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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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-X Duo Yiro X-

Devoted Businessman

PostPosted: Tue Sep 06, 2016 9:48 pm
Even More Blah  
PostPosted: Thu Feb 16, 2017 10:22 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Chitoge Kobayashi
Nicknames: Headphones, Tomboy
Age: 18
Birthdate: April 28th
Sex: Female
Sexual Orientation: Bisexual

Height: 5.6ft/170.6cm
Weight: 130lbs/58.9kgs
Physical Description: Chitoge tends to be on the more petite side being relatively thin. She also is athletic other then just AT so shes stronger then she looks. She has blond hair and is a tomboy. She doesn't wear anything girly a tend to wear usually. She always wears headphones even when speaking with others or in class or riding.

Personality: Chitoge is a tomboy who enjoys competition. She's not a rude person normally but she has no problem doing a little smack talk to the competition. She tends to be an excitable person when it comes to sports and Air Trek. She's not a quiet person usually stealing the spotlight albeit unintentionally. She has no problem talking and enjoys it mostly. She can be a bit pushy when it comes to her friends and getting them to do stuff but over all shes a pretty nice person.
Backstory: Chitoge was born in Japan to a family that was involved in AT's. Her father was a team member of SIN and her mother was actually an American hence her blonde hair. Growing up she naturally grew attached to the idea of At's and sports in general. From a young age she got involved in track and basketball. Even while young she always acted more like a guy then a girl. Around 10 she got involved in AT getting her first pair as a gift from her father on her birthday. From then on she rode AT's whenever she could enjoying it. At school everyone knew her as the athletic star and she was decently popular. She managed to get around C rank around her beginning year of high school. Everyone knew that she did AT outside of school and soon it was found out she was daughter of a SIN member. All of a sudden she was now recognized not for her talent but for her father. By time she hit her last year in high school she was quite sick of it. She ended up convincing her parents to send her to the US to study abroad and finish her last year of high school there.

Chitoge transferred to a high school in America and used the fresh start. No one knew she was a daughter of a SIN member, the team that took down Requiem. Now she was just Chitoge a tomboy who excelled at sports and enjoyed AT. She now is looking to join a team and show everyone in America how they do it in Tokyo.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Jack Knife Road
Rank: B
Allias: Nike
Shadow: Cyber Rider
Karma Level: 0


R.E.A.D[284]
→ Acceleration: [1]
→ Strength: [180]
→ Stamina: [100]
→ Jump: [3]
→ Air Time: 75

→ Air Tracks: Tokyo Drifters
    Black Treks that have silver Japanese Kanji written all over them. Silver laces and the wheels are silver and each have a different Kanji written on them. They are quite flashy though they would seem more fit on a guy then a girl.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Focused Mind l F}
-------► The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness. This is an F Class trick.


-----{Bump Up l C-Rank}
-------► At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T This is a C Class trick.



----- Falcon Punch l C-Rank}
-------► Similar in telegraphic as cyclops hammer, the user dashes forward into a monstrous punch in similar fashion of that of Captain Falcon sending a devastating blow that not only can break bones but also knocks back opponents 15 feet. Blocking this punch runs the risk of fracturing to completely breaking bones. This has no strength requirement but requires the use of a base rock road trick (bump up, for example) before it can be used. Punch has effective range of 5 ft. This is a C class trick.

-----{Air Beam l B}
-------► Now nearing the peak of skill in their wind manipulating abilities the user has grown to the point of taking inactive air and applying it in a solid current of flowing wind. The Hurricane rider will do so with a strict outstretch of the arm, forcing wind production with that simple a gesture. Displaced air appears to funnel around the beam-shaped laser of air, wind strips spiraling the mass of highly concentrated wind energy. Living up to the volatile nature of the Hurricane run, the trick takes on a wide and expanding nature upon production, possibly catching a physical dodge to the side with the brush off force if the target is close enough. This displaced 'shell' of wind isn't as harmful as the centered beam, but can blow back the unsuspected and most moderate sized inanimate objects. The actual 'Air Beam' has potential to pressure impact surfaces and deal a moderate to severe amount of damage, appearing as a linear, focused, compression cannon of highly volatile energy. This is a B Class trick.

-----Soul Snatch l C}
-------► The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick
[+10 Speed Using The Trick]

-----{Evolution l B}
-------► Evolution: Evolution is a B rank trick that causes the user to adapt their body’s physical traits to the situation at hand. With this, the rider is able to apply a stat change for the battle situation only. This means, if a Rider Read is 300 and has it all in acceleration, but is having a hurdles match, they can switch their stats to 50 acc, 0 strength, 50 stamina, and 200 jump in order to adapt to the parts war. This causes for rider to always not be at a disadvantage. When this move is used, no other move can be used that post and this trick, while not costing stamina, will always take up 1 of the 4 trick slots per post. This trick can only be used once per battle situation. This trick costs stamina once used, then after it becomes passive.




---Trick Passes
----- {Air Method to Spin That Grab Moonride l F-Rank}
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----{Moon Walk l F-Rank}
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


-----{Spinning Wallride Overbank 1800 l F-Rank}
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.


---Custom Tricks
----- Cyclops Hammer l D
-------► A significantly powerful Sunday punch with enough carrying force behind it to violently shatter dense concrete. In spite of all its devastating strength the punch itself is very slow to build and easily telegraphed; making it figuratively a cannon with a single shot. As such, it should be considered an opening move to lead into a series of attacks and not the intended attack itself. In the right hands however, the Cyclops Hammer, can be a deceptively effective offensive tool.
[Requires 150 Strength to use effectively.]

-----{Cyclone Shredder 1080 l C}
-------► As the name suggests, it is an 1080 degree spin-powered kick. The sheer power behind the blow is increased by several full circle rotations. The impact is said to be bone shattering if it connects in the right place. Often if it missed it may put a dent on concrete while damaging the user a bit. Because of the pure dizziness that can be attained from grounded circle rotations, only a stronger rider can use the trick to its full potential and remain completely balanced.

----- Pulverizer l C-Rank}
-------► The user focuses their power into one arm, cocking it back and preparing their muscles to deliver a monstrous punch. After gathering their thoughts and focusing their mind only on victory, with the use mind of over matter, they envision their fists as being unbreakable. Exhaling then rushing forward with their AT's, the rider does a complete 360 to combine speed and strength into a primal punch able to rock the content of whatever it meets. If this connects, the target's bones risk being shattered by the raw power behind the punch.

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Samsung Galaxy S7
    The regular Galaxy S7 with R.E.A.D enabled, along with being able to still call and receive calls from Japan. Black with the Nike logo on the case. Has a lot of Japanese apps and a lot of music. Her access to the storm rider network.


→ Wallet
    A brown leather wallet with Chitoge's I.D., Credit and Debit Cards, Student Visa, a picture of her mother and father hidden behind her cards. $5,924.50 in cash.


→ Headphones
    Top of the line Headphones from Japan that can be wireless or wired. Black and silver and have a setting for blocking out noise. Are able if set as wireless able to intercept other frequencies. This ranges from other phones long as they are in a call to radios to police channels.


→ Switchblade
    A black switchblade useful for cutting things or protecting oneself.


→ Hercules
    Air trek weapons made in the form of a gauntlet. Similar in the design to that of the unknown guy from Behemoth,
    the gloves take the form of that similar to general mustang from full metal alchemist. The transmutation circle however is replaced by a hyper spinning gear simulating that to the wheels of the treks. The power of the punches come from this spinning hydraulic. The greater the spin, the greater the power. It takes 3 posts before max rotation. At full rotation, the punch sends out a mighty shockwave. On hit with people, it can literally send them flying through the air. If hit on the ground, it makes the ground rumble similar to that of the gaia move Quake. Semi rotation punches are similar to that of an impact wind connecting. While can send people flying it normally not that much or just adds more power to the punch. Punches below these two just double the strength of the user. Even if they miss the swing, the rotation stil be used and will be reset making swings and punches having to be selective. However, there is a counter for this. Control mode allows for the selection of when its released thanks to button on the inner palm of the glove. However, it can be worn out. After 3 posts, if punch not released, the weapon takes 2% wear each turn and compounds on itself and doubles. So 2 > 4 >8> 16. Until released. Each max rotation punch adds 20% wear semi max (2 posts) 10% wear and the rest 5% wear.
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Feb 19, 2017 6:59 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Howl Amaranth
Nicknames: Mutt
Age: 16
Birthdate: 04/16
Sex: Male
Sexual Orientation: Heterosexual

Height: 179 cm
Weight: 148 lbs
Physical Description: Howl has light skin, a little too light even for someone of Caucasian descent. It's pretty evident that before his recently stumbling upon storm riding as a pass time he did very little in the way of an outdoors man and probably kept himself shut indoors. His eyes are large and seem to be a mix of hazel and something else, a little too bright and honey-like to really be classified as a single color. Despite their beauty they always seem to be lacking, coming off a little disinterested and dulling the color emitted considerably. Howl's hair is long for an American boys standards, reaching well past his shoulders in length. His hair is wild and unkempt, a creamy blond mix of stands and tussles making up his appearance. His clothing is much plainer than his almost model-esque looks. Usually seen in a simple white tank top or t-shirt alongside a pair of jeans. Howl does often wear a tan leather jacket however, a little too big for him and evidently belonging to his father. It's become something of a trademark for him since he began riding, a few people around the park he normally practices at now beginning to pick up on it.

Personality: Exceedingly average would be a good start to describing Howl as a person. Despite his gaudy looks and attire he's rather casual and laid back in everything he does. Very calm and not really the kind to stick out or imprint themselves into the mind of others. He's about as normal as a storm rider can come, which is surprising given some of the characters he's run into thus far on the road. Even when riding Howl carries himself the same way, seeing it as more of a hobby or way to pass time instead of a lifestyle or something to be taken overly seriously. This puts him at odds with some die hard storm riders however at the end of the day this is nothing more than a game to Howl, not something you can mold your life after. Very much the type of person to keep things mellow and easygoing he's likely to throw a match against a heated opponent than to risk confrontation with them. This train of thought has earned him the nickname "Mutt" by a few riders who have run into him in the past, mostly a jab at his name alongside his incompetent nature.
Backstory: Born in New York and raised there up until even now. Howl lived a pretty average life, middle-class family, caring parents, nice neighborhood, friends, and school. A younger Howl used to be much more outgoing however a few events seemed to shape his life and cause him to be much more secluded and downplayed. When he was nine years old his parents were killed in a car crash on the highway. Howl survived barely, with heavy injuries and months of rehabilitation ahead of him. The incident also seemed to cause a great fear of automobiles within him to the point that he couldn't get inside of a vehicle from that day forward. When he finally finished the long and grueling rehabilitation process Howl went to live with his grandmother and began attending school once more. A striking change took place within him however as his grades began to suffer alongside his attendance and his mood. A quieter less motivated Howl took to cutting class opting instead on smoking cigarettes and hanging out with less than pleasant company. One of his upperclassman and main delinquent friends eventually forced him into storm riding after stumbling upon a pair of crappy treks at a yard sale. Howl took it as an opportunity to spend more time outside of the house and away from the nagging of his grandmother, along with a way to help overcome his fears in some small way.

Country of Birth: America


________________________________________|R|un |I|nformation

Road: Rising
Rank: B
Alias: None
Shadow: Concrete Dragon
Karma Level: 0


R.E.A.D[240]
→ Acceleration: [60]
→ Strength: [100]
→ Stamina: [60]
→ Jump: [20]
→ Air Time: 60

→ Air Tracks: Req. Co Model Two
    An earlier model created by the Japanese-American company that has seen its fair share of use. Worn down from age and weathered from constant use Howl managed to pick them up for a small price at a local garage sale and has since been using them to fuel his new hobby. Dented, chipped paint, and scratched to hell they still run smoothly and the internal mechanisms seem to be less worse for wear. The pair of skates themselves were once sleek black and still retain much of their striking color save for the above issues. The wheels are nearly burned down to the rubber and share a similar sleek coating in grey although much of the paint has peeled as well due to the many years of use and abuse before falling into the hands of their current owner.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Alpha Electromagnetic Illusions: D rank
-------► The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.

-----Lightning Spider Net: C
-------► With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.

-----{Trick Name
-------► {Description.}


---Trick Passes
-----Moonwalk| F Rank
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Wallet
    A cheap leather wallet that holds all of Howl's personal identification, which comes in handy given how many people are left in disbelief after learning his name, only sated after reading it off of his license. He doesn't carry much else in there, no credit cards, bank cards, etc. However he does have around $708 U.S. tucked away inside the folds in case he ever needs to spend a couple bills when necessary. It's also got a chain link attached to it that he usually hooks to his jeans in order to stop any pickpockets, or dropping it during a ride since he's recently picked up the new hobby of storm riding. In the middle pocket of his wallet is a picture of him alongside his mother and father, albeit a dated photo with a much younger Howl in question it seems to be something he cherishes and holds close to his heart, just another reason he doesn't want to be caught without his wallet on hand.


Flip Phone
    Some old piece of crap, a dated android model that's got one of those weird flip out keypads to text with. His phone plan sucks and can only cover unlimited texting. Howl's also missing a lot of the fancy apps and tech for storm riding that the newer model cellphones are able to pick up on and use freely. He has few contacts within, a couple of friends from his class as well as his grandmother, however she doesn't know how to text and he can't use the phone to call so it's a little redundant. The phone is black and has a key chain on it in the form of a black Labrador puppy which he's been teased about on more than one occasion. An upgrade may be in order but Howl has learned to make due with whatever it is he's got on hand and this is no different, as long as it gets the job done he doesn't really care.


Cigarettes
    Usually has some on him, whatever's cheapest.
 
PostPosted: Thu Mar 09, 2017 10:49 am
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Kuro Kamishiro
Nicknames: Little Snake
Age: 19
Birthdate: April 14
Sex: Male
Sexual Orientation: Heterosexual

Height: 6'3"
Weight: 188 lbs.
Physical Description: Look to pic.

Personality: Kuro is a go with the flow kind of guy. Anything he has to deal with he'll simply find the easiest way to resolve it. Rarely to get angry or even frustrated is what this boy is all about. Not always excited or happy either, but mostly a nice guy to be around. He would rather relax and simply ride than fight, but if he has to fight don't think he wont hold back. The younger the snake the harder it is to control its venom after all.


Backstory: Kuro was born in the middle of nowhere in Texas. Growing up he had very little to do since nobody was around play with, hang out, or even learn things from. The boy had to learn things the hard way. Mess with bugs? They mess with you back. Disturb birds? They'll attack you back. Walk in a dark cave full of snakes? They will mess you up....or they should. As a child, Kuro seemed to find the weirdest places for snakes to hide. Even in his own house he would hide snakes from his parents to play with them later. They never bit him either. They simply coiled around the boy like he was one of their own. He loved their company and would constantly go out to find more. After years of becoming more adepts at moving around his desert of a home that were filled with cliffs, sand, and more sand, his 18th birthday came around. Kuro wanted a pair of A-Ts after hearing about them from his father. They seemed interesting to him and would love to go places he never could before. Thanks to him asking he got his own pair and are breaking them in nicely. Unfortunately he had to move away from his snake friends to a city thanks to his father getting a new job. He hopes to find more snakes and make friends with them or anyone else that he could meet.

Country of Birth: Texas, USA


________________________________________|R|un |I|nformation

Road: Bloody Road
Rank: B-Rank
Allias: The Feathered Serpent
Shadow: Ouroboros
Karma Level: 0


R.E.A.D[281]
→ Acceleration: [51]
→ Strength: [100]
→ Stamina: [70]
→ Jump: [60]
→ Air Time: 80 sec.

→ Air Tracks: Quetzalcoatl
    {Description.}
Normal pair of A-Ts painted yellow and white.
    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bloody Roll Soul 1800° l D}
-------► {Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body.}

-----{Bloody Fang l C}
-------► {The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Moon Walk l F}
-------► {The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming. }

-----{In Step: Reverse Turn Stance l F}
-------► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability. }

-----{Spinning Wallride Overbank 1800 l F}
-------► {Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling. }


---Custom Tricks
----- {The Piper and The Unicorn l F}
-------► {Riding the Bloody Road requires intense leg jerking movements and execution power. Adding to the equation by utilizing the rider's joint flexibility in range alongside the road's trick to guide their leg kicks. The combination allows the Bloody Rider to structure the degree angle of their fangs.
Example: Acute to Obtuse }

-----{Quick Fang l D}
-------► {Even with very little training, a rider of this road could use this trick. The user first dashes forward and stops in front of the intended target. The user then shoot a quick kick aimed to thrust directly into the gut of the target. As this kick is launched, the kinetic energy from the quick halting of movement is transferred through the kick into the form of a miniature version of the Bloody Fang. This fang is push out directly from the wheels of the Air Treks and doesn't travel more than five inches before dissipating, making it essential that a direct hit is landed when using this technique. The fang's power is minimal compared to the full-power version of the fang and doesn't have the strength necessary do much damage other than surface damage or minor internal damage if the attack is delivered directly to the stomach area or the sternum. It has no cutting power at all and is purely blunt force. }

-----{Lancelot Our Saviour l D}
-------► {The Bloody Rider delivers extremely short thin condensed fang that extend only by half a foot in correlation to it's delivery. These however are capable of leaving paper cut like marks into flesh and easily severing wood and fabrics. There reach is limited to close range and is a modified revamp of the 'Bloody Roll Soul 1800°' trick. Using skin-made traction to properly execute. This trick often leaves the Bloody Rider opponents with low to severely lacerations.}


-----{Saucer Crush l C}
-------► {A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.}

-----{Behemoth's Tail l C}
-------► {The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack }

-----{Ring Around The Roses l C}
-------► {Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts. }

-----{Corkscrew Fang Drill l C}
-------► {The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has.
15 Jump = 3 seconds
20 Jump = 5 seconds
25 Jump = 7 seconds
30 Jump = 9 seconds
40 Jump = 10 seconds }

-----{Slice Method l B}
-------► More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.

-----{Gigaer Cross Fang l B}
-------► The cross fang begins with the user firing a normal Fang, giving no hint whatsoever to their full intentions. Moments after releasing the first Fang the user will fire a second one using the leg opposite the one they used to fire the first one. The difference between these Fangs is the manner they're fired, one being horizontal and the other vertical. Whichever Fang is fired first will make contact with the second, combining with it to create a singular, crossed, Fang from the two. This increases the acceleration value and overall power of the normally singular technique, greatly increasing its damage potential. The greatest asset of the Cross Fang is it's ability to be formed on a shorter notice distance wise. By firing a Fang preemptively and accelerating it with the second the user is able to make up for the weakness within dashing to a lesser extent than originally required. The decreased dash distance and increased potency truly makes this the most "Evolved" Fang.

-----{Cyclops Hammer l D}
-------► A significantly powerful Sunday punch with enough carrying force behind it to violently shatter dense concrete. In spite of all its devastating strength the punch itself is very slow to build and easily telegraphed; making it figuratively a cannon with a single shot. As such, it should be considered an opening move to lead into a series of attacks and not the intended attack itself. In the right hands however, the Cyclops Hammer, can be a deceptively effective offensive tool.
[Requires 150 Strength to use effectively.]


________________________________________|I|nventory |I|nformation

Phone
    Standard little Iphone. Nothing special.


P
    Simple set of pencils for shading, coloring, and anything else he needs that he stores with his other supplies in his backpack.


Folder
    Folder of paper for drawing


Backpack
    Simple black backpack with a baby snake decal.

    A-Rank Treks
 

Genji Gincosu

Divine Phantom


Hero Kesshin

Hilarious Gaian

PostPosted: Sat Apr 01, 2017 4:54 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Corena G. Blanc
Nicknames: Witch. Sista G.
Age: 28
Birthdate: 07/21/xxxx
Sex: Female
Sexual Orientation: Straight

Height: 5'10 [177.5cm]
Weight: 180lbs [81kilos]
Physical Description: As of right now. What you see is what you get.

Personality: Corena is a bit of a bossy b***h who shoves her way around things. She doesn't really play by any rules except the rules she wants to play by. She's been in the business for a while but now she just does whatever. She's angrier than she used to be, and a hard core drinker/smoker. The only thing that reminds her of her former fun self is that of her attire, being that of a witch. She finds it fun, and loves Halloween.
Backstory: Corena used to be a tuner in Japan many moons ago, but her time ended. She couldn't stop being a tuner, making little guitars and swords for people were amazing to her. She had her fun, had her races and enjoyed herself but wouldn't let the life go. She decided years later to move to America and enjoy herself. Upon arriving, she heard word of a sister being born in America. She blamed her father for the ******** up and decided it would be best to open up shop and see what her father had created. She wants to ride again and she is going to take the storm riding world by force!

Country of Birth: Shinjuku, Japan


________________________________________|R|un |I|nformation

Road: Ring
Rank: F
Allias: Shadow
Shadow: The witches brew
Karma Level: 0


R.E.A.D[235]
→ Acceleration: [90]
→ Strength: [80]
→ Stamina: [55]
→ Jump: [10]
→ Air Time : [45]

→ Air Tracks: Morgana's Heels

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l f}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.


-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    ►Wallet Wallet Containing a card, $50 and car keys



    ►Bently It's all black and can reach 200mph in .5



    ►Set of tools A box filled with tools for A.T repair.



    {Description.}
 
PostPosted: Thu Jun 29, 2017 1:46 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Maya MacGrady
Nicknames: Maya-Chan , Blanc
Age: 19
Birthdate: July 2nd
Sex: Female
Sexual Orientation: Bisexual with a preference for men

Height: 5'9
Weight: 115lbs
Physical Description: Tall and fit , but with ample curves.
Personality: Maya is about as cute and bubbly as you can get with a blonde and occasionally seems like a bit of an airhead. Her forgetful nature and innuendos, forgetful moments and sexual behavior (unintentional or otherwise) are all a ploy to make her seem less of a threat because in reality is is cunning , brutal and more than a little psychotic.
She is not completely heartless as she has the ability to make friends without tricking them and will be open around the people she trusts, however she is not above hitting someone to get her point across , granted she'll hold back her strength to make it a love tap. Anyone she doesn't like or care for however , is free game for her to brutalize and ruin with her road for any number of reasons from personal vendetta, being an obstacle, or she simply needs the money in their pocket.

Backstory: Maya's life wasn't particularly difficult until she reached middle school. Blessed with not only good looks but also foreign blood, being born of two Irish parents living in Japan, something that made her somewhat desirable and helped land her a minor modeling job alongside a few of her classmates. Due to her athletic build Maya was chosen to be part of an ad for Air Treks and much to her surprise , and that of many others, she was well received and eventually became one of the faces for Air Trek advertising among younger people. As a result of this Maya was given a pair of her own which she eventually built to her own specific standards and found her own joy in riding by attempting tricks and stunts for fun, eventually becoming a talented enough rider that she was confident enough to ride on her own.
Nobody is quite sure when Maya became attuned to or even learned to use the Bloody Road, but after she entered high school Maya's attitude took a significant turn. She became outwardly more happy and found it easier to get along with people, yet something felt off about her to the people who knew her personally. She began harboring grudges, would get slight tics around people who consistently proved to be a bother for her, and on numerous occasions people she , ad admittedly many others, had issues with turned up with injuries , babbling about a crazed girl with dyed hair and spikes in her face.
Maya's modeling career eventually plateaued but she remained popular in the AT world until its eventual prohibition , after which she moved to the states where she heard it was rumored there was a slow return of the movement.

Country of Birth: Irish by blood, Born in japan


________________________________________|R|un |I|nformation

Road: Bloody Road
Rank: B
Allias:
Shadow: White Werebeast
Karma Level:


R.E.A.D[268]
→ Acceleration: [ 96]
→ Strength: [ 73]
→ Stamina: [ 79 ]
→ Jump: [20]
→ Air Time: 46.5

→ Air Tracks: Wolf Tracks
    A pair of mostly black ATs resembling Vans Hi Tops with an emphasis on comfort and durability.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

-----{ Bloody Roll Soul 1800° l D }
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Spinning Wallride Overbank 1800 l F
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

----- Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----{Spiral Spin Wallride 999 Sidewinder l F}
-------►This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
-----Ring Around The Roses l Rank: C | Stamina: 3 | Wear: 5% |
-------►Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

----- Behemoth's Tail l C
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

----- (Slicing Method l B Rank}
-------

More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.

________________________________________|I|nventory |I|nformation


    Wallet: Contains her ID, debit card, 3,1813 dollars in cash (usually) , insurance cards and a few loose receipts and business cards. }



    {Samsung smart phone}


Trick Em Wheelz 2.0
    A set of four ball roller type wheels that can connect and be customized into 2 back wheels on standard design treks. These wheels were designed by the CC's pre-teen tuner team for their Lather riders. These mid-sized orbs are made with vertical slits and grooves. When revved upon slick surfaces or water tops the miniscule lines cause waves of small bubbles. These bubbles can be focused by the changing of the revving technique to produce pools of water allowing for creation of wet surfaces or mini tidal waves if the rider is strong enough. Costs C rank stamina and wear to make these waves/ pools. These waves actually help to keep the rider passively afloat when on a large enough body of water. If used by a Lather Rider specifically the wheels allow for the user's use of the "Bubbly" road technique without wear cost.



    {Travel bag: Contains a couple of items of clothing, phone charger, }



    Boot Knife: a sizeable boot knife , supposedly for self defense, but anyone who knows her already knows what it's really for.
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Sat Jul 08, 2017 10:52 am
[ Message temporarily off-line ]  
PostPosted: Wed Jul 26, 2017 8:50 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Estelle (formerly Eugene Moreau)
Nicknames: "Tell" or "Stell" by some coworkers
Age: 21
Birthdate: 6/20
Sex: Female
Sexual Orientation: Pansexual

Height: 5'11"
Weight: 130 lbs
Physical Description:

Personality: Estelle is extremely motivated to climb the ranks of ReqiCo and will always lash out at those who insult the company by whatever means. She holds the world of storm riding as close to her as possible, hoping to become one of the faces of the activity one day. After volunteering for one of Flora's new toys, she's somewhat hesitant and shy as a result of her body and mind not used to the many hormones and genes that her new body's mind is subject to.
Backstory: Estelle began life as Eugene Moreau, son to an athlete popular in his hometown. He idolized his father's work and desired to become a great athlete like he was when he grew up fully. His father saw the boy's wish and pushed him along as hard as he could to bring about a great change in his physique. His son had a feminine quality to him, a gift from his mother who he has very little knowledge of to this day. This did not discourage young Eugene from his dream as he trained for years in order to achieve his dream. Sadly, he seemed quite inept in most areas of competition. He grew tired easily and often needed to break after a simple set of twenty reps. While he could hold his own when performing, there was little he could do that could match the raw power his father held over him. His father pushed harder and harder but his son's potential would just not bloom they way he wanted. Giving up around the time of high school, Eugene's fit shape helped him win over many suitors during his time there while he sought to further his passion for computers after listening in to a friend's IT class. It was there in which he discovered air trecks and his fascination with them after riding in his friend's ATs during a lunch break. He devoted himself to his new craft yet still made time to keep himself fit enough to make it appear as if he was straining himself to his father's wishes. Their relationship only became more strained as time let on. The final straw was when Eugene brought his boyfriend of a year over to meet his father. After a session of remarks thrown around, the boy ran away from home and soon, the country itself as he retreated to the new homeland of AT technology. Upon his arrival, he continued his studies at a local New York school before hearing about ReqiCo. seeking internships. He quickly applied and passed the interview in a matter of weeks, eager to begin his new life. Eugene had grown comfortable with his life until he overheard several workers complaining about a lack of volunteers for the boss's "new development". Hoping to leave a good impression in the company, he swiftly volunteered and became the first to receive the bite from Flora's project. After his sudden gender transformation, he refused treatment out of "personal reasons" and used the chance to seperate himself from his father, going under the name "Estelle".

Country of Birth: France


________________________________________|R|un |I|nformation

Road: Ring
Rank: B
Allias: Anomaly
Shadow: Patient Zer0
Karma Level: 0


R.E.A.D[220]
→ Acceleration: [60]
→ Strength: [60]
→ Stamina: [60]
→ Jump: [40]
→ Air Time: 45

→ Air Tracks: MisMagus
    Standard issue air trecks constructed with the help of a few pieces and parts salvaged from the ReqiCo Lost & Found box.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

-----{Quick Fix l C}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ ReqiCo Messenger Bag
    A custom brand bag where Estelle keeps her tuning equipment among other things.


→ Kvasir
    A cross made to hit people with. And also a regalia


→ Smartphone
    An Android smartphone. Because iPhones are for hipsters. R.E.A.D. enabled.


→ Wallet
    Standard issue wallet. Contains $1593.


→ ReqiCo Identification Lanyard
    A lanyard that contains Estelle's chip to get into the building. Neatly around her neck or tucked somewhere safe.
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Wed Jul 26, 2017 9:06 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Rain Kwon
Nicknames: Rain
Age: 22
Birthdate: November 8th.
Sex: Female
Sexual Orientation: Bisexual

Height: 5'5
Weight: 110 lb
Physical Description: On a scale of Skinny to Fat, Rain is along the lines of middle but leaning towards the skinny area. She is fit, strong and has a nice body as well. Although she may be fit she doesn't look like the type of person who has a lot of muscle strength on her arms, but her legs has the most strength.

Personality: Pretty quiet, she doesn't talk unless asked for her opinion or if she really needs to. She does talk just not a lot, in a group outing she is watching behind the crowd with a observant eye, keeping things memorized as she watches. Shes pretty kind to her friends and loyal, once she find friends she trusts a lot she tends to stay very loyal to them and not veering off anywhere else.
Although she is pretty gently and quiet, she has a very silent aggressive side to her, she likes to hide her real trait because shes embarrassed of it, she can get very competitive and always wants to win, she despises losing and wants to win always. She won't way it but she is pretty blood thirsty even if she doesn't say anything.
Rain can also come off as very cute too, but its only seen by her closest of friends, she pouts a lot and she is told that she is a tsundere for many reasons.

Backstory: Rain was born and raised in San Diego California, with both of her parents. both of her parents were born and raised in South Korea, but moved to America when they had Rain. Her mom owned a Korean bbq restaurant and her father manufactured and sold his own Air Trek business, YoGuk. Before he was a business man he was a top notch air trek rider, then with a degree he opened his own store, his own brand and his own facility to make them. He had six other locations all over the United States and one in Korea. Rain knew how to air trek before she could even learn how to walk, she was destined to become one in the family. But both didn't care if she were to be a top notch rider, just be a rider and they were happy, but Rain was more about finishing high school and just riding as a hobby. After she finished high school she began riding a little bit more seriously, making her skills a and knowledge in air trek better, and also testing out every new model her father had made. While riding in a joint work she and her father made a special helmet that would help keep her safe, fashion wise, and make her stand out it also played emojis on it that was linked to her own emotions. For college she wanted to pursue her medical career in a college in New York, plus receiving a scholarship to New York as well. It worked well since her father's brother aka Rain's uncle was the head manager for building company at New York he could look after Rain. So as she moved her things to New York, she found out that her uncle also owned an apartment complex and happily gave her an apartment room all to herself, but since all of the apartments were two roomed she had a two room apartment all to herself. While she was attending school she was also riding around the city of New York, she wondered what adventures awaited her there.

Country of Birth: San Diego, California


________________________________________|R|un |I|nformation

Road: Apollon Road
Rank: C
Allias: The Black Rider
Shadow: Headless Rider
Karma Level:


R.E.A.D[245]
→ Acceleration: [150]
→ Strength: [20]
→ Stamina: [65]
→ Jump: [10]
→ Air Time: 15

→ Air Tracks: Dark Shooter
    A black based air trek with her father's company logo on each side in red, blue and white. Newest and top of the line model, a going away present for her going to Japan.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


→ Air Tracks: Models
    Pair of C rank Treks that magically appeared out of nowhere.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



→ Air Tracks: Models
    Pair of C rank Treks that magically appeared out of nowhere.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Oh Time! l E Rank}
-------► The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects.

-----{Time Shield l C Rank}
-------►By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- { Super Stride IV Sonic Boom l F
-------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt. .}

-----{ Amazing Forward Special l F}
-------► {This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind. .}

-----{Upper Soul 23 Roll l F}
-------► {With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump. }
► Moon Walk
Location:
Rank: F | Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


---Custom Tricks
----- {Giant Swing Of Time l D Rank}
-------► {A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. }

-----{ Giant Swing of Timel D}
-------► A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used togeth

----- Reincarnation l C Rank
-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"


-----{Time Kick l C Rank}
-------► By using the Time shield trick she makes a clock appear in front of her to block attacks, but with this trick she is able to literally kick the clock from behind making the clock fly towards her opponent. Since the clock shield is made up of heat, anyone who is hit with the clock is dealt with extreme heat, close to having an actual burn. It's an offensive trick based on a defensive trick, so it would be considered to still have the properties of time shield. This move can still block attacks coming at it, or be sent forward to block attacks coming at it

-----( Heat Clones lC Rank}
-------► Much like the flame road trick for Flame clones, Apollon uses the same concept to create after images of themselves made out of heat. As they make the after image of themselves these clones are made up of pure heat so if someone retaliates and attack the clones then they are met with some extreme heat as it will burn them. This trick it combining the cam concepts of Oh! Time and Time shield together, being able to create an after image made up of heat and being able to disappear from sight and leaving behind the image at the same time.

-----{Trick Name l Rank}
-------► {Description.}




________________________________________|I|nventory |I|nformation


    ► Wallet Wallet containing her ID, Money, and food cards



    ►Helmet Her special helmet she made where it links to her emotions, she can project her emotions out into emojis in which she can answer other people if shes not in the mood to talk.



    ►Brass Knuckles One silver brass knuckles she keeps with her and places it on her right hand.



    {Description.}


Code listed below:



[imgright]http://i1147.photobucket.com/albums/o557/GotRice5/7c95d3e4-eeea-4afb-b14f-57031072d87b.png[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b] Rain Kwon
[b]Nicknames: [/b] Rain
[b]Age: [/b] 22
[b]Birthdate: [/b] November 8th.
[b]Sex: [/b] Female
[b]Sexual Orientation: [/b] Bisexual

[b]Height: [/b] 5'5
[b]Weight: [/b] 110 lb
[b]Physical Description: [/b] On a scale of Skinny to Fat, Rain is along the lines of middle but leaning towards the skinny area. She is fit, strong and has a nice body as well. Although she may be fit she doesn't look like the type of person who has a lot of muscle strength on her arms, but her legs has the most strength.

[b]Personality: [/b] Pretty quiet, she doesn't talk unless asked for her opinion or if she really needs to. She does talk just not a lot, in a group outing she is watching behind the crowd with a observant eye, keeping things memorized as she watches. Shes pretty kind to her friends and loyal, once she find friends she trusts a lot she tends to stay very loyal to them and not veering off anywhere else.
Although she is pretty gently and quiet, she has a very silent aggressive side to her, she likes to hide her real trait because shes embarrassed of it, she can get very competitive and always wants to win, she despises losing and wants to win always. She won't way it but she is pretty blood thirsty even if she doesn't say anything.
Rain can also come off as very cute too, but its only seen by her closest of friends, she pouts a lot and she is told that she is a tsundere for many reasons.

[b]Backstory: [/b] Rain was born and raised in San Diego California, with both of her parents. both of her parents were born and raised in South Korea, but moved to America when they had Rain. Her mom owned a Korean bbq restaurant and her father manufactured and sold his own Air Trek business, YoGuk. Before he was a business man he was a top notch air trek rider, then with a degree he opened his own store, his own brand and his own facility to make them. He had six other locations all over the United States and one in Korea. Rain knew how to air trek before she could even learn how to walk, she was destined to become one in the family. But both didn't care if she were to be a top notch rider, just be a rider and they were happy, but Rain was more about finishing high school and just riding as a hobby. After she finished high school she began riding a little bit more seriously, making her skills a and knowledge in air trek better, and also testing out every new model her father had made. While riding in a joint work she and her father made a special helmet that would help keep her safe, fashion wise, and make her stand out it also played emojis on it that was linked to her own emotions. During her college years she wanted to study abroad at Japan, since that was one of the biggest sites for air trek and also she wanted o learn more of their culture, her parents were ok with it so in the following year she would start her studies at Japan.

[b]Country of Birth: [/b]San Diego, California
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Roadless [Flame Road locked Potential]
[b]Rank: [/b]C
[b]Allias: [/b] The Black Rider
[b]Shadow:[/b] [url=https://i.ytimg.com/vi/bjdMQ8c0Hds/maxresdefault.jpg]Headless Rider[/url]
[b]Karma Level: [/b]
[/size]
[size=11][u][b]R.E.A.D[/b][/u] → [/size][215]
[i][size=11]→ Acceleration:[/size][/i] [size=9][130][/size]
[i][size=11]→ Strength:[/size][/i] [size=9][20][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][55][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][10][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9]15[/size]


[size=11][b]→ Air Tracks: Dark Shooter[/b][/size]
[list]► [size=9]A black based air trek with her father's [url=http://netdna.webdesignerdepot.com/uploads/circular_logos/korean-air.jpg]company logo[/url] on each side in red, blue and white. Newest and top of the line model, a going away present for her going to Japan.[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size]

Air Trecks:
> A pair of special designed A.T's. These A.T's are in prime condition, a pair of ball rollers that emit a wave of heat akin to that of the Apollon regalia. The heat is only a buffer to the Apollon riders road, giving their moves an increased boost in strength when used. All Apollon road tricks are boosted one rank when used with this pair of A.T's.
Acc: 10 Str: 10 Stamina: 00 Jump: 00
Parts Removed:

[/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Flame! l E Rank}
[color=white]-------[/color]► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own.

[color=white]-----[/color][b]→[/b]{Afterburner l C Rank}
[color=white]-------[/color]► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post.

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b][/size]
[list]► Wallet ($2962+ 4794.5 )[size=9]Wallet containing her ID, Money [1885+754], and food cards. [/size][/list]

[size=11][b]→[/b][/size]
[list]►Helmet [size=9]Her special helmet she made where it links to her emotions, she can project her emotions out into emojis in which she can answer other people if shes not in the mood to talk.[/size][/list]

[size=11][b]→[/b][/size]
[list]►Brass Knuckles [size=9] One silver brass knuckles she keeps with her and places it on her right hand.[/size][/list]

[size=11][b]→[/b][/size]
[list]► [size=9]{Description.}[/size][/list]

 
PostPosted: Wed Jul 26, 2017 12:34 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Rosaline Windsor
Nicknames: Rose, Rosie
Age: 15
Birthdate: May 8th
Sex: Female
Sexual Orientation: Bisexual

Height: 170cm/5'7
Weight: 54kg/120lbs
Physical Description: Pic

Personality: Shes what you would call a mega b***h, aka shes gonna be rude, short tempered and will probably attack someone just for saying something that pisses her off. Can she be nice no probably not, is she still cute as hell yes. Talk to her at your own risk.
Backstory: Rosaline was born in England and is part of the royal family albeit very very loosely. She still bears the last name but unless an earthquake happened and managed to take out like all of the royal family she aint ever gonna see a crown. She grew up relatively alone as her parents were always too busy to bother taking care of her. She was essentially raised by maids causing her to become quite bitter. At 14 she was already into drugs and alcohol and causing trouble. She developed an attitude to insult and not let any one close to her. Her parents believing this some attempt to get attention simply decided to send her to America so there name wouldn't be smudged. They didn't want to deal with her and so she gladly went glad to get the hell away from what she considered to be simply trash. She picked up AT while in America and even though she was only riding for a couple of months she made it to C class. She lives her days riding, partying, shopping and not caring about much of anything.

Country of Birth: England


________________________________________|R|un |I|nformation

Road: Wither Road
Rank: B
Allias: Nyx
Shadow: Rose Dragon
Karma Level: 0


R.E.A.D[253]
→ Acceleration: [120]
→ Strength: [5]
→ Stamina: [120]
→ Jump: 8
→ Air Time: 6.5

→ Air Tracks: Rose Thorns
    A pair of white AT's that has a rose on the front that turns into thorns going all the way to the back of the AT. The rose is red and the thorns green.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Nitro Cushion l F}
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.

-----{Metranome l F}
-------►The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l C}
-------►With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Deconstruction l C}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks


-----{Thorn l C}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.

-----{Thorn Whip l C}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.

-----{Numquam Vincar l ?}
-------► In essence, the learning of the trick Nitro Cushion is the basis of the following technique; learning one entitles the user to another trick. As the user utilizes hyperventilation to absorb nitrogen and form bubbles into the joint to add flexibility, the rider is able to send miniature shock waves though their joints. Much like popping joints through a variation to relieve built up tension created by their run and create the effects of hyperextension; in other words such a combination ensures the user the optimum tension release through muscle extension, promoting maximum flexibility and potential of the Sonia road. Correct use of this technique and a rider can also lessen and loosen the power produced by any 'shockwave' based attacks, by using the cushioned joints of their body's as shock absorbers and distribution of shockwaves through their body. Usage of trick however after extreme conditions, battle in short, requires immediate treatment at a medical facility. Consistent usage in a battle causes the damage unto the user. After 3 uses, any additional usage will literally cause the body to shutdown and need ambulance transport to a medical facility. After usage. Takes a post cool down before can be used again. While super helpful, the recoil is dangerous as it usually causes for attacks to take an amplified toll onto the rider when connected.









---Trick Passes
----- {Super Stride IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----{In Step: Reverse Turn Stance l F}
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


-----{Spiral Spin Wallride 999 Sidewinder l F}
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- {Rotary Method l B}
-------► {More so a skill or temporarily employed run style, the Rotary Method is the Sonia Road variation of the generally accessible Gladius Method. The Sonia Method is simply the ability of the Sonia Rider to consistently apply their rotation theory of motion consistently mid-run. Riders using this method perform short to mid ranged ranged dashes at top speed while simultaneously changing direction on the fly; this is by use of their hips as a massively unlimited point of pivot. This, in combination with their already agile riding style, breeds an extremely relentless onslaught of blinding kicks. Without any actual shock wave production the user can deliver numerous light attacks that appears to any inexperienced enemy as single motions. This run method involves the user taking advantage of their A-T's afforded mobility to deliver blows without the briefest breaks or intervals. The Sonia Rider has potential to deliver several blinding melee attacks, all of which appear to onlookers as singular strikes with multiple, weaker, attacks worth of damage piled on. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with perfect center of gravity control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, possibly defending from omnidirectional melee attacks from several enemies at once. The most notable perk however is it's capability of usage without A-T, making the rider just as deadly a combatant on foot as they are with skates.
- The Rotary Method can remain active as long as Nitro Cushion is in use, costing no stamina or wear decrease to the user. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post. This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.
- Consistent use of this method further weighs in on the user's body stress wise. If active while stamina is less than half the rider's full supply they will begin to lose two stamina per post it is active

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Samsung Galaxy S8
    Pretty standard with R.E.A.D enabled.


→ Deck of Cards
    A deck of cards that Rosaline always keeps on her, it's unknown exactly why. The cards themselves are custom and of high quality.


→ Clutch Wallet
    A black clutch that has Rosaline's I.D. credit cards and $318


→ Stun Gun
    A stun gun that Rosaline keeps on her in case someone tries to attack her. It's effective close range and is not something someone wants to get shocked by.
 

Noble Negative J3T
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