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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Overlord Diaus

Romantic Prophet

9,900 Points
  • Wall Street 200
  • Signature Look 250
  • Forum Sophomore 300
PostPosted: Tue Oct 26, 2021 12:14 pm
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                        ▰ PERSONAL DATA

                        Full Name: Clementia Anna Fortressa
                        Nickname: Clem, Hellenna
                        Age: 20
                        Birthdate: 03/23
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color: Black/ Natural purple highlights
                        Eye Color: Dull gold
                        Height: 6'6
                        Weight: 198 dense muscles, compact frame

                        Bloodline: Kaguya clan, Jiongu Implant

                        Non-Combat Outfit: her custom made uniform




                        Combat Outfit:






                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Hmmm, a thought for later."
                        Personality: Clem is not a cold person particularly nor is she very violent towards people however her lack of morals does not help. she does not restrain herself nor finds fault in her actions if she finds there to be reason to do so allowing her to live without regrets. on the oustide Clem comes off as a average person not to uptight and will usually go with the flow, all the while shes takes the information around her in then converses with herself and others which are her but representations of different opinions which manifest as a variety of voices in her head. though all her she will listen and choose which ever voice seems to make the most sense usually winding up in her making random choices at times. through and through she does what she will with no real conviction or drive unless it involves her research, the exception being if someone or something does catch her interest. Though with her poor restrains she can some times come off as overly invested,clingy, or in some cases very suspicious.
                        Village: Wanderer
                        Title: Wanderer

                        Background: Born in to the kaguya bloodline she ended up with her fathers last name after certain complications revolving around her conception. before the age of three she and her father were kicked from the clan and forced to travel later on in life she awoke to her clans abilities, but by that point clem had no real interest in her family and simply continued her travels with her father who made ends meet with various methods such as acting as a carrier for certain people or simply swindling locals with cheap and crafty tricks. on the road Clem picked up a few tricks here and there finding scrolls with techniques combat skills and even lesson plans used by teachers in the academy. having a slight interest she learned at her own pace but as it stood only learned what she needed not really seeking to improve unless she had the need to. At the age of 15 she started to distance herself from her father so she could start traveling on her own taking what he taught her to find her own path in life. Sadly over the years Clem developed a lack of morals and empathy for her fellow man making it to easy for her to survive of the blood of others swindling stealing and even blackmailing her way to her fortune. her travel taught her that fighting head on was for fools and the art of fighting using any means.age 15 when she first started out Clems had a interesting experience spending seven months working for a questionable doctor, in that time Clem had learned the finer points of cutting up a human and putting them back together. meeting interesting people ranging from criminals... random homeless. and plenty of materials that were not human which she learned to implant into human bodies down to the nervous system. Age 16 she spent time traveling between different villages selling and trading things she picked up along the way even the occasional carrier job ranging from rare items to people, one special person she met taught her the fine art of traps. Without the proper training of a ninja her style was abit unique compared to her fighting rather then engaging in pointless head to head she opted to chip at a persons body with not only traps but using any method to break her opponent.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.
                        Second Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have moderately increased Strength and Fortitude. Your hardened body allows you to mitigate the pain/status effect of an incoming attack for two post per body rank, allowing you to continue the fight until the pain or hazards settle in. This means that a stunning effect can be delayed by up to ten posts at S rank. However, you ignore pain anytime you use this discipline for any reason, meaning if you delay having your arm disabled by a skill, you can also ignore the pain from having been stabbed on that post as well. Ex.: A ninja uses a lightning technique designed to stun you. For one post, you can delay that effect from taking hold, and have nine posts to continue delaying effects. Similarly, the pain from the attack itself is also ignored. This doesn't, however, prevent you from being blown away in the wind, or set on fire/drowned for example. Furthermore, if lethal damage is suffered then the delaying ability will be nullified for that effect.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.

                        Chakra Pool: 2400
                        Stamina Pool: 3050
                        Corrupted Nature 500
                        Celestial Chakra 1000
                        Chakra Element: Doton, Suiton, Fūton
                        Chakra Color: teal
                        Chakra Materialization: Black murky bubbles that float up almost sizzling surrounded by a purple aura
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                        Passive Stats Increases:
                        • Strength ► 7
                        → [+1] Berserker [+1] bone mother ring
                        • Speed ► 7
                        → N/A
                        • Reflex ► 7
                        → N/A
                        • Fortitude ►9
                        → [+1] Berserker

                        Strengths:
                        • photographic memory
                        • biological tech//theory
                        • traps
                        • survivalist
                        • Covert expert
                        • grappling and other close combat styles (Tai/Buki/Etc)
                        Weaknesses:
                        • Obsessive
                        • overthinks options
                        • mild anemia
                        Fears:
                        • losing her sense of self (individuality)

                        Modifiers:
                        • Learn 3 extra Taijutsu technique per post.
                        • Learn 3 extra Bloodline techniques per post.
                        • Learn 3 extra of one technique type of your choice per post.
                        • Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.
                        • Each heart gained contains [10] ninjutsu slots. Jiongu lose access to any techniques associated with this heart if they lose it or it leaves their body. They may 'remember' any technique on the heart if they gain another of the same element. If a heart is taken through Tekishutsu, they may retain up to [10] techniques from the heart.
                        • Jiongu threads are roughly the width of an index finger.
                        • Jiongu threads are roughly three times as long as their owner's height.
                        • If a killing blow is struck, a spare heart is expanded and used as a replacement.
                        • Jiongu are able to rearrange internal organs on a whim, though this takes a small amount of time.
                        • Jiongu are able to passively control their tendrils to grab things or detach their limbs.
                        • Other hearts may be gained through role play using Extraction [ Tekishutsu ] only.

                        Cursed Seal
                        Dormant Stage
                          The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
                          Training:
                          • Requires the Kaguya to write out five posts of the user training to activate the Curse of the Blood Orchid.


                        Awoken Stage
                          This is the first stage usage of the Curse of the Blood Orchid. Contorting and parallel lines cover the Kaguya's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual.
                          Basic Effects:
                          • Increases all stats to [10] automatically.
                          • Grants Overwhelming to Dance of the Meadow style as well as all Taijutsu OR Bukijutsu.
                          • Cost 25 Natural Chakra per post used to maintain.


                        Unleashed Stage
                          This is the second stage usage of the Curse of the Blood Orchid. The jagged bodily marks extend to cover the skin and turn it a dark gray color. The eyes blacken and jagged bones jut out of the body. Overall, the Kaguya appears like a dinosaur or dragon. While this is the typical design it can be different depending on the individual.
                          Basic Effects:
                          • Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically.
                          • Grants Overwhelming to Dance of the Meadow style and all Taijutsu and Bukijutsu.
                          • Costs 50 Natural Chakra per post used to maintain.



                        Personal Attributes:

                        ▱▰▱ I Am Inevitable | the user weaves mental images of handsigns to form jutsu taking the same time as a one handed jutsu caster, upon completion the user will snap their fingers to activate the jutsu.
                        ▱▰▱ This Aquas Dirty | Water based ninjutsu are infused with a strange chakra based bacteria created by the user causing poisoning turning the water a dark murky black(poisoning .E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 )
                        ▱▰▱ Plague Bone: Enhancement PA | The users body's unique make up evolved the users bones, bone type jutsu complex, or spiritual will have their bones coated in a chakra based bacteria that turns the bones black. Once used cuts or any type of contact that involves the targets inner body will cause ( disease E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 ) ) simple physical contact will not activate the effect, in addition to standard disease status effects the inflicted will begin to bleed a black substance from their eyes and mouth while infected. other bone justu that are not complex or spiritual will not gain this status effect but the bones will remain black
                        ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu, and they learn 1 extra technique per paragraph per body rank for a total of 6 at S+. In addition, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
                        ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.
                        ▱▰▱ Superior Self | being the cream of the crop her body is tough..tougher then the average kaguya around her clan(stamina +50 chakra +50)
                        ▱▰▱ Self taught | Learning from scrolls and picking up moves from other ninja from every village she visits shes learned to take advantage of their unique fighting styles (+ 1 style)
                        ▱▰▱ Well Stocked | Endlessly replenishing supply of explosive tags.
                        ▱▰▱ Explosive Affinity | Immune to Shibuki's tags.
                        ▱▰▱ Amalgamation| The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.


                        ▱▰▱ open pa |

                        ▱▰▱ open pa |

                        ▱▰▱ open pa |


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 102,000
                        XP: 2,530

                        Missions Complete:
                        D Rank | 1
                        C Rank | 4
                        B Rank | 0
                        A Rank | 2
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Enchantment expert their 3}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {enchantment level 3
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]

                        Training Claim: [

                        training 1
                        Trainning 2
                        training 3
                        training 3 ]

                        https://www.gaiaonline.com/guilds/viewtopic.php?t=25483533

                        Professions Claim: [ Job reward ]

                        Events Claim: [ Time skip rewards ]

                        tana event
                        mission A
                        benchmark 2020

                        ▰ INVENTORY


                        *25 training coupons(×0)
                        • Kunai//shuriken// senbon
                        • grooved steel spikes( ammo)
                        • trap wire
                        • explosives tags
                        • short steel shovel
                        • rope
                        • camping gear
                        • medical kit
                        • surgical tools
                        • storing scrolls
                        • hook and chains
                        • 2x communication devices
                        • razor blades
                        • chilly pepper bombs ( teir 1 blindness)
                        • note book and pen
                        • oil and matches
                        • Traveling camper
                        • balloon decoys
                        • serrated arrows
                        • poison vials( teir 2)
                        • spring trap parts
                        Shibuki blade


                        .................................................
                        .....................................................................

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 20/ 24
                        • Genjutsu | 02 / 12
                        • Eiseijutsu | 00 / 00
                        • Taijutsu Styles | 06/ 07
                        • Bukijutsu Styles | 03/ 05

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                          Learned Maruton Technique's
                          ▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                          The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

                          ▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                          Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

                          ▰ Sound Wave Technique [ Onpa no Jutsu ] | Rank A
                          The user forms a hand sign, creating a mighty sound wave that travels up to fifty feet. This sound wave causes paralysis at stage three and deafness. Opponents stricken by the sound wave are subject to a concussive blast. This sound-wave is not deterred by physical barriers.

                          ▰ Pattern Links [ Ayametori ] | Rank X
                          The user channels chakra into steel wire that must be listed within their profile's inventory. The user weaves the string in various patterns of their choice between their fingers, holding it up before them. When done, the user launches a chakra projection of the shape that expands to ten feet in size and travels ten feet per rank of the technique. This string carries the cutting power of any blade, slicing through targets of it's own rank and lower.

                          ▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
                          Eye Mind Reading is a technique that allows the user to read another's mind. By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. Must be used at the target's body rank. Requires an upkeep cost two ranks below it's executed rank, with a minimum of E rank upkeep per post.

                          ▰ Hidden Needles [ Fukumi Hari ] | Rank X
                          The user opens their mouth, expelling chakra made needles that pierce armor as though it were one tier lower and treat armor techniques as one rank lower. For each rank of the technique, the user expels twenty needles.

                          ▰ Torpedo Needle [ Gyorai Shin ] | Rank X
                          The user removes piercing tools such as nails, senbon, needles, etc from their pouch, slamming the hand holding the tools into the ground. The objects in hand are coated in chakra, allowing them to tunnel through the earth and target any opponent within five feet per rank of the user. These piercing tools then penetrate the earth, attempting to pierce the target and hold them in place. For each rank of the technique, three piercing instruments can be effected in this manner. This can be used to target several targets, requiring each to pay the full cost of this technique individually to dodge or defend.

                        Doton
                          ▰ Earth style subterranean voyage | Rank C
                          A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".

                          ▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
                          The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.

                          ▰ Global eye formation [ Gurōbaruna me no keisei ] | Rank B| Class spirtual [ Element earth ]| Cost 40 ]
                          A jutsu that requires seals to be placed throughout a forum. up to 20 seals must be placed withing a broad area in a dual diamond formation. once activated the used will have dust from the area gather making multiple earth eyes no bigger then a normal eye. each eye functions as one would think a eye could, gathering information and sending it to the user. requiring a mind able to process such information is required to use sure a technique lasting 5 posts before deactivating or requiring 5 chakra and 5 stamina to maintain and up keep the jutsu each additional post. destroyed eyes can repair if dust is available. in addition this jutsu has no offensive capabilities but excels in support

                          ▰ Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                          The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.

                          ▰ Rock Pillar Spears [ Ganchuusou ] | Rank B-S
                          The user forms the required hand signs, causing earthen spears within a forty foot area the user targets to rise up, leaving no openings to stand upon. These spears easily impale targets if undefended, ensuring NPC B Rank and lower are vanquished if unblocked. NPC suffer severe hemmoraging and must seek medical attention within five posts. For each additional rank, the size of the field of spears is increased by ten feet, doubling at S Rank and S+ rank again.

                          ▰ Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
                          The user forms the required hand signs, causing the earth within a two hundred foot area to take the shape of a castle to the user's designs. This castle may be as complex as desired so long as it is formed from rock alone. These castle walls require techniques of S+ Rank to destroy them and are permanent fixtures.

                        Suiton
                          ▰ Water Gun { Mizudeppō no Jutsu } | Rank B
                          A secret technique where one points their finger like finger guns. By concentrating water at the tip of the fingers a small highly penetrative projectile is produced. The user compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot. Required for other {Water Gun Variations} {Requires no hand signs.} {Penetrates techniques of its rank or lower and does not defeat them in collisions unless of equivalent size}

                          ▰ Dustless bewildering cover [ Hokori no nai tōwaku kabā ] | Rank X | Ninjustsu [ Water ]| Cost [ Spritual ]
                          Technique Description The Dustless Bewildering Cover technique utilises water vapor to bend the light around the user essentially making them invisible.This technique allows the user to completely erase their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. As such, they cannot be detected through traditional means such as chakra detection or through heightened senses(applies jamming equal to the rank it was used at ( E - D is tier 1, C is tier 2, B - A is Tier 3, and S - S+ is tier 4 ). Lasts for one post per rank before it's cost must be repaid each post it is active.)

                        Jiongu Implant
                          ▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
                          By circulating chakra through the clan member's body, they are able to extend the length of threads that exist in their body. These threads can be extended by 20 feet per rank of this technique. This extension is maintained for two posts per rank.

                          ▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
                          The user will swing their arm, using the vertical or horizontal momentum to launch a number of small thread pieces from their wrist joint. As they spin in the air, the threads will become flat and sharp, acting as if typical shuriken. These can have elemental natures infused for an E Rank cost that apply tier 1 of the respective element's effect.

                          ▰ Thread Extension [ Ito Enchou ] | Rank C | Complex
                          This technique allows the clan member to extend the threads in their wrists, elbows, and shoulders to allow their hand to shoot out at shunshin speed. This technique allows them to close distance quickly to make contact for a technique. Increases the user's speed stat by [1] for the following post. This consumes a shunshin usage.

                          ▰ Thread Creation: Lance [ Ito Souken: Mori ] | Rank X
                          The user releases threads from the wrist and elbow joints, forcing them to wrap around the arm and outstretch from the fingers from one foot long to three. The extension of threads twine in on one another and form a very sharp and rather durable point, meanwhile the threads twisting around the arm itself merely harden for defense purposes. This newly formed thread weapon can be used for slicing, stabbing, scraping, and even defensive purposes. Despite the name, it can be used like a dagger, lance, scythe, broadsword, or whatever other weapon the user needs. The rank determines how long this technique can last whereas the bukijutsu performed with this technique determines the strength. When the threaded weapon stabs through, threads will shoot through the body causes numerous puncture wounds and increasing trauma by [1] tier up to the fourth.

                        Bloodline
                          ▰Dance of the flailing turtle | Rank A-S | Class bloodline [ optional Earth]| Cost: Stamina 60 or 50/50 chakra stamina [ /Simple ]

                          The user will grow upwards to 8 long spinal cords from the base of their tail bone, Each tail can reach up to 8 ft and extend an additional 10 feet when attacking for a full attack range reaching 18 feet. Without removing them they will obey the users command just like moving any part of ones body, once formed the tails can attack or defend the user even wrapping around themselves to form a larger denser tail. both forms are capable of flailing the flesh from an opponents. The tails have sharp edges for slashing but are most effective at piercing strong defenses durning collision attacks are considered spiritual . By infusing earth nature chakra into the bone tails they are morphed into a hard substance similar to diamond, the infused bone shows to be even harder then tungsten increasing its piercing power to S rank. lasts 10 to 12 posts then additional upkeep

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                          ▰Dancers end enforcer | Rank | X Class bloodline [ Element N/A]| Cost: dependent on rank used
                          [ Simple ]

                          Around the elbow or knee a bone will form in the shape of a nail and inside the forearm or leg a tube is formed around it no grooves or indents but a smooth inner wall for the bone nail to slide into with little effort. the users will follow by growing a outer layer of bone around the arm of leg creating a variety of different tools depending on the situation spikes deep ridges flat surface, a sharp wedge etc this will maximize the destructive force from the attack. Using pressure that builds up inside the tube which is inside the users body will cause the nail to pop out from the tube similar to building up pressure in a air gun. On impact of a punch kick or heavy blow the nail will suddenly push back into the tube this creates a powerful shock wave which is added to the punch from the nail impacting the bottom of the tube, by adding additional force to the attack resulting in the destruction of barriers or physical defenses of the same rank. an attack that could crack a wall would now be able to blow a hole through the wall much like a jack hammer breaking concrete. the technique is limited to the limbs. lasts the usual 2 posts per rank plus upkeep after. Addtional effect during the duration of this ability all simple techniques are treated as spirtual during collision only.
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                          ▰Dance of the puppet | Rank | E Class bloodline [ Element N/A]| Cost: 5[ Simple ]
                          A simple technique that allows the user to dislocate each joint be it finger spine, neck or ankle etc in any direction they want with ease. making movements such as back attacks by swinging towards them dislocating a joint to reach said victim, or to contort ones body down to fit into small spaces many times smaller then the users body. even fake death with simple acts of snapping ones head around. the jutsu provides a slight increase to reflex (+1 reflex)

                          ▰Scatter buck bone [ Tobichiru hone ] | Rank C| Class [ Element N/a]| Cost 20 [ complex]
                          A technique that on its own does nothing. for Tobichiru to take effect the user must have used a bone technique prior to this jutsu. Once the bone jutsu is activated the user will follow up and any point with a single hand sign long as the bone technique is still around. Upon activation the bone will show visible cracking all over its surface before it will suddenly explode from a sudden and great amount of pressure built up from inside. the explosion scales to the users strength stat. The brunt of the damage comes not from the explosion but rather the countless shards of bone flying all around damaging a large area. This jutsu will cause a massive explosion that will increase any bone jutsus rank by 1.

                          ▰Marrow web | Rank | B Class bloodline[ Element N/A]| Cost: 40 [ Simple ]

                          Drawing marrow from ones body and focusing it into the fingers the user can fire cable like wires made from marrow at high speeds capable of piercing solid stone, the cables made from marrow are strong as steel yet flexible as yarn, used for either combat of supplementary use the user can alter the ends of these cables to form hooks once attached to a object to either pull them towards her or her towards the object. if still connected to these cables the user can retract them pulling her at a much quicker rate, these cables are similar to spider webs only in durability each wire can reach up to 90 feet before using up the marrow supply traveling at 30 feet per second

                          ▰secret art: skeletal prison | Rank | C Class bloodline [ Element N/A]| Cost: 20 [ Spiritual ]
                          preforming several hand signs the user will plant either the hand of foot firmly on the ground growing six rib like bones, each bone can bone can be adjusted to fit the height of an enemy but by default each bone that sprouts out is about 4 feet in height and 2 feet in width. the end s of the bones are slightly slimmer as a rib would be. the ribs will aim for the area right under the opponents own rib cage attempting to trap them by either piercing then or a crisscross method that traps the opponent in between the ribs. while the foot remains planted the jutsu will remain, if the user removed the foot then the bones will dissipate after one post ( opponents will be trapped for one post after foot is removed ) long as the users foot is planted the bone can be extended with an additional 5 stamina per 4 feet of ribs.

                          Stage One

                          ▰ Dance of the Willow: Exertion | Rank X | Complex
                          The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.

                          ▰ Dance of the Willow: Spin | Rank X | Simple

                          The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.

                          ▰ Dance of the Willow: Expand | Rank X | Complex
                          The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.

                          Stage Two

                          ▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual
                          The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.

                          ▰ Dance of the Camilla: Slash | Rank X | Simple
                          The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.

                          ▰ Dance of the Camilla: Pierce | Rank X | Simple
                          The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.

                          ▰ Dance of the Camilla: Stance | Rank D | Simple
                          The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].

                          Stage Three

                          ▰ Dance of the Larch: Absolute Defense | Rank X | Complex
                          This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

                          ▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
                          Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.

                          ▰ Dance of the Larch: Devil’s Top | Rank X | Complex
                          The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.

                          Stage Four

                          ▰ Dance of the Clematis: Bone Whip | Rank X | Spiritual
                          The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.

                          ▰ Dance of the Clematis: Bear Trap | Rank B | Simple
                          The user launches their spinal column whip out with the rib cage launched toward the target. With a quick pullback of their whip, the user can have their weapon’s rib cage latch onto anything it can grab. It can either catch the object within the bones like a clam, or the bones can dig into their target like a bear trap.

                          ▰ Dance of the Clematis: Drill | Rank B-S | Spiritual
                          The user creates from their body a massive bone weapon, at least three feet long and one foot wide from one of their hands which spirals down to a single point. The weapon appears like a lance as it covers the user’s forearm and hand. The bulk of the object is incredible, and yet it is as light as a feather for the user to move. This weapon can be used in conjunction with the user’s bukijutsu styles. Any attack used with this massive weapon gains a [2] point bonus to strength.

                          ▰ Dance of the Clematis: Vine | Rank X | Spiritual
                          The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.

                          Stage Five

                          ▰ Dance of the Young Fern: Arena | Rank X | Spiritual
                          The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

                          ▰ Dance of the Young Fern: Mobility | Rank X | Spiritual
                          Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.

                          ▰ Dance of the Young Fern: Skeleton's Robes | Rank A-S | Spiritual
                          The user manifests robes composed of bones. The robes can take any form the user desires, including form-fitting armor. The cosmetics of the robes are dependent on the user's desires. When the robes are active, all techniques of this bloodline are considered overwhelming. Kaguya techniques can be used through the cloak rather than from the flesh. This technique is considered a supplementary activation after the post it is used and incurs an upkeep cost that it one rank below the chakra amount spent per post for a five post duration. This technique increases the user's endurance by [2]. The robes can only use the armor system if the Kaguya has the Unyielding Willow PA.

                          Stage Six

                          ▰ Dance of the Blood Orchid: Skeletal Clone | Rank S | Spiritual
                          After forming a one-handed hand sign, the user will step in any direction, leaving a full, separate clone of the user's entire skeletal system. This clone will mirror and mimic all actions that the user takes, but is capable of taking specific, oral directions. All chakra is shared in a pool between the two, so that if the clone performs a jutsu, the chakra is drained from the user accordingly.

                          ▰ Dance of the Blood Orchid: Festival of the Dead | Rank S | Complex
                          The user is able to create limbs of bone to either extend from their body, or from the ground which the user has at least one foot firmly planted upon. The limbs are along the lines of arms and legs, although they can extend up to ten feet. Basic combat may be used from these limbs at the stamina cost to the user. Basic combat strikes from these limbs do not consume additional activations and instead only additional stamina. After creation, these limbs can last up to three posts.

                          ▰ Dance of the Blood Orchid: Regeneration | Rank S | Spiritual
                          The user enters a meditative state. Any limbs which the use has lost are regenerated, as the bone first appears, followed by muscles and skin. Each limb takes an S-ranked amount of chakra, as well as a single post. This technique can also be used upon skin and other organs in order to restore the user. Once again, each organ requires an S-ranked amount of chakra, as well as a post of pure recovery.

                          ▰ The Final Dance of the Blood Orchid | Rank S+ | Spiritual
                          Considered the ultimate technique of the Kaguya clan. While the Curse of the Blood Orchid is unleashed, the user begins by enfusing their skeletal structure with an immense amount of corrupted nature chakra (half of the technique's cost). This chakra pulsates through the body and makes the entire skeleton harder than titanium increasing their endurance by [2]. The hardness of the bones also enhances their physical strength by [2]. The spinal column becomes a reptillian-like tail and the user also forces immense bone wings out of the back. Long demonic horns also leave the Kaguya's forehead. The bone tail and horns can pierce targets like a lance while the bone wings can cover the entire body as a shield against S rank and lower spiritual techniques. This ghastly and powerful transformation lasts for as long as the Curse of the Blood Orchid does and requires the curse to be fully unleashed.


                        Genjutsu
                          ▰ Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
                          ▰Rank: B
                          ▰Primary Sense: Sight
                          ▰Additional Senses: Sound, Touch
                          ▰Base Duration: 1 Post
                          ▰Upkeep: None
                          ▰Trigger: Line of Sight
                          ▰Source: Phantom
                          ▰Status Effect: Insanity
                          ▰Description: The user dodges an attack and becomes invisible and silent while a phantom of a loved one takes the place of the caster and becomes mortally injured. The phantom will scream in agony about the betrayal and will mention details about the life of the target that only they would know adding ot the believability of the genjutsu. This will cause the target psychological and emotional distress and even drive them to madness. This also opens up the target to a stealth attack by the caster that is successful will immediately dispell the technique. After one post the phantom will disappear. If this technique is used with a dodging technique then it counts as a free activation but the chakra cost must be paid.

                          ▰ Disorientation Motion Illusion [ Shitsukentou Genkaku ]
                          ▰Rank: B
                          ▰Primary Sense: Sight
                          ▰Additional Senses: None
                          ▰Base Duration: 1 Post
                          ▰Upkeep: None
                          ▰Trigger: Snapping Fingers
                          ▰Source: Sensory Phantasm or Other
                          ▰Status Effect: Mental Stress
                          ▰Description: Upon casting of the technique, the vision of the intended target blurs and shakes rapidly, as it forces the eyeballs to jerk to the left and right in a rapid way. This induces a temporary sense of vertigo.

 
PostPosted: Tue Oct 26, 2021 12:20 pm
Items and weapons


▰ | Clementia - Overlord Daius | ▰▰▰

▰▰▰ Shibuki Description:
The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.


▰▰▰ Shibuki Abilities:
• All bukijutsu techniques and basic combat actions where Shibuki makes physical contact with a target automatically sticks one explosive tag to the target per body rank of the user for no resource or action cost two ranks lower than the body rank of the user up to B-Rank. Detonating these specific free tags costs no resource or action as well.
• Explosive tags originating from Shibuki or it's wielder have no effect on the wielder or Shibuki.


▰▰▰ Wielder Attributes:
▱▰▱ Explosive Mastery | The wielder has access to the Ignition Release while they are in possession of this sword. All ignition release techniques must be used through the blade. Additionally, all techniques that cause explosions and concussive effects are doubled in size when used in conjunction with this sword, adding an additional tier of trauma and burns with each.
▱▰▱ Detonation Specialist | Explosive tags placed by this weapon have an additional ten foot radius applied to the tags and apply one additional tier of burns and trauma a piece.
▱▰▱ Explosive Tranquility | The wielder of Shibuki has become accustomed to the loud explosive noises and concussive forces created, giving them a sense of clarity, reducing mental stress by one tier each time an explosion is detonated.

▰▰▰ Shibuki Style:

Stage One

▰ Explosive Striking [ Bakuhatsu Tekina Dageki ] | Rank X | Simple
The user swings Shibuki with all their might, gaining a 1 point increase in strength when used at C rank and below while B rank and above grants a 2 point increase. When physical contact is made, user may choose to leave five explosive tags in addition to the sword's natural ability to place tags.

▰ Detonation Shield [ Bakuhatsu Shīrudo ] | Rank X | Simple
In response to an incoming attack, the wielder grasps the scroll of Shibuki and stretches it across their body like a shield with the hilt in the opposite hand. Holding the scroll before them they shield themselves from the attack. If physical contact is made the Explosive Note Detonation technique is activated as a supplementary technique equal to the rank of this technique's execution, detonating the tags instantly on the target.

Stage Two


▰ Dynamite Shell [ Dainamaitosheru ] | Rank X | Simple
In order to defend against several incoming attacks or to combat opponents surrounding the wielder, they raise the blade high in the air as they use one hand to draw the scroll of explosive notes in a spiral as it encases them with the tags facing outward. In order for each technique to penetrate the barrier that individual technique must have resources equal in rank and potency to this technique. Additionally, the user expels five explosive notes per body rank of the user, sending them ten feet per rank of the technique applied.

▰ Blasting Maneuver [ Bakuhatsu Sōjū ] | Rank X
The wielder chooses to detonate explosive tags upon Shibuki at any given time as a supplementary action. This releases five tags per body rank of the user that fly up to twenty feet from the user's current location while creating an explosion upon the blade that propels the user twenty feet per rank of the technique.

Stage Three

▰ Smoldering Collisions [ Kusubutte Iru Shōtotsu ] | Rank C | Training
The user's explosive tags created from the Shibuki leave a lingering thick smoke that inflicts tier two blindness on all who enter it with the exception of the user. This thick black smoke covers a ten foot are per rank of the technique it is used with and remains active for two posts.

▰ Spiraling Explosive Current [ Uzumaku Bakuhatsu Tekina Denryū ] | Rank X
The user spins Shibuki in one hand to the side of their body. As they spin the sword in complete circles the blade begins to release five explosive tags per rank of the technique in addition to the technique's own force as well as the PA's granted tags. Each of these tags are sent flying in the direction the blade is spinning towards a target(s). This technique is only treated as one ranked technique for the purposes of defense. Explosive tags detonated in this manner require one additional rank of resources to evade.

Stage Four

▰ Devastation Striking [ Kaimetsu Tekina Dageki ] | Rank B | Training
The user has honed their control over their own explosions created by Shibuki or abilities granted by being the wielder of Shibuki. This control allows the user to treat all armors as one tier lower and all spiritual armor techniques as one rank lower in collisions.

▰ Propelling Death Force [ Shi no Chikara no Suishin ] | Rank X | Supplementary
A powerful supplement to any bukijutsu technique used by Shibuki. Activated during a clash of blades or when a blade clashes against a target. The scroll of tags expands and flows behind it's wielder, detonating and causing a wave of explosions that propels the user twenty feet per rank of the technique while releasing five tags per rank. These tags are released in addition to the PA.

Stage Five

▰ Blasting Bridle Repeating Death [ Happa Rokujūshi ] | Rank A
The wielder slings Shibuki in a slashing motion as the roll of explovie tags extends up to one hundered feet away from the user and is manipulated to surround a target up to fifty feet in size it's range in size in a dome shaped barrier of the tags. Once the target is surrounded the technique requires S Ranked or higher force to break out. At the same time the barrier is completed the tags begin to detonate, creating a pressurized explosion within the interior where the target is. This explosion causes tier four trauma, burns and burning while armor and armor techniques are treated two tiers or two tiers lower during collision.

▰ Detonation Barrage [ Bakuhatsu Danmaku ] | Rank X
The user assaults a single target once per body rank of the wielder for a total of seven attacks which may be any bukijutsu known and usable with Shibuki. These attacks are supplementary attacks, requiring only the activation of this technique. The rank of this technique is always equal to the wielder's body rank.

Stage Six

▰ Explosion Stepping [ Japanese Technique Name ] | Rank S | Training
Not only is the user unaffected by Shibuki's explosions, they are now able to use them as solid foot holds when running or jumping to move the battle into more unique combat situations. Additionally, using the explosions forceful output the user is able to enhance their movement speed by 2 points when doing so.

▰ Hellish Rapture [ Jigoku no Sugaru Kyo ] | Rank S+ | Spiritual
The user holds Shibuki overhead as their chakra commands the scroll of tags to spin rapidly like a tornado as it extends upwards into the skies above the clouds. Consuming a second activation, Shibuki ignites at it's scroll as the fiery and explosive concussive force climbs into the skies, sending anyone within thirty feet of the user flying up to one hundred feet away, suffering fall damage, tier two trauma and tier two burns. Then, the clouds part from the explosive force moving outward, creating a clearing in the skies that reveals a massive ball of paper tags that is approximately five hundred feet in width hovering overhead, about to be ignited and requires two posts before it can be used. After the two posts, the user slams Shibuki downward into the earth, commanding the meteor sized paper bomb to crash into the earth and explode, creating such a massive force that the topic becomes a crater thousands of feet deep, leaving nothing but debris as everyone within it suffers tier four trauma, burns, fall damage, burning, and tier three body paralysis. Every topic within the sub forum this incident occurs in witnesses this event as a pressure wave throwing everyone to the ground is released. Additionally, standard explosive tags rain from the sky for five posts, requiring all persons to expend an action to evade of defend them each post they remain there. This technique can only be used once per battle.




Character: Clementia Anna Fortressa
Link to profile: [x]
item Name: Ring of the bone mother ( mission reward item)
item Type: unique jewelry ring
item Size:small
item Weight: 6mm
User Image - Blocked by "Display Image" Settings. Click to show.
Description: A blue sapphire embedded into a silver coral ring. The gem has a unique property that seems to effect members of the kaguya clan. Once activated the blue hue in the sapphire changes into a creamy white giving off a haunting aura, This seems to effect the strength of the users bones giving them unnatural strength. (+1 to strength to bone based attacks )

User Image - Blocked by "Display Image" Settings. Click to show.
Character: Clementia Anna Fortressa
Link to profile: [x]
Weapon Name: Azura
Weapon Type: Ranged// projectile// short range// knife
Weapon Size: 9 inches with a 8 inch bottom blade
Weapon Weight: 5 pounds
Description: Made for versatility the weapon was made with the intention of storing bone bullets or metal spikes, the mini launcher has 6 chambers allowing for 6 shots before needing to be reloaded, though it takes the two types of materials by adding in chakra the seal in the chambers activate placing a explosive seal on the bullets inside allowing for a third type of projectile explosive. the mini launcher is made with a chakra steel blade embedded on the top and bottom of the gun allowing it to act as a makeshift knife. sturdy this blade is sharp its weight comes from the blacksmiths method used to make the blade folding the metal over and over similar to how katanas are made. not using gun powder but instead using a spring system it launches the projectiles at high speeds able to pierce through flesh wood and thin metals such as chains. taking inspiration from the land of snow this device is a miniature version of the kunai launcher they have developed other inspirations come from the puppet master sasori and his senbon launcher. the shape is a original design by its researcher Clementia. made for quick and easy use while being compact for travel. bone bullets are loaded into the chambers by either placing ones palm on the chambers or having them per-made. Reloading consumes on action
Ability Summary:
NameHere: Explosive infusion:
Rank: X By adding chakra to the chamber the user can infuse a explosive effect similar to explosive tags. in addition with a bone bullet causes a shrapnel effect the explosive seals are the same type used on the explosive tags while the method of the continuous uses is based of the explosive sword that came from the mist. once a set of bullets are loaded into the chamber of the launcher chakra can be infused much like chakra steel after the one handed hand seal. The explosion is roughly 2-feet per rank of chakra invested into the bullet. Shrapnel Rounds are treated to have a [Slight] increase in [Strength] per rank while explosive rounds are treated as [Spiritual]. Shrapnel rounds can have their explosion delayed into the following post.( one hand seal half tiger ) the explosive bullets have two types of activation a delayed blast and instant delayed blasts will consume stamina then chakra upon activation. while it can be a instant effect which would consume only chakra instead.
NameHere: Overheat slash:
rank: B

After firing six rounds the heat from firing the bullets are stored into the blades, storing this heat then releasing it by using a single handseal the blade will glow a bright blue. This lasts 4 post on contact, the heat will simply cause a burning effect this is due to the seals engraved on the side of the blade. Used correctly the blade can be used to cauterize wounds or cause 3rd degree burns. If making contact with an enemy weapon will attempt to disarm them via these burns equal to the B-rank or inflict burns of the B-rank.




Character: Clementia Anna fortressa
Link to profile: [x]
Weapon Name: Samuel and Grothra
Weapon Type: Cleaver and dagger
Weapon Size: 4 in a half feet Cleaver//2 and a half feet dagger
Inventory Information: [| Large Cleaver // medium Dagger ]
Weapon Weight: Cleaver 20 lb // dagger 3lb
DR Increase:
Elemental Affinity:
Description: A massive cleaver sharpened 1000 times created to sliced flesh and metal while being heavy enough to cut bone with its weight. A dagger designed to pierce metal, its unique blade has four edges made into a cross formation, within the blade is a mechanism that causes each blade to extended outwards forcibly widening a wound which activates from a press of a button
Ability Summary:
Cleavers skill
English Technique Name Mercury injection [ Japanese Technique Name Suigin chūnyū ] | Rank A | Class [ Element ]| Cost 80[ Spirtual ]
Technique Description: A powerful poison with paralysis properties (+ tier 3 paralysis ) a silver metallic liquid a product of the metal once enough chakra is applied to the blade and processed through the metal. the metal is a unknown type dug out deep from a mine infected with deadly toxins. those who experience the toxins will begin sweating followed by distorted Movement is almost hindered entirely only allowing brief instances of movement and requires the sheer force of will often at times to even move slightly.

• Reduces speed heavily for the targeted area.
• If the target is the arms or hands the opponent cannot form hand signs or use somatic arm casting unless paying [40] additional stamina to do so. This is halved if the target is capable of one-handed signs or one-armed somatic casting and only one limb is affected. Cannot properly wield a weapon.
• If the target is the legs or feet the opponent must pay an additional [40] stamina to dodge. This is halved if only one leg is affected. The opponent cannot use somatic leg or feet casting unless paying [40] additional stamina to do so. This cost is halved if only one leg or foot can be used for casting.
• Every other post unless paying [40] stamina the infected is immobile
• The water walking and tree climbing techniques fail.
Dagger strike
English Technique Name Wound opener [ Japanese Technique Name Kizuguchi ōpunā] | Rank X | Class [ Element ]| Cost [Simple ]
Technique Description: By pressing a button on the dagger each blade extends outward 3 inches from the daggers center. like a can opener it requires the person to have strength to forcibly open a wound or armor the blades themselves are a inch thick made from tungsten.




▰▰▰ Custom Armor


Character: Clementia Anna Fortressa
Link to profile: [x]
Armour Name: Nikuya no shin no seifuku// Butchers true uniform
Armour Type: What is it ( Helmet, Gauntlet, Footwear, Body Armor )
Inventory Information: [ Heavy] | Set ]
Armour Weight: 150lb
Description: the main armor is made from chakra steel blacked from the furnace several inches thick, the wrapped are leather reinforced with copper steel wire stitched into the leather, the cloth is from a large lion hunted by clem herself and stitched together by her as well, the boots are heavy duty steel and leather with industrial rubber for the bottoms to avoid slipping or electric damage as a rubber deterrent. the gauntlets much like the boots are made for flexibility and defense. the helmet is the only unique accessory that stands out as it is made from clems own bones so that she may control them much like a normal face allowing it to make expressions and a small device to alter her voice. the eyes glow a a dim purple from the chakra infused into the bones which is purely cosmetic. the joints are lined with a soft silk material among of moveable part to keep noise down to a minimal allowing for her to move quietly.

User Image - Blocked by "Display Image" Settings. Click to show.
Ability Summary:
English Technique Name Heavy deflect [ Japanese Technique Name Omoi henkō ] | Rank X | Class [ Element ]| Cost various on rank [ Complex ]
Technique Description: when impact of a physical or spiritual attack against the armor hit the user may apply chakra and stamina equal to the the rank of the jutsu or techniques used. a physical attack will bounce off the armor while chakra based attacks are deflected with a layer of chakra the jutsu though convenient its effect only lasts for a short time and then requires a massive cool down for the armor to to uses again making this a ace in the hole jutsu ( last one posts// uses once per battle)

English Technique Name Cloud walker [ Japanese Technique Name Kuraudou~ōkā ] | Rank X | Class [ Element ]| Cost various on rank [ Spiritual ]
Technique Description A jutsu that fills the suits with air, once activated the user of the armor will find moving in it much easier,the use of this function removes the armors weight and in higher ranks lighten the users own weight. In this state the user can be seen bouncing around much like a balloon. lasts up to 12 posts at max use of S. rank. used right the user can float for a short time.gives a +2 Dr per rank -1 to strength

 

Overlord Diaus

Romantic Prophet

9,900 Points
  • Wall Street 200
  • Signature Look 250
  • Forum Sophomore 300

Overlord Diaus

Romantic Prophet

9,900 Points
  • Wall Street 200
  • Signature Look 250
  • Forum Sophomore 300
PostPosted: Wed Oct 27, 2021 12:25 am
TAIJUTSU
▰▰▰ Small circle combatives
Small circle combatives is a form of martial art that originated in the land of wind. The founder of the style created the art with explosive circular motions that were more subtle than it's predecessors.


Stage One

▰ Gliding Step | Rank X | Simple
The basic stance of the style which requires the user stand with their feet wide spread, similar to a horse stance with their center of gravity low, their hands raised in knife hand like forms. Techniques executed from this stance receive a [1] point increase to agility for the duration of the technique. In addition, should the user be in this stance when the target attempts a physical blow, the user may shift their position, pivoting around the target to resume the same stance. This action costs stamina in the amount of the technique dodged in this manner but requires no activation.

▰ Half Circle Chop | Rank X | Simple
This technique becomes effective when the target is unable to avoid their opponent's actions. As a physical attack or projectile attack approaches the user, they hold their hands up before the attack. With a swift wrist turn, the user performs a chopping motion of a single hand. This action redirects the attack in the direction of the action the user performed.

▰ Downward Circle | Rank X | Simple
The user turns their body as they step forward, throwing their weight into their next strike. Using the knife hand fist of the style, the user strikes downward on the target's upper torso, aiming at the shoulders. If used above the target's body rank, this technique has the ability to dislocate the opponent's shoulders which renders their arms useless until an activation is spent along with the stamina paid for this technique to pop them back into place.


Stage Two

▰ Full Circle Counter | Rank X | Complex
The user holds both their arms extended fully to both sides as an incoming ninjutsu attack approaches. Gathering chakra in both hands as they bring one arm up and one arm down they concentrate the chakra in a spiraling motion in their center. As the ninjutsu impacts the chakra spiral, it is sent flying back in the direction it originated.

▰ Snapping Rotation | E-A | Simple
A counter to an opponents physical attack. The user grabs their approaching limb with a single hand. The user then rotates their hand rapidly in the opposite direction that the target's limb can bend, causing the limb extreme pains and stress fractures between E-C Rank and between B-A rank, the limb is snapped.


Stage Three

▰ Circle Over | X Rank | Simple
The user performs a front flip, clearing the target as they perform the flip. As they finish their rotation for the flip, the user delivers a swift kick that knocks the target in the opposite direction. This technique can be used for the user's defensive activation, allowing a simultaneous evasion and offensive action.

▰ Rotation of Forces | Rank C | Spiritual
The user expels chakra from their body that quickly swirls around them in the direction of their choosing. This rotating current of chakra throws those who come within a twenty-foot radius of the user into the current and off of their feet. This may be resisted by paying chakra equal to the rank of this technique. This current lasts for a total of four posts.


Stage Four

▰ Reaping Circle | Rank B | Simple
The user squats low to the ground ( using gliding step stance works as well ) and extends both arms out to their sides while moving their nearest hand to the opponent's leg. The user reaps their leg, pulling them from the ground. At the same time, the opposite hand sends a burst of chakra from it as it crosses over the target to spin them like a pin-wheel. If un-evaded or defended, the target is stripped of a single activation their following post.

▰ Piercing Rotation | Rank X | Complex
The user channels their chakra into their limb as it rotates and spins rapidly around it. The user then strikes the target with the limb. The infused chakra causes the opponent to spin rapidly and carries them five feet per rank of the technique. If paired with another technique that rotates, the added effects and stat increases of the other technique are mirrored on this technique.


Stage Five

▰ Circle Carry | Rank A | Simple
The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts.

▰ Cleaving Circles | Rank X | Complex
The user rotates both arms rapidly, mimicking a windmill like motion while holding their hands in a knife hand position. The user's chakra infused motions rotate so quickly that the user is able to cleave through barriers and other techniques by paying the cost of the technique being interacted with for no additional activation. This cost is separate from the cost of this technique's execution, allowing them to continue their assault as though they were uninterrupted.


Stage Six

▰ Rotate and Lock | Rank X | Simple
The user uses an open hand to catch an opponent's incoming physical attack using their upper body ( punches, weapon strikes, ect. ). As the opponent comes within range, the user steps to the outside of the target's body, grasping their arm. With their opposite hand they deliver a swift chopping strike to the target's shoulder, impacting it with great force. After delivering the strike, the user leaves the chopping hand in place, applying pressure to lock the target in place. The target is able to break this lock by paying the cost of the technique plus one rank of stamina per [2] point difference in strength between user and target. If the difference in strength is less than a full rank, the cost is rounded down.

▰ Small Circle Principle | Rank S | Training
The user has learned to utilize their physical arts with mimimal effort while obtaining equal results. Simple techniques require 5 less stamina per rank of the technique. This training may not be layered with other training that gives reductions of this manner
.

▰▰▰ Kyotoryuu


Kyotoryuu, an unarmed fighting style designed through generations of warriors who strongly believed the body was as sharp as any sword to be wielded. Through many failures and successes, the Kyotouryuu became exactly what they wanted of it, and more. Those who master this style are said to be plenty capable of holding their own against any armed or unarmed enemy to be encountered. Fearless, powerful, and efficient, practitioners essentially became the embodiment of fleshly swords waiting to be given a reason to direct their honed blades at any given foe. Often, they refer to themselves as a Kyotouryuu or a Swordless Swordsman. The art's roots come from deep within Zaishin, the capital of the Land of Iron.

▰▰▰ Notes:
• Practitioners are able to use basic combat physical strikes with knife hands, changing their blunt damage causing attacks to inflict damage akin to bladed weapons.


Stage One

▰ First Stance: Lilly of the Valley | Rank X | Simple
The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Basic combat strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased by [1] point. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Orchid | Rank X | Complex
The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.


Stage Two

▰ Magnolia | Rank X | Simple
A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

▰ Bell-Flower | Rank X | Simple
The user reaches out as an opponent attacks and catches the oncoming strike by the enemy's hand/foot by paying the cost of the technique being countered. With a timely exertion of their strength and effective use of the enemy's momentum as well as advantageous leverage, the Kyotouryuu practitioner throws the enemy around or over their self. If the target's Strength is not superior to the user's, this technique is unblocked. For an additional activation, the user may pin the target to the ground with a basic combat submission that is equal to the target's body rank. The target must pay stamina equal to the cost of the applied stamina in addition to a rank of stamina per [2] point difference in strength favoring the user.

▰ Peony | Rank X | Complex
A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a [1] point
increase in strength per rank of the technique.


Stage Three

▰ Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Poppy | Rank X | Simple
An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's agility for the next attack [1] point per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

▰ Patrinia | Rank X | Simple
A Kyotouryu disarmament technique executed by striking the broad side of a wielded weapon, or the wielding arm/hand itself. The strike from this particular attack sends vibrations through the weapon to the wielding hand and through their arm, numbing the entire limb into an uncontrollably relaxed state. This forces the opponent to release their weapon and prevents them from using that limb for any actions for two following posts. If a weapon was held by both hands at the time, then both hands will be affected. This technique must be executed at the target's body rank.


Stage Four

▰ Third Stance- Iris | Rank X | Simple
This movement-focused stance of Kyotouryuu is prepared by getting into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Once done the user may rush forward at any angle, leaving behind an intangible afterimage in their place as a feint while moving at a [1] point increased speed per rank while reducing their agility the following post by [1] point per rank. If the conjoining attack is of the Kyotoryuu style, there is no activation paid.

▰ Violet | Rank B | Simple
The Kyotouryuu user simultaneously slams both of their knife hands into the torso of their opponent, unleashing a powerful and focused shock wave directly through the enemy's body. The resulting damage causes bloody blistering of the flesh inches around the struck that explode from the back of the user as well. The opponent is thrown twenty feet away from the user after being struck. This technique reduces the target's agility to zero for two posts.

▰ Scattered Blossoms | Rank X | Simple
The Kyotoryuu delivers a powerful ax kick while above the target as they fall to earth. This ax kick carries the user's dangerous ability to slice with their taijutsu. The ax kick slices through its target with ease while delivering such a concussive blast that it sends the target plummeting into the earth. The sheer impact creates a cater five feet in width per rank of the technique, measuring half as deep.


Stage Five

▰ Dandelion | Rank A | Simple
A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a [2] point increase in strength.

▰ Falling Blossoms, Scattered Leaves | Rank X | Complex
The user focuses their chakra into their hands performing a dual handed strike against the enemy's torso in an X shaped attack. If unblocked or evaded, the opponent's chakra network is scrambled, forcing them to use no spiritual, complex, or chakra based techniques above the rank of this technique for three posts per rank of the technique. The target may break this technique's effect by paying three times the cost of this technique in chakra to jump start their chakra network.

▰ Cherry Blossom | Rank X | Simple
Utilizing masterful levels of speed and power, the Kyotouryuu can deliver a series of fifteen powerful strikes in the time it would take them to launch a single punch. These attacks are enhanced by compressed air which carries the user's unbridled strength five feet per rank of the technique. The more energy expended for this attack, the more damage they become capable of. Should the first strike of this combination land, the remainder are guaranteed to strike. The bladed strikes of the user's hands decrease the target's endurance by [1] point per rank of the technique if successful. If used in combination with a concussive technique, that technique mirrors the stat increases of this technique.


Stage Six

▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

▰ Red Blossoms with Green Willows | Rank X | Simple
A powerful strike directed at the opponent's body. The punch is an armor-piercing technique of the Kyotouryuu that can hit behind armor, shields, barriers, etc. without damaging the barrier that was immediately struck. However, whoever or whatever is behind the struck target will suffer damage as if they weren't protected at all. This technique requires it to be executed at the rank of the barrier or ranked technique it is bypassing and damages the opponent two ranks below that ranked technique.

▰ Hachiretsu Kai | Rank S+ | Simple
The ultimate attack of the Kyotouryuu in which the user chains a series of seven ultra-powerful strikes in the blink of an eye, leaving no room for the opponent to counter after the first hit has been landed successfully. The user may use any combination in any sequential order of basic combat taijutsu using knife hand strikes as well as striking techniques of this style. This offensive combination requires the user consume both offensive activations and pay the combined resource cost of all the combined techniques. The effects of each technique are combined collaboratively, destroying the target physically.


▰▰▰ The Gentle Art

The Gentle Art consists of throws, chokes, submissions and joint locks with supplementary striking techniques where allowed. It's mantra ' Minimum Effort, Maximum Efficiency' teaches that one should always use their opponents' physical actions in combination with their own to achieve the best results. It's founder taught his pupils that mutual benefit and welfare for humanity was their ultimate goal and that practitioners should personify these teachings. While these things have been lost for some schools, older lineages of the style still pass this tradition on.

▰▰▰ Notes:
• Breaking Gripping techniques and choking techniques require the target pay not only the cost of the technique to defend, but the difference in their strength paid in ranks of stamina rounded down. ( A [2] point difference in strength requires a rank of stamina be paid. If there is less than a full [2] point difference, the technique does not require the difference for that to be paid. )
• Unblocked throwing techniques of this style reduce the target's endurance by [1] point per rank of the technique for the following post.




Stage One

▰ Standard Grip | Rank X | Simple
The user grasps the target's collar with their right hand just under the collar bone. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. This grip is the standardized grip of the Gentle Art. Techniques executed after this grip is established negate the target's agility stat. For each rank of this technique, the user's strength is increased by [1] point.

▰ Off Balancing | Rank X | Spiritual
As the user initiates a throwing technique, the cost of the target's body rank is reduced from the user's chakra pool automatically. This technique costs the user no additional activation. This expelling of chakra lifts the gripped target from the earth high enough to prevent them from regaining their footing without paying chakra equal in amount to prevent this action. Defending this action requires no activation from the target.

▰ Single Shoulder Throw | Rank X | Simple
The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso with the user's knees bent slightly. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user explodes from their knees, torquing the target over their shoulder and slamming the target's back into the earth. If unblocked, the target's endurance is decreased by [1] point per rank of the technique.


Stage Two

▰ High Grip | Rank X | Simple
The user grasps the target's collar with their right hand as far back on the opponent's neck that they can reach. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. The High Grip prevents the target from standing up, keeping their balance off center and tripping forward while the user attacks. Techniques executed after this grip is established negate the target's agility stat and require the target pay an additional 5 stamina per rank of the technique they are defending that is paired with this attack. For each rank of this technique, the user's strength is increased by [1] point.

▰ Fall Breaking | Rank X | Simple
A method for reinforcing one's body when being thrown to the ground. The user tucks their chin to their chest to prevent themselves from smashing it on the ground. In unison, the user slaps one hand on the ground upon impact while holding the opposite arm to the front of their chest. Techniques that are defended against in this manner require the technique be paid at the cost of the technique it interacts with. This does not defend against hazards, burning, shock, etc. Only blunt force applies.

▰ Reaping Leg Attack | Rank X | Simple
The user grasps their target, stepping off to the side of their foe. The user steps side by side with the foe, straightening their closest leg to the target out and reaping it back towards them from behind the target. This action draws the opponents leg out from under them and skyward, sending them plummeting to their backs. If blocked, the user may pay only half the cost of the Shoulder Throw technique as long as they retain the grip initiated with this attack.


Stage Three


▰ Kiai! | Rank X | Spiritual
The user focuses their chakra, releasing it in a powerful shout to display their fighting spirit. Their chakra infused shout affects five feet in every direction from the user per rank of the technique. Those within range of the technique have all stat increases reduced by [1] point per rank of the technique.

▰ Cross Choke | Rank X | Simple
The user grasps the target's right collar with their left hand and left collar with their right, the backs of their hands facing the target as they draw both hands inward, cutting off the corroded arteries in the neck. This technique has the effects of a grip technique applied to it, however for each post the target is held with this choke, they are drained of stamina/chakra equal to the cost applied to this technique. After three posts, if the technique is not escaped, the target is rendered unconscious. If this technique is performed on an opponent on their back, the user's strength is increased by [1] point per rank of the technique.

▰ Standing Arm Lock | Rank X | Simple
The user grasps the target's outstretched hand, twisting it toward their center. At the same time, the user moves their body to the outside of the target's arm, securing the arm against the user's abdomen and hyperextended into an arm lock. This technique has the effects of a grip technique applied to it. If not broken by the following post, the user is able to break the target's arm at the elbow. For each rank of the technique, the user gains a [1] point increase in strength.


Stage Four

▰ Inner Thigh Reap | Rank X | Simple
Using the same entry as the Single Shoulder throw, the user instead uses their hand not gripping the arm to go around the target's head and gripping the neck with their pinched arm. Staggering off to the outside of the target's body, the user utilizes their leg closest to the target's center to reap upward against the inside of their thigh. This action may lead to a groin strike for those less forgiving. This action causes the target to be thrown to the ground as the user torques their body towards the arm around the target's neck. If undefended, the target's stamina use per post for the next three posts is capped at double.

▰ Cross Lock Technique | Rank X | Simple
The user may enter this arm lock either independently after the opponent is thrown to the ground or by using this technique as a supplementary one after executing a throwing technique and maintaining control of the arm held by the grip. While the target is on the ground, the user grasps the arm nearest their body and pulls it out to hyperextend the limb, trapping it between their legs which are thrown over the target's torso to keep them from rolling into the user and escaping. If this technique is not escaped from by the user's following post, the user may break the arm.

▰ Single Shoulder Drop Throw | Rank X | Simple
The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user drops to their knees, torquing the target over their shoulder and drawing them downward towards the earth with them at a much faster pace than the standard Single Shoulder Throw. The user gains a [1] point increase to speed per rank when using this technique.


Stage Five


▰ Shoulder Carry | Rank X | Simple
The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts. Gains a [1] point increase in strength per rank of the technique.

▰ Rear Throw | Rank X | Simple
The user grasps the target with both hands using any of the listed grips. The user lifts a single foot into the target's abdomen and throws themselves onto their backs, using their foot to spring the target over their heads and crashing to the ground behind them. The target is thrown five feet per rank of the technique.

▰ Double Sleeve Grip | Rank X | Simple
The user grasps the target's left sleeve with their right hand and their right sleeve in their left, cinching both arms towards their center to prevent free use of the arm. The double sleeve grip prevents the target from bringing their hands together to form hand seals. For each rank of this technique, the user's strength is increased by [1] point.


Stage Six


▰ Combination Training | Rank S | Training
Once every three posts, the user is able to deliver a choking or locking technique for no activation when following a successful throwing technique.

▰ Minimum Effort; Maximum Efficiency | Rank S | Training
The user's throwing techniques require 5 less stamina per rank of the technique with a minimum cost of 5 stamina.

▰ Gentle Counter | Rank X | Simple
The user executes this technique at the rank of the target's incoming physical attack. The user grasps their limb and is able to effortlessly convert their action into any of the gripping techniques of the style that are within reason for the action. Entering the grip by use of this technique does not cost the user an activation but the cost of the grip must still be paid.


▰▰▰ The Kaiser Fist
The Kaiser Fist is a powerful Taijutsu that was created with the ideology that only the weak run, strike first, strike last and never accept defeat. The style's famed Kaiser Armor bolsters it's practitioners physical abilities, granting them fabled power.

▰▰▰ Notes:



Stage One

▰ Heavy Punch | Rank E | Training
The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.

▰ Sudden Straight | Rank X | Complex
The user channels chakra into their fist, releasing a straight punch at blinding speeds. For each rank of the technique the user's speed is increased by [1] point. If unblocked, the user's speed is transferred to strength during damage calculations for this attack.


Stage Two

▰ Kaiser Crown | Rank X | Simple
The user delivers a downward head butt while directly before the target. This headbutt is delivered with such force that it stuns the target, removing an activation from their next post. For each rank of the technique the user gains a [1] point increase in strength.

▰ Crumbling Overhead | Rank X | Simple
The user delivers a powerful elbow drop on their target's head. This technique negates all endurance of the target while delivered a with a [1] point increase to strength per rank of the technique. For each rank of this technique the ground splits in a five foot diameter in all directions of the target.


Stage Three

▰ Kaiser Armor | Rank C-S | Spiritual
The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states.This armor lasts for three posts at C rank and an additional post for every rank additionally applied.

▰ Elbow Bolt | Rank X | Simple
The user charges forward five feet per rank of the technique with a [1] point increase in speed per rank of the technique. The user extends their elbow outward as they reach the target, slicing into them with the joint. The sharp impact of the strike stuns the target, removing all agility increases when interacting with this technique.

▰ Guillotine Drop | Rank X | Complex
The user raises their leg above their heads and brings it down in a might axe kick that fells the strongest foe, flooding their heel with chakra. For each rank of the technique it gains a [1] point increase in strength. This technique treats barriers and defensive ninjutsu one rank lower.

▰ Iron Backhand | Rank X | Complex
The user channels chakra into their hand, delivering a swift and powerful backhand. The chakra infused backhand has the power to slap ninjutsu of equal chakra and potency aside like they were garbage. In addition, all strength increases the user has are converted to speed increases for the duration of this strike. When used on persons, A rank and above of this technique break skin and break bones.


Stage Four

▰ Breaking Lariat | Rank X | Simple
The user darts toward their foe in an instant, covering five feet per rank of the technique. With a massive show of force, the target is stricken with the user's forearm in a clothesline fashion that floors them with terrifying power. The target's endurance is decreased by a [1] point amount per rank of the technique and remains affected until the end of the fight. E-C rank execution causes deep brusing, B-A rank causes broken bones while S-S+ shatter bones beyond repair.

▰ Invigorating Kaiser Armor Training | Rank B | Training
The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.


Stage Five

▰ Liger Bomb | Rank A | Simple
The user grasps the target with both hands and launches them skyward. If this is not blocked, the rest of the attack is successful. The user leaps into the air, hovering just above the target before delivering a mighty axe kick into their body. The foot remains planted in their body as they plummet to earth. Upon impact, the earth is torn apart into a twenty five foot crater that measures ten feet deep. This technique negates any endurance increases the target carries and can shatter bone.

▰ Kaiser Fist | Rank A | Complex
A powerful straight forward punching attack that requires the Kaiser Armor be active. The user gathers their chakra into their fist, releasing it in a straight punch, rotating the fist as they extend the arm outward. The strike releases a fifty foot wave of concussive force that easily bruises those who are impacted by it. If stricken directly by the user's fist, bones are easily shattered. The user's strength is increased [1] point per rank of the technique.

▰ Bolstering Kaiser Armor Training | Rank A | Training
This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.


Stage Six

▰ Kaiser Armor Mastery | Rank S | Training
The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.

▰ Kaiser's Annihilation Hammer | Rank S+ | Complex
While Kaiser Armor is active, the user raises both of their arms over their head, clasping their hands together as they bring them down like a mighty, mythical norse god's hammer. All strength increases are mirrored as increases as this strike fells their foe. The impact on a persons body breaks every bone in their body as they are knocked unconscious. The armor's white crackling aura is projected through the target and into the earth which causes earthquakes affecting the entire area. These earthquakes expel the white crackling chakra from beneath the earth, frying those who it contacts. This technique requires two activations to use.


Mach Fist Art
This style is characterized by powerful punches, combinations, and interesting uses of chakra and striking. It's usefulness shined bright in heavy combat zones where those lacking the chakra to stand toe to toe with ninjutsu users were able to throw punches like powerful projectile, leveling their playing field.

▰▰▰ Notes:
• All techniques of this style cause tiered paralysis to the limb contact is made with. Body or head shots result in total body paralysis.


Stage One

▰ Quick Jab | Rank X | Simple
The user, takes their closest hand to the target and quickly throws a jab that gains a 1 point increase to speed when used at C Rank and below while B rank and above grants a 2 point increase. When used as the first offensive action in a post and followed by another strike, that strike causes a 2 point reduction in the target's agility when reacting to that technique.

▰ Back Hand Strike | Rank X | Simple
The user takes the back side of their hand and throws a powerful crossing punch for the opponent's head or midsection.This strike causes a concussive explosion of force upon impact that throws the opponent five feet per rank of the technique while causes tiered vertigo if unblocked, sending the target spinning as they crash along.

▰ Evasion Hook Shot | Rank X | Simple
An evasive counter that allows the user to strike back while dodging a physical attack. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath physical attacks. At the same time, the user's strikes with a hooked punch, striking the side of the opponent as they raise from dodging the attack. The target suffers a 1 point decrease to agility when interacting with this attack.

▰ Warning Shot | Rank X | Simple
The user squats as they prepare to attack, sending an uppercut skyward as they extend their legs and create explosive force that ripples out in a ten foot shock wave around the user. This wave of force stops projectiles and ninjutsu in their tracks, negating the spiritual property of the attack. If the attack defended is one or more lower than the rank of this technique, that attack is turned back at it's source. In addition, those directly impacted by the uppercut are hit with a mighty force that sends them skyward five feet per rank of the technique.


Stage Two

▰ Chakra Slug | Rank X | Spiritual | Supplementary
The user coats their fists in chakra, allowing them to strike spiritual attacks with their fists. In addition, this may be used to enhance the strength of any taijutsu strike using the fist, creating a concussive wave of force on impact, sending a wave of force out in a five foot cone per rank of the technique that throws foes to the furthest extent of the blast. In addition this decreases the target's endurance by 1 point until the end of combat.

▰ Double Tap | Rank D | Spiritual | Supplementary
Channeling chakra into the muscle fibers of their arm, the user enhances their striking ability and is able to negate 1 point of agility from the target of their attack.
.

▰ Firing Pattern | Rank X | Simple
The user is able to combine any striking technique known to them together for a combination by paying the rank of this technique atop the resource cost of the techniques. These combined techniques require only the activation for this technique. This technique must be used at the cost of the highest rank single technique in the combination.The user is able to combine two techniques at D Rank body and an additional technique per body rank after that.

▰ Combatant Stance | Rank X | Simple
The user enters a stance designed to maximize their punching potential. The user takes a foot and stands naturally, putting one side of their body forward while keeping their hands up in front of their head to protect themselves. Techniques executed from this stance are considered 1 rank higher when used at C rank and below and considered 2 ranks higher when used at B rank and above in collisions with other techniques.


Stage Three

▰ Remarkable Shot | Rank X | Complex
The user channels chakra into their fist, striking an incoming attack to completely halt it in it's tracks. When combating a physical attack ( Taijutsu/Bukijutsu ) the user strikes with the opposite hand to throw the target back five feet per rank of the technique. If combating a ninjutsu or spiritual technique, the user is able to strike the technique with their opposite fist a second time, returning the ninjutsu back to it's source if it is equal or greater than the combated techniques rank and potency.

▰ Artillery Round | Rank X | Simple
The user launches a superman punch that is launched over the shoulder and reigns down upon a target's head. This strike delivers a concussive wave for force that drives a target face first into the earth, forming a crater five feet in width and depth per rank of the technique. Additionally, this causes one additional tier of trauma and when used at B rank and above renders the target unconscious for one post per rank of the technique.


Stage Four

▰ Lock and Load | Rank B | Simple
An evasive technique that allows them to effortlessly counter strike with devastating power. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath attacks. In this moment the user vanishes from sight, appearing within striking distance of the target while consuming a body flicker use. As a supplementary action, the user may utilize any striking technique known to them from that location.

▰ Six Round Bursts | Rank B | Complex
The user channels chakra into their fists and release it in a single punch that travels until physical contact is made. The chakra travels in the form of six chakra orbs that travel in a singular line. These six shots are approximately the size of the user's fist. These six chakra orbs require a B rank amount of resources to be expended to block them, while evading them requires only the standard amount. If impacting a barrier or shield technique, this attack is considered one rank higher in power.

▰ Live Fire Exercise | Rank B | Training
All striking techniques executed by the user double the decreases inflicted upon targets when impacted.

▰ Dragon Round | Rank B | Spiritual
The user coats their fists in chakra, granting their striking techniques elemental abilities during each instance of impact. This technique requires a D rank upkeep cost after it's initial use.
Fire: Ignites a target, causing burning tiered to the parent technique.
Water: Causes tiered drench, flooding a five foot area per rank of the parent technique with one foot of water.
Wind: All strikes cause bleeding from the trauma status and have an additional twenty feet of knockback.
Lightning: Causes tiered burns and paralysis.
Earth: Causes petrifaction on limbs at the point of impact. If body shot or head shot is made, the entire body is effected.


Stage Five

▰ Tactical Cover | Rank X | Spiritual
The user coats their body in chakra, giving themselves a protective barrier against the opponent's attacks equal to it's rank in chakra and potency and lower. This barrier requires no hand signs but must have an upkeep cost paid of two ranks below it's original use.


Stage Six

▰ One Shot, One Kill | Rank S+ | Simple
The user moves at blinding speeds to those who have a 3 point difference in their agility to the user's speed. Appearing as little more than a blur to those with a lesser gap. Then, the user delivers a single punch with the intent to completely obliterate a target from existence, leaving no trace of them. The user's punch causes the target's agility and speed to become a negative number of whatever modifier they had prior to the use of this technique for the remainder of combat. Upon impact, the user's punch releases a shock wave of terrifying force that carves a twenty foot wide trench for one hundred feet before the user. Anyone caught in the concussive force is carried to the furthest reach of the attack and suffers tier 3 paralysis and tier four trauma.

▰ Gunslinger | Rank S | Training
The user has always sacrificed range for power, all up until now. By making their physical punching techniques complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique.


▰▰▰ Vital Piercing Art


A martial art developed by the Hyuuga. Specifically, this skill was developed by a Hyuuga clan member who had lost the use of their Byakugan. This left them with the knowledge of the Gentle Fist's striking arts combined with the pressure points of the human body and tearing away at the human vigor left this style at the top of it's class in combat..

▰▰▰ Notes:




Stage One

▰ Devastation Stance | Rank X | Simple
The user takes a stance akin to that of a boxer. They bounce on the pads of their feet while keeping their fists at eye level with their jabbing fingers extended. This stance allows the user to deliver their attacks [1] point faster per rank of the technique when attacking and increases their agility by [1] point when defending. Attacks delivered from this stance allot for an additional jab per rank of the technique, increasing the accumulative number of strikes the opponent takes.

▰ Vitality Destruction | Rank E | Training
The user's of the style have learned to strike fiercely through their focused strikes using their index and middle finger. These piercing strikes sap the stamina of their foes in the same respect as the Hyuuga destroys the chakra network. Instead of inserting their chakra into the target's tenketsu, the user is simply destroying the target's muscular system. After completing this training, the user's simple and complex attacks sap stamina from their targets. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise.
• Requires [5] posts to learn.
• As an augmented complex skill, stamina must be used in each attack to deal damage of 1.25 times the corresponding amount. ( If you use 100 stamina in your attack, it will reduce 125 stamina from your opponent. )


Stage Two

▰ Front Jab | Rank X | Simple
The user shifts their hips forward, unleashing a fast front jab using their index and middle fingers. Gains a [1] point speed increase per rank. For each rank, the user delivers an additional jab.

▰ Horizontal Elbow Throwing | Rank X | Simple
The user horizontally twists their hips while stepping, circling and extending their elbow, they aim a strong elbow for the enemy. The user creates a shockwave due to the pure force they deliver with the strike.This shockwave throws opponents directly stricken by it back five feet per rank and those within five feet of the user are unable to advance if their body rank is at or below the rank of this technique.


Stage Three

▰ Rib Separation | Rank X | Simple
The user brings their hand into a knife hand form for this attack, delivering their iconic jab with this hand. When striking the opponent they aim directly between the ribs of their foe. If unblocked, the target is robbed of a single activation for one post between E-C Rank, B-A Rank reduces an activation for two posts and S-S+ reduces an activation for the following three posts.

▰ Severing Tendon | Rank X | Simple
The user delivers a deliberate jabbing strike at the target, aiming for a specific muscle or muscle group. By striking the muscle or group, the user damages it in a way that prevents it's use for one post per rank of the technique.


Stage Four

▰ Explosive Striking | Rank X | Spiritual
The user expends chakra when using striking techniques, augmenting their attacks with small, concentrated bursts of chakra. These bursts of chakra are pressed into the body of the target in the location of any jab that made physical contact with the target. The post following the jabbing attack augmented with this skill, the location of the jab has the chakra burst like small explosive notes beneath the skin, effecting an area two inches around each jab.

▰ Festering Chop | Rank X | Simple
The user delivers a chop to their target's body, striking with a [1] point increase in strength per rank of the technique. The target's flesh bubbles and creates painful blisters upon impact. The muscle of the target is affected, reducing their speed by [1] point if stricken [1] point per rank for three posts.

▰ Flying Jab Technique | Rank A | Simple
The user attacks after the opponent is off balanced or completely open. Ten strikes are delivered in the time it takes to render one, all being successful if the first is unblocked. These ten jabs are all centered on the target's pressure points as they strike the opponent from below, driving them into the air with each strike. After suffering the ten strikes, the target finds themselves twenty five feet in the air as the user has ascended skyward with them. This technique may be followed with a basic combat strike to send the target flying back to earth for no additional activation. This basic combat technique may be blocked separately from the parent technique.


Stage Five

▰ Meteor Shower | Rank X | Complex
The user channels chakra into their hands as they deliver a flurry of jabs, totaling three per rank of the technique. These jabs may be aimed at pressure points of the target or alternatively be used to combat incoming ninjutsu. Each jab deflects ninjutsu in small meteor like fragments back towards the target, giving the technique it's name. This technique must be used at or above the rank and potency of techniques they are combating.

▰ Hard Breaking Slap | Rank X | Simple
The user delivers an open palmed strike against an armor or against a barrier/ninjutsu defense. The user is not immune to burning, shocks and the like, however their open palmed smack pierces through these defenses at or below it's rank and potency. When used from the style's stance, this technique costs no activation when combined with another attack.

▰ Copied Art: Sixty Four Jabs| Rank A | Simple
A technique stolen directly from the Hyuuga's gentle fist style. While much more difficult to move with the same efficiency as the Hyuuga, the user is able to deliver sixty four jabs which start with two singular jabs. Should the original two jabs of the technique be successful, the remainder will not fail.


Stage Six

▰ Beyond the Target | Rank S | Training
The user, through practiced sessions has learned to carry their jabbing techniques beyond their physically impacted target. By applying five chakra per rank of the technique being used, the user is able to send chakra bullets through the target and extending five feet per rank of the parent technique. These bullets carry the same piercing power and act as an extension of the parent technique.

▰ Hundred Crack Fist | Rank S | Simple
The user delivers a series of one hundred strikes at an opponent using their jabbing method. These attacks are each lethal in their own right to standard persons. If the first strike of the attack is un-evaded, the remainder continue unabated. Targets stricken by this technique have muscles completely rendered useless and their internal organs ruptured. Unprotected strikes cause such internal bleeding that the hemorrhaging from the strikes renders a target comatose ( Tier 4 Paralysis ).

 
PostPosted: Wed Oct 27, 2021 1:00 am
BUKIJUTSU

▰▰▰ Kazekiri
This is a style that utilizes two similar sized swords, generally short or medium length blades.The style was developed with ambidextrous users in mind. The sole purpose of this style is to create a flurry of attacks that can come from either direction. Essentially this is a style that teaches an efficient use of dual sword strikes, often used to double the impact behind a blow. This also leaves the user with two blades instead of one. It can also be used to hold off several opponents at once, or quickly overpower an opponent.

▰▰▰ Notes:
• In this style Clem used two great swords


Stage One

▰ Two Swords Drawing Art: First Blood [ Nitō Iai no Jutsu: Saisho no Chi | Rank X | Simple
The user prepares themselves with the sheathed swords at their sides and their hands hovering over the hilts. The user attacks the opponent by rapidly drawing and cutting at the opponent in a scissor like stroke. This technique gains a 1 point increase in speed or agility when used at or below C rank while gaining a 2 point increase B rank or above.

▰ Primary Stance [ Ichiji Dachi ]| Rank X | Simple
Holding one sword to their front in a horizontal angle and the second to their side at a vertical angle. A wide variety of techniques will be learned from this stance. While this stance is held in a stationary position the user increases their agility and endurance by 1 point when used at or below C rank and grants 2 point increases B rank or above. This stance enables the user to parry or counter physical techniques from it's position as though they were simple.

▰ Secondary Stance [ Niji Dachi ]| Rank X | Simple
The user will take the a stance with their swords spread, holding one to the right and one to the left to defend both sides, increasing their agility by 1 point at or below C rank and 2 points when used B rank and above.Techniques executed from the secondary stance cost 10 less stamina.


Stage Two

▰ Shoulder Drop [ Kata Otosu ] | Rank D | Simple | Supplementary
Generally used as a follow up strike led by a slashing attack, this technique is a full forced shoulder check that stuns an opponent, leaving them with tier one body paralysis. If lead by a bukijutsu technique or basic combat bukijutsu attack this technique gains a 1 point increase to strength.

▰ Hidden Thrust [ Kakusareta Tsuki ] | Rank D | Complex
The user swings the blade in one hand before the target, drawing their attention as the blade glows with the user's chakra, causing tier one blindness when it is acknowledged. While the target is focused on this blade, the user executes a thrusting attack as a supplementary action following this technique. When interacting with the thrusting attack that follows this technique, the target suffers a 1 point agility reduction.


Stage Three

▰ Blade Storm [ Tsurugi Arashi ] | Rank C-A | Complex
The user will initiate a spiraling motion of attack that starts with the blade held to the side by delivering a horizontal slash at the foe. This is followed closely by the user's pivoting body following through with the first strike's motion to swing the other blade around and into the foe as well. From each of these strikes, chakra blades begin to launch from the blade, creating a barrage of furious attacks. At it's base, this attack generates six blades that fly up to fifteeen feet from the user. For each additional rank the technique is executed at, another three blades are generated and the range extends by five feet.

▰ Vortex Counter [ Uzu Hangeki ] | Rank X | Complex
When the opponent attacks the user with a melee attack, the user feigns a defense with their blades, crossing them before their body. The user moves with incredible speeds, consuming a body flicker usage while side stepping the attack with their blades ready to attack with any melee based attack which is counted as a supplementary action. Due to the feign of the defense, the target has their agility decreased by 2 points.

▰ Heavy Gale [ Kyōfū ] | Rank C | Complex
The user begins a furious assault on the target, slashing wildly at them to overwhelm them with the sheer number of attacks they are using. While the slashes from these individual attacks are not necessarily powerful, this technique is used to create enough accumulative force to lift a target off their feet and send them flying up to thirty feet if undefended and doubles the bleeding caused by the attack's trauma.


Stage Four

▰ Gale Force Twister [ Kyōfū Tatsumaki ] | Rank B | Complex
Using chakra to orbit one sword around the other, the user's stationary blade is used to hurl the spiraling blade at the opponent. As this blade travels it shreds the air around it like a giant shuriken, cleaving through it's target. Should the attack be evaded, the sword will find it's way back to the user as though it were a boomerang. This technique decreases the target's agility when interacting with it by 2 points.

▰ Flash Wind [ Senkō Kaze ] | Rank B | Complex
The user slashes both blades vertically directly ahead, creating two chakra blades that are five feet in length that travel towards their target for twenty feet. These two blades travel along the same path, making the second blade nearly invisible. When defending or evading the technique, the target must expend two activations.

▰ Silent Breeze [ Soyokaze ] | Rank B | Simple
The user hurls a blade directly at their target, using this as a diversionary tactic. Just as the blade would reach the target, the user vanishes using a shushin type movement. In tandem, the user slashes with the remaining blade from the target's blind spot using another bukijutsu technique or basic combat attack as a supplementary aciton. Using this technique consumes a use of the RPC body flicker count for a fight.


Stage Five

▰ Twin Blade Twister [ Nito Tatsumaki ] | Rank A | Complex
The user rotates furiously, using chakra to maintain a high velocity as they rotate over and over, generating a tornado around their figure that extends ten feet in width and twenty feet in height. Anything caught in this tornado's range is minced by the rapid moving blades as the user gains a 2 point increase in speed. If the user has the wind element, those within a fifty foot radius are drawn toward the tornado unless they expend a C rank amount of chakra to resist.

▰ Piercing Gale [ Senshi Tatsumaki ] | Rank A | Complex
The user holds one blade above their head with the other blade before them, both pointed tip first at the foe. Using charka to enhance the straight forward attack's speed greatly, the user thrusts both blades in a charging action. The swords are thrust ten times with a 2 point increase in speed, each attack releasing a concussive blast that impacts foes who block the barrage of techniques, sending them flying for twenty five feet and suffering an additional tier of trauma.


Stage Six

▰ Inverted Gale Strike [ Gyaku Tatsumaki Kōgeki ] | Rank S | Complex
The user brandishes both blades, striking down from above on a target. This attack consumes all activation of the user on the post it is utilized. In exchange, the initial post's attack reduces the target's endurance by 4 points. If the opponent does not block this strike, the user is able to cleave into the target completely. However, should the target block the strike, a powerful vacuum is created as the user lifts their blades from the blocked surface. Everything within fifty feet of the point of contact is drawn into this location, requiring an S Rank amount of Stamina to resist. Should anyone in the range of the attack have strength equal to the user's at the time of the first post's attack they are able to pay a B rank amount to resist. The purpose of the second post's attack is to draw a target in for a lethal strike, should they prove too difficult to defeat otherwise.

▰ Divine God of the Wind [ Kaze no Kami ] | Rank S+ | Complex
In order to utilize this technique, the user must have access to all three uses of their shushin technique. The user vanishes from sight, slashing at the target with both blades for three attacks as they pass by the target, totaling in six cuts. Then, as they end the path of their first shushin movement, they vanish once more, repeating this action from another angle. Then a last time, coming to a grand total of eighteen physical cuts. After each of these cuts are landed, the sheer speed of the user's actions cause an explosive pressure change that occurs at the target's location. This concussive blast renders the target unconscious if the slashing attacks were successful, ending the fight. All attacks from this technique are considered successful if the first part is not completely blocked or evaded. In addition, the sheer force of the colliding blades causes a blast of wind that pushes everything back fifty feet and causes tier four vertigo.


▰▰▰ The Great Destructive Blade Art
▰▰▰ Description:
The Great Destructive Blade Art is an extremely powerful and wide style of swordsmanship not often practiced by shinobi. Because it was traditionally used by feudal soldiers, the use of the style by shinobi was truly unheard of. However, as time progressed, the usefulness of this art was remembered, and the workings of Hakyoku-Ken no Kata have been reconfigured to better suit the lighter framed warriors of this era. Designated as one of the most difficult to master Bukijutsu in the world; those of the Hakyoku-Ken no Kata are rare. Finding a shinobi able to make use of such a style are ever more scarce. The reason for this is because of the basis of the style- Massive, unorthodox, and heavy weapons.

▰▰▰ Notes:
• Techniques of this style treat armor and armor techniques one tier/ rank lower naturally.




Stage One

▰ Heavy Smash [ Omoi Tokimeki ] | Rank X | Simple
The user holds their weapon vertically over one of their shoulders, striking down on an opponent with a crushing force, causing an additional tier of trauma. Target's who are physically contacted by this attack have their endurance reduced by 1 point when used C rank or below and 2 points when used B rank or higher. This loss of endurance remains active until the end of combat.

▰ Sweep [ Haki ] | Rank X | Simple
The user rotates, slashing horizontally as their body pivots and completes a 360 degree turn. This technique leaves the blade hoisted over the user's shoulder. If the user's blade contacts a target, the target is launched five feet per rank of the technique and an additional five feet for every point of strength the user has and causes an additional tier of trauma.


Stage Two

▰ Stab [ Tsuki ] | Rank X | Simple
Holding the weapon in their dominant hand and bracing the flat of the blade on the opposite forearm, the user thrusts their weapon forward, treating armor and armor techniques one rank lower. If this technique is deflected downward, the user is able to pay the cost of the technique without an activation consumption the following post to use both hands to swing the blade skyward, launching the target skyward if unguarded, doing so causes tiered vertigo.

▰ Earth's Embrace [ Chikyū no Hōyō ] | Rank X | Complex
The user swings vertically down, slamming their blade into the earth, augmenting it's swing with chakra. The blade cleaves the earth, churning it for five feet per rank of the technique with a width of ten feet. Any person caught in the churning earth is knocked to the ground, removing their endurance increases for the next turn. Additionally, when moving in this area, opponents have tiered decreases in agility.


Stage Three

▰ Saw [ Nokogiri ] | Rank X | Simple
The practitioner takes their weapon into a single hand, raising the opposite arm to rest the majority of the weight. The user then performs a swift sidestep and attempts to hack at their opponent with a single hard rising vertical strike. Naturally, the blade falls over the user's shoulder falling behind them as though they were unsheathing it from their backs.Opponents stricken with this attack are sent five feet into the air per rank of the attack if undefended. Additionally, the opponent suffers tiered debuffs to endurance for the remainder of combat if successful.

▰ Dull Blade [ Nibu Ha ] | Rank X | Spiritual
The user channels chakra into their blade, causing it to ignite with the user's chakra color. Swinging the blade , the user launches a chakra blade that measures 10 feet in length at a target that travels 10 feet per rank of the technique. Upon contact, this blade causes a concussive blast that has half the range of the blade's range when launched and causes tiered trauma.


Stage Four

▰ Iron Drop [ Tetsu no Shizuku ]| Rank X | Simple
The user leaps skyward, jumping five feet per rank of the technique. As they reach the peak of their jump, the weapon is sent flying down to earth to pierce through the target as a giant projectile. When impacting a target their endurance is reduced by a 1 point when used at or below C rank and 2 points at B rank and above for the remainder of combat. From the point of impact, the ground crumbles due to the focused impact and a fissure is made that is five feet wide per rank of the technique and ten feet deep per rank. These dimensions are increased five feet per point of strength the user has.

▰ Explosive Movement [ Bakuhatsu-Tekina Ugoki ] | Rank B | Complex
The user floods their upper body with chakra, enhancing their muscular structure to increase their speed by 2 points for the remainder of their offensive attacks this post. The user is able to use two techniques or basic combat attacks with their greatsword as supplementary actions. Should this technique be defended against with physical contact, the opponent still suffers a 2 point decrease in endurance for the remainder of combat.

▰ Stretching Blade [ Kakuchō Tsrugi ] | Rank B | Spiritual
The user imbues their blade with chakra, giving a significant boost to their already lengthy reach. When swinging the blade for the next five posts, the blade's length is extended by fifteen feet. The chakra blade retracts and shifts shape slightly when the user would end an attack or might clip themselves or an ally.


Stage Five

▰ Iron Wind [Tetsu-Fū ] | Rank X | Simple | Supplementary
The user throws their weapon up to five feet per rank of the technique and an additional five feet per point of strength they have. The user is able to perform one of their greatsword techniques with this action.

▰ Break off of Energy [ Enerugī o Tachikiru ] | Rank X | Spiritual
The user is able to channel chakra into their blade when combating a projectile ninjutsu. When striking this ninjutsu, the user's chakra serves to enhance the weapon and have it serve as a bat that reflects the attack back at the opponent. This technique does not require an activation if used in conjunction with a simple technique but does require the cost of the ninjutsu be paid to reflect it.


Stage Six

▰ Cross Wind [ Yokokaze ] | Rank S | Simple
The user swings the weapon with the flat side of the blade facing the opponent. With their monstrous strength, this sword creates a concussive burst of wind within fifty feet of the user and an additional five feet per point of strength the user has. Those caught in the concussive blast of wind are thrown fifty feet skyward and if unguarded suffer severe injuries upon plummeting to the earth again.

▰ Iron Devastation [ Tetsu no Kōhai ] | Rank S+ | Simple
The user raises their sword overhead, gathering their strength for the next attack, requiring two activations. The user explodes forward with such incredible force the ground beneath their starting location crumbles in a fifteen foot cone facing their rear. As they clear a distance up to one hundred feet in an instant, they bring the sword down for one devastating strike that reigns down on the enemy, increasing the user's strength to their cap. The slash downward cleaves through techniques as though they were one rank lower and decreases endurance by two points for the remainder of combat. In addition, if this technique is blocked, the user may pay the rank of the technique again in order to overwhelm the target during the slash and continue their devastating attack. After the attack is completed, the blade smashes the ground and splits the land, creating a fissure that reaches one hundred feet in length and fifty feet in depth.

▰ Ogre's Grip [ Oni no Haaku ] | Rank S | Training
Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.



▰▰▰ Kyokan Ya
Kyoukan Ya happens to be one of the few existing arrow techniques utilized by the shinobi world, as it makes use of tricks and variability in its arts meant to take down foes from a distance. Most practitioners of the Assassin's Arrow tend to be killers from the shadows.

▰▰▰ Notes:
• in this Art Clem uses a crossbow or custom launcher


Stage One

▰ Quick Draw | Rank X | Simple
The user draws their bow quickly, suffering a [1] point decrease in strength per rank applied for a [1] point increase in speed per rank applied.

▰ Wrapped Shot | Rank E | Complex
Channeling chakra into the arrow before launching the projectile, the user is able to change it's trajectory up to 45 degrees mid flight, allowing it to bend around surfaces and strike opponents at strange angles.

▰ Full Draw | Rank X | Complex
The user reinforces his or her arm and back muscles with Chakra, allowing bows with much greater draw weights to be fully drawn. For each rank of the technique the user's strength is increased by [1] but suffers a [1] point decrease in speed.


Stage Two

▰ Rapid Fire | Rank X | Simple
The user is able to knock arrows rapidly, firing an additional two arrows in the time it would take to fire one per rank of the technique.

▰ Cornered Shot | Rank D | Complex
The user channels chakra into their bow before launching it. When it is released the user can bend the trajectory of this arrow up to 90 degrees, allowing them to shoot down opponents around corners.

▰ Eagle's Sight | Rank D | Spiritual
Focusing chakra into their eyes, the user's accuracy is increased. This negates the stat bonuses to agility the target(s) have for three posts.

▰ Chakra Munition | Rank X | Spiritual
The user creates arrows composed of pure chakra, treating all attacks they are used with as spiritual techniques when interacting with techniques and armors. For each rank of the technique 5 arrows are created.


Stage Three

▰ Hunter's Cloak | Rank C-A | Spiritual
The user creates a chakra cloak that surrounds their person and causes them to vanish from sight. At it's base rank, the technique masks the user for a single post. For each additional rank applied their invisibility is extended by a post. This is used to fire off shots at targets without giving away their location.

▰ Method of the Hunter | Rank C | Complex
Briefly erases the user’s scent from the surroundings and muffles all sounds that come about as a result of movement and natural body processes. Lasts for two [2] posts.

▰ Trip Wire | Rank C | Simple
The user knocks and fires two arrows. Both arrows have a steel wire attached to their shaft. As the arrows travel to their targets they move from one another, expanding the length of the wire to allow the user to send their foe to the ground.

▰ Rocket Bolt | Rank X | Complex
The user applies their chakra to their arrow, and when it's sent off through the air, the chakra is used to create a concussive blast that expands five feet per rank of the technique upon contact.

▰ Cluster Training | Rank C | Training
The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.

▰ Twin Shot | Rank C | Simple
The user is able to fire two arrows at once, both aiming at separate targets that lie before them. These arrows, while fired from the same shot will travel directly to their target, allowing the user to target multiple opponents with fewer techniques.

▰ Whistle Shot | Rank C | Complex
The user imbues an arrow with Chakra. When launched at a target, the arrow will let off a high-pitched whistle that deafens those within twenty feet of the arrows path. Can be used in conjunction with sound-based Ninjutsu or Genjutsu without consuming an extra activation.

▰ Hunter Body Flicker | Rank C | Spiritual
The user performs a body flicker type technique while applying their Hunter's Cloak for no additional activation. This allows the user to create distance and vanish easily from detection to snipe a foe.


Stage Four

▰ Tracking Shot | Rank B | Complex
Applying chakra to an arrow before it is launched, the user can manipulate the trajectory of arrows fired from a single technique within thirty feet of themselves for the following post, allowing arrows to home on their targets.

▰ Pincer Arrows | Rank B | Complex
Utilizing two arrows, the user applies their chakra to the both of them which allows them to fire off to the right and the left of a target, merging on them from both sides to pierce them from either shot.

▰ Snare Shot | Rank X | Complex
The user knocks five arrows together on their bow and fires it at an opponent. When fired, a chakra made net manifests that snares the target within it, requiring they pay chakra equal to the technique's cost to break free of it.

▰ Recall Shot | Rank B | Complex
The user fires an arrow imbued with chakra at the target. The chakra infused arrow draws all arrows that are within twenty five feet of it's path from the ground to follow it, creating a massive force of projectiles with a single shot.


Stage Five

▰ Armor Piercing Round | Rank X | Complex
The user fires off an arrow with surprising skill. The rotation of the arrow is increased, allowing it to bore into an enemy through their armor. This technique ignores armor and treats armor techniques as one rank lower.

▰ Bright Shot | Rank X | Complex
The user channels chakra into an arrow head and fires it at a target. During it's path the arrow glows brightly with a blinding light that negates sight for those who see it for a single post per rank of the technique.

▰ Dark Skies Shot | Rank A | Complex
The user fires an arrow at a target. At the peak of it's trajectory the arrow splits into fifty chakra arrows that darken the sky as they rain down on a twenty five foot radius.

▰ Valkyrie | Rank A | Complex
The user floods their legs and arms with Chakra, causing them to glow brightly in the color of the user’s Chakra. This state drastically increases the user’s jump speed and range, as well as the rate at which he or she can fire arrows. During the duration of the Valkyrie the user has an additional offensive activation. Lasts for 3 posts.


Stage Six

▰ Shrapnel Arrow Creation | Rank S | Training
The user takes a knife, widdling away at an arrow to create weaknesses in it's design. Doing so allows the user to create shrapnel arrows. These arrows cost nothing additional during a technique to be used with them however upon contact they explode and send wooden and metal shrapnel into anything within five feet of it's location. This technique may be used outside of combat to create arrows for later use. Converts arrows at a 1 to 1 ratio.

▰ Hunter's Sight | Rank S | Complex
The user floods his or her eyes with Chakra, causing them to take on the hues of the Chakra. While this technique is active, the user can accurately aim at and judge distances between him or her and a target for up to five miles. This allows the user to target opponents from the nearest topic away from them, making their accuracy unmatched if sensory class. If sensory class, attacks during this state negate all agility stats. Lasts for four [4] posts.

▰ Shadow Clone Arrow Shot | Rank X | Spiritual
The user imbues a single arrow with chakra, applying a shadow clone like technique to the arrow. Whenever this arrow is fired with another bow technique, the arrow is capable of replicating the technique up to five times. The cost of this technique is equal to the cost of the technique and it's replications combined.

▰ Map Maker | Rank S | Complex
The user imbues chakra into a single arrow. This arrow when making inpact with any surface will explode in a concussive and firey manner that spans one hundred feet in all directions. Those caught in it's blast suffer near if not fatal wounds.
 

Overlord Diaus

Romantic Prophet

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Overlord Diaus

Romantic Prophet

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PostPosted: Wed Oct 27, 2021 1:34 am
▰▰▰ Unique Chakra sources

▰▰▰ Mark of the Celestial Dragon
Basic Effects
• Tenryu Māku owners are connected on the astral plane, they may contact one another even if they are strangers by closing their eyes and focusing inward deeply after they have achieved the awoken stage.
• Tenryu Māku owners all gain [1000] Celestial Chakra.
• Tenryu Māku owners when in the presence of another member who has the Tenryu Māku will combine these pools once they've Korabo'd with one another. Then so long as they are within the same thread as one another their chakra will be pooled and shared between them. In the case of two both have access to a shared pool of [2000] Chakra in the case of three, three have access to a shared pool of [3000] Chakra.
• Unification of the [5] Tenryu Māku. If five members each bearing a different mark are within the same thread they gain all the benefits of the others Tenryu Māku and may form the Ethreal Avatar of Kohryu.

▰▰▰ Suraisu Tsumemāku | Mark of the Slicing Claw:
• Requires [Taijutsu] Class
• Requires A-ranked Body

Fierce Tearing Claws of The Gold Dragon
Tsukisasu Mejirushi is only imparted to those who have an impeccable sense of resolve, dignified individuals but also fierce in executing punishments when punishment is necessary. Upon the arms of the bearer two large figments form in the shape of elongated arms and claws, these may also extend to the lower limbs if necessary when attacking from above, Kohryu's claws said to rend very mountains in a single swipe are imparted to the bearer, These figments freely changing size as the user deems fit. Even so far as large enough to rend the belly of Bijuu with one fierce swing and level an entire residency.
Basic Effects:
• Sets Strength to [10] automatically while active.
• The user's body can now apply the effects of heavy armor with no drawback at one rank stronger potency.
• Strikes with the claws are considered overwhelming and may be treated as [Simple], [Complex], or [Spiritual] as the user deems necessary, they may also alter all of the users Taijutsu technique similarly.
• The Claws Can will shear a target's very soul, represented by their chakra, the amount lost is calculated by the targets maximum chakra pool of which the amount of chakra lost on hit is 5%. I.e 100 Chakra is the target max pool, on hit shears away 5 Chakra. This is kept in multiple of fives, and if the number is not a multiple of five then round down. The more chakra the opponent has the more damning the effect.
• Costs 100 Celestial Chakra per post used to maintain.


▰▰▰ Organ list

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[img]https://cdn.discordapp.com/attachments/756278347306106970/794307453835149322/8cc56e714cf9b1c5e930d73288690be6.png[/img]
[align="right"][align="justify"][align=center][size=18][color=#FE59C2]☿[/color][/size] [color=#734F96]𝙎𝒕𝒂𝒎𝒊𝒏𝒂 𝘾𝒐𝒖𝒏𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]3050[/color][/size] [color=white]x[/color] [size=18][color=#FE59C2]♁[/color][/size] [color=#734F96]corrupt chakra[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]500[/color][/size]
[color=#000000]░░░░░░░░░░░░░░░░░░░░░[/color]
[size=18][color=#FE59C2]♃[/color][/size] [color=#734F96]𝑪𝒉𝒂𝒌𝒓𝒂 𝘾𝒐𝒖𝒏𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]2400[/color][/size] [color=white]x[/color] [size=18][color=#FE59C2]♄[/color][/size] [color=#734F96]Celestial Chakra[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]1000[/color][/size]

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[size=18][color=#FE59C2]♆[/color][/size] [color=#734F96]𝑬𝒒𝒖𝒊𝒑𝒎𝒆𝒏𝒕 𝑳𝒊𝒔𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=18][color=#FE59C2]♄[/color][/size] [color=#734F96]𝙎𝒕𝒂𝒕𝒖𝒔 𝑬𝒇𝒇𝒆𝒄𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]°°°[/color][/size]
 
PostPosted: Wed Oct 27, 2021 5:00 pm
▰▰▰Training Modifiers
Ogre's Grip [ Oni no Haaku ] | Rank S | Training
Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.

Cluster Training | Rank C | Training
The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.

Shrapnel Arrow Creation | Rank S | Training
The user takes a knife, widdling away at an arrow to create weaknesses in it's design. Doing so allows the user to create shrapnel arrows. These arrows cost nothing additional during a technique to be used with them however upon contact they explode and send wooden and metal shrapnel into anything within five feet of it's location. This technique may be used outside of combat to create arrows for later use. Converts arrows at a 1 to 1 ratio.

Small Circle Principle | Rank S | Training
The user has learned to utilize their physical arts with mimimal effort while obtaining equal results. Simple techniques require 5 less stamina per rank of the technique. This training may not be layered with other training that gives reductions of this manner
.
Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

Combination Training | Rank S | Training
Once every three posts, the user is able to deliver a choking or locking technique for no activation when following a successful throwing technique.

Minimum Effort; Maximum Efficiency | Rank S | Training
The user's throwing techniques require 5 less stamina per rank of the technique with a minimum cost of 5 stamina.

Heavy Punch | Rank E | Training
The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.

Invigorating Kaiser Armor Training | Rank B | Training
The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.

Bolstering Kaiser Armor Training | Rank A | Training
This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.

Kaiser Armor Mastery | Rank S | Training
The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.

Live Fire Exercise | Rank B | Training
All striking techniques executed by the user double the decreases inflicted upon targets when impacted.

Gunslinger | Rank S | Training
The user has always sacrificed range for power, all up until now. By making their physical punching techniques complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique.

Vitality Destruction | Rank E | Training
The user's of the style have learned to strike fiercely through their focused strikes using their index and middle finger. These piercing strikes sap the stamina of their foes in the same respect as the Hyuuga destroys the chakra network. Instead of inserting their chakra into the target's tenketsu, the user is simply destroying the target's muscular system. After completing this training, the user's simple and complex attacks sap stamina from their targets. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise.
• Requires [5] posts to learn.
• As an augmented complex skill, stamina must be used in each attack to deal damage of 1.25 times the corresponding amount. ( If you use 100 stamina in your attack, it will reduce 125 stamina from your opponent. )

Beyond the Target | Rank S | Training
The user, through practiced sessions has learned to carry their jabbing techniques beyond their physically impacted target. By applying five chakra per rank of the technique being used, the user is able to send chakra bullets through the target and extending five feet per rank of the parent technique. These bullets carry the same piercing power and act as an extension of the parent technique.
Smoldering Collisions [ Kusubutte Iru Shōtotsu ] | Rank C | Training
The user's explosive tags created from the Shibuki leave a lingering thick smoke that inflicts tier two blindness on all who enter it with the exception of the user. This thick black smoke covers a ten foot are per rank of the technique it is used with and remains active for two posts.

Devastation Striking [ Kaimetsu Tekina Dageki ] | Rank B | Training
The user has honed their control over their own explosions created by Shibuki or abilities granted by being the wielder of Shibuki. This control allows the user to treat all armors as one tier lower and all spiritual armor techniques as one rank lower in collisions.

Explosion Stepping [ Japanese Technique Name ] | Rank S | Training
Not only is the user unaffected by Shibuki's explosions, they are now able to use them as solid foot holds when running or jumping to move the battle into more unique combat situations. Additionally, using the explosions forceful output the user is able to enhance their movement speed by 2 points when doing so.  

Overlord Diaus

Romantic Prophet

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