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Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 12:38 am


User Image


"So you've found my studio... think yourself pretty clever, don't you? Well I wouldn't put it past someone to have pointed you in the right direction -with a family the size of the one I've fallen into someone's bound to know enough to tell random strangers where to find me. But I'll give you kudos for having the good sense to look me up. So kudos!"

"Anyway, in case you haven't figured it out: you're listening to a recording. Yeah. Aren't machines great? Sounds just like me, doesn't it? See I wanna be out doing things, or inside doing things so it would be a waste of breath to repeat myself for each visitor that came by, kapeesh? So while I've got your attention how about I lay down some rules. Check the sign. You can read, can't you? If you can't, might as well scurry on out now. I don't need to deal with another Gau."

"Right. While I'm thinking about it, if you're looking for one of the other's check the SeeD dorms, Tarnished Honor, or Bellamue's Cottage. Might be fun. Oh, and pick on Seifer for me while you're at it. Guy needs it." *laughs*


Rules:
1. No random posting.
2. All posts in character.
3. If you need to ask Trel a question, PM her. That's what its there for.
4. The studio is a room at Trel's house. Read the entire front page for info needed to RP visits correctly.
5. The only RPs that might occur in journal are those that happen at the house or studio.
6. Try to be literate. Please?
7. Disturb Artist at work at your own risk. You have been warned.
8. Gifts for the artist are welcome anytime. 4laugh

possibly more to come...

*last updated 22 July 2007*
Full AnthroBreedable Gallery
PostPosted: Fri May 25, 2007 12:45 am


.:Contents:.

1. Welcome & Rules
2. Contents
3. About the Artist
4. Gallery
5. Gifts
6. Friends
7. Family
8. House in Bass'ken Woods
9. Art Studio
10. Jump to a Scene
11. - Interceptor -
12. - Other Petpets -
13. ~Reserved~
14. ~Reserved~
15. Credits


Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 12:51 am


.:About the Artist:.


User ImageRelm Arrowny
Final Fantasy 6 (from sprite more than artwork)
(Didn't see any of the original character art until I'd gotten accustomed to the sprite & the image of her I had in my head. Hence why there are differences between my Relm & the official art.)
Class: Pictomancer
Age: (after game) 12
Height: 5'0"
Weight: 88 pounds
Birthdate: September 9th
Blood Type: B
Weapon: PaintBrush
Special Skill: Sketch/Control

Appearance:
Hair: Shoulder length, light brown, curly hair.
Eyes: green (sometimes light green); intelligent & slightly mischievous.
Figure: Slender build with curves & "fae/pixie" look more than anything else.
Clothing: green "band" shirt with billowy white off the shoulder sleeves & yellow fitting sleeves on the lower arms. Green harem pants. Red boots. Red Beret with yellow feather. Red cloak with yellow tips.
Special: Carbunkle mint green ears & tail with a ruby head gem. She also has trnasparent faerie wings that hint by their red glow the magic of her ruby light.

Backstory: Relm is the daughter of a native Thamasa woman and Clyde (aka the ninja/assassin/mercenary, Shadow). Because her mother passed away and her father is not around, Strago -a family friend- took her in as a surrogate granddaughter, and has been raising her ever since. Living in a village of people who secretly use magic, Relm is a stubborn but skilled child. Relm possesses an inherent affinity to painting. Her portraits can, literally, captivate people. Despite her adopted Grandfather's protests -& being an over-energetic child- she tags along with Strago, Locke, and Terra (unknowingly to them) when they search for the Espers. She, of course, gets tangled up with all the revolution business to fight the Empire and even meets her father. She is not aware of Shadow being her father however, though it is clear with the almost puppy-dog like reaction Shadow's attack dog, Interceptor, has in playing with the pictomancer -much to the assassin's chagrin. Don't think for a minute she's useless due to her age. Not only is Relm a true artist, but she is also a wonderful actress, and her ability to feign helplessness comes in quite handy. As well as her ability to kick butt! Relm's special gift is her ability to 'Sketch' different monsters, and in doing so use their own attacks against them but many people do not realize that she is the strongest magician in the game. Her Magic power is unrivalled, making her immensely powerful should you decide to use her. Of course, her physical attack strength is non-existent, and she doesn't take hits too well either.

Shadow's Tale: Shadow's past is shrouded in mystery and revealed through his dreams. Before he became an emotion-dead ninja/assassin/mercenary, he Shadow was a thief named Clyde working with his friend Baram. Their greatest feat was the theft of 1,000,000 GP from a train. Somewhere along the way, Clyde and Baram are chased by the authorities and Baram is hurt in the process. Clyde is forced to leave Baram behind (a choice that grievously upsets him). He eventually finds his way to the town of Thamasa, were a woman nurses him back to help. Like all obvious stories, the two fall in love and have a baby girl. It's plainly obvious that this girl is none other than Relm.
Possibly because he was an outlaw, or because he knew he would not make a good father, he leaves Thamasa in the interest of Relm. Interceptor decides to follow him, and that's how Clyde came to be Shadow. This, of course, explains why Interceptor is nice to Relm, and no one else. It also explains Shadow's hesitation towards Thamasa.




Gender - Female
Age - ~16 (as an AnthroBreedable)
Height - 5'0"
Birthday - September 9th

Species - Carbuncle

Orientation - Unknown, but probably straight
Mate - None
Offspring - None

Parents - Shadow/Clyde & an unnamed Thamasa female
Siblings - None


Personality - Precocious. Strong willed. Often difficult. Very outspoken; has quite a mouth on her.

Likes - Painting. Magic. Meeting new people. Adventures. Getting a rise out of others; teasing.

Dislikes - Being treated like a child. Having her art or magic belittled.

Ideal Mate - O_o could be anyone, really. Would have to be able to put up with her sometimes abrasive nature.



~

Thoughts - hmm... musician...

~

Free to RP? No. Meeting Elijah.
PostPosted: Fri May 25, 2007 1:09 am



Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 1:41 am


.:Gifts:.

any gifts left for Relm will go here
PostPosted: Fri May 25, 2007 2:03 am


.:Friends:.


Jared Handsome guy. Terrified of being tackled. Absolutely terrified. It was almost humorous, in a sad sort of way. Feel a little bad for teasing him about it... but it was so easy to do.
Elijah I don't know why... but I like him. Plays rock music. He's just... nice. Real maybe. It's just hard to think of picking on him too much.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 2:05 am


.:Family:.
PostPosted: Fri May 25, 2007 2:51 am


.:House in Bass'ken Woods:.

Trelweny's House in Bass'ken Woods: Some light flickers through needles of the conifer trees & the branches of the deciduous trees of the woods. There is a fairly clear path though the woods, a little wider than a large draft horse. Some old wagon ruts lightly mark the edges.

Deep in the woods a clearing opens up to reveal a quaint little cottage, perhaps one and a half stories high. It looks only large enough to have 4-5 rooms inside. Smoke curls welcomingly out of the chimney bringing with it a soft, comfortable warm smell.

The cottage itself is surrounded by a lush rose garden, beautifully blooming no matter the season. Amid the roses there were Amaryllis, Morning Glories, Moon Flowers, Midnight Candy Phlox, Strawberries, Raspberries, and something that looked to be mangos. Around the corner of the house to the right there is a vegetable garden with asparagus & broccoli & spinach & sweet potatoes. All grow with health despite the weather. To the other side there was a strange, metallic looking shed beyond the garden with no windows & an odd door.

  • Main Room: The front door opens onto a communal greatroom. The room is fairly large, with a vaulted ceiling overhead. In the corner to the right of the door a television is usually on -playing either musicals or children's shows. Going to the right wall is the fireplace with a cozy fire burning brightly behind a very secure grate. Above the fireplace hangs a portrait of a human woman, the young boy, & a man who was broad of shoulders & kind of face with a mischievous crooked smile to match the child's. The name "Relm Arrowny 2006" is scrolled in the lower right hand corner.

    Across the room are two entrances, one to a short hallway; the other into what looks like a kitchen. There are often smells of a home cooked meal coming from inside.

    The left wall has but one door, which looks like it leads out to the gardens. In the floor to ceiling window to the left of the front door is a beta tank with four fish inside hung suspended four feet from the floor. There are a couple sofas as well as a dozen pillows & beanbags & cushions scattered upon the floor.

    There is a hammock about halfway up the height of the room, with another one located higher up if one cared to look.
  • Kitchen: The kitchen is fairly homey. The cabinets are wood with a simple trim painted white. The floor tiles are a soft tan with some green tones designed to resemble stones. The counter is a slightly darker version of the floor tiling, except without the square breaks -being one continuous surface. A table stands in the middle of the room that perhaps could hold 4-6 humans comfortably, but like the rest of the house is subject to change to meet the needs of those within the room.
  • Trelweny's Room: A soft moss-colored carpet covers the floor. In the middle of the room is a large fourposter, dark wood bed, covered with soft cream colored down blankets & almost too many pillows. The wall's are light & breezy, as is the cloud sky mural on the ceiling which is broken up by large dark wood beams & rafters. A fireplace is on the west wall. There are large windows with soft curtains on the north and east walls.
  • Remus' Shed: odd, metallic shed on the left of the cottage -just beyond the gardens. On all nights but those with a full moon the door is not locked or bolted though it kept shut. The large locks clearly visible against the otherwise unadorned & unwindowed exterior.
  • Equine Shed: Behind the house a small barn stands, brown & grey -weathered but in good condition. Flicking a switch in the wall a door on the barn opens.

    The interior is warm & glows warmly with circular lamps that are usually set to a low output level. Although there are a few more stalls, only two have a name about the door: Timex, and one with paint much more fresh, Eiraceyrn.

Rooms Inside Magic Door:
  • Remus' Library: The door opens onto a huge classic library that could not possibly fit into what could be seen from the front of the house. The walls are floor to ceiling with books of every sort lining them except for long, thin floor to raised ceiling windows evenly spaced throughout. The windows look thin more from their height then their width, which is enough for an average human to sit in the window seat below each with their legs pulled up to rest a book on their knees while they took on a view of the ever-blooming gardens outside. A small cozy fire flickers in a grated fireplace in front of a loveseat & a pair of large wingback armchairs, all in soft but elegant leather. Each chair is just large enough for two humans to curl into while the loveseat could easily fit up to four.
  • Rikku's Machina Workshop: Her workshop is clean but slightly cluttered. Pieces of machina in various stages of disrepair clutter every possible nook & cranny. There is a smooth, cleared spot on the silver metal workbench in front of a high stool that is clearly the Al Bhed's work area. A small closet with its door left open reveals Rikku's kimono & cowgirl outfit, as well as something fluttery & thin but not quite transparent in the same sunset hues as her scarf. A white metal birdcage stands in the corner. It showed up easily against the softly glowing blue walls reminiscent of the inside of the Celsius. Like Relm's studio there are large windows & a skylight for light, but instead of wooden blinds Rikku's workshop has a substance that was somewhat shiny -like metal or plastic. Each window has a button to mechanically draw the shades up & down. They can even be tilted to let in light in angles when shut.

    There is a bed haphazardly made with a sunset comforter positioned in front of the largest picture window.
  • Audio Relm Arrowny's Art Studio: White walls cut from floor to ceiling with large picture windows let in every angle of sunlight from a beautiful view of the side gardens. There is even a skylight in the ceiling. Each window has a natural wooden blind hung at the top to permit the lighting to be changed at a whim. even the skylight has a blind that can be shut by a cord dangling low enough for the 5 foot Relm to reach. The ceiling is dotted with pot lights & lights run across the seem where floor meets ceiling as well. Easels, canvases & paints are set up all around the room. To the right of the door is a tidy collection of supplies in a tall shelf with a stack of what appeared to be finished paintings leaning against it. Most of the paintings on the easels bare pictures of audios in costumes, but some hold familiar hummingbird colors upon them. To the left of the door is a comfortable yet simple futon couch-bed. The coverlet is in Relm's colors with a mix of Arabic & Celtic designs. Over the bed hangs a large painting running the length of the bed & nearly to the ceiling. It is of such detail & clarity that one could almost swear they could put out a hand & step right through it. If it was any larger the audio -a male of hummingbird markings- beneath the sweeping boughs of the tree would be of a size with the original... as it was it gives the impression that the viewer was not quite close enough yet.
  • ANTHROBreedables Relm Arrowny's Art Studio: A lot like Audio Relm's studio but with some changes. White walls lightly decorated with flowering vines cut from floor to ceiling with large picture windows let in every angle of sunlight from a beautiful view of the side gardens. There is even a skylight in the ceiling. Each window has a natural wooden blind hung at the top to permit the lighting to be changed at a whim. Even the skylight has a blind that can be shut by a cord dangling low enough for the 5 foot Relm to reach. The ceiling is dotted with pot lights & lights run across the seem where floor meets ceiling as well. Easels, canvases & paints are set up all around the room. Most are landscapes -forests, mountains. To the right of the door is a tidy collection of supplies in a tall shelf with a stack of what appeared to be finished paintings leaning against it. To the left of the door is a comfortable yet simple futon couch-bed. The coverlet is in Relm's colors with a dash of henna markings interspersed with playing carbuncle.
  • The Weasley Twins' Spell Workshop/Laboratory:
  • Ginny Weasley's Bedroom:
  • Fidelity & Mirage's Room:
  • Nimlaurë's Sanctuary: It is more of a 'suite' than a room. The floor is a soft, mottled, green-gray stone. It is smooth and looking like it was shaped either by magic or years of flowing water. It looks rather like a grotto of stone, as the same stone rises up to form walls & half the ceiling. The far wall is floor to vaulted ceiling with large windows that spill onto each of the adjoining walls & the other half of the ceiling filling the room with light. The floor is streaked with veins of gold & white gold. The walls too are almost naturally decorated with the same precious metals though in greater size & sometimes shifting to a more filigree artistic appearance. There are palates & cushions throughout the grotto of a soft, mossy green situated in both places of sun & shade, perfect for lounging. Heat lamps with dainty shades of gold & white gold reminiscent of Tiffany Lamps Hang over each spot of rest, as well as other locations about the room. The light from these catches in an abundance of mirrors, artistically placed throughout the grotto & framed by the flow of gold & white gold to the wall. Although one can stop to check appearance frequently, the mirrors are so well places & blended into the walls that it does not become haughty. Scattered throughout (especially in front of the wall of windows) there are small, practically hidden flower pots & trays. From them Jasmine & Wisteria grow & spread across the stone structure as well as the glass wall, filling the room with their delicate, sweat scent.
    There are two 'alcoves' to this main room of the suite. Both continue the mottled green-gray stone with its gold & white gold accents. The first contains a bubbling indoor hot spring bath that is nearly large enough to be a pool. There is enough room for light swimming but no heavy laps. It is deep enough in the center for someone of average height to stand in & still have their head above the water. All around the sides runs a wide shelf, perfect for laying on while being able to keep one's head on the rim of the bath & out of the water. The second contains a large mattress -king size at least- piled with silk & satin sheets, velvet & down blankets & many soft, large pillows. The bed itself is actually a huge heating pad, and warms everything very gently.


About the magic door:
  • Created by Fred & George Weasley (talaye) & Remus J. Lupin (kitsusagi) with help from Myranda (GaiaCom Witch)
  • A combination of Hogwart's "Room of Requirement", the door from "Howl's Moving Castle" and the properties of both house and door of the good witch Morwen's cottage in "the Enchanted Forest Chronicles"
  • Has the ability to open onto any room that an intelligent creature can think up
  • Multiple rooms can be used by multiple beings at the same time
  • Once a room is created it is extremely difficult to destroy or delete it completely
  • All rooms (and the door itself) have the ability to "stretch" to fit any entrants. Of course, all rooms and doors in the cottage have been be-spelled to work similarly since the creation of the door & it's obvious success
  • To get into a particular room, the one opening the door must think of that room. This can be as simple as "I want to go to my room" to imagining a mental image of the interior of the room in one's mind's eye
  • When looking for someone, it is possible to open the door almost randomly. The door will automatically take the seeker to the first room occupied of those currently occupied. Usually Remus' Library.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 2:56 am


.:Art Studio:.

White walls lightly decorated with flowering vines cut from floor to ceiling with large picture windows let in every angle of sunlight from a beautiful view of the side gardens. There is even a skylight in the ceiling. Each window has a natural wooden blind hung at the top to permit the lighting to be changed at a whim. Even the skylight has a blind that can be shut by a cord dangling low enough for the 5 foot Relm to reach. The ceiling is dotted with pot lights & lights run across the seem where floor meets ceiling as well. Easels, canvases & paints are set up all around the room. Most are landscapes -forests, mountains. To the right of the door is a tidy collection of supplies in a tall shelf with a stack of what appeared to be finished paintings leaning against it. To the left of the door is a comfortable yet simple futon couch-bed. The coverlet is in Relm's colors with a dash of henna markings interspersed with playing carbuncle.
PostPosted: Fri May 25, 2007 2:59 am


.:Jump to a Scene:.

Joining the Family *
Kid's got a mouth on her *
A plethora of pets *
More additions *


Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 3:06 am


.:-Interceptor-:.
User Image
User Image
PostPosted: Fri May 25, 2007 3:08 am


.:- Other Petpets -:.

These actually belong to everyone in the family, but Relm's kinda taken to them & named them so... yeah...


User Image

User Image

User Image

User Image


Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 3:10 am


.:~Reserved~:.
PostPosted: Fri May 25, 2007 3:13 am


.:~Reserved~:.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Fri May 25, 2007 3:15 am


.:Credits:.

AnthroBreedables Art & coloring by Djibrilshadow
Banners drawn & compiled by me.
Relm Arrowny is from Final Fantasy 6 & is copyright Square Enix.

If it's not yours, don't claim that it is!

[more might be added later]
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