This topic holds the comprehensive list of all registered Crímínαl Orgαnízαtíσns. There are two kinds of Crímínαl Orgαnízαtíσns. You have to choose between being a Grimm Ally Organization, or a Tiered Organization. A Grimm Ally faction has no tier boosts, but still has ranks and titles, they are just ranks and titles without any boost associated. Whereas a Tiered Organization actually utilizes the tier boosts. You can always switch your organization to the other kind with a 1 month waiting period. If you do this multiple times the waiting period will increase.
Whether you created an organization, or just joined one, you must wait 30 days after to receive your first 50 post boost. Regardless of your starting rank title. After 60 days you are eligible to unlock the 100 post boost, and after 90 days you are eligible to unlock the 150 post count boost. As an example, let's say you create an organization and put your own RPC as the faction leader. You may be the leader, but you don't automatically start with the 150 post boost count. You must follow the time schedule of 30 days in the organization for each 50 post boost. And if you join someone else's organization the higher ups may choose to have you not promote to the next boost. The faction leader controls your boost level as they control the rank titles.
In order to create a Crímínαl Orgαnízαtíσn you must first have at least one villain approved on the Vιllαιɳ Syʂƚҽɱ.
Please use the below application for your Crímínαl Orgαnízαtíσn:
Aρρlιcαƚισɳs
[size=18]█ [color=#800000]█[/color] ╫ O R G A N I Z A T I O N_N A M E_H E R E ╫[/size][size=10][list][list][list] [color=#800000]█[/color] [b]General Description[/b] ▬ (What do you stand for? Why were you founded?) [color=#800000]█[/color] [b]History[/b] ▬ (Notable Feats, Funding, etc) [color=#800000]█[/color] [b]Boost Type[/b] ▬ (GRIMM ALLY or TIER) [color=#800000]█[/color] [b]Internal Structure[/b] ▬ (Elaborate on how your organization functions, what ranks do you have? Remember only 3 ranks can give boosts, but you can have more ranks before, between, and after) [color=#800000]█[/color] [b]Members[/b] ▬ (List all members and their associated ranks)
█General Description ▬ A loosely existing group formed by Hazard. It's purpose varies from member to member. The intent behind why Hazard made it was to make a place for those who feel they don't truly have a place otherwise. It's base is located in an abandoned church building in the middle of the outskirts, putting them in a fairly dangerous area. █History ▬ There is no notable feats or recognition of the name Misfits in terms of this group. They are mostly funded by Hazard....because if he wants or needs something he is typically going to steal it. █Boost Type ▬ Tiered █Internal Structure ▬ While there is no real hierarchy for Misfits, even Hazard is only really the leader in name alone, there are three designations for members of the group. The Unwilling: Typically a member who has recently joined. [+50] The Unaccepted: Members who have been part of the group for a prolonged period of time. [+100] The Unworthy: Hazard and Members of what Hazard considers his inner circle. [+150] █Members ▬ Hazard - The Unworthy [+50 currently, as per Tiered Organization Rules.] Hades - N/A [Not Officially Joined Yet]
█General Description ▬ This organization stands for the benefit of certain parties that are willing to cooperate with one another in less legal means. The original purpose of this organization was a simple climb to power for a certain family in Vale, however it also has the purpose of providing equal benefits to others that may help. Whether it requires assassination, full on assault, subterfuge or information; the main purpose is to provide a network for villains to get things done and find the people for the job. It is an organization willing to work with other significant ones; a favor for a favor, an exchange of services, a transfer of funds, a partnership. The organization just stands as a medium for like minded individuals to gain power and what they need in the interim. █History ▬ While not old as an organization, the roots that began it are. Three decades ago a family came from a far off land and saw opportunity. A way to rise to power, to thrive in the rapidly growing population in Vale. They resorted to assassins, mercenaries, bribes; all manner of things to eliminate competition. But the climb was a slow one in order to ensure it could not be traced to them. And having to make contracts with others led to trust issues as well as monetary ones. So the family bred an assassin of their own to do their more delicate work, and keep relations with others secure. And as a way to "purchase" the services of others or just monetary gain for other targets. Yet the going for this was still slow. While they had managed to amass a significant amount of wealth after their initial start, they were far from the top where the real power lay. They had become wealthy "merchants" officially, and in the illegal capacity to others. Supplying weapons, funds, favors, and other such things; enough to bring a steady income. An income that allowed them to fund their own carefully cultivated rise to power. But they were far off from their goal of true power; having say on the vale council. To be wealthy enough then to have their own significant control and domain. And so in recent years, they decided to try and establish a larger branch to hasten their rise to power. Now, they desire allies, mercenaries of their own, people of power... All for the purpose of advancing their own, but also offering their own services and providing a network for others of similar mind to benefit. █Boost Type ▬ Grimm Ally █Internal Structure ▬ The organization is divided into four main ranks (listed from highest to lowest): Corvus, Juvenile, Fledgling, and Hatchling. Depending on how many achieve the status of Corvus, more ranks may be added in the future. ▬ Corvus: Members in this level of the organization are the ones that call the shots to a degree. They are the ones who have stuck to it the longest, have the most influence (whether it be monetarily, politically or militarily) to contribute to the organization itself, and are the ones that decide on the type of jobs they will send their members to do. As well as offering work to other villains, or even being able to ask for favors from one another here. This is only reachable by the required timespan and by individual approval. ▬ Juvenile: These are members who have spent a significant amount of time in the organization but do not have the influence or pull to ascend to the top rank They do notably get preference and offers for the better paying jobs compared to fledglings, and are often given more for their loyalty and work. No incompetent member would be allowed up to this rank; time alone isn't a qualification for it, but also notable success or extraordinary performance in ones tasks. They are also allowed to take fledglings with them on jobs if they so choose. This is only reachable by the required timespan and by individual approval. ▬ Fledgling: These are member who show some potential and have proven at least a base level of competency. Members at this rank are given some aid in regards to their jobs; whether it be supplies, extra information, or a place to hide out. Fledglings are also often assigned groups tasks with other fledglings, and can be expected to know many others of this rank with time. This is only reachable by the required timespan and by individual approval. ▬ Hatchling: These are either new, untested, or untrustworthy members of the organization. They could be part time (hired for some jobs but otherwise un-associated with the organization) or just simply new. It is yet to be proven their competency over several jobs, whether they are trustworthy, or if they are even desired to work with in the future. These members are usually watched carefully, and are given no help in their tasks save the job information. And, unless otherwise associated, are typically unaware of the identities of those above them. █Members ▬ Corvus: - Devron Crowley ▬ Juvenile: - GhostX ▬ Fledgling: - ▬ Hatchling: - Akuryo BekwoodX
Posted: Wed May 15, 2019 5:48 pm
Moved further down page; defunct version (for now)
█ █ ╫ Ecclesiastics of Chaos (E.O.C) ╫
█General Description ▬ E.O.C has no real hidden agenda. They are merely at the moment a duo of people who have no issue in taking jobs of the morally questionable type. This is their livelihood, a 'job' like any other. Originally it was just a solo act until Hades ( Leader) met Blair. Although mostly a duo, there are chances of accepting others... █History ▬ The organization came to life the day Blair decided to work along side Hades. While not a big organization, nor one that has had more members than the two of them over the years, they are well known in the underground criminal community for their capacity to get all sorts of jobs done, in particular those of the assassination kind. As can be imagined if one met Hades... he did the naming of everything. █Boost Type ▬ Tier █Internal Structure ▬ Since there are only two of them, the structure is at the moment relatively simply and based purely on their skills and efficiency in performing missions. The higher the success the higher their 'status' in the eyes of their future employers etc. >Divinity: Highest (+150) - They have made quite the name for themselves and are highly desired for performing jobs >Cleric: Middle (+100) - They are getting there. They have done well and are sought out with some frequency. >Acolytes: Lowest (+50) - They have either just begun this type of work, or they have yet to perform certain higher 'tier' jobs to get their name circling the 'right' places. █Members ▬ >Divinity: >Cleric: Hades Daisetsu -X- >Acolyte: Blair Wight -X-
*** not sure if Hades would be lowest tier. but his profile has been around longer than blairs so i figured he probably should be a tier higher.
█General Description ▬ This organization stands for the benefit of certain parties that are willing to cooperate with one another in less legal means. The original purpose of this organization was a simple climb to power for a certain family in Vale, however it also has the purpose of providing equal benefits to others that may help. Whether it requires assassination, full on assault, subterfuge or information; the main purpose is to provide a network for villains to get things done and find the people for the job. It is an organization willing to work with other significant ones; a favor for a favor, an exchange of services, a transfer of funds, a partnership. The organization just stands as a medium for like minded individuals to gain power and what they need in the interim. █History ▬ While not old as an organization, the roots that began it are. Three decades ago a family came from a far off land and saw opportunity. A way to rise to power, to thrive in the rapidly growing population in Vale. They resorted to assassins, mercenaries, bribes; all manner of things to eliminate competition. But the climb was a slow one in order to ensure it could not be traced to them. And having to make contracts with others led to trust issues as well as monetary ones. So the family bred an assassin of their own to do their more delicate work, and keep relations with others secure. And as a way to "purchase" the services of others or just monetary gain for other targets. Yet the going for this was still slow. While they had managed to amass a significant amount of wealth after their initial start, they were far from the top where the real power lay. They had become wealthy "merchants" officially, and in the illegal capacity to others. Supplying weapons, funds, favors, and other such things; enough to bring a steady income. An income that allowed them to fund their own carefully cultivated rise to power. But they were far off from their goal of true power; having say on the vale council. To be wealthy enough then to have their own significant control and domain. And so in recent years, they decided to try and establish a larger branch to hasten their rise to power. Now, they desire allies, mercenaries of their own, people of power... All for the purpose of advancing their own, but also offering their own services and providing a network for others of similar mind to benefit. █Boost Type ▬ Grimm Ally █Internal Structure ▬ The organization is divided into four main ranks (listed from highest to lowest): Corvus, Juvenile, Fledgling, and Hatchling. Depending on how many achieve the status of Corvus, more ranks may be added in the future. ▬ Corvus: Members in this level of the organization are the ones that call the shots to a degree. They are the ones who have stuck to it the longest, have the most influence (whether it be monetarily, politically or militarily) to contribute to the organization itself, and are the ones that decide on the type of jobs they will send their members to do. As well as offering work to other villains, or even being able to ask for favors from one another here. This is only reachable by the required timespan and by individual approval. ▬ Juvenile: These are members who have spent a significant amount of time in the organization but do not have the influence or pull to ascend to the top rank They do notably get preference and offers for the better paying jobs compared to fledglings, and are often given more for their loyalty and work. No incompetent member would be allowed up to this rank; time alone isn't a qualification for it, but also notable success or extraordinary performance in ones tasks. They are also allowed to take fledglings with them on jobs if they so choose. This is only reachable by the required timespan and by individual approval. ▬ Fledgling: These are member who show some potential and have proven at least a base level of competency. Members at this rank are given some aid in regards to their jobs; whether it be supplies, extra information, or a place to hide out. Fledglings are also often assigned groups tasks with other fledglings, and can be expected to know many others of this rank with time. This is only reachable by the required timespan and by individual approval. ▬ Hatchling: These are either new, untested, or untrustworthy members of the organization. They could be part time (hired for some jobs but otherwise un-associated with the organization) or just simply new. It is yet to be proven their competency over several jobs, whether they are trustworthy, or if they are even desired to work with in the future. These members are usually watched carefully, and are given no help in their tasks save the job information. And, unless otherwise associated, are typically unaware of the identities of those above them. █Members ▬ Corvus: - Devron Crowley ▬ Juvenile: - GhostX ▬ Fledgling: - ▬ Hatchling: - Akuryo BekwoodX
Posted: Thu May 30, 2019 2:19 pm
Moved to further down page in new quotes; defunct version for now
Aquos Dragoa
█ █ ╫ Ecclesiastics of Chaos (E.O.C) ╫
█General Description ▬ E.O.C has no real hidden agenda. They are merely at the moment a duo of people who have no issue in taking jobs of the morally questionable type. This is their livelihood, a 'job' like any other. Originally it was just a solo act until Hades ( Leader) met Blair. Although mostly a duo, there are chances of accepting others... █History ▬ The organization came to life the day Blair decided to work along side Hades. While not a big organization, nor one that has had more members than the two of them over the years, they are well known in the underground criminal community for their capacity to get all sorts of jobs done, in particular those of the assassination kind. As can be imagined if one met Hades... he did the naming of everything. █Boost Type ▬ Tier █Internal Structure ▬ Since there are only two of them, the structure is at the moment relatively simply and based purely on their skills and efficiency in performing missions. The higher the success the higher their 'status' in the eyes of their future employers etc. >Divinity: Highest (+150) - They have made quite the name for themselves and are highly desired for performing jobs >Cleric: Middle (+100) - They are getting there. They have done well and are sought out with some frequency. >Acolytes: Lowest (+50) - They have either just begun this type of work, or they have yet to perform certain higher 'tier' jobs to get their name circling the 'right' places. █Members ▬ >Divinity: >Cleric: Hades Daisetsu -X- >Acolyte: Blair Wight -X-
*** not sure if Hades would be lowest tier. but his profile has been around longer than blairs so i figured he probably should be a tier higher.
[You can hold a higher title, but you must roleplay for 2 months, starting from today, to attain the associated boost. After 1 month you will both get the first boost, after the second month is over, 60 days from now, you attain the second boost. You still have the higher title though.]
█General Description ▬ Ōutsíde ℣ale there exist a nomadic tribe that somehow has managed to not only survive, but thrive in the deep wilderness. They often attack and scavenge from ℣ale outposts. They seem to be growing in power every day and have become one of the top priorities for the kingdom of ℣ale. Criminals make up a large portion of its ranks and its ways are all but peaceful. ₮hẻ Ṫriḅẻ is a place where the disenfranchised can seek new life. Where those who are seen unfit for society can seek refuge. It is the home to those who have been rejected and disposed. It is also a home to racist militants who hate the newfound love of faunus in ℣ale. Out in the wilderness only the strong survive. ₮hẻ Ṫriḅẻ has but one motto: Ṥtreṇgth by Ḟear. Embracing fear will bring the Grimm to you. Grimm will grant you strength, or grant you what you deserve most; death.
█History ▬ It is believed that ₮hẻ Ṫriḅẻ has many roots in Vale. Wealthy backers who fuel ₮hẻ Ṫriḅẻ with dust and munitions. They are responsible for several terrorist attacked, chief among them the recent bombings at Beacon Academy. In general their history is shrouded in mystery. They have dabbled in unethical experimentation, slavery, and all sorts of things most smaller organizations are incapable of doing. Ultimately, what matters is that they currently have their fingers in nearly every aspect of Vale's existence and is always trying to thwart their plans. They believe in a new age, an age of strength and human domination over grimm and faunus alike.
█Boost Type ▬ TIER
█Internal Structure ▬ (Post requirements are not absolutes, just recommended)
◎ Warchief ▬ (Requires level 2 [200 posts]; Boost 150 post count): This is the highest rank one can achieve and it's rarely given out to more than 2 or 3 members at any given time. They command large scale battles and military operations and are held in the highest regards by all below them. Insulting a Warchief often results in your untimely demise. They are considered above the law and always have a seat by the leader of ₮hẻ Ṫriḅẻ. Trusted advisors, fearsome warriors, stealthy assassins can all achieve this rank if they are devoted enough. They often have their own camps and live like kings. The leader of ₮hẻ Ṫriḅẻ is one of the Warchiefs. The leader is often called Commander of War, but takes on new names as they see fit. They are above all others and can do what they please.
◎ Captain ▬ (Requires level 1.5 [150 posts]; Boost 100 post count): Captain's are the backbone of ₮hẻ Ṫriḅẻ. They usually work solo like spies, but whenever they are in a group the longest standing Captain takes charge, or the Captain with the most relative expertise in a given situation. Most Captains are directed to get approval from a Warchief before engaging in extracurricular criminal activities. This rank advises Warchiefs and guide the younger spies in the right direction to success. This honorable position keeps the whole system moving. Captain's informally take upon themselves specific duties. Some are dedicated assassins, others are born for the rage of battle, and others act as advisors or scientists. At this rank you always have a specialty.
◎ Spy ▬ (Requires level 0.50 [50 posts]; Boost 50 post count): Spies are praised highly within the organization, as they hold one of the most dangerous jobs. Oftentimes your job is to appear a normal citizen of Vale and collect information that may be useful and report back periodically. They are often sent to hold specific positions within Vale and Beacon academy itself. You will eventually be called upon to fight or do specific missions and after you have proven yourself time and time again you will be promoted. Spies are generally free to engage in other criminal activities so long as it doesn't hinder ₮hẻ Ṫriḅẻ. Just don't get caught. ₮hẻ Ṫriḅẻ leadership rarely will attempt to save you from the hands of the authorities. You do not need to have a specialty at this rank, but before you are promoted you are expected to have made your decision. Spies are in charge of Scouts in all aspects. They give them missions, watch over them and are often the shady informants that the Scouts meet with to depart information they have learned.
◎ Scout ▬ (Requires level 0.25 [25 posts]; Boost 0 post count): Scouts, while technically part of the ₮hẻ Ṫriḅẻ, aren't really accepted as full members yet. They are not privy to any special knowledge nor are they given sensitive missions. They are recruits that are being tested out. They often act as spies gathering information and proving themselves in battle. Once a Scout has shown themselves to be loyal, and more importantly useful, they will be promoted to the next rank where they continue much of the same duties, albeit at a higher level.
█Members ▬
Commander of War (Leader of ₮hẻ Ṫriḅẻ): Apex Warchiefs: None Known Captains: -Vermission Tsar (NPC; Deceased) - Rydragg Vernoth (NPC) Spies: Scouts:
Posted: Mon Nov 18, 2019 2:36 pm
narxfang
█ █ ╫ T H E_T R I B E ╫
█General Description ▬ Ōutsíde ℣ale there exist a nomadic tribe that somehow has managed to not only survive, but thrive in the deep wilderness. They often attack and scavenge from ℣ale outposts. They seem to be growing in power every day and have become one of the top priorities for the kingdom of ℣ale. Criminals make up a large portion of its ranks and its ways are all but peaceful. ₮hẻ Ṫriḅẻ is a place where the disenfranchised can seek new life. Where those who are seen unfit for society can seek refuge. It is the home to those who have been rejected and disposed. It is also a home to racist militants who hate the newfound love of faunus in ℣ale. Out in the wilderness only the strong survive. ₮hẻ Ṫriḅẻ has but one motto: Ṥtreṇgth by Ḟear. Embracing fear will bring the Grimm to you. Grimm will grant you strength, or grant you what you deserve most; death.
█History ▬ It is believed that ₮hẻ Ṫriḅẻ has many roots in Vale. Wealthy backers who fuel ₮hẻ Ṫriḅẻ with dust and munitions. They are responsible for several terrorist attacked, chief among them the recent bombings at Beacon Academy. In general their history is shrouded in mystery. They have dabbled in unethical experimentation, slavery, and all sorts of things most smaller organizations are incapable of doing. Ultimately, what matters is that they currently have their fingers in nearly every aspect of Vale's existence and is always trying to thwart their plans. They believe in a new age, an age of strength and human domination over grimm and faunus alike.
█Boost Type ▬ TIER
█Internal Structure ▬ (Post requirements are not absolutes, just recommended)
◎ Warchief ▬ (Requires level 2 [200 posts]; Boost 150 post count): This is the highest rank one can achieve and it's rarely given out to more than 2 or 3 members at any given time. They command large scale battles and military operations and are held in the highest regards by all below them. Insulting a Warchief often results in your untimely demise. They are considered above the law and always have a seat by the leader of ₮hẻ Ṫriḅẻ. Trusted advisors, fearsome warriors, stealthy assassins can all achieve this rank if they are devoted enough. They often have their own camps and live like kings. The leader of ₮hẻ Ṫriḅẻ is one of the Warchiefs. The leader is often called Commander of War, but takes on new names as they see fit. They are above all others and can do what they please.
◎ Captain ▬ (Requires level 1.5 [150 posts]; Boost 100 post count): Captain's are the backbone of ₮hẻ Ṫriḅẻ. They usually work solo like spies, but whenever they are in a group the longest standing Captain takes charge, or the Captain with the most relative expertise in a given situation. Most Captains are directed to get approval from a Warchief before engaging in extracurricular criminal activities. This rank advises Warchiefs and guide the younger spies in the right direction to success. This honorable position keeps the whole system moving. Captain's informally take upon themselves specific duties. Some are dedicated assassins, others are born for the rage of battle, and others act as advisors or scientists. At this rank you always have a specialty.
◎ Spy ▬ (Requires level 0.50 [50 posts]; Boost 50 post count): Spies are praised highly within the organization, as they hold one of the most dangerous jobs. Oftentimes your job is to appear a normal citizen of Vale and collect information that may be useful and report back periodically. They are often sent to hold specific positions within Vale and Beacon academy itself. You will eventually be called upon to fight or do specific missions and after you have proven yourself time and time again you will be promoted. Spies are generally free to engage in other criminal activities so long as it doesn't hinder ₮hẻ Ṫriḅẻ. Just don't get caught. ₮hẻ Ṫriḅẻ leadership rarely will attempt to save you from the hands of the authorities. You do not need to have a specialty at this rank, but before you are promoted you are expected to have made your decision. Spies are in charge of Scouts in all aspects. They give them missions, watch over them and are often the shady informants that the Scouts meet with to depart information they have learned.
◎ Scout ▬ (Requires level 0.25 [25 posts]; Boost 0 post count): Scouts, while technically part of the ₮hẻ Ṫriḅẻ, aren't really accepted as full members yet. They are not privy to any special knowledge nor are they given sensitive missions. They are recruits that are being tested out. They often act as spies gathering information and proving themselves in battle. Once a Scout has shown themselves to be loyal, and more importantly useful, they will be promoted to the next rank where they continue much of the same duties, albeit at a higher level.
█Members ▬
Commander of War (Leader of ₮hẻ Ṫriḅẻ): Apex Warchiefs: None Known Captains: -Vermission Tsar (NPC; Deceased) - Rydragg Vernoth (NPC) Spies: Scouts:
█General Description ▬ They are trying to usurp the government, by placing those sympathetic to their cause into power. This can be by financial backing, blackmail, "accidents" and the likes thereof. They are not above torturing and brainwashing to gain information necessary for their victory. They will stop at nothing to to turn Vale into a faunus kingdom. Their ultimate goal is to raise the role of the Faunus above that of humans who have discriminated against them as far back as anyone can remember. █History ▬ They are well known for turning protest rallies into violent riots and abducting humans to use as leverage. Very recently, they have started making a play to gain influence among the social and financial elite via blackmail and extortion. █Boost Type ▬ TIER █Internal Structure ▬ Osiris - Faction Head Thoth - Faction Political Lead Montu - Faction Militant Lead General - A coordinator of military engagements reporting directly to Montu. Colonel - Typically, the Commanding Officer at one of the various facilities aside from the Headquarters Major - Commanding Officer on large-scale deployments (100 Boost) Captain - Regimental Commanding Officer, serving under a Major or the Commanding officer on smaller scale deployments Lieutenant - Squad Commanding Officer (50 boost)
Acquisitions Specialist - Stealth specialist who is used to abduct persons of Interest or intel. (150 boost) Enforcer: The Muscle, typically sent to collect payments or rough someone up who is causing an issue for them that does not warrant a full-scale assault. Grunt: The basic foot soldiers. Both in terms of the more loose gang-like operations and the more militant ones. █Members ▬ Osiris - Onyxia Tabbolt Thoth - Alexander Jade Montu - (Reserved) Generals Colonels Majors Hermesh Captains Lieutenants Acquisitions Specialists Enforcers: Grunts:
Posted: Fri May 22, 2020 11:38 am
VJammer
Version 1:
█ █ ╫ CRIMSON FANG ╫
█General Description ▬ They are trying to usurp the government, by placing those sympathetic to their cause into power. This can be by financial backing, blackmail, "accidents" and the likes thereof. They are not above torturing and brainwashing to gain information necessary for their victory. They will stop at nothing to to turn Vale into a faunus kingdom. Their ultimate goal is to raise the role of the Faunus above that of humans who have discriminated against them as far back as anyone can remember. █History ▬ They are well known for turning protest rallies into violent riots and abducting humans to use as leverage. Very recently, they have started making a play to gain influence among the social and financial elite via blackmail and extortion. █Boost Type ▬ TIER █Internal Structure ▬ Osiris - Faction Head Thoth - Faction Political Lead Montu - Faction Militant Lead General - A coordinator of military engagements reporting directly to Montu. Colonel - Typically, the Commanding Officer at one of the various facilities aside from the Headquarters Major - Commanding Officer on large-scale deployments (100 Boost) Captain - Regimental Commanding Officer, serving under a Major or the Commanding officer on smaller scale deployments Lieutenant - Squad Commanding Officer (50 boost)
Acquisitions Specialist - Stealth specialist who is used to abduct persons of Interest or intel. (150 boost) Enforcer: The Muscle, typically sent to collect payments or rough someone up who is causing an issue for them that does not warrant a full-scale assault. Grunt: The basic foot soldiers. Both in terms of the more loose gang-like operations and the more militant ones. █Members ▬ Osiris - Onyxia Tabbolt Thoth - Alexander Jade Montu - (Reserved) Generals Colonels Majors Captains Lieutenants Acquisitions Specialists Enforcers: Grunts:
Hermesh (Undecided)
Current version: █ █ ╫ CRIMSON FANG ╫
█General Description ▬ They are trying to usurp the government, by placing those sympathetic to their cause into power. This can be by financial backing, blackmail, "accidents" and the likes thereof. They are not above torturing and brainwashing to gain information necessary for their victory. They will stop at nothing to to turn Vale into a faunus kingdom. Their ultimate goal is to raise the role of the Faunus above that of humans who have discriminated against them as far back as anyone can remember. █History ▬ They are well known for turning protest rallies into violent riots and abducting humans to use as leverage. Very recently, they have started making a play to gain influence among the social and financial elite via blackmail and extortion. █Boost Type ▬ TIER █Internal Structure ▬ Osiris - Faction Head Thoth - Faction Political Lead Montu - Faction Militant Lead General - A coordinator of military engagements reporting directly to Montu. Colonel - Typically, the Commanding Officer at one of the various facilities aside from the Headquarters Major - Commanding Officer on large-scale deployments (100 Boost) Captain - Regimental Commanding Officer, serving under a Major or the Commanding officer on smaller scale deployments Lieutenant - Squad Commanding Officer (50 boost)
Acquisitions Specialist - Stealth specialist who is used to abduct persons of Interest or intel. (150 boost) Enforcer: The Muscle, typically sent to collect payments or rough someone up who is causing an issue for them that does not warrant a full-scale assault. Grunt: The basic foot soldiers. Both in terms of the more loose gang-like operations and the more militant ones. █Members ▬ Osiris - Onyxia Tabbolt Thoth - Alexander Jade Montu - (Reserved) Generals Colonels Majors Hermesh Captains Lieutenants Acquisitions Specialists Enforcers: Grunts:
[We will likely edit this a bit more, later, so feel free to propose edits at any time]
█General Description ▬ SXS BANDITS are one of the more remaining slave traders that are prospering within Vale. Originating from Vacuo, they work by either gaining slaves to trade or making them work for them through manipulation and fear. Their main goals depends upon the elders. Wu´s plans are simple which are to gain a collection of rare faunus to sell if the price is right but mainly to strengthen the power of the bandits. With strength comes power not only to survive but to keep their enemies off their backs and grim away. Mainy flock to the bandits either to gain power or to find a home. Some for revenge. While compromised of many humans and faunus, they have gained some defectors of the night stalkers as well making them become a looming threat. SO far, they mostly been off the radar because they appear to be disorganized and just a bunch of thugs banded together. However, this is truly not the case!
█History ▬ Recovering from their devastating losses that was taken recently at the hands of Vale Military and Virulent destroying their base of operations, they have scattered more into the outskirts growing their power. They were originally not as strong, only having a few prominent members with semblances and able to fight well but this has changed. With recent activities and growing tensions within the kingdom among many groups, the bandits have found themselves growing. The lack of rations, the overcrowdingness has made the bandits to be an appealing aspect. Especially those who refuses to keep starving. The main achievement of the Bandits happened in the past and that was the ability to gain a powerful warrior and rare faunus, a demon faunus!. The bandits hope to keep this momentum going trying to gain more and more strong members and rare faunus. Elder Wu especially has an eye on a potential members. No one truly knows what the end goal is, but long as they are on top and have power to barter than it does not matter whether it is a seat at the table or the kingdom itself. █Boost Type ▬ Grim Ally █Internal Structure ▬ The organization functions like a tribe. The elders are the ones in charge that everyone listens to. Below them are the parts of the tribe which is named after body parts (like hands or eyes) Think of them like the lieutenants or managers of a business. Below them are the ones who have earned their worth and are veteran warriors but are not ones to be leaders. Underneath them are regular soldiers. Elders receive highest boost. Parts receive second highest and warriors receive third. Soldiers do not receive a boost. Warriors and soldiers tend to be lower in level ranking and usually do not past lv 1 while parts and elders are of higher ranking. █Members ▬ Elders- Wu Right Hand-Xylvester Left Hand- Deimos Eyes- Bashmu Warriors-Regular NPCS / Cynthia Soldiers- Regular NPCS
Posted: Thu Sep 03, 2020 4:55 pm
Noble Negative J3T
█ █ ╫ SXS BANDITS ╫
█General Description ▬ SXS BANDITS are one of the more remaining slave traders that are prospering within Vale. Originating from Vacuo, they work by either gaining slaves to trade or making them work for them through manipulation and fear. Their main goals depends upon the elders. Wu´s plans are simple which are to gain a collection of rare faunus to sell if the price is right but mainly to strengthen the power of the bandits. With strength comes power not only to survive but to keep their enemies off their backs and grim away. Mainy flock to the bandits either to gain power or to find a home. Some for revenge. While compromised of many humans and faunus, they have gained some defectors of the night stalkers as well making them become a looming threat. SO far, they mostly been off the radar because they appear to be disorganized and just a bunch of thugs banded together. However, this is truly not the case!
█History ▬ Recovering from their devastating losses that was taken recently at the hands of Vale Military and Virulent destroying their base of operations, they have scattered more into the outskirts growing their power. They were originally not as strong, only having a few prominent members with semblances and able to fight well but this has changed. With recent activities and growing tensions within the kingdom among many groups, the bandits have found themselves growing. The lack of rations, the overcrowdingness has made the bandits to be an appealing aspect. Especially those who refuses to keep starving. The main achievement of the Bandits happened in the past and that was the ability to gain a powerful warrior and rare faunus, a demon faunus!. The bandits hope to keep this momentum going trying to gain more and more strong members and rare faunus. Elder Wu especially has an eye on a potential members. No one truly knows what the end goal is, but long as they are on top and have power to barter than it does not matter whether it is a seat at the table or the kingdom itself. █Boost Type ▬ Grim Ally █Internal Structure ▬ The organization functions like a tribe. The elders are the ones in charge that everyone listens to. Below them are the parts of the tribe which is named after body parts (like hands or eyes) Think of them like the lieutenants or managers of a business. Below them are the ones who have earned their worth and are veteran warriors but are not ones to be leaders. Underneath them are regular soldiers. Elders receive highest boost. Parts receive second highest and warriors receive third. Soldiers do not receive a boost. Warriors and soldiers tend to be lower in level ranking and usually do not past lv 1 while parts and elders are of higher ranking. █Members ▬ Elders- Wu Right Hand-Xylvester Left Hand- Deimos Eyes- Bashmu Warriors-Regular NPCS / Cynthia Soldiers- Regular NPCS
█General Description ▬ E.O.C has no real hidden agenda. They are merely at the moment a duo of people who have no issue in taking jobs of the morally questionable type. This is their livelihood, a 'job' like any other. Originally it was just a solo act until Hades ( Leader) met Blair. As time went on, the group has evolved. It's about spreading chaos and the message of the divinity. The holiness that is BLADES. To not only spread the message of BLADES but to indoctrinate others into their wake. To spread the message and to be worshipped as the gods that Hades and Blair are. As the EOC rises to fame, the mystery of who BLADES is remains because of the use of disguises by the pair. The rumors rage on but there is one thing that remains for sure. While looking like fools in the public in which Hades tends call himself a god. In the shadows the E.O.C. Is no laughing matter.
Through deception, the fools that are in public are truly the scary monsters that are entrenched in the dark. Gods only show themselves to those that are worthy! And for this, the members of E.O.C. Can be anywhere.
█History ▬ The organization came to life the day Blair decided to work along side Hades. While not a big organization, nor one that has had more members than the two of them over the years, they are well known in the underground criminal community for their capacity to get all sorts of jobs done, in particular those of the assassination kind. As can be imagined if one met Hades... he did the naming of everything. While starting off underground, they have picked up steam before hitting a plateu. Work stopped coming in and they would have to scrape at the bottom of the barrel to get by. Something that looks to be in the works to be handled. Once handled, the future looks bright for the organization. While looking to expand memberships, assets, and allies he orginzation is looking forward to boosting their name in Phoxuria. Long as they got something for E.O.C. They will always be down to at least give a glimmer of Intrigue. When it comes to Hades and Blairs identity, they go by so many names, no one knows that its truly them making it hard to pin them to the E.O.C. thanks to disguises. Their most famous names are Bob and Aphrodite.
█Boost Type ▬ Tier
█Internal Structure ▬ The structure of the orginzation acquires ones ranking of divinity. The more divine one becomes the higher they become in ranking. One starts off as a followers and as they gave divinity or experience they are able to be moved up. Divinity
>Gods and Goddesses: Highest (+150) - They have made quite the name for themselves and are something legend or myth. They are highly praised by their followers to the point they are basically worshipped (at least in their eyes) Gods and Goddesses are the Generals. The top level bosses. They decide on the missions and divide them out among their organization while creating new connections with others. And making sure everyone is in check. For now there are only 2 but space for more can grow if an exponential growth occurs within the E.O.C. The chain of command is just as it is presented. Acolytes lead the followers. Clerics lead the acolytes and the divinity lead the clerics as the Gods and Goddesses lead them all. On missions if there is not a person who is of higher rank either a higher ranking member will appoint a leader or if they are of a premade team the leader of the team will lead the group.
>Divinity: Highest (+150) - They have made quite the name for themselves and are highly desired for performing jobs. Far as repuation they can be seen close to the status of demi-gods but they have not reached the status of a god. This usually the end of the line for followers as its hard to reach the top rank of god and goddesses as it basically reserved to the bosses. If expanded big enough, there is room for another to emerge. Nothing is impossible.
>Cleric: Middle (+100) - The divinity runs through them. They are at the half way point in the organization. Seen as sort of the leaders among the lower men. The Clerics have more important duties and are usually given tasks without the need of supervision from those higher ups. The divinity flows within them but they have not become fully divine. These are like the managers to a store. Responsible but yet not a true boss.
>Acolytes: Low. 1st Boost(+50) - They have passed the initiation and shown they can handle being in E.O.C. They are officially E.O.C.s problems and when get in trouble will not be denied. They have started to become woke and understanding that they are more than what they truly believe to be when they first joined. The path to divinity has awaken and they finally receive their first spoils.
>Believers: Lowest. Beginning tier (+0) Boost. These are the ranks given to those who join E.O.C. While at follower level its basically a sink or swim. They can choose to stay there and be a peasant or descend and start searching for the path of divinity. This usually what is known as the trial period. After a certain amount of time, if they are doing good work they will automatically be bumped up to Acolytes level.
█General Description ▬ E.O.C has no real hidden agenda. They are merely at the moment a duo of people who have no issue in taking jobs of the morally questionable type. This is their livelihood, a 'job' like any other. Originally it was just a solo act until Hades ( Leader) met Blair. Although mostly a duo, there are chances of accepting others... █History ▬ The organization came to life the day Blair decided to work along side Hades. While not a big organization, nor one that has had more members than the two of them over the years, they are well known in the underground criminal community for their capacity to get all sorts of jobs done, in particular those of the assassination kind. As can be imagined if one met Hades... he did the naming of everything. █Boost Type ▬ Tier █Internal Structure ▬ Since there are only two of them, the structure is at the moment relatively simply and based purely on their skills and efficiency in performing missions. The higher the success the higher their 'status' in the eyes of their future employers etc. >Divinity: Highest (+150) - They have made quite the name for themselves and are highly desired for performing jobs >Cleric: Middle (+100) - They are getting there. They have done well and are sought out with some frequency. >Acolytes: Lowest (+50) - They have either just begun this type of work, or they have yet to perform certain higher 'tier' jobs to get their name circling the 'right' places. █Members ▬ >Divinity: >Cleric: Hades Daisetsu -X- >Acolyte: Blair Wight -X-
Version 2.0:
Noble Negative J3T
█ █ ╫ Ecclesiastics of Chaos (E.O.C) ╫
█General Description ▬ E.O.C has no real hidden agenda. They are merely at the moment a duo of people who have no issue in taking jobs of the morally questionable type. This is their livelihood, a 'job' like any other. Originally it was just a solo act until Hades ( Leader) met Blair. As time went on, the group has evolved. It's about spreading chaos and the message of the divinity. The holiness that is BLADES. To not only spread the message of BLADES but to indoctrinate others into their wake. To spread the message and to be worshipped as the gods that Hades and Blair are. As the EOC rises to fame, the mystery of who BLADES is remains because of the use of disguises by the pair. The rumors rage on but there is one thing that remains for sure. While looking like fools in the public in which Hades tends call himself a god. In the shadows the E.O.C. Is no laughing matter.
Through deception, the fools that are in public are truly the scary monsters that are entrenched in the dark. Gods only show themselves to those that are worthy! And for this, the members of E.O.C. Can be anywhere.
█History ▬ The organization came to life the day Blair decided to work along side Hades. While not a big organization, nor one that has had more members than the two of them over the years, they are well known in the underground criminal community for their capacity to get all sorts of jobs done, in particular those of the assassination kind. As can be imagined if one met Hades... he did the naming of everything. While starting off underground, they have picked up steam before hitting a plateu. Work stopped coming in and they would have to scrape at the bottom of the barrel to get by. Something that looks to be in the works to be handled. Once handled, the future looks bright for the organization. While looking to expand memberships, assets, and allies he orginzation is looking forward to boosting their name in Phoxuria. Long as they got something for E.O.C. They will always be down to at least give a glimmer of Intrigue. When it comes to Hades and Blairs identity, they go by so many names, no one knows that its truly them making it hard to pin them to the E.O.C. thanks to disguises. Their most famous names are Bob and Aphrodite.
█Boost Type ▬ Tier
█Internal Structure ▬ The structure of the orginzation acquires ones ranking of divinity. The more divine one becomes the higher they become in ranking. One starts off as a followers and as they gave divinity or experience they are able to be moved up. Divinity
>Gods and Goddesses: Highest (+150) - They have made quite the name for themselves and are something legend or myth. They are highly praised by their followers to the point they are basically worshipped (at least in their eyes) Gods and Goddesses are the Generals. The top level bosses. They decide on the missions and divide them out among their organization while creating new connections with others. And making sure everyone is in check. For now there are only 2 but space for more can grow if an exponential growth occurs within the E.O.C. The chain of command is just as it is presented. Acolytes lead the followers. Clerics lead the acolytes and the divinity lead the clerics as the Gods and Goddesses lead them all. On missions if there is not a person who is of higher rank either a higher ranking member will appoint a leader or if they are of a premade team the leader of the team will lead the group.
>Divinity: Highest (+150) - They have made quite the name for themselves and are highly desired for performing jobs. Far as repuation they can be seen close to the status of demi-gods but they have not reached the status of a god. This usually the end of the line for followers as its hard to reach the top rank of god and goddesses as it basically reserved to the bosses. If expanded big enough, there is room for another to emerge. Nothing is impossible.
>Cleric: Middle (+100) - The divinity runs through them. They are at the half way point in the organization. Seen as sort of the leaders among the lower men. The Clerics have more important duties and are usually given tasks without the need of supervision from those higher ups. The divinity flows within them but they have not become fully divine. These are like the managers to a store. Responsible but yet not a true boss.
>Acolytes: Low. 1st Boost(+50) - They have passed the initiation and shown they can handle being in E.O.C. They are officially E.O.C.s problems and when get in trouble will not be denied. They have started to become woke and understanding that they are more than what they truly believe to be when they first joined. The path to divinity has awaken and they finally receive their first spoils.
>Believers: Lowest. Beginning tier (+0) Boost. These are the ranks given to those who join E.O.C. While at follower level its basically a sink or swim. They can choose to stay there and be a peasant or descend and start searching for the path of divinity. This usually what is known as the trial period. After a certain amount of time, if they are doing good work they will automatically be bumped up to Acolytes level.