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Overlord Diaus

Romantic Prophet

9,900 Points
  • Wall Street 200
  • Signature Look 250
  • Forum Sophomore 300
PostPosted: Thu Aug 01, 2019 2:08 pm


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                        ▰ PERSONAL DATA

                        Full Name:Clementia Anna Fortressa
                        Nickname:Clem// Hellenna //
                        Age: 20
                        Birthdate: {03/23}
                        Gender: {Female}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color: Black/ Natural purple highlights
                        Eye Color: Dull gold
                        Height: 6'6
                        Weight: 198 dense muscles, compact frame

                        Bloodline: Kaguya clan



                        Non-Combat Outfit: her custom made uniform




                        Combat Outfit:

                        [




                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Hmmm a thought for later
                        Personality: Clem is not a cold person particularly nor is she very violent towards people however her lack of morals does not help. she does not restrain herself nor finds fault in her actions if she finds there to be reason to do so allowing her to live without regrets. on the oustide Clem comes off as a average person not to uptight and will usually go with the flow, all the while shes takes the information around her in then converses with herself and others which are her but representations of different opinions which manifest as a variety of voices in her head. though all her she will listen and choose which ever voice seems to make the most sense usually winding up in her making random choices at times. through and through she does what she will with no real conviction or drive unless it involves her research, the exception being if someone or something does catch her interest. Though with her poor restrains she can some times come off as overly invested,clingy, or in some cases very suspicious.
                        Village: Wanderer
                        Title: Wanderer//

                        Background: Born in to the kaguya bloodline she ended up with her fathers last name after certain complications revolving around her conception. before the age of three she and her father were kicked from the clan and forced to travel later on in life she awoke to her clans abilities, but by that point clem had no real interest in her family and simply continued her travels with her father who made ends meet with various methods such as acting as a carrier for certain people or simply swindling locals with cheap and crafty tricks. on the road Clem picked up a few tricks here and there finding scrolls with techniques combat skills and even lesson plans used by teachers in the academy. having a slight interest she learned at her own pace but as it stood only learned what she needed not really seeking to improve unless she had the need to. At the age of 15 she started to distance herself from her father so she could start traveling on her own taking what he taught her to find her own path in life. Sadly over the years Clem developed a lack of morals and empathy for her fellow man making it to easy for her to survive of the blood of others swindling stealing and even blackmailing her way to her fortune. her travel taught her that fighting head on was for fools and the art of fighting using any means.age 15 when she first started out Clems had a interesting experience spending seven months working for a questionable doctor, in that time Clem had learned the finer points of cutting up a human and putting them back together. meeting interesting people ranging from criminals... random homeless. and plenty of materials that were not human which she learned to implant into human bodies down to the nervous system. Age 16 she spent time traveling between different villages selling and trading things she picked up along the way even the occasional carrier job ranging from rare items to people, one special person she met taught her the fine art of traps. Without the proper training of a ninja her style was abit unique compared to her fighting rather then engaging in pointless head to head she opted to chip at a persons body with not only traps but using any method to break her opponent.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Keystone: You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.
                        Second Class: Taijutsu

                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have moderately increased Strength and Fortitude. Your hardened body allows you to mitigate the pain/status effect of an incoming attack for two post per body rank, allowing you to continue the fight until the pain or hazards settle in. This means that a stunning effect can be delayed by up to ten posts at S rank. However, you ignore pain anytime you use this discipline for any reason, meaning if you delay having your arm disabled by a skill, you can also ignore the pain from having been stabbed on that post as well. Ex.: A ninja uses a lightning technique designed to stun you. For one post, you can delay that effect from taking hold, and have nine posts to continue delaying effects. Similarly, the pain from the attack itself is also ignored. This doesn't, however, prevent you from being blown away in the wind, or set on fire/drowned for example. Furthermore, if lethal damage is suffered then the delaying ability will be nullified for that effect.



                        ▱▰▱ Cross Class or Specialization:Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.

                        Chakra Pool: 1910
                        Stamina Pool: 2070
                        Corrupted Nature 500
                        Chakra Element: earth// water
                        Chakra Color: teal
                        Chakra Materialization: Black murky bubbles that float up almost sizzling surrounded by a purple aura
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                        Passive Stats Increases:
                        • Strength ► 6
                        → [+1] Berserker [+1] bone mother ring
                        • Speed ► 6
                        → N/A
                        • Reflex ► 6
                        → N/A
                        • Fortitude ►9
                        → [+1] Berserker

                        Strengths:
                        1.photographic memory
                        2. biological tech//theory
                        3.traps
                        4.survivalist
                        5.Covert expert
                        6. grappling and other close combat styles
                        /Tai/Buki/Etc}
                        Weaknesses:
                        1. Obsessive
                        2, overthinks options
                        3, mild anemia
                        4,

                        Fears:
                        • losing her sense of self (individuality)


                        Modifiers:
                        ▱▰▱Learn 3 extra Taijutsu technique per post.
                        ▱▰▱ Learn 3 extra Bloodline techniques per post.
                        ▱▰▱ Learn 3 extra of one technique type of your choice per post.

                        + Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.


                        Dormant Stage
                        The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
                        Training:
                        • Requires the Kaguya to write out five posts of the user training to activate the Curse of the Blood Orchid.

                        Awoken Stage
                        This is the first stage usage of the Curse of the Blood Orchid. Contorting and parallel lines cover the Kaguya's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual.
                        Basic Effects:
                        • Increases all stats to [10] automatically.
                        • Grants Overwhelming to Dance of the Meadow style as well as all Taijutsu OR Bukijutsu.
                        • Cost 25 Natural Chakra per post used to maintain.

                        Unleashed Stage
                        This is the second stage usage of the Curse of the Blood Orchid. The jagged bodily marks extend to cover the skin and turn it a dark gray color. The eyes blacken and jagged bones jut out of the body. Overall, the Kaguya appears like a dinosaur or dragon. While this is the typical design it can be different depending on the individual.
                        Basic Effects:
                        • Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically.
                        • Grants Overwhelming to Dance of the Meadow style and all Taijutsu and Bukijutsu.
                        • Costs 50 Natural Chakra per post used to maintain.


                        Personal Attributes:


                        I am inevitable
                        : the user weaves mental images of handsigns to form jutsu taking the same time as a one handed jutsu caster, upon completion the user will snap their fingers to activate the jutsu.

                        This Aquas Dirty
                        Water based ninjutsu are infused with a strange chakra based bacteria created by the user causing poisoning turning the water a dark murky black(poisoning .E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 )

                        Pa name: Plague Bone
                        Type: enhancement Pa
                        Description: The users body's unique make up evolved the users bones, bone type jutsu complex, or spiritual will have their bones coated in a chakra based bacteria that turns the bones black. Once used cuts or any type of contact that involves the targets inner body will cause ( disease E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 ) ) simple physical contact will not activate the effect, in addition to standard disease status effects the inflicted will begin to bleed a black substance from their eyes and mouth while infected. other bone justu that are not complex or spiritual will not gain this status effect but the bones will remain black

                        • Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.


                        • Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu, and they learn 1 extra technique per paragraph per body rank for a total of 6 at S+. In addition, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.

                        Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.

                        • Superior Self: being the cream of the crop her body is tough..tougher then the average kaguya around her clan(stamina +50 chakra +50)

                        Self taught: Learning from scrolls and picking up moves from other ninja from every village she visits shes learned to take advantage of their unique fighting styles (+ 1 style)


                        Well Stocked: Endlessly replenishing supply of explosive tags.

                        •Explosive Affinity: Immune to Shibuki's tags.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 102,000
                        XP: 2,530}

                        Missions Complete: {all start at 0}
                        D Rank | 1
                        C Rank | 4
                        B Rank | 0
                        A Rank | 2
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Enchantment expert their 3}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {enchantment level 3
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]

                        Training Claim: [

                        training 1
                        Trainning 2
                        training 3
                        training 3 ]

                        https://www.gaiaonline.com/guilds/viewtopic.php?t=25483533

                        Professions Claim: [ Job reward ]

                        Events Claim: [ Time skip rewards ]

                        tana event
                        mission A


                        benchmark 2020
                        ▰ INVENTORY

                        *25 training coupons(×0)
                        • Kunai//shuriken// senbon
                        • grooved steel spikes( ammo)
                        • trap wire
                        • explosives tags
                        • short steel shovel
                        • rope
                        + camping gear
                        + medical kit
                        + surgical tools
                        + storing scrolls
                        + hook and chains
                        + 2x communication devices
                        + razor blades
                        + chilly pepper bombs
                        + note book and pen
                        + oil and matches
                        + wagon
                        + cattle prongs
                        + cross bow
                        + flash grenades
                        +adhesive bombs
                        +
                        + balloon decoys
                        + serrated arrows
                        +poison vials( teir 2)
                        + spring trap parts
                        *Shibuki blade
                        Weapon Specs








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                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.}
                        • Ninjutsu | 16/ 20
                        • Genjutsu | 02 / 12
                        • Eiseijutsu | 00 / 00
                        • Taijutsu Styles | 06/ 07
                        • Bukijutsu Styles | 03/ 05

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        ▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                        The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

                        ▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

                        ▰ Sound Wave Technique [ Onpa no Jutsu ] | Rank A
                        The user forms a hand sign, creating a mighty sound wave that travels up to fifty feet. This sound wave causes paralysis at stage three and deafness. Opponents stricken by the sound wave are subject to a concussive blast. This sound-wave is not deterred by physical barriers.


                        ▰ Pattern Links [ Ayametori ] | Rank X
                        The user channels chakra into steel wire that must be listed within their profile's inventory. The user weaves the string in various patterns of their choice between their fingers, holding it up before them. When done, the user launches a chakra projection of the shape that expands to ten feet in size and travels ten feet per rank of the technique. This string carries the cutting power of any blade, slicing through targets of it's own rank and lower.


                        ▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        Eye Mind Reading is a technique that allows the user to read another's mind. By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. Must be used at the target's body rank. Requires an upkeep cost two ranks below it's executed rank, with a minimum of E rank upkeep per post.

                        ▰ Hidden Needles [ Fukumi Hari ] | Rank X
                        The user opens their mouth, expelling chakra made needles that pierce armor as though it were one tier lower and treat armor techniques as one rank lower. For each rank of the technique, the user expels twenty needles.

                        ▰ Torpedo Needle [ Gyorai Shin ] | Rank X
                        The user removes piercing tools such as nails, senbon, needles, etc from their pouch, slamming the hand holding the tools into the ground. The objects in hand are coated in chakra, allowing them to tunnel through the earth and target any opponent within five feet per rank of the user. These piercing tools then penetrate the earth, attempting to pierce the target and hold them in place. For each rank of the technique, three piercing instruments can be effected in this manner. This can be used to target several targets, requiring each to pay the full cost of this technique individually to dodge or defend.

                        Earth
                        • Earth style subterranean voyage
                        Rank: C
                        A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".

                        Mud Interceptor [ Geigeki No Doro ] | Rank D
                        The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.



                        ▰ Character: Clementia anna fortressa kaguya
                        ▰ Link to profile: [x]
                        ▰ Global eye formation [ Gurōbaruna me no keisei ] | Rank B| Class spirtual [ Element earth ]| Cost 40 ]

                        A jutsu that requires seals to be placed throughout a forum. up to 20 seals must be placed withing a broad area in a dual diamond formation. once activated the used will have dust from the area gather making multiple earth eyes no bigger then a normal eye. each eye functions as one would think a eye could, gathering information and sending it to the user. requiring a mind able to process such information is required to use sure a technique lasting 5 posts before deactivating or requiring 5 chakra and 5 stamina to maintain and up keep the jutsu each additional post. destroyed eyes can repair if dust is available. in addition this jutsu has no offensive capabilities but excels in support
                        Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                        The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.

                        ▰ Rock Pillar Spears [ Ganchuusou ] | Rank B-S
                        The user forms the required hand signs, causing earthen spears within a forty foot area the user targets to rise up, leaving no openings to stand upon. These spears easily impale targets if undefended, ensuring NPC B Rank and lower are vanquished if unblocked. NPC suffer severe hemmoraging and must seek medical attention within five posts. For each additional rank, the size of the field of spears is increased by ten feet, doubling at S Rank and S+ rank again.

                        Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
                        THe user forms the required hand signs, causing the earth within a two hundred foot area to take the shape of a castle to the user's designs. This castle may be as complex as desired so long as it is formed from rock alone. These castle walls require techniques of S+ Rank to destroy them and are permanent fixtures.

                        Global eye formation [ Gurōbaruna me no keisei ] | Rank B| Class spirtual [ Element earth ]| Cost 40 ]

                        A jutsu that requires seals to be placed throughout a forum. up to 20 seals must be placed withing a broad area in a dual diamond formation. once activated the used will have dust from the area gather making multiple earth eyes no bigger then a normal eye. each eye functions as one would think a eye could, gathering information and sending it to the user. requiring a mind able to process such information is required to use sure a technique lasting 5 posts before deactivating or requiring 5 chakra and 5 stamina to maintain and up keep the jutsu each additional post. destroyed eyes can repair if dust is available. in addition this jutsu has no offensive capabilities but excels in support


                        {Water}

                        ▰ Water Gun { Mizudeppō no Jutsu } | Rank B
                        A secret technique where one points their finger like finger guns. By concentrating water at the tip of the fingers a small highly penetrative projectile is produced. The user compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot. Required for other {Water Gun Variations} {Requires no hand signs.} {Penetrates techniques of its rank or lower and does not defeat them in collisions unless of equivalent size}

                        ▰ Dustless bewildering cover [ Hokori no nai tōwaku kabā ] | Rank X | Ninjustsu [ Water ]| Cost [ Spritual ]
                        Technique Description The Dustless Bewildering Cover technique utilises water vapor to bend the light around the user essentially making them invisible.This technique allows the user to completely erase their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. As such, they cannot be detected through traditional means such as chakra detection or through heightened senses(applies jamming equal to the rank it was used at ( E - D is tier 1, C is tier 2, B - A is Tier 3, and S - S+ is tier 4 ). Lasts for one post per rank before it's cost must be repaid each post it is active.)


                        Bloodline

                        style 01


                        Character:Clementia
                        Link to profile: [x]
                        [ Dance of the flailing turtle ]
                        | Rank A-S | Class bloodline [ optional Earth]| Cost: Stamina 60 or 50/50 chakra stamina [ Complex/Simple ]


                        Technique Description Similar to the Dance of the Clematis: Vine jutsu from the kaguya clan. The user will grow upwards to 8 long spinal cords from the base of their tail bone, Each tail can reach up to 8 ft and extend an additional 10 feet when attacking for a full attack range reaching 18 feet. Without removing them they will obey the users command just like moving any part of ones body, once formed the tails can attack or defend the user even wrapping around themselves to form a larger denser tail. both forms are capable of flailing the flesh from an opponents. The tails have sharp edges for slashing but are most effective at piercing strong defenses. By infusing earth nature chakra into the bone tails they are morphed into a hard substance similar to diamond, the infused bone shows to be even harder then tungsten increasing its piercing power to S rank. lasts 10 to 12 posts then additional upkeep
                        User Image - Blocked by "Display Image" Settings. Click to show.




                        Character:Clementia
                        Link to profile: [x]
                        [ Dancers end enforcer ]
                        | Rank | X Class bloodline [ Element N/A]| Cost: dependent on rank used
                        [ Simple ]

                        Technique Description: Around the elbow or knee a bone will form in the shape of a nail and inside the forearm or leg a tube is formed around it no grooves or indents but a smooth inner wall for the bone nail to slide into with little effort. the users will follow by growing a outer layer of bone around the arm of leg creating a variety of different tools depending on the situation spikes deep ridges flat surface, a sharp wedge etc this will maximize the destructive force from the attack. Using pressure that builds up inside the tube which is inside the users body will cause the nail to pop out from the tube similar to building up pressure in a air gun. On impact of a punch kick or heavy blow the nail will suddenly push back into the tube this creates a powerful shock wave which is added to the punch from the nail impacting the bottom of the tube, by adding additional force to the attack resulting in the destruction of barriers or physical defenses of the same rank. an attack that could crack a wall would now be able to blow a hole through the wall much like a jack hammer breaking concrete. the technique is limited to the limbs. lasts the usual 2 posts per rank plus upkeep after. Addtional effect during the duration of this ability all simple techniques are treated as spirtual during collision only.
                        User Image - Blocked by "Display Image" Settings. Click to show.






                        Character:Clementia
                        Link to profile: [x]
                        [ Dance of the puppet ]
                        | Rank | E Class bloodline [ Element N/A]| Cost: 5[ Simple ]


                        Technique Description: a simple technique that allows the user to dislocate each joint be it finger spine, neck or ankle etc in any direction they want with ease. making movements such as back attacks by swinging towards them dislocating a joint to reach said victim, or to contort ones body down to fit into small spaces many times smaller then the users body. even fake death with simple acts of snapping ones head around. the jutsu provides a slight increase to reflex (+1 reflex)




                        ▰ Character: Clementia anna fortressa kaguya
                        ▰ Link to profile: [x]
                        ▰ Scatter buck bone [ Tobichiru hone ] | Rank C| Class [ Element N/a]| Cost 20 [ complex]
                        A technique that on its own does nothing. for Tobichiru to take effect the user must have used a bone technique prior to this jutsu. Once the bone jutsu is activated the user will follow up and any point with a single hand sign long as the bone technique is still around. Upon activation the bone will show visible cracking all over its surface before it will suddenly explode from a sudden and great amount of pressure built up from inside. the explosion scales to the users strength stat. The brunt of the damage comes not from the explosion but rather the countless shards of bone flying all around damaging a large area. This jutsu will cause a massive explosion that will increase any bone jutsus rank by 1.

                        Character:Clementia
                        Link to profile: [x]
                        [ Name: Marrow web ]
                        | Rank | B Class bloodline[ Element N/A]| Cost: 40 [ Simple ]


                        Technique Description: drawing marrow from ones body and focusing it into the fingers the user can fire cable like wires made from marrow at high speeds capable of piercing solid stone, the cables made from marrow are strong as steel yet flexible as yarn, used for either combat of supplementary use the user can alter the ends of these cables to form hooks once attached to a object to either pull them towards her or her towards the object. if still connected to these cables the user can retract them pulling her at a much quicker rate, these cables are similar to spider webs only in durability each wire can reach up to 90 feet before using up the marrow supply traveling at 30 feet per second






                        Character:Clementia
                        Link to profile: [x]
                        [ secret art: skeletal prison ]
                        | Rank | C Class bloodline [ Element N/A]| Cost: 20 [ Spiritual ]

                        Technique Description: preforming several hand signs the user will plant either the hand of foot firmly on the ground growing six rib like bones, each bone can bone can be adjusted to fit the height of an enemy but by default each bone that sprouts out is about 4 feet in height and 2 feet in width. the end s of the bones are slightly slimmer as a rib would be. the ribs will aim for the area right under the opponents own rib cage attempting to trap them by either piercing then or a crisscross method that traps the opponent in between the ribs. while the foot remains planted the jutsu will remain, if the user removed the foot then the bones will dissipate after one post ( opponents will be trapped for one post after foot is removed ) long as the users foot is planted the bone can be extended with an additional 5 stamina per 4 feet of ribs.






                        Stage One

                        ▰ Dance of the Willow: Exertion | Rank X | Complex
                        The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.

                        ▰ Dance of the Willow: Spin | Rank X | Simple
                        The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.

                        ▰ Dance of the Willow: Expand | Rank X | Complex
                        The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.

                        Stage Two

                        ▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual
                        The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.

                        ▰ Dance of the Camilla: Slash | Rank X | Simple
                        The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.

                        ▰ Dance of the Camilla: Pierce | Rank X | Simple
                        The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.

                        ▰ Dance of the Camilla: Stance | Rank D | Simple
                        The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].

                        Stage Three

                        ▰ Dance of the Larch: Absolute Defense | Rank X | Complex
                        This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

                        ▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
                        Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.

                        ▰ Dance of the Larch: Devil’s Top | Rank X | Complex
                        The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.

                        Stage Four

                        ▰ Dance of the Clematis: Bone Whip | Rank X | Spiritual
                        The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.

                        ▰ Dance of the Clematis: Bear Trap | Rank B | Simple
                        The user launches their spinal column whip out with the rib cage launched toward the target. With a quick pullback of their whip, the user can have their weapon’s rib cage latch onto anything it can grab. It can either catch the object within the bones like a clam, or the bones can dig into their target like a bear trap.

                        ▰ Dance of the Clematis: Drill | Rank B-S | Spiritual
                        The user creates from their body a massive bone weapon, at least three feet long and one foot wide from one of their hands which spirals down to a single point. The weapon appears like a lance as it covers the user’s forearm and hand. The bulk of the object is incredible, and yet it is as light as a feather for the user to move. This weapon can be used in conjunction with the user’s bukijutsu styles. Any attack used with this massive weapon gains a [2] point bonus to strength.

                        ▰ Dance of the Clematis: Vine | Rank X | Spiritual
                        The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.

                        Stage Five

                        ▰ Dance of the Young Fern: Arena | Rank X | Spiritual
                        The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

                        ▰ Dance of the Young Fern: Mobility | Rank X | Spiritual
                        Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.

                        ▰ Dance of the Young Fern: Skeleton's Robes | Rank A-S | Spiritual
                        The user manifests robes composed of bones. The robes can take any form the user desires, including form-fitting armor. The cosmetics of the robes are dependent on the user's desires. When the robes are active, all techniques of this bloodline are considered overwhelming. Kaguya techniques can be used through the cloak rather than from the flesh. This technique is considered a supplementary activation after the post it is used and incurs an upkeep cost that it one rank below the chakra amount spent per post for a five post duration. This technique increases the user's endurance by [2]. The robes can only use the armor system if the Kaguya has the Unyielding Willow PA.

                        Stage Six

                        ▰ Dance of the Blood Orchid: Skeletal Clone | Rank S | Spiritual
                        After forming a one-handed hand sign, the user will step in any direction, leaving a full, separate clone of the user's entire skeletal system. This clone will mirror and mimic all actions that the user takes, but is capable of taking specific, oral directions. All chakra is shared in a pool between the two, so that if the clone performs a jutsu, the chakra is drained from the user accordingly.

                        ▰ Dance of the Blood Orchid: Festival of the Dead | Rank S | Complex
                        The user is able to create limbs of bone to either extend from their body, or from the ground which the user has at least one foot firmly planted upon. The limbs are along the lines of arms and legs, although they can extend up to ten feet. Basic combat may be used from these limbs at the stamina cost to the user. Basic combat strikes from these limbs do not consume additional activations and instead only additional stamina. After creation, these limbs can last up to three posts.

                        ▰ Dance of the Blood Orchid: Regeneration | Rank S | Spiritual
                        The user enters a meditative state. Any limbs which the use has lost are regenerated, as the bone first appears, followed by muscles and skin. Each limb takes an S-ranked amount of chakra, as well as a single post. This technique can also be used upon skin and other organs in order to restore the user. Once again, each organ requires an S-ranked amount of chakra, as well as a post of pure recovery.

                        The Final Dance of the Blood Orchid | Rank S+ | Spiritual
                        Considered the ultimate technique of the Kaguya clan. While the Curse of the Blood Orchid is unleashed, the user begins by enfusing their skeletal structure with an immense amount of corrupted nature chakra (half of the technique's cost). This chakra pulsates through the body and makes the entire skeleton harder than titanium increasing their endurance by [2]. The hardness of the bones also enhances their physical strength by [2]. The spinal column becomes a reptillian-like tail and the user also forces immense bone wings out of the back. Long demonic horns also leave the Kaguya's forehead. The bone tail and horns can pierce targets like a lance while the bone wings can cover the entire body as a shield against S rank and lower spiritual techniques. This ghastly and powerful transformation lasts for as long as the Curse of the Blood Orchid does and requires the curse to be fully unleashed.



                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}


                        genjutsu
                        ▰ Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
                        ▰Rank: B
                        ▰Primary Sense: Sight
                        ▰Additional Senses: Sound, Touch
                        ▰Base Duration: 1 Post
                        ▰Upkeep: None
                        ▰Trigger: Line of Sight
                        ▰Source: Phantom
                        ▰Status Effect: Insanity
                        ▰Description: The user dodges an attack and becomes invisible and silent while a phantom of a loved one takes the place of the caster and becomes mortally injured. The phantom will scream in agony about the betrayal and will mention details about the life of the target that only they would know adding ot the believability of the genjutsu. This will cause the target psychological and emotional distress and even drive them to madness. This also opens up the target to a stealth attack by the caster that is successful will immediately dispell the technique. After one post the phantom will disappear. If this technique is used with a dodging technique then it counts as a free activation but the chakra cost must be paid.

                        ▰ Disorientation Motion Illusion [ Shitsukentou Genkaku ]
                        ▰Rank: B
                        ▰Primary Sense: Sight
                        ▰Additional Senses: None
                        ▰Base Duration: 1 Post
                        ▰Upkeep: None
                        ▰Trigger: Snapping Fingers
                        ▰Source: Sensory Phantasm or Other
                        ▰Status Effect: Mental Stress
                        ▰Description: Upon casting of the technique, the vision of the intended target blurs and shakes rapidly, as it forces the eyeballs to jerk to the left and right in a rapid way. This induces a temporary sense of vertigo.
PostPosted: Thu Nov 28, 2019 11:07 pm


Taijutsu
{small circle combatives}

Stage One

▰ Gliding Step | Rank X | Simple
The basic stance of the style which requires the user stand with their feet wide spread, similar to a horse stance with their center of gravity low, their hands raised in knife hand like forms. Techniques executed from this stance receive a slight increase to reflex for the duration of the technique. In addition, should the user be in this stance when the target attempts a physical blow, the user may shift their position, pivoting around the target to resume the same stance. This action costs stamina in the amount of the technique dodged in this manner but requires no activation.

▰ Half Circle Chop | Rank X | Simple
This technique becomes effective when the target is unable to avoid their opponent's actions. As a physical attack or projectile attack approaches the user, they hold their hands up before the attack. With a swift wrist turn, the user performs a chopping motion of a single hand. This action redirects the attack in the direction of the action the user performed.

▰ Downward Circle | Rank X | Simple
The user turns their body as they step forward, throwing their weight into their next strike. Using the knife hand fist of the style, the user strikes downward on the target's upper torso, aiming at the shoulders. If used above the target's body rank, this technique has the ability to dislocate the opponent's shoulders which renders their arms useless until an activation is spent along with the stamina paid for this technique to pop them back into place.



Stage Two

▰ Full Circle Counter | Rank X | Complex
The user holds both their arms extended fully to both sides as an incoming ninjutsu attack approaches. Gathering chakra in both hands as they bring one arm up and one arm down they concentrate the chakra in a spiraling motion in their center. As the ninjutsu impacts the chakra spiral, it is sent flying back in the direction it originated.

▰ Snapping Rotation | E-A | Simple
A counter to an opponents physical attack. The user grabs their approaching limb with a single hand. The user then rotates their hand rapidly in the opposite direction that the target's limb can bend, causing the limb extreme pains and stress fractures between E-C Rank and between B-A rank, the limb is snapped.



Stage Three

▰ Circle Over | X Rank | Simple
The user preforms a front flip, clearing the target as they preform the flip. As they finish their rotation for the flip, the user delivers a swift kick that knocks the target in the opposite direction. This technique can be used for the user's defensive activation, allowing a simultaneous evasion and offensive action.

▰ Rotation of Forces | Rank C | Spiritual
The user expels chakra from their body that quickly swirls around them in the direction of their choosing. This rotating current of chakra throws those who come within a twenty-foot radius of the user into the current and off of their feet. This may be resisted by paying chakra equal to the rank of this technique. This current lasts for a total of four posts.



Stage Four

▰ Reaping Circle | Rank B | Simple
The user squats low to the ground ( using gliding step stance works as well ) and extends both arms out to their sides while moving their nearest hand to the opponent's leg. The user reaps their leg, pulling them from the ground. At the same time, the opposite hand sends a burst of chakra from it as it crosses over the target to spin them like a pin-wheel. If un-evaded or defended, the target is stripped of a single activation their following post.

▰ Piercing Rotation | Rank X | Complex
The user channels their chakra into their limb as it rotates and spins rapidly around it. The user then strikes the target with the limb. The infused chakra causes the opponent to spin rapidly and carries them five feet per rank of the technique. If paired with another technique that rotates, the added effects and descriptive modifiers of the other technique are mirrored on this technique.



Stage Five

▰ Circle Carry | Rank A | Simple
The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts.

▰ Cleaving Circles | Rank X | Complex
The user rotates both arms rapidly, mimicking a windmill like motion while holding their hands in a knife hand position. The user's chakra infused motions rotate so quickly that the user is able to cleave through barriers and other techniques by paying the cost of the technique being interacted with for no additional activation. This cost is separate from the cost of this technique's execution, allowing them to continue their assault as though they were uninterrupted.



Stage Six

▰ Rotate and Lock | Rank X | Simple
The user uses an open hand to catch an opponent's incoming physical attack using their upper body ( punches, weapon strikes, ect. ). As the opponent comes within range, the user steps to the outside of the target's body, grasping their arm. With their opposite hand they deliver a swift chopping strike to the target's shoulder, impacting it with great force. After delivering the strike, the user leaves the chopping hand in place, applying pressure to lock the target in place. The target is able to break this lock by paying the cost of the technique plus one rank of stamina per supreme difference in strength between user and target. If the difference in strength is less than a full rank, the cost is rounded down.

▰ Small Circle Principle | Rank S | Training
The user has learned to utilize their physical arts with mimimal effort while obtaining equal results. Simple techniques require 5 less stamina per rank of the technique. This training may not be layered with other training that gives reductions of this manner.


style name {art of eight limbs }


Stage One

Stage One

▰ Penetrating Kick | Rank X | Simple
The user lifts their knee to their chest, extending the heel first in a straight kick. The impact of the kick reduces fortitude on the target slightly per rank for four posts.

▰ Elbow Hook | Rank E | Simple
The user delivers a solid downward or backward elbow strike. This technique gains a slight increase to strength per rank of the technique. Opponent's stricken by this suffer stage one paralysis upon the effected limb.



Stage Two

▰ Piercing Knee Strike
Rank: X Simple
Description: Grasping the target behind the neck,the user brings up his knee in order to deliver a swift knee while lunging into the target's abdomen. Gains a mild increase in strength if holding the neck, if the user chooses to release the neck, sends target flying five feet per rank of the technique.

▰ Rupturing Blow | Rank X | Simple
The user slams their fist into the target, typically aiming for the stomach as a direct hit there can wind a target. This strike reduces the opponents activations by one their following post. In addition, the user gains a slight increase in strength per rank of this technique.



Stage Three

▰ Vice Grip | Rank X | Simple
The user grasps the target's torso, crushing their ribs between both arms. If successfully held, the user applies all their might to the attack, crushing the opponent in one fell attack and reducing one activation for 1 post per rank of the technique. This technique reduces fortitude of the target by a mild amount per rank of the technique. In addition, the user may pay the cost of a formless soft physical throw if unblocked. This allows the user to send the opponent to the ground after crushing them.

▰ Overhand Strike | Rank X | Simple
A mighty, superman style punch that impacts targets with a heavy concussive force. For each rank of the technique, the user gains a mild increase to strength but suffers a slight decrease to speed. The target is knocked backward five feet per rank. If the target impacts a barrier or wall before extending the full length of the knockback, the target has an additional rank of damage applied per five feet they did not travel fully.

▰ Fracture Smash | Rank X | Complex
The user preforms a heavy roundhouse kick to the target's rib cage. This carries a slight increase to strength per rank of the technique. In addition, B rank and above execution fractures the ribs of the target, causing them to expend ten stamina per rank of this technique once per post for the remainder of the fight.



Stage Four

▰ Morning Sun Strike | Rank X | Simple
The user delivers a mighty uppercut. This technique gains a slight increase per rank of the technique in strength. In addition, those stricken by it are elevated two feet from the ground. This technique disrupts concentration attacks and other techniques that require upkeeps if unblocked.

▰ Strike and Smash | Rank X | Simple
A powerful two-hit combo that is capable of faking an opponent out. The user first swings forward with a roundhouse kick from the back foot. Using this momentum, the user continues his turn, bringing up either arm in order to clothesline the opponent. Counts as two different attacks when interacting with defenses. Both attacks gain a slight increase in speed.

▰ Cranial Havoc | Rank X | Simple
The user delivers a powerful headbutt to the target. This strike penetrates armor of any tier. In addition, the target suffers tier one blindness. Gains a slight increase to strength per rank of the technique.



Stage Five

▰ Double Assault | Rank A | Simple
The user delivers a sweeping kick at the target's legs. If unblocked this sends the target into the air, allowing the second strike to land. When the target is falling, the user preforms a flip, allowing an ax kick to implant into their chest and smashing the target to the earth. The second kick gains double any strength bonuses against airborne targets.

▰ Monster Toss | Rank X | Simple
This technique calls for the user to perform a close range grapple maneuver. The user will attempt to grab their target at the shoulder and knee. After successfully doing so, they will perform a number of circular rotations, dizzying the foe. When the user sees it fit, they will flip their prey, so their face is aiming the ground, and end the throw will one solid and brutal face slam by planting their fist against the back of the target's head. This technique gains a mild increase to strength per rank of the technique.



Stage Six

▰ Zero Resistance Smash | Rank S | Simple
The user strikes with the middle knuckle of their fingers while making a fist. This initial strike is executed at a supreme increase in speed. If unblocked, the user clenches their fist, making it whole and driving forward to allow the actual knuckles of the fist to strike. This strike removes all physical descriptives for fortitude from the opponent as well as shattering any armor impacted by the strike An additional S Ranked amount of stamina is automatically deducted, allowing the user's strike to impact the opponent through the armor in addition to breaking it. This strike shatters bone and causes internal bleeding, bursting organs in the process. This is one of the deadliest techniques of any taijutsu. Due to its immense strain, this technique also fractures the bones of the hand it is used with unless of the Kaguya bloodline.

▰ Impervious Body | Rank S | Simple
The user flexes their muscles, hardening their entire body through special breathing. When done, the user's descriptive increases to strength are transferred to their fortitude. Has a cooldown of one post.


Mach fist style


Stage One


▰ Quick Jab | Rank X | Simple
The user, takes their closest hand to the opponent and quickly throws a jab that gains a mild increase in speed per rank of the technique but suffers a slight decrease in strength per rank.


▰ Repeating Quick Jab | Rank X | Simple
The user takes their back side hand and throws a powerful crossing punch for the opponent's head or midsection. This powerful technique is designed for heavy damage, designed to greatly injure the opponent, and does so effectively at higher levels. Is slower than "single action" but hits with much more power. Gains a slight strength boost per rank, but speed is slightly decreased per rank.



▰ Evasion Hook Shot | Rank X | Simple
An evasive counter that allows the user to strike back while dodging a physical attack. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath physical attacks. At the same time, the user's strikes with a hooked punch, striking the side of the opponent as they raise from dodging the attack. This technique grants the user a slight increase to strength and speed per rank while suffering a slight increase to fortitude per rank.


▰ Warning Shot | Rank X | Simple
The user squats as they prepare to attack, sending a punch flying skyward as they extend their legs and create explosive force. The sheer force of this attack creates a shockwave ten feet around the user. This shockwave deflects projectiles and ninjutsu one rank below it's own away from the user. This includes opponents below the body rank of this technique. In addition, those directly impacted by the uppercut are hit with a mighty force that sends them skyward five feet per rank of the technique. Due to it's powerful blow, the opponent loses one activation their next post.



Stage Two


▰ Chakra Slug | Rank X | Spiritual
For the next five posts, the user's hands are coated in chakra. During this time, any ninjutsu techniques they may encounter while striking are negated at the point of impact. If this is done the technique will automatically end unless the user chooses to pay chakra equal to the rank of the technique contacted to sustain the Chakra Slug technique. Refreshing the technique requires no activation.

▰ Double Tap | Rank D | Complex
The user flows chakra through their arm and enhances the speed of their jab to the point where they can now perform two jabs in the time it would take them to perform one normally. Adds a D-Rank of chakra to whatever rank of "Single action" the user chooses to utilize. The two jabs occur for only one Stamina cost at the rank of the users choosing, plus the chakra cost. The second jab is treated as a second activation without actually consuming another activation.


▰ Firing Pattern | Rank X | Simple
The user is able to combine any striking technique known to them together for a combination by paying the rank of this technique atop the resource cost of the techniques. These combined techniques require only the activation for this technique. This technique must be used at the cost of the highest rank single technique in the combination.The user is able to combine two techniques at D Rank body and an additional technique per body rank after that.


▰ Combatant Stance | Rank X | Simple
The user enters a stance designed to maximize their punching potential at the cost of their ability to perform any lower body technique (such as a kick) in the same post as one of the techniques from this style. The user takes a foot and stands naturally, putting one side of their body forward while keeping their hands up in front of their head to protect themselves. Techniques executed from this stance receive a slight increase to speed and strength per rank.



Stage Three


▰ Remarkable Shot | Rank X | Complex
The user channels chakra into their fist, striking an incoming attack to completely halt it in it's tracks. When combating a physical attack ( Taijutsu/Bukijutsu ) the user strikes with the opposite hand to throw the target back five feet per rank of the technique. If combating a ninjutsu or spiritual technique, the user is able to strike the technique with their opposite fist a second time, returning the ninjutsu back to it's source if it is equal or greater than the combated techniques rank and potency.

▰ Artillery Round | Rank X | Simple
The user launches a superman style punch, aiming to go over any defensive technique raised before them within reason. This strike carries with it a great deal of concussive force that explodes upon contact and forces those stricken by it to plant face first into the earth. The sheer impact of the strike is enough create a crater that is five feet wide per rank and half as deep, leaving the target's body shape indented in the center as though buried.



Stage Four


▰ Lock and Load | Rank X | Simple
An evasive technique that allows them to effortlessly counter strike with devastating power. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath attacks. As the attack passes over them, the user explodes forward from their squatted position and dashes five feet forward per rank of the technique with a slight increase to speed per rank of the technique. This counter must be used at the rank of the technique it is evading.


▰ Six Round Bursts | Rank B | Complex
The user channels chakra into their fists and release it in a single punch that travels until physical contact is made. The chakra travels in the form of six chakra orbs that travel in a singular line. These six shots are approximately the size of the user's fist. The user is able to fire these shots moderately faster per body rank of the user, starting at D rank.


▰ Live Fire Exercise | Rank B | Training
The user has impacted enough on people, a bag, or any other surface worth training their fists. When in the shooter stance, the strength and speed of their strikes is increased moderately instead of mildly

Dragon Round | Rank B | Spiritual
The user channels chakra into their hands, creating a veil of chakra that resembles boxing gloves. The user's strikes are capable of carrying one of their elemental affinities. These effects remain for ten posts.
Fire: Ignites stricken targets for one post per rank of the technique.
Water: Releases water with every strike, creating spouts of water that cover five feet of surface area per rank of the technique.
Wind: Grants all techniques used with cutting effects as well as knock back five feet per rank of the technique.
Lightning: Spreads Paralysis to opponents within five feet per rank of the technique used with. Status spread this way are 1 tier lower than the technique's required tier but no less than tier 1.
Earth: Upturns earth behind the target on contact, creating a wall that traps them so the user may strike heavily with no escape. Breaking these walls requires the opponent pay the cost of the parent technique in chakra.


Stage Five

▰ Tactical Cover | Rank X | Spiritual
The user coats their bodies in chakra, giving themselves a protective barrier against the opponent's attacks equal to it's rank in chakra and potency and lower. This barrier requires no hand signs but must have an upkeep cost paid of two ranks below it's original use.


Stage Six

▰ One Shot, One Kill | Rank S | Simple
The user delivers a single, devastating punch at the target with the intent to kill. It is unlikely those in the general direction of the punch will be able to withstand it's mighty force. The user's strike travels at incredible speeds and carries terrifying power, mirroring the user's increases to speed and strength to their increases. This technique has the power to blow a hole the size of the user's fists through flesh and bone while piercing anything at or below it's rank and potency. Anyone within twenty five feet of the punches impact point is blown away, due to the shock wave caused with the strength of the punch.

▰ Gunslinger | Rank S | Training
The user has always sacrificed range for power, all up until now. By making their physical offensive techniques of this style complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique.[/color=red]
Stage One

▰ First Stance: Lilly of the Valley | Rank X | Simple
The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Formless hard physical strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased slightly. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Orchid | Rank X | Complex
The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.



Stage Two

▰ Magnolia | Rank X | Simple
A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

▰ Bell-Flower | Rank X | Simple
The user reaches out as an opponent attacks and catches the oncoming strike by the enemy's hand/foot by paying the cost of the technique being countered. With a timely exertion of their strength and effective use of the enemy's momentum as well as advantageous leverage, the Kyotouryuu practitioner throws the enemy around or over their self. If the target's Strength is not superior to the user's, this technique is unblocked. For an additional activation, the user may pin the target to the ground with a soft formless submission that is equal to the target's body rank. The target must pay stamina equal to the cost of the applied stamina in addition to a rank of stamina per supreme difference in strength favoring the user.

▰ Peony | Rank X | Complex
A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a slight increase in strength per rank of the technique.



Stage Three

▰ Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a mild increase in reflex -or- fortitude when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Poppy | Rank X | Simple
An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's reflex for the next attack slightly per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

▰ Patrinia | Rank X | Simple
A Kyotouryu disarmament technique executed by striking the broad side of a wielded weapon, or the wielding arm/hand itself. The strike from this particular attack sends vibrations through the weapon to the wielding hand and through their arm, numbing the entire limb into an uncontrollably relaxed state. This forces the opponent to release their weapon and prevents them from using that limb for any actions for two following posts. If a weapon was held by both hands at the time, then both hands will be affected. This technique must be executed at the target's body rank.



Stage Four

▰ Third Stance- Iris | Rank X | Simple
This movement-focused stance of Kyotouryuu is prepared by getting into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Once done the user may rush forward at any angle, leaving behind an intangible afterimage in their place as a feint while moving at a mildly increased speed per rank while reducing their reflex the following post slightly per rank. If the conjoining attack is of the Kyotoryuu style, there is no activation paid.

▰ Violet | Rank B | Simple
The Kyotouryuu user simultaneously slams both of their knife hands into the torso of their opponent, unleashing a powerful and focused shock wave directly through the enemy's body. The resulting damage causes bloody blistering of the flesh inches around the struck that explode from the back of the user as well. The opponent is thrown twenty feet away from the user after being struck. This technique reduces the target's fortitude descriptive to zero for two posts.

▰ Scattered Blossoms | Rank X | Simple
The Kyotoryuu delivers a powerful ax kick while above the target as they fall to earth. This ax kick carries the user's dangerous ability to slice with their taijutsu. The ax kick slices through its target with ease while delivering such a concussive blast that it sends the target plummeting into the earth. The sheer impact creates a cater five feet in width per rank of the technique, measuring half as deep.



Stage Five

▰ Dandelion | Rank A | Simple
A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a great increase in strength.

▰ Falling Blossoms, Scattered Leaves | Rank X | Complex
The user focuses their chakra into their hands performing a dual handed strike against the enemy's torso. If unblocked or evaded, the opponent's chakra network is scrambled, forcing them to use no spiritual, complex, or chakra based techniques above the rank of this technique. The target may break this technique's effect by paying the cost of this technique in chakra to repair their chakra network.

▰ Cherry Blossom | Rank X | Simple
Utilizing masterful levels of speed and power, the Kyotouryuu can deliver a series of fifteen powerful strikes in the time it would take them to launch a single punch. These attacks are enhanced by compressed air which carries the user's unbridled strength five feet per rank of the technique. The more energy expended for this attack, the more damage they become capable of. Should the first strike of this combination land, the remainder are guaranteed to strike. The bladed strikes of the user's hands decrease the target's fortitude slightly per rank of the technique if successful. If used in combination with a concussive technique, that technique mirrors the Descriptive modifiers of this technique.



Stage Six

▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their passive speed into an active reflex boost for two posts with a three post cooldown. This requires no activation or resource cost.

▰ Red Blossoms with Green Willows | Rank X | Simple
A powerful strike directed at the opponent's body. The punch is an armor-piercing technique of the Kyotouryuu that can hit behind armor, shields, barriers, etc. without damaging the barrier that was immediately struck. However, whoever or whatever is behind the struck target will suffer damage as if they weren't protected at all. This technique requires it to be executed at the rank of the barrier or ranked technique it is bypassing and damages the opponent two ranks below that ranked technique.

▰ Hachiretsu Kai | Rank S+ | Simple
The ultimate attack of the Kyotouryuu in which the user chains a series of seven ultra-powerful strikes in the blink of an eye, leaving no room for the opponent to counter after the first hit has been landed successfully. The user may use any combination in any sequential order of formless taijutsu using knife hand strikes as well as striking techniques of this style. This offensive combination requires the user consume both offensive activations and pay the combined resource cost of all the combined techniques. The effects of each technique are combined collaboratively, destroying the target physically.




▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and formless taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a slight amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a slight amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces reflex of the target by a slight amount per rank when contacting an opponent for the following post.



Stage Two


▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.



Stage Three


▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.



Stage Four


▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any hard physical classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.



Stage Five


▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Streamline Force | Rank A | Spiritual
The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

▰ Invigorating Forces | Rank X | Simple
The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.



Stage Six


▰ Elemental Tripling | Rank S | Simple
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

▰ Primordial Armor | Rank S | Spiritual
The user coats themselves in a veil of chakra that glows with their chakra color for three posts.This armor offers no descriptive increases, however, when the user is stricken by ninjutsu that one of their known elements has the supieror nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.



Stage One

▰ Heavy Punch | Rank E | Training
The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.

▰ Sudden Straight | Rank X | Complex
The user channels chakra into their fist, releasing a straight punch at blinding speeds. For each rank of the technique the user's speed is increased by [1] point. If unblocked, the user's speed is transferred to strength during damage calculations for this attack.


Stage Two

▰ Kaiser Crown | Rank X | Simple
The user delivers a downward head butt while directly before the target. This headbutt is delivered with such force that it stuns the target, removing an activation from their next post. For each rank of the technique the user gains a [1] point increase in strength.

▰ Crumbling Overhead | Rank X | Simple
The user delivers a powerful elbow drop on their target's head. This technique negates all endurance of the target while delivered a with a [1] point increase to strength per rank of the technique. For each rank of this technique the ground splits in a five foot diameter in all directions of the target.


Stage Three

▰ Kaiser Armor | Rank C-S | Spiritual
The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states.This armor lasts for three posts at C rank and an additional post for every rank additionally applied.

▰ Elbow Bolt | Rank X | Simple
The user charges forward five feet per rank of the technique with a [1] point increase in speed per rank of the technique. The user extends their elbow outward as they reach the target, slicing into them with the joint. The sharp impact of the strike stuns the target, removing all agility increases when interacting with this technique.

▰ Guillotine Drop | Rank X | Complex
The user raises their leg above their heads and brings it down in a might axe kick that fells the strongest foe, flooding their heel with chakra. For each rank of the technique it gains a [1] point increase in strength. This technique treats barriers and defensive ninjutsu one rank lower.

▰ Iron Backhand | Rank X | Complex
The user channels chakra into their hand, delivering a swift and powerful backhand. The chakra infused backhand has the power to slap ninjutsu of equal chakra and potency aside like they were garbage. In addition, all strength increases the user has are converted to speed increases for the duration of this strike. When used on persons, A rank and above of this technique break skin and break bones.


Stage Four

▰ Breaking Lariat | Rank X | Simple
The user darts toward their foe in an instant, covering five feet per rank of the technique. With a massive show of force, the target is stricken with the user's forearm in a clothesline fashion that floors them with terrifying power. The target's endurance is decreased by a [1] point amount per rank of the technique and remains affected until the end of the fight. E-C rank execution causes deep brusing, B-A rank causes broken bones while S-S+ shatter bones beyond repair.

▰ Invigorating Kaiser Armor Training | Rank B | Training
The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.


Stage Five

▰ Liger Bomb | Rank A | Simple
The user grasps the target with both hands and launches them skyward. If this is not blocked, the rest of the attack is successful. The user leaps into the air, hovering just above the target before delivering a mighty axe kick into their body. The foot remains planted in their body as they plummet to earth. Upon impact, the earth is torn apart into a twenty five foot crater that measures ten feet deep. This technique negates any endurance increases the target carries and can shatter bone.

▰ Kaiser Fist | Rank A | Complex
A powerful straight forward punching attack that requires the Kaiser Armor be active. The user gathers their chakra into their fist, releasing it in a straight punch, rotating the fist as they extend the arm outward. The strike releases a fifty foot wave of concussive force that easily bruises those who are impacted by it. If stricken directly by the user's fist, bones are easily shattered. The user's strength is increased [1] point per rank of the technique.

▰ Bolstering Kaiser Armor Training | Rank A | Training
This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.


Stage Six

▰ Kaiser Armor Mastery | Rank S | Training
The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.

▰ Kaiser's Annihilation Hammer | Rank S+ | Complex
While Kaiser Armor is active, the user raises both of their arms over their head, clasping their hands together as they bring them down like a mighty, mythical norse god's hammer. All strength increases are mirrored as increases as this strike fells their foe. The impact on a persons body breaks every bone in their body as they are knocked unconscious. The armor's white crackling aura is projected through the target and into the earth which causes earthquakes affecting the entire area. These earthquakes expel the white crackling chakra from beneath the earth, frying those who it contacts. This technique requires two activations to use.


Overlord Diaus

Romantic Prophet

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Overlord Diaus

Romantic Prophet

9,900 Points
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  • Forum Sophomore 300
PostPosted: Fri May 01, 2020 12:41 pm


Bukijutsu


Tick, tick, tick...
Rank: X
Description:The user will swing at their target with the tag portion of their blade, sticking any number of tags onto them as they choose. Whenever they want they may trigger the tags to explode for the rank of chakra involved in this attack (IE a B rank complex buki would take 20 chakra to blow the tags.) The rank of chakra determines how much damage is done by the attack itself. Removing the tags itself requires an activation and the amount of chakra put in to the attack as well.

Not Today
Rank: B
Description: This is a defensive or more utility based maneuver. The user will blow up the ground beneath them at a slight angle to send them backward while breaking the earth and forcing it to act as a small barrier. They will kick up a load of dirt and rubble as well. This is used to disengage quickly or set up a swift counter attack. Creates a maximum of 5m of distance between you and a target, while also creating a B ranked complex defense as well.

Cannon Swing
Rank: B-Augment
Description: The user will trigger an explosion with their blade and go with the motion, using the concussive force of blast to add to their own momentum. They will drive the bladed portion of the sword forward and hit the target with enough force to not only slash but send them flying backward. Adds a heavy strength and speed boost for this skill, but has a two post cooldown. Can modify an attack used with Shibuki.

Fireworks
Rank: A Spiritual
Description: The user will wait until the enemy jumps into the air or has otherwise put themselves in a very unfavorable situation. They will swing out their blade and launch the tags from the scroll forth, triggering them to create numerous explosions in the air. It is a tough move to get away from because of its range and the awkward position the target has put themselves into. Can reach up to 10 meters ahead of the user, and targets are denied their reflex to avoid the explosions.

Scatter
Rank: A Spiritual
Description: The user will swing out their blade in what seems like random directions. The point of this is to scatter as many tags as they can throughout the area. These can be triggered at any moment. Covers an area of 20m with explosive tags. Being hit by even one of them will deliver full damage, but you can also block or destroy all of them with a single a rank with enough range.

Going, going, gone!
Rank: A
Description: The user will smash the flat of the blade into an opponent after either charging or spinning to gain added momentum. The blow will be strong enough to lift the target off of the ground and send them flying. Not only that but they also place tags on them in the process, which can be triggered at any moment under the same conditions as "Tick Tick Tick."

Bangarang
Rank: S
Description: The wielder will set off an explosion that accelerates them towards a target no more than 10m away extremely quickly, and then swing shibuki using all of that momentum to hit them with the bladed portion of the weapon while also cause thing scroll's tags to fly off the weapon around them as they are sent flying backwards. The resulting explosion follows less than a few seconds after, causing a cacophony of powerful explosions to encompass the target. This however, takes up a lot of the scrolls tags which take time to replace themselves.Gives a supreme increase to speed and strength, but disables shibuki for three posts after a successful hit while also lowering both of the above stats by a moderate amount as well during this time regardless of a successful hit or not. Can also still fling the tags forward after the burst of momentum for a surprise attack with a wide area of effect, about 15 meters ahead of the user in a wave like shape.


The Great Destructive Blade Art

▰ Heavy Smash | Rank X | Simple
The user holds their weapon vertically over one of their shoulders, striking down on an opponent with a crushing force. The user gains two descriptive of strength with this attack per rank and loses a rank of speed per rank in return.


▰ Sweep | Rank X | Simple
The user rotates, slashing horizontally as their body pivots and completes a 360 degree turn. This technique leaves the blade hoisted over the user's shoulder. Techniques initiated from the over the shoulder position following this attack nullify negative speed descriptives.



Stage Two


▰ Stab | Rank X | Simple
Holding the weapon in their dominant hand and bracing the flat of the blade on the opposite forearm, the user thrusts their weapon forward. If this technique is deflected downward, the user is able to pay the cost of the technique without an activation consumption the following post to use both hands to swing the blade skyward, launching the target skyward if unguarded.


▰ Earth's Embrace | Rank X | Complex
The user swings vertically down, slamming their blade into the earth, augmenting it's swing with chakra. The blade cleaves the earth, churning it for five feet per rank of the technique with a width of ten feet. Any person caught in the churning earth is knocked to the ground, removing their fortitude increases for the next turn.


▰ Saw [ Nokogiri ] | Rank X | Simple
The practitioner takes their weapon into a single hand, raising the opposite arm to rest the majority of the weight. The user then performs a swift sidestep and attempts to hack at their opponent with a single hard rising vertical strike. Naturally, the blade falls over the user's shoulder falling behind them as though they were unsheathing it from their backs.Opponents stricken with this attack are sent five feet into the air per rank of the attack if undefended. Additionally, the opponent suffers tiered debuffs to endurance for the remainder of combat if successful.


▰ Dull Blade [ Nibu Ha ] | Rank X | Spiritual
The user channels chakra into their blade, causing it to ignite with the user's chakra color. Swinging the blade , the user launches a chakra blade that measures 10 feet in length at a target that travels 10 feet per rank of the technique. Upon contact, this blade causes a concussive blast that has half the range of the blade's range when launched and causes tiered trauma.



Stage Four


▰ Iron Drop [ Tetsu no Shizuku ]| Rank X | Simple
The user leaps skyward, jumping five feet per rank of the technique. As they reach the peak of their jump, the weapon is sent flying down to earth to pierce through the target as a giant projectile. When impacting a target their endurance is reduced by a 1 point when used at or below C rank and 2 points at B rank and above for the remainder of combat. From the point of impact, the ground crumbles due to the focused impact and a fissure is made that is five feet wide per rank of the technique and ten feet deep per rank. These dimensions are increased five feet per point of strength the user has.


▰ Explosive Movement [ Bakuhatsu-Tekina Ugoki ] | Rank B | Complex
The user floods their upper body with chakra, enhancing their muscular structure to increase their speed by 2 points for the remainder of their offensive attacks this post. The user is able to use two techniques or basic combat attacks with their greatsword as supplementary actions. Should this technique be defended against with physical contact, the opponent still suffers a 2 point decrease in endurance for the remainder of combat.


▰ Stretching Blade [ Kakuchō Tsrugi ] | Rank B | Spiritual
The user imbues their blade with chakra, giving a significant boost to their already lengthy reach. When swinging the blade for the next five posts, the blade's length is extended by fifteen feet. The chakra blade retracts and shifts shape slightly when the user would end an attack or might clip themselves or an ally.



Stage Five


▰ Iron Wind [Tetsu-Fū ] | Rank X | Simple | Supplementary
The user throws their weapon up to five feet per rank of the technique and an additional five feet per point of strength they have. The user is able to preform one of their greatsword techniques with this action.


▰ Break off of Energy [ Enerugī o Tachikiru ] | Rank X | Spiritual
The user is able to channel chakra into their blade when combating a projectile ninjutsu. When striking this ninjutsu, the user's chakra serves to enhance the weapon and have it serve as a bat that reflects the attack back at the opponent. This technique does not require an activation if used in conjunction with a simple technique but does require the cost of the ninjutsu be paid to reflect it.



Stage Six


▰ Cross Wind [ Yokokaze ] | Rank S | Simple
The user swings the weapon with the flat side of the blade facing the opponent. With their monstrous strength, this sword creates a concussive burst of wind within fifty feet of the user and an additional five feet per point of strength the user has. Those caught in the concussive blast of wind are thrown fifty feet skyward and if unguarded suffer severe injuries upon plummeting to the earth again.

▰ Iron Devastation [ Tetsu no Kōhai ] | Rank S+ | Simple
The user raises their sword overhead, gathering their strength for the next attack, requiring two activations. The user explodes forward with such incredible force the ground beneath their starting location crumbles in a fifteen foot cone facing their rear. As they clear a distance up to one hundred feet in an instant, they bring the sword down for one devastating strike that reigns down on the enemy, increasing the user's strength to their cap. The slash downward cleaves through techniques as though they were one rank lower and decreases endurance by two points for the remainder of combat. In addition, if this technique is blocked, the user may pay the rank of the technique again in order to overwhelm the target during the slash and continue their devastating attack. After the attack is completed, the blade smashes the ground and splits the land, creating a fissure that reaches one hundred feet in length and fifty feet in depth.


▰ Ogre's Grip [ Oni no Haaku ] | Rank S | Training
Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.


Kyoukan Ya



▰ Quick Draw | Rank X | Simple
The user draws their bow quickly, suffering a [1] point decrease in strength per rank applied for a [1] point increase in speed per rank applied.

▰ Wrapped Shot | Rank E | Complex
Channeling chakra into the arrow before launching the projectile, the user is able to change it's trajectory up to 45 degrees mid flight, allowing it to bend around surfaces and strike opponents at strange angles.

▰ Full Draw | Rank X | Complex
The user reinforces his or her arm and back muscles with Chakra, allowing bows with much greater draw weights to be fully drawn. For each rank of the technique the user's strength is increased by [1] but suffers a [1] point decrease in speed.


Stage Two

▰ Rapid Fire | Rank X | Simple
The user is able to knock arrows rapidly, firing an additional two arrows in the time it would take to fire one per rank of the technique.

▰ Cornered Shot | Rank D | Complex
The user channels chakra into their bow before launching it. When it is released the user can bend the trajectory of this arrow up to 90 degrees, allowing them to shoot down opponents around corners.

▰ Eagle's Sight | Rank D | Spiritual
Focusing chakra into their eyes, the user's accuracy is increased. This negates the stat bonuses to agility the target(s) have for three posts.

▰ Chakra Munition | Rank X | Spiritual
The user creates arrows composed of pure chakra, treating all attacks they are used with as spiritual techniques when interacting with techniques and armors. For each rank of the technique 5 arrows are created.


Stage Three

▰ Hunter's Cloak | Rank C-A | Spiritual
The user creates a chakra cloak that surrounds their person and causes them to vanish from sight. At it's base rank, the technique masks the user for a single post. For each additional rank applied their invisibility is extended by a post. This is used to fire off shots at targets without giving away their location.

▰ Method of the Hunter | Rank C | Complex
Briefly erases the user’s scent from the surroundings and muffles all sounds that come about as a result of movement and natural body processes. Lasts for two [2] posts.

▰ Trip Wire | Rank C | Simple
The user knocks and fires two arrows. Both arrows have a steel wire attached to their shaft. As the arrows travel to their targets they move from one another, expanding the length of the wire to allow the user to send their foe to the ground.

▰ Rocket Bolt | Rank X | Complex
The user applies their chakra to their arrow, and when it's sent off through the air, the chakra is used to create a concussive blast that expands five feet per rank of the technique upon contact.

▰ Cluster Training | Rank C | Training
The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.

▰ Twin Shot | Rank C | Simple
The user is able to fire two arrows at once, both aiming at separate targets that lie before them. These arrows, while fired from the same shot will travel directly to their target, allowing the user to target multiple opponents with fewer techniques.

▰ Whistle Shot | Rank C | Complex
The user imbues an arrow with Chakra. When launched at a target, the arrow will let off a high-pitched whistle that deafens those within twenty feet of the arrows path. Can be used in conjunction with sound-based Ninjutsu or Genjutsu without consuming an extra activation.

▰ Hunter Body Flicker | Rank C | Spiritual
The user preforms a body flicker type technique while applying their Hunter's Cloak for no additional activation. This allows the user to create distance and vanish easily from detection to snipe a foe.


Stage Four

▰ Tracking Shot | Rank B | Complex
Applying chakra to an arrow before it is launched, the user can manipulate the trajectory of arrows fired from a single technique within thirty feet of themselves for the following post, allowing arrows to home on their targets.

▰ Pincer Arrows | Rank B | Complex
Utilizing two arrows, the user applies their chakra to the both of them which allows them to fire off to the right and the left of a target, merging on them from both sides to pierce them from either shot.

▰ Snare Shot | Rank X | Complex
The user knocks five arrows together on their bow and fires it at an opponent. When fired, a chakra made net manifests that snares the target within it, requiring they pay chakra equal to the technique's cost to break free of it.

▰ Recall Shot | Rank B | Complex
The user fires an arrow imbued with chakra at the target. The chakra infused arrow draws all arrows that are within twenty five feet of it's path from the ground to follow it, creating a massive force of projectiles with a single shot.


Stage Five

▰ Armor Piercing Round | Rank X | Complex
The user fires off an arrow with surprising skill. The rotation of the arrow is increased, allowing it to bore into an enemy through their armor. This technique ignores armor and treats armor techniques as one rank lower.

▰ Bright Shot | Rank X | Complex
The user channels chakra into an arrow head and fires it at a target. During it's path the arrow glows brightly with a blinding light that negates sight for those who see it for a single post per rank of the technique.

▰ Dark Skies Shot | Rank A | Complex
The user fires an arrow at a target. At the peak of it's trajectory the arrow splits into fifty chakra arrows that darken the sky as they rain down on a twenty five foot radius.

▰ Valkyrie | Rank A | Complex
The user floods their legs and arms with Chakra, causing them to glow brightly in the color of the user’s Chakra. This state drastically increases the user’s jump speed and range, as well as the rate at which he or she can fire arrows. During the duration of the Valkyrie the user has an additional offensive activation. Lasts for 3 posts.


Stage Six

▰ Shrapnel Arrow Creation | Rank S | Training
The user takes a knife, widdling away at an arrow to create weaknesses in it's design. Doing so allows the user to create shrapnel arrows. These arrows cost nothing additional during a technique to be used with them however upon contact they explode and send wooden and metal shrapnel into anything within five feet of it's location. This technique may be used outside of combat to create arrows for later use. Converts arrows at a 1 to 1 ratio.

▰ Hunter's Sight | Rank S | Complex
The user floods his or her eyes with Chakra, causing them to take on the hues of the Chakra. While this technique is active, the user can accurately aim at and judge distances between him or her and a target for up to five miles. This allows the user to target opponents from the nearest topic away from them, making their accuracy unmatched if sensory class. If sensory class, attacks during this state negate all agility stats. Lasts for four [4] posts.

▰ Shadow Clone Arrow Shot | Rank X | Spiritual
The user imbues a single arrow with chakra, applying a shadow clone like technique to the arrow. Whenever this arrow is fired with another bow technique, the arrow is capable of replicating the technique up to five times. The cost of this technique is equal to the cost of the technique and it's replications combined.

▰ Map Maker | Rank S | Complex
The user imbues chakra into a single arrow. This arrow when making inpact with any surface will explode in a concussive and firey manner that spans one hundred feet in all directions. Those caught in it's blast suffer near if not fatal wounds.
PostPosted: Wed May 06, 2020 6:30 pm


Items and weapons


▰ | Clementia - Overlord Daius | ▰▰▰

▰▰▰ Shibuki Description:
The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.


▰▰▰ Shibuki Abilities:
• All bukijutsu techniques and basic combat actions where Shibuki makes physical contact with a target automatically sticks one explosive tag to the target per body rank of the user for no resource or action cost two ranks lower than the body rank of the user up to B-Rank. Detonating these specific free tags costs no resource or action as well.
• Explosive tags originating from Shibuki or it's wielder have no effect on the wielder or Shibuki.


▰▰▰ Wielder Attributes:
▱▰▱ Explosive Mastery | The wielder has access to the Ignition Release while they are in possession of this sword. All ignition release techniques must be used through the blade. Additionally, all techniques that cause explosions and concussive effects are doubled in size when used in conjunction with this sword, adding an additional tier of trauma and burns with each.
▱▰▱ Detonation Specialist | Explosive tags placed by this weapon have an additional ten foot radius applied to the tags and apply one additional tier of burns and trauma a piece.
▱▰▱ Explosive Tranquility | The wielder of Shibuki has become accustomed to the loud explosive noises and concussive forces created, giving them a sense of clarity, reducing mental stress by one tier each time an explosion is detonated.

▰▰▰ Shibuki Style:

Stage One

▰ Explosive Striking [ Bakuhatsu Tekina Dageki ] | Rank X | Simple
The user swings Shibuki with all their might, gaining a 1 point increase in strength when used at C rank and below while B rank and above grants a 2 point increase. When physical contact is made, user may choose to leave five explosive tags in addition to the sword's natural ability to place tags.

▰ Detonation Shield [ Bakuhatsu Shīrudo ] | Rank X | Simple
In response to an incoming attack, the wielder grasps the scroll of Shibuki and stretches it across their body like a shield with the hilt in the opposite hand. Holding the scroll before them they shield themselves from the attack. If physical contact is made the Explosive Note Detonation technique is activated as a supplementary technique equal to the rank of this technique's execution, detonating the tags instantly on the target.

Stage Two


▰ Dynamite Shell [ Dainamaitosheru ] | Rank X | Simple
In order to defend against several incoming attacks or to combat opponents surrounding the wielder, they raise the blade high in the air as they use one hand to draw the scroll of explosive notes in a spiral as it encases them with the tags facing outward. In order for each technique to penetrate the barrier that individual technique must have resources equal in rank and potency to this technique. Additionally, the user expels five explosive notes per body rank of the user, sending them ten feet per rank of the technique applied.

▰ Blasting Maneuver [ Bakuhatsu Sōjū ] | Rank X
The wielder chooses to detonate explosive tags upon Shibuki at any given time as a supplementary action. This releases five tags per body rank of the user that fly up to twenty feet from the user's current location while creating an explosion upon the blade that propels the user twenty feet per rank of the technique.

Stage Three

▰ Smoldering Collisions [ Kusubutte Iru Shōtotsu ] | Rank C | Training
The user's explosive tags created from the Shibuki leave a lingering thick smoke that inflicts tier two blindness on all who enter it with the exception of the user. This thick black smoke covers a ten foot are per rank of the technique it is used with and remains active for two posts.

▰ Spiraling Explosive Current [ Uzumaku Bakuhatsu Tekina Denryū ] | Rank X
The user spins Shibuki in one hand to the side of their body. As they spin the sword in complete circles the blade begins to release five explosive tags per rank of the technique in addition to the technique's own force as well as the PA's granted tags. Each of these tags are sent flying in the direction the blade is spinning towards a target(s). This technique is only treated as one ranked technique for the purposes of defense. Explosive tags detonated in this manner require one additional rank of resources to evade.

Stage Four

▰ Devastation Striking [ Kaimetsu Tekina Dageki ] | Rank B | Training
The user has honed their control over their own explosions created by Shibuki or abilities granted by being the wielder of Shibuki. This control allows the user to treat all armors as one tier lower and all spiritual armor techniques as one rank lower in collisions.

▰ Propelling Death Force [ Shi no Chikara no Suishin ] | Rank X | Supplementary
A powerful supplement to any bukijutsu technique used by Shibuki. Activated during a clash of blades or when a blade clashes against a target. The scroll of tags expands and flows behind it's wielder, detonating and causing a wave of explosions that propels the user twenty feet per rank of the technique while releasing five tags per rank. These tags are released in addition to the PA.

Stage Five

▰ Blasting Bridle Repeating Death [ Happa Rokujūshi ] | Rank A
The wielder slings Shibuki in a slashing motion as the roll of explovie tags extends up to one hundered feet away from the user and is manipulated to surround a target up to fifty feet in size it's range in size in a dome shaped barrier of the tags. Once the target is surrounded the technique requires S Ranked or higher force to break out. At the same time the barrier is completed the tags begin to detonate, creating a pressurized explosion within the interior where the target is. This explosion causes tier four trauma, burns and burning while armor and armor techniques are treated two tiers or two tiers lower during collision.

▰ Detonation Barrage [ Bakuhatsu Danmaku ] | Rank X
The user assaults a single target once per body rank of the wielder for a total of seven attacks which may be any bukijutsu known and usable with Shibuki. These attacks are supplementary attacks, requiring only the activation of this technique. The rank of this technique is always equal to the wielder's body rank.

Stage Six

▰ Explosion Stepping [ Japanese Technique Name ] | Rank S | Training
Not only is the user unaffected by Shibuki's explosions, they are now able to use them as solid foot holds when running or jumping to move the battle into more unique combat situations. Additionally, using the explosions forceful output the user is able to enhance their movement speed by 2 points when doing so.

▰ Hellish Rapture [ Jigoku no Sugaru Kyo ] | Rank S+ | Spiritual
The user holds Shibuki overhead as their chakra commands the scroll of tags to spin rapidly like a tornado as it extends upwards into the skies above the clouds. Consuming a second activation, Shibuki ignites at it's scroll as the fiery and explosive concussive force climbs into the skies, sending anyone within thirty feet of the user flying up to one hundred feet away, suffering fall damage, tier two trauma and tier two burns. Then, the clouds part from the explosive force moving outward, creating a clearing in the skies that reveals a massive ball of paper tags that is approximately five hundred feet in width hovering overhead, about to be ignited and requires two posts before it can be used. After the two posts, the user slams Shibuki downward into the earth, commanding the meteor sized paper bomb to crash into the earth and explode, creating such a massive force that the topic becomes a crater thousands of feet deep, leaving nothing but debris as everyone within it suffers tier four trauma, burns, fall damage, burning, and tier three body paralysis. Every topic within the sub forum this incident occurs in witnesses this event as a pressure wave throwing everyone to the ground is released. Additionally, standard explosive tags rain from the sky for five posts, requiring all persons to expend an action to evade of defend them each post they remain there. This technique can only be used once per battle.




Character: Clementia Anna Fortressa
Link to profile: [x]
item Name: Ring of the bone mother ( mission reward item)
item Type: unique jewelry ring
item Size:small
item Weight: 6mm
User Image - Blocked by "Display Image" Settings. Click to show.
Description: A blue sapphire embedded into a silver coral ring. The gem has a unique property that seems to effect members of the kaguya clan. Once activated the blue hue in the sapphire changes into a creamy white giving off a haunting aura, This seems to effect the strength of the users bones giving them unnatural strength. (+1 to strength to bone based attacks )


Character: Clementia Anna Fortressa
Link to profile: [x]
Weapon Name: Azura
Weapon Type: Ranged// projectile// short range// knife
Weapon Size: 9 inches with a 8 inch bottom blade
Weapon Weight: 5 pounds
Description: Made for versatility the weapon was made with the intention of storing bone bullets or metal spikes, the mini launcher has 6 chambers allowing for 6 shots before needing to be reloaded, though it takes the two types of materials by adding in chakra the seal in the chambers activate placing a explosive seal on the bullets inside allowing for a third type of projectile explosive. the mini launcher is made with a chakra steel blade embedded on the top and bottom of the gun allowing it to act as a makeshift knife. sturdy this blade is sharp its weight comes from the blacksmiths method used to make the blade folding the metal over and over similar to how katanas are made. not using gun powder but instead using a spring system it launches the projectiles at high speeds able to pierce through flesh wood and thin metals such as chains. taking inspiration from the land of snow this device is a miniature version of the kunai launcher they have developed other inspirations come from the puppet master sasori and his senbon launcher. the shape is a original design by its researcher Clementia. made for quick and easy use while being compact for travel. bone bullets are loaded into the chambers by either placing ones palm on the chambers or having them per-made. Reloading consumes on action
Ability Summary:
NameHere: Explosive infusion:
Rank: X By adding chakra to the chamber the user can infuse a explosive effect similar to explosive tags. in addition with a bone bullet causes a shrapnel effect the explosive seals are the same type used on the explosive tags while the method of the continuous uses is based of the explosive sword that came from the mist. once a set of bullets are loaded into the chamber of the launcher chakra can be infused much like chakra steel after the one handed hand seal. The explosion is roughly 2-feet per rank of chakra invested into the bullet. Shrapnel Rounds are treated to have a [Slight] increase in [Strength] per rank while explosive rounds are treated as [Spiritual]. Shrapnel rounds can have their explosion delayed into the following post.( one hand seal half tiger ) the explosive bullets have two types of activation a delayed blast and instant delayed blasts will consume stamina then chakra upon activation. while it can be a instant effect which would consume only chakra instead.
NameHere: Overheat slash:
rank: B

After firing six rounds the heat from firing the bullets are stored into the blades, storing this heat then releasing it by using a single handseal the blade will glow a bright blue. This lasts 4 post on contact, the heat will simply cause a burning effect this is due to the seals engraved on the side of the blade. Used correctly the blade can be used to cauterize wounds or cause 3rd degree burns. If making contact with an enemy weapon will attempt to disarm them via these burns equal to the B-rank or inflict burns of the B-rank.




Character: Clementia Anna fortressa
Link to profile: [x]
Weapon Name: Samuel and Grothra
Weapon Type: Cleaver and dagger
Weapon Size: 4 in a half feet Cleaver//2 and a half feet dagger
Inventory Information: [| Large Cleaver // medium Dagger ]
Weapon Weight: Cleaver 20 lb // dagger 3lb
DR Increase:
Elemental Affinity:
Description: A massive cleaver sharpened 1000 times created to sliced flesh and metal while being heavy enough to cut bone with its weight. A dagger designed to pierce metal, its unique blade has four edges made into a cross formation, within the blade is a mechanism that causes each blade to extended outwards forcibly widening a wound which activates from a press of a button
Ability Summary:
Cleavers skill
English Technique Name Mercury injection [ Japanese Technique Name Suigin chūnyū ] | Rank A | Class [ Element ]| Cost 80[ Spritual ]
Technique Description: A powerful poison with paralysis properties (+ tier 3 paralysis ) a silver metallic liquid a product of the metal once enough chakra is applied to the blade and processed through the metal. the metal is a unknown type dug out deep from a mine infected with deadly toxins. those who experience the toxins will begin sweating followed by distorted Movement is almost hindered entirely only allowing brief instances of movement and requires the sheer force of will often at times to even move slightly.

• Reduces speed heavily for the targeted area.
• If the target is the arms or hands the opponent cannot form hand signs or use somatic arm casting unless paying [40] additional stamina to do so. This is halved if the target is capable of one-handed signs or one-armed somatic casting and only one limb is affected. Cannot properly wield a weapon.
• If the target is the legs or feet the opponent must pay an additional [40] stamina to dodge. This is halved if only one leg is affected. The opponent cannot use somatic leg or feet casting unless paying [40] additional stamina to do so. This cost is halved if only one leg or foot can be used for casting.
• Every other post unless paying [40] stamina the infected is immobile
• The water walking and tree climbing techniques fail.
Dagger strike
English Technique Name Wound opener [ Japanese Technique Name Kizuguchi ōpunā] | Rank X | Class [ Element ]| Cost [Simple ]
Technique Description: By pressing a button on the dagger each blade extends outward 3 inches from the daggers center. like a can opener it requires the person to have strength to forcibly open a wound or armor the blades themselves are a inch thick made from tungsten.




▰▰▰ Custom Armor


Character: Clementia Anna Fortressa
Link to profile: [x]
Armour Name: Nikuya no shin no seifuku// Butchers true uniform
Armour Type: What is it ( Helmet, Gauntlet, Footwear, Body Armor )
Inventory Information: [ Heavy] | Set ]
Armour Weight: 150lb
Description: the main armor is made from chakra steel blacked from the furnace several inches thick, the wrapped are leather reinforced with copper steel wire stitched into the leather, the cloth is from a large lion hunted by clem herself and stitched together by her as well, the boots are heavy duty steel and leather with industrial rubber for the bottoms to avoid slipping or electric damage as a rubber deterrent. the gauntlets much like the boots are made for flexibility and defense. the helmet is the only unique accessory that stands out as it is made from clems own bones so that she may control them much like a normal face allowing it to make expressions and a small device to alter her voice. the eyes glow a a dim purple from the chakra infused into the bones which is purely cosmetic. the joints are lined with a soft silk material among of moveable part to keep noise down to a minimal allowing for her to move quietly.

User Image - Blocked by "Display Image" Settings. Click to show.
Ability Summary:
English Technique Name Heavy deflect [ Japanese Technique Name Omoi henkō ] | Rank X | Class [ Element ]| Cost various on rank [ Complex ]
Technique Description: when impact of a physical or spiritual attack against the armor hit the user may apply chakra and stamina equal to the the rank of the jutsu or techniques used. a physical attack will bounce off the armor while chakra based attacks are deflected with a layer of chakra the jutsu though convenient its effect only lasts for a short time and then requires a massive cool down for the armor to to uses again making this a ace in the hole jutsu ( last one posts// uses once per battle)

English Technique Name Cloud walker [ Japanese Technique Name Kuraudou~ōkā ] | Rank X | Class [ Element ]| Cost various on rank [ Spiritual ]
Technique Description A jutsu that fills the suits with air, once activated the user of the armor will find moving in it much easier,the use of this function removes the armors weight and in higher ranks lighten the users own weight. In this state the user can be seen bouncing around much like a balloon. lasts up to 12 posts at max use of S. rank. used right the user can float for a short time.gives a +2 Dr per rank -1 to strength

Overlord Diaus

Romantic Prophet

9,900 Points
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Overlord Diaus

Romantic Prophet

9,900 Points
  • Wall Street 200
  • Signature Look 250
  • Forum Sophomore 300
PostPosted: Wed May 13, 2020 10:25 pm


[img]https://cdn.discordapp.com/attachments/756278347306106970/794307453835149322/8cc56e714cf9b1c5e930d73288690be6.png[/img]
[align="right"][align="justify"][align=center][size=18][color=#FE59C2]☿[/color][/size] [color=#734F96]𝙎𝒕𝒂𝒎𝒊𝒏𝒂 𝘾𝒐𝒖𝒏𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]2070[/color][/size] [color=white]x[/color] [size=18][color=#FE59C2]♁[/color][/size] [color=#734F96]corrupt chakra[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]500[/color][/size]
[color=#000000]░░░░░░░░░░░░░░░░░░░░░[/color]
[size=18][color=#FE59C2]♃[/color][/size] [color=#734F96]𝑪𝒉𝒂𝒌𝒓𝒂 𝘾𝒐𝒖𝒏𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]1910[/color][/size] [color=white]x[/color] [size=18][color=#FE59C2]♄[/color][/size] [color=#734F96]𝙎𝒕𝒂𝒕𝒖𝒔 𝑬𝒇𝒇𝒆𝒄𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size] [size=11][color=#292421]°°°[/color][/size]
[color=#000000]------------------------------------------------------------------------------------------------------[/color][/align]
[size=11]
[/color][/size] [color=white]x[/color]
[size=18][color=#FE59C2]♆[/color][/size] [color=#734F96]𝑬𝒒𝒖𝒊𝒑𝒎𝒆𝒏𝒕 𝑳𝒊𝒔𝒕[/color] [size=14][color=#00DDDD]✥[/color][/size]
Strength ► 6-10
→→ [+1] Berserker [+1] bone mother ring
• Speed ► 6-10
→→ N/A
• Reflex ► 6-10
→→ N/A
• Fortitude ►9-10
→→ [+1] Berserker
PostPosted: Fri Apr 16, 2021 12:24 pm


Enchantment skill list

Character: Clementia
▰ Link to profile: xcxxxx
▰ English Technique Name [ Bone seal: Explosion ] | Rank C | Class [ N/a ]| Cost [ Spiritual ]
A enchantment added to a throwing weapon, once activated will cause a sudden expansion of black bones that will explode spraying out shards and compressed air causing teir 2 disease to a target till cured




▰ Character: {Who uses the technique}
▰ Link to profile: [x]
▰ English Technique Name [ Bone Seal: Hedgehog blade ] | Rank B| Class [ N/a ]| Cost [ Complex ]
Technique Description Goes Here

A enchantment applied to any weapon that once activated will cause the blade to grow countless sharpened boned overlapping creating a serrated type blade of black bones that will cause tier 3 disease

Overlord Diaus

Romantic Prophet

9,900 Points
  • Wall Street 200
  • Signature Look 250
  • Forum Sophomore 300
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