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Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 9:47 am


User Image

*huffs* Found your way here, did you? And one of those friendly folks let you inside the house did they? Figures. I suppose you can't be all bad, to get by the security in place around here. Doesn't mean I trust you. Or like you.

But you're here now. Don't expect any fanfare or praise from me. *sharp laugh* It's not like you did anything impressive. Still, you are here and we have rules. Follow them, and I won't have to use Hyperion to discipline you. Come on... break one. I dare you. We could use the exercise.


Seifer!

eh, right! Anyway. Don't go begging for discipline, 'cause I will dispense with it!


Rules:
1. No random posting.
2. All posts in character.
3. If you need to ask Trel a question, PM her. That's what its there for.
4. They live in rooms at Trel's house. Read the entire front page for info needed to RP visits correctly.
5. The only RPs that might occur in journal are those that happen at the house or in their personal dorms/rooms or the Training Center.
6. Try to be literate. Garden taught more than fighting to their SeeDs.
7. Disturb Seifer at your own risk. You have been warned. Rune & Zell are much more tolerant. ^_^
8. Gifts are welcome anytime. Just a warning though: gifts for Rune will be jealously noted by Seifer. Something to keep in mind.

possibly more to come...

Yo! What mister-needs-an-attitude adjustment forgot to mention is that if you're looking for one of the others, check Relm's Art Studio, Tarnished Honor, or Bellamue's Cottage.

Waste of breath, Chicken-wuss.
What did you call me?!?!?
Seifer! Zell! That's enough! The recorder is still on.
heh.

*last updated 22 July 2007*
Full AnthroBreedable Gallery
PostPosted: Tue Jun 12, 2007 9:58 am


:Contents:.

1. Welcome & Rules
2. Contents
3. Garden's SeeDs
4. Gallery
5. Gifts
6. Friends
7. Family
8. House in Bass'ken Woods
9. Cutscenes
10. Zell's Room "It's Sacred!"
11. Seifer & Rune's suite
12. Training Center
13. ~Reserved~
14. ~Reserved~
15. Credits

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 10:47 am


.:Garden's SeeDs:.


User ImageRune Bivrow
Final Fantasy 8 Original Character
Age: 17
Height: 5'8"
Weight: 128 pounds
Birthdate: 17 August
Blood Type: O
Weapon: Bo Staff
Special Skill: Psychic Storm

Appearance:
Hair: Strawberry blonde. Usually worn in a loose chignon, it reaches her ankles in light waves when down.
Eyes: light to pale green
Figure: Graceful hourglass, but not fragile looking. Elegant.
Clothing: either the White SeeD uniform or a Peach, form fitting, off-the shoulder, long-sleeved midriff shirt with a flowing, long, light green hip-hugger skirt with peach blossom print held up with a simple black belt. Always wears her SeeD boots for their comfort & durability.

Rune was created for a pair of FF8 FanFics I wrote. One is a parallel reality to the FF8 game in which when Ellone leaves Balamb Garden, Rune -one of her White SeeDs- stays behind to join the party in hopes of finding Seifer & turning him around again on Ellone's advice. Of course, her involvement changes the future course of the story, if ever so slightly (may or may not put here later). The other starts only after the Game has ended, with Ellone again nudging the shy Rune to go to Seifer during or after the party.

Backstory (either way): Rune was one of the Orphanage Gang, though being even more quiet & shy than Squall she was more often than not overlooked by everyone except Matron & Ellone. She preferred quiet, solitary play, daydreaming, & watching the others to playing with any of them. Seifer she watched more than the others. Her Favorite "let's pretend" was "the Faerie Queen & her knight", a spinoff of the traditional "Sorceress & Knight" tale. In it, she was the Faerie Queen and Seifer the knight who was her constant champion, friend, & companion.

When Ellone had to leave, Rune would not leave her & so was taken along to be trained as a White SeeD. She was junctioned with a Guardian Force that Ellone helped pick out for her, M'drin, that was a memory/psychic GF. As such, instead of the usual loss of memory due to prolonged junctioning of GFs, Rune expererienced almost the opposite effects of even her furthest childhood memories being made clearer. As such, she has the best memory of their childhood -easily surpassing even Irvine who remembered the most.

Even though she chose to be with Ellone, her thoughts & heart constantly pull her back to Seifer as she wonders how he is doing. When Ellone goes to Balamb Garden, Rune is thankfully with their 'Sis' to both protect Ellone and have a chance to see how Seifer -and the others- have fared.

Being one of only two people Rune will speak with more than what is absolutely necessary, Ellone has encouraged her "little sister's" love & devotion to Seifer. Rune herself does not know why though she appreciates the support.

References:
Casual Outfit
White SeeD Uniform
Peach blossoms I used for my art : 1 2
Rune in Elvish
Rune in Elvish -Alternate For Belt Buckle

Species - Lunar Moth

Orientation - Straight
Mate - Seifer Almasy
Offspring - None

Parents - Orphan
Siblings - None (unless you count the orphanage gang)


Personality - Soft spoken & graceful. (more to come)

Likes - Seifer, and any & all of his moods. Even angry. Watching others. Taking care of those she cares for.

Dislikes - hmm... not much really. Seeing Seifer hurting pretty much.

Ideal Mate - Seifer Almasy


~

Thoughts - *happiness*

~

Free to RP? Yes

User Image
Seifer Almasy
Final Fantasy 8
Class: SeeD student
Age: 18
Height: 6'2"
Weight: 196 pounds (guesstimate)
Birthdate: December 22nd
Blood Type: O
Weapon: Gunblade
Special Skill: Fire Cross

Appearance:
Hair: Short blonde, with a strand flling over forehead.
Eyes: Blue
Build: Broad shouldered & powerful
Clothing: Black pants, gloves, & boots, dark blue shirt with white cross on front, white trenchcoat with red sword-like crosses on the sleeves, dogtag chocker.

Backstory: [incoming -don't feel like doing it right now. ^_^]

Species - Bahamut/Dragon

Orientation - Straight
Mate - Rune Bivrow
Offspring - None

Parents - Orphan
Siblings - None


Personality - Headstrong. Hides a boyish nature behind gruffness & tough words & actions.

Likes - Training. Fighting. Fishing -especially with his friends. Rune.

Dislikes - Squall. Idiots. Zell. People who piss him off. Pushy instructors. Rule breakers. Anyone hitting on Rune; though he likes strutting a bit when they do 'cause she's his girl. (list too long to get into right now.)

Ideal Mate - Rune. *smirks*



~

Thoughts - ...

~

Free to RP? Yes


User Image
Zell Dincht
Final Fantasy 8
Class: SeeD - Fist Fighter
Age: 17
Height: 5'5"
Weight: 157 pounds
Birthdate: March 17th
Blood Type: B
Weapon: Glove
Special Skill: Duel

Appearance:
Hair: Short golden-blonde, spiked up in the front.
Eyes: Blue
Build: on the short side but built & agile
Clothing: SeeD uniform with sleeves rolled up and fighting gloves.

Backstory: [incoming -don't feel like doing it right now. ^_^]

Ref img:
BW small/SeeD http://static.diary.ru/userdir/4/4/5/0/44500/thumb/54322.jpg
SeeD full http://www.cpjh.ttct.edu.tw/junior/st2/F8-8.JPG
Casual outfit: too many hotdogs(for blue flames) http://finalfantasyviii.iwarp.com/images/zellbio2.jpg
SeeD (small but shows belt, pockets) http://www.ffdream.com/ff8/zell/zell9.jpg
faded, but good referrence: http://overthrown.nu/zell/zell/pics/uniform1.jpg
Fancy Dress Uniform, just for fun: http://overthrown.nu/zell/zell/pics/uniform2.jpg


Species - Moomba

Orientation - Unknown, but probably straight
Mate - None
Offspring - None

Parents - Orphan; Ma Dincht (adoptive mother), a grandfather who was a soldier
Siblings - None (unless you count the orphanage gang)


Personality - Hyper & energetic. Always on the move. Innerly thoughtful though he does not show it much. Can be a bit of a spazz. Very Loyal.

Likes - Training & working out. Having fun. Hanging with friends & family. Making new friends. Being trusted with important things.

Dislikes - Being teased or called chicken-wuss. Seifer.

Ideal Mate - O_o could be anyone, really. Would have to be assertive enough to get Zell to think beyond friendship. Personally, I've always been a fan of his cannon relationship with the librarian with the long ponytail. So shy would be good, if she could make a few steps. We're talking long term loyalty here. When it happens, Zell's not likely to be one to be willing to let it slip from his hands. He's very touchy feel-ly and it would be great to see him with someone much less so that would have to & want to adjust to that. Someone to gently push his buttons as he would playfully push his boundaries with her.



~

Thoughts - Booya! ^_^

~

Free to RP? No. In RP with Maryline. Can ask for times down the road though. He's supposed to find the other SeeDs (Squall, Quistis, Irvine) so of course he adds Rinoa to the list as well.
PostPosted: Tue Jun 12, 2007 11:52 am



Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 11:55 am


.:Gifts:.

any gifts left for the SeeDs will go here
PostPosted: Tue Jun 12, 2007 11:58 am


.:Friends:.

Maryline

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 12:05 pm


.:Family:.
PostPosted: Tue Jun 12, 2007 12:15 pm


.:House in Bass'ken Woods:.

Trelweny's House in Bass'ken Woods: Some light flickers through needles of the conifer trees & the branches of the deciduous trees of the woods. There is a fairly clear path though the woods, a little wider than a large draft horse. Some old wagon ruts lightly mark the edges.

Deep in the woods a clearing opens up to reveal a quaint little cottage, perhaps one and a half stories high. It looks only large enough to have 4-5 rooms inside. Smoke curls welcomingly out of the chimney bringing with it a soft, comfortable warm smell.

The cottage itself is surrounded by a lush rose garden, beautifully blooming no matter the season. Amid the roses there were Amaryllis, Morning Glories, Moon Flowers, Midnight Candy Phlox, Strawberries, Raspberries, and something that looked to be mangos. Around the corner of the house to the right there is a vegetable garden with asparagus & broccoli & spinach & sweet potatoes. All grow with health despite the weather. To the other side there was a strange, metallic looking shed beyond the garden with no windows & an odd door.

  • Main Room: The front door opens onto a communal greatroom. The room is fairly large, with a vaulted ceiling overhead. In the corner to the right of the door a television is usually on -playing either musicals or children's shows. Going to the right wall is the fireplace with a cozy fire burning brightly behind a very secure grate. Above the fireplace hangs a portrait of a human woman, the young boy, & a man who was broad of shoulders & kind of face with a mischievous crooked smile to match the child's. The name "Relm Arrowny 2006" is scrolled in the lower right hand corner.

    Across the room are two entrances, one to a short hallway; the other into what looks like a kitchen. There are often smells of a home cooked meal coming from inside.

    The left wall has but one door, which looks like it leads out to the gardens. In the floor to ceiling window to the left of the front door is a beta tank with four fish inside hung suspended four feet from the floor. There are a couple sofas as well as a dozen pillows & beanbags & cushions scattered upon the floor.

    There is a hammock about halfway up the height of the room, with another one located higher up if one cared to look.
  • Kitchen: The kitchen is fairly homey. The cabinets are wood with a simple trim painted white. The floor tiles are a soft tan with some green tones designed to resemble stones. The counter is a slightly darker version of the floor tiling, except without the square breaks -being one continuous surface. A table stands in the middle of the room that perhaps could hold 4-6 humans comfortably, but like the rest of the house is subject to change to meet the needs of those within the room.
  • Trelweny's Room: A soft moss-colored carpet covers the floor. In the middle of the room is a large fourposter, dark wood bed, covered with soft cream colored down blankets & almost too many pillows. The wall's are light & breezy, as is the cloud sky mural on the ceiling which is broken up by large dark wood beams & rafters. A fireplace is on the west wall. There are large windows with soft curtains on the north and east walls.
  • Remus' Shed: odd, metallic shed on the left of the cottage -just beyond the gardens. On all nights but those with a full moon the door is not locked or bolted though it kept shut. The large locks clearly visible against the otherwise unadorned & unwindowed exterior.
  • Equine Shed: Behind the house a small barn stands, brown & grey -weathered but in good condition. Flicking a switch in the wall a door on the barn opens.

    The interior is warm & glows warmly with circular lamps that are usually set to a low output level. Although there are a few more stalls, only two have a name about the door: Timex, and one with paint much more fresh, Eiraceyrn.

Rooms Inside Magic Door:
  • Remus' Library: The door opens onto a huge classic library that could not possibly fit into what could be seen from the front of the house. The walls are floor to ceiling with books of every sort lining them except for long, thin floor to raised ceiling windows evenly spaced throughout. The windows look thin more from their height then their width, which is enough for an average human to sit in the window seat below each with their legs pulled up to rest a book on their knees while they took on a view of the ever-blooming gardens outside. A small cozy fire flickers in a grated fireplace in front of a loveseat & a pair of large wingback armchairs, all in soft but elegant leather. Each chair is just large enough for two humans to curl into while the loveseat could easily fit up to four.
  • Rikku's Machina Workshop: Her workshop is clean but slightly cluttered. Pieces of machina in various stages of disrepair clutter every possible nook & cranny. There is a smooth, cleared spot on the silver metal workbench in front of a high stool that is clearly the Al Bhed's work area. A small closet with its door left open reveals Rikku's kimono & cowgirl outfit, as well as something fluttery & thin but not quite transparent in the same sunset hues as her scarf. A white metal birdcage stands in the corner. It showed up easily against the softly glowing blue walls reminiscent of the inside of the Celsius. Like Relm's studio there are large windows & a skylight for light, but instead of wooden blinds Rikku's workshop has a substance that was somewhat shiny -like metal or plastic. Each window has a button to mechanically draw the shades up & down. They can even be tilted to let in light in angles when shut.

    There is a bed haphazardly made with a sunset comforter positioned in front of the largest picture window.
  • Audio Relm Arrowny's Art Studio: White walls cut from floor to ceiling with large picture windows let in every angle of sunlight from a beautiful view of the side gardens. There is even a skylight in the ceiling. Each window has a natural wooden blind hung at the top to permit the lighting to be changed at a whim. even the skylight has a blind that can be shut by a cord dangling low enough for the 5 foot Relm to reach. The ceiling is dotted with pot lights & lights run across the seem where floor meets ceiling as well. Easels, canvases & paints are set up all around the room. To the right of the door is a tidy collection of supplies in a tall shelf with a stack of what appeared to be finished paintings leaning against it. Most of the paintings on the easels bare pictures of audios in costumes, but some hold familiar hummingbird colors upon them. To the left of the door is a comfortable yet simple futon couch-bed. The coverlet is in Relm's colors with a mix of Arabic & Celtic designs. Over the bed hangs a large painting running the length of the bed & nearly to the ceiling. It is of such detail & clarity that one could almost swear they could put out a hand & step right through it. If it was any larger the audio -a male of hummingbird markings- beneath the sweeping boughs of the tree would be of a size with the original... as it was it gives the impression that the viewer was not quite close enough yet.
  • ANTHROBreedables Relm Arrowny's Art Studio: A lot like Audio Relm's studio but with some changes. White walls lightly decorated with flowering vines cut from floor to ceiling with large picture windows let in every angle of sunlight from a beautiful view of the side gardens. There is even a skylight in the ceiling. Each window has a natural wooden blind hung at the top to permit the lighting to be changed at a whim. Even the skylight has a blind that can be shut by a cord dangling low enough for the 5 foot Relm to reach. The ceiling is dotted with pot lights & lights run across the seem where floor meets ceiling as well. Easels, canvases & paints are set up all around the room. Most are landscapes -forests, mountains. To the right of the door is a tidy collection of supplies in a tall shelf with a stack of what appeared to be finished paintings leaning against it. To the left of the door is a comfortable yet simple futon couch-bed. The coverlet is in Relm's colors with a dash of henna markings interspersed with playing carbuncle.
  • The Weasley Twins' Spell Workshop/Laboratory:
  • Ginny Weasley's Bedroom:
  • Fidelity & Mirage's Room:
  • Nimlaurë's Sanctuary: It is more of a 'suite' than a room. The floor is a soft, mottled, green-gray stone. It is smooth and looking like it was shaped either by magic or years of flowing water. It looks rather like a grotto of stone, as the same stone rises up to form walls & half the ceiling. The far wall is floor to vaulted ceiling with large windows that spill onto each of the adjoining walls & the other half of the ceiling filling the room with light. The floor is streaked with veins of gold & white gold. The walls too are almost naturally decorated with the same precious metals though in greater size & sometimes shifting to a more filigree artistic appearance. There are palates & cushions throughout the grotto of a soft, mossy green situated in both places of sun & shade, perfect for lounging. Heat lamps with dainty shades of gold & white gold reminiscent of Tiffany Lamps Hang over each spot of rest, as well as other locations about the room. The light from these catches in an abundance of mirrors, artistically placed throughout the grotto & framed by the flow of gold & white gold to the wall. Although one can stop to check appearance frequently, the mirrors are so well places & blended into the walls that it does not become haughty. Scattered throughout (especially in front of the wall of windows) there are small, practically hidden flower pots & trays. From them Jasmine & Wisteria grow & spread across the stone structure as well as the glass wall, filling the room with their delicate, sweat scent.
    There are two 'alcoves' to this main room of the suite. Both continue the mottled green-gray stone with its gold & white gold accents. The first contains a bubbling indoor hot spring bath that is nearly large enough to be a pool. There is enough room for light swimming but no heavy laps. It is deep enough in the center for someone of average height to stand in & still have their head above the water. All around the sides runs a wide shelf, perfect for laying on while being able to keep one's head on the rim of the bath & out of the water. The second contains a large mattress -king size at least- piled with silk & satin sheets, velvet & down blankets & many soft, large pillows. The bed itself is actually a huge heating pad, and warms everything very gently.


About the magic door:
  • Created by Fred & George Weasley (talaye) & Remus J. Lupin (kitsusagi) with help from Myranda (GaiaCom Witch)
  • A combination of Hogwart's "Room of Requirement", the door from "Howl's Moving Castle" and the properties of both house and door of the good witch Morwen's cottage in "the Enchanted Forest Chronicles"
  • Has the ability to open onto any room that an intelligent creature can think up
  • Multiple rooms can be used by multiple beings at the same time
  • Once a room is created it is extremely difficult to destroy or delete it completely
  • All rooms (and the door itself) have the ability to "stretch" to fit any entrants. Of course, all rooms and doors in the cottage have been be-spelled to work similarly since the creation of the door & it's obvious success
  • To get into a particular room, the one opening the door must think of that room. This can be as simple as "I want to go to my room" to imagining a mental image of the interior of the room in one's mind's eye
  • When looking for someone, it is possible to open the door almost randomly. The door will automatically take the seeker to the first room occupied of those currently occupied. Usually Remus' Library.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 12:19 pm


.:Cutscenes:.

Arrival +
Entrance +
Rear in the dirt +
Zells & Hotdogs +
SeeDs & orphans +
PostPosted: Tue Jun 12, 2007 12:42 pm


.:Zell's Room "It's Sacred!":.

"Yo! That's my room there! It's sacred! So just keep out!"

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 12:47 pm


.:Seifer & Rune's suite:.
PostPosted: Tue Jun 12, 2007 12:49 pm


.:Training Center:.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 12:53 pm


.:~Reserved~:.
PostPosted: Tue Jun 12, 2007 12:55 pm


.:~Reserved~:.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Tue Jun 12, 2007 12:59 pm


.:Credits:.

AnthroBreedables Art & coloring by Djibrilshadow
Banners drawn & compiled by me.
Seifer Almasy & Zell Dincht are from Final Fantasy 8 & are copyright Square Enix.
Rune Bivrow is an Original Character of mine, though her story and background are laced with things from Square's FF8. Her original arts are mine as well.

If it's not yours, don't claim that it is!

[more might be added later]
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