"Wild Area: Hammerlocke Hills"
Connecting Land Routes:
Giant's Cap, Lake of Outrage, Dusty Bowl, Giant's Mirror, Hammerlocke City

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Hammerlocke Hills is a cliffside area in the northern Wild Area. It features many areas surrounding the walls of Hammerlocke. There is a large dragon's head shaped gate that acts as a sort of guardian between the Wild Area and Hammerlocke City.


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Location specific items:


      User Image - Blocked by "Display Image" Settings. Click to show. Rose Incense Boosts Power of Grass Type Moves by x1.2. Note: Causes Roselia and Roserade to produce a Budew Egg if holding this item while breeding.
      To Obtain: 30 Posts


      User Image - Blocked by "Display Image" Settings. Click to show. Energy Powder: Effect: Heals 100HP, but the pokemon who consumes it loses 1 FP
      To Obtain: 8 posts


      User Image - Blocked by "Display Image" Settings. Click to show. Energy Root: Effect:Heals 200HP, but the pokemon who consumes it loses 1 FP
      To Obtain: 20 Posts


      User Image - Blocked by "Display Image" Settings. Click to show. Revival Herb Effect: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP
      To Obtain: 30 Posts


      User Image - Blocked by "Display Image" Settings. Click to show. Heal Powder: Effect: Removes any and all status conditions, but the pokemon who consumes it loses 1 FP
      To Obtain: 15 Posts


      User Image - Blocked by "Display Image" Settings. Click to show. White Flute: Effect: Reduces count for wild Pokemon by half for one week of active posting, rounded down.
      To Obtain: 30 posts




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Pokemon Appearances:

    Pokemon encounters in the Wild Area function a little differently than most. Each day, the Wild Area has a different weather pattern depending on the date number, and depending on the weather, different pokemon are available in every area. You will need to refer to the weather and the corresponding list of pokemon for that weather pattern. Weather patterns change at midnight PST, so if you roll for an encounter, for that day, you should try to use it before the day is up.

    Additionally, each area will have certain Special Encounter pokemon. These pokemon can only be encountered at a higher level than normal wild pokemon and might cost more posts to battle.

    Weather in the Wild Area is as follows.

    Days Ending In...

    1 = Normal
    2 = Overcast
    3 = Raining
    4 = Thunderstorm
    5 = Snowing
    6 = Snowstorm
    7 = Sandstorm
    8 = Intense Sun
    9 = Fog
    0 = Choose Your Own

    This means that the 18th of Febuary would Intense Sun weather, the 19 would be Foggy weather, and the 20th would be a "free space" so to speak, allowing you to choose which weather pokemon list to pick from.


    -5 rp posts are required, then roll a 12-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.

    Wild Pokemon:

      1 = Greedent
      2 = Cherubi
      3 = Weather Pokemon #1
      4 = Machoke
      5 = Pumpkaboo
      6 = Espurr
      7 = Weather Pokemon #2
      8 = Weather Pokemon #3
      9 = Inkay
      10 = Corvisquire
      11 = Dubwool
      12 = Klink


    Weather Pokemon #1

    Normal = Wobbuffet
    Overcast = Thievul
    Raining = Palpitoad
    Thunderstorm = Wimpod
    Snowing = Cubchoo
    Snowstorm = Vanillite
    Sandstorm = Axew
    Intense Sun = Sudowoodo
    Fog = Morelull


    Weather Pokemon #2

    Normal = Stufful
    Overcast = Espurr
    Raining = Karrablast
    Thunderstorm = Toxel
    Snowing = Snorunt
    Snowstorm = Honedge
    Sandstorm = Trapinch
    Intense Sun = Maractus
    Fog = Gastly



    Weather Pokemon #3

    Normal = Sudowoodo
    Overcast = Stufful
    Raining = Shelmet
    Thunderstorm = Charjabug
    Snowing = Sneasel
    Snowstorm = Snorunt
    Sandstorm = Dwebble
    Intense Sun = Baltoy
    Fog = Hatenna


    Pokemon Levels

      1 = Lv. 28
      2 = Lv. 29
      3 = Lv. 29
      4 = Lv. 30


Special Encounters:
-7 rp posts are required, then roll an 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.

Wild Pokemon:

    1 - Hawlucha
    2 - Vileplume
    3 - Corviknight
    4 - Klang
    5 - Gourgeist
    6 - Copperajah
    7 - Roserade
    8 - Abomasnow



Pokemon Levels:

    1 = Lv. 38
    2 = Lv. 40
    3 = Lv. 42
    4 = Lv. 44