█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ Goro, Lyosha, and Cerulean █NICKNAME(S) ▬ Neta █OCCUPATION ▬ Student, Hired Tinkerer for E.O.C
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'1 █WEIGHT ▬ 115lbs
█HAIR ▬ Snowy white █CLOTHING ▬ Netami doesn't have many extra clothes. She usually just wears a black tank-top underneath a white jacket. Black cargo pants go down just below her knees, and a sturdy belt holds two large, and one small, satchels on either side of her hips. She covers her ears via a dark blue cap that is covered with her industrial goggles. (On some occasion when she's working, she adorns herself with a green overcoat to keep the sparks at bay.) █ACCESSORIES ▬ Neta's mother's necklace is always on her person somewhere. It used to look like a blunt bit of pressed metal on a twain string, which Netami has changed to a gold chain. This blunt piece of metal has been molded in such a way by the forges Netami spends her time in, that it has become a small box of sorts. This box has an smoke grenade-like explosive that can be activated if pressed and thrown. █EYES ▬ Orange-red █BUILD ▬ Netami is rather slim █TATTOOS ▬ N.A █SCARS ▬ Small burn marks scorch her body where an experiment exploded in her face, or she wasn't wearing the appropriate attire to test a robot's flamethrower █MARKINGS/FAUNUS FEATURES ▬ Like most of her build, Netami has abnormally small fox ears and tail
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Regardless of her upbringing, Netami is very adept to the innerworkings of robots, technological schematics, and components. █Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering. From where she stands, she can hear and see such fine detail up to 10ft away. Anything over 10ft would diminish to average human eyesight and hearing. █Other Talents ▬ Having to survey the snowy tundra that was her home, Netami has developed a photographic memory and deduction from a very early age. She can remember the specific position, place, or sound of an item or person, leave for an extended period of time, and come back and tell what thing was changed. ▬ Netami is extremely maneuverable and quick on her feet, using her small size, faunus quickness, and tactical mind to get out of dangerous situations. She can use this to her advantage, getting into smaller spots than normal or tricking an enemy to attack their ally when they think they've got her pinned. █LEARNT ABILITIES █Strongest Skill ▬ By all means Netami is most adept when it comes to her creations and understanding how completely different components would work together. She understands impressive levels of technology, as well as learning how to control them, and she has created incredible robotics that could put those who grew up with it to shame █Weakest Skill ▬ Like the rest of her kin, Netami has a severe weakness to abnormal amounts of heat. It's almost as if she's cold blooded, where too much heat will cause her to become delirious, losing her short and long term memory the more she is exposed. This can result in either a waking-coma or death █Other Skills ▬ As a tinkerer, Netami puts her services to fix any and all technology out in the open, which helped her grow to have a fast and high reading level, coming up with elusive and unique ways of doing anything and everything on the fly, including fighting █LIKES █ ▬ Cleaning █ ▬ Fantasizing about new technologies and creations █ ▬ All the food █ ▬ Cooking █ ▬ Getting to try new gadgets out █DISLIKES █ ▬ Hates large crowds █ ▬ Technologically inferior beings █ ▬ Anyone who stares at her cap or tail █ ▬ Overly religious people, or goody-two-shoes █ ▬ She will be stripped of her technology █PERSONALITY TRAITS █Nature ▬ Netami is like a ghost when around large crowds, a simple drop in the ocean. She's painstakingly out of touch with society, and her only true drive is not getting know to others, but to use them to get her hands on higher forms of technological devices. She's painfully trusting, as long as the person she's talking to is verbally, or physically, dangling a juicy new schematic in her face, and she rarely knows she's betrayed or hurt someone's feelings with her words until it's too late. █Vernacular ▬ Simple and to the point Netami speaks in an even tone █Positive Traits ▬ She's a free being, going where the wind takes her, and while she doesn't understand the minutia of society, she's willing to stop what she's doing to help if someone has a problem- especially if they offer her something in return. --- Because she's usually rooted to a spot while she's lost within her own thoughts, Netami is a surprisingly good listener when someone comes up to her. She doesn't tune anyone out, and will always give her honest, if a little blunt, opinion. █Negative Traits ▬ Doesn't understand, or care, about the ethics of the mercenary business she's a part of. --- Sees robots as more organic than organics. --- She almost has an inability to get truly mad at anything, sometimes resulting in her getting played again by the same person.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Living with her kin within the tundra of the Atlas territory, Netami grew with a very small, weak, isolationist tribe. Unlike the other fauna around, Netami's ears and tail were abnormally smaller, making it harder to care for herself within the freezing area. Her mother would cuddle Netami to sleep with her long fluffy tail, and to repay her, Netami wandered the territory every day. She was a curious child, and swaddled in a large coat and baggy pants, Netami searched for some other life within the icy desert. Life she found, her eyes rising ever higher to see a floating city high above. Below the looming shadow was a plethora of shiny scrap, carving a trajectory path of the city. So, despite all her tribe had taught, Neta stayed and studied. It wasn't long that she began making the long trek through the territory, telling her people it was just a hunting trip, bringing food and notebooks with her. Her mind went into overdrive, possibilities she had never truly known before flooding her senses as she studied the garbage thrown down. Neta almost had built up the courage to try to get into the city when her tribe decided to seclude themselves even more. Netami had cried to her mother, screamed she was selfish, before forcibly being moved to the new location. Oh, how she longed to be sent out officially by her tribe to become a Huntsmen. She needed to learn more, see the world for what it truly was, what the metal and manuals said.
It was almost a godsend when Mantel increased their technology output, also forcing the tribe to do the same. Netami was the happiest child anyone could ask for when she finally got ahold of welding tools for the first time! The sweet smell, the flying sparks, it was everything Netami wanted in her entire life. So what her people were scared of war? Sure, she would listen to them while her head was in the clouds, thinking of ways to combine metals together, smelting them down and creating walking fake-men. Her ecstatic time came to an end when the Grimm became more notorious. Despite all that she had accomplished, Netami could not use her mechanism to protect her mother from the creatures. Soon, they moved to Vale, protecting their dwindling tribe within the city walls. Her mother was dead, but at least she had access to all the technology she ever wanted. Even if it wasn't Atlisian technology, she could still take all the knowledge she gained from them to build herself an army. Perhaps she does it for her mother, Netami thinks late at night while she stares up into the inky blackness above. Whatever the reason, Netami has had correspondence with a man who claims to know a thing or two about technology. Netami is ready to meet him, one way or the other.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Herja Twins █ ▬ Because of Netami's intellect when it comes to robots and components, her passion has filtered into making her own obedient automatons as well. These bots are white and sleek, looking like blank canvases, and they cannot talk (instead they connect silently via the comms built into their heads. This allows for a hive mind, of sorts, and lets them work more efficiently without Netami paying close attention to them.) They look like nondescript humans that stand at 6ft with a rather slim build, weighing about 180lbs due to the thin sheets of metal and systems, and their eyes glow white against a black sclera. They can be given a number of complicated tasks to perform and accomplish them with ease. The only sound they give off is a small whirr, but to any other faunus not expecting something to be suddenly behind them, it sounds like wind. This makes them excellent for stealthier missions and recon. These robots assist her with her work, though they also have a combat program that is activated by a verbal command by Netami. They are made of alloy slightly weaker than steel, though that does not mean they are easily destroyed or harmed, and once their combat program is activated they will fall onto all fours and weave in and out of danger. Their elongated clawed fingers can rip through a human's jugular with ease (if they had no aura up), especially coupled with their momentum, and they can move just as fast as a normal human sprint. Because of their weaker armor plating, the two robots will be destroyed in 8 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack. They can be repaired, but it will take Netami time to get them up and running again. While they cannot escape a bullet more times than naught, their sleek alloyed carapace can withstand damage from a ordinary handgun, but falters when it comes to higher caliber bullets and aura guns. █Melee Form ▬ The two robots have sharp steel claws that will flick outward when in combat- they look like regular, smooth fingers otherwise. These require the robots to get in close to the enemy, but what they make up for in proximity is dangerous slashing damage. The robots can kick out their limbs as well for blunt damage, but it feels like a normal hit from another human. █Ranged Form ▬ Lex Talionis: Lex for short, this weapon is similar to a mini gatling gun in appearance though much more powerful. It can be used to fire lower "caliber" aura bullets at a target up to 20ft away, that requires little charging but causes less damage or- if charged accordingly for one post- it can fire a streamlined shot so powerful it can break through concrete up to 10ft away, as it is rather short in range. The robot's arm, or leg, will depress into itself as the limb switches to this gun. █Other Form(s) ▬ Established in overview █Ammo Type ▬ Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey. When firing the streamlined shot, it can only be fired once before reload, drains Netami each time. █ ▬ While the Herja robots are effective tools in, and out, of combat, they are still subject to losing internal power. Like a battery, the robots need to be charged regularly. They must charge when doing menial tasks, but if in combat they can only be effective for 6 posts. When their post limit is up, they will return to "regular" mode, and remove themselves from combat so that they can forgo "sleep mode." Netami cannot power them via her aura to recharge but they both carry one crystal each inside of them that can give, respectively, three extra posts when a device within their chest cavity breaks the crystals. In complete dire straights, or very long missions, a piece on the robots' back can be pressed by Neta for the cavity to depress then open, showing the robot's innards. Neta can then place her last electricity crystal into the emptied slot to repower the robot for battle for 3 turns. However, this causes the robot to immediately shut down due to overexertion This causes more wear and tear to the robots when their systems are "revitalized" by the crystals, taking even longer to get them back on their feet again if they were beaten. ▬ Currently, Netami cannot repair her robots when in battle. She must either retreat if one gets destroyed and have the other carry its downed ally, or find a very nice teammate or stranger. It takes her two days to repair the bots, and an extra day if both are down. ▬ Because Netami uses Aura to power her robots, with the original crystal located in their body, they can be effective in combat for 9 posts each. ▬ Taking them back to her room, Netami will put them under one of the beds, motionless and staring into the abyss, to charge naturally out of combat. Sometimes Netami doesn't... understand the creepiness that the robots can bring when motionless, and will place them into her dorm rooms closet in a sitting position.
█OTHER WEAPONS █ ▬ A switchblade 2inches █ ▬ Mini pellet gun (10ft range, 10 pellets loaded before reload) █ ▬ █ITEMS █ ▬ Scroll █ ▬ 4x Gravity Dust, 2x Purple Dust, 2x Ice Dust and 1x large Electricity Crystal █ ▬ A leatherbound book with all her schematics, notes, and thoughts within it █ ▬ Ever present wrench to fix, or just hit, things with. Also has a plethora of nuts and bolts, the usual tinkering things ▬ Has a device that acts like the Herja robot's central control mechanism implanted, like a grain, behind her right ear. This allows Netami's neural pathways to connect to the robots, and issue them commands. ▬ Mini smoke grenade-like explosive that can be activated if pressed and thrown. Despite it's small size, the smoke can reach up to 20ft in diameter for great coverage.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Alfhildr █*AURA COLOR ▬ Metallic grey █*DESCRIPTION █ ▬ Netami has the ability to save herself within combat if an enemy comes too close to the frail fox. Wherever she can concentrate on, and see within 20ft will have appear a shimmering grey outline. Within a moment, Netami has seemed to disappear, teleporting to that location, and away from any directional immediate danger. It can be used as an escape rope, or even a surprise to an enemy to attack if she gets bold, but because she has to be looking at the location, she cannot show up behind an opponent or environment. Currently, Netami can muster one "jump" every 5 posts. █*LEVEL 0 ▬ Netami can create a shimmering grey portal outline in a currently seen location 20ft away from her. She can only muster one "jump" every five posts, and must be looking at the location to jump to. She cannot jump behind objects. (0-99 posts) █*LEVEL 1▬ Slightly emboldened, Netami can create her greyed portal within 20ft away for one "jump" every four posts. She still must be able to see where she is jumping to. (100-199 posts) █*LEVEL 2▬ She's getting there! Netami has learned to meld with her aura, allowing her to now "see" and teleport behind objects for a greater advantage of stealth and attack. She can still only move 20ft away at a given time, but she can muster one "jump" every three posts. (200-299 posts) █*LEVEL 3 ▬ Netami is one with her aura, emboldening herself to the greatest she could be! She can go a greater distance, 30ft, and still "see" and teleport behind objects for greater advantages to her stealth and attack. She can now "jump" once every two posts. (300-399 posts) █*DRAWBACKS ▬ While it only takes her a moment to look to a location and teleport there, the moment she steps out of the miniature portal, she will be vulnerable again ▬ The more she uses this portal, at higher stages, the more she is drained as if her entire body has been trampled. The level of exhaustion can become too great, and she might collapse. The level of exhaustion will hit her greatly if she uses her ability after 6 times per battle, making her immediately collapse from overuse. ▬ While it's a sure surprise at first viewing, this semblance can be easily countered if a target sees the way Netami is looking. By planning out and issuing their next attack in a rough radius, they will easily capture or injure her.
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ Goro, Lyosha, and Cerulean █NICKNAME(S) ▬ Neta █OCCUPATION ▬ Student, Hired Tinkerer for E.O.C
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'4 █WEIGHT ▬ 125lbs
█HAIR ▬ Snowy white █CLOTHING ▬ Netami doesn't have many extra clothes. She usually just wears a black tank-top underneath a white jacket. Black cargo pants go down just below her knees, and a sturdy belt holds two large, and one small, satchels on either side of her hips. She covers her ears via a dark blue cap that is covered with her industrial goggles. (On some occasion when she's working, she adorns herself with a green overcoat to keep the sparks at bay.) █ACCESSORIES ▬ Neta's mother's necklace is always on her person somewhere. It used to look like a blunt bit of pressed metal on a twain string, which Netami has changed to a gold chain. This blunt piece of metal has been molded in such a way by the forges Netami spends her time in, that it has become a small box of sorts. This box has an smoke grenade-like explosive that can be activated if pressed and thrown. █EYES ▬ Orange-red █BUILD ▬ Netami is rather slim █TATTOOS ▬ N.A █SCARS ▬ Small burn marks scorch her body where an experiment exploded in her face, or she wasn't wearing the appropriate attire to test a robot's flamethrower █MARKINGS/FAUNUS FEATURES ▬ Like most of her build, Netami has abnormally small fox ears and tail
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Regardless of her upbringing, Netami is very adept to the innerworkings of robots, technological schematics, and components. █Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear heartbeats, through thin walls and she can see a mouse scuttering while she's more than 10ft away. █Other Talents ▬ Having to survey the snowy tundra that was her home, Netami has developed a photographic memory and deduction from a very early age. She can remember the specific position, place, or sound of an item or person, leave for an extended period of time, and come back and tell what thing was changed. --- Netami is extremely maneuverable and quick on her feet, using her small size, faunus quickness, and tactical mind to get out of dangerous situations. She can use this to her advantage, getting into smaller spots than normal or tricking an enemy to attack their ally when they think they've got her pinned. █LEARNT ABILITIES █Strongest Skill ▬ By all means Netami is most adept when it comes to her creations and understanding how completely different components would work together. She understands impressive levels of technology, as well as learning how to control them, and she has created incredible robotics that could put those who grew up with it to shame █Weakest Skill ▬ Like the rest of her kin, Netami has a severe weakness to abnormal amounts of heat. It's almost as if she's cold blooded, where too much heat will cause her to become delirious, losing her short and long term memory the more she is exposed. This can result in either a waking-coma or death █Other Skills ▬ As a tinkerer, Netami puts her services to fix any and all technology out in the open, she has a fast and high reading level, coming up with elusive and unique ways of doing anything and everything in life, including fighting █LIKES █ ▬ Cleaning █ ▬ Fantasizing about new technologies and creations █ ▬ All the food █ ▬ Cooking █ ▬ Getting to try new gadgets out █DISLIKES █ ▬ Hates large crowds █ ▬ Technologically inferior beings █ ▬ Anyone who stares at her cap or tail █ ▬ Overly religious people, or goody-two-shoes █ ▬ She will be stripped of her technology █PERSONALITY TRAITS █Nature ▬ Netami is like a ghost when around large crowds, a simple drop in the ocean. She's painstakingly out of touch with society, and her only true drive is not getting know to others, but to use them to get her hands on higher forms of technological devices. She's painfully trusting, as long as the person she's talking to is verbally, or physically, dangling a juicy new schematic in her face, and she rarely knows she's betrayed or hurt someone's feelings with her words until it's too late. █Vernacular ▬ Simple and to the point Netami speaks in an even tone with a hint of an accent █Positive Traits ▬ She's a free being, going where the wind takes her, and while she doesn't understand the minutia of society, she's willing to stop what she's doing to help if someone has a problem- especially if they offer her something in return. --- Because she's usually rooted to a spot while she's lost within her own thoughts, Netami is a surprisingly good listener when someone comes up to her. She doesn't tune anyone out, and will always give her honest, if a little blunt, opinion. █Negative Traits ▬ Doesn't understand, or care, about the ethics of the mercenary business she's a part of. --- Sees robots as more organic than organics. --- She almost has an inability to get truly mad at anything, sometimes resulting in her getting played again by the same person.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Living with her kin within the tundra of the Atlas territory, Netami grew with a very small, weak, isolationist tribe. Unlike the other fauna around, Netami's ears and tail were abnormally smaller, making it harder to care for herself within the freezing area. Her mother would cuddle Netami to sleep with her long fluffy tail, and to repay her, Netami wandered the territory every day. She was a curious child, and swaddled in a large coat and baggy pants, Netami searched for some other life within the icy desert. Life she found, her eyes rising ever higher to see a floating city high above. Below the looming shadow was a plethora of shiny scrap, carving a trajectory path of the city. So, despite all her tribe had taught, Neta stayed and studied. It wasn't long that she began making the long trek through the territory, telling her people it was just a hunting trip, bringing food and notebooks with her. Her mind went into overdrive, possibilities she had never truly known before flooding her senses as she studied the garbage thrown down. Neta almost had built up the courage to try to get into the city when her tribe decided to seclude themselves even more. Netami had cried to her mother, screamed she was selfish, before forcibly being moved to the new location. Oh, how she longed to be sent out officially by her tribe to become a Huntsmen. She needed to learn more, see the world for what it truly was, what the metal and manuals said.
It was almost a godsend when Mantel increased their technology output, also forcing the tribe to do the same. Netami was the happiest child anyone could ask for when she finally got ahold of welding tools for the first time! The sweet smell, the flying sparks, it was everything Netami wanted in her entire life. So what her people were scared of war? Sure, she would listen to them while her head was in the clouds, thinking of ways to combine metals together, smelting them down and creating walking fake-men. Her ecstatic time came to an end when the Grimm became more notorious. Despite all that she had accomplished, Netami could not use her mechanism to protect her mother from the creatures. Soon, they moved to Vale, protecting their dwindling tribe within the city walls. Her mother was dead, but at least she had access to all the technology she ever wanted. Even if it wasn't Atlisian technology, she could still take all the knowledge she gained from them to build herself an army. Perhaps she does it for her mother, Netami thinks late at night while she stares up into the inky blackness above. Whatever the reason, Netami has had correspondence with a man who claims to know a thing or two about technology. Netami is ready to meet him, one way or the other.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Herja Twins █ ▬ Because of Netami's intellect when it comes to robots and components, her passion has filtered into making her own obedient automatons as well. These bots are white and sleek, looking like blank canvases, and they cannot talk (instead they connect silently via the comms built into their heads. This allows for a hive mind, of sorts, and lets them work more efficiently without Netami paying close attention to them.) Their eyes glow white against a black sclera, and they can be given a number of complicated tasks to perform and accomplish them with ease. The only sound they give off is a small whirr, but to any other faunus not expecting something to be suddenly behind them, it sounds like wind. This makes them excellent for stealthier missions and recon. These robots assist her with her work, though they also have a combat program that is activated by a verbal command by Netami. They are made of alloy slightly weaker than steel, though that does not mean they are easily destroyed or harmed, and once their combat program is activated they will fall onto all fours and weave in and out of danger. Their elongated clawed fingers can rip through a human's jugular with ease, especially coupled with their momentum, and they can move slightly faster than a normal human. Because of their weaker armor plating, the two robots will be destroyed in 5 turns when hit/attacked via an untransformed weapon, while it only takes 2 hits with a transformed weapon/aura infused attack. They can be repaired, but it will take Netami time to get them up and running again. While they cannot escape a bullet more times than naught, their sleek alloyed carapace can withstand damage from a ordinary handgun, but falters when it comes to higher caliber bullets and aura guns. █Melee Form ▬ The two robots have sharp steel claws that will flick outward when in combat- they look like regular, smooth fingers otherwise. These require the robots to get in close to the enemy, but what they make up for in proximity is dangerous slashing damage. The robots can kick out their limbs as well for blunt damage, but it feels like a normal hit from another human. █Ranged Form ▬ Lex Talionis: Lex for short, this weapon is similar to a mini gatling gun in appearance though much more powerful. It can be used to fire lower "caliber" aura bullets at a target that requires little charging but causes less damage or- if charged accordingly- it can fire a streamlined shot so powerful it can break through concrete (though it is rather short in range.) The robot's arm, or leg, will depress into itself as the limb switches to this gun. █Other Form(s) ▬ Established in overview █Ammo Type ▬ Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey- fired 1x before reload, drains Netami each time █ ▬ While the Herja robots are effective tools in, and out, of combat, they are still subject to losing internal power. Like a battery, the robots need to be charged regularly. They must charge when doing menial tasks, but if in combat they can only be effective for 6 posts. When their post limit is up, they will return to "regular" mode, and remove themselves from combat so that they can forgo "sleep mode." Netami cannot power them via her aura but they both carry one crystal each inside of them that can give, respectively, three extra posts when a device within their chest cavity breaks the crystals. However, this causes more wear and tear to the robots, taking even longer to get them back on their feet again if they were beaten.
█OTHER WEAPONS █ ▬ A switchblade █ ▬ Mini pellet gun █ ▬ █ITEMS █ ▬ Scroll █ ▬ 4x Gravity Dust, 2x Purple Dust, 2x Ice Dust and 1x large Hard-Light Dust █ ▬ A leatherbound book with all her schematics, notes, and thoughts within it █ ▬ Ever present wrench to fix, or just hit, things with. Also has a plethora of nuts and bolts, the usual tinkering things ▬ Has a device that acts like the Herja robot's central control mechanism implanted, like a grain, behind her right ear. This allows Netami's neural pathways to connect to the robots, and issue them commands.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Alfhildr █*AURA COLOR ▬ Metallic grey █*DESCRIPTION █ ▬ Netami has the ability to save herself within combat if an enemy comes too close to the frail fox. Wherever she can concentrate on, and see within 20ft will have appear a shimmering grey outline. Within a moment, Netami has seemed to disappear, teleporting to that location, and away from any directional immediate danger. It can be used as an escape rope, or even a surprise to an enemy to attack if she gets bold, but because she has to be looking at the location, she cannot show up behind an opponent or environment. Currently, Netami can muster one "jump" every 5 posts. █*LEVEL 0 ▬ Netami can create a shimmering grey portal outline in a currently seen location 20ft away from her. She can only muster one "jump" every five posts, and must be looking at the location to jump to. She cannot jump behind objects. (0-99 posts) █*LEVEL 1▬ Slightly emboldened, Netami can create her greyed portal within 20ft away for one "jump" every four posts. She still must be able to see where she is jumping to. (100-199 posts) █*LEVEL 2▬ She's getting there! Netami has learned to meld with her aura, allowing her to now "see" and teleport behind objects for a greater advantage of stealth and attack. She can still only move 20ft away at a given time, but she can muster one "jump" every three posts. (200-299 posts) █*LEVEL 3 ▬ Netami is one with her aura, emboldening herself to the greatest she could be! She can go a greater distance, 30ft, and still "see" and teleport behind objects for greater advantages to her stealth and attack. She can now "jump" once every two posts. (300-399 posts) █*DRAWBACKS ▬ While it only takes her a moment to look to a location and teleport there, the moment she steps out of the miniature portal, she will be vulnerable again ▬ The more she uses this portal, at higher stages, the more she is drained as if her entire body has been trampled. The level of exhaustion can become too great, and she might collapse. The level of exhaustion will hit her more greatly at Level 3 and it affects her when she uses her ability after 6 times per battle. ▬ While it's a sure surprise at first viewing, this semblance can be easily countered if a target sees the way Netami is looking. By planning out and issuing their next attack in a rough radius, they will easily capture or injure her.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Aeval_Silvertongue
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
- Just want to say for a first profile you did pretty well in balancing. It may seem like a lot of points below, but most have a pretty simple resolution.
Affectation:
- I see in accessories you have a smoke bomb necklace. Please list this in your item section, and give a radius/diameter for it (While the standard smoke bomb is 10 foot diameter, since you have tinkering you can have it up to 20 foot diameter)
Archetype:
- Faunus talent: Hearing heartbeats is a bit of a unique/ very sensitive kind of hearing that arctic foxes don't really have. Wolf or dog faunus could since the animal can hear heartbeats, but that I tried researching it and couldn't find it for arctic foxes. If you wanted to keep the heightened hearing and through thin walls/ under ground that would be good though. If you do choose to keep this though, I would say its within 10 feet for this sensitive level of sight/ hearing.
- Other skill: A bit of clarification here as I was a bit confused when reading it. Is this 2 or 3 other skills? Please clarify/ make the separation here a bit clearer.
- Vernacular: I see you say hint of an accent, but what accent would that be? Accent isn't required, just curious since it is mentioned.
Weapon:
- I see you have it as only two of them which is good; as to get these to work, it would require very advanced technology that is rarer. Also fits how things usually are for primary weapons where its usually only two of them. Just keep in mind not to make more/ an army of them. Repairing the two is fine, but its sort of how the balance of the guild works where primary weapons are very hard to come by.
- What does she have to do to charge the robots/ how long does that take? Please list it in drawbacks.
- How long would it, theoretically, take for her to repair the robots (if they were destroyed)? Please list in drawbacks.
- What is the max range the mini Gatling gun can fire accurately? How close does it need to be to concrete to pierce/ break through it? Please list either in ranged form or drawback.
- Do the robots look like arctic fox faunus? Mostly asking as you did give a color scheme and some descriptions, but not overall what they resembled. Please list this in the overview.
- So here in this universe, pretty much everything is powered by dust or aura. So you can keep the batteries as is by being powered by aura, or have it be that she uses dust for it.
If you want to use aura batteries, it is fine as is. If you want to use dust, each dust crystal lasts only 5 posts (you can only use small dust with them for now) before needing a new one. So you could technically make it last a max of 10 posts if you went that route (5 posts normal charge, 5 posts more with extra crystal used). Please list whichever is your choice.
- For the following line, I would just specify it for someone without aura. "Their elongated clawed fingers can rip through a human's jugular with ease, especially coupled with their momentum, and they can move slightly faster than a normal human."
Semblance:
- Only one thing for this since I like this; simple yet effective. But for drawbacks, I would say after 6 uses it is guaranteed she collapses. Just because aura isn't limitless so there is a cap to her abilities (though for it to ever trigger in early levels would be rare anyway; which fits for how its more draining at later levels since she can use it faster).
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
- I see in accessories you have a smoke bomb necklace. Please list this in your item section, and give a radius/diameter for it (While the standard smoke bomb is 10 foot diameter, since you have tinkering you can have it up to 20 foot diameter)
Added below Items: ▬ Mini smoke grenade-like explosive that can be activated if pressed and thrown. Despite it's small size, the smoke can reach up to 20ft in diameter for great coverage.
Quote:
- Faunus talent: Hearing heartbeats is a bit of a unique/ very sensitive kind of hearing that arctic foxes don't really have. Wolf or dog faunus could since the animal can hear heartbeats, but that I tried researching it and couldn't find it for arctic foxes. If you wanted to keep the heightened hearing and through thin walls/ under ground that would be good though. If you do choose to keep this though, I would say its within 10 feet for this sensitive level of sight/ hearing.
Changed to: Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering while she's more than 10ft away but no further.
Quote:
- Other skill: A bit of clarification here as I was a bit confused when reading it. Is this 2 or 3 other skills? Please clarify/ make the separation here a bit clearer.
Have "paragraphed break" the two skills that were listed. The photographic memory and maneuverability.
Quote:
- Vernacular: I see you say hint of an accent, but what accent would that be? Accent isn't required, just curious since it is mentioned.
Said before I started watching RWBY again and realizing no one had an accent. v.v Deleted.
Quote:
- What does she have to do to charge the robots/ how long does that take? Please list it in drawbacks. - How long would it, theoretically, take for her to repair the robots (if they were destroyed)? Please list in drawbacks.
I missed what must be done to charge robots, but only how long it takes: Currently, Netami cannot repair her robots when in battle. She must either retreat if one gets destroyed and have the other carry its downed ally, or find a very nice teammate or stranger. It takes her two days to repair the bots, and an extra day if both are down.
I will add in after this post: "Taking them back to her room, Netami will put them under one of the beds, motionless and staring into the abyss, to charge naturally out of combat. Sometimes Netami doesn't... understand the creepiness that the robots can bring when motionless, and will place them into her dorm rooms closet in a sitting position."
Quote:
- What is the max range the mini Gatling gun can fire accurately? How close does it need to be to concrete to pierce/ break through it? Please list either in ranged form or drawback.
Updated to: fire lower "caliber" aura bullets at a target up to 20ft away, that requires little charging but causes less damage or- if charged accordingly for one post- it can fire a streamlined shot so powerful it can break through concrete up to 10ft away, as it is rather short in range.
Quote:
- Do the robots look like arctic fox faunus? Mostly asking as you did give a color scheme and some descriptions, but not overall what they resembled. Please list this in the overview.
Updated to: They look like nondescript humans
Quote:
If you want to use aura batteries, it is fine as is. If you want to use dust, each dust crystal lasts only 5 posts (you can only use small dust with them for now) before needing a new one. So you could technically make it last a max of 10 posts if you went that route (5 posts normal charge, 5 posts more with extra crystal used). Please list whichever is your choice.
Updated to: Because Netami uses Aura to power her robots, with the original crystal located in their body, they can be effective in combat for 9 posts each.
Quote:
- For the following line, I would just specify it for someone without aura. "Their elongated clawed fingers can rip through a human's jugular with ease, especially coupled with their momentum, and they can move slightly faster than a normal human."
Updated to incorporate non semblance users- will this make them not as effective towards semblance users?: Their elongated clawed fingers can rip through a human's jugular with ease, especially coupled with their momentum, and they can move just as fast as a normal human sprint.
Quote:
- Only one thing for this since I like this; simple yet effective. But for drawbacks, I would say after 6 uses it is guaranteed she collapses. Just because aura isn't limitless so there is a cap to her abilities (though for it to ever trigger in early levels would be rare anyway; which fits for how its more draining at later levels since she can use it faster).
Updated to: The level of exhaustion will hit her greatly if she uses her ability after 6 times per battle, making her immediately collapse from overuse.
Quote:
From DM's with Ghost: You may want to change the aura infused attacked/ transforming weapon to 5 hits before breaking. Because most people fight primarily with their transforming weapons/ use aura along side it.
Changed from 2 post destruction to 5 post before destruction.
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ Goro, Lyosha, and Cerulean █NICKNAME(S) ▬ Neta █OCCUPATION ▬ Student, Hired Tinkerer for E.O.C
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'4 █WEIGHT ▬ 125lbs
█HAIR ▬ Snowy white █CLOTHING ▬ Netami doesn't have many extra clothes. She usually just wears a black tank-top underneath a white jacket. Black cargo pants go down just below her knees, and a sturdy belt holds two large, and one small, satchels on either side of her hips. She covers her ears via a dark blue cap that is covered with her industrial goggles. (On some occasion when she's working, she adorns herself with a green overcoat to keep the sparks at bay.) █ACCESSORIES ▬ Neta's mother's necklace is always on her person somewhere. It used to look like a blunt bit of pressed metal on a twain string, which Netami has changed to a gold chain. This blunt piece of metal has been molded in such a way by the forges Netami spends her time in, that it has become a small box of sorts. This box has an smoke grenade-like explosive that can be activated if pressed and thrown. █EYES ▬ Orange-red █BUILD ▬ Netami is rather slim █TATTOOS ▬ N.A █SCARS ▬ Small burn marks scorch her body where an experiment exploded in her face, or she wasn't wearing the appropriate attire to test a robot's flamethrower █MARKINGS/FAUNUS FEATURES ▬ Like most of her build, Netami has abnormally small fox ears and tail
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Regardless of her upbringing, Netami is very adept to the innerworkings of robots, technological schematics, and components. █Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering while she's more than 10ft away but no further. █Other Talents ▬ Having to survey the snowy tundra that was her home, Netami has developed a photographic memory and deduction from a very early age. She can remember the specific position, place, or sound of an item or person, leave for an extended period of time, and come back and tell what thing was changed. ▬ Netami is extremely maneuverable and quick on her feet, using her small size, faunus quickness, and tactical mind to get out of dangerous situations. She can use this to her advantage, getting into smaller spots than normal or tricking an enemy to attack their ally when they think they've got her pinned. █LEARNT ABILITIES █Strongest Skill ▬ By all means Netami is most adept when it comes to her creations and understanding how completely different components would work together. She understands impressive levels of technology, as well as learning how to control them, and she has created incredible robotics that could put those who grew up with it to shame █Weakest Skill ▬ Like the rest of her kin, Netami has a severe weakness to abnormal amounts of heat. It's almost as if she's cold blooded, where too much heat will cause her to become delirious, losing her short and long term memory the more she is exposed. This can result in either a waking-coma or death █Other Skills ▬ As a tinkerer, Netami puts her services to fix any and all technology out in the open, she has a fast and high reading level, coming up with elusive and unique ways of doing anything and everything in life, including fighting █LIKES █ ▬ Cleaning █ ▬ Fantasizing about new technologies and creations █ ▬ All the food █ ▬ Cooking █ ▬ Getting to try new gadgets out █DISLIKES █ ▬ Hates large crowds █ ▬ Technologically inferior beings █ ▬ Anyone who stares at her cap or tail █ ▬ Overly religious people, or goody-two-shoes █ ▬ She will be stripped of her technology █PERSONALITY TRAITS █Nature ▬ Netami is like a ghost when around large crowds, a simple drop in the ocean. She's painstakingly out of touch with society, and her only true drive is not getting know to others, but to use them to get her hands on higher forms of technological devices. She's painfully trusting, as long as the person she's talking to is verbally, or physically, dangling a juicy new schematic in her face, and she rarely knows she's betrayed or hurt someone's feelings with her words until it's too late. █Vernacular ▬ Simple and to the point Netami speaks in an even tone █Positive Traits ▬ She's a free being, going where the wind takes her, and while she doesn't understand the minutia of society, she's willing to stop what she's doing to help if someone has a problem- especially if they offer her something in return. --- Because she's usually rooted to a spot while she's lost within her own thoughts, Netami is a surprisingly good listener when someone comes up to her. She doesn't tune anyone out, and will always give her honest, if a little blunt, opinion. █Negative Traits ▬ Doesn't understand, or care, about the ethics of the mercenary business she's a part of. --- Sees robots as more organic than organics. --- She almost has an inability to get truly mad at anything, sometimes resulting in her getting played again by the same person.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Living with her kin within the tundra of the Atlas territory, Netami grew with a very small, weak, isolationist tribe. Unlike the other fauna around, Netami's ears and tail were abnormally smaller, making it harder to care for herself within the freezing area. Her mother would cuddle Netami to sleep with her long fluffy tail, and to repay her, Netami wandered the territory every day. She was a curious child, and swaddled in a large coat and baggy pants, Netami searched for some other life within the icy desert. Life she found, her eyes rising ever higher to see a floating city high above. Below the looming shadow was a plethora of shiny scrap, carving a trajectory path of the city. So, despite all her tribe had taught, Neta stayed and studied. It wasn't long that she began making the long trek through the territory, telling her people it was just a hunting trip, bringing food and notebooks with her. Her mind went into overdrive, possibilities she had never truly known before flooding her senses as she studied the garbage thrown down. Neta almost had built up the courage to try to get into the city when her tribe decided to seclude themselves even more. Netami had cried to her mother, screamed she was selfish, before forcibly being moved to the new location. Oh, how she longed to be sent out officially by her tribe to become a Huntsmen. She needed to learn more, see the world for what it truly was, what the metal and manuals said.
It was almost a godsend when Mantel increased their technology output, also forcing the tribe to do the same. Netami was the happiest child anyone could ask for when she finally got ahold of welding tools for the first time! The sweet smell, the flying sparks, it was everything Netami wanted in her entire life. So what her people were scared of war? Sure, she would listen to them while her head was in the clouds, thinking of ways to combine metals together, smelting them down and creating walking fake-men. Her ecstatic time came to an end when the Grimm became more notorious. Despite all that she had accomplished, Netami could not use her mechanism to protect her mother from the creatures. Soon, they moved to Vale, protecting their dwindling tribe within the city walls. Her mother was dead, but at least she had access to all the technology she ever wanted. Even if it wasn't Atlisian technology, she could still take all the knowledge she gained from them to build herself an army. Perhaps she does it for her mother, Netami thinks late at night while she stares up into the inky blackness above. Whatever the reason, Netami has had correspondence with a man who claims to know a thing or two about technology. Netami is ready to meet him, one way or the other.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Herja Twins █ ▬ Because of Netami's intellect when it comes to robots and components, her passion has filtered into making her own obedient automatons as well. These bots are white and sleek, looking like blank canvases, and they cannot talk (instead they connect silently via the comms built into their heads. This allows for a hive mind, of sorts, and lets them work more efficiently without Netami paying close attention to them.) They look like nondescript humans, and their eyes glow white against a black sclera. They can be given a number of complicated tasks to perform and accomplish them with ease. The only sound they give off is a small whirr, but to any other faunus not expecting something to be suddenly behind them, it sounds like wind. This makes them excellent for stealthier missions and recon. These robots assist her with her work, though they also have a combat program that is activated by a verbal command by Netami. They are made of alloy slightly weaker than steel, though that does not mean they are easily destroyed or harmed, and once their combat program is activated they will fall onto all fours and weave in and out of danger. Their elongated clawed fingers can rip through a human's jugular with ease, especially coupled with their momentum, and they can move just as fast as a normal human sprint. Because of their weaker armor plating, the two robots will be destroyed in 5 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack. They can be repaired, but it will take Netami time to get them up and running again. While they cannot escape a bullet more times than naught, their sleek alloyed carapace can withstand damage from a ordinary handgun, but falters when it comes to higher caliber bullets and aura guns. █Melee Form ▬ The two robots have sharp steel claws that will flick outward when in combat- they look like regular, smooth fingers otherwise. These require the robots to get in close to the enemy, but what they make up for in proximity is dangerous slashing damage. The robots can kick out their limbs as well for blunt damage, but it feels like a normal hit from another human. █Ranged Form ▬ Lex Talionis: Lex for short, this weapon is similar to a mini gatling gun in appearance though much more powerful. It can be used to fire lower "caliber" aura bullets at a target up to 20ft away, that requires little charging but causes less damage or- if charged accordingly for one post- it can fire a streamlined shot so powerful it can break through concrete up to 10ft away, as it is rather short in range. The robot's arm, or leg, will depress into itself as the limb switches to this gun. █Other Form(s) ▬ Established in overview █Ammo Type ▬ Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey- fired 1x before reload, drains Netami each time █ ▬ While the Herja robots are effective tools in, and out, of combat, they are still subject to losing internal power. Like a battery, the robots need to be charged regularly. They must charge when doing menial tasks, but if in combat they can only be effective for 6 posts. When their post limit is up, they will return to "regular" mode, and remove themselves from combat so that they can forgo "sleep mode." Netami cannot power them via her aura to recharge but they both carry one crystal each inside of them that can give, respectively, three extra posts when a device within their chest cavity breaks the crystals. In complete dire straights, or very long missions, a piece on the robots' back can be pressed by Neta for the cavity to depress then open, showing the robot's innards. Neta can then place her last electricity crystal into the emptied slot to repower the robot for battle for 3 turns. However, this causes the robot to immediately shut down due to overexertion This causes more wear and tear to the robots when their systems are "revitalized" by the crystals, taking even longer to get them back on their feet again if they were beaten. ▬ Currently, Netami cannot repair her robots when in battle. She must either retreat if one gets destroyed and have the other carry its downed ally, or find a very nice teammate or stranger. It takes her two days to repair the bots, and an extra day if both are down. ▬ Because Netami uses Aura to power her robots, with the original crystal located in their body, they can be effective in combat for 9 posts each. ▬ Taking them back to her room, Netami will put them under one of the beds, motionless and staring into the abyss, to charge naturally out of combat. Sometimes Netami doesn't... understand the creepiness that the robots can bring when motionless, and will place them into her dorm rooms closet in a sitting position.
█OTHER WEAPONS █ ▬ A switchblade █ ▬ Mini pellet gun █ ▬ █ITEMS █ ▬ Scroll █ ▬ 4x Gravity Dust, 2x Purple Dust, 2x Ice Dust and 1x large Electricity Crystal █ ▬ A leatherbound book with all her schematics, notes, and thoughts within it █ ▬ Ever present wrench to fix, or just hit, things with. Also has a plethora of nuts and bolts, the usual tinkering things ▬ Has a device that acts like the Herja robot's central control mechanism implanted, like a grain, behind her right ear. This allows Netami's neural pathways to connect to the robots, and issue them commands. ▬ Mini smoke grenade-like explosive that can be activated if pressed and thrown. Despite it's small size, the smoke can reach up to 20ft in diameter for great coverage.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Alfhildr █*AURA COLOR ▬ Metallic grey █*DESCRIPTION █ ▬ Netami has the ability to save herself within combat if an enemy comes too close to the frail fox. Wherever she can concentrate on, and see within 20ft will have appear a shimmering grey outline. Within a moment, Netami has seemed to disappear, teleporting to that location, and away from any directional immediate danger. It can be used as an escape rope, or even a surprise to an enemy to attack if she gets bold, but because she has to be looking at the location, she cannot show up behind an opponent or environment. Currently, Netami can muster one "jump" every 5 posts. █*LEVEL 0 ▬ Netami can create a shimmering grey portal outline in a currently seen location 20ft away from her. She can only muster one "jump" every five posts, and must be looking at the location to jump to. She cannot jump behind objects. (0-99 posts) █*LEVEL 1▬ Slightly emboldened, Netami can create her greyed portal within 20ft away for one "jump" every four posts. She still must be able to see where she is jumping to. (100-199 posts) █*LEVEL 2▬ She's getting there! Netami has learned to meld with her aura, allowing her to now "see" and teleport behind objects for a greater advantage of stealth and attack. She can still only move 20ft away at a given time, but she can muster one "jump" every three posts. (200-299 posts) █*LEVEL 3 ▬ Netami is one with her aura, emboldening herself to the greatest she could be! She can go a greater distance, 30ft, and still "see" and teleport behind objects for greater advantages to her stealth and attack. She can now "jump" once every two posts. (300-399 posts) █*DRAWBACKS ▬ While it only takes her a moment to look to a location and teleport there, the moment she steps out of the miniature portal, she will be vulnerable again ▬ The more she uses this portal, at higher stages, the more she is drained as if her entire body has been trampled. The level of exhaustion can become too great, and she might collapse. The level of exhaustion will hit her greatly if she uses her ability after 6 times per battle, making her immediately collapse from overuse. ▬ While it's a sure surprise at first viewing, this semblance can be easily countered if a target sees the way Netami is looking. By planning out and issuing their next attack in a rough radius, they will easily capture or injure her.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Aeval_Silvertongue
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Archetype:
1) Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering while she's more than 10ft away but no further.
Would just need you to change the bolded part to: while she's 10ft away but no further.
Since way its currently written it doesn't really say the max range of it.
2) Other skill: A bit of clarification here as I was a bit confused when reading it. Is this 2 or 3 other skills? Please clarify/ make the separation here a bit clearer.
Just bringing this one up again cause you fixed/clarified the other talent one, not the other skills (it's all good and easy mistake to make)
Weapon:
1) For the following line, I would change it from: "Their elongated clawed fingers can rip through a human's jugular with ease, especially coupled with their momentum, and they can move slightly faster than a normal human."
to
"Their elongated clawed fingers can rip through a human's jugular with ease (if they had no aura up), especially coupled with their momentum, and they can move slightly faster than a normal human."
This is just to say that if someone had their defensive aura up, its not as easy to get that kind of kill shot since their aura would be protecting them. But if they didn't have aura up, it's would be lethal.
2) "Because of their weaker armor plating, the two robots will be destroyed in 5 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack."
Because we bumped up their durability a little for transformed weapons/ aura attacks before they could break, you can also bump up the amount of hits it takes for untransformed weapons/ non-aura attack. Between 7-10 would probably be reasonable (leave it up to you).
3) What is the blade length of the switch blade?
4) Also may be a little silly to ask but, what is the range the pellet gun can fire to and how many pellets can it have loaded before reload?
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
1) Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering while she's more than 10ft away but no further.
Would just need you to change the bolded part to: while she's 10ft away but no further.
Since way its currently written it doesn't really say the max range of it.
Changed to: "Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering. From where she stands, she can hear and see such fine detail up to 10ft away. Anything over 10ft would diminish to average human eyesight and hearing."
Quote:
2) Other skill: A bit of clarification here as I was a bit confused when reading it. Is this 2 or 3 other skills? Please clarify/ make the separation here a bit clearer.
Just bringing this one up again cause you fixed/clarified the other talent one, not the other skills (it's all good and easy mistake to make)
Sorry about that! Within "Other Skills" it's just supposed to be one that is the reason why she can think fast and on the fly. I believe I've changed it? "As a tinkerer, Netami puts her services to fix any and all technology out in the open, which helped her grow to have a fast and high reading level, coming up with elusive and unique ways of doing anything and everything on the fly, including fighting"
Quote:
1) For the following line, I would change it from: "Their elongated clawed fingers can rip through a human's jugular with ease, especially coupled with their momentum, and they can move slightly faster than a normal human."
to
"Their elongated clawed fingers can rip through a human's jugular with ease (if they had no aura up), especially coupled with their momentum, and they can move slightly faster than a normal human."
This is just to say that if someone had their defensive aura up, its not as easy to get that kind of kill shot since their aura would be protecting them. But if they didn't have aura up, it's would be lethal.
Ahh I understand, thank you! I have thus changed it to: "Their elongated clawed fingers can rip through a human's jugular with ease (if they had no aura up), especially coupled with their momentum, and they can move just as fast as a normal human sprint."
Quote:
2) "Because of their weaker armor plating, the two robots will be destroyed in 5 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack."
Because we bumped up their durability a little for transformed weapons/ aura attacks before they could break, you can also bump up the amount of hits it takes for untransformed weapons/ non-aura attack. Between 7-10 would probably be reasonable (leave it up to you).
Thank you! I have changed it to: "the two robots will be destroyed in 8 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack."
Quote:
3) What is the blade length of the switch blade?
Changed to: "A switchblade 2inches"
Quote:
4) Also may be a little silly to ask but, what is the range the pellet gun can fire to and how many pellets can it have loaded before reload?
Changed to: "Mini pellet gun (10ft range, 10 pellets loaded before reload)"
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ Goro, Lyosha, and Cerulean █NICKNAME(S) ▬ Neta █OCCUPATION ▬ Student, Hired Tinkerer for E.O.C
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'4 █WEIGHT ▬ 125lbs
█HAIR ▬ Snowy white █CLOTHING ▬ Netami doesn't have many extra clothes. She usually just wears a black tank-top underneath a white jacket. Black cargo pants go down just below her knees, and a sturdy belt holds two large, and one small, satchels on either side of her hips. She covers her ears via a dark blue cap that is covered with her industrial goggles. (On some occasion when she's working, she adorns herself with a green overcoat to keep the sparks at bay.) █ACCESSORIES ▬ Neta's mother's necklace is always on her person somewhere. It used to look like a blunt bit of pressed metal on a twain string, which Netami has changed to a gold chain. This blunt piece of metal has been molded in such a way by the forges Netami spends her time in, that it has become a small box of sorts. This box has an smoke grenade-like explosive that can be activated if pressed and thrown. █EYES ▬ Orange-red █BUILD ▬ Netami is rather slim █TATTOOS ▬ N.A █SCARS ▬ Small burn marks scorch her body where an experiment exploded in her face, or she wasn't wearing the appropriate attire to test a robot's flamethrower █MARKINGS/FAUNUS FEATURES ▬ Like most of her build, Netami has abnormally small fox ears and tail
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Regardless of her upbringing, Netami is very adept to the innerworkings of robots, technological schematics, and components. █Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering. From where she stands, she can hear and see such fine detail up to 10ft away. Anything over 10ft would diminish to average human eyesight and hearing. █Other Talents ▬ Having to survey the snowy tundra that was her home, Netami has developed a photographic memory and deduction from a very early age. She can remember the specific position, place, or sound of an item or person, leave for an extended period of time, and come back and tell what thing was changed. ▬ Netami is extremely maneuverable and quick on her feet, using her small size, faunus quickness, and tactical mind to get out of dangerous situations. She can use this to her advantage, getting into smaller spots than normal or tricking an enemy to attack their ally when they think they've got her pinned. █LEARNT ABILITIES █Strongest Skill ▬ By all means Netami is most adept when it comes to her creations and understanding how completely different components would work together. She understands impressive levels of technology, as well as learning how to control them, and she has created incredible robotics that could put those who grew up with it to shame █Weakest Skill ▬ Like the rest of her kin, Netami has a severe weakness to abnormal amounts of heat. It's almost as if she's cold blooded, where too much heat will cause her to become delirious, losing her short and long term memory the more she is exposed. This can result in either a waking-coma or death █Other Skills ▬ As a tinkerer, Netami puts her services to fix any and all technology out in the open, which helped her grow to have a fast and high reading level, coming up with elusive and unique ways of doing anything and everything on the fly, including fighting █LIKES █ ▬ Cleaning █ ▬ Fantasizing about new technologies and creations █ ▬ All the food █ ▬ Cooking █ ▬ Getting to try new gadgets out █DISLIKES █ ▬ Hates large crowds █ ▬ Technologically inferior beings █ ▬ Anyone who stares at her cap or tail █ ▬ Overly religious people, or goody-two-shoes █ ▬ She will be stripped of her technology █PERSONALITY TRAITS █Nature ▬ Netami is like a ghost when around large crowds, a simple drop in the ocean. She's painstakingly out of touch with society, and her only true drive is not getting know to others, but to use them to get her hands on higher forms of technological devices. She's painfully trusting, as long as the person she's talking to is verbally, or physically, dangling a juicy new schematic in her face, and she rarely knows she's betrayed or hurt someone's feelings with her words until it's too late. █Vernacular ▬ Simple and to the point Netami speaks in an even tone █Positive Traits ▬ She's a free being, going where the wind takes her, and while she doesn't understand the minutia of society, she's willing to stop what she's doing to help if someone has a problem- especially if they offer her something in return. --- Because she's usually rooted to a spot while she's lost within her own thoughts, Netami is a surprisingly good listener when someone comes up to her. She doesn't tune anyone out, and will always give her honest, if a little blunt, opinion. █Negative Traits ▬ Doesn't understand, or care, about the ethics of the mercenary business she's a part of. --- Sees robots as more organic than organics. --- She almost has an inability to get truly mad at anything, sometimes resulting in her getting played again by the same person.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Living with her kin within the tundra of the Atlas territory, Netami grew with a very small, weak, isolationist tribe. Unlike the other fauna around, Netami's ears and tail were abnormally smaller, making it harder to care for herself within the freezing area. Her mother would cuddle Netami to sleep with her long fluffy tail, and to repay her, Netami wandered the territory every day. She was a curious child, and swaddled in a large coat and baggy pants, Netami searched for some other life within the icy desert. Life she found, her eyes rising ever higher to see a floating city high above. Below the looming shadow was a plethora of shiny scrap, carving a trajectory path of the city. So, despite all her tribe had taught, Neta stayed and studied. It wasn't long that she began making the long trek through the territory, telling her people it was just a hunting trip, bringing food and notebooks with her. Her mind went into overdrive, possibilities she had never truly known before flooding her senses as she studied the garbage thrown down. Neta almost had built up the courage to try to get into the city when her tribe decided to seclude themselves even more. Netami had cried to her mother, screamed she was selfish, before forcibly being moved to the new location. Oh, how she longed to be sent out officially by her tribe to become a Huntsmen. She needed to learn more, see the world for what it truly was, what the metal and manuals said.
It was almost a godsend when Mantel increased their technology output, also forcing the tribe to do the same. Netami was the happiest child anyone could ask for when she finally got ahold of welding tools for the first time! The sweet smell, the flying sparks, it was everything Netami wanted in her entire life. So what her people were scared of war? Sure, she would listen to them while her head was in the clouds, thinking of ways to combine metals together, smelting them down and creating walking fake-men. Her ecstatic time came to an end when the Grimm became more notorious. Despite all that she had accomplished, Netami could not use her mechanism to protect her mother from the creatures. Soon, they moved to Vale, protecting their dwindling tribe within the city walls. Her mother was dead, but at least she had access to all the technology she ever wanted. Even if it wasn't Atlisian technology, she could still take all the knowledge she gained from them to build herself an army. Perhaps she does it for her mother, Netami thinks late at night while she stares up into the inky blackness above. Whatever the reason, Netami has had correspondence with a man who claims to know a thing or two about technology. Netami is ready to meet him, one way or the other.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Herja Twins █ ▬ Because of Netami's intellect when it comes to robots and components, her passion has filtered into making her own obedient automatons as well. These bots are white and sleek, looking like blank canvases, and they cannot talk (instead they connect silently via the comms built into their heads. This allows for a hive mind, of sorts, and lets them work more efficiently without Netami paying close attention to them.) They look like nondescript humans, and their eyes glow white against a black sclera. They can be given a number of complicated tasks to perform and accomplish them with ease. The only sound they give off is a small whirr, but to any other faunus not expecting something to be suddenly behind them, it sounds like wind. This makes them excellent for stealthier missions and recon. These robots assist her with her work, though they also have a combat program that is activated by a verbal command by Netami. They are made of alloy slightly weaker than steel, though that does not mean they are easily destroyed or harmed, and once their combat program is activated they will fall onto all fours and weave in and out of danger. Their elongated clawed fingers can rip through a human's jugular with ease (if they had no aura up), especially coupled with their momentum, and they can move just as fast as a normal human sprint. Because of their weaker armor plating, the two robots will be destroyed in 8 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack. They can be repaired, but it will take Netami time to get them up and running again. While they cannot escape a bullet more times than naught, their sleek alloyed carapace can withstand damage from a ordinary handgun, but falters when it comes to higher caliber bullets and aura guns. █Melee Form ▬ The two robots have sharp steel claws that will flick outward when in combat- they look like regular, smooth fingers otherwise. These require the robots to get in close to the enemy, but what they make up for in proximity is dangerous slashing damage. The robots can kick out their limbs as well for blunt damage, but it feels like a normal hit from another human. █Ranged Form ▬ Lex Talionis: Lex for short, this weapon is similar to a mini gatling gun in appearance though much more powerful. It can be used to fire lower "caliber" aura bullets at a target up to 20ft away, that requires little charging but causes less damage or- if charged accordingly for one post- it can fire a streamlined shot so powerful it can break through concrete up to 10ft away, as it is rather short in range. The robot's arm, or leg, will depress into itself as the limb switches to this gun. █Other Form(s) ▬ Established in overview █Ammo Type ▬ Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey- fired 1x before reload, drains Netami each time █ ▬ While the Herja robots are effective tools in, and out, of combat, they are still subject to losing internal power. Like a battery, the robots need to be charged regularly. They must charge when doing menial tasks, but if in combat they can only be effective for 6 posts. When their post limit is up, they will return to "regular" mode, and remove themselves from combat so that they can forgo "sleep mode." Netami cannot power them via her aura to recharge but they both carry one crystal each inside of them that can give, respectively, three extra posts when a device within their chest cavity breaks the crystals. In complete dire straights, or very long missions, a piece on the robots' back can be pressed by Neta for the cavity to depress then open, showing the robot's innards. Neta can then place her last electricity crystal into the emptied slot to repower the robot for battle for 3 turns. However, this causes the robot to immediately shut down due to overexertion This causes more wear and tear to the robots when their systems are "revitalized" by the crystals, taking even longer to get them back on their feet again if they were beaten. ▬ Currently, Netami cannot repair her robots when in battle. She must either retreat if one gets destroyed and have the other carry its downed ally, or find a very nice teammate or stranger. It takes her two days to repair the bots, and an extra day if both are down. ▬ Because Netami uses Aura to power her robots, with the original crystal located in their body, they can be effective in combat for 9 posts each. ▬ Taking them back to her room, Netami will put them under one of the beds, motionless and staring into the abyss, to charge naturally out of combat. Sometimes Netami doesn't... understand the creepiness that the robots can bring when motionless, and will place them into her dorm rooms closet in a sitting position.
█OTHER WEAPONS █ ▬ A switchblade 2inches █ ▬ Mini pellet gun (10ft range, 10 pellets loaded before reload) █ ▬ █ITEMS █ ▬ Scroll █ ▬ 4x Gravity Dust, 2x Purple Dust, 2x Ice Dust and 1x large Electricity Crystal █ ▬ A leatherbound book with all her schematics, notes, and thoughts within it █ ▬ Ever present wrench to fix, or just hit, things with. Also has a plethora of nuts and bolts, the usual tinkering things ▬ Has a device that acts like the Herja robot's central control mechanism implanted, like a grain, behind her right ear. This allows Netami's neural pathways to connect to the robots, and issue them commands. ▬ Mini smoke grenade-like explosive that can be activated if pressed and thrown. Despite it's small size, the smoke can reach up to 20ft in diameter for great coverage.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Alfhildr █*AURA COLOR ▬ Metallic grey █*DESCRIPTION █ ▬ Netami has the ability to save herself within combat if an enemy comes too close to the frail fox. Wherever she can concentrate on, and see within 20ft will have appear a shimmering grey outline. Within a moment, Netami has seemed to disappear, teleporting to that location, and away from any directional immediate danger. It can be used as an escape rope, or even a surprise to an enemy to attack if she gets bold, but because she has to be looking at the location, she cannot show up behind an opponent or environment. Currently, Netami can muster one "jump" every 5 posts. █*LEVEL 0 ▬ Netami can create a shimmering grey portal outline in a currently seen location 20ft away from her. She can only muster one "jump" every five posts, and must be looking at the location to jump to. She cannot jump behind objects. (0-99 posts) █*LEVEL 1▬ Slightly emboldened, Netami can create her greyed portal within 20ft away for one "jump" every four posts. She still must be able to see where she is jumping to. (100-199 posts) █*LEVEL 2▬ She's getting there! Netami has learned to meld with her aura, allowing her to now "see" and teleport behind objects for a greater advantage of stealth and attack. She can still only move 20ft away at a given time, but she can muster one "jump" every three posts. (200-299 posts) █*LEVEL 3 ▬ Netami is one with her aura, emboldening herself to the greatest she could be! She can go a greater distance, 30ft, and still "see" and teleport behind objects for greater advantages to her stealth and attack. She can now "jump" once every two posts. (300-399 posts) █*DRAWBACKS ▬ While it only takes her a moment to look to a location and teleport there, the moment she steps out of the miniature portal, she will be vulnerable again ▬ The more she uses this portal, at higher stages, the more she is drained as if her entire body has been trampled. The level of exhaustion can become too great, and she might collapse. The level of exhaustion will hit her greatly if she uses her ability after 6 times per battle, making her immediately collapse from overuse. ▬ While it's a sure surprise at first viewing, this semblance can be easily countered if a target sees the way Netami is looking. By planning out and issuing their next attack in a rough radius, they will easily capture or injure her.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Aeval_Silvertongue
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Had another judge look over to see if I missed anything and it was just a few more points to address before we are good. Sorry for the delay.
Weapon:
1) So just for dimension wise as it was pointed out to me: how tall are the bots and what is their build/ weight? (this is more for if people encounter it in RP how to actually visualize it relative to their own rpcs and all).
2) "Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey- fired 1x before reload, drains Netami each time" So just so its a bit clearer, as this wording was a little confusing, I think it may work better like below: "Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey. When firing the streamlined shot, it can only be fired once before reload, drains Netami each time."
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ Goro, Lyosha, and Cerulean █NICKNAME(S) ▬ Neta █OCCUPATION ▬ Student, Hired Tinkerer for E.O.C
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'4 █WEIGHT ▬ 125lbs
█HAIR ▬ Snowy white █CLOTHING ▬ Netami doesn't have many extra clothes. She usually just wears a black tank-top underneath a white jacket. Black cargo pants go down just below her knees, and a sturdy belt holds two large, and one small, satchels on either side of her hips. She covers her ears via a dark blue cap that is covered with her industrial goggles. (On some occasion when she's working, she adorns herself with a green overcoat to keep the sparks at bay.) █ACCESSORIES ▬ Neta's mother's necklace is always on her person somewhere. It used to look like a blunt bit of pressed metal on a twain string, which Netami has changed to a gold chain. This blunt piece of metal has been molded in such a way by the forges Netami spends her time in, that it has become a small box of sorts. This box has an smoke grenade-like explosive that can be activated if pressed and thrown. █EYES ▬ Orange-red █BUILD ▬ Netami is rather slim █TATTOOS ▬ N.A █SCARS ▬ Small burn marks scorch her body where an experiment exploded in her face, or she wasn't wearing the appropriate attire to test a robot's flamethrower █MARKINGS/FAUNUS FEATURES ▬ Like most of her build, Netami has abnormally small fox ears and tail
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Regardless of her upbringing, Netami is very adept to the innerworkings of robots, technological schematics, and components. █Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering. From where she stands, she can hear and see such fine detail up to 10ft away. Anything over 10ft would diminish to average human eyesight and hearing. █Other Talents ▬ Having to survey the snowy tundra that was her home, Netami has developed a photographic memory and deduction from a very early age. She can remember the specific position, place, or sound of an item or person, leave for an extended period of time, and come back and tell what thing was changed. ▬ Netami is extremely maneuverable and quick on her feet, using her small size, faunus quickness, and tactical mind to get out of dangerous situations. She can use this to her advantage, getting into smaller spots than normal or tricking an enemy to attack their ally when they think they've got her pinned. █LEARNT ABILITIES █Strongest Skill ▬ By all means Netami is most adept when it comes to her creations and understanding how completely different components would work together. She understands impressive levels of technology, as well as learning how to control them, and she has created incredible robotics that could put those who grew up with it to shame █Weakest Skill ▬ Like the rest of her kin, Netami has a severe weakness to abnormal amounts of heat. It's almost as if she's cold blooded, where too much heat will cause her to become delirious, losing her short and long term memory the more she is exposed. This can result in either a waking-coma or death █Other Skills ▬ As a tinkerer, Netami puts her services to fix any and all technology out in the open, which helped her grow to have a fast and high reading level, coming up with elusive and unique ways of doing anything and everything on the fly, including fighting █LIKES █ ▬ Cleaning █ ▬ Fantasizing about new technologies and creations █ ▬ All the food █ ▬ Cooking █ ▬ Getting to try new gadgets out █DISLIKES █ ▬ Hates large crowds █ ▬ Technologically inferior beings █ ▬ Anyone who stares at her cap or tail █ ▬ Overly religious people, or goody-two-shoes █ ▬ She will be stripped of her technology █PERSONALITY TRAITS █Nature ▬ Netami is like a ghost when around large crowds, a simple drop in the ocean. She's painstakingly out of touch with society, and her only true drive is not getting know to others, but to use them to get her hands on higher forms of technological devices. She's painfully trusting, as long as the person she's talking to is verbally, or physically, dangling a juicy new schematic in her face, and she rarely knows she's betrayed or hurt someone's feelings with her words until it's too late. █Vernacular ▬ Simple and to the point Netami speaks in an even tone █Positive Traits ▬ She's a free being, going where the wind takes her, and while she doesn't understand the minutia of society, she's willing to stop what she's doing to help if someone has a problem- especially if they offer her something in return. --- Because she's usually rooted to a spot while she's lost within her own thoughts, Netami is a surprisingly good listener when someone comes up to her. She doesn't tune anyone out, and will always give her honest, if a little blunt, opinion. █Negative Traits ▬ Doesn't understand, or care, about the ethics of the mercenary business she's a part of. --- Sees robots as more organic than organics. --- She almost has an inability to get truly mad at anything, sometimes resulting in her getting played again by the same person.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Living with her kin within the tundra of the Atlas territory, Netami grew with a very small, weak, isolationist tribe. Unlike the other fauna around, Netami's ears and tail were abnormally smaller, making it harder to care for herself within the freezing area. Her mother would cuddle Netami to sleep with her long fluffy tail, and to repay her, Netami wandered the territory every day. She was a curious child, and swaddled in a large coat and baggy pants, Netami searched for some other life within the icy desert. Life she found, her eyes rising ever higher to see a floating city high above. Below the looming shadow was a plethora of shiny scrap, carving a trajectory path of the city. So, despite all her tribe had taught, Neta stayed and studied. It wasn't long that she began making the long trek through the territory, telling her people it was just a hunting trip, bringing food and notebooks with her. Her mind went into overdrive, possibilities she had never truly known before flooding her senses as she studied the garbage thrown down. Neta almost had built up the courage to try to get into the city when her tribe decided to seclude themselves even more. Netami had cried to her mother, screamed she was selfish, before forcibly being moved to the new location. Oh, how she longed to be sent out officially by her tribe to become a Huntsmen. She needed to learn more, see the world for what it truly was, what the metal and manuals said.
It was almost a godsend when Mantel increased their technology output, also forcing the tribe to do the same. Netami was the happiest child anyone could ask for when she finally got ahold of welding tools for the first time! The sweet smell, the flying sparks, it was everything Netami wanted in her entire life. So what her people were scared of war? Sure, she would listen to them while her head was in the clouds, thinking of ways to combine metals together, smelting them down and creating walking fake-men. Her ecstatic time came to an end when the Grimm became more notorious. Despite all that she had accomplished, Netami could not use her mechanism to protect her mother from the creatures. Soon, they moved to Vale, protecting their dwindling tribe within the city walls. Her mother was dead, but at least she had access to all the technology she ever wanted. Even if it wasn't Atlisian technology, she could still take all the knowledge she gained from them to build herself an army. Perhaps she does it for her mother, Netami thinks late at night while she stares up into the inky blackness above. Whatever the reason, Netami has had correspondence with a man who claims to know a thing or two about technology. Netami is ready to meet him, one way or the other.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Herja Twins █ ▬ Because of Netami's intellect when it comes to robots and components, her passion has filtered into making her own obedient automatons as well. These bots are white and sleek, looking like blank canvases, and they cannot talk (instead they connect silently via the comms built into their heads. This allows for a hive mind, of sorts, and lets them work more efficiently without Netami paying close attention to them.) They look like nondescript humans that stand at 6ft with a rather slim build, weighing about 180lbs due to the thin sheets of metal and systems, and their eyes glow white against a black sclera. They can be given a number of complicated tasks to perform and accomplish them with ease. The only sound they give off is a small whirr, but to any other faunus not expecting something to be suddenly behind them, it sounds like wind. This makes them excellent for stealthier missions and recon. These robots assist her with her work, though they also have a combat program that is activated by a verbal command by Netami. They are made of alloy slightly weaker than steel, though that does not mean they are easily destroyed or harmed, and once their combat program is activated they will fall onto all fours and weave in and out of danger. Their elongated clawed fingers can rip through a human's jugular with ease (if they had no aura up), especially coupled with their momentum, and they can move just as fast as a normal human sprint. Because of their weaker armor plating, the two robots will be destroyed in 8 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack. They can be repaired, but it will take Netami time to get them up and running again. While they cannot escape a bullet more times than naught, their sleek alloyed carapace can withstand damage from a ordinary handgun, but falters when it comes to higher caliber bullets and aura guns. █Melee Form ▬ The two robots have sharp steel claws that will flick outward when in combat- they look like regular, smooth fingers otherwise. These require the robots to get in close to the enemy, but what they make up for in proximity is dangerous slashing damage. The robots can kick out their limbs as well for blunt damage, but it feels like a normal hit from another human. █Ranged Form ▬ Lex Talionis: Lex for short, this weapon is similar to a mini gatling gun in appearance though much more powerful. It can be used to fire lower "caliber" aura bullets at a target up to 20ft away, that requires little charging but causes less damage or- if charged accordingly for one post- it can fire a streamlined shot so powerful it can break through concrete up to 10ft away, as it is rather short in range. The robot's arm, or leg, will depress into itself as the limb switches to this gun. █Other Form(s) ▬ Established in overview █Ammo Type ▬ Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey. When firing the streamlined shot, it can only be fired once before reload, drains Netami each time. █ ▬ While the Herja robots are effective tools in, and out, of combat, they are still subject to losing internal power. Like a battery, the robots need to be charged regularly. They must charge when doing menial tasks, but if in combat they can only be effective for 6 posts. When their post limit is up, they will return to "regular" mode, and remove themselves from combat so that they can forgo "sleep mode." Netami cannot power them via her aura to recharge but they both carry one crystal each inside of them that can give, respectively, three extra posts when a device within their chest cavity breaks the crystals. In complete dire straights, or very long missions, a piece on the robots' back can be pressed by Neta for the cavity to depress then open, showing the robot's innards. Neta can then place her last electricity crystal into the emptied slot to repower the robot for battle for 3 turns. However, this causes the robot to immediately shut down due to overexertion This causes more wear and tear to the robots when their systems are "revitalized" by the crystals, taking even longer to get them back on their feet again if they were beaten. ▬ Currently, Netami cannot repair her robots when in battle. She must either retreat if one gets destroyed and have the other carry its downed ally, or find a very nice teammate or stranger. It takes her two days to repair the bots, and an extra day if both are down. ▬ Because Netami uses Aura to power her robots, with the original crystal located in their body, they can be effective in combat for 9 posts each. ▬ Taking them back to her room, Netami will put them under one of the beds, motionless and staring into the abyss, to charge naturally out of combat. Sometimes Netami doesn't... understand the creepiness that the robots can bring when motionless, and will place them into her dorm rooms closet in a sitting position.
█OTHER WEAPONS █ ▬ A switchblade 2inches █ ▬ Mini pellet gun (10ft range, 10 pellets loaded before reload) █ ▬ █ITEMS █ ▬ Scroll █ ▬ 4x Gravity Dust, 2x Purple Dust, 2x Ice Dust and 1x large Electricity Crystal █ ▬ A leatherbound book with all her schematics, notes, and thoughts within it █ ▬ Ever present wrench to fix, or just hit, things with. Also has a plethora of nuts and bolts, the usual tinkering things ▬ Has a device that acts like the Herja robot's central control mechanism implanted, like a grain, behind her right ear. This allows Netami's neural pathways to connect to the robots, and issue them commands. ▬ Mini smoke grenade-like explosive that can be activated if pressed and thrown. Despite it's small size, the smoke can reach up to 20ft in diameter for great coverage.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Alfhildr █*AURA COLOR ▬ Metallic grey █*DESCRIPTION █ ▬ Netami has the ability to save herself within combat if an enemy comes too close to the frail fox. Wherever she can concentrate on, and see within 20ft will have appear a shimmering grey outline. Within a moment, Netami has seemed to disappear, teleporting to that location, and away from any directional immediate danger. It can be used as an escape rope, or even a surprise to an enemy to attack if she gets bold, but because she has to be looking at the location, she cannot show up behind an opponent or environment. Currently, Netami can muster one "jump" every 5 posts. █*LEVEL 0 ▬ Netami can create a shimmering grey portal outline in a currently seen location 20ft away from her. She can only muster one "jump" every five posts, and must be looking at the location to jump to. She cannot jump behind objects. (0-99 posts) █*LEVEL 1▬ Slightly emboldened, Netami can create her greyed portal within 20ft away for one "jump" every four posts. She still must be able to see where she is jumping to. (100-199 posts) █*LEVEL 2▬ She's getting there! Netami has learned to meld with her aura, allowing her to now "see" and teleport behind objects for a greater advantage of stealth and attack. She can still only move 20ft away at a given time, but she can muster one "jump" every three posts. (200-299 posts) █*LEVEL 3 ▬ Netami is one with her aura, emboldening herself to the greatest she could be! She can go a greater distance, 30ft, and still "see" and teleport behind objects for greater advantages to her stealth and attack. She can now "jump" once every two posts. (300-399 posts) █*DRAWBACKS ▬ While it only takes her a moment to look to a location and teleport there, the moment she steps out of the miniature portal, she will be vulnerable again ▬ The more she uses this portal, at higher stages, the more she is drained as if her entire body has been trampled. The level of exhaustion can become too great, and she might collapse. The level of exhaustion will hit her greatly if she uses her ability after 6 times per battle, making her immediately collapse from overuse. ▬ While it's a sure surprise at first viewing, this semblance can be easily countered if a target sees the way Netami is looking. By planning out and issuing their next attack in a rough radius, they will easily capture or injure her.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Aeval_Silvertongue
Posted: Tue Nov 17, 2020 8:26 pm
Ƞ ȩ ϯ α ɱ ɨ x†x м ι к ą є ℓ § σ η 【 Tinkerer of Vale】
‖ Who: ‖Thoughts: ‖‖Ambiance: End of Innocence‖Profile‖System Loading... Herja Activated ‖ ---------------------------------------------------------------------------------
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ Goro, Lyosha, and Cerulean █NICKNAME(S) ▬ Neta █OCCUPATION ▬ Student, Hired Tinkerer for E.O.C
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'1 █WEIGHT ▬ 115lbs
█HAIR ▬ Snowy white █CLOTHING ▬ Netami doesn't have many extra clothes. She usually just wears a black tank-top underneath a white jacket. Black cargo pants go down just below her knees, and a sturdy belt holds two large, and one small, satchels on either side of her hips. She covers her ears via a dark blue cap that is covered with her industrial goggles. (On some occasion when she's working, she adorns herself with a green overcoat to keep the sparks at bay.) █ACCESSORIES ▬ Neta's mother's necklace is always on her person somewhere. It used to look like a blunt bit of pressed metal on a twain string, which Netami has changed to a gold chain. This blunt piece of metal has been molded in such a way by the forges Netami spends her time in, that it has become a small box of sorts. This box has an smoke grenade-like explosive that can be activated if pressed and thrown. █EYES ▬ Orange-red █BUILD ▬ Netami is rather slim █TATTOOS ▬ N.A █SCARS ▬ Small burn marks scorch her body where an experiment exploded in her face, or she wasn't wearing the appropriate attire to test a robot's flamethrower █MARKINGS/FAUNUS FEATURES ▬ Like most of her build, Netami has abnormally small fox ears and tail
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Regardless of her upbringing, Netami is very adept to the innerworkings of robots, technological schematics, and components. █Faunus Trait/Bonus Talent ▬ Due to Netami living in a tribe rather than within the safety of walls, her body overall is hypersensitive towards sounds and sights. Her hearing is better than the normal humans, and she can hear through thin walls, under the ground's surface, and she can see a mouse scuttering. From where she stands, she can hear and see such fine detail up to 10ft away. Anything over 10ft would diminish to average human eyesight and hearing. █Other Talents ▬ Having to survey the snowy tundra that was her home, Netami has developed a photographic memory and deduction from a very early age. She can remember the specific position, place, or sound of an item or person, leave for an extended period of time, and come back and tell what thing was changed. ▬ Netami is extremely maneuverable and quick on her feet, using her small size, faunus quickness, and tactical mind to get out of dangerous situations. She can use this to her advantage, getting into smaller spots than normal or tricking an enemy to attack their ally when they think they've got her pinned. █LEARNT ABILITIES █Strongest Skill ▬ By all means Netami is most adept when it comes to her creations and understanding how completely different components would work together. She understands impressive levels of technology, as well as learning how to control them, and she has created incredible robotics that could put those who grew up with it to shame █Weakest Skill ▬ Like the rest of her kin, Netami has a severe weakness to abnormal amounts of heat. It's almost as if she's cold blooded, where too much heat will cause her to become delirious, losing her short and long term memory the more she is exposed. This can result in either a waking-coma or death █Other Skills ▬ As a tinkerer, Netami puts her services to fix any and all technology out in the open, which helped her grow to have a fast and high reading level, coming up with elusive and unique ways of doing anything and everything on the fly, including fighting █LIKES █ ▬ Cleaning █ ▬ Fantasizing about new technologies and creations █ ▬ All the food █ ▬ Cooking █ ▬ Getting to try new gadgets out █DISLIKES █ ▬ Hates large crowds █ ▬ Technologically inferior beings █ ▬ Anyone who stares at her cap or tail █ ▬ Overly religious people, or goody-two-shoes █ ▬ She will be stripped of her technology █PERSONALITY TRAITS █Nature ▬ Netami is like a ghost when around large crowds, a simple drop in the ocean. She's painstakingly out of touch with society, and her only true drive is not getting know to others, but to use them to get her hands on higher forms of technological devices. She's painfully trusting, as long as the person she's talking to is verbally, or physically, dangling a juicy new schematic in her face, and she rarely knows she's betrayed or hurt someone's feelings with her words until it's too late. █Vernacular ▬ Simple and to the point Netami speaks in an even tone █Positive Traits ▬ She's a free being, going where the wind takes her, and while she doesn't understand the minutia of society, she's willing to stop what she's doing to help if someone has a problem- especially if they offer her something in return. --- Because she's usually rooted to a spot while she's lost within her own thoughts, Netami is a surprisingly good listener when someone comes up to her. She doesn't tune anyone out, and will always give her honest, if a little blunt, opinion. █Negative Traits ▬ Doesn't understand, or care, about the ethics of the mercenary business she's a part of. --- Sees robots as more organic than organics. --- She almost has an inability to get truly mad at anything, sometimes resulting in her getting played again by the same person.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Living with her kin within the tundra of the Atlas territory, Netami grew with a very small, weak, isolationist tribe. Unlike the other fauna around, Netami's ears and tail were abnormally smaller, making it harder to care for herself within the freezing area. Her mother would cuddle Netami to sleep with her long fluffy tail, and to repay her, Netami wandered the territory every day. She was a curious child, and swaddled in a large coat and baggy pants, Netami searched for some other life within the icy desert. Life she found, her eyes rising ever higher to see a floating city high above. Below the looming shadow was a plethora of shiny scrap, carving a trajectory path of the city. So, despite all her tribe had taught, Neta stayed and studied. It wasn't long that she began making the long trek through the territory, telling her people it was just a hunting trip, bringing food and notebooks with her. Her mind went into overdrive, possibilities she had never truly known before flooding her senses as she studied the garbage thrown down. Neta almost had built up the courage to try to get into the city when her tribe decided to seclude themselves even more. Netami had cried to her mother, screamed she was selfish, before forcibly being moved to the new location. Oh, how she longed to be sent out officially by her tribe to become a Huntsmen. She needed to learn more, see the world for what it truly was, what the metal and manuals said.
It was almost a godsend when Mantel increased their technology output, also forcing the tribe to do the same. Netami was the happiest child anyone could ask for when she finally got ahold of welding tools for the first time! The sweet smell, the flying sparks, it was everything Netami wanted in her entire life. So what her people were scared of war? Sure, she would listen to them while her head was in the clouds, thinking of ways to combine metals together, smelting them down and creating walking fake-men. Her ecstatic time came to an end when the Grimm became more notorious. Despite all that she had accomplished, Netami could not use her mechanism to protect her mother from the creatures. Soon, they moved to Vale, protecting their dwindling tribe within the city walls. Her mother was dead, but at least she had access to all the technology she ever wanted. Even if it wasn't Atlisian technology, she could still take all the knowledge she gained from them to build herself an army. Perhaps she does it for her mother, Netami thinks late at night while she stares up into the inky blackness above. Whatever the reason, Netami has had correspondence with a man who claims to know a thing or two about technology. Netami is ready to meet him, one way or the other.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Herja Twins █ ▬ Because of Netami's intellect when it comes to robots and components, her passion has filtered into making her own obedient automatons as well. These bots are white and sleek, looking like blank canvases, and they cannot talk (instead they connect silently via the comms built into their heads. This allows for a hive mind, of sorts, and lets them work more efficiently without Netami paying close attention to them.) They look like nondescript humans that stand at 6ft with a rather slim build, weighing about 180lbs due to the thin sheets of metal and systems, and their eyes glow white against a black sclera. They can be given a number of complicated tasks to perform and accomplish them with ease. The only sound they give off is a small whirr, but to any other faunus not expecting something to be suddenly behind them, it sounds like wind. This makes them excellent for stealthier missions and recon. These robots assist her with her work, though they also have a combat program that is activated by a verbal command by Netami. They are made of alloy slightly weaker than steel, though that does not mean they are easily destroyed or harmed, and once their combat program is activated they will fall onto all fours and weave in and out of danger. Their elongated clawed fingers can rip through a human's jugular with ease (if they had no aura up), especially coupled with their momentum, and they can move just as fast as a normal human sprint. Because of their weaker armor plating, the two robots will be destroyed in 8 turns when hit/attacked via an untransformed weapon, while it only takes 5 hits with a transformed weapon/aura infused attack. They can be repaired, but it will take Netami time to get them up and running again. While they cannot escape a bullet more times than naught, their sleek alloyed carapace can withstand damage from a ordinary handgun, but falters when it comes to higher caliber bullets and aura guns. █Melee Form ▬ The two robots have sharp steel claws that will flick outward when in combat- they look like regular, smooth fingers otherwise. These require the robots to get in close to the enemy, but what they make up for in proximity is dangerous slashing damage. The robots can kick out their limbs as well for blunt damage, but it feels like a normal hit from another human. █Ranged Form ▬ Lex Talionis: Lex for short, this weapon is similar to a mini gatling gun in appearance though much more powerful. It can be used to fire lower "caliber" aura bullets at a target up to 20ft away, that requires little charging but causes less damage or- if charged accordingly for one post- it can fire a streamlined shot so powerful it can break through concrete up to 10ft away, as it is rather short in range. The robot's arm, or leg, will depress into itself as the limb switches to this gun. █Other Form(s) ▬ Established in overview █Ammo Type ▬ Physical ammo 100 x 2, Robots must reload after 10 shots, aura bullets look grey. When firing the streamlined shot, it can only be fired once before reload, drains Netami each time. █ ▬ While the Herja robots are effective tools in, and out, of combat, they are still subject to losing internal power. Like a battery, the robots need to be charged regularly. They must charge when doing menial tasks, but if in combat they can only be effective for 6 posts. When their post limit is up, they will return to "regular" mode, and remove themselves from combat so that they can forgo "sleep mode." Netami cannot power them via her aura to recharge but they both carry one crystal each inside of them that can give, respectively, three extra posts when a device within their chest cavity breaks the crystals. In complete dire straights, or very long missions, a piece on the robots' back can be pressed by Neta for the cavity to depress then open, showing the robot's innards. Neta can then place her last electricity crystal into the emptied slot to repower the robot for battle for 3 turns. However, this causes the robot to immediately shut down due to overexertion This causes more wear and tear to the robots when their systems are "revitalized" by the crystals, taking even longer to get them back on their feet again if they were beaten. ▬ Currently, Netami cannot repair her robots when in battle. She must either retreat if one gets destroyed and have the other carry its downed ally, or find a very nice teammate or stranger. It takes her two days to repair the bots, and an extra day if both are down. ▬ Because Netami uses Aura to power her robots, with the original crystal located in their body, they can be effective in combat for 9 posts each. ▬ Taking them back to her room, Netami will put them under one of the beds, motionless and staring into the abyss, to charge naturally out of combat. Sometimes Netami doesn't... understand the creepiness that the robots can bring when motionless, and will place them into her dorm rooms closet in a sitting position.
█OTHER WEAPONS █ ▬ A switchblade 2inches █ ▬ Mini pellet gun (10ft range, 10 pellets loaded before reload) █ ▬ █ITEMS █ ▬ Scroll █ ▬ 4x Gravity Dust, 2x Purple Dust, 2x Ice Dust and 1x large Electricity Crystal █ ▬ A leatherbound book with all her schematics, notes, and thoughts within it █ ▬ Ever present wrench to fix, or just hit, things with. Also has a plethora of nuts and bolts, the usual tinkering things ▬ Has a device that acts like the Herja robot's central control mechanism implanted, like a grain, behind her right ear. This allows Netami's neural pathways to connect to the robots, and issue them commands. ▬ Mini smoke grenade-like explosive that can be activated if pressed and thrown. Despite it's small size, the smoke can reach up to 20ft in diameter for great coverage.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Alfhildr █*AURA COLOR ▬ Metallic grey █*DESCRIPTION █ ▬ Netami has the ability to save herself within combat if an enemy comes too close to the frail fox. Wherever she can concentrate on, and see within 20ft will have appear a shimmering grey outline. Within a moment, Netami has seemed to disappear, teleporting to that location, and away from any directional immediate danger. It can be used as an escape rope, or even a surprise to an enemy to attack if she gets bold, but because she has to be looking at the location, she cannot show up behind an opponent or environment. Currently, Netami can muster one "jump" every 5 posts. █*LEVEL 0 ▬ Netami can create a shimmering grey portal outline in a currently seen location 20ft away from her. She can only muster one "jump" every five posts, and must be looking at the location to jump to. She cannot jump behind objects. (0-99 posts) █*LEVEL 1▬ Slightly emboldened, Netami can create her greyed portal within 20ft away for one "jump" every four posts. She still must be able to see where she is jumping to. (100-199 posts) █*LEVEL 2▬ She's getting there! Netami has learned to meld with her aura, allowing her to now "see" and teleport behind objects for a greater advantage of stealth and attack. She can still only move 20ft away at a given time, but she can muster one "jump" every three posts. (200-299 posts) █*LEVEL 3 ▬ Netami is one with her aura, emboldening herself to the greatest she could be! She can go a greater distance, 30ft, and still "see" and teleport behind objects for greater advantages to her stealth and attack. She can now "jump" once every two posts. (300-399 posts) █*DRAWBACKS ▬ While it only takes her a moment to look to a location and teleport there, the moment she steps out of the miniature portal, she will be vulnerable again ▬ The more she uses this portal, at higher stages, the more she is drained as if her entire body has been trampled. The level of exhaustion can become too great, and she might collapse. The level of exhaustion will hit her greatly if she uses her ability after 6 times per battle, making her immediately collapse from overuse. ▬ While it's a sure surprise at first viewing, this semblance can be easily countered if a target sees the way Netami is looking. By planning out and issuing their next attack in a rough radius, they will easily capture or injure her.