Gardening - Charice loves gardening! Loves it to perhaps an unhealthy extent. The flowers are her babies and heaven help you if you step on them. She's always been fond of flowers, ever since she was a little girl, and now that she's out of school, Charice wants to eventually set up something of a small business selling flowers she's grown.
Clothes shopping - Charice is girly by nature, and loves shopping for clothes as a result. She has trouble deciding on just one or two things, though, and often spends hours trying on different outfits, unsure of what looks best. It can be safely said that one should prepare to be there for some time if shopping with Charice.
Daydreaming - Charice is a fairly imaginative person, and often can be found lost in thought, thinking up fairytale scenarios that generally make no sense at all. Once her head is up in the clouds it can be quite a task to get her back down to reality.
Virtues:
Outgoing -- Charice is a fairly friendly and outgoing person, and doesn't particularly find it too hard to make friends with others (except for those 'grumps' who reject all her offers). She makes it a point to try to befriend everyone she meets, and is terribly put off whenever this doesn't work out.
Passionate -- Charice is a person who will dedicate herself to a cause she's passionate about, even if it's primarily towards her flowers. Due to her absent-minded nature, it can come as a surprise to some that she can be so focused on something, but as spacey as she can seem, there are things that can ground her to reality. This can also be applied towards people she cares for, too, to a lesser extent.
Cheerful -- By nature, Char is a very cheery person, a ball of sunshine amidst the gloom. She has a very upbeat personality, and a positive outlook on life, and she has a tendency to fail to understand why anyone wouldn't be the same. This isn't to say that it's impossible to upset or anger Charice- under the right circumstances that can be pretty easy- but she's very quick to bounce back to her cheery self to the point of where it's almost eerie how quickly she seems to forgive.
Flaws:
Missed social cues in aisle one -- Charice does not know how to take a hint. Charice never knows how to take a hint, and social cues are completely lost to her. If she's overstayed her welcome, subtle hints won't work on her, and short of physically shoving her out the door, she won't get the hint if she's not directly told it's time to leave.
Absent-minded - Lost to her daydreams, Charice is fairly clueless at times, bordering on naive. She's oblivious to the world, ignorant at best, and can easily spend half a day doing nothing but sitting in her garden watering plants. She has to be (gently) reminded to do things, or else she'll forget them; once she's got her head in the clouds, it can be hard to pull her back down.
Immature - Charice may be nineteen, but she has the maturity level of a middle schooler at times. Her feelings are easily hurt for all the wrong reasons, and she's quick to decry someone as being 'jealous' or 'mean' for silly reasons. This isn't to say that she never acts her age, or that nineteen year-olds are known for being super mature people- Charice certainly is capable of getting her act together- but ultimately she seems to lack the maturity of someone supposedly old enough to know better by now.
PHYSICAL DESCRIPTION
Eyes: Blueish green
Hair: Medium brown, past her shoulders, somewhere around mid-back length. She leaves it down except with a small braid on each side, usually with a flower or two woven into the braids
Face: somewhere in the inbetween range of round and oval, pale
Clothes: Charice likes things girly and flowery and pink. She's fond of frilly/poofy skirts (ruffles!), and wearing flowers in her hair. In the summer, she prefers wearing sleeveless tops, and in the winter, she likes wearing cutesy winter coats with fluffy trimmings over whatever else she's wearing.
Alternatively, her style also tends to lean towards mori kei/mori girl
Eriphyla conjures up a small handful of hydrangea blossoms and leaves, letting them blow towards her target, potentially causing them to feel a slight sense of dizziness, as if they were feeling some of the effects of hydrangea toxicity. The higher the rank of her target, the lower the chance of success. Dizziness lasts for up to ten seconds, and this attack can be used up to three times.
Super Sailor Scout Attack:Eriphyla's Favor
Like her first attack, Eriphyla conjures up a handful of hydrangea blossoms and leaves, letting them blow towards her target. This time, she can effect up to three targets at once, provided they are within close proximity to each other (around 6 ft, if her targets are on opposite ends of the battlefield, she can't get both). The sense of dizziness is slightly stronger this time- and is accompanied by a feeling of nausea- but its chance of success still depends on the power level/rank of her target. This attack can be used up to two times, and the effects last up to fifteen seconds.
Eternal Sailor Attack:Eriphyla's Blessing
Eriphyla causes a flurry of blue and pink hydrangea blossoms to surround her targets, effecting a range of up to nine feet. All targets affected have the potential to feel the effects from her first two attacks, but even stronger than before, along with a shortness of breath. Effects last up to twenty seconds, and can only be used once.
(disclaimer: effects from all these attacks up to player discretion.)
Passive Ability (civilian): Green thumb — Charice seemingly has a natural talent for making plants grow, and keeping weeds far away, without the need for experimenting or research. She knows the right topsoil to use, the right amount of watering and light each plant needs, all the right conditions in general for healthy plant growth. No plants will die on her watch!
My fingers tried to connect, but were in vain The wind I caught smelt the same as on that day Guided by the small flowers that have just bloomed I begin to walk
Eriphyla was a herbalist/apothecary, who owned a small workshop, 'Atelier Annabelle', on her asteroid, and grew her own flowers and herbs, her workshop practically surrounded by a field of them, with many more flower pots indoors. She was very passionate about the language of flowers as well, and while her work primarily involved potion-making/herbal compounds, Eriphyla also sold the flowers themselves to people, or delivered them herself to those she felt could use them (or if she was sending a message in secret with the flowers) She was also the mother of Pascaline (past Lepus), though she was never certain of who the father was, as she had only had flings and never married. When Pascaline was around seven, she was scouted out to be the next Sailor Lepus, and Annabelle gave her up to the temple of Lepus to be raised, as was tradition in many places at the time.
In order to struggle to that far off somewhere In order to eventually reach you
A pocket watch that's stopped working even on days I spend carrying it carefully Plenty new happenings will continue occurring so I'll walk without looking back
Posted: Sun Mar 19, 2017 9:26 pm
In order to struggle to that far off somewhere In order to eventually reach you the flower sign continues on