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JadeRabbitEmperor
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PostPosted: Fri Aug 26, 2016 6:33 am


Fakemon, are listed as 1 of three types. These types determine their availability within the guild and is a measure of their overall rarity.

Common anyone can request one at anytime, just let the owner know.
Limited means you can only claim them in the fakemon giveaways we do twice a year.
Special Requirement is a variant of common that means you can claim them outside of giveaways but only under certain circumstances dictated by the creature.


Fakemon Subforum and Creation Rules


Welcome to the Fakemon Subforum! Here guild members may make their own threads for Fakemon ideas that they want to add to the guild so that they can get feedback from fellow members. This way, members can bounce ideas off of one another and overall work to improve their Fakemon submissions.

If you plan on making a new fakemon for the guild, please take a moment to read the following rules before you get started!

About Making Fakemon:

• Each member of the guild is limited having a total of three fakemon in the Fakedex. Once you have reached that limit in the Fakedex, you may not create any new Fakemon until one of them is retired (see section on Retiring Fakemon below for more details).

• Fakemon should be original, not copy/pasted ideas from other sites and sources. We encourage the collaboration of ideas between guild members here, but there is a difference between taking a guild members suggestion and incorporating it into a fakemon, and copying a fakemon idea from deviantart word for word and submitting it as a fakemon here. We will not tolerate plagiarism of fakemon ideas in the guild, and anyone caught doing anything of the sort will be immediately BANNED from making fakemon in the guild.

• On a similar note, if you are providing images for Fakemon, the images do not need to be your own. However, we DO require that you give credit where credit is due. Give us the source of the art you are using, or if it is your own, please say so, that way there are no issues with claims of art theft.

• No Mega Evolutions please. Fakemon can already be pretty powerful on their own, so we do not allow people to make Fakemon with mega evolutions, nor do we allow people to make mega evolution fakemon of canon pokemon.

• Similarly, we do not allow Regional Variants of Canon Pokemon. With the release of the Alola region, regional variants have become a popular new fakemon concept with people making other Kanto regional variants of their own, however we will not be allowing this in the guild.

• It is acceptable, however, to make an original Fakemon with different forms, such as split evolution lines, or fakemon with their own regional variants.

• Under no circumstances are Fakemon allowed to have Legendary Signature Moves or Abilities.

• Accepted Fakemon will need sprites made for them, and some of the mods and members of the guild can assist with making 2D sprites. If your Fakemon is accepted and put up on the Fakedex, you can request that one of the following guild members help assist in making you a sprite for your Fakemon:







If you have the skillset and are willing to assist in making sprites for guild members, please let a mod know and we will add you to this list!

About Retiring Fakemon:

• After having a Fakemon in the guild for 2 years, you may choose to retire it in order to free up one of your three fakedex slots in the guild.

• Retiring a Fakemon means that it will be moved into the Retired Fakedex so that it's information will still be available for those who own the fakemon, and it will no longer be available to be claimed at fakemon giveaways or caught in the wild. Retired Fakemon can still be updated as new moves and abilities come out in new regions.

• If you plan to retire a common availability fakemon, we will make an announcement to let people know that your fakemon will be retiring in two weeks so that they have a chance to get one if they haven't yet. If your fakemon is a limited availability, we will require that you wait until the next available fakemon giveaway so that we can announce that this giveaway is the last chance to get your fakemon, and then when the giveaway is closed, your fakemon will be moved into retirement.


Making A New Fakemon Thread:

• If you would like to put a Fakemon idea up in this subforum, create a new topic here with your Fakemon's name(s) as the title, and post all of it's information in the first post.

• Please make only ONE thread per fakemon idea and then edit it as you make changes.

• Even though you can only officially get one fakemon approved for the fakedex every year, you can still create multiple threads here if you aren't sure which idea to choose from or work on first.

• By creating a thread here, you accept and acknowledge that people will be posting in your thread and giving feedback. If you do not wish to receive feedback, or don't think that you will be able to handle any sort of criticism in a reasonable manner, do not make threads in this subforum. You do not have to post an idea in this subforum to submit a fakemon for the guild. The forum is just so that anyone looking for help/feedback can get it.

• On a similar note, please make sure that once you've put up your thread with your fakemon idea in it, the fakemon's information has all that you have thought about and worked on, otherwise someone may see your thread and comment on things you haven't finished editing yet, which could be frustrating for both parties.

• Please don't make new threads here if you already have three active fakemon in the guild Fakedex.

Getting Feedback:

• Once you have made your Fakemon thread, any interested members will be able to look over your ideas and give feedback if they so choose. However, if you are looking for a more immediate response rather than waiting for anyone browsing Fakemon Ideas to give feedback, please feel free to quote one of our Feedback Volunteers.

Feedback Volunteers are:






• If you would like to become a Fakemon Feedback Volunteer, please notify a mod and we will add you to the list! (:

• Pick only one volunteer at a time, do not mass quote the entire list. When it comes to mods, we are in constant communication with each other, but this volunteer list is composed of both mods and members, and therefore mass quoting can end up getting everyone responding at once to the same thing, and it can be messy. Instead, look for someone who is online and quote them for any questions you may have.

• If you don't get a response within a week, try requoting or sending a PM, or try quoting a different volunteer.

• Do not spam or pester feedback volunteers. A friendly reminder or requote after a week or so of no response is fine, we are human after all and we can sometimes forget or get busy with real life, but requoting every hour and day is considered spam.

• Please do not bump your thread either. Bumping is the act of making a post in a thread that has no real point other than to move the thread higher on the list for attention. If you are looking for direct feedback, quote one of the members on the feedback volunteer list, and be patient.

• Creators should also try not to be too sensitive about feedback they receive. If someone is pointing out what they see as an issue or flaw in the Fakemon entry, they are likely just trying to help make it a better entry so it can be added to the guild. Reacting violently to criticism is not going to help anyone.

• However, if you feel that someone is attacking you personally, or is being too harsh in their criticism, alert a mod and we will take a look at the situation and mediate if necessary.

• You don't have to agree with everything that anyone says here. This is a place for suggestions and feedback. If someone makes a suggestion that you don't agree with, politely tell them so, explain why, then move on. Don't get into a heated and anger filled argument about personal opinions.


Submitting Fakemon for Approval:

• To submit a Fakemon entry for approval, PM SpectralEternity with a link to your Fakemon thread.

• Fakemon entries can only be submitted for approval on the 1st and 15th of each month.

• By submitting a fakemon to become part of the guild, you agree that should your fakemon be accepted and added to the guild fakedex, guild members who claim it from giveaways may keep their fakemon, even if you, the creator, are no longer a member of the guild. You may request that upon your leaving the guild that your fakemon be put into retirement and that no more be given away in the future, however you may not force guild members to stop using your fakemon, or ask the mods to remove it entirely from the guild.

• Rejected fakemon may be resubmitted at a later date during one of the two submission days once the requested changes have been applied.

• When you submit an entry for Mod approval, we will primarily be checking for three things:

1. Making sure the idea is original and was not plagiarized.
2. The Fakemon is balanced mechanically such that it would not break the guild's system.
3. It has enough written content such that an RPer would be able to get a clear idea of how the Fakemon functioned in all ways.

In order to check for this criteria, when we review a submission, here are some of the things we are looking for:

Originality:

• The creator does not borrow ideas from other sources, and if they do, it is minimal, or barely noticeable. Most of the ideas should be their own instead of the entry being a carbon copy of someone else's work. If it would be a stretch to say that something was copied, like the fakemon's design having a tail similar to an absol's, or the type being the same as rotom's mow form, then it's probably safe.

• The fakemon is something different and unique in the pokemon world, perhaps by using a type combination that isn't canon or very common, or the design of the pokemon is different than any other canon pokemon by using an object or animal base that the pokemon world does not have much of, or not at all. For instance, making another rat or mouse pokemon might be difficult to pass off as an original idea.

• If the creator made a custom attack or ability for this pokemon, it should be unique or original compared to the canon attacks and abilities already available.

• If other sources are used for art, the fakemon entry should give credit to that source.


Cohesiveness:

• This entry's attacks, abilities, and evolution method should make sense and fit the pokemon.

• The fakemon should feel like it could be a real pokemon that the pokemon company could have made and put in a new game.

• The entry should establish connections to the pokemon world and make a place for it.

• The custom attack or ability should fit in with the canon pokemon abilities or moves in that it should seem like a move or ability that could be in the games, and should not feel too over/under powered.

• The fakemon should be logically sized and weighed for it's species and how it functions in the pokemon world.


Detail:

All Fakemon entries should have the following information provided:

• Availability (Common, Limited, Special Requirements)
• Species Name and Category
• Type (2 at most, no new types)
• Type Matchup chart or reference link
• Abilities (1-2 regular, and/or 1 hidden)
• An image and/or physical description of your entry (including measurements such as height and weight)
• Gender Ratio
• Flavor Text (At least one)
• History/Culture
• Behavior
• Diet
• Habitat
• Evolution info
• Breeding Info
• Moveset; Includes learnset, Egg Moves, Move Tutor, TMs and HMs. Fakemon are not required to have egg moves or move tutor moves, but you must still have the lists up with something like N/A to signify that they have none.
• One original Attack, Ability, or custom item (optional):
Each entry is allowed to have one choice of a unique attack OR ability OR item that will be exclusive to that pokemon's evolutionary line. You will need to provide all of the necessary information such that people using the move/ability/item will know how to use it correctly.

If you plan to make a custom move, you must give it a type (ice, fire, water, etc) and category (Physical, Special, or Status). You must also explain if it affects a single target, or multiple targets, and if it effects multiple targets, explain what the range is. If this needs clarification please ask a mod or take a look at this list of Multi Target Moves to get a visual. Please also note if the attack has increased or decreased priority, and if so give it a number rating (+2, -3, etc).

Additionally, all custom moves need a contest variation, identifying the category (cool, beauty, tough, etc) of the move, and it's effect.


Please note that simply having all of this information listed in a submission does not guarantee an entry to be approved. Creators should expand on ideas, and provide a lot of information about the Fakemon.

• Members should be able to understand what the creator is trying to get across about their entry, meaning everything should be written and described clearly so that it is easy to visualize and understand.

• There should not be anything vague or confusing in regards to the entry. If the entry is very vague in it's descriptions of the fakemon, it is not detailed enough.

• There should not be any gaping holes in the provided information that make the entry seem incomplete.

• There should not have any confusion or questions about how something works, why this fakemon does certain things, or acts a certain way after a member finishes reading through the entry.

• It should be obvious that the creator payed attention to the little, finer details of their fakemon, even if it's a small fun idea, it should stand out and make the fakemon more enjoyable.

• The entry should explain why and how certain aspects of their pokemon work the way they do.

• The entry should give a vivid physical explanation of the Fakemon, particularly one that members can envision well. Exceptional entries should be able to have a description that doesn't just explain the obvious, but also covers things that may not be visible at a glance.

• The entry should clearly describe the mechanics of how their pokemon evolves, or how their custom move/ability works.


If we find that any submission that does not satisfy the criteria, we will point out areas that need work, or specify things that need to be changed, and make suggestions to be fixed for the next submission date.

If you feel you are struggling with a specific section, or don't know where to begin, feel free to look over the Fakemon Creation Guide for helpful advice, organization, and tips!


What Happens When My Fakemon is Approved?:

• If your Fakemon is approved, a mod will post your finished entry to the fakedex

• Upon being notified of your Fakemon's approval, please edit your approved Fakemon's thread title to say APPROVED before your Fakemon's name(s), this way people looking over threads will know that they don't need to give any more feedback.

• Upon approval, you may claim a regular or shiny version of your fakemon at level 10 to use immediately. Your fakemon however, will not be released to the guild until one of the two fakemon giveaways in March or September, regardless of the rarity.



Fakemon Creation Guide
For Aspiring Fakemon Applicants



Whether you're a beginner or a fakemon pro, this guide is here to help ask thought provoking questions, give ideas, and provide a general guideline for what you should be thinking about when forming your fakemon. Read it through, and hopefully it will help your fakemon creation process if you don't really have an idea yet. Or, if you have an idea, it will help you flesh it out into a great submission.

As an added note, you don't need to follow this guide in order! The guide is in the order of the criteria listed in the rules, but there's no strict order that you have to make your pokemon in. You can start with a type, or the way you want your pokemon to look, or even it's custom move. Just make sure to connect the dots in the end so that your pokemon flows well together as one entry.

Availability

Other members need to know how to obtain your Fakemon for themselves, and that's how Availability comes into play. There are three main categories for Availability; Common, Limited, and Special Requirement.

● Common Fakemon can be found commonly in the wild once they are released to the guild, and can also be claimed from horoscopes, should they meet the requirements. The Creator may ask to be quoted and notified of anyone claiming one of their pokemon, but otherwise Common availability still remains to be fairly freely available to the general public.

● Limited Availability Fakemon are only available twice a year during the Fakemon Giveaways. Fakemon are usually made limited due to being naturally sparse in number, and therefore it wouldn't make sense to allow free reign of their numbers.

● Special Requirement availability means that you must fulfill specific requirements in order to obtain a Fakemon, but once you have done those requirements, you can obtain the fakemon even outside of giveaways. This could mean needing to obtain a specific item, go to a specific area, having a certain pokemon in your party, or any combination of things. This is essentially another form of common availability, but more restricted due to the requirements that come with the ability to obtain the fakemon.

Species Name

Next, let's discuss names! Your fakemon needs a name for it's species, so that people know what to call it. There are different ways to go about this. Pokemon typically have their names composed of what they're based on. For instance, Bulbasaur is a combination of Bulb, and Dinosaur, because it is a dinosaur-like creature with a plant bulb on it's back. While this is the common choice for species naming, you don't have to use this method. You can completely make up a name that has no references to anything in the world and just sounds cool, and that would be fine, just keep in mind that some people may prefer to see some purpose and connection in species names.

Type(s)

Your pokemon needs a type or two. When making a fakemon, you cannot create a brand new type, that's the Pokemon Company's job, so you'll need to draw from what types are currently available. Luckily for you there's 18 different types already, so there's a lot to work with and draw inspiration from. For instance, there are several dual type combinations that are not canon. If you're looking to make a fakemon and you don't have any immediate ideas, trying to come up with a pokemon for an unused type combination is a good place to start.

Here is a list of what the type matchups look like for every dual type, canon and non canon. Below in spoilers is a list of all the unused canon dual typings:

*Type combinations marked with an asterisk ( * ) are type combinations that, while not canon to the games, are a type combination that have been taken by a fakemon in the guild


Don't feel like using one of those type combinations? No problem! There are also several type combinations that only exist with one pokemon, one evolutionary line, or a particular form, such as a mega evolution or one of Rotom's forms. Here is a list of pokemon with unique type combinations that only apply to their form, stage, or evolutionary line. It's okay to pick a type combination that's already been used canonly or in the guild, but it's best to avoid making fakemon with types that are overused. Check this list for type combinations sorted by abundance.

It is recommended that you use an unused or rare type combination for your fakemon, as this helps with originality. Remember, with pokemon that have multiple evolutionary stages, it's perfectly okay to use a type or combination that has been used multiple times and then change it to something more unique because this shows a growth process in the pokemon. However if you're determined to make a really awesome and original pure normal type that doesn't change or add types because it just makes sense for your idea, then go for it! It's still possible to create amazing pokemon even if the type combination has been done a lot. We only suggest making attempts at rarer types to help facilitate unique entries that balance the type scales and provide variety for everyone.


Abilities

You will need to give your fakemon at least one ability, but at most, you can have three: two regular abilities, and one hidden. One of these abilities could even be your own custom made ability, but we'll get to that later! The thing to keep in mind here is that you want your chosen abilities to make sense for your fakemon. For instance, if you have a pokemon without arms or hands, giving it the ability Iron Fist would probably raise a few questions.


Image & Physical Description

You also need to provide some kind of image and/or physical description of your fakemon. An image is not required, however if you do end up providing an image, please provide names or links to it's source, or give yourself credit for your work! Whether you have an image or not, we do need to have some idea of what your fakemon looks like, so if you aren't an artist, or don't want to use an image off of the internet, you can write out a physical description of your fakemon. Even if you do have an image reference, a physical description is still needed, because there you can describe physical features that perhaps aren't obvious just by looking at the image. When giving a physical description, here are a few things you should be describing:

● Appearance: Describe this fakemon's colors, Normal and Shiny. Does it have claws? Fangs? A tail? Give a Body Type to help clarify.
● Stature: Is your pokemon a quadruped? Bipedal? Serpentine?
● Size: Give specific measurements here. If your pokemon is a quadruped or serpentine, you will need to give a width, length, and height, but a bipedal fakemon only needs a height and width. You will also need to provide a weight measurement. Weight is especially important to calculate damage for weight based moves, like low kick or heavy slam. Because of this, you need to give one specific weight for all of your pokemon. Don't say things like "between 10 and 50 pounds" because that causes issues in the calculations. Also try to keep the weight sensible for the pokemon, don't just pull out a random number.
● Movement: How does this fakemon get around? Does it levitate off the ground? Does it slither? Limp? Is it fast? Slow?
● Other Features: Don't forget that there might be features that you can't see at first glance. Perhaps your pokemon has hidden poisonous barbs in the fur on it's tail, or a film over it's eyes to help it see in the dark.


Pokedex Entry

What is a pokemon without it's pokedex entry? Your Fakemon needs an entry too! So what does a Pokedex Entry include? Well this is where you would give your fakemon a category, flavor text, history, dietary information, evolution information, behavior information, and basically all the little details about what your pokemon is like.

● Category & Flavor Text
What is a Category? Well when you see a pokedex entry, it gives the pokemon species name, and then the category. For instance, "Ekans, the Snake Pokemon" is "(Species Name), the (Category) Pokemon". You just need to fill in the blanks. Flavor text is the little description you would see appearing in the pokedex about the pokemon upon it's capture. Some pokemon have a variety of flavor texts, particularly ones from earlier generations. You are free to provide as many different flavor texts as you want, don't feel limited to just the one.


● History
A pokemon's history doesn't need to be some big fancy origin story, though if you want to go that route you can. However, a pokemon's history can just be the culture of the species. Are there any traditions that the species has? For instance like how clefairy will get together and dance in the light of a full moon. Does your fakemon have courting rituals? Does it have a history with humans, like how nosepass are used as natural compasses?


● Diet, Habitat, & Behavior
It's also very important to note and describe what this species likes to eat, as well as the habitats and climates it prefers. Does it hunt specific pokemon, like how pidgeotto like to snatch up exeggcute? Does it forage for a particular plant, fungus, rock, or berry? Where would you typically find this pokemon in the wild? Does it like hot areas or cold areas? Humid or dry? Does it like to be up in the mountains or in the sea? On top of diet and habitat, you should also note the typical behaviors of your fakemon. While it's true that even two of the same species of pokemon can have vastly different personalities, you should provide an idea for what is common behavior for your fakemon, because a species usually share in at least a few common behaviors, habits, or quirks. For instance, all cats usually play with lights and string. This doesn't mean all cats will, but it is a common behavior seen in cats. Pokemon are the same way, and so you need to describe what is common behavior.


● Evolution
Another important piece of information is the evolutionary line. Does your pokemon evolve? If it does, how? Does it need to be at a certain level? Does it require friendship? Does it need a hold item? If it does, is the hold item consumed upon evolving, or not? Does it need to learn a specific move? If you're making a brand new method of evolution for your pokemon, you must make sure that all the details are very clear. Much like type combinations, you should try to stay away from typical evolution methods like leveling and be unique in your pokemon's evolution process. This doesn't mean you can't use pure leveling for an evolution, but you should probably throw in something interesting. If you want to make a fakemon that doesn't evolve, that's your choice, but you should try and make the fakemon as interesting and detailed as possible to help make up for the lack of growth and development through the stages that evolution helps to provide.

Remember, you can make split evolution lines, even regional variants and form changes (as long as they aren't mega evolutions) for your Fakemon. Just make sure not to let it get out of control such that you aren't properly explaining why and how your fakemon is able to evolve into, or take on these different forms.


● Breeding Information
You need to list your pokemon's gender ratio. Is your species genderless, all male, all female, or is there more of one gender than the other? If so, why? What egg group does your pokemon fall under? You can also mention what sort of courtship rituals, if any, your pokemon goes through to accept a mate. If you want your fakemon to be breedable but you feel uncomfortable with the idea of allowing anyone to go and breed you pokemon free reign, make a mention in this section that they should ask you first before breeding, or whatever requirements you want to set.


Do not feel limited to providing just this information, or answering the questions asked here. You are welcome, and encouraged to add more as you see fit. This section is where most of your detail and creativity points come from, so have fun!


Moveset

Next, we need to take a look at your fakemon's moveset. A moveset is composed of four parts, the learnset, the TM/HM list, the Egg Move list, and the Move Tutor list.

● Learnset
A learnset is the moves that a pokemon learns naturally through leveling. Legendary signature moves should not be included in a learnset, nor should other fakemon's custom moves, but otherwise you are free to use whatever moves make sense for your fakemon. When making your fakemon's learnset, take a look at pokemon similar to it as a reference for what moves it should learn at different levels. For instance, on average, first stage pokemon that can evolve have a learnset that consists of ~15 moves total, give or take a few. Some first stage pokemon like Caterpie, Beldum, and Tynamo have a very limited moveset of 1-4 moves until evolution. The moves in the learnset should also make sense for your fakemon to have. This means that you should think critically about what level your pokemon should learn certain moves and judge the power of the moves in comparison to the level and stage of evolution of your pokemon. For instance, a pokemon without arms probably shouldn't be able to learn punching moves. You could also think about what types of moves your pokemon might focus on. Is it a physical attacker? A special attacker? Does it use mostly draining moves and defense buffing status moves to act as a team tank? Moves like ember and scratch would be good early level attacks for a fire type pokemon that has claws, like charmander, and you don't see any canon pokemon that learn fire blast, hydro pump, and leaf storm all at level 5. Additionally, your pokemon shouldn't be learning more than 2 moves that do 110+ damage in it's learnset.


● TM/HM List
On average, a non legendary first stage pokemon has the ability to learn 30 different TMs, a second stage pokemon can learn 32 different TMs, and a third stage pokemon can learn 38 different TMs. This is the average, meaning it is not too far out of the realm of possibility for a pokemon to have ± 15 TMs from the average. Some pokemon have the capability to learn 58 different TMs, others don't have the ability to learn any TMs at all, particularly first stage bug pokemon like caterpie or weedle. There are also Universal TMs that basically every pokemon know, with the exception of a few pokemon like Ditto or Beldum who can't learn any TMs. Refer to the latest Generation list to see which TMs your fakemon should have.


● Egg Moves
In the games, egg moves are moves that a pokemon would be able to inherit from their parents, and unbreedable pokemon such as those from the undiscovered egg group or genderless pokemon do not typically have egg move lists. In the games, this was a fun way for pokemon to learn unique moves earlier through crossbreeding pokemon.

In the guild, choosing egg moves isn't quite as complicated as the pokemon games. All we ask is that you keep the number of egg moves your fakemon has close to the egg move average, which is 11 egg moves, ±5, make sure that the moves make sense for the pokemon, and also make sure that the move is an existing egg move in the games. So long as it meets this criteria, then it's fine for the guild.


● Move Tutor List
When creating a list of Move Tutor moves, keep in mind that there is a set list of moves that move tutors can actually teach, and those moves are filtered down to moves that would make sense for the pokemon to have. The full list is available on bulbapedia here if you would like to take a look. There is no suggested average here, as a pokemon can learn as many tutor moves as would make sense from this list.


Custom Move/Ability

When making a Fakemon, you have the option of giving it a custom move or ability. This is NOT a requirement however, so if you don't feel comfortable with making one, or feel like it isn't necessary, then feel free to ignore this option entirely.

● Custom Move
When making a custom move, you should really try and make it something unique and different, something that the canon pokemon world doesn't have yet, be it a mechanic that hasn't been utilized, or perhaps something that really represents your fakemon in essence, something that can be thought of as their signature move.

When figuring out a custom attack, you need to figure out what type of move is, whether it is a physical, special, or status move, if it makes contact with the target, if it has an increased or decreased priority, and if it hits multiple targets. Once you've established that, when it comes to actually figuring out the effects of the move, if any. Not all attacks need to have an additional effect like a chance to lower defense, but if you do add these secondary effects, make sure they make sense for the attack. Above all else, you need to make sure that the move is balanced. For instance, Draco Meteor, Overheat, and Leaf Storm do 130 damage, but lower the user's special attack two stages. Skull Bash does 130, but takes a turn to charge. Boomburst does 140 damage, but it's normal type and therefore cannot be super effective, so it won't get too overpowered. Last Resort also does 140 damage, but can only be used after every other move in the moveset is used first, and once again is only normal type and can't be super effective. 150 damage moves usually take a turn to recharge after. Other moves that can get up into the 130-200 range require build up over time, or require the user to have little to no HP left to do bigger damage. The biggest base attack is 250, which is Explosion, and using this move instantly KOs the user. The point is, super powerful attacks have mechanics, requirements, or drawbacks in place to keep them in check without becoming a super all powerful move. Make sure to check the power of your attack and look at canon moves for reference to see how they are kept in balance, and keep those mechanics in mind when shaping your move.

● Custom Ability
If making a custom move seems too difficult, you can choose to make a custom ability instead! Abilities are a bit more flexible than attacks as far as what they can do. Some abilities only function in battle, some only function outside of battle, and some abilities have both in and out of battle effects. It's up to you to figure out what you want your ability to specialize in. With all this free reign though, you really want to make sure that your ability isn't overpowered. If you want your ability to be some kind of attack boost, look at the attacks that would apply to it and make sure that the damage doesn't get too overwhelmingly powerful. If it's focused on defense, make sure that your fakemon isn't going to be nigh invincible to every attack. If you want to give your ability in and out of battle effects, go for it, but don't stack on a whole bunch of side effects. If you want an ability to boost grass type moves power by 10% in battle, and reduce berry tree counters by 5, stick with that, don't have it also reduce wild pokemon and NPC counters by 10, and item posts by 5. Magma Armor prevents the pokemon from being frozen in battle, and also reduces egg counters by 10 outside of battle when in the active party. These are little effects, useful, but they don't do everything.  
PostPosted: Fri Aug 26, 2016 6:34 am


PokeDex #-001 - 003

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User Image Lizeep User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Liz-EEp
Name Derivative: Lizard + Eep
Evolution: Level 18

First Ability: Overgrow
Hidden Ability: Hustle

Height:
Length:
Width:
Weight:
Classification: Scaly Lizard Pokemon
Poke'dex entry #1:
Poke'dex entry #2:
Egg Group: Monster / Dragon
Gender Ratio: Male 88% Female 12%
Travel type:

• General Bio:
• Breeding & Family's:
• Habitat:
• Diet:

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User Image Lizada User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Liz-A--dA
Name Derivative: Lizard + Da
Evolution: Level 36

First Ability: Overgrow
Hidden Ability: Hustle

Height:
Length:
Width:
Weight:
Classification: Scaly Monitor Pokemon
Poke'dex entry #1:
Poke'dex entry #2:

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User Image Lizargon User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Lizar-Gone
Name Derivative: Lizard / Dragon
Evolution: N/A

First Ability: Overgrow
Hidden Ability: Hustle

Height:
Length:
Width:
Weight:
Classification: Scaly Dragon Pokemon
Poke'dex entry #1:
Poke'dex entry #2:

Level-Up Move-set
Lv: 00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Tail Whip: Lower targets physical defense one stage
Lv: 00 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Scratch: 40:

Lv: 06 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage.
Lv: 09 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ~• ] Razor Leaf: 55: 2/10 chance to critically hit
Lv: 12 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Wing Attack: 60:
Lv: 18 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Leaf Blade: 90: has a 2/10 chance to critically hit
Lv: 22 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Hone Claws: Raise physical attack & accuracy one stage
Lv: 26 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
Lv: 32 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage
Lv: 34 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Focus Energy: All attacks have a 2/10 of a critical hit. The chance to critically hit increases by 1/10 up to a max of 5/10 per use after the first.
Lv: 40 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Smack Down: 50: Makes flying-type pokemon vulnerable to ground-type moves. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage
Lv: 46 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Poison Fang: 50: 4/10 Chance to Badly Poison
Lv: 54 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Dragon Dance: Raise physical attack & speed one stage
Lv: 60 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Sky Attack: 140: Charges on first turn, strikes the next turn; 3/10 Chance to Flinch target, 2/10 chance to critically hit
Lv: 66 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Power Whip: 120:
Lv: 70 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Dragon Rush: 100: 3/10 Chance of Flinching

TM/HM Move-set
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Toxic: Badly Poisons Opponent
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Frustration: 100: -20 per FP
User Image - Blocked by "Display Image" Settings. Click to show. [SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Torment: Target cannot use the same move In a row
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Embargo: Opponents cannot use Items
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~] Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Deals damage equal to 6.25%h of the targets max HP. Rock, Ground and Steel types are immune and gain a 1.1x special defense boost for the duration of effect.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Hail: Changes the weather to Hail for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 6.25% of the targets max HP. Ice types are immune.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ • ] Secret Power: 70: 6/10 chance of a secondary effect based on terrain of the battle
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ~ç• ] Facade: 70: does double damage if user is poisoned, paralyzed, or burned
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ~ç• ] Fling: Power depends on held Item.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Energy Ball: 90: 6/10 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Aerial Ace: 60: Ignores accuracy & evasiveness
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Roost: Restores half max HP, User loses Flying-type until next turn. Can only be used 5 times in battle
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Steel Wing: 70: 6/10 chance to raise physical defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Dark Pulse: 80: 3/10 Chance to Flinch target

Egg Move List
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Leaf Tornado: 65: 6/10 chance to lower targets accuracy one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Glare: Paralyzes target pokemon
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Crush Claw: 75: 6/10 Chance to lowering targets physical defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Razor Wind: 80: 1st turn to charge, 2nd turn attack, 2/10 chance to critically hit
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Slash: 70: 2/10 chance to critically hit
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Agility: Raise speed two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Dragon Claw: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Synthesis: Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Scary Face: Lower targets speed two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Extreme Speed: 80: (Priority +2)

Special Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Frenzy Plant: 150: user must recharge next turn
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Grass Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. Fire Pledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Water Pledge = Creates a swamp on the opponents side of the field that halves speed for opposing pokemon for four turns. Changes terrain to swamp.

Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Dragonbreath: 60: 4/10 Chance to Paralyze
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Wild Charge: 90: user takes recoil damage equal to 25% of the damage dealt.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Thrash: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count )
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Iron Tail: 100: 6/10 Chance of lowering targets physical defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Crunch: 80: 6/10 chance to Lower targets physical defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Shadow Claw: 70: 2/10 Chance to critically hit
User Image - Blocked by "Display Image" Settings. Click to show. [ SP] Dragon Pulse: 85:
 

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Fri Aug 26, 2016 6:36 am


PokeDex #-004 - 006

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User Image Phom User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: PhuM
Name Derivative: N/A
Evolution: Level 17

First Ability: Torrent
Hidden Ability: Pressure

Height:
Length:
Width:
Weight:
Classification: Phantom Pokemon
Poke'dex entry #1:
Poke'dex entry #2:
Egg Group: Fairy / Amorphous
Gender Ratio: Male 88% Female 12%
Travel type:

• General Bio:
• Breeding & Family's:
• Habitat:
• Diet:


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User Image Phantaboo User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Phan-Ta-BOO
Name Derivative: Phantom / Boo
Evolution: Level 35

First Ability: Torrent
Hidden Ability: Pressure

Height:
Length:
Width:
Weight:
Classification: Phantom Pokemon
Poke'dex entry #1:
Poke'dex entry #2:

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User Image Phantergist User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Phan-Ter-Gist
Name Derivative: Phantum / Pultergist
Evolution: N/A

First Ability: Torrent
Hidden Ability: Pressure

Height:
Length:
Width:
Weight:
Classification: Phantom Pokemon
Poke'dex entry #1:
Poke'dex entry #2:

Level-Up Move-set
Lv: 00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Leer: Lower targets physical defense one stage
Lv: 00 User Image - Blocked by "Display Image" Settings. Click to show. [ PH SP EF ] [ ç• ] Pound: 35:

Lv: 06 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Bubble: 40: 6/10 Chance to lowering targets speed one stage
Lv: 09 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Calm Mind: Raise special attack & defense one stage
Lv: 12 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Icy Wind: 55: Lower targets speed one stage
Lv: 18 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
Lv: 22 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target.
Lv: 26 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Ice Shard: 40: (Priority +1)
Lv: 32 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Scald: 80: 3/10 Chance of Burn
Lv: 34 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hex: 65: Inflicts double damage if target has a status affliction
Lv: 40 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Aurora Beam: 65: 6/10 chance to lower targets physical attack one stage
Lv: 46 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ç• ] Shadow Punch: 60: Ignored accuracy & evasiveness
Lv: 54 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Nasty Plot: Raise special attack two stages
Lv: 60 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Shadow Ball: 80: 6/10 Chance to Lower targets special defense One Stage
Lv: 66 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hydro Pump: 110:
Lv: 70 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Phantom Force: 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect

TM/HM Move-set
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Toxic: Badly Poisons Opponent
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Frustration: 100: -20 per FP
User Image - Blocked by "Display Image" Settings. Click to show. [SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Torment: Target cannot use the same move In a row
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Embargo: Opponents cannot use Items
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~] Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Deals damage equal to 6.25%h of the targets max HP. Rock, Ground and Steel types are immune and gain a 1.1x special defense boost for the duration of effect.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Hail: Changes the weather to Hail for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 6.25% of the targets max HP. Ice types are immune.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ • ] Secret Power: 70: 6/10 chance of a secondary effect based on terrain of the battle
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ~ç• ] Facade: 70: does double damage if user is poisoned, paralyzed, or burned
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ~ç• ] Fling: Power depends on held Item.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Echoed Voice: 40: power doubles upon each consecutive use up to 200 damage.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Flash Cannon: 80: 6/10 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Dark Pulse: 80: 3/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Shadow Ball: 80: 6/10 Chance to Lower targets special defense One Stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psychic: 90: 6/10 chance to lower targets special defense one stage

Egg Move List
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Recover: Recovers half max HP. Can only be use 5 times in battle
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Whirlpool: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Confuse Ray: Confuses target pokemon
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Ominous Wind: 60: 3/10 Chance of raising all of user's stats one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Trick: Swaps held Items with target
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Water Pulse: 60: 4/10 Chance to Confuse
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Swift: 60: Ignores accuracy & evasiveness
User Image - Blocked by "Display Image" Settings. Click to show. [EF ] Crafty Shield: Protects use & teammates from status changes, can be used consecutively without fail (Priority +3)
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psybeam: 65: 4/10 Chance to Confuse
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Brine: 65: Double Damage if targets HP is Less than half max

Special Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hydro Cannon: 150: user must recharge next turn
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Water Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. Fire Pledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Grass Pledge = Creates a swamp on the opponents side of the field that halves speed for opposing pokemon for four turns. Changes terrain to swamp.

Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Refresh: Cures the user of poison, paralysis, or burn
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Haze: Resets any and all stat changes
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Mist: Negates any negative stat changes for five turns
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Aura Sphere: 80: Ignores accuracy & evasiveness
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Power Gem: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Extrasensory: 80: 3/10 Chance of Flinching
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Sheer Cold: 3/10 Chance to Instant KO
 
PostPosted: Fri Aug 26, 2016 7:18 am


PokeDex #-007 - 009

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User Image Flambat User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Flam-Bat
Name Derivative: Flame / Bat
Evolution: Level 16

First Ability: Blaze
Hidden Ability: Vital Spirit

Height:
Length:
Width:
Weight:
Classification: Hot Bat Pokemon
Poke'dex entry #1:
Poke'dex entry #2:
Egg Group: Field / Flying
Gender Ratio: Male 88% Female 12%
Travel type:

• General Bio:
• Breeding & Family's:
• Habitat:
• Diet:


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User Image Burbat User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Bur-Bat
Name Derivative: Burn / Bat
Evolution: Level 34

First Ability: Blaze
Hidden Ability: Vital Spirit

Height:
Length:
Width:
Weight:
Classification: Hot Bat Pokemon
Poke'dex entry #1:
Poke'dex entry #2:

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User Image Infernabat User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: In-Fer-Na-Bat
Name Derivative: Inferno+a / Bat
Evolution:

First Ability: Blaze
Hidden Ability: Vital Spirit

Height:
Length:
Width:
Weight:
Classification: Hot Bat Pokemon
Poke'dex entry #1:
Poke'dex entry #2:

Level-Up Move-set
Lv: 00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Growl: Lower targets physical attack one stage
Lv: 00 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Quick Attack: 40: (Priority +1)

Lv: 06 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Fire Spin: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Lv: 09 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Bite: 60: 3/10 Chance to Flinch target
Lv: 12 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Supersonic: Confuses target pokemon
Lv: 18 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Will-O-Wisp: Burns opponent
Lv: 22 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Fake Out: 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3)
Lv: 26 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Super Fang: Does damage equal to 50% the targets current HP
Lv: 32 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Guard Swap: User and opponent swap defense and special defense stat boosts. Note this does not include their base stats.
Lv: 34 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Power Swap: User and opponent swap physical attack and special attack stat boosts. Note this does not include their base stats.
Lv: 40 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Fire Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance of Burn.
Lv: 46 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Pain Split: Adds User and Target current HP together then divide it evenly between the two.
Lv: 54 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]Knock Off: 65: Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item.
Lv: 60 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Mirror Move: Copies and attacks with the last move that was used against the user
Lv: 66 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Inferno: 100: Burns opponent
Lv: 70 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Hurricane: 110: 4/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage

TM/HM Move-set
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Toxic: Badly Poisons Opponent
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Frustration: 100: -20 per FP
User Image - Blocked by "Display Image" Settings. Click to show. [SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Torment: Target cannot use the same move In a row
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Embargo: Opponents cannot use Items
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~] Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Deals damage equal to 6.25%h of the targets max HP. Rock, Ground and Steel types are immune and gain a 1.1x special defense boost for the duration of effect.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Hail: Changes the weather to Hail for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 6.25% of the targets max HP. Ice types are immune.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ • ] Secret Power: 70: 6/10 chance of a secondary effect based on terrain of the battle
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ~ç• ] Facade: 70: does double damage if user is poisoned, paralyzed, or burned
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ~ç• ] Fling: Power depends on held Item.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swagger: Confuses target pokemon, and raise their physical attack two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ SP] Flamethrower: 90: 3/10 Chance of Burn
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Incinerate: 60: destroys the targets held berry
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Psych Up: Copies all stat changes of target pokemon, both positive and negative.

Egg Move List
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Encore: Target pokemon repeats their last used move for the next 3 turns
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Swift: 60: Ignores accuracy & evasiveness
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Pluck: 60: User gains effect of targets held Berry
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Sky Attack: 140: Charges on first turn, strikes the next turn; 3/10 Chance to Flinch target, 2/10 chance to critically hit
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) [Note: If hit with Triple Kick, it only counts the last of the tree attacks]
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Sand Attack: Lower targets accuracy one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Flatter: Confuses target pokemon, and raise their special attack two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Snatch: Steals the effects of the targets next move (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Poison Fang: 50: 4/10 Chance to Badly Poison
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Shadow Claw: 70: 2/10 Chance to critically hit

Special Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Blast Burn: 150: must recharge next turn
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Fire Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. WaterPledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Grass Pledge = Create a sea of fire on the opponents side of the field that deals 12.5% of their maximum HP as damage at the end of each turn for four turns. Negated if raining.

Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Baton Pass: User swaps with another active party pokemon, passing on all status alterations and effects such as Aqua ring, ingrain, substitute, as well as negative effects such as Leech seed. (with the exception of infatuation or ability changes.)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Copycat: Copies the last move used
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Disable: Disables last move used by target pokemon for 4 turns
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Fire Blast: 110:, 3/10 Chance of Burn
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Final Gambit: Inflicts damage equal to the user's remaining HP. User Faints.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Bone Rush: 25: hits 2-5 times
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Night Daze: 85: Lower targets accuracy one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Parting Shot: 20: Lower targets physical & special attack one stage then switches out.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Play Rough: 90: 6/10 chance to lower targets physical attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Role Play: User copies targets ability
 

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Wed Sep 14, 2016 3:17 pm


SpectralEternity

PokeDex #-010 - 012

• Abilitie:
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss after each consecutive use, such as hypnosis, or OHKO moves, are not affected by Perceptive.

When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls.

• Type:
Cybun, Rabbot and Androlapin start out being steel and normal type as a default. It's primary type, Steel, will not change, however it's secondary type can be altered. This is done by giving Rabbot three elemental gems of the same type outside of battle. Rather than using the gems as a held item, Rabbot have to ability to consume them instead. When three elemental gems are consumed, it's secondary type will change to match that of the elemental gems given. Giving Rabbot three normal elemental gems will revert it back to it's default type.

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User Image Cybun User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: S-eye-bun
Name Derivative: Cyborg Bunny
Evolution: Consume 3 Gem's then give an Up-Grade and level up.

First Ability: Analytic
Second Ability: Bulletproof
Hidden Ability Perceptive: Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.

Height:: 5 inches, 1 foot if including ears
Length:: 7 inches
Weight: 29.1 lbs
Classification: The Robotic Bunny Pokemon
Egg group: Undiscovered
Gender Ratio: Genderless
Travel type: Walking / Jumping
Poke'dex Entry #1: A new manmade pokemon engineered by Silph Co, this technological marvel has the ability to change it's secondary type by crushing and burning elemental gems in it's core for fuel.
Poke'dex Entry #2: Cybun were designed with biomimicry so that they feel and act like a living, breathing pokemon. It can even eat foods like berries and herbs, instead of burning elemental gems, as a substitute fuel source.

Normal Coloration:
User Image
Shiny:
User Image

• General Bio: Cybun are a small, white, titanium plated robot pokemon created by Sylph Co engineers and modeled after a bunny. They are mostly quadrupedal, because while Cybun has the ability to stand up on it's hind legs, they aren't very stable. Cybun are sometimes seen trying to walk around on their hind legs when first activated, and falling flat on their faces as a result of the awkward stability until they grow to understand that they need to hop around on their feet. Cybun are exactly 7 inches long from nose to rear, and when on all fours, they reach a height of 5 inches, or a foot if you count the ears. Cybun's robotic bodies are made of titanium alloy, a sturdy, strong, but light metal; the alloy shell combined with Cybun's core, frame, and inner wiring only weigh 29.1 pounds, which is rather light compared to most sturdy metals.

The titanium plating is painted a pristine white, but around their torso, Cybun have an extra layer of thick black titanium alloy as extra protection. This extra layer on Cybun is necessary to protect a vital structure within them called the Core, located in their center. A Cybun's core is their main energy converter, and can act as a stomach-like structure to dissolve compost of natural nutrients such as berries, mushrooms, and herbs to fuel it. However, the core's main purpose is to break down and burn elemental gems. By burning these gems, Cybun are able to contain and harness the raw elemental energy produced through this break down process in their Core. This elemental energy fuels their systems, which allows Cybun to adapt to the gem's type, however it can only adapt to one type at a time, therefore it is not recommended to have Cybun consume different elements of gems at once, because this has been known to cause Cybun's systems to overload, as it's small body has a difficult time processing so much raw energy. The emission energy burning from small holes in their lower back give the appearance of a brightly colored tail, and the color of this energy, or the lack of a tail at all, gives an indication to what it's secondary type is, because the color changes to match the elemental energy that the Cybun is running on, and if there is no emission energy to form a tail, it's secondary type is the default normal.

Along with it's "tail", or lack thereof, Cybun's eyes and the small gemstone fitted in every Cybun's black titanium coat also act as gem energy indicators. When Cybun is not running on any elemental energy, it's eyes and gem are clear. This is why they are able to change color to reflect the type of energy Cybun is running on, because with elemental energy coursing through their systems, the energy flows through their chest and eyes, so these clear structures reflect the color of elemental energy contained in Cybun's core. Some Cybun upon manufacturer request can come in an onyx black coat instead of white. There is also a report that if a Cybun line accidentally mistakes a Crystal Shard for an elemental gem and tries to use it to fuel their energy core, there is a strange chemical reaction that causes rainbow colored energy emissions to burn from the holes in it's back.

• Habitat: With Cybun being made mostly of titanium alloy, it can withstand extreme temperatures and weather. It would be able to survive underwater since it doesn't need air, but given that Cybun’s design is heavier and needs holes for the emission energy of it’s “tail”, being put underwater would cause Cybun to sink and water would flood it’s inner body. Otherwise, Cybun’s choices of habitat essentially limitless, however Cybun were not made to be roaming wild pokemon.

Silph Co specifically designed these pokemon to be manufactured and sold directly to trainers as pokemon companions, rather than being caught in the wild through conventional means, so it is rare to see a wild Cybun. This does not mean that they are never seen outside of a trainer's ownership however. When Cybun were first being put through test runs, a few were released in a contained area to see how they would interact with other pokemon and wildlife. Some Cybun have managed to escape during this time, and made their way deep inside caves where elemental gems can be found. Some Cybun have also been reported to live in areas with active volcanos and snowy mountaintops.

This is because Cybun are programmed to scavenge for elemental gems, so any area where gems can be formed or found in abundance, such as areas with mineral composites in the soil, excavation areas underground and in caves, or underwater coves, is typically where Cybun hide themselves away. There are a few rare exceptions that have chosen to live in forested areas, living off of compost plant material instead of elemental gems. These Cybun tend to be weaker however, because gems are what their systems are created to absorb, and organic material doesn't supply quite as much raw energy, so these Cybun have a much smaller rate of survival, especially without a trainer, and usually are found as deactivated husks. Thankfully, if a trainer finds one of these husks, they can still be repaired and become fully operational again.

• Behavior: Cybun are have only a basic intelligence and understanding of the world around them due to their mostly empty databanks, however it has an enormous capacity to learn. This was intended by programmers so that each Cybun can adapt to their trainer's style specifically, learning from them what is expected and what should be avoided. As a result though, when Cybun are first powered on, they are very simpleminded and not very responsive. They don't talk, simply twitch their nose or hop around. They follow basic commands, but ultimately they're rather mindless until they've had enough exposure to the world to start analyzing common themes through statistics and forming their own opinions. The Cybun model is unable to talk and voice these opinions however, so when they want to communicate something, they often find other forms of communication to express their thoughts, such as drawing letters in the ground or making indicative motions with their bodies. Cybun are also small and still quite underdeveloped, since they were built as a prototype to the later models that would come via upgrades.

There are three models of Cybun for what training style their trainers prefer, offensive, defensive, and balanced. The offensive build has the ability Analytic, giving it a boost to attack after analyzing the situation. The defensive build is slightly more durable than the other variations, and has the ability Bulletproof, while the balanced build has a unique ability that Cybun designers call Perceptive, which allows Cybun to learn each time a move is used against it by an opposing pokemon and over time get better at avoiding it. The programming even prioritizes super effective moves as high threat, allowing Cybun to be more effective at dodging these moves than normal moves.

Cybun have a limited learnset due to their small size and basic battle knowledge, but this can be expanded through the use of TMs and HMs. Consuming heart scales and Balm Mushrooms will also trigger a chemical reaction within Cybun's core to unlock some hidden skills programmed into their memory, however the moves learned via heart scales are limited in number, and Balm Mushrooms are extremely rare, so it is usually recommended that trainers purchase a Sylph Co Up-Grade for Cybun to help it evolve and expand it's abilities.

• Diet: Naturally, elemental gems are the most preferable "food" source of a Cybun's diet, as they provide the most fuel and benefits to Cybun's system. However, Cybun are modeled to function like a living pokemon, as such they need to eat like one if no elemental gems are available. Cybun requires natural foods such as herbs, berries, fruit, vegetables, and mushrooms, all fresh primary sources of energy. While Cybun are able to digest most anything with their molten core, they are not able to retrieve very much energy from inorganic materials, or secondary sources of energy such as meat, as pokemon food is too artificial and meat is not a primary source of energy like plants are.

• Breeding & Family's: Cybun are robots, and thus they are genderless and unable to breed. They are also usually unaware when, if for some reason, they are shown affection or interest from another pokemon. They aren't really programmed to understand anything in regards to love or courtship, and Cybun will act completely oblivious towards said pokemon's advances. However, if the interested pokemon grows offended and attacks Cybun because of this, it will battle and learn from the experience. Over time, if this happens frequently, Cybun will slowly learn more about the issue and can be seen adapting such that the conflict is avoided, but it won't really understand much more than that.

Level-Up Move-set
Start: Quick Attack
Start: Defense Curl
Start: Tackle
Lv 5: Barrage
Lv 10: Double Team
Lv 15: Metal Claw

TM/HM Move-set
TM 10: Hidden Power
TM 12: Taunt
TM 16: Light Screen
TM 17: Protect
TM 20: Safeguard
TM 21: Frustration
TM 27: Return
TM 28: Dig
TM 32: Double Team
TM 33: Reflect
TM 42: Facade
TM 44: Rest
TM 47: Low Sweep
TM 62: Acrobatics
TM 64: Explosion
TM 67: Retaliate
TM 70: Flash
TM 73: Thunder Wave
TM 87: Swagger
TM 90: Substitute
TM 100: Confide

HM O1: Cut
HM O4: Strength
HM O6: Rock Smash
HM O8: Rock Climb

Egg Move List
    N/A


Move tutor
-Low Kick
-Mega Kick
-Signal Beam
-Knock Off
-Bounce
-Iron Head
-Zen Headbutt
-Recycle


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User Image Rabbot User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: Rab-bot
Name Derivative: Rabbit Robot
Evolution: Consume 3 Gem's then give an Up-Grade and level up.

First Ability: Analytic
Second Ability: Bulletproof
Hidden Ability Perceptive: Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.

Height: 4 feet 6 inches
Width: 1 foot
Weight: 384.9 lbs
Classification: The Robotic Rabbit Pokemon
Egg group: Undiscovered
Gender Ratio: Genderless
Travel type: Walking / Jumping
Poke'dex Entry #1: An upgraded version of Cybun, Rabbot have improved functionality with a stable physical build, the ability to speak, and a wider range of offensive capabilities.
Poke'dex Entry #2: Rabbot have the ability to create stable electromagnetic fields to help it produce electric attacks and levitate off the ground through magnetism to avoid ground based attacks

Normal Coloration:
User Image
Shiny:
User Image

• General Bio: With it's new upgrades, Rabbot are vastly different in stature and build than their previous evolution. They are now structured like a bipedal pokemon, allowing them to stand on their hind legs at a height of four and a half feet, and a width of a foot. With these dimensions and a shell thickness of two inches, they weigh in total around 384.9 pounds. Some new features Rabbot possess with their upgrades include a voice chip, programmed with multiple languages to help Rabbot communicate their thoughts and feelings to their trainers and partner pokemon more effectively than before. Rabbot have longer limbs than it's prior evolution, allowing for more mobility and offensive capabilities that feature kicking and punching. However, these limbs are small and have limited mobility, making for stiff movement. When a Cybun first evolves into Rabbot, it needs to work at moving around and try to keep it's limbs well oiled. This is why Rabbot are often called the "breaking in" stage, because it's new form and joints need to be broken in before it can move comfortably, much like leather shoes or new ice skates.

Extra titanium is also layered around Rabbot's fists to pack a harder punch. Embedded in the back of their hands are now two more small clear indicator gems much like the one on it's neck to show what type of energy is flowing through it's core. It's torso has more plating to better fit around it's slightly larger core structure, because with a larger body, more energy is required to power it. Rabbot have a more developed learnset than it's prior evolution, as it is able to learn some electric attacks such as Spark and Discharge. This because Rabbot are able to produce electromagnetic fields that it creates with the electricity that it's wiring conducts and the magnetism in it's metallic body. Using these magnetic fields, Rabbot are able to emit electromagnetic pulses to assist in electrical attacks, and allow it to hover off of the ground for a short period of time via magnetic propulsion. These magnetic powers are still somewhat unstable for newly evolved Rabbot however, they must train with them before they can really master it, therefore it is not uncommon for bits of metal to gravitate and be attracted to Rabbot's titanium shell in random bursts of magnetism. Rabbot also have the ability to self repair, though it takes quite a bit of training before it is able to apply this ability quickly during the heat of battle.

• Habitat: Much like Cybun, Rabbot are still made of a thick titanium outer shell, and can withstand extreme temperatures. However, while it is unlikely to see a Cybun in the wild, it is even more rare to encounter a Rabbot in the wild, since trainers must purchase an up-grade for Cybun in order to evolve it. So for a Rabbot to be seen in the wild, it would have had to have been released into the wild by it's trainer after being evolved, or have stolen and used the necessary upgrades. It is possible that a Cybun in the wild might have figured out how to evolve out of desperation to ensure a better chance of survival in the wild, as the Cybun line are very adaptive and quick to learn. Both are certainly in the realm of possibility, but it is quite uncommon to see. Cybun who have been released into the wild and have made their homes among the forests and fed off of plant life would not likely have the opportunity to evolve into Rabbot, because it is unlikely that they would have access to the elemental gems or up-grades required to evolve. If a Rabbot is found in the wild, then it is likely from being released from it's trainer or a wild Rabbot that had access to elemental gems as a Cybun, such as the ones that made their burrows in caves or near volcanos. Simply put, these pokemon were designed by Sylph Co in mind specifically to be with trainers, so their functionality doesn’t work very well in the wild simply because they weren’t made to be in the wild at all.

• Behavior: Rabbot are far more intelligent than their prior evolution, because they now possess faster processors that function much like that of a computer, coupled with their prior experiences as a Cybun. As such, Rabbot feel the need to make up for lost time, often commenting diagnostics about each little thing it comes across, sharing it's newfound knowledge with the people and pokemon around it at every possible opportunity and utilizing it's ability to speak. It will take some time for Rabbot to learn what information is helpful, and what information is unnecessary, when it is a good time to share facts, and when it's time to keep it's speakers muted.

Rabbot are much like pre-teens in this regard, trying to find a filter for what it says and how it comes across. In truth, Rabbot struggle with it’s programming, because it is instructed to help it’s trainer, but it also has a function to gather information and are often rather overzealous in their attempts to show off their new capabilities, eager to test things out and gain control over them. Now that they are able to express themselves more verbally, Rabbot come with a new feature that allows trainers to adjust their nature and personality type, which can range from energetic and bubbly, to cold and unfeeling, and everything in between.

• Diet: Rabbot still prefer elemental gems and organic materials for fuel, but with their larger size, they require more fuel to keep themselves running. Because of this, they tend to eat a lot more than their prior evolutions, so if there isn't any organic material or elemental gems, then they cannot survive, and will deactivate until they either rust and decompose, or are found and restored. The only exception to needing more fuel is if the Rabbot has access to elemental gems. It still only needs just one gem to fuel its system, because of how power packed the gems are. It's simply harder to get away with using substitute fuel sources now that Rabbot has a greater need for the fuel that gems provide.

• Breeding & Family's: Rabbot are robots, and thus they are genderless and unable to breed. However, with it's new intelligence and personality modifiers, Rabbot are better able to understand emotions, feelings, and partnership rituals that other pokemon go through to find their mate. While they cannot reproduce, Rabbot will occasionally assist other pokemon as a surrogate parent, watching over children and protecting dens. This is mostly seen in wild Rabbot in exchange for acceptance, food, or protection from the pokemon they are assisting. Rabbot are programmed to assist trainers after all, but with no trainer, Rabbot will attempt to make themselves useful to pokemon that they have befriended. There are no real feelings of love or attachment that Rabbot can possess, but it does have some satisfaction in somewhat fulfilling it's intended purpose through these unconventional methods.

Level-Up Move-set
Start: Quick Attack
Start: Defense Curl
Start: Tackle
Lv 5: Barrage
Lv 10: Double Team
Lv 15: Metal Claw
Lv 18: Spark
Lv 23: Magnet Rise
Lv 26: Double Kick
Lv 30: Tri Attack
Lv 35: Lock On
Lv 40: Discharge
Lv 44: Dynamic Punch
Lv 47: Recover
Lv 50: Meteor Mash
Lv 53: Blaze Kick
Lv 55: Extreme Speed
Lv 62: Zap Cannon
Lv 65: High Jump Kick

TM/HM Move-set
TM 10: Hidden Power
TM 12: Taunt
TM 50: Hyper Beam
TM 16: Light Screen
TM 17: Protect
TM 20: Safeguard
TM 21: Frustration
TM 27: Return
TM 28: Dig
TM 31: Brick Break
TM 32: Double Team
TM 33: Reflect
TM 42: Facade
TM 44: Rest
TM 47: Low Sweep
TM 48: Round
TM 49: Echoed Voice
TM 50: Overheat
TM 53: Energy Ball
TM 62: Acrobatics
TM 64: Explosion
TM 67: Retaliate
TM 70: Flash
TM 73: Thunder Wave
TM 74: Gyro Ball
TM 87: Swagger
TM 88: Sleep Talk
TM 90: Substitute
TM 91 Flash Canon
TM 98: Power-Up Punch
TM 100: Confide

HM O1: Cut
HM O4: Strength
HM O6: Rock Smash
HM O8: Rock Climb

Egg Move List
    N/A


Move tutor
-Low Kick
-Signal Beam
-Knock Off
-Uproar
-Bounce
-Iron Head
-Zen Headbutt
-Hyper Voice
-Recycle
-Iron Defense


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User Image Androlapin User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Pronunciation: An-dro-lay-pin
Name Derivative: Android Lapin
Evolution: N/A

First Ability: Analytic
Second Ability: Bulletproof
Hidden Ability Perceptive: Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.

Height: 7 feet
Width: 1 foot 6 inches
Weight: 898.1 pounds
Classification: The Android Rabbit Pokemon
Egg group: Undiscovered
Gender Ratio: Genderless
Travel type: Walking / Jumping
Poke'dex Entry #1: Harnessing it's electromagnetic abilities, Androlapin can propel itself quickly in any direction with magnetic pulses, moving in sharp, quick, short bursts.
Poke'dex Entry #2: Androlapin are highly intelligent, their mechanical brains have the processing power of a supercomputer, and can store lots of information.

Normal Coloration:
User Image
Shiny:
User Image

• General Bio:Androlapin are a fully upgraded automized pokemon standing at a towering seven feet. The broad protective titanium chest piece is a foot and six inches wide, and has been extended to cover more of Androlapin's torso, now also covering it's neck and mouth. The indicator gem on Androlapin's torso is centered on it's chest rather than up on it's neck, and the two indicator gems on it's hands are larger. Androlapin's limbs are a lot thicker than it's previous evolution, making it sturdier and more powerful, but also heavier, as Androlapin now weighs a hefty 898.1 pounds. Make no mistake though, this lean, mean, steel machine is still able to move very quickly thanks to it's mastery over it's magnetic field creating abilities. It also has a number of smoothly moving joints, particularly in it's legs, so that it can bend, turn, stretch, and move it's limbs realistically, an improvement from it's stiffer pre-evolution. Androlapin can emit small, short, but powerful pulses of energy to give it a boost in any direction. Androlapin's mechanical brain also has the processing power of a supercomputer, allowing them to swiftly analyze and give feedback, or react in battle in time to use their movement bursts to their advantage.

• Habitat: With their thick, air tight titanium outer shell, Androlapin, much like its pre-evolutions, can withstand extreme temperatures, and can live just about anywhere except underwater. However, while it is unlikely to see a Cybun or Rabbot in the wild, Androlapin are slightly more common to see than their prior evolutions. Many abandon their trainers because they see them as inept as their masters, or are released into the wild due to their usually disobedient behavior in seeking to be independent. Androlapin tend to do a lot of traveling to explore the world, because while they might know about it, they are able to recognize that knowledge and experience are not the same thing. Plus, as Androlapin, they are no longer constrained to areas with gems, as they have the ability to scan for them, and are smart enough and strong enough to more easily harvest them quickly in any area.

• Behavior: Androlapin have grown exceedingly intelligent, far more so than their prior evolutions. However, in spite of their newfound super intelligence, they still seek to learn more. Knowledge is not the same as experience, as Androlapin are aware, so Androlapin wish to put their knowledge to the test, explore the world, and continue to expand the information on their databanks. They speak their minds more often, no longer sharing little facts and figures, but well thought out and logically based opinions, and because of this, they tend to come off as know it alls. Androlapin also have a bit of a perfectionist complex, they want to be the best, the strongest, the wisest, they want to explore and learn. Androlapin also tend to be far more interested in using their knowledge to become their own being, and start to become more independent. For instance, while Androlapin still have similar personality settings as their prior evolution, with their vast knowledge, Androlapin often override their trainers preferred personality settings in favor of developing their own.

Many Androlapin seek out teachers, and try to teach others, therefore the relationship of a pokemon and trainer is perfect for them, as they can constantly learn from each other. Androlapin can advise the best course of action in a battle to their trainers, and they can learn more about things like feelings, bonds, and loyalty, much deeper concepts that Androlapin isn’t quite able to grasp. Trainers who see their pokemon as partners, and are willing to give their Androlapin more freedom of choice, will have an easier relationship with their Androlapin. The best way to keep an Androlapin content is to give it the freedom it desires while keeping it's interest by teaching it things it doesn't know or understand. Whether traveling or retiring to a home life, Androlapin has a lot to learn, and will spend the rest of it’s life feeding its intellect

• Diet: Androlapin are far more efficient at harvesting gems than their prior evolutions, able to use their mastery over electrical field creation and magnetism to function as a scanner, much like a MRI, to scan for gems in the earth. Because of this, Androlapin rarely need substitute fuel sources, and even if it needed to resort to alternate fuel, it would need so much of it to power it's large body that it simply wouldn't be efficient. If for some reason Androlapin finds itself in a situation where it cannot find any elemental gems, rather than looking for alternate fuel sources, it will often seek out an everstone to consume and de-evolve so that it can survive on less fuel.

• Breeding & Family's: Androlapin are robots, and thus they are genderless and unable to breed. However, much like their previous evolution, Androlapin tend to become temporary surrogate parents. This behavior is no longer in exchange for acceptance or protection, as Androlapin tend to have outgrown these things. They no longer need protection due to their own strength, and no longer seek acceptance, but rather they spend time with other wild pokemon in the interest of observing and learning more about relationships and bonds. While Androlapin can define a feeling, and knows what it is, they will ever be able to truly feel them. Still, they attempt to understand, spending a lot of their time looking after a den of pokemon in pursuit of this before moving on in their exploration and searches.


Level-Up Move-set
Start: Quick Attack
Start: Defense Curl
Start: Tackle
Lv 5: Barrage
Lv 10: Double Team
Lv 15: Metal Claw
Lv 18: Spark
Lv 23: Magnet Rise
Lv 26: Double Kick
Lv 30: Tri Attack
Lv 35: Lock On
Lv 40: Discharge
Lv 44: Dynamic Punch
Lv 47: Recover
Lv 50: Meteor Mash
Lv 53: Blaze Kick
Lv 55: Extreme Speed
Lv 62: Zap Cannon
Lv 65: High Jump Kick

TM/HM Move-set
TM 10: Hidden Power
TM 12: Taunt
TM 50: Hyper Beam
TM 16: Light Screen
TM 17: Protect
TM 20: Safeguard
TM 21: Frustration
TM 27: Return
TM 28: Dig
TM 31: Brick Break
TM 32: Double Team
TM 33: Reflect
TM 42: Facade
TM 44: Rest
TM 47: Low Sweep
TM 48: Round
TM 49: Echoed Voice
TM 50: Overheat
TM 53: Energy Ball
TM 62: Acrobatics
TM 64: Explosion
TM 67: Retaliate
TM 70: Flash
TM 73: Thunder Wave
TM 74: Gyro Ball
TM 87: Swagger
TM 88: Sleep Talk
TM 90: Substitute
TM 91 Flash Canon
TM 98: Power-Up Punch
TM 100: Confide

HM O1: Cut
HM O4: Strength
HM O6: Rock Smash
HM O8: Rock Climb

Egg Move List
    N/A


Move tutor
-Low Kick
-Mega Kick
-Signal Beam
-Knock Off
-Uproar
-Bounce
-Iron Head
-Zen Headbutt
-Hyper Voice
-Recycle


As a side note, because these pokemon are robotic, they CAN be hacked by computer experts, reprogrammed, or taken over by a Porygon/Rotom.

Extra Details


Cybun Sprites: [Link]
Cybun Menu Sprites: [Link]
Rabbot Sprites: [Link]
Rabbot Menu Sprites: [WIP]
Androlapin Sprites: [Link]
Androlapin Menu Sprites: [WIP]


Type Matchups:

 
PostPosted: Wed Sep 21, 2016 9:23 pm


PokeDex #-013 - 015

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User Image Aklor User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Evolution: Evolves into Ankalor at Lv: 25

First Ability: Swift Swim
Second Ability: Own Tempo
Hidden Ability: Strong Jaw

Weight; 56.9lbs
Length: 1'7"
Classification: Iron Weight Pokemon
Poke'dex entry: 1040
Egg Group: N/A
Gender Ratio: Male 50% Female 50%
Travel type: Swimming

• General Bio:
• Breeding & Family's:
• Habitat:
• Diet:
Aklor, A predatory pack hunting Pokemon found primarily at night in the deep ocean's off the coast of Johto or near the whirl islands depending on tidal ocean currents and seasonal temperatures. Sighting of this pokemon have also been reported as far south as the Orange islands and the eastern coast of the Hoenn region though a specimen has yet to be captured to confirm these clams.

Unable to control their motion as a singular individual, hundreds of them school together to form under water tornado's. These tornado like schools stay in motion due to a phenomenon known as magnetic tidal friction in each each individual pokemon first pulls the closed second individual from below it up then push's it upwards and towards the individual above it until they reach the cap of the tornado and sink back to the bottom of the school to begin anew. If a school stops this contuse motion the magnetic friction ends and the school will sink to the ocean floor and die. Its reported that if this ever happens female Ankalor who are able to move individually of the school spin to reform the magnetic friction needed to kick start the school back going.

These pokemon feed mostly on ship wreaks, Magikarp and Tentacool. They hunt bu raming a prey pokemon over and over again using one another like bullets in a gun as ammo for the assult until the prey item and dead and begins to sink. This pokemon also seems to be one of the very few who's evolutionary path is dictated by the Time of day. They also sport the characteristic of gaining new attacks as they evolve but lose the ability to relearn some older move.s making training them extremely difficult.

Level-Up Move-set
Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Leer: Lower targets physical defense one stage
Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Sharpen: Raise user's attack one stage
Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ç• ] Tackle: 50
Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Splash: no effect
Lv:5 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Bite: 60: 4/10 Chance to Flinch target
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Aqua Jet: 40: (Priority +1)
Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Headbutt: 70: 4/10 Chance to Flinch target
Lv:14 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Whirlpool: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first.
Lv:17 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Iron Head: 80: 4/10 Chance to Flinch target
Lv:25 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Trap Jaw: 75: 4/10 chance of flinching, The opponent cannot flee of be switch out of battle on the next turn.
Lv:27 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Glare: Paralyzes target pokemon
Lv:35 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Crunch: 80: 7/10 chance to Lower targets physical defense one stage
Lv:50 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Thrash: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count )

TM/HM Move-set
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Work Up: Raise user's physical attack & special attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]Rain Dance: ~Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [PH ] [ ç• ]U-Turn: 70: Switches with a Pokémon in active party.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Torment: Target cannot use the same move In a row
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Embargo: Opponents cannot use Items
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swagger: Confuses target pokemon, and raise their physical attack two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Dive: 80: Dives underwater first turn, attacks on second.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Waterfall: 80: 3/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] HM=Surf: 90: Hits All Adjacent Pokemon
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Cut: 50:

Egg Move List
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Poison Fang: 50: 1/2 Chance to Badly Poison
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Ice Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Water Pulse: 60: 4/10 Chance to Confuse
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Heavy Slam: ç•Heavy Slam: The heavier the user is compared to the target, the stronger the attack. Refer to this chart to determine the user and targets weight.

120 base power, if targets weight is less than or equal to ⅕ (20%) of user's weight.
100 base power, if targets weight is greater than ⅕ (20%) of user's weight and less than or equal to ¼ (25%) of user's weight.
80 base power, if targets weight is greater than ¼ (25%) of user's weight and less than or equal to ⅓ (33.3%) of user's weight.
60 base power, if targets weight is greater than ⅓ (33.3%) of user's weight and less than or equal to ½ of user's weight (50%).
40 base power, if targets weight is greater than ½ (50%) of user's weight.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Dark Pulse: 80: 3/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Pursuit: 40: Double damage if the opponent is switching out (Priority +7)'

Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Hyper Fang: 80: 2/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Slam: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Metal Sound: Lower targets special defense two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Clamp: 35: Traps opponent for 4-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] King's Shield: Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ç• ] Shadow Sneak: 40: (Priority +1)
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Astonish: 30: 4/10 Chance to Flinch target

Dream Gem exclusive
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Outrage: 120: Inflicts damage for 2-3 turns attacking, then user is confused. ( Generate a number between 2-3 for turn count )
Must also be holding a Dragon Scale


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User Image Ankalor User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Evolution: Evolves into Sharenkalor at Lv: 42 While holding a Metal Coat or Black Glasses. Item is consumed.

First Ability: Sheer Force
Second Ability: Rock Head
Hidden Ability: Strong Jaw

Weight; 164.3lbs
Length: 3'9"
Classification: Steel Weight Pokemon
Poke'dex entry: 1041
Egg Group: Water 2 / Monster
Gender Ratio: Male 50% Female 50%
Travel type: Swimming

• General Bio:
• Breeding & Family's:
• Habitat:
• Diet:
Ankalor the evolved form of Aklor. Ankalor are one of the most fear deep open pokemon known to men kind. Able to strip a luxury cruse liner to scraps in hours in order to consume it metal hull. Ships for years have taken precautions of electric pokemon suck as Lanturn to ward these pokemon off. The bright light from a Lanturns lure seems enough to repeal most very attack.

Like their pre-evolved stage Aklor, they hunt in large pack's some times in the hundreds how ever this is much rarer to see then with Aklor. This is due mostly to their new found ability to swim as a individual and brake free of the school that keeps Aklor alive. Sometimes seen hunting the deep ocean floor for Clamperl's who have hidden them selves under the sand. They seem to have a magnetically charged ability to sense both people and pokemon close by. They never seem to straw very far from a school of Aklor for more then an hour at most.

Like Aklor they hunt by raming their prey over and over again only now they can do so at speed closed up to 45 MPH and with an enough impact force to dent steel ship hulls if not pierce them.

These pokemon have now lost the ability to learn or Relearn the moves Trap Jaw, Thrash and Outrage. Also if they evolved with the Own Tempo ability the now have the Rock Head ability. Also they now gain the ability to learn TM and even some HM moves.

Level-Up Move-set
Lv:5 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Bite: 60: 4/10 Chance to Flinch target
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Aqua Jet: 40: (Priority +1)
Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Headbutt: 70: 4/10 Chance to Flinch target
Lv:14 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Whirlpool: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first.
Lv:17 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Iron Head: 80: 4/10 Chance to Flinch target
Lv:27 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Glare: Paralyzes target pokemon
Lv:33 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Crunch: 80: 7/10 chance to Lower targets physical defense one stage
Lv:37 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Take Down: 90: user takes recoil damage equal to 1/4 of the damage dealt.
Lv:45 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Meteor Mash: 90: 7/10 chance of raising physical attack One Stage

TM/HM Move-set
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Work Up: Raise user's physical attack & special attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]Rain Dance: ~Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [PH ] [ ç• ]U-Turn: 70: Switches with a Pokémon in active party.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Torment: Target cannot use the same move In a row
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Embargo: Opponents cannot use Items
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swagger: Confuses target pokemon, and raise their physical attack two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Shadow Ball: 80: 8/10 Chance to Lower targets special defense One Stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Charge Beam: 50: Raise user’s special attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Dive: 80: Dives underwater first turn, attacks on second.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Waterfall: 80: 3/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] HM=Surf: 90: Hits All Adjacent Pokemon
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Cut: 50:

Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Hyper Fang: 80: 2/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Slam: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Metal Sound: Lower targets special defense two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Clamp: 35: Traps opponent for 4-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] King's Shield: Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ç• ] Shadow Sneak: 40: (Priority +1)
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Astonish: 30: 4/10 Chance to Flinch target


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User Image Sharenkalor User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Evolution: N/A

First Ability: Sheer Force
Second Ability: Rock Head
Hidden Ability: Strong Jaw

Weight; 267.9lbs
Length: 6'11"
Classification: Platinum Weight Pokemon
Poke'dex entry: 1042
Egg Group: Water 3 / Monster
Gender Ratio: Male 50% Female 50%
Travel type: Swiming

• General Bio:
• Breeding & Family's:
• Habitat:
• Diet:

Considered to be the apex predator of the ocean. Nothing stands in their way of the next big meal. High territorial they have been known to eat one another and leave the defeated intruder's platinum anchor as a warning marker to any and all others looking to expands their territory.

Later in life adult's have been known to exhibit extremely powerful attacks such as Giga impact and Draco Meteor which they use to take down larger and large prey items such as Walords who's other wise flabby and rubbery skin would repeal their attacks. This can also be one of the few times they can be seen in groups as they now seem willing to share the meal.

Like their second stage Ankalor, Sharenkalor lose the ability to learn older moves in exchange for more powerful ones such as the ability to now learn Hyper beam from a TM. It should also be stated they now regain the ability to learn the Trap jaw attack.

Level-Up Move-set
Lv:42 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Trap Jaw: 75: 4/10 chance of flinching, The opponent cannot flee of be switch out of battle on the next turn.
Lv:53 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Skull Bash: 130: 1st turn charge, 2nd turn attack. Raise user's physical defense one stage first turn.
Lv:59 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Giga Impact: 150: user must recharge next turn unless the attack misses.
Lv:67 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Head Smash: 150: user takes recoil damage equal to 1/2 of the damage dealt.
Lv:75 User Image - Blocked by "Display Image" Settings. Click to show. [ SP] Draco Meteor: 130: Lower special attack two stages

TM/HM Move-set
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Work Up: Raise user's physical attack & special attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]Rain Dance: ~Rain Dance: Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [PH ] [ ç• ]U-Turn: 70: Switches with a Pokémon in active party.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Torment: Target cannot use the same move In a row
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Embargo: Opponents cannot use Items
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swagger: Confuses target pokemon, and raise their physical attack two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Shadow Ball: 80: 8/10 Chance to Lower targets special defense One Stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Charge Beam: 50: Raise user’s special attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hyper Beam: 150: user must recharge next turn
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Dive: 80: Dives underwater first turn, attacks on second.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Waterfall: 80: 3/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] HM=Surf: 90: Hits All Adjacent Pokemon
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] HM=Cut: 50:

Move tutor
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Hyper Fang: 80: 2/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Slam: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Metal Sound: Lower targets special defense two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Clamp: 35: Traps opponent for 4-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] King's Shield: Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ç• ] Shadow Sneak: 40: (Priority +1)
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Astonish: 30: 4/10 Chance to Flinch target
 

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Wed Sep 21, 2016 9:24 pm


White chalk: If the holder is an Alchemask or Miasamask, all Special attacks are also Fairy type in addition to it first type. Fairy/Psychic and Fairy/Bug combinations will only do x4 Dmg to Dark and Fighting type pokemon.
Black chalk: If the holder is an Alchemask or Tenguard, all Physical attacks are also Dark type in addition to it first type. Dark/Ghost and Dark/Bug combinations will only do x4 Dmg to Psychic and Ghost type pokemon.


Art is by Mercury bird, Deveint art.
PokeDex #-016 - 018

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User Image Name: Alchemask ( Alchemy, Mask ) User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

Evolution:
Alchemask most be holding White chalk when a Sun or Dawn stone is used on it to evolve into Miasamask. Consumed upon evolution.
Alchemask most be holding Black chalk when a Moon or Dust stone is used on it to evolve into Tenguard. Consumed upon evolution.

First Ability: Magic Bounce
Second Ability: Magic Guard
Hidden Ability: Magician

Weight: 21.9 pounds
Height: 1.3 feet
Classification: The Apprentice Pokemon
Poke'dex entry: 974
Egg Group: None
Gender Ratio: Male 50% Female 50%
Travel type: Walking

• General Bio: Alchemask are about as intelligent as an eight or nine year old child able to learn a wide array of skills if the teacher in patient and willing devote the time necessary. This includes a rudimentary understanding of human speech so long as the pokemon has first learned the move Chatter. A full comprehension doesn't seem possible however.
In addition once the pokemon has learned its signature move "Transmute" its able to transmute physical matter from one element and form into another. Matter is defined at a solid, liquid, gas or plamsa. ( Yes plasma is the form of matter ) While generally a passively used ability over time Alchemask learned to use the move for self defense. Its only real flaw being its draws upon the ability's of those around it.
At birth Alchemask have no mask of their own. Their mask develops over the first couple of weeks of life as their facial feathers clump together and harden into a boney shell. No two Alchemask ever have exactly the same mask unless their twins. Most have some sort of markings about the check or peck but normally the differences are structural in nature. Longer becks, horns and ornamental feathers are the most common.
Alchemask also carry a small piece of white or black chalk they use to draw Alchemic circles with. This chalk is a literal part of their person and while its able to be lost or destroyed they can create more from their own feathers which when pressed together undergo a subatomic chemical shift to change into chalk. however Alchemask will also use a normal piece of chalk if given the option to prevent needless feather plucking.
Alchemask also have a natural inbreed understanding of plant life, knowing which ones are poisonous and which make good for medicine's or have other uses they or humans can exploit. Every Alchemask has favorite flower which it normally keeps pined in its feathers above its mask. This flower once pined into place becomes a part of the pokemon and is feed off the pokemons own life force to keep it vibrant. If the flower begins the welt then its a sing the pokemon is sick.
Alchemask's can often times be found searching for herbs, flowers, roots and berry's around old buildings, in open forested areas or fields. They then store the ingredients in their burrow for later use in alchemy experiments. They also scavenge for discarded human medical equipment and any trash item they can repurpose for said experiments
Alchemask are semi-nocturnal. Preferring to stay up almost as much at night as they do during the day. They tend to sleep from around 3-4AM to about 8-9AM, only needing between 4-6 hours of sleep daily. They can go about 32 hours without sleep with little or no side effects however any longer then 48 and they become very sluggish and unresponsive.
Alchemask love to draw geometric alchemy circles on anything they can and normally use so to mark out their territory in the wild.
Alchemask are generally high spirited pokemon with a nearly insatiable hunger to learn. This can get them into trouble though as they sometimes inadvertently put themselves in dangerous situations. They also have a somewhat morbid fascination with the sick or hurt. Generally their only trying to help but really do more harm then good. They're easily befriended though if hurt emotionally tend to hold a long standing grudge.
Alchemask can be very possessive of their trainers. Its common place for an Alchemask to see their trainers boy/girlfriend as competition for attention if the person in question doesn't show equal affections to it and will become moody. When upset most Alchemask will pout but if angered they'll throw a temper tantrum which can very from mild to explosive depanding of the individual Alchemask.

• Breeding & Family's: None relatives or mated couples tend not to live with one of their own kind without some sort of mutual reasoning such as protection form a larger pokemon that may prey on them. To find a suitable mate male Alchemask's will draw geometric shapes on tree's, rocks and buildings. Each one is a map to the males burrow and its expecting of the female to decode the map in order to local the male in question. Generally the more complex the shape the smarter the male and this is what the females look for. If the female is unable to decode the ciphers though then a male will show little to no interest in her as a mate.

• Habitat: Alchemask are most commonly spotted making whats called a "burrow" inside abandoned buildings, using cabinets, closets, small rooms or any other small space they can utilize. A burrow most commonly has something soft for a bed, someplace to hang plants out to dry, any containers such as jars to store herbs, berry's, flowers and roots in for later use. A small water source such as a bucket and a flat surface to work on. Alchemask will often times have something they can draw on using their chalk.

• Diet: Alchemask have nearly an all fruit diet that consist mostly of Berry's that naturally decrease the effectiveness of other pokemon types as the Roseli Berry or increase the consumers stats such as the Apicot Berry. They prefer sweet over spicy and sour over bland. They dislike most vegetables but love gourds such as pumpkins, as well as pickles and cucumbers.

Level-Up Move List
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Encore: Target pokemon repeats their last used move for the next 3 turns
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Lucky Chant: Damage done to user is reduced by 30 for 5 rounds. Prevents Critical Hits.
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Assist: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Peck: 35:
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Lv:10 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Topsy-Turvy: Reverses stat changes of target
Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Magical Leaf: 60: unaffected by changes to accuracy stat and evasion stat.
Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Mystical Fire: 65: Lower targets special attack one stage
Lv:17 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Drill Peck: 80:
Lv:19 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
Lv:22 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Play Rough: 90: 1/2 chance to lower targets physical attack one stage
Lv:26 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Transmute: 75: Generate a number 1-9. The number results in the moves effect. ( Do this each time the move is used )
1- Change the opposing pokemon's typing to Water / Fire, Opponent losses 1/10th their max Hp.
2- Change the opposing pokemon's typing to Normal / Ghost, Opponent losses type immunity's.
3- Change the opposing pokemon's typing to Electric / Ground, Lowers accuracy one stage.
4- Change the opposing pokemon's typing to Ice / Bug, Lower speed two stage
5- Change the opposing pokemon's typing to Dark / Fairy, Lower physical and special attack one stage.
6- Change the opposing pokemon's typing to Dragon / Steel, Lower physical and special defense one stage.
7- Change the opposing pokemon's typing to Psychic / Fighting, Opponents last move used is disabled for 2 turn2.
8- Change the opposing pokemon's typing to Poison / Rock, Restores HP to the user equal to 1/2 of damage dealt.
9- Change the opposing pokemon's typing to Grass / Flying, Opponents ability becomes, Klutz: This Pokémon can’t use any held items.
The Pokemon draws an Alchemical circle on the ground that distorts reality for a short while.

Lv:29 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance
2nd Use: 8/10 chance
3rd Use: 4/10 chance
4th Use and on: 1/10 Chance
Lv:33 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. )
Lv:37 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Chatter: 65: Causes confusion

TM/HM Move List
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Toxic: Badly Poisons Opponent
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Shadow Ball: 80: 8/10 Chance to Lower targets special defense One Stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Charge Beam: 50: Raise user’s special attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Acrobatics: 55: deals double damage if user isn’t holding an item
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Payback: 50: Damage doubles if attacking second.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swords Dance: Raises user's attack by two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Infestation: 20: Traps opponent, hits 4-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Dark Pulse: 80: 3/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Substitute: User takes away 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Secret Power: 70: 1/2 chance of a secondary effect based on terrain of the battle.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Psych Up: Copies all stat changes of target pokemon, both positive and negative.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Frustration: 100: -20 per FP
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Aerial Ace: 60: Ignores accuracy & evasiveness
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Venoshock: 65: Inflicts double damage if target is poisoned

Egg Move List
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Trump Card: Does damage based on how much HP this pokemon has left.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Smokescreen: Lower targets accuracy one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness by one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Trick Room: Slower pokemon move first in the turn for 5 turns (Priority -7)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Dazzling Gleam: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Astonish: 30: 4/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Wake-Up Slap: 70: Inflicts double damage if target is asleep. wakes the target.

Move Tutor List
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Yawn: The user yawns, making the target drowsy, and at the end of the next round, then foe is put to sleep. This move will fail if used on a sleeping target.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Flatter: Confuses target pokemon, and raise their special attack two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swagger: Confuses target, but also raises their attack by two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Power Gem: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Follow Me: Forces opponents to target the user for one turn (Priority +2)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] After You: forces target to strike first next turn.
+ Misasmask
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Haze: Resets any and all stat changes
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Smokescreen: Lower targets accuracy one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sweet Scent: Lower targets evasion two stages
+ Tenguard
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Grudge: If the User Faints After Using This Move, the attack that is used to knock the user out can no longer be used for the rest of the battle.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Bulk Up: Raise user's physical attack & defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Calm Mind: Raise special attack & defense one stage

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User Image Name: Miasamask ( Miasma, Mask ) User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

First Ability: Poison Touch: When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned.
Second Ability: Healer: Has a 3/10 chance of curing each adjacent ally of any major status ailment after each turn
Hidden Ability: Fairy Aura: Powers up each Pokémon's Fairy-type moves x1.3 (type effectiveness included)

Weight: 78 pounds
Height: 2.9
Classification: The Plague Doctor Pokemon
Poke'dex entry: 975
Egg Group: Bird / Human-like
Gender Ratio: Male 50% Female 50%
Travel type: Walking

• General Bio: A heavy misrepresentation afflicts Miasamask. During the 17th and 18th century, at the time of the black plague, these pokemon would appear in and around towns and villages days or weeks before the onsite of the any sickness within the human population. Misasamask are very attuned to the health of the humans around them so when the plague began killing hundreds at a time they set about saving lives. A commonly held myth is that the pokemon where in fact spreading the plague rather then combating it but historical records proven otherwise.
Miasamask will release a sweet smelling aroma that can linger for days clinging to anything within the general area of release. This aroma is actually an air born disinfection derived from a fungus grown inside the pokemons beck and released from the mouth in the form of black smokey clouds. The aroma is likened to that of lavender, sage and other herbalist wild flowers. Its unclear exactly how the pokemon converts the fungus into the black clouds. Its theorized that they use their beck and tongue like a mortal and pastel to grind it into a very fine powder which it then releases when it exhales. The pokemon is also capable of altering the makeup of the gas to alter its over all effect.
The pokemon has a belt and necklace of weaved rose vines which much like its pre-evolved form Alchemask are apart of the pokemon itself. The feathers atop the head have oddly enough grown into the shape a top hate but this is thought to have been done over generations rather then being an original feature of the species. In addition large thick feathers hang from the waist but this or purely ornamental in nature. The mask is a soft cream color. The eyes are a void of black with no visible pupil and are sunken into the skull. Miasamask will also take an item as a walking cane, be it a stick, metal rob or even a Cubone's bone. They use this item to help channel their special type moves and rare to hit things.
Some alternate coloration's within the species have white or black feathers. The head feathers have been known to vary as well with some having a crown or in one cause a cowl which could be pulled over the head and attached at the neck. The mask normally remains the same in over all appearance, peck length and thickness can vary however.
Miasamask are often described as seeming distant or aloft. Their very quite by nature and rarely talk even though they're fully capable of normal human speech so long as they learned the move Chatter before evolution and still retain it. In most causes they've lost the ability, as speech isn't a key factor in their day to day life. Those few who do are normally within the ownership of a trainer or medical personally. Miasamask are generally very docile and aim to avoid human contact as much as possible. If threatened they'll release their signature black cloud perfume and click their beck to make disturbing sounds attempting to make themselves look as threatening as possible. In most cases this works as not many pokemon are going to willingly step into a cloud of poison gas.

• Breeding & Family's: Miasamask don't take an active approach in finding a mate. They're generally loners so if they've not found a mate before evolution more often then not they wont after evolution. Male Miasamask prefer not to fight over a female taking a more civil approach. If for some reason two males are bidding for the affections of a female of any species both males with attempt to impress the female in what ever way they can, be it a show of strength, speed or even in one instances a dance off. The female picks the winner and will ignore the loser devoting all her time and energy towards the winner shes chosen. Females ensure her eggs remains clean but leaves the general care to the male. Mated pairs remain together for life and will have around nine to eleven offspring in a lifetime.

• Habitat: Miasamask like to make their homes away from highly active urban area's and have rarely been spotted in or around large city's. Most commonly spotted in forests, the thicker the better but like Alchemask they prefer an abandon building where they can live quietly. They avoid places with dry heat such as deserts or plains or the cold as their feathers don't lock in heat well. A suitable nesting place most have two things. A nearby clean water source and relative quite. Its a universal trait within the species to be easily awoken.

• Diet: Miasamask retains the same dietary needs as its pre-evolution Alchemask with the addition of onions, radish's and garlic. These tubers make up for only 14% of the pokemons over all diet but are an absolute necessity as they are whats required to begin the grown of the fungus they use. In addition lavender, honey suckles and vanilla.are a favorite snack.

Level-Up Move List
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Smog: 30: 8/10 Chance to Poison
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Aromatherapy: Heals all status problems of the user and the user's team
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Poison Gas: Poisons Opponent
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Pain Split: Adds User and Target current HP together then divide it evenly between the two.
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Venoshock: 65: Inflicts double damage if target is poisoned
Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Moonblast: 95: 8/10 chance to lower targets special attack one stage
Lv:16 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Nasty Plot: Raise special attack two stages
Lv:19 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Swift: 60: Ignores accuracy & evasiveness
Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Night Daze: 85: Lower targets accuracy one stage
Lv:25 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle
Lv:28 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psychic: 90: 1/2 chance to lower targets special defense one stage
Lv:33 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Perish Song: All pokemon that hear this song, faints in three turns, user included

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User Image Name:Tenguard ( Tengu, Guardion) User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

First Ability: Cursed Body
Second Ability: Vital Spirit
Hidden Ability: Dark Aura

Weight: 68 pounds
Height: 2.4 feet
Classification: The Tengu Pokemon
Poke'dex entry: 976
Egg Group: Bird / Human-like
Gender Ratio: Male 50% Female 50%
Travel type: Walking

• General Bio: Tenguard even for a ghost type pokemon is considered an oddity. Many ghost types posses some inherent ability of phasing, elepathy and even mind control. All common attributes and ability's found in many ghost type pokemon. Tenguard posses little to none of these quality's. They can't become intangible like Ghastly, feed on the life force of those around it like Litwick or posses the mind and body of its victims like a Banette. In fact they can't even posses inanimate objects like a Rotom or Spiritomb. For all intent and purposes they are a physically living pokemon and are in the same classification of ghost type's as Shedinja and Froslass who's evolution wasn't originally ghost type in nature and are within the "Hust" family of pokemon.
Tenguard do however posses a hyper sensitivity of the spiritual world around them. Unlike many ghost types that are malevolent in nature, Tenguard are considered benevolent and spiritual protesters. Seeking to prevent acts of spiritual maleficence and stiff before they can occur when ever possible. They don't seemingly posses any ability of foretelling the physically worlds future but are capable of forewarning spiritual dangers. Many people get this confused with an active role in preventing harm to the physical world and those within it. This however isn't the cause. A Tenguard couldn't care less if your bleeding out about to die. They simply wish to give you a peaceful passing into the next life and to prevent you from becoming trapped in this world as a ghost type pokemon. Tenguard, for this ability are often kept by monk's and those of a religious faith to help cleans temples, shrines and church's of ghost type pokemon who might seem to harm the living or to prevent
Tenguard are generally a brown coloration but alternate coloration's of black and white have been reported. The rope knot, spear, prayer beards ( yes there are beads around it neck ) and hat are all additions the pokemon is given traditionally by its Trainer or they fashion themselves from what ever they can find, some however are given the items by Buddhist Monks.
Now while its true they work to displace some Ghost pokemon its wrong to say they can't get along with them. In fact many ghost pokemon are actually welcomes around them so long as they are behaved. Its often a common sight to fine ghost type pokemon such as Pumpkaboo with them.
One of the most interesting things to note about a Tenguard is that being a good or bad person isn't really relevant to it. The physical pain of others doesn't always provoke a response however emotional pain does. Its thought that emotional and physiological suffering are to the pokemon spiritual suffering and thus the pokemons will act to protect whom ever is in the most emotional need. How it's able to assist or even sense this emotional pain is yet unexplained.
If a Tenguard has retained the move Chatter then its capable of some basic human language however unlike Miasamask its not developed into a full cognitive understanding and thus interactions with this pokemon are best summed up as one word sentences. but much like Miasamask speech isn't a tool they use very often and thus is often lost for more important skills.

• Breeding & Family's: Tenguard live in bands of about four to eight. They tend to stick close too, or more commonly in, shrines and temples or other spiritually important locations. As they grow older and stronger they become more solitary in nature and will eventually begin traveling. Tenguard traveling bands thin as the members pare off, one weaker Tenguard to one stronger partner. The stronger of any one pair acts as a teacher and mentor to the weaker partner and generally pair are both of the same gender. Eventually though these pairs disband with all member from a collective band scattering and traveling the wilds seeking spiritual upevils. Those that travel along will often return to a special location once a year to reunite with a mate. Its unclear why Tenguard do this but a long standing theory is that its to spread the structure of power among the special out so more spiritual problems may be addressed over a larger area. This in some ways actually mirrors the system that many Monetary's use to teach their pupils.
While a weaker Tenguard is traveling with its stronger partner its also looking for a mate. Its not clear how the selection of a mate is done but it doesn't seem overly complicated. Perhaps due in part to the species as a whole being so spread out there doesn't actually seem to be a selection process. But if a mate isn't found before the stronger of the two departs the weaker ones company then its unlikely it ever will find a mate. This is because the stronger Tenguard most give consent to the paring before they can mate. Couples are normally a life long affair. Tenguard will only attempt to procreate once a year and this is only done when the premated pair reunites. Premated pairs always reunite at the location they originally met at and eggs are left in the care of younger Tenguards who have not yet left to travel in a pair of their own.

• Habitat: Tenguard before pairing off to travel live in and around Temple and Shrines. They seek out locations they deem spiritually positive and avoid locations they are frequented by large numbers of humans. This isn't to say they can't be found at popular shrines. They seem to avoid these locations because the over population makes for a much larger distraction to content with. They can often times be found at much older and sometimes forgotten locations. Maintaining the location to the best of their ability.

• Diet: Tenguard retains the same dietary needs as its pre-evolution Alchemask with no alterations as to what but rather how much they eat. Tenguard have a slower digestive track and so they don't eat but once every week and then they only eat about half as much as an alchemask or Misasmask would.

Level-Up Move List
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Scratch: 40:
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Disable: Disables last move used by target pokemon for 4 turns
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Glare: Paralyzes target
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Curse: Ghosts lose half max HP and curses opponent. Cursed pokemon lose 1/16 max HP per turn.
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç•] Smellingsalt: 70: Inflicts double damage if target is parlayed. Cures the targets paralysis.
Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Night Slash: 70: 1/10 Chance to critically hit
Lv:16 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swords Dance: Raise user's physical attack two stages
Lv:19 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Psycho Cut: 70: 1/10 chance to critically hit
Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Air Slash: 75: 3/10 Chance to Flinch target
Lv:25 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Morning Sun: Recovers half max Hp. Restore full hp in Sunny Day. Can only be use 5 times in battle
Lv:28 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ] Sacred Sword: 90: Ignores targets stat changes
Lv:33 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass.
 
PostPosted: Fri Aug 16, 2019 12:37 pm


Notice: This Pokemon is a Limited release. I will only be allowing 4 to be released into the guild per year. Two per event. I reserved full right on who gets this Fake'mon.

Credit for the sprites goes to: ???
PokeDex #-019 - 020

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Name Ruggabug

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
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                Classification: Storage pokemon
                Pronunciation: Rug-Ga-Bug
                Name Derivative: Rugged / Bug
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                Gender Ratio: Male 50% Female 50%
                Egg Group: Field / Bug
                Evolution: Lv35 Holding any item with a post count of 30 or more or knowing the moves Swallow, and Stored Power. Held items are consumed upon evolution.
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User Image - Blocked by "Display Image" Settings. Click to show.
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                Height: 1.8 feet
                Length:
                Width:
                Weight: 23.2 Lbs +Trainers own items ( +0.5 pounds for every item owned)
                Poke'dex entry #1:
                Poke'dex entry #2:
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      • Biology: Ruggabug's also known as the storage bug, have an naturally forming dimensional pocket or rift inside their body that they use to store object gathered from around the city and urban area's they inhabit. Drawn to almost anything, with the personal preferences for color, texture, size, shape, and even shine or lack there of being different between each individual. Each Ruggabug does however have a favored item type such as Poke-Balls or potions. Ruggabugs that share the exact same favored item type will often times be seen trading or even giving them to others as gifts.
      Ruggabug are naturally drawn to places frequented by humans. More often then not being found at schools, labs, stores, and office building where they find the larger bulk of their pilfered plunder. Trainers that catch Ruggabugs often times use them in place of a backpack allowing the pokemon to hold all of their personal effects and items safely inside the pokemon rather then lug an other wise heavy bag around all the time.

      • Behavior:

      • Breeding & Families: Rugglebug's are a swarm species. A normal swarm of this pokemon is between 6 to 20 members. Ruggabug swarms have one Alpha and one Omega whom lead the swarm. Swarms are shifting. that is to say a swarm of 20 members will often times lose old members and gain new members throughout the year until spring when the breeding season begins. Male Rugglebugs use many of the items they've gathered throughout the year as gifts to win over females. A female of any pokemon species breed with a Ruggabug always produces a Ruggabug as the offspring as appose to her own species. The passing of egg moves from parent to child also differs in that rather then only the male being able to pass its moves a female can do the same. This is how Ruggabug sometimes learn Heal, Defend and Attack order. Moves such as these play a large role in who becomes the Alpha and Omega of a swarm. Rather then an Alpha or Omega being picked by strength in a battle, as is with most other pokemon, its determined by who has both the best items and is best suited to produce unique offspring.

      • Habitat: Ruggabugs are often found in or around city's or urban area's and very rarely in forests and almost never in a cave or in the mountains. Docile in nature a lone Rugglebug is more likely to flee at first contact then fight back when stumbled upon. Using a high pitched screech temporarily disable potential predators. However in a swarm a Ruggabug will stand its ground and fight, using overwhelming and numbers.

      Ruggabug's have a diet of mostly wood and paper but love honey, fruits and berry's and during the breeding season of spring they can sometimes be seen drinking tree sap though this is a very rare sight and only the males seem to do this. Its unknown as to why. They are well known for eating the pages out of books as well as the wood from around pencil led. Its speculated Ruggabug are a scavenger recycling species due to this fact.

      • Communication :

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      Pickup:
      Pickpocket:
      Honey Gather:
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      Level-Up
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Present: Roll a D4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage.
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Stockpile: Raises Defense and Special Defense each by one stage each per stockpile. User can only have a maximum of three stockpiles at any given time, and if the moves Spit Up or Swallow- are used, the defense boosts gained from this move are lost.
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Supersonic: Inflicts confusion on the opponent
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Infestation: 20: Traps opponent, hits 4-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first.
      Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ç• ] Astonish: 30: 4/10 Chance to Flinch target
      Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Trick: Swaps held Items with target
      Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Parting Shot: 20: Lower targets physical & special attack one stage then switches out.
      Lv:18 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Screech: Lower targets defense two stages
      Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Bug Bite: 60: Receives the Effect From the Opponent's Held Berry page for Power and Effects
      Lv:24 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Knock Off: 65: Removes Opponent's Held Item for the Rest of the Battle
      Lv:26 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Swift: 60: Ignores accuracy & evasiveness
      Lv:28 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Fling: Power Depends on Held Item. Refer to this
      Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swallow: Restores health depending on how many stockpiles are saved up:
      One Stockpile → 25% of the user's maximum HP
      Two Stockpiles → 50% of the user's maximum HP
      Three Stockpiles → 100% of the user's maximum HP
      Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ • ] Spit Up: Power varies depending on how many stockpiles are stored:
      One Stockpile = 100 base power
      Two Stockpiles = 200 base power
      Three Stockpiles = 300 base power
      Lv:32 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Bestow: The user passes its held item to the target. Fails if the target is already holding an item.
      Lv:34 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Stored Power: 20: Does damage based on the number of positive status increases the user has. +20 for each each stage of increase. Max 200 Damage
      Lv:35 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psybeam: 65: 4/10 Chance to Confuse
      Lv:39 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ • ] Secret Power: 70: 1/2 chance of a secondary effect based on terrain of the battle.
      Lv:41 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Bug Buzz: 90: 1/2 chance of lowering targets special defense one Stage
      Lv:44 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Cosmic Power: Raise physical defense and special defense one stage
      Lv:48 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Magic Room: Suppresses the effects of held Items for 5 Turns
      Lv:51 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Belch: 120 - Requires a Held Berry to Attack
      Lv:55 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Recycle: Restores held item if consumed during battle
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      TM & HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Toxic: Badly Poisons Opponent
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Hail: Changes the weather to Hail for 5 Rounds
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
      1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
      10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Sunny Day: Makes the weather Intense Sunlight for 5 Turns
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hyper Beam: 150 Strong, but the user must recharge next turn
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Light Screen: Reduces damage from special attacks by 1/2 for 5 Turns
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Rain Dance: Makes the weather change to Rain For 5 Turns
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Safeguard: Prevent all status effects for five turns
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psychic: 90: 1/2 chance to lower targets special defense one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Shadow Ball: 80: 8/10 Chance to Lower targets special defense One Stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness by one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Echoed Voice: 40: power doubles upon each consecutive use up to 200 damage.
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Charge Beam: 50: Raise user’s special attack one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Acrobatics: 55: deals double damage if user isn’t holding an item
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Payback: 50: Damage doubles if attacking second.
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swords Dance: Raises user's attack by two stages
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Struggle Bug: 50, Lowers Opponent's Sp. Attack One Stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Psych Up: Copies all stat changes of target pokemon, both positive and negative.
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] X-Scissor: 80 damage
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Infestation: 20: Traps opponent, hits 4-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first.
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Poison Jab: 80, 7/10 Chance of Poison
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Grass Knot: Does damage depending on the opponent's weight******
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swagger: Confuses target, but also raises their attack by two stages
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Substitute: User takes away 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken.
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Trick Room: Slower pokemon move first in the turn for 5 turns (Priority -7)
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ • ] Secret Power: 70: 1/2 chance of a secondary effect based on terrain of the battle.
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Dazzling Gleam: 80:
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      Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Grudge: If the User Faints After Using This Move, the attack that is used to knock the user out can no longer be used for the rest of the battle.
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Yawn: The user yawns, making the target drowsy, and at the end of the next round, then foe is put to sleep. This move will fail if used on a sleeping target.
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Disable: Disables last move used by target for four turns
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Nasty Plot: Raise special attack two stages
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Flatter: Confuses target pokemon, and raise their special attack two stages
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Switcheroo: Swaps Held Items with the Opponent
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Slash: 70: 1/10 chance to critically hit
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Glare: Paralyzes target
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Crush Claw: 75 || 9/10 Chance of lowering target's defense by one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Cross Poison: 70: 1/10 Chance to critically hit, 4/10 Chance of Poison
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      Egg
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Attack Order: 90, 1/10 Chance to critically hit
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Defense order: Raises User's Defense and Sp. Defense One Stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Heal Order: User Recovers Half It's Max HP
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Wring Out: Does damage depending on how much HP the opponent has.
      100-75% HP: 120 damage / 74-50% HP: 80 damage / 49-25% HP: 60 damage / 24-5% HP: 40 damage / 4%-1HP: 10 damage
      100-75% HP: 40 damage / 74-50% HP: 60 damage / 49-25% HP: 80 damage / 24-5% HP: 100 damage / 4%-1HP: 200 damage
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Trump Card: Does damage based on how much HP this pokemon has left.
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Heavy Slam: The heavier the user is compared to the target, the stronger the attack. Refer to this chart to determine the user and targets weight.
      120 base power, if targets weight is less than or equal to ⅕ (20%) of user's weight.
      100 base power, if targets weight is greater than ⅕ (20%) of user's weight and less than or equal to ¼ (25%) of user's weight.
      80 base power, if targets weight is greater than ¼ (25%) of user's weight and less than or equal to ⅓ (33.3%) of user's weight.
      60 base power, if targets weight is greater than ⅓ (33.3%) of user's weight and less than or equal to ½ of user's weight (50%).
      40 base power, if targets weight is greater than ½ (50%) of user's weight.
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage
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█▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂█

Name Rumblebug

User ImageUser Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
                ╔═════════════════════════╗
                Classification: Storage compartment pokemon
                Pronunciation:
                Name Derivative:
                ╠════════════════════════════
                Gender Ratio: Male 50% Female 50%
                Egg Group: Field / Bug
                Evolution:
                ╚══════════════════════════╝
User Image - Blocked by "Display Image" Settings. Click to show.
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                Height: 4.7 feet
                Length:
                Width:
                Weight: 84.7 Lbs + whatever its caring. ( +0.5 pound for every item owned)
                Poke'dex entry #1:
                Poke'dex entry #2:
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      ╔═════════════════════════╗
      • Biology:
      • Behavior:
      • Breeding & Families:
      • Habitat:
      • Communication :
      ╠═══════════════════════════
      Pickup:
      Unburden:
      Hoarding: Can hold up to two items at once. ( May not hold two of the same item a Plate, Eviolite, Lucky Egg, Exp share, Choice Band, Choice Specs, Weakness Policy, or Focus Sash, with another item. ) If an item would be stole or given roll a 4 sided dice, Items are tagged as even or odds and the resulting roll determines the item lost. Knock-off removes both items and deals an extra 1.3 damage. Fling and Recycle effect the item of trainers choice. Embargo, Magic Room and Frisk effect both.
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      Level-Up
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Present: Roll a D4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage.
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Stockpile: Raises Defense and Special Defense each by one stage each per stockpile. User can only have a maximum of three stockpiles at any given time, and if the moves Spit Up or Swallow- are used, the defense boosts gained from this move are lost.
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Supersonic: Inflicts confusion on the opponent
      Lv:1 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Infestation: 20: Traps opponent, hits 4-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first.
      Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ç• ] Astonish: 30: 4/10 Chance to Flinch target
      Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Trick: Swaps held Items with target
      Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Parting Shot: 20: Lower targets physical & special attack one stage then switches out.
      Lv:18 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Screech: Lower targets defense two stages
      Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Bug Bite: 60: Receives the Effect From the Opponent's Held Berry page for Power and Effects
      Lv:24 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Knock Off: 65: Removes Opponent's Held Item for the Rest of the Battle
      Lv:26 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Swift: 60: Ignores accuracy & evasiveness
      Lv:28 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Fling: Power Depends on Held Item. Refer to this
      Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swallow: Restores health depending on how many stockpiles are saved up:
      One Stockpile → 25% of the user's maximum HP
      Two Stockpiles → 50% of the user's maximum HP
      Three Stockpiles → 100% of the user's maximum HP
      Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ • ] Spit Up: Power varies depending on how many stockpiles are stored:
      One Stockpile = 100 base power
      Two Stockpiles = 200 base power
      Three Stockpiles = 300 base power
      Lv:32 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Bestow: The user passes its held item to the target. Fails if the target is already holding an item.
      Lv:34 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Stored Power: 20: Does damage based on the number of positive status increases the user has. +20 for each each stage of increase. Max 200 Damage
      Lv:35 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psybeam: 65: 4/10 Chance to Confuse
      Lv:42 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ • ] Secret Power: 70: 1/2 chance of a secondary effect based on terrain of the battle.
      Lv:44 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Bug Buzz: 90: 1/2 chance of lowering targets special defense one Stage
      Lv:47 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Cosmic Power: Raise physical defense and special defense one stage
      Lv:51 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Magic Room: Suppresses the effects of held Items for 5 Turns
      Lv:54 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Belch: 120 - Requires a Held Berry to Attack
      Lv:57 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Recycle: Restores held item if consumed during battle
      Lv:65 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hyperspace Hole: 70: Ignored accuracy & evasiveness. Can Strike Through Protect/Detect and other protection moves.

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      TM & HM

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      Move Tutor

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      Egg

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JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Fri Aug 16, 2019 12:40 pm


PokeDex #-021


Nanokoyama

Notice: This Pokemon is a Limited release. I will only be allowing 4 to be released into the guild per year. Two per event. I reserved full right on who gets this Fake'mon.

Credit for the sprites goes to: CombotheBeehen

Common is can request anywhere or anytime, just let the owner know.
Limited means you can only claim them in the fakemon giveaways we do twice a year
Special Requirement is a variant of common that means you can claim them outside of giveaways but only under certain circumstances


Name Echnowail

User Image
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                Classification: Musical Whale
                Pronunciation: Ech-No-Whale
                Name Derivative: Echo / Noise / Whale
                ╠════════════════════════════
                Gender Ratio: Male 32% Female 68%
                Egg Group: Water 1 / Water 2
                Evolution: None
                ╚══════════════════════════╝

User Image╔═════════════╗
Height: 17.8Ft
Length: 33.8Ft
Width: 10.4 Ft
Weight: 725.9lbs
Poke'dex entry #1: Echnowail are sometimes called the "DJ's of the sea" for their ability to assimilate any sound they hear into their own unique song.
Poke'dex entry #2: As a pod, Echowail use sound based attacks to disorient schools of Wishiwashi before swallowing mouthfuls of them alive.
╚═════════════╝
      ╔═════════════════════════╗
      • Biology: Echnowail are an aquatic mammalian pokemon within the same family-genes as Wailord and Kyogre. Meaning they breathe air through a blowhole located atop their head and thus must surface once every 30 to 45 minutes to breath. On a single breath of air, they can dive to a depth of around 2,000 meters. However, to remain down longer, for upwards of 2 to 3 hours, an Echnowail can take a mouth-full of air with it. It will then, as needed, release small portions of its stored air into the water to be inhaled through the porthole as it chases the bubbled skywards. As a pod, this is often done as a community to ensure each member can remain submerged for as long as possible with as few members needing to surface to collect air as needed.

      Their skin starting from the mouth back towards the tail is a grey-black that slowing transitions to a deep purple. The Pectoral fin ( Front flippers ) as well the upper front portion of the body, and the fluke ( Tail fin ) are covered in Chromatophores which are used as either a mating device and or a mean of intimidation towards predation by means of strobing bright neon colors in alternating patterns. Two Dorsal fins protrude from just above the Pectoral and Pelvic fin ( The second set of fins behind the front ) and loop as a flat ring over the body allowing for a streamlined and compact structure. This allows Echnowail to travel at speed comparable to that of a Dewgong.

      Echnowail's eyes are covered with a large dome lens with a reflective inner surface that gives the pokemon full 360-degree vision. In addition, a line of neon torque Chromatophores run the length of the pokemon's body from each side of the Fluke along the middle most part of the pokemon and along both the top and bottom jaw. This line of bioluminescent lights are the only ones along the pokemon's entire body that cannot to turned off.

      •Diet: Echnowail are within the "Swallow" Class of marine predators. As they open their mouth they will rapidly expel all of their stored air. This causes a vacuum effect that sucks in anything unfortunate enough to be within 10 to 15-Ft radios directly in front of the pokemon. This does not mean Echnowail is an indiscriminate hunter. In fact, they maintain a diet exclusively of Wishiwashi and are one of the top predators in the waters of Alola. They hunt by using sound waves to disorient their prey while simultaneously scaring off none viable organisms. This is done by an organ located in the back of the throat. This organ helps regulate the pitch and volume of its sound based attacks witch it can then use to attack a target with pinpoint accuracy.

      • Habitat: Echnowail live almost exclusively in the warm waters of the Alola region archipelago though on rare occasions have been spotted near the Johto whirl islands and the western coast of the Kalos region though only during breeding season when expecting females migrate to find safer waters to give birth.

      • Families: Echnowail are often seen traveling in groups called Pods of between three to fifteen members. Each Pod is lead by the biggest and strongest female of the group. It is her job to ensure the safety of the pod and to direct them towards new food sources.

      Pods migrate the waters of Alola in seemingly haphazard ways but are in fact following a highly coordinated and organized pattern. To ensure that an area isn't over hunted, or that another pod doesn't stumble upon a recently hunted location and thus finds itself without food, Each pod is in constant communicated with its closes relative pod. This creates a chain of communication that allows each pod to avoid danger, find food, and remain relatively undisturbed.

      During the breeding season, once every 3 years between the months of March and May, males begin traveling between the different pods seeking prospective mates. Males will attempt to impregnate at least one female from each new pod it encounters until finally settling in with as small a pod as it can find. This helps to ensure a more diverse gen-pool as each caf born may have a different father. Males also seek smaller pods to increase their necessity within the group dynamic. The dominant female within a pod may sometimes see a lone male as a threat to her leadership and can attack him to prove her worth and superiority. By being within a smaller pod males become more valuable for group survival and thus being attacked could harm the pod in the future.

      • Communication: Echnowail communicate via a combination of both light and sound and have one of the most complex systems of communication ever encountered in the Pokemon world. There are an estimated 7,000 "words" within their language and over 328 known variation possibilities per word. Each variation is defined by its pitch and a corresponding color. The color indicate the pokemon emotional state as defined by Plutchik’s Wheel of Emotions which represents 164 different emotions assigned to a color while the pitch indicates the personality of the individual Echnowail.

      Echnowail is also a musical savant. Often called the Chattot of the sea. They only need to hear a song or noise once to be able to recreate it perfectly and will compose music from the library of sounds they've gather.

      ╠═══════════════════════════
      First: Download: On switch-in, this Pokemon's physical Attack or Special Attack is raised by 1 stage based on the weaker combined defensive stat of all opposing Pokemon. Physical Attack is raised if their Defense is lower, and Special Attack is raised if their Special Defense is the same or lower.
      Second: Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three.
      Hidden: Liquid Voice: This Pokemon's sound-based moves become Water-type moves. This effect comes after other effects that change a move's type but before Ion Deluge and Electrify's effects.
      ╚══════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Level-Up
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Eerie Impulse:
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Splash: N/A:
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ♪ ]►Echoed Voice: 40:
      Lv:06 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ~ ]►Bubble: 40:
      Lv:07 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Electrify:
      Lv:12 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Flash:
      Lv:15 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Water Pulse: 60:
      Lv:17 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ♪ ]►Round: 60:
      Lv:20 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Charge:
      Lv:22 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ♪ ]►Sing:
      Lv:25 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Bubble Beam: 65:
      Lv:27 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ♪ ]►Retro-Wave: 30: When this pokemon attacks, replace the targets last used move with the first move it could learn by leveling up. If repeated, the next replaced move is whatever was next in line for that pokemon to learn by leveling up. If the target has no more available Lv-Up moves when this move is repeated begin from its first Lv-Up move again. No more then one move may be replaced in this way at a time. If a secondary move would be replace by this effect return the first replaced move back to normal.
      Smart = ♥♥♥ Temporarily stops the crowd from growing excited; Stops the crowd from gaining any excitement for the remainder of the turn
      Battle = Temporarily stops the crowd from growing excited; Nullifies all + Appeal moves

      Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Charge Beam: 50:
      Lv:34 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ♪ ]►Supersonic:
      Lv:37 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Body Slam: 85:
      Lv:38 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Dive: 80:
      Lv:41 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Thunder Wave:
      Lv:45 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ♪ ]►Metal Sound:
      Lv:47 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ~♪ ]►Hyper Voice: 90:
      Lv:50 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ►Brine: 65:
      Lv:54 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Ion Deluge:
      Lv:57 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~♪ ]►Perish Song:
      Lv:61 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Heavy Slam: X
      Lv:65 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ~♪ ]►Boomburst: 140:
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      TM & HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Attract:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Aurora Veil
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ]►Blizzard: 110:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Calm Mind:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Charge Beam: 50:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Double Team:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ♪ ]►Echoed Voice: 40:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Embargo:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Flash Cannon: 80:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Frost Breath: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Frustration: 100:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Giga Impact: 150:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Hail:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Hidden Power: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Hyper Beam: 150:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Ice Beam: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Protect:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Psych Up:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Rain Dance:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Rest:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Return: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ♪ ]►Round: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sandstorm:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Scald: 80:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sleep Talk:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Substitute:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sunny Day:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ~ ]►Surf: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Swagger:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Thunde: 110:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Thunderbolt: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Thunder Wave:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Toxic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Volt Switch: 70:
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ♪ ]►Snore: 50:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ♪ ] ►Uproar: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Shock wave: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Covet: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Signal Beam: 75:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Water Pulse: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Aqua Tail: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ~ ]►Icy Wind: 55:
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      Egg
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Psybeam: 65:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Aurora Beam: 65:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Mud Bomb: 65:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Synchronoise: 120:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Stockpile:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Swallow:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Spite up:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][►Whirlpool: 35:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Screech:
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PostPosted: Fri Aug 16, 2019 12:50 pm


PokeDex #-022 - 024


Notice: This Pokemon is a Speical Requirement release. Upon request, I'll tag you in the OCC thread with a Pokemon related riddle. Only once the riddle has been solved can claim this Fakemon.

Upon claiming this fakemon you can pick it up as either a Scarave OR an Ankhat. HOWEVER, Everstone has no effect on this evolution line and Scarve has moves its evolutions does not, so pick carefully.


Common is can request any where any time just let owner know and receive at lv 5
Limited means you can only claim them in fakemon giveaways we do twice a year
Special Requirement is a variant of common that means you can claim them outside of giveaways but only under certain circumstances


User Image


D&D Sphinx Some resources I used for creating this Fakemon <3

Andro-Sphiraoh [ Andro: another term for androstenedione ]
Gynos-Sphiraoh [ Gyno: is defined as something related to women ]

║ Evolve ║ = Moves learn upon evolving regardless of level.
║ Lv:00║ = Moves the Pokemon can know if acquired at this stage of evolution / May require heart scale to learn IF evolved from a previews stage.
║ —║ = Moves that require a Heart scale to learn.

Ability test rolls

Name Scarave
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
User Image
                ╔═════════════════════════╗
                Classification: Cursed Artifact
                Pronunciation: Sca-riv
                Name Derivative: Scarab & Grave
                ╠════════════════════════════
                Gender Ratio: Genderless
                Egg Group: Unknown
                Evolution Scarave may evolve on any level after level 8 that is divisible by 3, ( 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, etc etc )
                ╚══════════════════════════╝
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                ╔═════════════╗
                Height: 0.5 Feet
                Length: 0.4 Feet
                Width: 0.4 Feet
                Weight: 7.7 Lbs
                Poke'dex entry #1: This Pokemon laid dormant for years in museum displays until recently when they came to life to the surprise of many an archaeologist.
                Poke'dex entry #2: The spirit of a pokemon worshipped by early man inhabitit this golden scarab statue in order to keep vigilant watch over humans.
                ╚═════════════╝

      ╔═════════════════════════╗
      • Biology: Scarave, unlike most Pokemon, is not a biological organism but rather an inanimate object. The "object" in question is made of around 12-15k golden plating encrusted with four gemstones; two rubies and two sapphires set an equal distance apart. These gemstones are set on the abdomen over the crest of the head. The eyes are made of small amber beads rolled over a single grain of sand to act as the pupil. The gold plating is broken into seven parts. Head, abdomen, thorax, and for legs that all wrap around a polished black marble body. These gold plates are held in place by carefully carving grooves that interlock and hold the parts together securely to the body. If the gold plating is removed, it reveals a small cavity inside the marble body. This cavity generally contains two feline incisors held together by a few strands of Pokemon fur.

      The object, for its size, weighs significantly less than any recreations made of the same materials, which is marble, gold, and assorted gemstones. Additionally, the object and Pokemon aren't necessarily connected as we would imagine. The object appears to only serve as a "vessel" or "body" for the "Pokemon". While the "Pokemon" is bound to the artifact, it feels no pain if the object is taken apart or damaged. However, if the object suffers significant damage such as the marble shattering the "Pokemon" will go into an extended hibernation. During this time any damage to the object is repaired. However, if even one gem or piece of gold is missing the "Pokemon" will be unable to repair itself. Introducing a replica as a replacement can sometimes trigger the "Pokemon" to begin its self-repairs. ( if there is no replacement part, consider the Pokemon perma dead )

      Additionally, if the feline incisors/hair is removed the object, it will begin to rapidly tarnish. It's thought that while the "Pokemon" possesses the object, it preserves the object by removing it from the ravages of time. This leads scientists to believe its self-repairing ability is not "healing" as most would imagine but a sort of time reversal on the object. In one famous experiment conducted by Org.42, the "vessel" was incinerated to ash. Once the feline incisors/hair were reintroduced the "Pokemon" attempted to reconstruct its "Vessel" and achieved modest results but the effort proved too much and the "Pokemon expired" by way of a gravitational anomaly that evaporated everything within a five-foot radius. ( Considering all speculation as fact )

      • Behavior: Scarave tend to be shy, timid, and yet curious creatures that rely on avoiding conflict as their primary means of survival. While they can defend themselves when need be, this is only as a last resort. Conflict can cause damage to the "vessel" which takes time and energy to repair, which leaves the "Pokemon" unprotected for extended periods of time. Keeping the "vessel" in acceptable conditions tends to take precedence over pretty much anything else. A Scarave that has taken exceptional care of its "vessel" can be noted for having a glossary sheen, fewer fault lines in its marble body, and the gems on its back will reflect light better. These Scarave's tend to be much weaker however as they haven't been in many battles.

      If scared, or forced to make a stand a Scarave will use sand as its primary attack. As they are slow Scarave favor tactics that negate a threat over neutralizing one. This means they compound moves with detrimental effects such as Sand Tomb and Curse while attempting to blind their foes with Sand-Attack. Some may even attempt to extend a conflict exhausting its foe with Bide and Protect. The difference in how one defends itself can indicate its experience in battles, with weaker Scarave opting to use Bide and Protect, and more experienced ones using Curse and Sand Tomb. Rarely though, some are seen exhibiting rare offensive abilities. These are always the veterans of battles and are prized by collectors, as they make for powerful Anhkat's upon Evolution.

      Scarave, when introduced to humans or a new and unknown Pokemon for the first time, will almost always play "dead". Freezing in whatever position they were in at that moment in an attempt to make themselves appear inconspicuous. For most Pokemon, this normally works. However, humans, Murkrow, and Meowth see this shiny bobble and, more often than, not pocket it. This is how dozens of Scarave have ended up in museums around the world. A Scarave can, in theory, remain frozen like this indefinitely. Additionally, This "freezing" is also another known ability relating to the manipulation of time. Scarave have been observed "rewinding" when they believe they may have been spotted attempting to flee after having been seen "Frozen" in a select position previously. This "rewinding" appears as a flicker in which the Pokemon seemingly teleport's back to where it was, in the exact position it was in when last observed. People who directly observe the effect, when questioned do not recall the event having taken place even when shown video of the event.

      • Breeding & Families: Scarave are loners and will not willingly interact with another of their kind unless doing so as an act of self-defense. Scarave, thus are almost never seen in pairs. This leads scientists to believe they are highly territorial and avoid coming into direct contact with one another as a way to prolong the longevity of their "vessel". Due to this avoidance of one another, scientists concluded the species can not, or will not, procreate, unlike its evolution Ankhat. This lack of species preservation tells us that all the Scarave known to exist came from ancient times and thus are finite in number. This is further validated by the fact Anhkat can procreate but can only produce Ankhat offspring. ( Considering any speculation as fact )

      • Habitat: Scarave are only naturally found in the ruins of ancient cities and human settlements such as within the the Johto region's Ruins of Alph, the Sinnoh region's Solaceon Ruins, and the Unova region's Relic Castle. Many Scarave have been discovered, whisked away either by private collectors, museums, grave robbers, or passing travelers, but finding an undiscovered Scarave still in the wild is difficult. Though rare, it's not unheard of for another specimen to be discovered. Scarave in the wild prefer the stone ruins of ancient human settlements where they dig nests into walls and ceilings, out of reach from most other Pokemon. Here they can remain undisturbed for an extended period of time. Sometimes for hundreds of years. While nesting they can be overlooked as little more than an out of place decoration carved into the structure. Dust and debris often times obscure their appearance, helping to further camouflage them.

      • Diet: Scarave does not eat or drink. When offered food, it will refuse or ignore the offering outright. No further data has been collected on the subject and thus it is unclear how it sustains itself. Unlike other Ghost types such as Ghastly who do still require nourishment, it would appear Scarave requires no such outside source of energy to maintain its longevity. The only theory yet to be disproved is that Scarave, being the supernatural manifestation of a Pokemon rather than a biological, or biological-sub-animated creature, such as Onix or Geodude, does not interact with the physical world in the same manner as other Ghost-type Pokemon. ( Considering any speculation as fact )

      • Communication : Scarave are not capable of any form of known communication. They make no sounds and have no alert calls.

      • General Bio: Scarave are both the physical and spiritual remains of various feline Pokemon worshiped as guardian protectors in ancient times. In life, these Pokemon were adorned with the finery of gems, gold, and silk by the humans who cared for and worshiped them. In death, however, it became a tradition to convert the feline Pokemon's favored earthly possession into the Urn that would come to hold their remains in death. The scarab, or beetle, become the traditional motif for the urn as it represented the chief divinity of the people of the time. However, early on in the tradition, the Pokemon's remains were entered in urns with a more feline appearance. Though, such urns are much rarer to find now as they lacked the durability of the Scarab's marble body and thus shattered before the spirit could bond to its potential vessel. ( The "sprite" of the Pokemon that possess the urn is that of a Meowth )

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      Forewarn:
      Regenerator:
      Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle can not affect the same Pokemon twice per battle but does affect ally Pokemon.
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      Level-Up
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sand-Attack:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ç• ]►Bide:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Night Shade:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Detect:
      ║ Lv:09║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Sand Tomb:
      ║ Lv:15║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ • ]►Rock Tomb:
      ║ Lv:21║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Curse:
      ║ Lv:34║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Ominous Wind:
      ║ Lv:34║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Ancient Power:
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      TM & HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Protect:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Toxic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Return:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Frustration:
      User Image - Blocked by "Display Image" Settings. Click to show. [SP ]►Hidden Power:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Embargo:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Rest:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sleep Talk:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sandstorm:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Double Team:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ç• ]►Psychic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Swagger:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Safeguard:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Trick Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Shadow Ball:
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      Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Earth Power:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Pain Split:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Covet:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Spite:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Endeavor:
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Name Ankhat
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
User Image
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                Classification: Totem Guardian
                Pronunciation: AH-nk-hh'Et
                Name Derivative: Cat and Anhk ( Anhk: Life, its hieroglyph was often worn as an amulet )
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                Gender Ratio: Male 50% Female 50%
                Egg Group: Field / Monster
                Evolution: Level up while holding an "Ancient Anhk" at any Ruin or Desert with a total score of 20 or more in the Smart contest attribute after level 36.
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                Height: 1.8 Feet
                Length: 2.8 Feet
                Width: 0.6 Feet
                Weight: 26.4 Lbs
                Poke'dex entry #1: It's thought Ankhat chose its appearance upon evolution in order to better resemble itself in its previous life.
                Poke'dex entry #2: Ankhat prowl city streets at night warding off evil spirits and helping guide benevolent souls into the afterlife.
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      • Biology: Ankhat is a mammalian quadruped feline pokemon, slightly larger than a common house Meowth (1.04 ft) with short, coal-colored fur. Its body is adorned in 17-21k gold plating with the appearance of jewelry that is infused into the Pokemon's skeleton at select locations such as the crest of the head, neck, nape of the tail and forelimbs. This gold plating functioning like an exoskeleton providing additional protection from injury at these locations and has been proven to have the same chemical signature as the gold plating seen on Scarave but with a slightly higher purity rating. Additionally, the gold plating can be inscribed with stylized art patterns reminiscent of the ancient peoples in the region it was found in. Such examples are Nordic and germanic styles for Kalos and Japanese for Johto with Mayan or Aztec for Hoenn and Sinnoh. The patterns vary wildly and no concrete confirmation has been made that the art is directly connected to its home region as some will naturally differ.

      Like most feline Pokemon, Ankhat has all the telltale features of a feline Pokemon. Padded paws, acute night vision, and hearing, a sleek slender frame. They also purr and generally act as any feline would. Curiously, however, they also exhibit some odd features such as not having whiskers or retractable claws, and they can't turn in mid air to the land of their feet as a Meowth or Purrloin would. Additionally, and most notably, they are locked between a physical and intangible existence. While they need to eat, drink, and sleep to function at the peak of their abilities, not doing so, even for an extended period of time, has no detrimental side effects such as death. The only real side effect is the gradual decline in strength and the ability to use its moves.

      Ankat does make up for some of its minor inability's, however. For instance, much like Scarave's ability to "flicker" and return to a previous position when spotted, Ankhat does something very similar in nature when falling or thrown. It can't be called "teleporting", though, to rule out some alteration of spatial reality would also be incorrect. The true depths of what this ability is can't be explained scientifically as of yet but the closest to an explanation researchers have is a wormhole in relation to time itself. If thrown, Ankhat will "teleport" to a safe location away from danger, however, damage suffered in the act of being thrown or the landing will still occur. If the act would render the Pokemon unconscious or injured, the Ankhat will reappear unconscious or with such injuries to reflect the action. This indicates the Pokemon is somehow speeding up time in relation to itself until a point of safety as been reached and just like Scarave such actions can't be recalled by direct observation. ( Timy Wimy stuff people )

      When in danger some Ankhats have also been seen turning fully intangible if for only an instance. This physical intangibility may be an "involuntary" reaction to danger but more often than not it is "voluntary" put to a more practical use. Phasing through solid objects is the most common application as well as escaping any Humans they want to avoid.

      • Behavior: Ankhat, like any Pokemon, have varying personality types, but for the most part, the terms temperamental, affectionate, curious, hyper, and fickle are most often used to describe the commonly observed behavioral patterns. Females tend to be a little more relaxed and laid back while males are far more active and alert. Male and female Ankhat don't actively seek each others company unless doing so is productive, such as for procreation. Female Ankhat's will often times band together with two or more Ankhat's (called a Horde) for survival, while males, for the most part, live a solitary life. Female Ankhat doesn't mind the company of their males counterparts so long as due respect is given. Males, however, can be quite picky with whom they tolerate, male or female, Ankhat or otherwise.

      The reason males are so abrasive is that each one views itself as "perfection" and any failure generally as the result of an outside force rather than its own fault, lack of skill, ability, etc. This goes against the females mentality which is to acknowledge and improve on failures. This naturally comes into conflict with the male's sense of perfection with them viewing females as actively trying to undermine them. This conflict of thought results in male and female Ankhat living separate lifestyles in order to avoid conflict. Overall most are rather mild in nature and even prolonged interactions rarely result in anything worse than some hurt feelings. While male and Female Ankhat might have their difference in opinion they can agree that humans are beneath or should be subservient to them.

      Unlike most felines, Ankhat, are diurnal, meaning they are most active during the day rather than at night like most other felines. This makes them perfect for keeping an eye on a select location or a person because they can sense when "danger" is approaching and will hiss in its direction as a warning to its human caretakers to prepare for trouble. It is this unique ability to foretell of danger which probably lead many people in ancient time to deify them as divine protectors. Ankhat isn't being totally selfless though, and generally only gives warnings to further protect themselves. Humans are bigger, tougher, and smarter than most Pokemon making them perfectly suited to ward off threats to an Ankhat's own safety. In addition, humans feed and care for them, so in return, Ankhat seeks to ensure "their" human's safety to further their own. Stray Ankhat's might even go out of their way to help a human in order to be taken in and given a safe place to live. This (somewhat one-sided) symbiotic relationship is actually beneficial to both parties involved. In addition, Ankhat, unlike Scarave, are telepathic but are very selective with whom they interact with telepathically. Very few communicate with more than one human in their lifetime.

      Ankhat have a few quirky habits as well. One such habit is to intentionally knock things off from a high shelf, table, etc, and watch it fall and break only to "flicker" it back to where it originally was so they can repeat the action. Another is their inability to understand mirrors, at all. Mirrors, no matter how in-depth and continually explained to them, defy Ankhat's understanding in all ways. While this isn't a habit in of itself, how they interact with mirrors is. Seeing its own reflection in a mirror invokes either a violent or confused reaction, but if they see their reflection on normal surfaces such as a window or on polished metal, they react normally. Some might even attempt to converse with it, but this usually only happens when Ankhat has Herb based Held items, as they have a euphoric effect, much like the effect smoking weed, has on humans.

      • Breeding & Families: Ankhat have a rather complicated social structure because males are almost never a permanent fixture in a Horde. Hordes are matriarchal, and it is the smartest female, not the strongest or oldest, who leads. Females host a debate of thought in order to choose their leader rather than resorting to violence because they want to test wit and intellect. This is another reason males seclude themselves from the females until breeding season. Females, while weaker physically, are almost always smarter, and they'll let their male counterparts know it. In fact, some mature male Ankhat's actively avoid the act of breeding because females boast of their intellect so frequently that it simply becomes too much. This isn't quite the same for younger males who look up to their female counterparts for guidance until they reach sexual maturity and become self-dependent. It's around this time they begin to test their abilities and will continue to do so until they leave the Horde, which is usually because the females actively push them away.

      Come early spring and mid-summer, female Ankahts begin to search for a breeding male. Hordes stick together so if a male Ankhat wins over the leader, he might very well breed with every eligible female of the Horde. This helps keeps the population up because in truth very few mature males will breed in a year even though they are able. Unlike every other known species, Ankhat and its evolved form, Andro/Gynos-Sphiraoh have no desire to breed in order to maintain the species. The act of breeding to them is a complication, though this opinion is more the males than females.

      When a breeding male is found, he must prove his worth by making an adequate display of his intellect in the same way a female would become the leader of the Horde, via debate. Only 1 in around 20 breeding males will pass his genes on to the next generation each year. It's good then that Ankhat has no known upper life span and can, in theory, live forever. However, diseases and predation tend to keep most from reaching beyond their forties, those in prime conditions can live much much longer, and those in captivity usually live indefinitely.

      • Habitat: Ankhat, like Scarave, prefer ancient human settlements and abandoned buildings. They can also be found in or around museums and libraries. Oddly enough, some are also found in large cave systems. In all cases, they make their dens in a confined space where predators aren't able to reach or see if they are simply passing by. A den will have some sort of bedding such as grass, leaves, or cotton if Ankhat can pilfer it from something man made. In captivity, however, they will take to living as any Meowth or Skitty would.

      • Diet: Ankhat are field predators, meaning they hunt small game like Pidgey, Rattata, and Wooper. They're also an ambush predator that uses the manipulation of time and space in order to catch their prey. In much the same way as how they land when thrown and "flicker" objects they knock over, they are able to "speed" up time relative to themselves in order to catch pray off guard. The moves Quick Attack, Fake Out, and Extreme Speed exemplify this ability as when used Ankhat will appear as if on fast forward.

      • Communication : Ankhat, like most Ghost-type Pokemon, is capable of telepathic communication, however, due to the nature of the Pokemon's origins, those that evolved from a Scarave can only speak in ancient Poke'o-neis. ( That's a legit thing from the original TV show. ) There is no translation for the verbal equivalent of this dead language and there are very few scripts to translate written text from. Just a few of the recorded words which make up Poke'o-neis are Nu, Tra, Jha, Zul, Opul, Sil, and Gri, making scientists think the language is made up two to four letter words that we might mistake for the basic structure of our own language.

      Ankhat that evolved from Scarave rather than one that was naturally born can learn "Basic" but it takes time and patience on the part of the trainer. Those born are reversed in this regard and would need another Ankhat that evolved from a Scarave in order to learn Poke'o-neis. On either end of the spectrum, the Pokemon tends to get confused with associating object, places, and names. Due to this communication issue Ankhat often time will flat out ignore the speaker acting as if they cant hear them even when eye contact is established.

      • General Bio: Ankhat is the reincarnation of various ancient feline Pokemon. By using the urn their remains were buried in as the raw material needed for evolution, they've regained a symbolim of their former selves and In doing so they've also recovered a small fragment of their mortality but also sparked the emergence of a new species within the Pokemon world. They are in the infantile stages of "rebirth" and "natural evolution by selection". This has given a rare glimpse into the possible history of other ghost type Pokemon who may have at one time undergone a similar transition from purely corporeal beings into physical ones.

      Ankhat brings up many unanswered questions such as Scarave's inability to procreate, something Ankhat are in the evolutionary processes of correcting by evolving the ability to procreate. Is Scarave a byproduct of how a ghost type evolves? A staging ground for the species to emerge from, and something that in time, is weeded out of existence due to lack of requirement towards the species? If so, are other ghost types such as Yanmask in a later stage of this type natural evolution but ultimately, HOW do ghost type Pokemon truly come into existence?

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      Forewarn:
      Cursed Body:
      Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle can not affect the same Pokemon twice per battle but does affect ally Pokemon.
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      User Image Ancient Ankh: When held, evolves Ankhat into Sphiraoh upon leveling up at any Ruin or Desert with a total score of 20 or more in the Smart contest attribute after level 36. To obtain: 25 posts at any Desert or Ruins
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      Level-Up
      ║ Evolve ║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Fury Swipes:
      ║ Evolve ║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Lick:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sand-Attack:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ç• ]►Bide: T
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Night Shade:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Detect:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Tail Whip:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Lick:
      ║ Lv:06║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Quick Attack:
      ║ Lv:11║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Fake Out:
      ║ Lv:14║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Sand Tomb:
      ║ Lv:19║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ • ]►Rock Tomb:
      ║ Lv:23║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Copycat:
      ║ Lv:28║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Curse:
      ║ Lv:31║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►[ ~ ]Swift:
      ║ Lv:34║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Confuse Ray:
      ║ Lv:37║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►[ • ]Feint:
      ║ Lv:43║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ç• ]►Extreme Speed:
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      TM & HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Protect:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Toxic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Return:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Frustration:
      User Image - Blocked by "Display Image" Settings. Click to show. [SP ]►Hidden Power:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Embargo:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Rest:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sleep Talk:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Attract:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sunny Day:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Rain Dance:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sandstorm:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Hail:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Double Team:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ç• ]►Psychic: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Swagger:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Safeguard:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Shadow Claw:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Trick Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Smart Strike:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Shadow Ball:
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      Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Foul Play:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Pain Split:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Covet:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Spite:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Magic Coat:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Magic Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Wonder Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Snore:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Signal Beam:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Zen Headbutt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Gravity:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Endeavor:
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      ╔══════════════════════════════════════════════════════════════════════════╗
      Egg
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Defog:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Assist:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Stomp:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Psybeam:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Mind Reader:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Astonish:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ • ]►Pay Day:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Mirror Move:
      ╚══════════════════════════════════════════════════════════════════════════╝
 

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Fri Aug 16, 2019 12:52 pm


Name Andro:♂ | Gynos ♀ Sphiraoh ( please note that while the speices is known as Sphiraoh, the Pokemon refer to each other as Andro or Gynos accrding to gender )
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
User ImageUser Image
                                    ╔═════════════════════════╗
                                    Classification: Guardian Protector
                                    Pronunciation: Sph'araO-hh
                                    Name Derivative: Pharaoh and Sphinx
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                                    Gender Ratio: Male 50% Female 50%
                                    Egg Group: Field / Monster
                                    Evolution: N/A
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                ╔═════════════╗
                Height: 9.3 Feet
                Length: 7.1 Feet
                Width: Body: 2.6 / Wings:18.0 Feet
                Weight: 698.6Lbs
                Poke'dex entry #1: Until recently there were only a handful of confirmed sighting on this pokemon. Orginization 42's leader is rumored to possess one.
                Poke'dex entry #2: Once thought to be a mythical Pokemon, Sphiraoh is beleived to be able to warp time, distort reality and shift between dimensions freely.
                ╚═════════════╝

      ╔═════════════════════════╗
      • Biology: Sphiraoh is the second largest known Pokemon classified as feline in build with the mythological Pokemon, Solgaleo, being the first. While feline in build the species bolsters some key features that are very much not feline in nature such as wings, head crest, and four "silk" arms. Sphiraoh, both male and female have a tussle of brown fur on the underside of the neck stretching down to around the second joint of the forelegs and another on the tip of the tail. The forelegs are wrapped in aged bandages that are very resilient to any conceivable form of damage and cut off just above the first joint and the paw by gold rings forming a sort of protective boot. The hind legs lack the protective boot but do have a single ring just above the ankle. ( The wrapping is damage resistant due to being partly made of a gold alloy which can have a very high tensile strength IRL )

      At about the same area as where the neck would become the spine, is a protruding set of wings. The wing span of one is seven feet seven inches. While impressive they aren't large or strong enough to support extended flight in relations to the Pokemon's body weight. To achieve true flight Sphiraoh uses its psychic powers to help control the flow of air around its wings. By making the air denser each wing beat provides the lift of two or three wing beats in an ordinary bird Pokemon such as a Pidgey. This gives a Sphiraoh in flight a rather majestic appearance.

      The crest and face plate, which differs between male and female, with the male having a much larger shield then the female with only a crescent crown, which is connected to the neck, in the same way, Ankhat's jewelry is to its skeleton. This face plate has very few moving parts. The eyelids, lips, eye brows, and noes, all of which move like the parts of a marionette's face with stuff, rigged and jarring actions. The eyes themselves are the only fluid moving part. ( Just imagine a puppet. ) The head shield is made of a Gold Iron Alloy and thus is very resilient and is often times used to guard to body from attack.

      From four fist-sized ports at about jaw and ear level can extend out four "silk arms". These arms, which are normally housed within the mask, are made of the same material as the boot that covers the forelegs but lacks the aged appearance. Each arm has 3 stubby fingers and while fabric thin, can carry roughly 37.4Lbs each and can extend up to eight feet. This is used mostly to prune its weathers and help keep itself clean over all. Sphiraoh has no feeling in these extensions and if damaged can reverse time relative to them in order to repair any damage inflicted. It's worth noting, not all Sphiraoh will use these arms as many simply have no need or desire for them in addition females are more prone to using them over males.

      • Behavior: Sphiraoh are regal creations that above all else demand respect, and mercy be upon those who refuse! Sphiraoh isn't known for being very "forgiving", or merciful, so fair warning to anyone who ventures upon their bad side. The good things is that very few turn "violent" towards humans. Even those they absolutely despise. They would much rather deal with humans in "other ways" when ever applicable, mostly through tricks and deception. They are known for making sport of prolonging a person's mental suffering via carefully fabricated plots and deceptions. This isn't to say they won't turn physical if the need arises.

      Sphiraoh, are very creative and intelligent creatures that can imagine more ways to deal with an issue then they can implement in all practicality. Needless to say, they tend to be "tricksters" in their own regard. While pranks are generally beneath them they won't let pass the chance to make you look a fool or trick you into making mistakes so they can scold you about it later, or mock you, depending on the Sphiraoh itself.

      Upon encountering a Sphiraoh, wild or domesticated, they will always pose a riddle to be solved to new people and will refuse communication with anyone who can't solve the riddle given. Worse still, some are prone to teleporting humans away who refuse or fail to solve the riddle correctly. This is because they prize wit, cunning, intellect, wisdom, philosophy and a desire to learn, above all other traits, and any humans who lack these traits Sphiraoh see as beneath them and unworthy of their grace. This is a Pokemon that only truly respects intellect and those who possess it. They also look down on Humans or Pokemon who rely on brute strength as a means of self-defense so generally, they don't get along with Fighting, Rock, Ground or Steel type Pokemon.

      Sphiraoh on the personality spectrum can be rather imposing and demanding. They rarely just ask for anything, rather they demand it, but at the same time they are inquisitive creatures. They love to discover new truths about the world around them and even something as mundane as how temperature affects water can be highly intriguing to one that previously didn't know this information. Unlike most creatures they want their perspective of the world challenged.

      Male and female Sphiraoh are vastly different with how they might interact with a human as well. Females are a little more patient and calculating than their male counterparts who generally seek immediate and significant results. While they tend to seek a willing "gift" of information if provoked or angered they can and will use their psychic powers for force information from a victim. Generally, without the use of physical harm do to do.

      In regards to the terminology of Sphiraoh, the species name doesn't correctly indicate the Pokemon by gender. This is very important as a male and female Sphiraoh will take great disrespect from being called by the incorrect gender terminology or simply by as a "Sphiraoh". The correct terminology is Andro-Sphiraoh for the males and Gynos-Sphiraoh for the females. This addition to the name by gender can carry over into nicknames so fair warning to trainers! Very few will allow themselves to be nicknamed without to the correct gender terminology also being present when referring to them.

      While there are no genetic differences between Andro-Sphiraoh and Gynos Sphiraoh, as we see in Nidoking and Nidoqueen, and they are biologically the same species with no physical adaptation indicating genders, such as with Volbeat and Illumise, the correct gender terminology is vital if you don't wish to offend them, and trust us, you do not want to offend them!

      Sphiraoh can cause a great deal of suffering to someone who's disrespected them. They are perfectly suited to playing the long game when it comes to enacting revenge or setting plots in motion. They take great pride in getting the best bang for their buck so to speak. It's a good idea to steer clear of anything that might bring into question a Sphiraoh's superiority or mistakes. They possess all the same abilities of time and space control as their pre-evolution Ankhat but on a much stronger scale. Moreover, they can use these powers on others to a limited degree. They can regress or accelerate a person's age or even prevent time from affecting them for up to ten years and can see short distances into the possible future to make educated assumptions about events to come. ( They can only see a week into the future at best and can only alter a person's age, they can't time travel AT ALL! Their time powers are only "time relative to X" effects. )

      • Habitat: Sphiraoh in the wild are so rare as to be thought near none existent in most regions. Only the Hoenn and Kalos regions have had a confirmed sighting of this elusive creature. Unconfirmed sightings have been made in the Johto and Alola regions. Their natural habitat is still unconfirmed but is thought to be lush jungles and or far removed ancient ruins. ( They only live in ancient humans ruins or caves ) Additionally, the two confirmed sightings indicated a shifting of the perspective of the world around a Sphiraoh's nest. In captivity, this has been confirmed. This "shifting in perspective" is actually a warping in the fabric of reality induced by the Sphiraoh itself. The Sphiraoh is actually creating a sort of pocket dimension in which it makes its nest.

      The requirements to create a pocket space is at least four partial walls, a ceiling, and a closed frame doorway. This pocket space can only be reached by crossing the threshold into the confined space. The threshold can be locked off disallowing anything the Sphiraoh doesn't approve of from entering it. Stepping through the threshold, in this case, results in a normal action. That is to say, the "doorway" isn't a "visible thing" and thus you won't know you've stepped through it until you come out the other side otherwise you'll pass through it and into the normal area that pocket space would have otherwise taken up. The pocket space can not be created around the Sphiraoh but must rather be made by focusing on a threshold. ( There is no science to explain how this works so just use your imagination lol )

      There is no physical location on this plane of existence where the pocket space occupies. The pocket space, is by its very definition, an alternate dimension with the same laws of physics that govern our plane of existence. Thus the entrance can be changed at will but not the exit. If you enter from a door in Goldenrod city, you must also leave the pocket space from that same door. HOWEVER, two persons can enter into the Pocket space from two different locations but upon exiting will arrive from the same door they entered from. ( IE if subject A entered from Goldenrod city and Subject B entered from Pallet town, Subject B when exiting will always arrive back at Pallet town and subject A will arrive in Goldenrod. Fly and other travel abilities CAN NOT change this! )

      The pocket space itself can be quite large, upwards of 100,Lx100,Wx100,H and is almost always recreations of temple rooms or something of great spiritual importance to ancient people. The favored decor is marble, polished granite and or stained hardwoods with gold and silver. The bed of the Sphiraoh differs between individuals from a hay pile to a cushioned mattress. Sphiraoh tends to make their space as lavish and imposing as possible. They seek to give anything that enters an impression of near god-like power and authority and within this space, they rule supreme. The last unconfirmed note is that time doesn't seem to have any effect within the pocket space. Time outside the space will pass normally, the day will turn to night but within the space, time seems to stand still. ( The rooms are in fact real world locations. Think of the rooms as a single moment in time for that location that's been "removed" from the normal time line and set on an endless loop. IE within the room you're reliving the save micro fraction of time from the past over and over again. )

      • Breeding & Families: Male Sphiraoh avoid females entirely thus no breeding behaviors have been observed between the male and females of the species. This oddity leads scientists to believe the species either relies on Ankhats for population management or they breed with other Pokemon outside of their species, if at all. Only one unconfirmed sighting gives us any insight into the family structure of the species. An observation of a Gynos-Sphiraoh tending to a litter of infant Ankhat's. While we can speculate that Gynos-Sphiraoh does, in fact, seek an active breeding partner we can say with certainty that no recorded data suggests that Andro-Sphiraoh and Gynos-Sphiraoh breed together. ( The above is all fact but it's just not been "proven" yet. )

      It is common knowledge if two Pokemon copulate and both know the same move, they will pass the move to their direct offspring, but in this case, no data indicates an Ankhat ever knowing any of the moves learned exclusively by its evolution. Such observations are backed by genetic markers that suggest some Ankhat's do have a third party DNA indicator not related to the species itself. To this end, its thought that Gynos-Sphiraoh follows whatever mating rituals it's male counterpart may impose upon her while the male does not breed at all. We've unfortunately no further data on the subject ( Fact: Andro and Gynos do not breed together )

      • Diet: Sphiraoh are carnivores and follow the same hunting tactic's as its pre-evolution Ankhat. The only real difference is that Sphiraoh hunts larger game such as Tauros, Stantler, and Sawsbuck and does so much more infrequently. They can go months on just one meal. This is because, time relative to themselves in slower and thus they can maximize a single meals value. It also helps they aren't over active Pokemon and thus doesn't require the massive calorie count other predators their size would to survive. They also favor disorienting they prey with moves like Confuse Ray over stealthy ambushes via fake out whenever possible. This is because they lack the powerful jaws needed to hold prey down.

      • Communication: Sphiraoh, like many ghost and or Psychic-type Pokemon, are telepathic.

      • General Bio: Study of the Sphiraoh species has been difficult at best. Sphiraoh is so extremely rare to that point no wild occurrence of this species has been recorded in the past five years. In fact, only a hand full of specimens are even known to exist in captivity. Ankhat must be under near perfect circumstances to evolve and such requirements in the wild simply don't occur naturally to our collective knowledge.

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      Magic Guard:
      Serene Grace:
      Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle can not affect the same Pokemon twice per battle but does affect ally Pokemon.
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      Level-Up
      ║ Evolve ║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Wonder Room:

      ║ —║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Power Swap:
      ║ —║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Guard Swap:
      ║ —║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Guard Split:
      ║ —║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Power Split:

      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sand-Attack:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ç• ]►Bide:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Night Shade:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Detect:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Tail Whip:
      ║ Lv:00║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Lick:
      ║ Lv:06║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Quick Attack:
      ║ Lv:11║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Fake Out:
      ║ Lv:14║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Sand Tomb: 35:
      ║ Lv:19║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ • ]►Rock Tomb: 60:
      ║ Lv:23║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Copycat:
      ║ Lv:28║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Curse:
      ║ Lv:31║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►[ ~ ]Swift:
      ║ Lv:34║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Confuse Ray:
      ║ Lv:37║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►[ • ]Feint:
      ║ Lv:42║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Defog:
      ║ Lv:45║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ç• ]►Extreme Speed:
      ║ Lv:55║ User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Perish Song:
      ║ Lv:58 ║User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Future Sight:
      ║ Lv:63 ║User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Hurricane:

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      TM & HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Protect:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Toxic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Return:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Frustration:
      User Image - Blocked by "Display Image" Settings. Click to show. [SP ]►Hidden Power:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment: Target
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Embargo:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Rest:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sleep Talk:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Attract:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sunny Day:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Rain Dance:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sandstorm:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Hail:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Double Team:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ç• ]►Psychic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Swagger:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Safeguard:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Shadow Claw:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Trick Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ~ç• ]►Brutal Swing:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Smart Strike:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ~• ]►Explosion:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Fly:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Roost:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Shadow Ball:
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      Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Foul Play:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Pain Split:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Covet:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Spite:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Magic Coat:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Magic Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Wonder Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Snore:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Signal Beam:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Zen Headbutt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Dragon Pulse:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ • ]►Sky Attack:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Gravity:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Endeavor:
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      ╔══════════════════════════════════════════════════════════════════════════╗
      ║ • You may create a "Pocket Space" thread in the Secret bases Sub-forum that you may travel to from any location as long as a move with the word "Room" is known by a Sphiraoh on your active team. When leaving this location YOU MUST return to the same location in which you came from. IE if you entered the Pocket space from the Ilex forest, that is where you will return to when leaving. You may not teleport, fly or use any other form of transportation to or from this location.
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Trick Room = TM / HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Magic Room = Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Wonder Room = Move Tutor / Evolution
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      Egg
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Defog:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Assist:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Stomp:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Psybeam:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Mind Reader:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Astonish:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ • ]►Pay Day:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Mirror Move:
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PostPosted: Fri Aug 16, 2019 12:56 pm


PokeDex #-025 - 028


Notice: This Pokemon is a Limited release. I will only be allowing 4 to be released into the guild per year. Two per event. I reserved full right on who gets this Fake'mon.

Credit for the sprites goes to: Levaine

║ Evolve ║ = Moves learned upon evolving regardless of level.
║ Lv:00║ = Moves the Pokemon can know if acquired at this stage of evolution / May require heart scale to learn IF evolved from a previews stage.
║ —║ = Moves that require a Heart scale to learn.
FIR ║ = Can only be learned by the Fire-type variation.
ICE ║ = Can only be learned by the Ice-type variation.
ELC║ = Can only be learned by the Electric-type variation.
❤ ║= Learns upon maxing Friendship

Name Devivi

User Image
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                Classification: Mischievous
                Pronunciation: De-Vi-Vi
                Name Derivative: Devine & Evil
                ╠════════════════════════════
                Gender Ratio: Male 12% Female 88%
                Egg Group: N/A
                Evolution: Use a Fire Stone, Ice Stone Or Thunder Stone appropriate to the desired Divaviel veration.
                ║ Thunder Stone = Electric-Fairy Type
                ║ Fire Stone = Fire-Fairy Type
                ║ Ice Stone = Ice-Fairy Type
                ╚══════════════════════════╝

User Image╔═════════════╗
Height: 2.5 Feet
Length: 0.9 Feet
Width: 0.9 Feet
Weight: 36.2 Lbs
Poke'dex entry #1: Devivi are so extraordinarily rare they've often been relegated to the realm of mythology.
Poke'dex entry #2: The first documented sighting of a Devivi was during the years following the Kalos war.
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      ╔═════════════════════════╗
      • Biology: Devivi is a bipedal humanoid Pokemon species roughly the size and weight of a toddler with a considerable mane of hair roughly a half foot longer than its body. This hair is both rigged and fluid. In much the same way that birds use a bodily oil to ensure the follicles of each feather remains connected to those next to it, allowing for flight, Devivi's hair mimic's this property in a way. Each follicle of hair is connected to those beside it by microscopic hooks. This allows the hair to move fluidly while still retaining its overall shape. A pair of rigged curved horns protrudes from the Pokemon forehead with a measurement of about 2-3 inches. These horns are hollow and double as a telepathic sensory organ in much the same way as the red crest on the Ralts evolution line. Additionally, Divivi is capable of short-term levitation.

      • Behavior & Diet: Devivi, are by their very nature mischievous to a degree some might consider almost malicious. Pulling pranks is second nature to them. Moving objects, taking and replacing objects, framing someone else for the blame for a prank gone wrong, ext. They love teasing and prodding at others. They are also extremely shy and reclusive around humans. Showing themselves only to an extremely select few. While some consider them malevolent, due to the nature of their mischief, they are in fact rather kind-hearted and caring creatures. None the less, the mischief has given them a harsh reputation.

      Devivi are attracted to pain and suffering, both mental and physical. This is due to their curious diet, they consume pain and convert it into nourishment. They are seemingly compelled to consume the pains of others whenever possible so to the outward observer they must also be the root cause of that pain and suffering. Make no mistake, to the outwards observer it is extremely hard to discern the truth about Devivi. Their impish nature and laughter like communication make any encounter with one seem like its mocking and teasing the pained. In reality, they are feeding off the pain and to some degree relieving it. To offset their diet they do hunt small bugs and forage for berries but can otherwise sustain themselves for months on end off raw pained emotion alone.

      Devivi tend to avoid human contact as a learned and inherited fear of humanity passed from parent to offspring. Due to the nature of how they feed, in ancient times were hunted to near extinction and as a result, have since remained removed from human activity and away from areas of development. Their playful and teasing behavior has not helped their reputation either. Made further worse in that only verbal legends or folk tail remained for many decades of their pain relieving capabilities.

      • Habitat & Families:: Devivi have extremely few "natural habitat" now. Human wars destroyed must of such places long ago. Only ruins remain for an estimated 97% of such locations that Devivi once called home. Where once the species thrived in the stone age settlements alongside humans, they now survive by forging small communities deep in forests were few humans travel. Some select few still remain in or around the ancient stone settlements long abandoned by the food source they once coexisted with.

      They aren't a tight-knit family society but do share many of the advantages of one. Their underground nest and tunnels are connected to allow for multiple entrances and exits in the event of an invading predator or natural disaster. They share living space and protect one another but that is where most of the family social structure ends. Each individual forages for him or herself and the number of Devivi living in one location is generally no more than five due to population and food supplies.

      • Communication: Devivi communicate via a combination laughter, snickering, grunts and gesturing. However, despite not being a Dark-type, Psychic-type and Pokemon capable of translation do not ordinarily understand their language in full and thus can generally only give a roundabout translation. Conversely, the same is true in verse. This is due to the fact Devivi's overall language has not evolved very much since the Stone-age.
      ╠═══════════════════════════
      First: Prankster: Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails.
      Second: Shadow Tag: The opponent cannot run nor switch. If this Pokémon switches, the opponent will remain trapped. The opponent may still switch by using Baton Pass.
      Hidden: Aggravation: Moves, yours or your opponents, with a duration of effect or a turn of charge / recharge gain +1 turn of effect or require 1 extra turn to charge / recharge. This includes the duration of Confusion, Sleep, and Freeze. This extra turn of effect, charge, recharge, sleep, confusion or freeze ignores all effects that could negate or shorten its duration and ignores any rolls that might otherwise end its effects.
      ╚══════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Level-Up
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Fairy Wind: 40
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Scratch: 40
      Lv:07 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Wish
      Lv:09 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Disable
      Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sweet Kiss
      Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Lovely Kiss
      Lv:17 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Draining Kiss: 50
      Lv:24 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Moonlight
      Lv:35 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Tri Attack: 80
      Lv:41 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Foul Play: 95
      Lv:41 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Play Rough: 90
      Lv:52 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Pain Split
      ❤ ║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Heart Stamp: 60: 4/10 Chance of causing target to flinch
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      TM & HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Protect:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Toxic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Return: 60
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Frustration: 100
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Hidden Power: 60
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Embargo:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Rest:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sleep Talk:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Attract:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Will-O-Wisp:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sunny Day:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Rain Dance:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sandstorm:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Hail:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Double Team:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Psychic: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Swagger:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Safeguard:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Shadow Claw: 70
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Trick Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Shadow Ball: 80
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Last Resort: 140:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]► Covert: 60
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Iron Tail: 100
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Spite:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Play Rough: 90
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Pain Split:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Focus Punch: 150:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Zen Headbutt: 80:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Trick:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Magic Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Wonder Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Foul Play: 95
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Throat Chop: 80:
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Egg
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Astonish:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Future Sight: 120
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Psycho Shift
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Tri Attack: 80
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Punishment: 60
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Confuse Ray:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Pursuit: 40:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Feint Attack: 60:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Nasty Plot:
      ╚══════════════════════════════════════════════════════════════════════════╝


Name Divaviel
User ImageUser ImageUser Image
╔═════════════════════════╗
Classification: Malus
Pronunciation: Di-VaV-iel
Name Derivative: Devil & Evil
╠════════════════════════════
Gender Ratio: Male 12% Female 88%
Egg Group: Human-Like / Fairy
Evolution: N/A
╚══════════════════════════╝
User ImageUser ImageUser Image
╔═════════════╗
Height: 4.2 Feet
Length: FIR: 3.6 Feet | ICE: 2.10 Feet | ELC: 2.5 Feet
Width: FIR: 1.4 Feet | ICE: 4.4 Feet | ELC: 7.0 Feet
Weight: 97.2 Lbs
Poke'dex entry #1: It's said Divaviel is the physical embodiment of humanity's three greatest evils. The Abuse, Neglect, or Torment of another.
Poke'dex entry #2: Divaviel's evolution is thought to represent the most prevalent version of abuse it's witnessed. Physical, Mental, or Spiritual.
╚═════════════╝
      ╔═════════════════════════╗
      • Biology: Three variations of Divaviel are known to exist each is rather similar in its overall appearance, a humanoid body, horns, a tail and lengthy hair, each is also different enough to be distinguished from its counterparts. Skin, eye, and hair color as well as its overall structuring of size and body posture. These variations are unlike the different forums some pokemon such as Oricorio and Rotom have in that once evolved its appearance is permanent. Additionally, unlike the Eevee evolution line, there is no vast difference in the capability of learnable moves, ability, or strengths. Divaviel is an otherwise more mature and refined version of Divivi with all the same characteristics and adaptations. The only truly noteworthy alteration is in its horns which have adapted to pick up on much more subtle emotions shifts in those around it and the loss of its short-term levitation

      • Behavior & Diet:

      • Habitat, Breeding & Families:

      • Communication:

      ╠═══════════════════════════
      First: Prankster: Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails.
      Second: Shadow Tag: The opponent cannot run nor switch. If this Pokémon switches, the opponent will remain trapped. The opponent may still switch by using Baton Pass.
      Hidden: Aggravation: Moves, yours or your opponents, with a duration of effect or a turn of charge / recharge gain +1 turn of effect or require 1 extra turn to charge / recharge. This includes the duration of Confusion, Sleep, and Freeze. This extra turn of effect, charge, recharge, sleep, confusion or freeze ignores all effects that could negate or shorten its duration and ignores any rolls that might otherwise end its effects.
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Level-Up
      Evolve / FIR ║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Incinerate: 60
      Evolve / ICE ║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Frost Breath: 60:
      Evolve / ELC ║ User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Shock Wave: 60:
      ║ —║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ~ ]►Razor Wind: 80:
      ║ —║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Wrap: 15:
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ][ ~ ]►Dazzling Gleam: 80:
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Slash: 70:
      Lv:07 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Wish
      Lv:09 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Disable
      Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sweet Kiss
      Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Lovely Kiss
      Lv:17 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Draining Kiss: 50
      Lv:24 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Moonlight
      FIR / Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Fire Punch: 70
      ICE / Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Ice Punch: 70
      ELC / Lv:30 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Thunder Punch: 70
      Lv:35 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Tri Attack: 80
      Lv:41 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Foul Play: 95
      Lv:41 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Play Rough: 90
      Lv:52 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Pain Split
      ❤ ║ User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Heart Stamp: 60:
      ❤ ║ FIR User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Fire Blast: 110:
      ❤ ║ ICE User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Blizzard: 110:
      ❤ ║ ELC User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Thunder: 110:
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      TM & HM
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Protect:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Toxic:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Return: 60
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ]►Frustration: 100
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Hidden Power: 60
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Taunt:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Torment:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Embargo:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Rest:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Sleep Talk:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Attract:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Will-O-Wisp:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sunny Day:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Rain Dance:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Sandstorm:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ]►Hail:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Double Team:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Psychic: 90:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Swagger:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Safeguard:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Shadow Claw: 70
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Trick Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Shadow Ball: 80
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Move Tutor
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Last Resort: 140:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]► Covert: 60
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Iron Tail: 100
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Spite:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Play Rough: 90
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Pain Split:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Focus Punch: 150:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Zen Headbutt: 80:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Trick:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Magic Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ~ ]►Wonder Room:
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Foul Play: 95
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Throat Chop: 80:
      ╚══════════════════════════════════════════════════════════════════════════╝
 

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Sat Aug 17, 2019 1:19 pm


PokeDex #-029: Legendary



Notice: This Pokemon is a Limited release. I will only be allowing 0 to be released into the guild per year. Two per event. I reserved full right on who gets this Fake'mon.


Name ???l

User Image
                ╔═════════════════════════╗
                Classification: Mothman / Thunder Bird
                Pronunciation:
                Name Derivative:
                ╠════════════════════════════
                Gender Ratio: Unknown
                Egg Group: Unknown
                Evolution: None
                ╚══════════════════════════╝

User Image╔═════════════╗
Height:
Length:
Width:
Weight:
Poke'dex entry #1:
Poke'dex entry #2:
╚═════════════╝
      ╔═════════════════════════╗
      • Biology:

      •Diet:

      • Habitat:

      • Families:

      • Communication:

      ╠═══════════════════════════
      First:
      Second:
      Hidden:
      ╚══════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Level-Up
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      TM & HM

      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Move Tutor

      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Egg

      ╚══════════════════════════════════════════════════════════════════════════╝
 
PostPosted: Sat Aug 17, 2019 1:20 pm


PokeDex #-030: Legendary



Notice: This Pokemon is a Limited release. I will only be allowing 0 to be released into the guild per year. Two per event. I reserved full right on who gets this Fake'mon.


Name ???l

User Image
                ╔═════════════════════════╗
                Classification: Skinwalker / Windago
                Pronunciation:
                Name Derivative:
                ╠════════════════════════════
                Gender Ratio: Unknown
                Egg Group: Unknown
                Evolution: None
                ╚══════════════════════════╝

User Image╔═════════════╗
Height:
Length:
Width:
Weight:
Poke'dex entry #1:
Poke'dex entry #2:
╚═════════════╝
      ╔═════════════════════════╗
      • Biology:

      •Diet:

      • Habitat:

      • Families:

      • Communication:

      ╠═══════════════════════════
      First:
      Second:
      Hidden:
      ╚══════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Level-Up
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      TM & HM

      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Move Tutor

      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Egg

      ╚══════════════════════════════════════════════════════════════════════════╝
 

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Sat Aug 17, 2019 1:22 pm


PokeDex #-031: Legendary



Notice: This Pokemon is a Limited release. I will only be allowing 0 to be released into the guild per year. Two per event. I reserved full right on who gets this Fake'mon.


Name ???l

User Image
                ╔═════════════════════════╗
                Classification: Bigfoot / Yuti
                Pronunciation:
                Name Derivative:
                ╠════════════════════════════
                Gender Ratio: Unknown
                Egg Group: Unknown
                Evolution: None
                ╚══════════════════════════╝

User Image╔═════════════╗
Height:
Length:
Width:
Weight:
Poke'dex entry #1:
Poke'dex entry #2:
╚═════════════╝
      ╔═════════════════════════╗
      • Biology:

      •Diet:

      • Habitat:

      • Families:

      • Communication:

      ╠═══════════════════════════
      First:
      Second:
      Hidden:
      ╚══════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Level-Up
      Lv:00 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►
      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      TM & HM

      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Move Tutor

      ╚══════════════════════════════════════════════════════════════════════════╝
      ╔══════════════════════════════════════════════════════════════════════════╗
      Egg

      ╚══════════════════════════════════════════════════════════════════════════╝
 
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POKEMON: Destiny Unbound

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