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The Space Cauldron

Captain

PostPosted: Mon Sep 13, 2021 5:52 am


NPC Information and Signups

    The 2021 Meta will utilize NPCs! If you are interested in participating in the Meta and are interested in playing an NPC, you can find all of the necessary information here!

    Players who have tagged any five roleplays in the past three months (and have familiarized themselves with our updated rules) are eligible to play a special type of character for this meta! These characters have the potential to have long term or recurring plots in the future, so please consider if you want to play a character who will die or may be eligible for future plots.

    To learn about these Meta NPCs, please continue reading this thread! There is information on the world of Velencya, Velencians and the Vanguard! If you are interested, please fill out this form and post in this thread! Anyone playing an NPC must read the Meta Objectives and keep an eye on it; this post has everything you need to know about information, skills, and abilities as well as objectives and instructions! A list of NPCs participating in the meta will be logged in the NPC Registry posted below.

    The meta will take place between September 13th and will end mid-November.

    Players who write 500 words with these NPCs in at least three roleplays, the final battle, and a follow up ORP may be eligible for a special prize!

    If you have questions about NPCs, or about the Meta, please use the Meta FAQ thread!

    To be eligible for potential future plots with these NPCs, please complete 500 words for three different roleplays with them as well as the final battle! You must have wordcount in those four roleplays by end of day October 31st. If you complete these requirements, you will need to participate in a follow up ORP to be eligible!

    Changes made to any information in this thread can be found in the Information Update Log!


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PostPosted: Mon Sep 13, 2021 5:52 am


Velencya

    Velencya is a synthetic planet created by the survivors of a vicious assault on their original world, Velenia. Velenia was once a small but prosperous planet; its people were intellectuals and valued knowledge and peace. There were not a warfaring society and considered themselves more advanced than that--however, it made them easy prey for invaders who sought their resources. The Velenians were quickly overthrown from power and enslaved by a barbaric, war-faring race that plundered their world and used them for physical labor. The old King and Queen were able to lead a rebellion against the invaders, and though they were not able to overpower them, they were able to create a spaceship that ferried their people off of the planet before they were destroyed.

    Legends are told of their greatness; they were killed in battle protecting their people, but their efforts helped establish a ship that grew into a colony, that grew into a world. The synthetic planet was known as Velencya--a temporary home meant to shelter them until their Senshi could awaken and help them reclaim Velenia.

    For a while, Velencya grew. They stole when they needed to. They traded when they could. They made alliances and built themselves up from nothing. They waited for a Senshi that would never awaken. The only heir to the late King and Queen, Caedus, was an adventurous and enthusiastic diplomat; he was presumed dead after attending a mission with the Vanguard. In his absence, and while the Velencians waited for their Senshi to be reborn, the Vanguard rose to power. A Council of elders rule Velencya; there are very few Velenians of the old world left alive, and they are greatly outnumbered by the Velencians--those born on the synthetic world, who have never known their true homeworld.

    Commodore Lyndin became the go-to leader in Caedus’ absence; though he always relied on the Council to make decrees and pass them for the betterment of Velencian society. He is the most prominent leader in the Vanguardians, and is greatly respected by all.

    Velencya has thrived, in a way; they are still a small, synthetic planet, but they have survived. They have grown. They are resilient.

Appearance

    Velencya appears similar to a futuristic night-time metropolis; they have a clear dome surrounding their world, powered by crystals that create a synthetic atmosphere for them. They have no clouds, and because they frequently travel to keep themselves safe, there is no consistent night or day.
    There are lights everywhere, in street lamps and on buildings, to chase away the darkness. Crystals are everywhere and help support the world; because it is a synthetic creation, everything must be in sync and maintained to properly function. Sometimes the sky changes color to mimic a rising or setting sun, but this requires energy they don’t always have, and is more often a byproduct of something in the atmosphere or a nearby star system.

    The city has patches of grass, trees, and flowers to help maintain a breathable atmosphere. The world has been programmed to sustain life, but plants need to be imported, and resources such as water need to be traded and pilfered to the world. There is an advanced water recycling resource on the world; no drop is wasted.

    The buildings are tall and narrow, meant to fit as much onto the surface as possible. Buildings can comfortably reach up to sixty stories without touching the barrier that protects them.

    Velencya only has one real city; the rest is dedicated to growing crops to sustain life. The entire world is spherical and has a strong gravitational force. Velencya is about half the size of Earth's Moon and has the ability to be programmed to move through space. The barrier that preserves the atmosphere also protects from stray space debris.

    Most Velencians live inside the city; the vast majority of their work is done by machines so they can focus on education and improving resources. Machines grow and harvest their crops, though some Velencian scientists may live outside of the city to experiment on more effective ways to grow produce.

Language

    While older members of the Vanguard, such as Commodore Lyndin and Caedus, can speak old Velenian and English naturally, most younger members (and all NPC Velencians) will use a communicator that automatically translates spoken English into their natural language. For as long as the communicator is on and attached to them, it also allows them to speak in English. This device is only programmed to translate to and from English, so other languages may become warbled and incorrectly translate. This communicator can be an earpiece, a piece of jewelry, or programmed into their ComTech depending on how they choose to wear it.

    While all Velencians ICly know the Velenian language, players should not assume any words or phrasing. If a Velencian is speaking in Velenian, please ICly indicate this and do not attempt to translate or describe the language. It cannot be taught to anyone else.

Society and Culture

    Velencya is rooted in tradition and all new generations are brought up to respect it. Velencians value hard work and education, and are community minded and should aspire to serve their people. They work together and are taught to focus on improving their strengths, or even just focusing on a single strength. Velencians believe that there is a place for everyone in their society. It is imperative that every Velencian have at least one field of study and excel in it; Velencians study nearly every field, even the history of other worlds. They like to learn of their successes and advances, as well as how they came to fall. It is important that they don’t make the same mistakes.

    Velencians are not taught to explore individuality, as they believe that this deviates from their structure and will encourage weaknesses and dissent. Everyone is treated fairly and given the same opportunities as one another. This is a world of survivors, and they take care of each other. They believe they are stronger together. Their goals are to maintain Velencya and make sure it stays habitable for future generations, though they are very limited in reproducing. Velencians live very long lives and it is only with approval from their Council of Elders that they can bring new life onto the world. They do not have the resources or space to handle overpopulation so are very careful to keep themselves within a safe range.

    Velencians are typically non-hostile; they are an advanced race who does not fight amongst each other. There is no crime on Velencya. The Vanguard is trained in combat that they may need to defend themselves while they are scouting and recovering necessities from other worlds, but even they typically do not see combat.

    Velencians are the only sentient species on the synthetic world except for a very small population of cattle. Velencians have a diet that is almost exclusively fruits, vegetables, and harvested minerals. An incredibly small part of the population must consume meat to survive due to a genetic deficiency. The animals live happy, comfortable lives; they have renewable appendages that naturally break off and regrow; Velencians respect life and harvest this resource safely and painlessly for the small number of ‘defective’ Velencians. However, to avoid passing this gene on, these Velencians are often not given permission to procreate.

    They do not keep pets, as they believe this is on par with enslaving another living being. Though they can recognize inferior life forms may be better off with intelligent aid, keeping a creature against its will is considered an ethical violation on Velencya. Additionally, they do not have extra resources for another living creature so it would be against the rules to keep one. The only exception to this might be scientists who are studying living creatures for a specific purpose, but this is always short term and they are always returned to their natural habitat, no matter how bleak their survival may be there.

    If the Velencians must harvest from a living creature, they only do so when they can utilize every resource available to them. If they cannot use every part of a creature, they will not harvest it.

Religion and Rituals

    Velencya has no true religion but individual studies may lead them to adopt certain beliefs. These are typically private and not discussed. They believe in Cosmos and the Galaxy Cauldron and trust that when their life is over they will be reborn; they hope that in their next life, their studious nature and hard work will carry over. They intend to improve and evolve in every lifetime.

    Velencians have few specific rituals; they have marriage unions. Some may choose to stay together for their entire life, and some may have long-term, but temporary, partners. Some may choose partners based on affections, similar studies, or genetic compatibility. Love is felt by Velencians, but it is improper to express such raw emotion in a public setting. Marrying for love is possible, but there is predominantly another bond between them as well.

    Velencians do not celebrate birthdays; they are marks in life and they use these days to reflect on what they have learned and how much more they need to learn.

    When Velencians pass away, after a day of public mourning, their bodies are presented to the crystal core of their world. The crystal absorbs them and they become one with the world. Somewhere on the world, a crystal will grow for them. These crystals continue to grow by absorbing latent energy in the air and can be used to keep the planet alive and functioning.

The Calendar

    The Velencian calendar is based on the original Velenian calendar. Velenia had two moons that were destroyed during the invasion, but prior to that the moons were used to tell time. Velenia had ten months, each with about fifty days; when the two moons eclipsed each other, a new month would begin. A Velencian day lasts for roughly 48 hours. Loosely, one year on Velencya is about three years on Earth.

Politics

    Velencya has been unable to make contact with living worlds for centuries; they have no political alliances at present except for what the Vanguard can secure on Earth.


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The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Mon Sep 13, 2021 5:53 am


Velencians

    Velencians are an alien species, and as such are fundamentally different from the humans on Earth. They share many similarities but there are a few major differences to keep in mind.

Appearance

    Velencians greatly appear like humans, however they have a few major differences. They have soft, pastel colored skin that ranges in many colors, but always has some light pigmentation. Their eyes can be any color, though their eyes are always cat-like and slitted. Their hair can be any color or style. They have pointed ears; these are not much larger than human ears, but they have a very obvious pointed tip. They are typically taller than humans and are an average of nearly six feet tall. Five foot would be considered very short, and seven foot would be considered very tall; while there may be variations, these should not be so great that they would draw unexplainable or unavoidable attention.

Health

    Though Velencians are very similar to humans, they have a few differences. They are notably hardier; they do not bruise easily, and it is rare for them to break bones. They are somewhat physically stronger than humans due to a difference in gravitational force on Earth and their homeworld, but they do not greatly exceed the natural abilities of a human.

    They have advanced medicine and vaccinations so are typically unaffected by the majority of sicknesses on Earth. They may occasionally have flu-like symptoms due to the foreign and unfamiliar nature of Earth, but the most common physical ailment they suffer from come in the form of allergies.

    They can eat nearly anything without issue, however the majority of the species subsists on fruits, vegetables, and mineral supplements.

    Some Velencians need to eat meat to survive, however this is considered a health defect among their species. Velencians will not get sick from eating meat, but most of them have adapted to survive without it; collectively they do not kill unless necessary, but it is completely optional for any individual to choose to consume meat. Some drugs may affect them, but due to their natural durability, it may require a far greater quantity to have the desired effects.

    Velencians require sleep, just as humans, but the typical day on Velencya is roughly twice as long as an Earth day; typically a Velencian only needs eight hours of sleep to operate at full capacity for the next forty hours, but they may be awake for two or three days at a time on Earth before needing to rest.

    If injured, the best treatment can be given by any medically trained Velencian; all members of the Vanguard have some medical training. However, they can use a glamour and effectively pass for human enough to be treated in a standard Earth hospital. Velencians are very in tune with the flow of energy and have crystals that can help them manipulate it; when a Velencian is badly damaged, a properly trained medic can typically use their crystals to repair them. This may take time, but even major, life threatening injuries can be healed. This includes damaged organs or even lost limbs.

Aging

    Velencians age slowly; by Earth standards, the average lifespan should be between 2200-2600 years old. They are considered young adults by around 100 years of age and would be comparable to an 18 year old on Earth. They would be treated as adults by 150 and would be comparable to a 21 year old on Earth. At this point in time they will have reached physical and emotional maturity and are expected to spend the rest of their lives in a state of health. Around 2000-2200 years of age, they may begin to slow down and show signs of age and physical decay. NPC Velencians will be around 100-300 years old, however it is more likely that they would be at least 150 years old if they have joined the Vanguard.

Reproduction

    While Velencians are nearly identical to humans in this aspect, reproduction is strongly discouraged amongst them; they come from a place with finite resources and they cannot afford to overpopulate. Pregnancies must be declared and approved on Velencya, so many Velencians may still have this mentality even after arriving on Earth.

    They are similar to humans in nearly all other aspects; their pregnancies will last nine Earth months, and while they may be compatible partners for humans, they must consider their duties to their people. Like all IC pregnancies, players need to reach out to the shop mule before their character becomes pregnant. Velencian pregnancies, even with humans, will be permitted but may require specific information. Like other powered pregnancies, they cannot fight while pregnant.


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PostPosted: Mon Sep 13, 2021 5:53 am


The Vanguard

    Velencians are an alien race native to the synthetic world of Velencya; deep in space, their natural world is devoid of life and is an empty husk, waiting for its Senshi to awaken and breathe life into it. There are many walks of life in Velencian society, but the most respected of them join the Vanguard--an elite group dedicated to ensuring the survival and growth of their world.

    Velencians are very similar to humans in build and resilience, however their species is far more advanced. On Velencya, they focused on improving themselves. They are a studious, hard-working race who values education, productivity, and research. They are taught to suppress emotions and conceal their true selves in order to better serve their community. Individuality is meant to be sacrificed, as it is a distraction. They should focus on their strengths and improve themselves to be vital, productive members of society. Velencians believe everyone has a place and purpose.

    Most Velencians remain on their synthetic world in space, but the Vanguard is tasked with researching, exploring, and recovering the necessities they need to protect, maintain, and grow their society. The Vanguard prioritizes intellect over raw strength and believes that weaknesses can be supplemented with ingenuity and creativity. In addition to being the primary task force off-world, they are also the major protective force on Velencya. All new recruits are encouraged to find a field of study and dedicate themselves to it, but must undergo rigorous physical training to ensure they are physically able to handle missions and combat situations.

    The Vanguard exists as the military force and expedition team that Velencya relies on to keep safe and maintain their livelihood. While Velencya is predominantly self-sustaining, they need to import certain materials they are not capable of providing on their world. They have to harvest resources from other worlds, or from deep space debris.

    The Vanguard is tasked with all off-world expeditions, serves as their primary protection, and is the leading force in all major world improvements. Joining the Vanguard is a high honor and all candidates are selected because they show significant promise and potential.

    Vanguardian NPCs will have served in the Vanguard for a brief period of time already but should still be fairly new to the force. Commodore Lyndin leads the Vanguardians and has brought only a few higher ranked officers to help him on this mission. Beneath the Commanders are the Cadets. The majority of the Vanguard stayed behind to continue their necessary functions.

    On this first mission to Earth, the Vanguard was tasked to survey the planet and assess the powered threat after Caedus returned from an imprisonment in the Rift. Caedus has won over Commodore Lyndin, who has prepared a powerful weapon to bring to Earth in order to destroy the Negaverse. This weapon has been kept secret to avoid information falling into the wrong hands, and only he and his Commanders have the full information.

    This isn’t an issue, as the Cadets trust Commodore Lyndin and his Commanders completely. The Cadets are excited for their first major mission and are looking forward to their mission commands once they land on Earth.

Vanguardian Mission and Structure

    Caedus, an ancient Royal, seems to have immense influence over the Vanguardians despite not being an active member. He and Commodore Lyndin are old friends and allies, and Lyndin has chosen to help Caedus on his quest to eradicate the Negaverse from Earth.

    On Velencya, Lyndin is the head leader of the Vanguard and has been for several hundred years. He is viewed as a celebrity and has achieved a status akin to a deity for his efforts to protect Velencya. A member of the original party sent to Earth to negotiate with Beryl, Caedus thought him dead. Now that they have reunited, it seems like Lyndin is putting all his efforts together to get Caedus back to Earth and engage the Negaverse.

    In order to ensure that Velencya is safe and can continue in his absence, the vast majority of Vanguardian leadership has been left behind. He believes that their newer recruits can support this mission.

    Vanguardians enter the force as Cadets; all NPCs will be Cadets. After great training and dedication, they may be promoted to Corporals, and Commanders oversee the majority of individual missions. All members of the Vanguard are taught to respect each other, and to respect Lyndin above all.

    Caedus is their official leader, by nature of being a royal; in his absence, Lyndin took over the role, but he has been incredibly accommodating and welcoming to have Caedus back. All Cadets are encouraged to treat Caedus with respect, even if he is strange and out of touch with society.

    While training as Cadets on Velencya, Vanguardians may be used to:

    • Following orders from higher ranks and trusting that their guidance will help them improve and become the best version of themselves
    • Researching celestial bodies in space and locating any livable or potentially resource-rich worlds
    • Creating new technology and programs to aid them
    • Researching space debris and abandoned worlds
    • Studying ancient history and lore and translating old texts
    • Researching sustainable living and improving quality of life on their synthetic world
    • Studying crystals and utilizing their powers and abilities
    • Physically training to prepare for any potential obstacle while on missions

Vanguardian Tools

    Upon joining the Vanguard, all members are given access to a few tools and resources.

    ComTech

      Coming from a technologically advanced world, the Vanguard uses a specialized “Comprehensive Technology” device to assist them in a wide variety of tasks. This portable device is known as ‘ComTech’. Powered by a battery that must be charged with gathered energy from a Source Stone, the ComTech is compact and worn as a small wristband with a touch screen. The wristband is only ever black, or matches an accent color on their Vanguardian uniform. The following features are accessible from the touch screen:

      • A holographic touch screen that measures roughly two foot by three foot can be selected; it will appear directly before them wherever they are presently standing and will not move with them. The touch screen is in sync with their unique biological identity and the screen can be manipulated only by the user. The screen can be dismissed by waving a hand through it or by moving more than five feet away from it. The text is written in Velenian, which cannot be read by anyone other than the Velncians.
      • A Call Button that allows calls to other members of the Vanguard or any other phone on Earth. The ComTech can make or receive calls, and can even be synced to a standard Earth cellphone or communication device. It cannot be hacked or traced by standard means, and it cannot communicate with a Senshi phone or Negaverse Tablet. The call will be on speaker phone, however Vanguardians also have a small earpiece that they can sync their calls to for more private conversations. They have been unable to reach Velencya. The shields around Velencya are acting abnormally and are not allowing them to transmit or receive messages from their homeworld.
      • A Messaging Application that allows instantaneous messaging; this device can send images, videos, and text messages to other members of the Vanguard or any other phone on Earth. The ComTech can receive other messages, and can even be synced to a standard Earth cellphone or communication device. It cannot be hacked or traced by standard means, and it cannot communicate with a Senshi phones.
      • A Camera and Video Recorder that functions as similar high tech devices on Earth. While it can capture sound, the microphone will only pick up noises within twenty feet. The camera can capture high quality images even in very dark rooms; it doesn’t have a flash, but it doesn’t need one. Video can also be set to photograph heat signatures. The image or video must be taken from the watch, or they can sync it to a different camera system and directly upload it to the watch.
      • A Scanner that, when activated, will scan the biological composition of any item directly in front of the wristband. This is incredibly useful when identifying foreign objects and investigating use. Characters can also be scanned; they will be logged into their system but need to have information manually input.
      • A GPS Locator is an optional feature; because Velencians are not like other characters who can power up, they do not give out an energy signature and cannot sense others. Velencians can opt out of registering on other Vanguardian GPS systems, but they can otherwise use the GPS option to locate other members of the Vanguard. The GPS will pick up any powered character within a mile, however much larger signatures can pick up from much further away. The GPS registers different powered ranks so the wearer can determine strength by judging the size of the dot as it appears on the GPS. The GPS can be disrupted by magical means, technical failures, or plot related flaws.
      • A human civilian glamour. Velencians can customize their appearance only once, and can maintain a civilian glamour for up to fourteen hours a day. If their glamour is compromised, they can send in a plot to create a new civilian appearance. ICly this would require them doing some tinkering on their ComTech to alter their appearance, but this takes a lot of resources and cannot be done flippantly and without OOC permission.
      • All Velencians use a communicator that automatically translates spoken English into their natural language. For as long as the communicator is on and attached to them, it also allows them to speak in English. This device is only programmed to translate to and from English, so other languages may become warbled and incorrectly translate. This communicator is commonly programmed into ComTech, but may also be fashioned into an earpiece or piece of worn jewelry. ComTech also has a text to speech feature that can be utilized to communicate in either Velencian or English. The user can input their message in their native language and select which language they want it to be spoken in. The ComTech will automatically translate. Similarly, ComTech can be programmed to process spoken dialogue and create readable hologram captions.

      ComTech can be used while in uniform or when using an Earth civilian glamour, but function will be slightly reduced while in civilian glamour. It cannot make a holographic screen while in civilian glamour, and it can only detect other members of the Vanguard on the GPS.

      Every member of the Vanguard has the standard ComTech but they are free to customize it however they like afterwards. If the ComTech is damaged, they can repair it on their own or take it to another Vanguardian with more experience. Standard ComTech is designed with accessibility features in mind and have an optional screen reader program installed. Their technology can also provide real time subtitles and captioning for all video and audio messages.

    Source Stone

      Standard on Velencya, the base crystals of the Source Stones are typically used to drain energy and function as a sleep aid. Source Stones are a refined version of these base crystals and have been polished to appear as a beautiful gemstone. The Source Stone is inlaid in a metal backing and can be attached to anything. Some choose to wear them as a necklace, bracelet, or charm on their weapon. While these can be replaced if lost, it is highly frowned upon. Vanguardians should treasure these items, as they store all of their gathered energy and they need this energy to fuel their projects. The Source Stone cannot drain someone to death, only unconsciousness; this special, refined version can drain someone in less than a minute.

      Inexperienced users will need to physically touch the gem to someone’s body to drain them, but experienced users only need to be within five feet of a target to drain them. This gathered energy is typically used like a battery to recharge their ComTech, personal creations, and weapons. However, the Source Stone can also be used to stabilize and heal a Velencian who has suffered great damage. While they would need a large quantity of energy, if a Velencian is badly damaged, the Source Stone can be used to heal major injuries or even regrow limbs. The Source Stone will not work on anyone who is not a Velencian, and it is not an instantaneous fix; the process of healing can be very painful and can take hours or days to properly heal. Velencians are encouraged to keep an extra store of energy in case they need to heal each other.

    Subspace

      Subspace is a little pocket dimension that Vanguardians can utilize for storing items. This functions essentially as a miniature storage unit and is roughly the size of a backpack. Typically subspace is only accessible by powered characters, but Vanguardians have created a synthetic subspace by manipulating small pocket dimensions. Vanguardians originally must use a special crystal to channel into and access subspace, however the more they practice, the less they need the crystal to hone in on subspace. The crystal magic will absorb into them and allow them to access subspace without a conduit. They are taught to do this, so rather than it being an innate understanding of how to reach it, they must be taught how to put something in and pull something out. Players can choose if their character still uses a crystal or if they have absorbed the ability and can do it at will.

      All sorts of items can be stored here, such as first aid kits or snacks. Any perishable food will deteriorate at the same rate it would on Earth; things will continue to age while in subspace, and living creatures cannot be sent to subspace. They cannot use subspace to hold additional weapons, and subspace is only accessible by the Vanguardian it belongs to. To summon an item from subspace, the Vanguardian simply needs to focus on the item and it will be drawn into their hand. Similarly, to send something to subspace, the Vanguardian needs only to imagine and focus on mentally tucking it away there.


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The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Mon Sep 13, 2021 5:53 am


Meta Objectives

    Members of the Vanguard may be tasked with different objectives over the course of the meta; when these objectives change, this post will be updated along with any links that ICly initiates the change. Upon arrival, the Cadets have the following objectives:

    • Help set up base camp. All members of the Vanguard are staying together on the same hill on the outskirts of town. They have small, portable pods that can comfortably hold up to three Velencians. Camaraderie is important and Cadets are encouraged to share information they have uncovered.

    • Drain energy using their Source Stone; this is not a weapon and they can offer their own energy. These are powerful sleep aid tools. They need to power their stones to charge the weapon Commodore Lyndin is setting up with his Commanders on the hill.

    • Investigate Earth and the Earthlings; Velencians have a wristband that allows them to pass as Earthlings; they can customize their appearance only once, and can maintain a civilian glamour for up to fourteen hours a day. They must gather energy with the Source Stone to charge their bracelet.

    • Investigate Order; Caedus claims they are allies but this is a major mission and Lyndin wants to ensure that they are prepared for anything. Velencians are under strict orders to learn as much as they can about the forces of Order. They are encouraged to stay on friendly terms but not get close to them; this is a mission, not a vacation. They want to gather information on the war, on the status of Senshi and Knight worlds, and learn about their powers to better plan for the attack.

    • Be cautious of the Negaverse! Cadets are strongly encouraged not to engage! They should avoid Chaos at all costs. The less the Negaverse knows, the better; Caedus has talked extensively of the horrors of the Rift, and the way Chaos can distort and warp someone. The Vanguard needs to lay low to avoid suspicion. If they encounter a Negaverse agent, they should ICly leave. Vanguardians have a ‘recall’ button on the same wristband that grants them their glamour. It needs energy to function, but pressing it will immediately recall them to a warp pad at base camp. OOCly, it should be known that they are actively avoiding all Chaos characters and they should take this order very seriously. Velencians should prioritize discretion and should not interact with any Chaos character without permission from The Space Cauldron.

    • Cadets do not know much about the attack except that Caedus wants the Negaverse destroyed before their Chaos can spread to other parts of the universe. Lyndin is optimistic that if they play their cards right, they will be able to secure vital resources from Earth that they need to survive and achieve their ultimate goals. Cadets typically idolize Lyndin, and he often talks of his homeworld and how important it is to restore their people to it so they can live on a real, functioning world. He has said that if they could find and awaken their Senshi, the world would awaken again and would have the power to support them.

    • Respect each other, especially the Commanders, Commodore Lyndin, and Caedus! These are superior officers who are capable of giving specific instructions and commands. Vanguardians must respect these superior officers and should always be striving to exceed their expectations. Cadets should hope to earn favor and train themselves to be effective and well-rounded to better serve the Vanguard and their people.


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PostPosted: Mon Sep 13, 2021 5:53 am


The Form

    Players can only play one NPC at a time. The form should be filled out and posted in this thread; the shop mule will tip the post if it is approved and the profile will be added to the NPC Registry. If a player needs to edit their profile at any point in time (such as to change their character's status), they should requote the mule. You can also send in a PM to The Space Cauldron or message Kyuseisha no Hikari on Discord that there was an update to a profile to make sure it isn’t missed! To play an NPC, a player must have tagged five roleplays between June 1st and September 12th.

Quote:
Name: Velencians use the same alphabet we do, but they commonly use the consonants ‘C, D, F, G, L, N, S, and V’ and the vowels ‘A, E, I, and Y’. They should sound like science fiction inspired names; they have only a single name and do not have individual surnames.
Uniform: Velencians have three standard uniforms; ceremonial military with skirt, ceremonial military with pants, and bodysuit activewear. Ceremonial military outfits consist of an undershirt under a professional blazer. The uniform comes with pants tucked into standard issue boots, or a knee-length skirt. The bodysuit activewear offers no physical benefit but is form fitting to stay out of the way. The base color of all uniforms is Thistle and has two accent colors; the standard uniform has Pale Blue and Darker Blue accents. Please choose one style of uniform, and a primary and secondary color for accents.
Appearance: Hair color and style (hair can be any color and style), eye color (eyes can be any color but Velencians have a cat-slit pupil), skin color (skin can be any soft pastel color). Between templates M2 and F38, which body type best reflects how your character would present?
Weapon: These can be a blaster type weapon capable of firing every ten seconds and causing a tingling and numbing sensation for 5 seconds upon contact, or a small dagger with a laser blade that can cause a tingling and numbing sensation for 15 seconds upon contact. They are powered by crystals in the same color as the primary color of their uniform.
Personality: Please choose 2-4 virtues and an even number of flaws; traits do not need a description and only need to be described with a single word.
Status: NPC or Disposable; if you select NPC that means you do not intend to kill this character during the meta and are interested in potential long-term or recurring plots with them. If you select Disposable it means that you intend to kill your character at some point during the meta. If you kill your character, they will be ineligible for any potential future plots with them. You will have until October 15th to change your mind on the status of your character. If you kill your character, please update their status as ‘Deceased’ and link to the roleplay. Do not remove the quote to the mule in the form; any time the character’s status is updated, we need a notification! Players who have killed an NPC may choose to bring in another one but will need to fill out a new form and get approval again.
Five RPs: Please link to any five roleplays that you have tagged between June 1st and September 12th. To play an NPC in the meta, you must have tagged five different roleplays. There is no minimum wordcount and the RPs can have been started at any point in time.
RP Log: After your character is approved, please keep a log of their RPs updated here. Players who participate in three roleplays with their NPC during the course of the meta, the final battle, and a follow up ORP may be eligible for a special prize.
The Space Cauldron


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The Space Cauldron

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The Space Cauldron

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PostPosted: Mon Sep 13, 2021 5:53 am


NPC Registry



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FAQ

  • How should my NPC react to being on Earth?

      This is completely up to the player, however all members of the Vanguard are expected to be mission oriented. They are discouraged from expressing too much individualization and are instructed not to get attached. Earth would seem almost entirely new to them; much of Earth’s technology is considered primitive to them, but Velencians do not have much of a creative outlet so the variation of fashion, entertainment, food, and hobbies would be almost completely new to them. They are encouraged to suppress desires or interests, but this does not mean that they will be able to or that you need to play your character as emotionless or detached.

  • Does Earth’s environment feel different from Velencya? Does it look or smell different?

      Yes; though they have similar gravitational fields, due to the synthetic nature of Velencya it feels vastly different from Earth. Velencya is almost exclusively a sci-fi metropolis and has very little greenery. They live in a very industrial, clean society. They are used to ‘clean’ air but it is more of a filtered air sort of cleanliness, and not the fresh air of nature. Smells like flowers, grass, and rain would be very new to them, as well as the smell of pollution. Most strong scents would be foreign, and while it may be overpowering it is something they can adapt to.

  • What Information would the Vanguard know about Earth upon first arriving? Would they recognize plants/animal species? Food? Earth Customs?

      The Vanguard has incredibly dated information on Earth; their last update was over a thousand years ago, so anything that has changed between now and then would be new to them. While they might be able to identify plants and animals that existed back then, new breeds or hybrids would be foreign to them, as well as any genetic mutations or changes in those species. They do not speak any real Earth language; their communicators allow them to automatically translate or speak the language but they do not actually know the languages. While they may have observed Earth customs previously, things have drastically changed since then and now so the customs might be vastly different and everything may seem new to them. Any technology or devices that did not exist a thousand years ago would appear ‘new’ to them; they are an advanced species so would be capable of understanding this technology even if they do not utilize it on Velencya. For example, while they have the technology to record themselves in video format, they use this for information purposes (like lectures or documentaries); movies for story or leisure is a foreign concept that would be new to them.

  • Can Velencians safely eat meat even if their diet doesn’t require them to do so? Can playable Cadets have the deficiency that requires them to eat meat?

      Velencians can eat meat if they choose; though it is not a requirement in their diets, it would not naturally have any adverse effects to their diet. However, players can choose for their characters to have difficulties adjusting to the affects on their body; if it is not a deliberate choice to make them sick from eating something, it is safe to assume they can eat typical human food without issue. If players want their character to have this defect, they are welcome to! The Vanguard would have come with supplies to accommodate them.

  • How experienced can my Cadet be?

      Not very; for general plot purposes, this should be your Cadet’s first mission. They might have studied or prepared for missions, or had trial missions while on Velencya, but this is their first time leaving their world.

  • When gathering energy with the Source Stone, are Cadets considered inexperienced (and must touch their target) or can they be experienced enough to drain within five feet?

      Players can choose if their Cadet is experienced or not but it would be acceptable for any of them to drain at the five foot distance!

  • What can my character’s backstory be?

      All families on Velencya are of equal status; wealth is evenly distributed and everyone has a role. They are very community oriented and everyone is taken care of. Children are infrequent so it would be unlikely to have a lot of same or similar aged siblings, but some families may have had twins or were approved to have multiple children. Parents do not always stay together; they typically make sure any children they have are supported and taken care of. All children go through extensive schooling and are taught how to help maintain their synthetic world. Not all Velencians will join the Vanguard, but being a member of the Vanguard is considered one of the few ‘elite’ statuses. Family members not in the Vanguard might be involved in occupations that help maintain the world, educate children, health care, etc.

  • How should my character feel about the Vanguard?

      Joining the Vanguard is an incredible accomplishment, and only the best of the best are permitted to join. Your character might have been pressured into it, or they might have wanted to join it, but as a society the Vanguard is revered and respected. The general population treats even the lowest ranking members, the Cadets, with respect. Commanders are very well trusted and respected, and a Commodore is seen as an absolute role model. They are idolized and are the epitome of what everyone should aspire to be. Commodores are not promoted from within, but are instead so in sync with their world that they unlock extra powers. When these powers manifest, they are promoted from Commander to Commodore. Lyndin is the only one who has reached this rank, and it is an honor to serve under him.

  • How should my character feel about Caedus? Lyndin?

      Caedus was thought to be lost and deceased; a thousand years passed on Earth between when he became trapped in the Rift and when he returned. He would have been new to all Cadets, who were born long after he disappeared and was thought to be deceased. His arrival caused a bit of a stir, but Commodore Lyndin greeted Caedus with surprise and warmth. Cadets can draw whatever conclusions they want about him, but would be expected to treat him with respect, especially because Lyndin appears to go out of his way to do so. Caedus did not serve in the Vanguard but is royalty by blood; before he disappeared, he was a young prince who served in tandem with a Council of representatives. There has been no royalty to replace him, and Commodore Lyndin has inadvertently filled the role he left behind. Through the hard work and dedication he's provided to Velencya over his many years of service, people have come to trust and respect him. They come to him for guidance and he has accepted the responsibility. Even the Council, who is responsible for Velencya's well-being, has given him a seat and defers to him for judgment. Where Lyndin earned this role through hard work and dedication, Caedus simply would have inherited it. Privately, or within small circles, the Vanguard may question or doubt Caedus and his abilities. Caedus was gone for so long that he does not seem to fit in with their societal expectations, and he has not contributed in the same way the rest of the Velencians have. He does not have the same skillset as the Vanguard and is still learning and adapting to the world the Cadets have known since birth. However, Lyndin has always been publicly welcoming of him and has been known to gently correct anyone who is speaking ill of Caedus.

  • How much can my character know about other worlds?

      ICly they should know that there are dangers in deep space, but they should not be able to clearly identify them. They might be aware that the Surrounding has many weak points. They do not have any public allies or associations with worlds that have living people or animals. If you have questions about a specific topic and what your character could know about it, please ask in the Meta MQ&A or PM The Space Cauldron!

  • What language do Velencians speak? How do they communicate? Should they mimic Caedus' speech patterns?

      Velencians use a language converter that automatically translates audio. Though Velencians all speak their natural language, known as 'Velenian', these language converters manipulate their brain waves to allow them to automatically comprehend the English language and formulate the correct English response, even if they are thinking in their natural language. They cannot teach others the Velenian language because they cannot differentiate the native words to the translated words, and there is no reason to invest in the effort to learn English when their convertors do the work for them. However, they may choose to naturally learn English if they like.

      Caedus is an outlier in this; he learned the Velenian language originally and learned English later. However, due to his imprisonment in the Rift and the lack of a suitable conversation partner, he has only retained the basics of English and has had difficulties correcting his speech pattern. He struggles to make contractions, but this is not an issue other Velencians should have; their language convertor should automatically adjust based on spoken language around them. They do not have to think about translating like he does. Caedus does not wear a convertor.

  • Can Velencians go to the Moon? Homeworlds or Wonders?

      While the Moon security systems don't seem to recognize them as allies and immediately reject them, Order characters can freely take them to their Homeworlds or Wonders!

  • Are Vanguardians allowed to invite people into their base?
      Presently, no; this is not out of secrecy but out of caution. The Vanguardians are still setting up base camp and don’t want to risk accidentally harming one of their new allies. There are many ways to get hurt or mess something up, and setting up base camp requires careful precision they can’t guarantee with company. A Vanguardian may allow a guest to stand inside the barrier to look at their base but they would not be invited to explore. To bring a guest through the barrier, they simply need to be making physical contact with them. If a guest attempted to explore or did not respect that they need to keep their espace, they would be politely evicted.

  • Where can Vanguardians RP with other members of the Vanguard? Order characters? Unpowered civilians? Chaos characters?

      Vanguardians can RP with other members of the Vanguard in their base camp area, or the outskirts of Destiny City. If they are wearing their civilian glamour, they can also go into town and interact with unpowered civilians, but they should not reveal themselves as aliens. Vanguardians cannot take Order characters freely into their base, but they can RP with them at the field surrounding their base, the outskirts of Destiny City, or on their Homeworlds or Wonders. Velencians cannot RP with any member of Chaos without specific approval from the mule; they should be very adept at avoiding them and should take their responsibility to avoid detection very seriously. Players may PM the mule with requests, but we ask everyone to understand that the narrative requires the Vanguardians to follow mission objectives and prioritize discretion so they aren’t prematurely discovered.

  • Can Velencians romance each other or others while they are on Earth?

      The Vanguard should be very focused on their mission, but as long as it is ICly understood that they are failing mission objectives, it is fine to become romantically involved with anyone. A romance would be more appropriate and accepted if both members were in the Vanguard, but any Vanguardian entering a relationship or having romantic inclinations towards existing PCs simply needs to know that they are not supposed to be doing that. They should try to keep it a secret or risk being scolded by other members of the Vanguard.

  • How is Velencian eyesight compared to humans? What corrective options do they have?

      Velencians typically have eyesight comparable to humans, however they are more adjusted to synthetic lighting; natural lighting can sometimes be a little overwhelming. Velencians may wear contact lenses or glasses to correct their vision, but they also have the option of corrective surgery. Their corrective surgery is far more advanced than Earth’s but it is completely optional for a Velencian to pursue.

  • How do Velencians bathe? Are their hygiene practices or needs noticeably different from those of humans on Earth?

      Velencians do not use many fragrances, so they would typically have a very clean, neutral smell. Humans are around so many fragrances, such as soaps, shampoos, conditioners, perfumes, etc. that there may be a difference depending on what products the human uses. Velencians are less prone to physical strain so may produce less natural body odor, but they are also typically very hygienic anyway. At their base level, cleaned with only water, humans and Velencians would probably smell the same.

      On Velencya, they would use carefully recycled and filtered water. If there is a water shortage, or they are traveling, they may use a sterilized gel that is gentle on skin and can be used on hair. The gel will gently peel off after a minute of application and can be discarded afterwards. While there is usually water available on Velencya, any Velencians on Earth presently will have used the gel to stay clean during their travel to Earth, and have come prepared with extra in case the water supply is low.

  • Can ComTech be used to translate text?

      They can be used to translate text, however it is not a foolproof system. While it is highly effective in translating spoken words, there may be difficulties or text errors if an abnormal or artistic font is used. Text slang will not translate appropriately unless programmed directly, and the translator struggles to differentiate words that are spelled the same but have different meanings (like ‘tear’ as in a teardrop, or ‘tear’ as in tear paper). The more the translator is used, the more effective it will become, especially when it is corrected on errors it has misread. However, it can only translate English. It cannot translate languages such as those in textbooks on homeworlds or wonders.

  • What is the food like on Velencya?

      Gourmet or exuberantly prepared foods would be considered excessive; they are prepared to retain as many nutrients as possible. Though there are different flavors, the food on Velencya is still bland compared to Earth. They have minimal seasoning, but they can prepare food in a variety of ways. It would be reasonable to expect that food can be prepared as it is on Earth, it just wouldn't be anything flamboyant, anything supremely unhealthy, or anything that would produce excessive waste.

  • What color is Velencian blood? Is it visually different from human blood?

      Velencian blood looks like human blood; while they are genetically different, it would be impossible to tell the difference by sight alone. They will all appear to have AB+ blood and can receive transfusions from any human donor, however they cannot donate blood to be put into a human.

  • How do Velencians process currency? Did they come to Earth with finances?

      Velencians do not have standard currency; because they operate with a community mindset, everyone is taken care of and treated fairly. There is no competition for resources and the community mindset prioritizes the well-being of the world and the people. If someone needs anything in particular (such as to study or develop or research a subject of interest) they simply need to put in a request. If the resources are available, they will be distributed; if the resources are not available, they will attempt to acquire them as soon as possible.

      The Vanguard came to Earth with supplies to take care of themselves so they do not need to make any Earth purchases, however some generous characters have left cash and universal gift cards in various amounts. Players can handwave that these were available on request with a brief description of how they work. Velencians may struggle with currency because they are not used to it; they are used to taking only what they need. On Velecya, there are no 'stores', only supplies; they simply walk in, take what they need, and leave. This may lead to confusion on Earth where there is an expectation of commerce.

  • How do Velencians cry? Is this different from humans?

      Velencians function identically to humans in this regard; their blood, sweat, tears, etc. do not appear any different from that of a human’s.

  • Are Cadets expected to keep their civilian guise a secret from Order characters or is sharing civilian identities permitted between Velencians and Order?

      Velencians do not have to keep their civilian guise a secret from Order characters and may freely share their civilian identities. They are' still under commands to avoid 'getting too close' to anyone, but it is acceptable to share civilian identities with Order characters!

  • What outfits do the Velencian’s civilian glamour use? Can they change what outfit they appear in?

      Velencians arrive with a basic, nondescript outfit that lets them blend in easily; the specific design is up to player choice. While in their civilian glamour, Velencians can change clothes; whatever they change into will be the new outfit they wear when they return to their civilian glamour. Some Velencians may choose to tinker with their ComTech in such a way that allows them to program different outfits for their clothes, but they can only modify the appearance of something they are already wearing and cannot create new clothes out of nothing.


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The Space Cauldron

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The Space Cauldron

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PostPosted: Mon Sep 13, 2021 5:54 am


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The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Mon Sep 13, 2021 5:54 am


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PostPosted: Mon Sep 13, 2021 5:54 am


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The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Mon Sep 13, 2021 5:54 am


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PostPosted: Mon Sep 13, 2021 5:54 am


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The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Mon Sep 13, 2021 5:54 am


Information Updates

September 14th

  • Added information on Text to Speech in the section about ComTech

September 17th

  • Answered "What Information would the Vanguard know about Earth upon first arriving? Would they recognize plants/animal species? Food? Earth Customs?" (FAQ)

  • Added information about how different Earth’s environment is compared to Velencya (specifically smells and nature) (FAQ)

  • Added information about Velencian diets and that NPC Cadets can have the deficiency that requires them to eat meat (FAQ)

  • Added that Velencians can romance others, but this would be ICly understood to be failing mission objectives and should be secret to avoid reproach (FAQ)

  • Added that Cadets can either gather energy with their Source Stone directly (inexperienced) or gather within five feet (experienced) (FAQ)

  • Added that Vanguardians cannot go to the Moon but can be invited to Homeworlds and Wonders (FAQ)

  • Clarified what factions Vanguardians can RP with (Order characters in all situations, unpowered civilians when they have a civilian glamour, and they should avoid revealing themselves to Chaos at all costs to allow the narrative to continue freely) (FAQ)

  • Added information about how Order characters can find Vanguardians to RP with and where to locate them; included that Order characters cannot explore their base but can look on from the sidelines if invited to (FAQ)

  • Added information on the ‘cattle’ on Velencya; these cow-like creatures have renewable appendages that naturally break off and regrow; Velencians respect life and harvest this resource safely and painlessly. ('Velencya' Post)

  • Added information on corrective eyewear; Velencians have the same resources as Earth does to correct poor eyesight, and while surgery is readily available they may choose not to pursue corrective surgery. (FAQ)

September 20th

  • Added information on Velencian bathing and hygiene practices (FAQ)

  • Added that ComTech can translate English text (FAQ)

  • Added information on Velencian food (FAQ)

September 21st

  • Added information about Velencya Blood being similar to human blood (FAQ)

  • Added information about non-existent commerce and finances on Velencya and difficulties adapting to Earth (FAQ)

October 4th

  • Added information about Velencian Tears/Bodily Functions (FAQ)

  • Added information about Velencian sharing civilian guise/identities with Order Characters (FAQ)

  • Added information about what clothing Velencians wear in their civilian guise and how they can change that (FAQ)


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