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TheShadowintheMist
Kamin Siblings
Haru

Basic Character Information

Full Name: Haru Kamin
Nicknames: Red Haired Kamin
Age: 19
Birth date: June 13th
Gender: Female
Species: Human
Relationship Status: Single
Family: Nezumi
Goal:
> Build a ship that is world renowned

> Travel the world and study cool ships

> Master Rokushiki

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Character Data

Strength: Speed/Strength
Weakness: Resilience
Weapon of Choice:
> War Hammer - Set on a 30in Applewood handle that has been reinforced halfway down the shaft and internally with steel, this weapon doesn’t look that far out of place sitting on Haru’s belt next to the tools of her trade. In an effort to have the eye pass over it even more readily she doesn’t keep it well polished and instead keeps a matted finish on the metal of the hammer. The head of the hammer is two sided, with a concave square shaped end on one side that comes to 4 slightly protruding points. The other side of the head bares a curved spike that comes to a rather blunt point meant to pierce armor or bone. The butt of this hammer bares a sharpened point which it meant to impale.
After her first scrap with a unruly customer, Haru discovered that she highly disliked risking any of her shipwright tools in a fight so using some of the money that she had earned repairing ships, she purchased the war hammer from a local shop, liking that it was of a similar length and weight as the mallet she uses to drive wedges.

> Sledge Hammer - A standard sledge hammer originally and still used to drive the largest spikes, rivets and other anchor points on a ship, this item bares a double sided head that weighs in a 14kg (~31lbs). The hardwood and metal reinforced handle is 122cm long and has been coated with some kind of rough finish to aid in grip. One of the last items Haru acquired in her set of shipwright tools, this hammer is a heafty and expensive item that at least wears well and is reliable.

Special Ability:
> Rokushiki

> An eye and memory for detail which allows her to study new designs in short amounts of time to a degree that she can accurately draw or even build them accurately at a later point in time.

Equipment:
> Shipwright kit
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Techniques
Unarmed:
Technique Name: Geppo
Description & After effect: A technique which allows the user to actually jump off the air itself. – At this point in time Haru is incapable of jumping off of air but she can use this technique to jump or run off of other substances such as wood, stone, and even water.

Technique Name: Kami-e
Description & After effect: The ability to go limp in such a way as to avoid attacks.


Technique Name: Rankyaku
Description & After effect: A technique in which the user kicks their leg at high speed and strength in order to create a compressed air blade.
> Haru’s second favorite technique from the style

Technique Name: Shigan
Description & After effect: A technique in which the user uses their finger to strike a target at very high speed, resulting in a wound similar to that left by a bullet.
> Her favored technique from Rokushiki. Hers is somewhat different from the traditional Shigan, being that she strikes with two fingers rather than one.

Technique Name: Soru
Description & After effect: A technique which allows the user to move at high speeds in order to avoid attacks or attack themselves. It works off the principle of being able to kick the ground 10 times in 3 seconds.


Technique Name: Tekkai
Description & After effect: A technique in which the user hardens their muscles in order to create the effect of striking iron.


Weapon Based:
> Sidesweep - Haru hauls back and swings the sledge in a sideways arch which is designed to hit with her own power and the momentum of the weighted head. It is somewhat of a slow move which makes it impractical against most living opponents. The strength it brings to bare however, is capable of taking down the mast of a ship.

> Heavenly Hammer - Inspired after seeing her brother practicing the Tenryū no hanmā this move can actually be used with either hammer. With the sledge it becomes similar to the Sidesweep in that it is too slow to truly be effective against living opponents but will do incredible damage to whatever it hits. With the smaller hammer the scale of the damage is considerably less but it can still be brought to crippling force with considerably more speed. – For this move the user strikes from higher than the opponent, Haru often using Greppo to achieve this, the user uses the momentum of the fall to add to the strength of the swing.

Combo Based:
> Florentine Parry - A move best utilized with her smaller hammer, it can actually be used with any technique capable of turning and trapping the opponents weapon. In this Haru catches the opponent’s weapon with the curved end of her hammer and sweeps it to the side. During the sweep she steps forward, changing the lead foot to close the distance and strike from below with Shigan.

> Florentine Spin – Haru uses her hammer, usually reversed although this isn’t strictly necessary to hook the opponents weapon. She then spins to the outside edge, drawing the weapon away while putting herself in the position to strike with Shigan.
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Character Appearance

Looks:
At 170cm, Haru is all lean muscle, her body shaped by the training early in her life, the constant sailing and the building of ships. She keeps her red hair short and more often than not held back by a bandanna. The locks that constantly get into her face she ties off or braids in some hope of having to deal with them less. Her jewelry and affects tend to be whatever she happens to fancy at the time. She is fond of wearing at least two necklaces, one which as a ring of some nature on it. Not one to be worn but more like might be cut or taken from a marines uniform. The other is a twist of leather that holds a shark tooth. She has a fondness for wearing gold hoops in her ears, although often they get removed during her work. Her outfit is much the same. Really the only staple of her outfit is the fitted pants which have been reinforced for the work she generally deals with and the flexible boots. Her upper body can range from a mid drift that exposes plenty of skin to the sea and the sun, to a thicker shirt with the sleeves rolled up to the elbow, and when she is working or walking into a situation she is unsure of, a leather vest with all manner of belts and buckles crisscrossing it.

Personality:
When something catches Haru’s attention she can becomes very motivated and will pursue it almost relentlessly. Perhaps not to the point of mastery but at least to understanding. In any endeavor she puts a full effort and takes a personal offense should something she crafted for someone be mistreated.

Often she comes across as a rather blunt person who doesn’t always pay attention to the whole…personal or private property laws. She considers them more guidelines and if caught has a tendency to smile and not be guilty whatsoever, unless maybe she has something that is probably important in pieces.

Haru is quite the willing opponent when it comes to armed combat, greatly enjoying testing out her strength. She gets a special enjoyment out of being able to freely destroy things like walls, shields, or even ships.

When wielding the sledge hammer she brings to bare the strength capable of cracking or even outright breaking the main mast of a ship. She does have to be conscious of her surroundings however, at least if she cares not to go swimming while aboard a ship that could be crippled by such a strike.

The smaller hammer makes for better close range fighting. The smaller lighter design does sacrifice power, but makes up for it considerably with its speed and the variety of attacks it is capable of.

Haru is however at her most dangerous when she decides to fight unarmed.

“When Haru drops her weapons, she’s done playing. Now if she strikes you, she’s aiming to kill.” – Souris Kamin

She will strike hard and fast, with a special liking for moves such as Shigan and Rankyaku. Any appearance of enjoyment in the fight disappears and her face sets in either annoyance, contempt, or boredom depending upon her opponent and what caused her to go unarmed in the first place.
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Pirate's Information

Ship Alliance:
Ship Role: Shipwright
Bounty: N/A

Background:

Haru Kamin was born to a single mother on an island close enough to the calm belt that they would occasionally get strange creatures on the beaches, or strange technology from ships that had been destroyed in one of the two strongest belts. Her mother was often considered a beauty of the island with red hair and brilliant blue eyes, however not one suiter came for her, knowing that she had eyes only for the see. Her mother was rewarded on occasion, her government employed lover passing by on one of his missions.

One of these instances resulted in Haru’s brother being born. Souris Kamin was two years younger than her, and from the start was considered frail looking. Having paler skin than his sister or mother, he also bore blue eyes and a slim body. Still, Haru took him on as her responsibility while their mother pinned after the marine sails on the distance.

When her brother was old enough to walk, Haru would take him down to the beach, or out to where the shipwright lived. An old gentleman who had sailed the seas until he lost a leg was more than happy to explain to them the odd objects that they found, and could even be persuaded to dismantle and explain the inner workings of some.

As the children grew older, their mother began to become more distant. On the occasion that she would snap into some sort of mothering mode, she would tell her children of their father while cooking for them or brushing out Haru’s hair. A powerful government agent, he was tall and strong, and had eyes that would pierce through the very soul. Mostly Haru accepted the stories and Souris didn’t care. Beyond their existence, their father was at best unreachable, and at worst a source of strife with the other island children. Haru got in any number of fights with the other children, viciously defending her mother, and her brother should they decide to go after the frail shadow of a boy. It was a habit that she quickly learned to hide from the adults, as generally both parties would receive harsh punishments which she felt were unjustified in her case.

Haru’s father went from a bedtime story to a real presence when she was 8 and Souris 6. By this time their mother had nearly given up on sitting about watching the sea, but at the bell signaling an approaching ship she jumped up. She dragged both children down to the docks, even picking up Souris so that he could see above the crowd, and more importantly be seen. Once in sight as he came down the gangplank, the family resemblance between Souris and their father was impressive.

Their father came to their house, and while accepting and pleasant about their mother’s dotting on him, was more interested in talking to the children. He coaxed Souris into talking about his troubles with the island children, and smiled at Haru’s muttered comments about getting back at them herself. The next morning their mother sent them off to school, and was appropriately horrified when both of her children came back baring the bruises and scrapes of a particularly nasty schoolyard fight. Their father however, waved her off to kneel down in front of the two children. He offered that if they wanted, both of them could go with him back to the training island where they would be taught how to fight. He explained that he had come with much that intention after hearing of issues on the island, and that it had already been cleared with his superior. There he said, they would not have to worry about people bullying them for their parents or for Souris’s lack of emotion. Haru hesitated, but when her mother gave an encouraging smile, they agreed.

What their father had promised them was true enough. On the island it was completely different and Haru found herself the one defended rather than the other way around. The two had been thrown straight into the training with other children ranging from Souris’s age all the way up to early teens and while Souris took to the technique, Haru had trouble. She would work for hours on the intricate movements under Souris’s calm quiet instruction. Those other trainees who passed would occasionally make remarks, but under the cold look of her brother who was quickly gaining ranks in the class, they would drift away. Haru later found out that it wasn’t the way Souris took to the training that made his glare so effective. Crippling another student that had been gearing up to attack Haru added a lot more weight to his threat. It was of course an incident that was swept under the rug, with their father pointing out that if the student was too weak to handle a little spat, there was no way he could make it in the field.

Shortly after Souris began to take on other training with a sword, leaving Haru now 13 to deal with much of her free time training alone. Of course by this time she had mastered enough to hold her own against the worst insults even if she wasn’t close to the kind of ability Souris wielded. It was during one of these solo training sessions that she witnessed a group of the older students who were already signed to become agents and who had gone on a handful of missions out in the woods. Her father was teaching how to access their devil fruit abilities, specifically their monster form. Under the instructor’s smirk, two of the beasts turned on each other, and when one could no longer move, her father pronounced that the other would advance.

When she told the tale to Souris he just shrugged. Only when she continued becoming more animate about the ordeal did he ask if it was something that he should care about. Haru made him promise her that he would not eat a devil fruit if they gave one to him.

When she was 15, they sent Souris on his first mission. Her 13 year old brother came back after 2 weeks to the praise of the superiors. They of course shared no details, and when asked Souris just said boring political work. Glad that whatever they had sent him to do didn’t affect him like the other trainees who were sometimes sent out to kill as their first assignment, Haru let it drop. At least until they had him sign a contract. She blew up at him about signing it so readily, and in a rare display, Souris responded with anger, saying that he had done it so that they would sign her as well. The argument nearly resulted in a fight, only their father stepping in at the last minute preventing bloodshed.

When both had calmed, they were allowed near each other again. It was a decent enough reunion with neither willing to apologize but both acknowledging the other’s belief in doing the right thing. The anger was redirected quickly anyway. The two had met over lunch, and only when Souris was popping some sort of nut or grape or something into his mouth did Haru realize it had swirls on it. In a fit that they would trick him into a devil fruit in such a way, she stormed out. Before they could even consider doing the same to her, she packed up what belongings she had. When she jerked open the door, ready to drag Souris out willingly or otherwise, her brother was standing there with his pack, ready to go.

Their escape of course wasn’t that easy. Some of the other trainee’s had noticed Souris lounging about with a bag, and had gone to tell their father. They were fortunate enough that he decided not to come himself, and instead sent a group of soldiers out to the docks to stop them. Souris pointed them out long before the pair were in sight, and accordingly Haru went off to the side. A little ways into the woods from the dock, there was a ship that she had dragged up onto the beach during high tide. Small compared to most of the other ships about, the old rather beaten ship measured in at just large enough for Souris not to worry about accidently falling off and drowning. The pair piled in and set sail, with their only real resistance being one of the row boats that was out on maneuvers. As Haru hadn’t thought ahead enough to realize that while she knew some Rokushiki it wasn’t enough to take on the boarding patrol, Souris took over. Taking one of their own swords, he unleashed the sword style he had been studying away from Haru. He was even careful to keep any of the blood from getting on the beaten up old boat. With Haru absorbing that the murder hadn’t even made Souris blink, the pair set sail and started to put true distance between them and the training island.

The boat weathered the travel pretty well considering, although by the time that the reached the location that the log Souris had brought with him it was listing far enough for Souris to prefer hanging out on either the top mast or Haru’s shoulder in the form provided him by the devil fruit he had consumed. When he was in human form he sat as far up as he could, his head leaned back and a pocketwatch he had stolen from their father playing through his hands. It was thus that Haru arrived in Water 7 with Nezumi on her shoulder.

At first her ship was a source of entertainment to the shipwrights who saw them approaching. After a few days of being docked and Haru attempting to do what repairs to could however, they took pity. One of the older shipwrights who had been looking for an apprentice anyway offered to help show her how to fix it. When she took to the task with far more ease and enjoyment than the harsh training before, he offered her a more permanent place. Haru of course kept a constant eye out for wanted posters of the two of them, however they never seemed to appear. The shipwright generally eventually wrote it off to the government not wanting to admit that the island even existed to their escape had been swept under the rug.


Souris Master

Basic Character Information

Full Name:
Souris Kamin

Nicknames:
Nezumi

Age:
17

Birth date:
April 29th

Gender:
Male

Species:
Generally mistaken as a mouse or rat, turns out he’s human

Relationship Status:
Single

Family:

> Sister – The person who he is closest to, Haru is both the one who protects him and the person who he would lay his life on the line for.

> Father – The person who brought both Souris and his sister into the marine training. Souris highly respects him and the damage that he can do however he also acknowledges that their father does not truly comprehend love as most people do.

> Mother – She exists, he knows she is still alive however he no longer remembers even what her face looks like.

Likes:
Rain, the sky, succeeding, messing with people

Dislikes:
Feeling weak, threats to Haru, insulting people, rude people

Goal:

> Overcome his fear

> Master Rokushiki

> Help his sister achieve her dream

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Character Data

Strength:
Speed

Weakness:
Strength

Weapon of Choice:
Katana

Special Ability:
> Mausu Mausu no Mi Model : Fancy Mouse
> Rokushiki
> Tenryu no sutairu (Divine Dragon Style)

Equipment:
> Basic Katana - A standard katana with a mat finish dark grey blade and black and dark blue on the handle. It shows some wear but is well cared for. When going into a fight knowingly, Haru will carry his sword on her side, should he have need to change back and draw it. Souris bought the sword shortly after leaving using some of the money they earned selling the restored boat as a replacement for the one that was left at the academy.

> Basic pocket watch – A soundproofed device in which the various clockwork pieces have been removed in favor of it becoming the home for a black den den mushi. According to his father it is capable of tapping into only 1 line, the line in his father’s office which will instantly alert the agent to the tap and its origins. It exists with the intention of being able to alert their father to the need for him to step in or for the wish of Souris or preferably both children to return. Souris generally keeps this item in the coconut that Haru hollowed out for him to sleep in, or on his person.

> Coconut – A hollowed out shell that Haru made for him when Souris started sleeping in his mouse form. Generally it hangs off of Souris’s sword where it stays leaned up against the wall. When Souris is in mouse form it also houses his scarf and his pocketwatch.
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Devil Fruit
Name: Mausu Mausu no Mi Model: Fancy Mouse
Type: Zoan
Mastery Levels:
1st Level
> The ability to turn into a hybrid mouse form, and a full mouse form
> Their movements becomes silent at all points in time unless intentionally making noise
> Dexterity increased by 1 level in hybrid and mouse form

2nd Level
> 3 more forms gained
> Dexterity increased by 2 levels in alternative forms
> Sense of smell and hearing increased in human form

3rd Level
> 4 more forms gained
> Dexterity increased by 2 levels in alternative forms
> Speed increased by 1 level in alternative forms
> Limited monster form

4th Level
At this point the user is faced with a choice of either permanently becoming an awakened Zoan or remaining as he or she is and gaining the ability to control his or her monster form.

Abilities:
> Mausu Mausu no Kieru (Vanishing Mouse) – An ability which allows him to pass through seemingly solid material such as walls or floors. As the other side must have enough room for his body this technique generally works better in his mouse form.
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Techniques

Unarmed:
Technique Name: Geppo
Description & After effect: A technique which allows the user to actually jump off the air itself.

Technique Name: Kami-e
Description & After effect: The ability to go limp in such a way as to avoid attacks.

Technique Name: Rankyaku
Description & After effect: A technique in which the user kicks their leg at high speed and strength in order to create a compressed air blade.

> Nezumi does not yet have this technique

Technique Name: Shigan
Description & After effect: A technique in which the user uses their finger to strike a target at very high speed, resulting in a wound similar to that left by a bullet.

Technique Name: Soru
Description & After effect: A technique which allows the user to move at high speeds in order to avoid attacks or attack themselves. It works off the principle of being able to kick the ground 10 times in 3 seconds.

Technique Name: Tekkai
Description & After effect: A technique in which the user hardens their muscles in order to create the effect of striking iron.

> Nezumi has yet to master this technique

Weapon Based:

~Zero State~

Technique Name: Tenryū no hanmā (Divine Dragon Hammer)
Type:Sword
Description & After effect:A strike from higher than the opponent, the user uses the momentum of the fall to add strength to the two-handed sword swing, bringing the blade down on the opponents head or shoulder.

Technique Name: Tenryū no kiba (Divine Dragon Fang)
Type:Sword
Description & After effect: A strike from higher than the opponent, the user uses the momentum of the fall to add strength to the downward stab.

Technique Name: Tenryū no koiru (Divine Dragon Coil)
Type:Sword
Description & After effect:A counterstrike designed to be used when an opponent thrusts. The user sidesteps moving forward past the lunging opponent while spinning in a full circle. This adds momentum and force to the strength of the swing, which is generally aimed at the back or the back of the neck.

Technique Name: Kyūjōshō shita ryū (Soaring Dragon)
Type:Sword
Description & After effect:A rising attack meant to strike from below, generally aimed at the jaw. A second hand can be placed flat on the blade as the user rising up in order to add strength and accuracy to the blow.

Technique Name: Tsuin ryū (Twin Dragon)
Type:Sword
Description & After effect:A seminally simple draw strike, the user strikes with the quickened sword, followed by the empty sheath as a blunt weapon. Both follow the same path, creating an insurance in case the sword is avoided or blocked.


~First State~
Not yet acquired

Technique Name: Tenryū no koiru : Dageki (Divine Dragon Coil : Strike)
Type:Sword
Description & After effect:Rather than waiting for the opponent to strike, the user sidesteps the opponents guard, turning their weapon away with a turn of the wrist that allows the sword to slide past without fear of harm.

Technique Name: Tenryū no Jū (Divine Dragon Gun)
Type:Sword
Description & After effect:A distanced attack, the user rotates rapidly and then stops, aiming the sheath at the target. The force of the stop shoot the sword out of the sheath like a bullet.


~Second State~
Not yet acquired

Technique Name: Ryū no su (Dragon’s nest)
Type:Sword
Description & After effect:A flurry of strikes are delivered to the opponent at high speed.

Technique Name: Ryū no Kōdō (Dragon’s tunnel)
Type:Sword
Description & After effect:A ranged attack, the user strikes the ground, sending a slash through the ground at the opponent. It can also be used in water.

Technique Name: Tenryū no Hoeru (Divine Dragon’s Howl)
Type:Sword
Description & After effect:A technique which uses high amounts of speed to sheath the sword rather than draw or strike with it. The speed and force creates a sonic boom that can be used to stun


~Third State~
Not yet acquired

Technique Name: Kyū-tsu no atama ryū (Nine Headed Dragon)
Type:Sword
Description & After effect:A lightning fast that uses incredible speed to “simultaneously” strike nine vital points on the foe’s body. The points follow: Above head with a downward strike, across the right shoulder, right arm, right wrist, groin, left wrist, left arm, across the left should to the breastbone.


Devil Fruit Based:
> Mausu Mausu no Kieru (Vanishing Mouse) – An ability which allows him to pass through seemingly solid material such as walls or floors. As the other side must have enough room for his body this technique generally works better in his mouse form.
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Character Appearance

Looks:
Nezumi generally spends his time in the form of a mouse, although due to his large size he is often mistaken as a rat. His body is about as long as a hand and his tail somewhat longer than that length. In total this form weighs somewhere around 350g. His fur is rather unique, in that the main body color is a dark blue black. The underbelly, paws, and muzzle are a lighter white silver. Across his head and down his neck is a patch of longer black fur. His eyes are blue and hold the kind of intelligence generally associated with humans, although the emotion range is in question. In addition to his coat pattern, Nezumi is sure to wear various “tamed” markings so that he isn’t mistaken as common vermin. These include various rings that travel up the length of his ears and a wide leather collar that he is capable of removing at a whim. It’s purpose is more to inform everyone that someone does in fact speak for him and bringing harm to this particular rat is likely to bring down hell on their head.

His human form is about as noticeable as his mouse form, although there is considerably less debate on his race. Standing at 181cm, Souris makes for a rather slim figure with a fair upper body although not remarkable and a lower body made of lean muscle. His hair is dark and short, generally looking rather messy with strands falling out from under his bandana to obscure eyes of brilliant blue. Like his mouse form, this form bears a series of rings up his ears and a wide leather bracelet.

He generally dresses…like a pirate. He likes to wear a somewhat fitted shirt that laces up at the neck although he doesn’t generally bother, with the sleeves rolled up to the elbows to allow him the full range of motion. When he is off and about spying or what not he will wear dark colors from head to soft heeled boot. He even wears a scarf during these times to pull up over his face.

Nezumi does have a third form, the hybrid form between mouse and human although he rarely takes it as far as anyone can tell. Of course, this may be because the general build and face stay the same as his human form, at least enough for his mask to hide the differences. His bone structure does become somewhat more pointed, with his face becoming ever so slightly elongated. His teeth also take a structure more like a mouse’s although they remain relatively normal sized. Most noticeable on his face is perhaps the thin fur the follows the line from where his ears should be down to his collarbones. His ears rise up farther on his head, taking on the form of mouse ears although proportioned to fit the far larger body. His back shifts to thick fur such as he would have in his mouse form, narrowing towards the base of his spine where he now bares a tail. His hands become thinner, with hard sharp nails adorning his fingers. Not counting the tail, the most drastic change comes in his legs and feet, which now resemble something closer to that of a mouse’s. His ankle raises off the floor, giving him the appearance of having smaller feet, or rather paws with a mouse’s nails adorning the ends, as deadly sharp as those on his hands.

Personality:
Considered shy and reclusive, Nezumi is highly uncomfortable around people, even people he knows, and prefers to stay in his mouse form. His mind whispers to him that people are always judging him, especially about his inability to display emotion as easily as most. It is partially due to as he states his emotions simply not being that close to the surface like they are in someone like his sister. For those handful he knows he will talk in his mouse form, but only for those who are the closest to him will he take a human form. Even then however he is quiet, both in words and movement and it isn’t uncommon to lose him. It isn’t usually intentional, and if he remembers to he’ll make sound for the other person’s comfort. It is rare for him to truly relax and have a good time, especially if there is more than one person around. He can come off as dry, sarcastic, and even a bit teasing when he does comment on things.

When it comes to fighting, Nezumi’s attitude differs with the form he’s in. Generally in his mouse form he advises running away or hiding. In his human form he is more prone to drawing a sword or attacking if someone he cares about is being threatened. He doesn’t linger during a fight, not really understanding the concept of not striking to kill. He also doesn’t feel any sort of guilt over anyone that he has killed, believing that if it got to the point that he drew the sword at all, he is within his moral grounds. It is a belief that his father taught him, and is perhaps the reason why even from the start, killing didn’t affect him whatsoever to the point where even his sister didn’t realize what exactly his assignments had entitled.

Height:
A hand in body and a little over a hand in the tail / 181cm

Weight:
350g / 64kg

Eye Color:
Blue

Hair Color:
Black

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Pirate's Information

Ship Alliance:
Ship Role: Pet? – Spy, Assassin
Bounty: N/A

Background:
Souris Kamin remembers very little of his birthplace in the South Blue and has by now all but forgotten what his mother’s face even looks like. According to Haru she wasn’t much more than a figure sitting by the window looking out to the sea anyway so he feels no loss. Still, he doesn’t mention it in front of his sister since he is sure it would cause her worry and probably spark the long and annoying trip back to that place. Not that the relationships he remembers would be even close to the same. After all he wasn’t the frail boy whose only resemblance to his mother was her stunning eyes. If they chose to raise a hand to him, he would kill them, and possibly their spineless fathers who had pinned after courting his mother like his mother had pinned after the marine sails.

Where Souris’s memory starts to become clearer is when their father came back into their lives. By then Souris was 6 and his sister 8. He recalls some sort of discussion with his father after a particularly nasty fight with the other children, offering to take them away to somewhere that would be better, where people would think twice before picking fights. More distinctly he can remember later that night when he wandered outside to look at the moon. His father had been doing the same. Under the light of a crescent moon his father told him what it would be like away from this place. He would take them to the same island he had been trained on. There they would be taught how to fight, how to be nearly invincible, and how to be the hidden sword of the government. He talked of working in the shadows, of being able to deal out punishments that while necessary were not always approved of by the light of day. Haru had already agreed, meaning that Souris would have gone anyway rather than be without the one person he was close to. What his father talked about however, sparked his own will to go, to become stronger so that Haru didn’t have to always come to his rescue.

The island was exactly what their father had promised him, and Souris threw himself into the training with an enthusiasm that allowed him to ignore the soreness and the injuries inflicted. Haru was not quite as devoted, her mind wandering off more into why something would work the way it did before learning it rather than as she learned it. It was a situation that turned things in a direction Souris hadn’t expected. Suddenly instead of finding himself the one being protected, he turned into the one who kept the others from bothering his sister. Not that he minded. Haru was still one of the only people he was close to, and it sat wrong with him that the other students would insult or make fun of someone who was working as hard as they could. Especially when they themselves were hardly the top of the class.

This came to a point one evening when one of the more ambitious and bloodthirsty students decided that he was tired of Haru “holding them back” and causing the class to suffer any number of punishments for her failure. Souris met them in the courtyard of the dorm building, a good place to avoid any damage that Souris would have to suffer for. The other student had gone out after curfew in order to steal a pistol and a sword, probably planning on framing it on someone higher ranking. Souris didn’t know or care. He swept past both to deliver a crushing blow to the student’s knee. The scream roused the teachers, Souris’s father among them, although by the time that they got to the courtyard, Souris had broken the boy’s other knee. The boy was carried off and one of the lower ranking teachers started in on Souris. He was quickly dismissed by Souris’s father who stated that he wasn’t fit to go into the field anyway if he didn’t realize not to offend Souris and if he a hitch in his plans so badly. After that the harassment of Haru lessened and borderline stopped, at least among their class.

It was also around this time that Souris started to spend a lot more time away from her. His father discussed teaching him a sword style supposedly unique to the agents there, and was delighted when Souris agreed. Once he began training with the sword, Souris found another favorite art.

Of course, his lessons which were actually shorter than Haru thought, Souris just enjoyed staying after to practice the moves in sequence, Souris came back to find Haru waiting for him. She was freaked out by something she had seen in the woods. Their father overseeing a few of the older students that had eaten devil fruit who where already low ranking agents training their animal forms. Souris had known that such things happened. His father had talked to him about it, introducing the ideal of being a devil fruit user to Souris so that when he signed as an agent he would accept it quickly. Souris was even supposed to attend one of the training sessions to see the strength and power a devil fruit could bring someone, standing behind his already trained father of course in case someone lost control. Haru tried to force him into swearing that he would never eat one of the cursed fruits. Souris finally agreed to promising that he would not eat one without talking to her and having her present.

When he was 13, Souris was sent on his first mission. A band of pirates were seeking to gain control over an important trade island via holding several important political people hostage. Souris was to prevent them from doing any such thing.

After two weeks he returned, accepting that the governor would not bend the pirates had apparently left in the night taking the corrupt political leaders with them. The truth of course was bloodier, with not a single survivor and the charred remains of the ship resting at the bottom of the sea several leagues out. The entire trip back his father praised him, commenting several times that Souris didn’t seem affect whatsoever by killing for the first time, and on such a scale where other students on their first test failed so miserably that often their teacher had to step in. His father suggested that Souris sign the contract to become a new agent on the trip back after such a success, but was only mildly disappointed when Souris declined until he talked to Haru. Haru welcomed him back with more evident worry, and once assured that he wasn’t ill effected by whatever he had done, was willing enough to talk to him about being an agent.

He signed the contract three days later, after negotiated with his father that Haru would also be offered an agent contract and would either be stationed at the home island or with Souris as needed. In exchange he would eat a devil fruit.

Souris didn’t realize until he informed Haru that he had signed a contract that she considered the entire discussion about them both becoming agents as a someday not likely to actually happen dream. She was in truth somewhat against being signed into the system of black justice and after a few comments about his morality and his loyalty over bloody promises by a sadist, he snapped. Only after the teachers had separated them, fearing that if the argument continued there would be an actual fight, did Souris realize that he had failed to tell her about eating a devil fruit. Considering her reaction to the rest, that was probably a good thing.

For a week Souris considered how he was going to bring up the subject to her, his own anger having died by that evening. His sister had been worried and hurt, thinking that he hadn’t discussed things with her. He understood now that he would have to make it very clear to her when he was talking about doing something, rather than assuming she knew the difference between idle talk and serious. Haru’s anger he knew would take longer, so he stayed away.

By the second week it wasn’t even that hard. Headquarters had approved his signing and he was shuffled from agent to agent in an attempt to match him to a team or superior. They finally settled on that he worked best with his father, who would oversee the finishing of his training and who would teach him how to work undercover in the real world. It was during this time that Souris brought up the discussion of him eating the devil fruit. He pointed out his promise, and his belief that Haru would never agree. His father suggested bringing the next level of his training into the equation. Both agreed that Haru was not doing well in the training and if left to her current pace would take until she was 30 to master the art. If she had another motivation to learn however, she may take to it better. Their father saw it as a gamble to get both of them under him, while Souris saw it as an opportunity to give Haru the choice to do whatever she wanted while keeping his contract as a safety.

The plan was simple enough. Souris would eat the devil fruit, and their father would take the blame for slipping it into his food. Souris’s agreement after all had been that he would talk to Haru, which he already had although she didn’t realize that it was serious, and that he would only eat it in front of her.

Things went perfectly according to plan, and as Soruis predicted, Haru packed up to leave. Souris was waiting with his own bag. His father had insisted that they make it realistic to an escape with some of the useless soldiers stationed at the docks. The slight wrench was thrown into that when Haru led him down a different path. She loaded them up on a small boat that Souris eyed nervously no matter how many times she assured him that it was perfectly safe.

They nearly made it out without a single drop of blood being spilled. They would have if they didn’t run into a boat full of soldiers out doing maneuvers. Just a few of them that Souris recognized as part of the grouping his father labeled as useless. Drunks mostly, which explained why they were out on what was considered the punishment patrol. He drew one of their own swords and killed all 9. When he sat back down, Haru just stared at him. She didn’t ask if he had killed before, just asked if he was okay and if he was keeping the sword. He tossed it out to sea and she set sail.

For the first part of the trip Souris worked on accessing her devil fruit abilities, which later proved to be a huge asset. As he gained the ability to turn into a mouse, he was able to get up away from the water most of the time, and when the boat sank Haru would be able to carry him easily enough. As they got farther into the trip, he started taking to staying in his mouse form for far longer amounts of time, and when he was in human form, usually at Haru’s request, he held the pocket watch his father had given him close. Of course, the pocket watch was no more than a shell now, containing a black den den mushi. Not meant for easedropping or anything as devious. Souris had himself ensured that the pocket watch was soundproof when closed and according to his father was set up to access only one phone line. That phone line being his father’s den den mushi, which would immediately report that it was being tapped by Souris. Rescue should be fairly imminent after that.

By the time that they were nearing Water 7, as per the log that he had lifted from the headquarters when heading out, the boat was in such bad condition that he generally refused to be out of his mouse form, just in case it should sink. The constant fear also brought to mind other things he hadn’t bothered to consider. Outside of the island and his missions, Souris had rarely interacted with normal people, and when he did it tended to go badly.

They arrived at Water 7 with Haru at the age of 15 and Souris 13.

He declined turning back into a human when they arrived so Haru had him ride on her shoulder while they explored the city. They went from one end to the other, with Souris keeping an eye out for any sort of food or anyone who seemed relatively easy to acquire a little spending money for. Haru was more worried about wanted posters although when she found none she was relieved. She claimed that it was probably because their father didn’t want to admit that they had escaped, that it might all be covered up just because they didn’t want to admit the existence of the island at all. Souris just shrugged and went off to secure money for dinner.

After a few days of the same thing, one of the shipwrights that had greeted them when they came limping into the harbor came down. An older gentleman, he offered to help Haru fix her ship. She took to it quickly, making Souris glad that his completely random choice of destination worked out. Haru signed with the shipwright, and the pair settled in for the duration of Haru’s apprenticeship, selling the boat she had brought in order to buy their current apartment.

During the years that Haru worked, Souris trained. For a while he would just use whatever empty lot he found, however as he gathered attention from innocent and annoyance alike, he started to seek out more private places. He had even less luck with people in social settings and after several particularly bad nights he gave up. If he went out for something other than training or to lift something necessary or that he fancied, it was as a mouse on Haru’s shoulder. Eventually it got to the point it still sits at, where he just spends the majority of his time as a mouse.





 
 
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