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Posted: Thu May 31, 2007 11:18 am
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Posted: Thu May 31, 2007 11:20 am
Basically, when you make a character, your goal should always be to make that character as real, life like, as you can possibly get. If you can make it sound like the character is a real person, then you are halfway to becoming a very good role player. The more details you add, the better things usually turn out.
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Posted: Thu May 31, 2007 11:24 am
When you play a character in a role play, consider what they can and can't do at the moment. Don't hit your opponent instantly, for they may have a way to escape or counter that you didn't think of.
Don't 'read' your opponent's thoughts. If it isn't in "Quotes" then you can't hear it. You may be able to see it, but if it is a though, you wont know what they are thinking, unless you are playing a role play where you are a physic character, able to read thoughts of others.
Avoid the to few details. If you are stuck on what to put down, thing about what your character might be thinking, feeling, smelling. What is happening around them? Do they feel the sweat trickle down their back as they move? Are they sad from just watching their loved one die in their arms? Are they angry?
Emotions are be a big part of your character, and should be a be a big part of your role playing as well. In real life, you feel stuff all the time. You think all the time. Make your character do the same. Trust me, the little things do count.
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Posted: Thu May 31, 2007 11:29 am
Of course, I forgot a big portion of character creation: Flaws and Strengths.
Every character should have a flaw as well as certain strengths. People do, so your character should as well. Maybe they are smart, but not very strong. Maybe they are smart and strong, but not fast. Maybe they can get confused very easily. Remember, you are essentially making a whole person.
Give them bad habits, like maybe when your character is nervous, have them play with their fingers, pulling on their index finger. Maybe they chew their nails, bit their lip. Give them human actions. Even a shrug of the shoulders when role playing can make a difference. Don't just have the 'strong silent type'. Everyone seems to make them, so do something different!
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Posted: Thu May 31, 2007 12:38 pm
Very helpful thread! Good reading, also. Nice work. biggrin
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Posted: Thu May 31, 2007 2:00 pm
Thanks! My guild was made just to help other role plays. Use these information as you all wish! (I would like to get credit, so maybe keeping the links or something. I don't really care either way really, so, um, ya, use it all as you wish!)
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Posted: Thu May 31, 2007 2:45 pm
I agree with you on the flaws and strengths. When you read about a character who weights 700lbs and he attempts Moonsaults it kinda spoils the match!
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Posted: Fri Jun 01, 2007 12:57 pm
Cartwright I agree with you on the flaws and strengths. When you read about a character who weights 700lbs and he attempts Moonsaults it kinda spoils the match! There always seems to be someone who's 600 lbs, 8 ft. tall, and attempting moves that Rey Mysterio couldn't pull off in his prime. Vincent Sanctuary is the only decent guy over the 400 lbs. mark, the rest are all "Great Khalis", and by that I mean talentless hosses. Yeah, I said it. xd
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Posted: Fri Jun 01, 2007 9:27 pm
G.W.S. Cartwright I agree with you on the flaws and strengths. When you read about a character who weights 700lbs and he attempts Moonsaults it kinda spoils the match! There always seems to be someone who's 600 lbs, 8 ft. tall, and attempting moves that Rey Mysterio couldn't pull off in his prime. Vincent Sanctuary is the only decent guy over the 400 lbs. mark, the rest are all "Great Khalis", and by that I mean talentless hosses. Yeah, I said it. xd Which is why you'll never see me in a character over 280 lbs. *nods*
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Posted: Wed Jun 06, 2007 8:38 pm
I like to keep my characters reasonable, even when I am suppose to be the strongest by role play position (as a head master of magic), I still place limits on my characters.
For Wrestling, I keep to the light weights. More realistic. Not many people really weigh 800 lbs, at least not without having serious medical problems.
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Posted: Wed Jul 11, 2007 11:12 am
Wow. I got better results than I thought I would from my poll. Interesting.
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Posted: Wed Jul 11, 2007 3:19 pm
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Posted: Sat Aug 04, 2007 6:37 pm
I was just wondering what other people thought about it. You all truly surprised me!
Use these tips in your other guilds. They are free for all to use. My whole guild was made to help other role play guilds. Use anything you need to from the help forum there.
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Posted: Wed Dec 05, 2007 4:35 pm
G.W.S. Cartwright I agree with you on the flaws and strengths. When you read about a character who weights 700lbs and he attempts Moonsaults it kinda spoils the match! There always seems to be someone who's 600 lbs, 8 ft. tall, and attempting moves that Rey Mysterio couldn't pull off in his prime. Vincent Sanctuary is the only decent guy over the 400 lbs. mark, the rest are all "Great Khalis", and by that I mean talentless hosses. Yeah, I said it. xd I disagree, Vincent no-sells a lot. Also, when have you ever seen a super heavyweight that uses judo throws and has ground game?
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Posted: Sun Jan 20, 2008 12:48 pm
k!Ng_5Pr!Nkl3z G.W.S. Cartwright I agree with you on the flaws and strengths. When you read about a character who weights 700lbs and he attempts Moonsaults it kinda spoils the match! There always seems to be someone who's 600 lbs, 8 ft. tall, and attempting moves that Rey Mysterio couldn't pull off in his prime. Vincent Sanctuary is the only decent guy over the 400 lbs. mark, the rest are all "Great Khalis", and by that I mean talentless hosses. Yeah, I said it. xd I disagree, Vincent no-sells a lot. Also, when have you ever seen a super heavyweight that uses judo throws and has ground game? He don,t need to prove his point, we all know it's right xd
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