Gender/Pronoun: He/Him and She/her. Zeke is genderfluid.
Age: 20
Birthday: Octpber 12
Sign: Libra
Gemstone: Opal
Blood Type: A+
Fav. Food: Meat. He's not picky about kind. Also a fan of pastries, or truffles.
Hated Food: Frozen anything, he tastes the freezer no matter what.
School/Occupation: Part time psychology student, part time barista at "The Coffee Tavern", which is as geeky a place as it sounds.
Hobbies: Drag Shows Zeke is someone who has fun with drag shows. Although genderfluid, his gender isn't always what he wears -- and he happily puts it all on like a fabulous queen or fantastic king, enjoying joining drag shows as either. He finds it freeing to have drag as an option, as his gender doesn't always fit if he wants to wear his mother's old blue gown or not, and he actually feels dressing in drag is a wonderful activity for anybody looking to explore the gender spectrum... Not to mention he likes to dress himself up and put on a show under the safety of an assumed name, mystique is fun.
Hunting Zeke began hunting with his father as a young boy, and he takes a degree of pride in hunting something, offing it, cleaning it, and cooking it. He only believes in hunting the amount one can reasonably eat, alone, or with one's family -- although he doesn't mind storing parts for future cooking since he takes prey in to be butchered properly, he will be disappointed if it sits so long it develops freezer burn He considers bringing in food a sign of his affection for family and friends, but he understands if others don't agree -- he's seen his cousin cry at pre-butchered animals enough to not force his ideals on anyone.
Books and Manga Zeke is not happy watching TV for hours. In spurts, maybe. Hours, no -- but he does love books and by extension, manga, both non-fiction and fiction depending -- based on western series or not. He even reads books based oion movies, manga based on anime, but he will get absolutely grouchy if you suggest the opposite. The TV just feels like it drains his IQ after too long and books replenish and revive him. Even the manga. Especially the action manga. Yes even that one. You have no right to judge him.
Virtues:
Supportive Zeke believes that everyone deserves to live their best lives! Positive support from another person can make a huge difference, and Zeke is happy to offer that support. Gender confused? Talk to Zeke. Scared? Talk to Zeke. Worried? Zeke here hello. He doesn't enjoy it when others suffer, especially not people he's bonded to, and will always do his best to be friendly and supportive. You got this. Zeke believes in you.
Observant Zeke is watching you. To be fair, you can't hunt without being observant, but Zeke reads more than tracks and trails and animals. He reads people and situations, taking in the little details others miss, little cues he picks up on and then files away just in case. Usually, his observations come up when sharing information, dominantly at doctor appointments and other similar situations -- times it helps.
Helpful If someone needs help moving, Zeke is there. If you need a ride to work? Zeke is there. Zeke likes helping others, especially when it's on his path -- because humans survive by working together on difficult tasks. He's not a noodle. He has muscle. He can help. And he wants to help, a trait he didn't realize he had -- but after it bloomed, he found no greater satisfaction than seeing faces light up... And it's all good with the people around him.
Flaws:
Overprotective
Zeke is not one of those people who bonds easily at times because he's so damnably difficult for them to understand. But once he's bonded, he's inclined to be an overprotective a*****e. He's THAT guy who will swing a fist in defense of friends or loved ones, to try filtering dangers he perceives away from them, and he can turn downright into a pushy b*****d getting his protectiveness thing going. He has strong trust and opinion objections to certain things he feels threatens his people, and even if his warnings are ignored, he'll follow them around until he feels they'll be fine.
Over-reactionary Zeke doesn't emote 'normally' -- as defined by societal expectation of 'normal'. He overreacts, because for Zeke, emotions are hard. When he's startled, he doesn't just jump -- he's pulling some means of self defense. When he's angry, he's looking for creative forms of retaliation. This also applies to positive emotions, or those tricky emotions -- such as... Wearing his mother's old dress regardless of the day's gender as a means of remembering her. His reactions are big, strange, and often frightening to others whom expect a colder approach, taking a special kind of person to even bond with him.
Goober Zeke is, sadly, often mistaken for a joke because of his likes, responses, or jokes. He doesn't think saying he's the King of Minecraftia is silly, he's having a good time. He doesn't mean to offend asking to wear his favorite blue gown to a formal occasion because it's formal, comfortable, and what he's in the mood for. Yes, he put on makeup. What's wrong with any of this? Because he sees some things his way and not like others, sometimes, strangers might confuse him as flat or one dimensional, and he often needs family yo help prove otherwise, if he can't do it alone. And provided nobody mentioned something he might react to too recently.
PHYSICAL DESCRIPTION
Eyes: Western European with thick blonde lashes that frame his eyes delicately. When the makeup mood strikes, he'll even wear eyeshadow and eyeliner. And look CLASSY.
Hair: Zeke has pale blonde hair that hangs in his face, covering his left eye some while wearing the back in a manbun, ponytail, half ponytail, or otherwise tied out of his face -- but he adores playing with hair chalks and styles, so sometimes he plays with that.
Face: Zeke has an oval heart shape, with medium thickness lips that are slightly heart shaped. Sometimes he wears lipstick or lipgloss!
Skin Tone: Zeke is two shades off pale white and leans into tan. His skintone has warm undertones.
Body Type: Zeke is six feet tall with a strong swimmer's build and medium bones. He can be hooked to cart when ox fall down.
Clothes: Zeke is that man that dresses for mood. He'll either wear men's clothing: Plead hoodies over t-shirts, jeans, and sneakers, to vests and long sleeve shirts with slacks, and loafers, or even dark punk and gothic styles... Or he'll wear his favorite blue gown, inherited from his mother, with flowers in hair and classy heels, or a cute short dress, or some other incredibly lovely lady's apparel. He likes both and will wear both, and depending on how he's presenting, he may well be he or she. Doesn't matter, he feels fabulous.
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Kotengu's Protection Sailor Susanoo triggers his magic by chuckling and removing a bead from thin air, tossing it in front of one ally up to five feet away. The bead explodes into a small tengu, half small bird half man, standing between the target and one enemy at all times for thirty seconds before disappearing. If left alone, the tengu does nothing, but if the enemy targeted attacks the ally, the small tengu will lunge, passing through the enemy and causing the sensasion of being attacked by small pebbles. This feeling stings at worst but does no damage and offers a deterreant -- Susanoo cab also summon this tengu to protect himself. Susanoo can only summon a small tengu three times a day before he's out of uses.
Super Sailor Scout Attack: Tengu's protectionSusanoo pulls two beads from thin air and tosses them in front of 1-2 ALLIES OR UP TO HIMSELF AND AN ALLY. eACH BEAD EXPLODES INTO A TENGU, RESEMBLING A BIRD OF PREY AND A MAN WITH A LONG NOSE. tHIS TENGU STAnds between the target of protection, and up to two opponents. ?If their target of protection is left alone, then they do not attack, but if the enemy attacks, the tengu launches at the opponent, buffeting them with a breeze and the feeling of small rocks hitting them. Th3e small rocks can leave scratches, but the tengu only lasts thirty seconds and can be called three times a day, with a range of effect reaching up to six feet from Susanoo.
Eternal Sailor Attack: Daitengu's Laughter The biggest trick for last, Susanoo raises a hand sharply, the sound of laughter flooding an area around him and up to one ally in a 6x6 foot circle qith loud laughter. Susanoo immediately laughs back, and any enemies entering this circle is greeted with deafening laughter from a massive, didtant tengu overhead. The circle of laughter lasts for fourtyffive seconds, and Susanoo and his ally may move around inside without ythe laughter intensifying. Similarly, enemies may still move if they entyer the circle-- the laughter is just painfully loud. Susanoo may create this circle twice a day.