Jace Trillian
Male Human Fighter 3
Neutral Good
Representing Byron
Strength 11 (+0)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 13 (+1)
Charisma 13 (+1)
Size: Medium
Height: 5' 10"
Weight: 175 lb
Skin: Tan
Eyes: Hazel
Hair: Dark Brown Straight; Light Beard

Total Hit Points: 29
Speed: 30 feet
Armor Class: 17 = 10 +4 [chain shirt] +3 [dexterity]
Touch AC: 13
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 3 [base] +2 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +2 = 1 [base] +1 [wisdom]
Attack (handheld): +3 = 3 [base]
Attack (unarmed): +3 = 3 [base]
Attack (missile): +6 = 3 [base] +3 [dexterity]
Grapple check: +3 = 3 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
Languages: Common Lupin Elven Goblin
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Far Shot: When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1-1/2). When you use a thrown weapon, its range increment is doubled.


Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack rolls.

Bow Sniper: When using a bow in which you have the Weapon Focus Feat you add your DEX Modifier to the damage roll. If you have the skirmish or sneak attack ability the maximum range you make such attacks increases to 60ft.

Weapon Focus: Long compound bows: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Traits:
Relentless
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 4 = +3 +1
Bluff Cha 1 = +1
Climb Str* 4 = +0 +4
Concentration Con 2 = +2
Craft Arrow Int 5 = +3 +2
Craft Int 3 = +3
Craft Int 3 = +3
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 3 = +3
Forgery Int 3 = +3
Gather Information Cha 1 = +1
Heal Wis 1 = +1
Hide Dex* 7 = +3 +4
Intimidate Cha 3 = +1 +2
Jump Str* 4 = +0 +4
Listen Wis 3 = +1 +2
Move Silently Dex* 7 = +3 +4
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 3 = +3
Search Int 3 = +3
Sense Motive Wis 1 = +1
Spot Wis 5 = +1 +4
Survival Wis 1 = +1
Swim Str** 2 = +0 +2
Tumble Dex* 4 = +3 +1
Use Rope Dex 4 = +3 +1
* = check penalty for wearing armor
Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.
Human:
• Extra feat at first level (already included)
• Four extra skill points at first level (already included)
• One extra skill point at each additional level (already included)
Fighter:
• Bonus Feats (already included)


Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 5
Level 3: Fighter 8

Jace Trillian's Equipment:
28 lb
12 lb

2 lb

4 lb
2 lb
6 lb
4 lb
20 lb
1 lb
20 lb
5 lb
4 lb
_____
108 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x4
Bottle
Caltrops
Flint and steel
Grappling hook
Hammer
Oil flasks x6
Rations (1 day) x4
Rope (50', hempen) x2
Sacks x2
Tent
Climber's kit
Tools (miscellaneous) x2

Total
More about Jace Trillian:
Jace was snatched up by a local militia at a young age. Forced into training he became a very talented long bow sniper. He was told his hard work would pay off and he would be rewarded with his freedom. This was just a fairy tale to tell small children. Jace soon realized that and made plans to escape his captors. Unfortunately his plans where interrupted by a rival mercenary group. his group was being picked off by an equally talented sniper. Without a decent position Jace used the open area to hopefully flush out the snipers position. Fate however had another plan. As his footing slipped Jace gave the sniper an opening for a kill shot. As the shot fired Jace fell through the ground beneath him. Transporting him to another place as the arrow searched for it's mark.