorm

http://na.leagueoflegends.com/board/showthread.php?t=2062594

Already voted for Tacostorm ;3
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Flying Tea
                  Soo....anyone here has Lux as their main?
                  or at least is good at Lux?
                  o-o

I would consider myself a Lux main. Or at least, a semi-main. I don't really main anyone. But Lux is definitely one of my most played champs.
thing that got me in like all of 2 games of DOTA i have played was that tower's never seemed like a threat.
and
that everyone and their mother's has some sort of stun.

but hey, i can'treally be a judge.
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Prince_Roan
thread worthy of everyone's time.

i voted for tacostorm

http://na.leagueoflegends.com/board/showthread.php?t=2062594

Already voted for Tacostorm ;3

I voted for Rivington a while back.
Dat announcing voice of his~ >w<

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