

▰▰▰ PERSONAL DATA
Full Name:Clementia Anna Fortressa
Nickname:Clem// Hellenna //
Age: 20
Birthdate: {03/23}
Gender: {Female}
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: A
Hair Color: Black/ Natural purple highlights
Eye Color: Dull gold
Height: 6'6
Weight: 198 dense muscles, compact frame
Bloodline: Kaguya clan
Non-Combat Outfit: her custom made uniform
Combat Outfit:
[
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Hmmm a thought for later
Personality: Clem is not a cold person particularly nor is she very violent towards people however her lack of morals does not help. she does not restrain herself nor finds fault in her actions if she finds there to be reason to do so allowing her to live without regrets. on the oustide Clem comes off as a average person not to uptight and will usually go with the flow, all the while shes takes the information around her in then converses with herself and others which are her but representations of different opinions which manifest as a variety of voices in her head. though all her she will listen and choose which ever voice seems to make the most sense usually winding up in her making random choices at times. through and through she does what she will with no real conviction or drive unless it involves her research, the exception being if someone or something does catch her interest. Though with her poor restrains she can some times come off as overly invested,clingy, or in some cases very suspicious.
Village: Wanderer
Title: Wanderer//
Background: Born in to the kaguya bloodline she ended up with her fathers last name after certain complications revolving around her conception. before the age of three she and her father were kicked from the clan and forced to travel later on in life she awoke to her clans abilities, but by that point clem had no real interest in her family and simply continued her travels with her father who made ends meet with various methods such as acting as a carrier for certain people or simply swindling locals with cheap and crafty tricks. on the road Clem picked up a few tricks here and there finding scrolls with techniques combat skills and even lesson plans used by teachers in the academy. having a slight interest she learned at her own pace but as it stood only learned what she needed not really seeking to improve unless she had the need to. At the age of 15 she started to distance herself from her father so she could start traveling on her own taking what he taught her to find her own path in life. Sadly over the years Clem developed a lack of morals and empathy for her fellow man making it to easy for her to survive of the blood of others swindling stealing and even blackmailing her way to her fortune. her travel taught her that fighting head on was for fools and the art of fighting using any means.age 15 when she first started out Clems had a interesting experience spending seven months working for a questionable doctor, in that time Clem had learned the finer points of cutting up a human and putting them back together. meeting interesting people ranging from criminals... random homeless. and plenty of materials that were not human which she learned to implant into human bodies down to the nervous system. Age 16 she spent time traveling between different villages selling and trading things she picked up along the way even the occasional carrier job ranging from rare items to people, one special person she met taught her the fine art of traps. Without the proper training of a ninja her style was abit unique compared to her fighting rather then engaging in pointless head to head she opted to chip at a persons body with not only traps but using any method to break her opponent.
▰▰▰ CLASSES AND STATS
First Class: Bloodline
▱▰▱ Keystone: You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.
Second Class: Taijutsu
▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have moderately increased Strength and Fortitude. Your hardened body allows you to mitigate the pain/status effect of an incoming attack for two post per body rank, allowing you to continue the fight until the pain or hazards settle in. This means that a stunning effect can be delayed by up to ten posts at S rank. However, you ignore pain anytime you use this discipline for any reason, meaning if you delay having your arm disabled by a skill, you can also ignore the pain from having been stabbed on that post as well. Ex.: A ninja uses a lightning technique designed to stun you. For one post, you can delay that effect from taking hold, and have nine posts to continue delaying effects. Similarly, the pain from the attack itself is also ignored. This doesn't, however, prevent you from being blown away in the wind, or set on fire/drowned for example. Furthermore, if lethal damage is suffered then the delaying ability will be nullified for that effect.
▱▰▱ Cross Class or Specialization: → Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.
Chakra Pool: 1910
Stamina Pool: 2070
Corrupted Nature 500
Chakra Element: earth// water
Chakra Color: teal
Chakra Materialization: Black murky bubbles that float up almost sizzling surrounded by a purple aura

Passive Stats Increases:
• Strength ► 6
→→ [+1] Berserker [+1] bone mother ring
• Speed ► 6
→→ N/A
• Reflex ► 6
→→ N/A
• Fortitude ►9
→→ [+1] Berserker
Strengths:
1.photographic memory
2. biological tech//theory
3.traps
4.survivalist
5.Covert expert
6. grappling and other close combat styles
/Tai/Buki/Etc}
Weaknesses:
1. Obsessive
2, overthinks options
3, mild anemia
4,
Fears:
• losing her sense of self (individuality)
•
Modifiers:
▱▰▱Learn 3 extra Taijutsu technique per post.
▱▰▱ Learn 3 extra Bloodline techniques per post.
▱▰▱ Learn 3 extra of one technique type of your choice per post.
+ Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.
Dormant Stage
The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Training:
• Requires the Kaguya to write out five posts of the user training to activate the Curse of the Blood Orchid.
Awoken Stage
This is the first stage usage of the Curse of the Blood Orchid. Contorting and parallel lines cover the Kaguya's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual.
Basic Effects:
• Increases all stats to [10] automatically.
• Grants Overwhelming to Dance of the Meadow style as well as all Taijutsu OR Bukijutsu.
• Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage
This is the second stage usage of the Curse of the Blood Orchid. The jagged bodily marks extend to cover the skin and turn it a dark gray color. The eyes blacken and jagged bones jut out of the body. Overall, the Kaguya appears like a dinosaur or dragon. While this is the typical design it can be different depending on the individual.
Basic Effects:
• Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically.
• Grants Overwhelming to Dance of the Meadow style and all Taijutsu and Bukijutsu.
• Costs 50 Natural Chakra per post used to maintain.
Personal Attributes:
I am inevitable
: the user weaves mental images of handsigns to form jutsu taking the same time as a one handed jutsu caster, upon completion the user will snap their fingers to activate the jutsu.
This Aquas Dirty
Water based ninjutsu are infused with a strange chakra based bacteria created by the user causing poisoning turning the water a dark murky black(poisoning .E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 )
Pa name: Plague Bone
Type: enhancement Pa
Description: The users body's unique make up evolved the users bones, bone type jutsu complex, or spiritual will have their bones coated in a chakra based bacteria that turns the bones black. Once used cuts or any type of contact that involves the targets inner body will cause ( disease E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 ) ) simple physical contact will not activate the effect, in addition to standard disease status effects the inflicted will begin to bleed a black substance from their eyes and mouth while infected. other bone justu that are not complex or spiritual will not gain this status effect but the bones will remain black
• Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
• Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu, and they learn 1 extra technique per paragraph per body rank for a total of 6 at S+. In addition, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.
• Superior Self: being the cream of the crop her body is tough..tougher then the average kaguya around her clan(stamina +50 chakra +50)
Self taught: Learning from scrolls and picking up moves from other ninja from every village she visits shes learned to take advantage of their unique fighting styles (+ 1 style)
Well Stocked: Endlessly replenishing supply of explosive tags.
•Explosive Affinity: Immune to Shibuki's tags.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 102,000
XP: 2,530}
Missions Complete: {all start at 0}
D Rank | 1
C Rank | 4
B Rank | 0
A Rank | 2
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Enchantment expert their 3}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {enchantment level 3
• {Profession} || → {Current Title}
Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ x ]
Training Claim: [
training 1
Trainning 2
training 3
training 3 ]
https://www.gaiaonline.com/guilds/viewtopic.php?t=25483533
Professions Claim: [ Job reward ]
Events Claim: [ Time skip rewards ]
tana event
mission A
benchmark 2020
▰▰▰ INVENTORY
*25 training coupons(×0)
• Kunai//shuriken// senbon
• grooved steel spikes( ammo)
• trap wire
• explosives tags
• short steel shovel
• rope
+ camping gear
+ medical kit
+ surgical tools
+ storing scrolls
+ hook and chains
+ 2x communication devices
+ razor blades
+ chilly pepper bombs
+ note book and pen
+ oil and matches
+ wagon
+ cattle prongs
+ cross bow
+ flash grenades
+adhesive bombs
+
+ balloon decoys
+ serrated arrows
+poison vials( teir 2)
+ spring trap parts
*Shibuki blade
Weapon Specs

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▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.}
• Ninjutsu | 16/ 20
• Genjutsu | 02 / 12
• Eiseijutsu | 00 / 00
• Taijutsu Styles | 06/ 07
• Bukijutsu Styles | 03/ 05
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.
▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.
▰ Sound Wave Technique [ Onpa no Jutsu ] | Rank A
The user forms a hand sign, creating a mighty sound wave that travels up to fifty feet. This sound wave causes paralysis at stage three and deafness. Opponents stricken by the sound wave are subject to a concussive blast. This sound-wave is not deterred by physical barriers.
▰ Pattern Links [ Ayametori ] | Rank X
The user channels chakra into steel wire that must be listed within their profile's inventory. The user weaves the string in various patterns of their choice between their fingers, holding it up before them. When done, the user launches a chakra projection of the shape that expands to ten feet in size and travels ten feet per rank of the technique. This string carries the cutting power of any blade, slicing through targets of it's own rank and lower.
▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
Eye Mind Reading is a technique that allows the user to read another's mind. By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. Must be used at the target's body rank. Requires an upkeep cost two ranks below it's executed rank, with a minimum of E rank upkeep per post.
▰ Hidden Needles [ Fukumi Hari ] | Rank X
The user opens their mouth, expelling chakra made needles that pierce armor as though it were one tier lower and treat armor techniques as one rank lower. For each rank of the technique, the user expels twenty needles.
▰ Torpedo Needle [ Gyorai Shin ] | Rank X
The user removes piercing tools such as nails, senbon, needles, etc from their pouch, slamming the hand holding the tools into the ground. The objects in hand are coated in chakra, allowing them to tunnel through the earth and target any opponent within five feet per rank of the user. These piercing tools then penetrate the earth, attempting to pierce the target and hold them in place. For each rank of the technique, three piercing instruments can be effected in this manner. This can be used to target several targets, requiring each to pay the full cost of this technique individually to dodge or defend.
Earth
• Earth style subterranean voyage
Rank: C
A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".
Mud Interceptor [ Geigeki No Doro ] | Rank D
The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.
▰ Character: Clementia anna fortressa kaguya
▰ Link to profile: [x]
▰ Global eye formation [ Gurōbaruna me no keisei ] | Rank B| Class spirtual [ Element earth ]| Cost 40 ]
A jutsu that requires seals to be placed throughout a forum. up to 20 seals must be placed withing a broad area in a dual diamond formation. once activated the used will have dust from the area gather making multiple earth eyes no bigger then a normal eye. each eye functions as one would think a eye could, gathering information and sending it to the user. requiring a mind able to process such information is required to use sure a technique lasting 5 posts before deactivating or requiring 5 chakra and 5 stamina to maintain and up keep the jutsu each additional post. destroyed eyes can repair if dust is available. in addition this jutsu has no offensive capabilities but excels in support
Rock Plate Coffin [ Ganban Kyuu ] | Rank B
The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.
▰ Rock Pillar Spears [ Ganchuusou ] | Rank B-S
The user forms the required hand signs, causing earthen spears within a forty foot area the user targets to rise up, leaving no openings to stand upon. These spears easily impale targets if undefended, ensuring NPC B Rank and lower are vanquished if unblocked. NPC suffer severe hemmoraging and must seek medical attention within five posts. For each additional rank, the size of the field of spears is increased by ten feet, doubling at S Rank and S+ rank again.
Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
THe user forms the required hand signs, causing the earth within a two hundred foot area to take the shape of a castle to the user's designs. This castle may be as complex as desired so long as it is formed from rock alone. These castle walls require techniques of S+ Rank to destroy them and are permanent fixtures.
Global eye formation [ Gurōbaruna me no keisei ] | Rank B| Class spirtual [ Element earth ]| Cost 40 ]
A jutsu that requires seals to be placed throughout a forum. up to 20 seals must be placed withing a broad area in a dual diamond formation. once activated the used will have dust from the area gather making multiple earth eyes no bigger then a normal eye. each eye functions as one would think a eye could, gathering information and sending it to the user. requiring a mind able to process such information is required to use sure a technique lasting 5 posts before deactivating or requiring 5 chakra and 5 stamina to maintain and up keep the jutsu each additional post. destroyed eyes can repair if dust is available. in addition this jutsu has no offensive capabilities but excels in support
{Water}
▰ Water Gun { Mizudeppō no Jutsu } | Rank B
A secret technique where one points their finger like finger guns. By concentrating water at the tip of the fingers a small highly penetrative projectile is produced. The user compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot. Required for other {Water Gun Variations} {Requires no hand signs.} {Penetrates techniques of its rank or lower and does not defeat them in collisions unless of equivalent size}
▰ Dustless bewildering cover [ Hokori no nai tōwaku kabā ] | Rank X | Ninjustsu [ Water ]| Cost [ Spritual ]
Technique Description The Dustless Bewildering Cover technique utilises water vapor to bend the light around the user essentially making them invisible.This technique allows the user to completely erase their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. As such, they cannot be detected through traditional means such as chakra detection or through heightened senses(applies jamming equal to the rank it was used at ( E - D is tier 1, C is tier 2, B - A is Tier 3, and S - S+ is tier 4 ). Lasts for one post per rank before it's cost must be repaid each post it is active.)
Bloodline
style 01
▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Dance of the flailing turtle ]
| Rank A-S | Class bloodline [ optional Earth]| Cost: Stamina 60 or 50/50 chakra stamina [ Complex/Simple ]
Technique Description Similar to the Dance of the Clematis: Vine jutsu from the kaguya clan. The user will grow upwards to 8 long spinal cords from the base of their tail bone, Each tail can reach up to 8 ft and extend an additional 10 feet when attacking for a full attack range reaching 18 feet. Without removing them they will obey the users command just like moving any part of ones body, once formed the tails can attack or defend the user even wrapping around themselves to form a larger denser tail. both forms are capable of flailing the flesh from an opponents. The tails have sharp edges for slashing but are most effective at piercing strong defenses. By infusing earth nature chakra into the bone tails they are morphed into a hard substance similar to diamond, the infused bone shows to be even harder then tungsten increasing its piercing power to S rank. lasts 10 to 12 posts then additional upkeep

▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Dancers end enforcer ]
| Rank | X Class bloodline [ Element N/A]| Cost: dependent on rank used
[ Simple ]
Technique Description: Around the elbow or knee a bone will form in the shape of a nail and inside the forearm or leg a tube is formed around it no grooves or indents but a smooth inner wall for the bone nail to slide into with little effort. the users will follow by growing a outer layer of bone around the arm of leg creating a variety of different tools depending on the situation spikes deep ridges flat surface, a sharp wedge etc this will maximize the destructive force from the attack. Using pressure that builds up inside the tube which is inside the users body will cause the nail to pop out from the tube similar to building up pressure in a air gun. On impact of a punch kick or heavy blow the nail will suddenly push back into the tube this creates a powerful shock wave which is added to the punch from the nail impacting the bottom of the tube, by adding additional force to the attack resulting in the destruction of barriers or physical defenses of the same rank. an attack that could crack a wall would now be able to blow a hole through the wall much like a jack hammer breaking concrete. the technique is limited to the limbs. lasts the usual 2 posts per rank plus upkeep after. Addtional effect during the duration of this ability all simple techniques are treated as spirtual during collision only.

▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Dance of the puppet ]
| Rank | E Class bloodline [ Element N/A]| Cost: 5[ Simple ]
Technique Description: a simple technique that allows the user to dislocate each joint be it finger spine, neck or ankle etc in any direction they want with ease. making movements such as back attacks by swinging towards them dislocating a joint to reach said victim, or to contort ones body down to fit into small spaces many times smaller then the users body. even fake death with simple acts of snapping ones head around. the jutsu provides a slight increase to reflex (+1 reflex)
▰ Character: Clementia anna fortressa kaguya
▰ Link to profile: [x]
▰ Scatter buck bone [ Tobichiru hone ] | Rank C| Class [ Element N/a]| Cost 20 [ complex]
A technique that on its own does nothing. for Tobichiru to take effect the user must have used a bone technique prior to this jutsu. Once the bone jutsu is activated the user will follow up and any point with a single hand sign long as the bone technique is still around. Upon activation the bone will show visible cracking all over its surface before it will suddenly explode from a sudden and great amount of pressure built up from inside. the explosion scales to the users strength stat. The brunt of the damage comes not from the explosion but rather the countless shards of bone flying all around damaging a large area. This jutsu will cause a massive explosion that will increase any bone jutsus rank by 1.
▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Name: Marrow web ]
| Rank | B Class bloodline[ Element N/A]| Cost: 40 [ Simple ]
Technique Description: drawing marrow from ones body and focusing it into the fingers the user can fire cable like wires made from marrow at high speeds capable of piercing solid stone, the cables made from marrow are strong as steel yet flexible as yarn, used for either combat of supplementary use the user can alter the ends of these cables to form hooks once attached to a object to either pull them towards her or her towards the object. if still connected to these cables the user can retract them pulling her at a much quicker rate, these cables are similar to spider webs only in durability each wire can reach up to 90 feet before using up the marrow supply traveling at 30 feet per second
▰ Character:Clementia
▰ Link to profile: [x]
▰ [ secret art: skeletal prison ]
| Rank | C Class bloodline [ Element N/A]| Cost: 20 [ Spiritual ]
Technique Description: preforming several hand signs the user will plant either the hand of foot firmly on the ground growing six rib like bones, each bone can bone can be adjusted to fit the height of an enemy but by default each bone that sprouts out is about 4 feet in height and 2 feet in width. the end s of the bones are slightly slimmer as a rib would be. the ribs will aim for the area right under the opponents own rib cage attempting to trap them by either piercing then or a crisscross method that traps the opponent in between the ribs. while the foot remains planted the jutsu will remain, if the user removed the foot then the bones will dissipate after one post ( opponents will be trapped for one post after foot is removed ) long as the users foot is planted the bone can be extended with an additional 5 stamina per 4 feet of ribs.
Stage One
▰ Dance of the Willow: Exertion | Rank X | Complex
The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.
▰ Dance of the Willow: Spin | Rank X | Simple
The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.
▰ Dance of the Willow: Expand | Rank X | Complex
The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.
Stage Two
▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual
The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.
▰ Dance of the Camilla: Slash | Rank X | Simple
The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.
▰ Dance of the Camilla: Pierce | Rank X | Simple
The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.
▰ Dance of the Camilla: Stance | Rank D | Simple
The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].
Stage Three
▰ Dance of the Larch: Absolute Defense | Rank X | Complex
This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.
▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.
▰ Dance of the Larch: Devil’s Top | Rank X | Complex
The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.
Stage Four
▰ Dance of the Clematis: Bone Whip | Rank X | Spiritual
The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.
▰ Dance of the Clematis: Bear Trap | Rank B | Simple
The user launches their spinal column whip out with the rib cage launched toward the target. With a quick pullback of their whip, the user can have their weapon’s rib cage latch onto anything it can grab. It can either catch the object within the bones like a clam, or the bones can dig into their target like a bear trap.
▰ Dance of the Clematis: Drill | Rank B-S | Spiritual
The user creates from their body a massive bone weapon, at least three feet long and one foot wide from one of their hands which spirals down to a single point. The weapon appears like a lance as it covers the user’s forearm and hand. The bulk of the object is incredible, and yet it is as light as a feather for the user to move. This weapon can be used in conjunction with the user’s bukijutsu styles. Any attack used with this massive weapon gains a [2] point bonus to strength.
▰ Dance of the Clematis: Vine | Rank X | Spiritual
The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.
Stage Five
▰ Dance of the Young Fern: Arena | Rank X | Spiritual
The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.
▰ Dance of the Young Fern: Mobility | Rank X | Spiritual
Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.
▰ Dance of the Young Fern: Skeleton's Robes | Rank A-S | Spiritual
The user manifests robes composed of bones. The robes can take any form the user desires, including form-fitting armor. The cosmetics of the robes are dependent on the user's desires. When the robes are active, all techniques of this bloodline are considered overwhelming. Kaguya techniques can be used through the cloak rather than from the flesh. This technique is considered a supplementary activation after the post it is used and incurs an upkeep cost that it one rank below the chakra amount spent per post for a five post duration. This technique increases the user's endurance by [2]. The robes can only use the armor system if the Kaguya has the Unyielding Willow PA.
Stage Six
▰ Dance of the Blood Orchid: Skeletal Clone | Rank S | Spiritual
After forming a one-handed hand sign, the user will step in any direction, leaving a full, separate clone of the user's entire skeletal system. This clone will mirror and mimic all actions that the user takes, but is capable of taking specific, oral directions. All chakra is shared in a pool between the two, so that if the clone performs a jutsu, the chakra is drained from the user accordingly.
▰ Dance of the Blood Orchid: Festival of the Dead | Rank S | Complex
The user is able to create limbs of bone to either extend from their body, or from the ground which the user has at least one foot firmly planted upon. The limbs are along the lines of arms and legs, although they can extend up to ten feet. Basic combat may be used from these limbs at the stamina cost to the user. Basic combat strikes from these limbs do not consume additional activations and instead only additional stamina. After creation, these limbs can last up to three posts.
▰ Dance of the Blood Orchid: Regeneration | Rank S | Spiritual
The user enters a meditative state. Any limbs which the use has lost are regenerated, as the bone first appears, followed by muscles and skin. Each limb takes an S-ranked amount of chakra, as well as a single post. This technique can also be used upon skin and other organs in order to restore the user. Once again, each organ requires an S-ranked amount of chakra, as well as a post of pure recovery.
The Final Dance of the Blood Orchid | Rank S+ | Spiritual
Considered the ultimate technique of the Kaguya clan. While the Curse of the Blood Orchid is unleashed, the user begins by enfusing their skeletal structure with an immense amount of corrupted nature chakra (half of the technique's cost). This chakra pulsates through the body and makes the entire skeleton harder than titanium increasing their endurance by [2]. The hardness of the bones also enhances their physical strength by [2]. The spinal column becomes a reptillian-like tail and the user also forces immense bone wings out of the back. Long demonic horns also leave the Kaguya's forehead. The bone tail and horns can pierce targets like a lance while the bone wings can cover the entire body as a shield against S rank and lower spiritual techniques. This ghastly and powerful transformation lasts for as long as the Curse of the Blood Orchid does and requires the curse to be fully unleashed.
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
genjutsu
▰ Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Phantom
▰Status Effect: Insanity
▰Description: The user dodges an attack and becomes invisible and silent while a phantom of a loved one takes the place of the caster and becomes mortally injured. The phantom will scream in agony about the betrayal and will mention details about the life of the target that only they would know adding ot the believability of the genjutsu. This will cause the target psychological and emotional distress and even drive them to madness. This also opens up the target to a stealth attack by the caster that is successful will immediately dispell the technique. After one post the phantom will disappear. If this technique is used with a dodging technique then it counts as a free activation but the chakra cost must be paid.
▰ Disorientation Motion Illusion [ Shitsukentou Genkaku ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Snapping Fingers
▰Source: Sensory Phantasm or Other
▰Status Effect: Mental Stress
▰Description: Upon casting of the technique, the vision of the intended target blurs and shakes rapidly, as it forces the eyeballs to jerk to the left and right in a rapid way. This induces a temporary sense of vertigo.
Full Name:Clementia Anna Fortressa
Nickname:Clem// Hellenna //
Age: 20
Birthdate: {03/23}
Gender: {Female}
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: A
Hair Color: Black/ Natural purple highlights
Eye Color: Dull gold
Height: 6'6
Weight: 198 dense muscles, compact frame
Bloodline: Kaguya clan
Non-Combat Outfit: her custom made uniform
Combat Outfit:
[
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Hmmm a thought for later
Personality: Clem is not a cold person particularly nor is she very violent towards people however her lack of morals does not help. she does not restrain herself nor finds fault in her actions if she finds there to be reason to do so allowing her to live without regrets. on the oustide Clem comes off as a average person not to uptight and will usually go with the flow, all the while shes takes the information around her in then converses with herself and others which are her but representations of different opinions which manifest as a variety of voices in her head. though all her she will listen and choose which ever voice seems to make the most sense usually winding up in her making random choices at times. through and through she does what she will with no real conviction or drive unless it involves her research, the exception being if someone or something does catch her interest. Though with her poor restrains she can some times come off as overly invested,clingy, or in some cases very suspicious.
Village: Wanderer
Title: Wanderer//
Background: Born in to the kaguya bloodline she ended up with her fathers last name after certain complications revolving around her conception. before the age of three she and her father were kicked from the clan and forced to travel later on in life she awoke to her clans abilities, but by that point clem had no real interest in her family and simply continued her travels with her father who made ends meet with various methods such as acting as a carrier for certain people or simply swindling locals with cheap and crafty tricks. on the road Clem picked up a few tricks here and there finding scrolls with techniques combat skills and even lesson plans used by teachers in the academy. having a slight interest she learned at her own pace but as it stood only learned what she needed not really seeking to improve unless she had the need to. At the age of 15 she started to distance herself from her father so she could start traveling on her own taking what he taught her to find her own path in life. Sadly over the years Clem developed a lack of morals and empathy for her fellow man making it to easy for her to survive of the blood of others swindling stealing and even blackmailing her way to her fortune. her travel taught her that fighting head on was for fools and the art of fighting using any means.age 15 when she first started out Clems had a interesting experience spending seven months working for a questionable doctor, in that time Clem had learned the finer points of cutting up a human and putting them back together. meeting interesting people ranging from criminals... random homeless. and plenty of materials that were not human which she learned to implant into human bodies down to the nervous system. Age 16 she spent time traveling between different villages selling and trading things she picked up along the way even the occasional carrier job ranging from rare items to people, one special person she met taught her the fine art of traps. Without the proper training of a ninja her style was abit unique compared to her fighting rather then engaging in pointless head to head she opted to chip at a persons body with not only traps but using any method to break her opponent.
▰▰▰ CLASSES AND STATS
First Class: Bloodline
▱▰▱ Keystone: You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.
Second Class: Taijutsu
▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have moderately increased Strength and Fortitude. Your hardened body allows you to mitigate the pain/status effect of an incoming attack for two post per body rank, allowing you to continue the fight until the pain or hazards settle in. This means that a stunning effect can be delayed by up to ten posts at S rank. However, you ignore pain anytime you use this discipline for any reason, meaning if you delay having your arm disabled by a skill, you can also ignore the pain from having been stabbed on that post as well. Ex.: A ninja uses a lightning technique designed to stun you. For one post, you can delay that effect from taking hold, and have nine posts to continue delaying effects. Similarly, the pain from the attack itself is also ignored. This doesn't, however, prevent you from being blown away in the wind, or set on fire/drowned for example. Furthermore, if lethal damage is suffered then the delaying ability will be nullified for that effect.
▱▰▱ Cross Class or Specialization: → Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.
Chakra Pool: 1910
Stamina Pool: 2070
Corrupted Nature 500
Chakra Element: earth// water
Chakra Color: teal
Chakra Materialization: Black murky bubbles that float up almost sizzling surrounded by a purple aura

Passive Stats Increases:
• Strength ► 6
→→ [+1] Berserker [+1] bone mother ring
• Speed ► 6
→→ N/A
• Reflex ► 6
→→ N/A
• Fortitude ►9
→→ [+1] Berserker
Strengths:
1.photographic memory
2. biological tech//theory
3.traps
4.survivalist
5.Covert expert
6. grappling and other close combat styles
/Tai/Buki/Etc}
Weaknesses:
1. Obsessive
2, overthinks options
3, mild anemia
4,
Fears:
• losing her sense of self (individuality)
•
Modifiers:
▱▰▱Learn 3 extra Taijutsu technique per post.
▱▰▱ Learn 3 extra Bloodline techniques per post.
▱▰▱ Learn 3 extra of one technique type of your choice per post.
+ Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.
Dormant Stage
The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Training:
• Requires the Kaguya to write out five posts of the user training to activate the Curse of the Blood Orchid.
Awoken Stage
This is the first stage usage of the Curse of the Blood Orchid. Contorting and parallel lines cover the Kaguya's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual.
Basic Effects:
• Increases all stats to [10] automatically.
• Grants Overwhelming to Dance of the Meadow style as well as all Taijutsu OR Bukijutsu.
• Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage
This is the second stage usage of the Curse of the Blood Orchid. The jagged bodily marks extend to cover the skin and turn it a dark gray color. The eyes blacken and jagged bones jut out of the body. Overall, the Kaguya appears like a dinosaur or dragon. While this is the typical design it can be different depending on the individual.
Basic Effects:
• Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically.
• Grants Overwhelming to Dance of the Meadow style and all Taijutsu and Bukijutsu.
• Costs 50 Natural Chakra per post used to maintain.
Personal Attributes:
I am inevitable
: the user weaves mental images of handsigns to form jutsu taking the same time as a one handed jutsu caster, upon completion the user will snap their fingers to activate the jutsu.
This Aquas Dirty
Water based ninjutsu are infused with a strange chakra based bacteria created by the user causing poisoning turning the water a dark murky black(poisoning .E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 )
Pa name: Plague Bone
Type: enhancement Pa
Description: The users body's unique make up evolved the users bones, bone type jutsu complex, or spiritual will have their bones coated in a chakra based bacteria that turns the bones black. Once used cuts or any type of contact that involves the targets inner body will cause ( disease E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 ) ) simple physical contact will not activate the effect, in addition to standard disease status effects the inflicted will begin to bleed a black substance from their eyes and mouth while infected. other bone justu that are not complex or spiritual will not gain this status effect but the bones will remain black
• Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
• Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu, and they learn 1 extra technique per paragraph per body rank for a total of 6 at S+. In addition, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.
• Superior Self: being the cream of the crop her body is tough..tougher then the average kaguya around her clan(stamina +50 chakra +50)
Self taught: Learning from scrolls and picking up moves from other ninja from every village she visits shes learned to take advantage of their unique fighting styles (+ 1 style)
Well Stocked: Endlessly replenishing supply of explosive tags.
•Explosive Affinity: Immune to Shibuki's tags.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 102,000
XP: 2,530}
Missions Complete: {all start at 0}
D Rank | 1
C Rank | 4
B Rank | 0
A Rank | 2
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Enchantment expert their 3}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {enchantment level 3
• {Profession} || → {Current Title}
Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ x ]
Training Claim: [
training 1
Trainning 2
training 3
training 3 ]
https://www.gaiaonline.com/guilds/viewtopic.php?t=25483533
Professions Claim: [ Job reward ]
Events Claim: [ Time skip rewards ]
tana event
mission A
benchmark 2020
▰▰▰ INVENTORY
*25 training coupons(×0)
• Kunai//shuriken// senbon
• grooved steel spikes( ammo)
• trap wire
• explosives tags
• short steel shovel
• rope
+ camping gear
+ medical kit
+ surgical tools
+ storing scrolls
+ hook and chains
+ 2x communication devices
+ razor blades
+ chilly pepper bombs
+ note book and pen
+ oil and matches
+ wagon
+ cattle prongs
+ cross bow
+ flash grenades
+adhesive bombs
+
+ balloon decoys
+ serrated arrows
+poison vials( teir 2)
+ spring trap parts
*Shibuki blade
Weapon Specs

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▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.}
• Ninjutsu | 16/ 20
• Genjutsu | 02 / 12
• Eiseijutsu | 00 / 00
• Taijutsu Styles | 06/ 07
• Bukijutsu Styles | 03/ 05
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.
▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.
▰ Sound Wave Technique [ Onpa no Jutsu ] | Rank A
The user forms a hand sign, creating a mighty sound wave that travels up to fifty feet. This sound wave causes paralysis at stage three and deafness. Opponents stricken by the sound wave are subject to a concussive blast. This sound-wave is not deterred by physical barriers.
▰ Pattern Links [ Ayametori ] | Rank X
The user channels chakra into steel wire that must be listed within their profile's inventory. The user weaves the string in various patterns of their choice between their fingers, holding it up before them. When done, the user launches a chakra projection of the shape that expands to ten feet in size and travels ten feet per rank of the technique. This string carries the cutting power of any blade, slicing through targets of it's own rank and lower.
▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
Eye Mind Reading is a technique that allows the user to read another's mind. By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. Must be used at the target's body rank. Requires an upkeep cost two ranks below it's executed rank, with a minimum of E rank upkeep per post.
▰ Hidden Needles [ Fukumi Hari ] | Rank X
The user opens their mouth, expelling chakra made needles that pierce armor as though it were one tier lower and treat armor techniques as one rank lower. For each rank of the technique, the user expels twenty needles.
▰ Torpedo Needle [ Gyorai Shin ] | Rank X
The user removes piercing tools such as nails, senbon, needles, etc from their pouch, slamming the hand holding the tools into the ground. The objects in hand are coated in chakra, allowing them to tunnel through the earth and target any opponent within five feet per rank of the user. These piercing tools then penetrate the earth, attempting to pierce the target and hold them in place. For each rank of the technique, three piercing instruments can be effected in this manner. This can be used to target several targets, requiring each to pay the full cost of this technique individually to dodge or defend.
Earth
• Earth style subterranean voyage
Rank: C
A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".
Mud Interceptor [ Geigeki No Doro ] | Rank D
The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.
▰ Character: Clementia anna fortressa kaguya
▰ Link to profile: [x]
▰ Global eye formation [ Gurōbaruna me no keisei ] | Rank B| Class spirtual [ Element earth ]| Cost 40 ]
A jutsu that requires seals to be placed throughout a forum. up to 20 seals must be placed withing a broad area in a dual diamond formation. once activated the used will have dust from the area gather making multiple earth eyes no bigger then a normal eye. each eye functions as one would think a eye could, gathering information and sending it to the user. requiring a mind able to process such information is required to use sure a technique lasting 5 posts before deactivating or requiring 5 chakra and 5 stamina to maintain and up keep the jutsu each additional post. destroyed eyes can repair if dust is available. in addition this jutsu has no offensive capabilities but excels in support
Rock Plate Coffin [ Ganban Kyuu ] | Rank B
The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.
▰ Rock Pillar Spears [ Ganchuusou ] | Rank B-S
The user forms the required hand signs, causing earthen spears within a forty foot area the user targets to rise up, leaving no openings to stand upon. These spears easily impale targets if undefended, ensuring NPC B Rank and lower are vanquished if unblocked. NPC suffer severe hemmoraging and must seek medical attention within five posts. For each additional rank, the size of the field of spears is increased by ten feet, doubling at S Rank and S+ rank again.
Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
THe user forms the required hand signs, causing the earth within a two hundred foot area to take the shape of a castle to the user's designs. This castle may be as complex as desired so long as it is formed from rock alone. These castle walls require techniques of S+ Rank to destroy them and are permanent fixtures.
Global eye formation [ Gurōbaruna me no keisei ] | Rank B| Class spirtual [ Element earth ]| Cost 40 ]
A jutsu that requires seals to be placed throughout a forum. up to 20 seals must be placed withing a broad area in a dual diamond formation. once activated the used will have dust from the area gather making multiple earth eyes no bigger then a normal eye. each eye functions as one would think a eye could, gathering information and sending it to the user. requiring a mind able to process such information is required to use sure a technique lasting 5 posts before deactivating or requiring 5 chakra and 5 stamina to maintain and up keep the jutsu each additional post. destroyed eyes can repair if dust is available. in addition this jutsu has no offensive capabilities but excels in support
{Water}
▰ Water Gun { Mizudeppō no Jutsu } | Rank B
A secret technique where one points their finger like finger guns. By concentrating water at the tip of the fingers a small highly penetrative projectile is produced. The user compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot. Required for other {Water Gun Variations} {Requires no hand signs.} {Penetrates techniques of its rank or lower and does not defeat them in collisions unless of equivalent size}
▰ Dustless bewildering cover [ Hokori no nai tōwaku kabā ] | Rank X | Ninjustsu [ Water ]| Cost [ Spritual ]
Technique Description The Dustless Bewildering Cover technique utilises water vapor to bend the light around the user essentially making them invisible.This technique allows the user to completely erase their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. As such, they cannot be detected through traditional means such as chakra detection or through heightened senses(applies jamming equal to the rank it was used at ( E - D is tier 1, C is tier 2, B - A is Tier 3, and S - S+ is tier 4 ). Lasts for one post per rank before it's cost must be repaid each post it is active.)
Bloodline
style 01
▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Dance of the flailing turtle ]
| Rank A-S | Class bloodline [ optional Earth]| Cost: Stamina 60 or 50/50 chakra stamina [ Complex/Simple ]
Technique Description Similar to the Dance of the Clematis: Vine jutsu from the kaguya clan. The user will grow upwards to 8 long spinal cords from the base of their tail bone, Each tail can reach up to 8 ft and extend an additional 10 feet when attacking for a full attack range reaching 18 feet. Without removing them they will obey the users command just like moving any part of ones body, once formed the tails can attack or defend the user even wrapping around themselves to form a larger denser tail. both forms are capable of flailing the flesh from an opponents. The tails have sharp edges for slashing but are most effective at piercing strong defenses. By infusing earth nature chakra into the bone tails they are morphed into a hard substance similar to diamond, the infused bone shows to be even harder then tungsten increasing its piercing power to S rank. lasts 10 to 12 posts then additional upkeep

▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Dancers end enforcer ]
| Rank | X Class bloodline [ Element N/A]| Cost: dependent on rank used
[ Simple ]
Technique Description: Around the elbow or knee a bone will form in the shape of a nail and inside the forearm or leg a tube is formed around it no grooves or indents but a smooth inner wall for the bone nail to slide into with little effort. the users will follow by growing a outer layer of bone around the arm of leg creating a variety of different tools depending on the situation spikes deep ridges flat surface, a sharp wedge etc this will maximize the destructive force from the attack. Using pressure that builds up inside the tube which is inside the users body will cause the nail to pop out from the tube similar to building up pressure in a air gun. On impact of a punch kick or heavy blow the nail will suddenly push back into the tube this creates a powerful shock wave which is added to the punch from the nail impacting the bottom of the tube, by adding additional force to the attack resulting in the destruction of barriers or physical defenses of the same rank. an attack that could crack a wall would now be able to blow a hole through the wall much like a jack hammer breaking concrete. the technique is limited to the limbs. lasts the usual 2 posts per rank plus upkeep after. Addtional effect during the duration of this ability all simple techniques are treated as spirtual during collision only.

▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Dance of the puppet ]
| Rank | E Class bloodline [ Element N/A]| Cost: 5[ Simple ]
Technique Description: a simple technique that allows the user to dislocate each joint be it finger spine, neck or ankle etc in any direction they want with ease. making movements such as back attacks by swinging towards them dislocating a joint to reach said victim, or to contort ones body down to fit into small spaces many times smaller then the users body. even fake death with simple acts of snapping ones head around. the jutsu provides a slight increase to reflex (+1 reflex)
▰ Character: Clementia anna fortressa kaguya
▰ Link to profile: [x]
▰ Scatter buck bone [ Tobichiru hone ] | Rank C| Class [ Element N/a]| Cost 20 [ complex]
A technique that on its own does nothing. for Tobichiru to take effect the user must have used a bone technique prior to this jutsu. Once the bone jutsu is activated the user will follow up and any point with a single hand sign long as the bone technique is still around. Upon activation the bone will show visible cracking all over its surface before it will suddenly explode from a sudden and great amount of pressure built up from inside. the explosion scales to the users strength stat. The brunt of the damage comes not from the explosion but rather the countless shards of bone flying all around damaging a large area. This jutsu will cause a massive explosion that will increase any bone jutsus rank by 1.
▰ Character:Clementia
▰ Link to profile: [x]
▰ [ Name: Marrow web ]
| Rank | B Class bloodline[ Element N/A]| Cost: 40 [ Simple ]
Technique Description: drawing marrow from ones body and focusing it into the fingers the user can fire cable like wires made from marrow at high speeds capable of piercing solid stone, the cables made from marrow are strong as steel yet flexible as yarn, used for either combat of supplementary use the user can alter the ends of these cables to form hooks once attached to a object to either pull them towards her or her towards the object. if still connected to these cables the user can retract them pulling her at a much quicker rate, these cables are similar to spider webs only in durability each wire can reach up to 90 feet before using up the marrow supply traveling at 30 feet per second
▰ Character:Clementia
▰ Link to profile: [x]
▰ [ secret art: skeletal prison ]
| Rank | C Class bloodline [ Element N/A]| Cost: 20 [ Spiritual ]
Technique Description: preforming several hand signs the user will plant either the hand of foot firmly on the ground growing six rib like bones, each bone can bone can be adjusted to fit the height of an enemy but by default each bone that sprouts out is about 4 feet in height and 2 feet in width. the end s of the bones are slightly slimmer as a rib would be. the ribs will aim for the area right under the opponents own rib cage attempting to trap them by either piercing then or a crisscross method that traps the opponent in between the ribs. while the foot remains planted the jutsu will remain, if the user removed the foot then the bones will dissipate after one post ( opponents will be trapped for one post after foot is removed ) long as the users foot is planted the bone can be extended with an additional 5 stamina per 4 feet of ribs.
Stage One
▰ Dance of the Willow: Exertion | Rank X | Complex
The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.
▰ Dance of the Willow: Spin | Rank X | Simple
The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.
▰ Dance of the Willow: Expand | Rank X | Complex
The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.
Stage Two
▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual
The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.
▰ Dance of the Camilla: Slash | Rank X | Simple
The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.
▰ Dance of the Camilla: Pierce | Rank X | Simple
The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.
▰ Dance of the Camilla: Stance | Rank D | Simple
The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].
Stage Three
▰ Dance of the Larch: Absolute Defense | Rank X | Complex
This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.
▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.
▰ Dance of the Larch: Devil’s Top | Rank X | Complex
The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.
Stage Four
▰ Dance of the Clematis: Bone Whip | Rank X | Spiritual
The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.
▰ Dance of the Clematis: Bear Trap | Rank B | Simple
The user launches their spinal column whip out with the rib cage launched toward the target. With a quick pullback of their whip, the user can have their weapon’s rib cage latch onto anything it can grab. It can either catch the object within the bones like a clam, or the bones can dig into their target like a bear trap.
▰ Dance of the Clematis: Drill | Rank B-S | Spiritual
The user creates from their body a massive bone weapon, at least three feet long and one foot wide from one of their hands which spirals down to a single point. The weapon appears like a lance as it covers the user’s forearm and hand. The bulk of the object is incredible, and yet it is as light as a feather for the user to move. This weapon can be used in conjunction with the user’s bukijutsu styles. Any attack used with this massive weapon gains a [2] point bonus to strength.
▰ Dance of the Clematis: Vine | Rank X | Spiritual
The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.
Stage Five
▰ Dance of the Young Fern: Arena | Rank X | Spiritual
The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.
▰ Dance of the Young Fern: Mobility | Rank X | Spiritual
Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.
▰ Dance of the Young Fern: Skeleton's Robes | Rank A-S | Spiritual
The user manifests robes composed of bones. The robes can take any form the user desires, including form-fitting armor. The cosmetics of the robes are dependent on the user's desires. When the robes are active, all techniques of this bloodline are considered overwhelming. Kaguya techniques can be used through the cloak rather than from the flesh. This technique is considered a supplementary activation after the post it is used and incurs an upkeep cost that it one rank below the chakra amount spent per post for a five post duration. This technique increases the user's endurance by [2]. The robes can only use the armor system if the Kaguya has the Unyielding Willow PA.
Stage Six
▰ Dance of the Blood Orchid: Skeletal Clone | Rank S | Spiritual
After forming a one-handed hand sign, the user will step in any direction, leaving a full, separate clone of the user's entire skeletal system. This clone will mirror and mimic all actions that the user takes, but is capable of taking specific, oral directions. All chakra is shared in a pool between the two, so that if the clone performs a jutsu, the chakra is drained from the user accordingly.
▰ Dance of the Blood Orchid: Festival of the Dead | Rank S | Complex
The user is able to create limbs of bone to either extend from their body, or from the ground which the user has at least one foot firmly planted upon. The limbs are along the lines of arms and legs, although they can extend up to ten feet. Basic combat may be used from these limbs at the stamina cost to the user. Basic combat strikes from these limbs do not consume additional activations and instead only additional stamina. After creation, these limbs can last up to three posts.
▰ Dance of the Blood Orchid: Regeneration | Rank S | Spiritual
The user enters a meditative state. Any limbs which the use has lost are regenerated, as the bone first appears, followed by muscles and skin. Each limb takes an S-ranked amount of chakra, as well as a single post. This technique can also be used upon skin and other organs in order to restore the user. Once again, each organ requires an S-ranked amount of chakra, as well as a post of pure recovery.
The Final Dance of the Blood Orchid | Rank S+ | Spiritual
Considered the ultimate technique of the Kaguya clan. While the Curse of the Blood Orchid is unleashed, the user begins by enfusing their skeletal structure with an immense amount of corrupted nature chakra (half of the technique's cost). This chakra pulsates through the body and makes the entire skeleton harder than titanium increasing their endurance by [2]. The hardness of the bones also enhances their physical strength by [2]. The spinal column becomes a reptillian-like tail and the user also forces immense bone wings out of the back. Long demonic horns also leave the Kaguya's forehead. The bone tail and horns can pierce targets like a lance while the bone wings can cover the entire body as a shield against S rank and lower spiritual techniques. This ghastly and powerful transformation lasts for as long as the Curse of the Blood Orchid does and requires the curse to be fully unleashed.
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
genjutsu
▰ Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Phantom
▰Status Effect: Insanity
▰Description: The user dodges an attack and becomes invisible and silent while a phantom of a loved one takes the place of the caster and becomes mortally injured. The phantom will scream in agony about the betrayal and will mention details about the life of the target that only they would know adding ot the believability of the genjutsu. This will cause the target psychological and emotional distress and even drive them to madness. This also opens up the target to a stealth attack by the caster that is successful will immediately dispell the technique. After one post the phantom will disappear. If this technique is used with a dodging technique then it counts as a free activation but the chakra cost must be paid.
▰ Disorientation Motion Illusion [ Shitsukentou Genkaku ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Snapping Fingers
▰Source: Sensory Phantasm or Other
▰Status Effect: Mental Stress
▰Description: Upon casting of the technique, the vision of the intended target blurs and shakes rapidly, as it forces the eyeballs to jerk to the left and right in a rapid way. This induces a temporary sense of vertigo.