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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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Ikuzke0

PostPosted: Thu Jun 29, 2017 2:05 pm
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Hello, my name is Nadia, and welcome to Rebanda De Vida! Here, you can resolve all your problems regarding the inner workings of your Air Treks! Shorting out? I can fix it! Broken parts? They can be replaced! Wear and Tear? Let's fix it right up! Because here at Rebanda De Vida, no item is too much work! As you can see, the house is 2 stories, so you can relax on either one as you're waiting for your Air Treks to be fixed. You will be given food if you ask. This also doubles as my house! So please, do not touch anything and go anywhere I don't want you to, like my room, or the basement. The room is just my room so....stay out and the basement is where I keep my materials so if you mess with them, you're getting kicked out.

Services: Here at Rebanda De Vida, no request is too big or small! Simple maintenance and repair is a given at any Tuner's shop, and this one is no exception. I also offer Tune-ups, so don't not ask if you want one. Generally my prices are as follows:

Regular Maintenance

AT Green: $100 USD
AT Yellow: 300 Words | $200 USD
AT Red: 500 Words | $300 USD


If we're speaking Regalia Maintenance, that's gonna cost extra

Regalia Yellow: 500 Words | $500 USD
Regalia Red: 750 Words | $1,000 USD

Buying Custom Tuned Air Treks:

C Rank: $3000 USD | 100 Words (One time rate) (+ Normal TU Rate per Point) | 1 Custom Part Slot
B Rank: $4000 USD | 500 Words (One time rate) (+ Normal TU Rate per Point) | 2 Custom Part Slots
A Rank: $5000 USD | 750 Words (One time rate) (+ Normal TU Rate per Point) | 3 Custom Part Slots | +15% Wear
S Rank: $7000 USD | 1000 Words (One time rate) (+ Normal TU Rate per Point) | 4 Custom Part Slots | +25% Wear

Let it be known that these prices are non-negotiable

Custom parts however, are negotiable! Here's a list of some things I offer:


Afterburners
Effects:

[For Apollon Road Riders
An Afterburner is a component present on some jet engines, mostly those used on military supersonic aircraft. Its purpose is to provide an increase in thrust. However, we will apply this to Air Treks at a much lesser extent, but still allowing for a quick burst of speed. Not only does this allow Apollon users access to the Aferburner Trick that Flame Users have, It also allows for quicker acceleration at a lesser cost of stamina. Also for no extra charge, have the ability to make Illusionary flames real by just toggling it.

-Stamina Reduced For All Acceleration Type Tricks [-5 Stamina]
-Make Illusionary Flames Real At the cost of more wear. [+ 5% Wear]


Technology Type: Part
Tech Rank: C
Copper Wire Net
Effects:

[For Rising Road Riders
Allowing for a stronger Electrical Current, these wires allow Rising Road Users to obtain a whole new system of wires at your disposal. The only limit is what your mind can think of. Lay electrical traps, repel yourself up walls, literally shot them at your enemy, it doesn’t matter. With the simple replacement of the wires that they use, Rising Road Users can now use all net tricks at one rank higher( C → B)

On a separate note, Copper Wire Net can allow you to just shot out wires without having to use the trick, thus allowing a Riding Road User to do whatever they want with the wires.

-Allows All Net Tricks to be used One Rank Higher [C To B Rank]
-Allows for the creation of Custom Tricks regarding a system of electrical wires, instead of just a net.


u]Technology Type: Part
Tech Rank: C
Break Step
Effects:

[For Fang Road Riders
With the technology used for cars that can automatically brake to avoid accident, Break Step Fang Riders to stop quickly, allowing 0-100-0 to be obtained at a faster rate. With this, the Part would be doing most of the work in terms of stopping, allowing for the rider themselves to reduce stamina output.

-Stamina Reduced For All Fang Based Tricks [-2 Stamina]
-At the start of Fang Production, stop quicker.]


u]Technology Type: Part
Tech Rank: A
Fragmentation
Effects:

[For Fang Road Riders
Fragmentation is the process by which the casing of an artillery shell, bomb, grenade, etc. is shattered by the detonation of the explosive filler. While this does not explode, Fragmentation is a type of wheel that breaks itself apart as it rides. With this, since A Fang has the power to cut through the atmosphere, it would carry the breaking metal of the wheels with it, thus allowing for a stronger produced fang. However, this does come at a great cost of wear, so use it wisely.

-Allows for stronger cutting power to come from Fang Based Tricks.
-Since they break apart more easily, An Increased Wear Cost [8%] is at risk.


Technology Type: Part
Tech Rank: C
Impact Force
Effects:

[For Rising Road Riders
re you tired of your vibrations not being able to shatter the bones of your enemies? Well look no further. With this custom part, the vibrations coming from your Air Treks are automatic. As a result, it increases the output of all your vibrations twice-fold, but at the cost of increased Wear and Stamina Loss. GBF, for example, would be able to be used at A rank at C Rank, and be able to do internal damage. However, Wear and Tear would increase by twice the amount it usually is. 10% Wear and 5 stamina would be 20% Stamina and 10 Stamina. High risk, high reward in a sense. Destroy those around you, at the cost of wearing yourself down.


Of course, you can also suggest anything, and anything from the Air Trek Technology Blueprints is also available.

Then there are Air Trek Weapons, which I have various ideas for, but you can suggest anything and I will see if I can fit something for you.

C-Class: $1,500 USD | 300 Words
B-Class: $3,500 USD | 500 Words
A-Class: $6,00 USD | 750 Words
S-Class: $8,500 USD | 1000 Words

Finally there are Tune-Ups. Tune-Ups simply allow you to add some modifications to your Air Treks that allow them to be better at what you do. The price for Tune-Ups are 50 USD Per +1 TU
 
PostPosted: Sat Jul 22, 2017 10:21 am

Ikuzke0

N7-Ame
[]



User Image


==== ====
╔══════════════╗
Oº°‘¨ Maya MacGrady ¨‘°ºO
╚══════════════╝
R.E.A.D → [283]
→ Acceleration: [ 96]
→ Strength: [ 73]
→ Stamina: [ 79 ]
→ Jump: [20]
→ Air Time: 45


Stamina: 40
AT Wear: 83/ 100

Tricks:
Road

→ {Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

-----→{ Bloody Roll Soul 1800° l D }
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.


Trick Pass


Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

→ Spinning Wallride Overbank 1800 l F
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----→ Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.




Custom Tricks
-→ Behemoth's Tail l C
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

Ring Around The Roses
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.




▆ ▆



Maya felt a bit weird being in a free riding space while not on her ATs, but she didnt want to risk her already high wear ATs with any strenuous activity, plus she needed her car to get to the hospital once she dropped everything off.
The blonde pulled up to the shop and gathered her things before locking the vehicle up, ATs or not she loved this car and wasn't risking it being stolen, and entered the admittedly odd looking building.
"Hello?" she called as she entered, looking around a bit uncertainly "Anyone around? I got some serious work I need done."


"I am at your service"...
 

konaustin

Wheezing Smoker

3,575 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Autobiographer 200

Ikuzke0

PostPosted: Sun Jul 23, 2017 2:45 am
User Image

========================
Nadia Villanueva
========================


170 R.E.A.D l ACC: 60 l STR: 30l STA: 50l JUMP: 30l AIR TIME : 30 Seconds

Words: 371 I Total: 1376



Ah, breakfast. The most important meal of the day. Sure, it might be sometime in the afternoon, but this is a meal you can have any time of day. And hey, if that’s how long you sleep for, then what’s the problem? It’s not like she had anywhere to be.

It’d been a year since anything important had happened with the ATP. Sure, there had been some petty crimes with the new city upbringing and just….regular crime. With the lock on Air-Treks outside of the city, most crime out there was just simple: guns, bats, robberies, assault, but none of them Air-Trek related. It’s part of the reason she decided to live here, to be closer to the action. Sure, you can get murdered with a gun, but being killed with something like an electrical shock that could put down an elephant? Those cases were what she was in the ATP for. But alas, their activity was at an all time low, which meant she had nothing to do but work on her tuning.

Which, hadn’t been exactly great. Apparently she had came to the city where the little girl was also tuning. So business was….lacking to say the least. So most days, she just tinkered, wasting the day away building various parts. Even if no one came in, she’d have things ready for when they did.

So imagine her surprise when someone finally did come into her shop. Blond and blue eyed, someone had came here for tuning. Nadia, dressed in her sweater, and pink bunny slippers, came around the corner to see the girl. Setting down her breakfast and coffee, she’d go to her table. ”Oh! Hello! Welcome to Rebanada De Vida. What serious work do you need?



konaustin

Quote:

 
PostPosted: Sun Jul 23, 2017 10:43 am

Ikuzke0

N7-Ame
[]



User Image


==== ====
╔══════════════╗
Oº°‘¨ Maya MacGrady ¨‘°ºO
╚══════════════╝
R.E.A.D → [283]
→ Acceleration: [ 96]
→ Strength: [ 73]
→ Stamina: [ 79 ]
→ Jump: [20]
→ Air Time: 45


Stamina: 40
AT Wear: 83/ 100

Tricks:
Road

→ {Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

-----→{ Bloody Roll Soul 1800° l D }
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.


Trick Pass


Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

→ Spinning Wallride Overbank 1800 l F
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----→ Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.




Custom Tricks
-→ Behemoth's Tail l C
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

Ring Around The Roses
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.




▆ ▆



Maya turned to see someone enter in what she could only call 'morning clothes'...odd for a business but whatever.
"I've got these prints here" she placed her notes and sketches on the table "They're for a set of wheels, tall and slim, with a sort of fan in the middle that functions like a hydroelectric turbine"
As she spoke Maya dragged her finger along the prints she'd drawn up
"Their whole purpose is to allow me to ride on water , so when the wheels are about say...half submerged, the turbine spins, giving it a sort of lift effect. Now I've also got these" there was a clattering sound as the blonde dropped the Trick 'em 2.0 omni wheels on the table "These have some kind of...special grooves in them, and I want you to make me a special tread with similar grooves but also like...shark skin scales."


"I am at your service"...
 

konaustin

Wheezing Smoker

3,575 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Autobiographer 200

Ikuzke0

PostPosted: Tue Jul 25, 2017 6:10 am
User Image

========================
Nadia Villanueva
========================


170 R.E.A.D l ACC: 60 l STR: 30l STA: 50l JUMP: 30l AIR TIME : 30 Seconds

170 Tuning R.E.A.D.

Words: 296 | Total: 1672


She stared at the design, listening to the blond girl explain it as she looked at the design. It was really well done. It had dedication put into the work. Simply put, the girl wanted to be able to aquaplane with her Air Treks. It wouldn’t be a hard task to accomplish, it would just require the right amount of force, speed, and metal to do it.

”Well, that’d be simply enough! All i’d have to do is make it so that you can constantly maintain a steady amount of friction force. Your wheels would create a wedge in the water beneath the leading edge, which would cause you to lift and ride on water. It would require a good amount of force and strength to pull off however. You also wouldn’t gain any speed on the water unless you ride a wave to create downward motion. But aside from those two points, it’s a great idea.” She’d look at the wheels and the design, trying to sync them up in her head to see how she would go about this. She’d reach under her table, pulling out a metal ball, similar to the size of the A.T.s wheels. Then, she’d pull out a box, with what seemed to be L shaped tool attached to it. This would be a plasma cutter. She’d reach under the table again, pulling out two sets of goggles and one pair of gloves. Putting the goggles and gloves on, she’d looked towards the blond haired girl.

“How do you want these things to look? Would you want to be ball shaped so that they can simply move in any direction, or would you rather have them look like simple Air Trek wheels, well, minus the shark skin pattern of course.



konaustin

Quote:

 
PostPosted: Tue Jul 25, 2017 2:13 pm

Ikuzke0

N7-Ame
[]



User Image


==== ====
╔══════════════╗
Oº°‘¨ Maya MacGrady ¨‘°ºO
╚══════════════╝
R.E.A.D → [283]
→ Acceleration: [ 96]
→ Strength: [ 73]
→ Stamina: [ 79 ]
→ Jump: [20]
→ Air Time: 45


Stamina: 40
AT Wear: 83/ 100

Tricks:
Road

→ {Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

-----→{ Bloody Roll Soul 1800° l D }
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.


Trick Pass


Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

→ Spinning Wallride Overbank 1800 l F
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----→ Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.




Custom Tricks
-→ Behemoth's Tail l C
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

Ring Around The Roses
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.




▆ ▆



Maya listened to the girl speak, glad she didnt have to go into detail about the function of the parts. Those took her near a straight week to figure out, explaining would be no cakewalk.
"Ill need these in the form of regular wheels, omni directional parts are interesting, but they just don't fit my ride style. " she straightened up and crossed her arms "Oh, can I also trouble you for a repair? These things are in the red zone and that makes doing much of anything worrysome"


"I am at your service"...
 

konaustin

Wheezing Smoker

3,575 Points
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Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
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PostPosted: Tue Jul 25, 2017 6:59 pm
User Image - Blocked by "Display Image" Settings. Click to show.
User Image
Black Swan
C-Rank
→ Acceleration: [40]
→ Strength: [80]
→ Stamina: [35]
→ Jump:[60]
→ Air Time:[70]

User Image




"Ah dat's way betta, dat fire did a number on my hair." Napua said rolling her head around enjoying the light feeling of her new hair cut. After the hospital the hawaiian girl had noticed her hair had serious fire damage. "Hope Rain don't mind I stole her style," tossing the strange wheels she'd found by her ATs, up in the air before catching them. Still unsure why Lani had left her these new wheels, Napua knew one thing they weren't normal. Thus she was heading to Rebanda De Vida, having met Nadia after that ATP mess she'd been swirled up in last year.


Pocketing the wheels the dark skinned girl pushed open the door to see there was another customer, and Nadia looked like she had just gotten up aside from the welding goggles and gloves. "Aloha Nadia, how's business?" Napua asked with a smile, while the two weren't super close the hawaiian girl still saw her as a friend enough to be casual with. "Oh and girl what ya think of da new look? Long story short a fireball killed da long hair for me." She hoped that little explanation would be enough to cover any questions about her blister covered left arm as well. The doctors had said it'd be fine within a week or two but right now it looked like something from a sci-fi alien movie.









User Image
Thoughts: "Hopefully you know about these wheels "
Where: Rebanda De Vida
With: Nadia and a Blonde girl
OOC: Word count 231


User Image



Ikuzke0

konaustin



[quote" "]
 
PostPosted: Wed Jul 26, 2017 11:52 am
User Image

========================
Nadia Villanueva
========================


170 R.E.A.D l ACC: 60 l STR: 30l STA: 50l JUMP: 30l AIR TIME : 30 Seconds

170 Tuning R.E.A.D.

Words: 1362 | Total: 3034


”Alright, regular wheels it is then! And repairing your Air Treks will be no problem at all, you just might be here for a little bit. Let me just…..calculate how much this would cost…

$450. That’s how much it would be. Bringing Air Treks back from the red was simple $300 dollars, and since the girl had already already brought the materials to her, all she’d have to do is make wheels that fit them. Also the custom design was that extra 50, because that was going to take time. But before she got into that, she’d look back to the blond girl.

”I suspect you’d want to watch me make this, so i’d suggest putting the goggles on to protect your eyes from the bright light that this cutter is going to bring. Can’t ride if you can’t see right? Also, let it be known that I will pump up a kiddy pool for you to test these things on. While that might sound insulting, let it be known that once these wheels are designed, they will not go underwater, but that doesn’t stop you from falling into the water and being dragged around by your Air Treks. So i’d suggest we’d train you with your new wheels after this is finished, alright? Oh, also my name is- And then the Hawaiian girl had walked in, giving the blond Nadia’s name for her. Napua had entered her store, looking, different from usual. Short hair and blisters running along one arm. She looked….damaged. She quickly explained the new look, and Nadia nodded silently, going under her table and setting down a tube of burn ointment. ”You should apply that to your burn, make sure it doesn’t get infected. Nice of you to drop by today Napua, is there anything you need? I’ll just build do some work while you're here.” With that, she’d start working on the wheels first.

========================


Two metal balls. The plan would be to cut them both into shape while allowing the design to also come through. Firstly, she had to cut them into shape, but simply laying it on the table wasn’t going to work. Pulling out a drill, she’d slowly poke a hole into both of them, allowing for the ball to spin with the speed of the drill. It went fully through, allowing for the ball to safely spin without risk of falling off. Pulling out a marker, she’d let it glide across the spinning balls, indicating where to cut. Then she’d take them off, drawing the design of the sharkskin pattern on the to be wheels. She could already see how rough these things were going to be, but there cutting power would be gruesome.

Taking at a thin pole, she’d put it through a small hole in the table, allowing it to remain upright. Sliding the metal balls onto the pole, she’d cut the sides off of both of them, allowing them to resemble the beginning basis of a wheel. Then, she’d cut into the basis of the wheel, writing the shark skin pattern into the wheels. To actually make these functional, she’d have to use stuff like the main motor coil and a driver unit, but with the fact that this already existed with the parts the blond girl had given her, it would only take a matter of putting parts inside of this chassis. Although to put the fan inside of the wheels, a second inner coil had to be installed. It wouldn’t affect the run of the A.Ts, but the center of the wheels would look like it was slightly going outwards from the entire wheel. Still, it would only activate upon entering the water.

Speaking of that, she would need to repair the actual Air Treks before being able to install the new wheels. Leaving them on the side so that they could cool off, and simply be observed if the blond wanted to see the wheels for herself. She’d pick up the girls mangled A.Ts, examining them for the approach on how to fix them. It wasn’t a surprise on why it was in the red, the wheels had all sorts of things stuck on them, from ceiling tile material, to dried water, to even bits of blood? The rest of the Treks didn’t look better either, only slightly better off than the wheels. “Man, who pissed you off? Must’ve been one hell of a fight.” She said towards the girl. It was easy to take apart, considering the damage it was in. It was more about the cleaning part. She had removed the wheels, but even then she had to pluck out ceiling tile, bit by bit by bit. By the end she had at least fifty small pieces of it in a small pile. Cleaning the dried blood off of the metal was simply but...odd. It seemed as if there should be more considering how the Air Treks looked, but it also seemed like it was already put through a washer before getting here, only leaving behind the tough dried blood. Then again, those were only the wheels.

The battery was almost shot. No wonder it was in the red, this thing was almost completely drained. Setting it down, she pulled out a new one. Sure, she could put the effort to recharge the battery, but that would require even more time and she wasn’t one to waste time. The driver unit was good enough, aside from being a bit overused and dirty. It did seem like this was one of the first times this Trek had ever been in a shop. Nuts and bolts were loose and out of place, springs were locked and jammed, and the worst part is that air cushion was ********. It would be a mechanical device using confined air to absorb the shock of motion, and without it, then movement and doing virtually anything with the trek would be much harder. Considering the evidence, a fang rider with a damaged one of these would have a hard time producing any type of attack. That would need some replacing, along with some other screws with how bent they were. No time needed to be wasted, and with a simple use of deconstruction, It all came apart easily. Shuffling with some cabinets, Nadia would pull out various types of screws to put into the Air Treks. She also came out with a replacement air cushion. It didn't take much time to put the new screws and springs in place, and the replacement installation was simple, all she had to do was make sure everything worked.

Putting everything together, she tested the wheels to make sure there was no squeaking or concerning noises. After that was confirmed to be okay, she got up from the table to go towards the kitchen sink, indicating a "I'll be right" with some hand motions. When she returned, she held a rectangular clear box that was filled halfway with water. Setting it on the table, she looked at the Air Treks, and then at the blond.

"In theory, if I dump these Treks into this box, the turbine will automatically spin on it's own, allowing for the trek to Aquaplane. You already know this, but again I will suggest training with these things before actually going out to battle or ride. There is a kid's pool big enough to ride in just around the corner of the house, so you can see if they fit your taste like you imagined them to."

With that, she grabbed the air treks and dropped them into the water, quickly putting the lid on it so water would not get everywhere. Like planned, they submerged half-way before kicking in. The turbine would work just as expected, creating enough friction force to keep itself above water. A wedge was creating, allowing the wheels to simply hover, not having to move and not touching the water. Picking up the container, she'd carry it back towards the kitchen, before coming out shortly after, slightly wet with water.

"I'd say that this was successful, That will be $450 USD. Now Napua, what do you need?"



konaustin

Yaroki

 

Ikuzke0


konaustin

Wheezing Smoker

3,575 Points
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  • Brandisher 100
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PostPosted: Wed Jul 26, 2017 1:52 pm

Yaroki
[]

Ikuzke0

N7-Ame
[]



User Image


==== ====
╔══════════════╗
Oº°‘¨ Maya MacGrady ¨‘°ºO
╚══════════════╝
R.E.A.D → [283]
→ Acceleration: [ 96]
→ Strength: [ 73]
→ Stamina: [ 79 ]
→ Jump: [20]
→ Air Time: 45


Stamina: 40
AT Wear: 83/ 100

Tricks:
Road

→ {Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

-----→{ Bloody Roll Soul 1800° l D }
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.


Trick Pass


Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

→ Spinning Wallride Overbank 1800 l F
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----→ Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.




Custom Tricks
-→ Behemoth's Tail l C
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

Ring Around The Roses
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.




▆ ▆



Aloha? What was this new girl Hawaiian or...oh...apparently yes based on skin tone and hair.
Still, Maya made her way to where a pair or goggles were waiting and put them on. Not that she didn't trust the mechanic...okay maybe she didn't , but those ATs were her babies and that design for those parts was her own, she just wanted make sure the girl knew what she was doing, and damn of she didn't.
The mechanic worked at a good and satisfying pace , the tread was done much quicker than Maya would have thought , then again part of it was just etching the pattern n to an existing tread. The most fun to watch being made was definitely the turbine though, seeing her idea come to life was exciting and made her feel all giddy.
Maya bounced on the balls of her feet as her ATs were returned to her and quickly put then back on. Everything felt normal when she stood, nothing rattled or shifted, and didn't feel to be any extra weight. Still , there was the....ugh...kiddie pool test...not something she was looking forward to.
"Here's your pay" The blonde pulled a leather bound booklet out of her purse and scribbled something in it before tearing out what was clearly a check "Will this do? Also where's this...ugh...kiddie pool?"





"I am at your service"...
 
PostPosted: Thu Jul 27, 2017 1:56 pm
User ImageUser Image
Theme: This Is Gonna Hurt
»Aoihinomoto (Origin of Green Fire)


Kesshin heard this was where most of the business was going and he needed a new pair of treks, well more like he wanted a new pair he definitely save up the money for it he also had another pair that needed tune ups, his regalia pair, of course he removed it from the treks before, "Hello? Anybody home?"

[ACCL: 275] [STR: 200] [STM: 118] [JMP: 40] [AIR: 120 secs]
Beryl Conflagration: [DMG: 14%] [SPD: 0] [STR: 0] [STM: 0] [JMP: 0]

CURRENT-WORD-COUNT:0000 || TOTAL-WORD-COUNT: 42


Tricks Used



Equipment

Mother's Lighter: A green zippo lighter with a gold skull and flame design on it. Kesshin was told it was from his mom's more... rebellious days, now he knew what she meant.

Knuckle Duster Knives: Two pure titanium trench knives worn like brass knuckles, wearing the blades above the knuckles with a zigzag-shape for each knuckle, giving each blade "teeth". Though the bladed parts are rarely used by Kesshin, the weapons are just enough to dish out nasty blunt damage and maybe even nick the skin. These are kept on an inside strap in Kesshin jacket at all times.

Year 20XX Custom Phone: A custom made cellphone, with a green outer layer and gold button scheme. One of the last few luxuries Kesshin got to have. A going away present from his adopted parents so they could keep in touch. Has all the functionalities of any cellphone and more.

Wallet ($20,322): A chain wallet with the same color scheme and design as Kesshin's mom's lighter. He felt he might as well since these both would never leave his sight. Somehow he feels it brings him closer together with his mom.

Nobody's Green Bag: Kesshin keeps his other side in the bag, nothing anyone else needs to know about for now.

Posts:



Quotes


 

Hero Kesshin

Hilarious Gaian


Ikuzke0

PostPosted: Thu Jul 27, 2017 5:45 pm
User Image

========================
Nadia Villanueva
========================


170 R.E.A.D l ACC: 60 l STR: 30l STA: 50l JUMP: 30l AIR TIME : 30 Seconds

170 Tuning R.E.A.D.

Words: 267| Total: 3301


”Right in the back, let me lead you to it. Naupa you can follow and explain what you need if you want.

She got up from her chair to lead both of them out the front door. Opening it and allow them through, she would lead them around the corner of her house. She could sense the blond’s dread for testing herself in the kiddy pool, but it was just to get her on her way to being able to drive around in the actual ocean. Sure, they were two vastly different things, but understanding the basis of riding on water would greatly help her in the long run. Getting around the corner, they would arrive at the pool.

20 by 20. It has the colorful splash of colors that suggests it was a kiddie pool, but the size of it suggested otherwise. It was inflated, it was filled with water, it was the perfect test subject. “Found it out a junkyard, fixed it up, now it’s ready to go. I suggest gaining some speed before you jump in but other than that, it’s good to go! So whenever you’re ready, test what it’s like to ride on water.

Hearing her door open, she went back to it. Walking in, she’d see the back of what she assumed was a male, considering no female should ever have there hair like that. “Hello! I’ll be you tuner today. If you could just come outside with me so I can see how this equipment is working, then i’m all ears to see what you need fixed, repaired, or made!"



konaustin

Hero Kesshin

Yaroki

 
PostPosted: Thu Jul 27, 2017 7:28 pm

Yaroki
[]

Ikuzke0

N7-Ame
[]



User Image


==== ====
╔══════════════╗
Oº°‘¨ Maya MacGrady ¨‘°ºO
╚══════════════╝
R.E.A.D → [283]
→ Acceleration: [ 96]
→ Strength: [ 73]
→ Stamina: [ 79 ]
→ Jump: [20]
→ Air Time: 45


Stamina: 40
AT Wear: 83/ 100

Tricks:
Road

→ {Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

-----→{ Bloody Roll Soul 1800° l D }
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.


Trick Pass


Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

→ Spinning Wallride Overbank 1800 l F
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----→ Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.




Custom Tricks
-→ Behemoth's Tail l C
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

Ring Around The Roses
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.




▆ ▆




Maya followed after the tuner to the...kiddie pool, jesus just thinking those words made her feel ten years younger and that wasn't something she liked. All the same Maya stepped into the pool and let her wheels to the work.
All in all it wasn't too bad,a bit tricky getting her balance on a non solid surface at first but the turbines made it fairly easy. Once she had the whole standing on water thing down, Maya took to moving in a straight line by leaning forward and raising her heel , slow going but not difficult. Withing minutes Maya had the motion down and was skating the inside of the pool as if it were an ice skating rink.
"You do good work" the blonde said, stepping out of the pool and wiping water from her legs "Any chance I could bother you for one more part? I need some Wire bearings , I hear they reduce the wear on my parts by a pretty good margin"




"I am at your service"...
 

konaustin

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Yaroki

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PostPosted: Fri Jul 28, 2017 11:43 am
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Black Swan
C-Rank
→ Acceleration: [40]
→ Strength: [80]
→ Stamina: [35]
→ Jump:[60]
→ Air Time:[70]

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Luckily Nadia didn't press the issue of her burn, instead she produced a tube of burn ointment from under her work table. "Mahalo plenty Nadia," she said grabbing the tube before sitting on a stool with her back to Nadia. While the tuner worked, Napua evenly distributed the ointment to left arm. While still painful at least she was getting use to the pain, and the pain medicine the doctor gave didn't hurt to numb the pain. Screwing on the top the dark skinned girl would twirl back around on her stool once the light from the cutter went out. Listening to the explanation of the blonde's ATs, and how they could now ride on water a few things ran through Napua's mind at once. Dat's action I always wanted to see how those braddahs an sistas go riden da water.

Fallowing the pair out as Nadia led them outside to a 20 by 20 pool, it maybe a keiki pool but it was bigger than the face birdbath plastic pools you saw at mega stores. While not meaning to her interest in the lather road's ability to go on water, caused her to kind of ignore Nadia's question about why she'd come. If I could figure out how for add dat to my ride, brah I could go anywhere. She thought watching the blonde first balance then start riding, however the sound of the front door's bell knocked her out of her little riding the ocean fantasy. "Oh right I forgot," she spoke more to herself as she fallowed Nadia back inside, only to see another customer who seemed to have a color theme going on.


"Sorry Nadia kind of got distracted, you know I always loved da idea a riden da waves with my ATs. Anyways da reason I came was got some strange new wheels an I think dey be a bit over my pay grade ta install." She said retrieving Terra from her pockets. While Napua may not have known these were a Regalia, she was aware of regalia. She had just always envisioned some great and terrifying parts, these looked so simple in comparison. "So yeah wanted to see if ya could fix me up with dese. And sista it'd be action if you could tell me if ya seen anything like 'em before." Napua then slid off her ATs only to place them by Terra. She was a little worried about being defenseless with Mr. Green here, but the hawaiian trusted Nadia enough to keep her customers safe while in the shop.







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Thoughts: "These seem weird but comforting"
Where: Rebanda De Vida
With: Nadia, Mr Green, and da Blonde in da Pool
OOC: Word count 428


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Ikuzke0

konaustin

Hero Kesshin


[quote" "]
 
PostPosted: Fri Jul 28, 2017 6:22 pm
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Theme: This Is Gonna Hurt
»Aoihinomoto (Origin of Green Fire)


Kesshin didn't follow he had put in his requests ahead of time, depending on how well she did, Kesshin might have to ask another question concerning other things, he hope he didn't forget to add the parts to the equation, "All in all it should be about thirteen grand if anything 15 for the parts? Well it doesn't matter I brought plenty." Kesshin spoke aloud to himself calculating. He had so many other task to see too... "Sometimes I wish I wasn't wrapped up into all this stuff, ATs, the family." Kesshin found a nearby chair and slouched down letting out a sigh of relaxation. He would just chill here and wait. At any rate he was happy, he was gonna be sporting a new pair of treks as Kesshin and a new pair of treks for his rounds as "the mysterious rider" as people called him apparently, maybe it might have been good to come up with a rider name for when he rode out like that but nah. Kesshin kicked his feat up, "It feels good to be king." he thought to himself

Kesshin's phone began to vibrate, "hm? a text?" Kesshin scanned the contents and was shocked, his brother was alive, he was back! He needed some info, last Kesshin heard he was with the ATP but nevertheless Kesshin always felt he could trust him. Kesshin let out a complex sigh, he had mix feelings about all this, he was glad Nova was alright, but on the other hand was it really him? Kesshin couldn't know for certain but he would find out. He hoped it was truly Nova otherwise there would be a burnt body lying on the ground for trying his family like that. Kesshin shot a quick text out not giving it even a second thought after that.


Genji Gincosu
I'm getting my treks worked on right now but meet me at Miller Field, we'll talk there. I have few things I want to share with you myself.

[ACCL: 275] [STR: 200] [STM: 118] [JMP: 40] [AIR: 120 secs]
Beryl Conflagration: [DMG: 14%] [SPD: 0] [STR: 0] [STM: 0] [JMP: 0]

CURRENT-WORD-COUNT:0000 || TOTAL-WORD-COUNT: 42


Tricks Used



Equipment

Mother's Lighter: A green zippo lighter with a gold skull and flame design on it. Kesshin was told it was from his mom's more... rebellious days, now he knew what she meant.

Knuckle Duster Knives: Two pure titanium trench knives worn like brass knuckles, wearing the blades above the knuckles with a zigzag-shape for each knuckle, giving each blade "teeth". Though the bladed parts are rarely used by Kesshin, the weapons are just enough to dish out nasty blunt damage and maybe even nick the skin. These are kept on an inside strap in Kesshin jacket at all times.

Year 20XX Custom Phone: A custom made cellphone, with a green outer layer and gold button scheme. One of the last few luxuries Kesshin got to have. A going away present from his adopted parents so they could keep in touch. Has all the functionalities of any cellphone and more.

Wallet ($20,322): A chain wallet with the same color scheme and design as Kesshin's mom's lighter. He felt he might as well since these both would never leave his sight. Somehow he feels it brings him closer together with his mom.

Nobody's Green Bag: Kesshin keeps his other side in the bag, nothing anyone else needs to know about for now.

Posts:



Quotes


 

Hero Kesshin

Hilarious Gaian


Ikuzke0

PostPosted: Sun Jul 30, 2017 2:06 am
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========================
Nadia Villanueva
========================


170 R.E.A.D l ACC: 60 l STR: 30l STA: 50l JUMP: 30l AIR TIME : 30 Seconds

OOC: @Kesshin: This is what i got for you

170 Tuning R.E.A.D.

Words: 776| Total: 3810


”Oh right, you’re the person who sent in that order. I’ll get right on it, let me just check on something first before I do so.

Getting back to the pool, the equipment had worked beautifully. It was like watching a jet ski in action. It was….impressive how quickly the girl had managed to get the riding down. Clapping for the successful test, she watched as the girl came to her. Wire Bearings, that was what she wanted. Oh, sure! I can do that for you. Come back in the house and i’ll get your thing ready.”

Before she got to work, Napua finally got back to her about her request. It was wheels. They were bigger than most she’d ever seen, but they were wheels nonetheless. She motioned for her to put them on the table, and when she did, she sat down, cracking her knuckles, she prepared to get to work.

This was going to be a long day.

========================


The first one would be simply, Wire Bearings for the blond. She would need to open up the girl’s Air Treks once again, but she only needed one piece of circuitry. Grabbing something from under her table, she took out what would be the wire bearings. They were circular, and had small metal balls lined within the circle.She had to test if they still, worked, and so she did. Pulling out a handheld taser, she lined it up and lightly touched the machinery. It reacted instantaneously, rotating counter-clockwise to indicate it pulling in electrical charges. She stopped, waiting for a few moments before it started spinning clockwise, indicating it pushing out the electrical charges.Perfect, this just what the girl wanted. Grabbing the Air Treks, she’d snap of the wheels so she could wrap the bearings around them. Clasping them together, the magnetic pull of the wheels would cause them to cling together. She’d let that be for a second as she opened up the top of the Air Treks to move around a piece of circuitry to head towards the wheels. Picking up the wheels, she’d pry them apart and connect them back onto the Air Treks, but they would snap on themselves with a magnetic force. Going back to the circuit, she’d connect it wire bearings, allowing it to be in tune with the treks, and to attack the metal fibers. Satisfied, and with that project done, she’d turn towards Napua’s request.

They were wheels. Plain and simple. Upon giving it more than a passing glance, she came to realize that they were bigger than the actual Air Treks. It was... odd to say the least. Upon contact with the wheel, she would realize two things. A. These things were vibrating, and B. She couldn’t move her hand off of the wheels. It was paralyzing to actually hold these wheels, and how Nupua managed to get them here, she’d have to ask later. With one of her sides paralyzed, she reached under the table, fidgeting around before seeming to put her hand into something. Coming out wearing a glove that seemed to have some designed on it, it’d lightly glow as the wheel started to tremble, before moving towards it, releasing her other hand. Putting the other glove on, she’d see the cause of what this thing was. With the equal force of magnetism hovering the single wheel, she’d deconstruct it in midair, looking inside it. In the center laid a core, a regalia core to be exact. Drawing the connections, she’d quickly slam it back together. Looking towards the Hawaiian girl, she’d stare for a second. ”Suggesting from what I just say, you’ve gotten yourself the regalia. You ride...the jade road correct? It seems that the Jade Regalia has fallen into your hands, congratulations! She said, letting it land on the table. Using the gloves, she’d dismember the wheels on the Nupua’s air treks, letting the pieces land on the table. Hovering the wheels with her gloves, she’d move the regalia over to the treks, using a mixture of magnetism and Quick Fix to connect the wheels to the girl’s treks. For a moment, the Air Treks themselves seemed to vibrate before resting. Do you know how to use it? Just know that any tune-ups you get will be overwritten by the activation of the regalia. But it is a great a great achievement! I suggest you try training with it in an exhibition battle. I heard AG Mania is coming up!”

========================

Looking towards the male, she’d look at his wheels, gearing herself mentally for the amount of work she would have to do. This, was going to be a lot of work.



konaustin

Hero Kesshin

Yaroki

 
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