This thread is meant to encourage the updating of our old profiles. Anyone who is active is expected to move their profiles to this page, giving us a chance and an excuse to bring them up to date and revise our information for any changes that have taken place.
User-name: Emily Marneth Posting: often Time zone: GMT - 6:00 Change Log:
6-23/17 1727: balance and catch up all posts.
~Character Data~
Name: Alyxandeyr, the Gloomking Race: Human Age: 26 Gender: male Date Created: Tuesday July 1, 2014, 1:35 AM
~Appearance~
Height: 6' Weight: 195 Hair: Short, tousled gray hair Eyes: midway between brown and gray. Unlike his face, his eyes are far more expressive, and can slide between his normal subtle happiness to a critical sort of determination in a single blink. Physical Description: A slender man, with a clean-shaven face and a constantly soft expression. He usually seems to be on the verge of a smile. Clothing:
Alyx wears gray heavy armor, stylized as a suit of spider carapace armor, shimmering and silver. The breastplate has a spider's body over the sternum and the eight legs of the spider wrap around as reinforced ribs following the contours of Alyx's own ribs. The joints between the spider carapace plates are woven out of spider silk and shimmer in the light. His kite shield is a white spider's abdomen with a spinneret at the bottom point, and his One Handed Straight Sword is a white handled, pale weapon, whose blade seems to shine softly from within. From his shoulders drapes a grand cloak woven from the finest, glistening spider's silk, emblazoned with the soft image of a crown woven into the fibers, and a shimmering spider as the charge.
Background: A new character starting the Beta Test of ALICE Online, though he was there to play the Alpha while the game was still young. His in-game background is that he was a soldier as a younger man, and focused primarily on wielding a greatsword, but that his squad was wiped out, and since then he has forgone the greatsword in favor of a defensive style utilizing a shield and straight sword.
Alyx played ALICE Online in something of a bubble for a year, exploring the first floor and honing his skills as a solo player. After surviving for that first year, Alyx had become a formidable opponent, soloing the Gloomweave Queen, and the Dire Wolf. He later met a character by the name of Rota, and they began dominating the Gloomwood as a team. Together they tamed the Gloomqueen, and became terrifying warriors in their own right.
Alyx completed the alternate dungeon on the first floor as a solo player, and later returned to dominate the alternate dungeon once more, a grueling 31-room dungeon crawl that culminated in Rota soloing the boss of the alt. dungeon. Together they completed the first Christmas Event, slaying the empowered Joyful One.
Personality: Easy to trust and hard to anger, Alyxandeyr tends to forgo advancing in the game to protect new players and lower-level characters from the harsh realities of the game for as long as he can. He seems determined to protect everyone that he can from dying, even if it means throwing himself in the way of an attack meant for them.
He has, since starting, mastered the field of the first floor, and roams the area looking for people to help out of binds or simply to meet up with new players who might want to party up. Other: Alyxandeyr is connected to an admin's account, and, as such, has access to special emergency privileges in the game.
~Achievements~
Vanquished a double Augmented Bear in the Gloomwood Vanquished the Gloomweave Queen in solo combat, earning the title Vanquished the Dire Wolf in solo combat Vanquished the Gloomking (first floor alternate dungeon boss) in solo combat, earning the titles , and Vanquished the entire Gloomcourt in solo combat, earning the title Level 13: Cleared 31 rooms with Rota in the first floor alternate dungeon, earning the title defeated 50 spiders, earning the title defeated 50 beetles, earning the title With Rota, completed the Christmas Event of 2015, slaying the Joyful One and earning the title Killed Septuple Augmented Golden Boar with Rota 9-18/16
~Possessions~
Equipment:
Name: Gloomfang Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist. Dropped by: Gloomweave Spider Type: One Hand Straight Sword +198 roll1 (196.88 ) +153.89 damage +15.2 poison for 6 rounds durability: 100/100.14 Upgrade: 1/55 (+1.25 roll1) Chroma: 1/1 Exsanguination: A legendary orb harvested from an unbelievable manifestation of living light. Installing this chromatic into a weapon grants the following boons for the remainder of a fight once Illuminated, at the cost of 1 light point:
+15% to all rolls with the weapon, after all other bonuses. On a natural attack roll1 of 95 or more, the attack deals 25% of its damage as bleed damage for 3 rounds and discharges the illumination
Name: Aegis of the Usurper Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom. Type: shield +66.65 roll1 damage capacity: 57.98 poison: +2 for 6 rounds Durability: 46/46.15 Upgrade: 1/54 Chroma: 1/1 Storm Caller: A legendary orb harvested from an unbelievable manifestation of living light. Installing this chromatic into a shield grants the following boons for the remainder of a fight once Illuminated, at the cost of 1 light point:
+15% to block rolls after all other bonuses
Upon failing a block and receiving damage, this chromatic discharges its illumination, calling down a [light storm] and dealing damage to all enemies in the area with the roll1 equal to the [[failed block roll]+20]*1.5, and increasing the character's block rolls by 20 for 3 turns.
Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26 Chroma: 0/1
Gloombeetle Ring: Type: Ring +1 damage reduction per attack while worn.
Gloomrat Ring: Type: Ring +2 poison damage per round per attack while worn
Bone Ring: A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Mantle of the Gloomking Type: Helmet (cloak) Stats: immunity to effects
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Excess equipment:
Name: Inoshishi Type: THCS | dur 4 | +5 dam | 1 bleed 3 turns Name: Nabe-Gane spear Type: One handed Spear | dur4 | dam +5 | 1 bleed 3 turns Name: Beetle Carapace One Handed Axe Type: One Hand Axe | dur: 5 | +4 dam Name: Rookie Gloomiron OHSS Crafted By: Kristoffer Type: One Hand Straight Sword | dur6 | r1 +4 | +6 dam | upg: 0/13 Gloombeetle OHA: 91+23 Qual: 0/5 Gloomcat THSS: 94+23 Qual: 0/9 Name: Rookie Greataxe Type: Two hand Axe | dur 2 | +4 dam Name: Rookie Shortsword Type: one hand straight sword | dur 2 | +2 dam
gloombeetle heavies: 1+20 -1 dur u 9+20 -1 dur l 10+20 0/0 u 12+20 0/0 l 19+20 0/0 u 21+20 1/1 l 24+20 1/1 u 27+20 2/2 l 34+20 4/4 u 41+20 5/5 l 44+25 7/7 u 50+25 8/8 l 65+25 8/8 u 72+25 8/8 l 72+25 10/10 u Gloombeetle Upper: 91+23 Qual: 0/5 Name: Rookie Medium (Upper) Type: Upper | 6setmit Name: Rookie Medium (Lower) Type: Lower | 6setmit Name: Rookie Plate Tunic Type: upper | 9 setmit Name: Rookie Plate Leggings Type: lower | 9setmit Name: Beetle Carapace Cuirass Type: upper | heavy / mitigation: 7 | 15 / damage reduction: 1 | 3 Name: Beetle Carapace Cuirass Type: lower | heavy / mitigation: 7 | 15 / damage reduction: 1 | 3
Trophies:
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Gloomweave Spider Trophy (stage 1): A trophy infused with the Light of a Gloomweave Spider. While active, this trophy grants the user a resistance of -1 poison damage per turn. The trophy is the black eye of a Gloomweave spider suspended on a rope made of spidersilk.
Exquisite Gloombear Trophy (stage 1): A trophy infused with the Light of a double-augmented Gloomwood Bear. While active, this trophy grants the user +20 HP. The trophy is a claw from the bear, hanging from a hemp rope.
Gloomboar Trophy (stage 2): A trophy infused with the Light of a Gloomwood Boar. While active, this trophy grants the user a resistance of -1 bleed damage per turn and +1 bleed damage for three turns, regardless of whether the original attack deals bleed damage or not. The trophy is both of the tusks of a Gloomwood Boar suspended on a rough hemp rope.
Valuables
79 rookie health potions 41 rookie health crystal 34 witch's brews 22 egg nog 10 witch's bonfires
2x Hangman's Tree 4x pike(furniture)
4 focusing crystals: resurrect monster 1 Large Void Hook: activate in presence of boss, return to the Photaic Void 5 joy flare:
1 skinning knife 1 Harvester's Skinning Knife: +5 to hunting Tinkerer's Hammer: A ball-peen hammer that can be used for armorsmithing or weaponsmithing, crafted of shining metal, with a metal handle. Grants +5 to all crafting rolls that use the hammer. This includes all weaponsmithing, carpentry, jewelrycrafting, some medium armorsmithing and all heavy armorsmithing.
Tinkerer's Ring: A ring made from a polished gear. Wearing this ring grants the user +5 to crafting rolls. Can only wear one of these rings.
88 Witch's Candy Bait 5 preserving oils
Materials:
2 gloomrabbit meat 1 gloomrabbit hide
3 gloomwood deer hide 5 venison 3 gloom antler
45 gloomweave spider carapace (4 pieces can be used for one piece of heavy armor or shield, or 2 can be combined with 2 gloomsilk to create medium armor) 38 gloomweave spider silk (4 pieces can be used for one piece of light armor or helmet, or 2 can be combined with 2 gloom carapace to create medium armor) 35 gloomweave spider fang (4 can be used to create a weapon or ring)
1 Gloomweave Queen Silk 3 Gloomweave Queen Fang
14 gloomboar meat 13 gloomboar hide (4 pieces can be used for one piece of light armor or helmet, or 2 can be combined with gloomboar bone to create medium armor) 9 gloomboar tusk/bone (4 pieces can be used for one weapon or ring, 4 can be used for one piece of heavy armor, or 2 can be combined with gloomboar hide to create one piece of medium armor)
2 Snake bone (can be used to create weapons and jewelry) 1 snake meat 4 snake hide (can be used to create light or medium armor)
4 leech fangs (can be used to create weapons and jewelry) 1 leech skin (can be used to create light armor or headgear)
4 gator teeth/bone (can be used to create weapons, jewelry, or heavy armor) 1 gator meat 2 gator hide (can be used to create medium, light armor, or headgear)
Block Arte: Spiderweb Smash use your shield to bash an opponent and, if the attack connects (your block check is successful vs the opponent's defense) the opponent will be ed for their next turn, as they are wrapped in spidersilk.
While attacking with your shield, only half of your block total is used for defense, while the whole number is used for the attack. You deal half as much damage as you would normally deal. (roll/8 )
Can be increased in power 6 times. Each odd level decreases the roll1 divisor by 1, to a minimum of /4. Every even level increases root duration by 1 turn. Each level increases AP cost by 1 cost: 10 AP
Block Arte: Cover add +10 to your block roll
can be increased in power once. Gains +2 for each level. Each odd level costs +1 AP AP: 3
Block Arte: Stagger using your shield as a weapon, you can bash the enemy, disrupting their momentum. Instead of dealing damage, the enemy takes the amount of damage that would have ordinarily been dealt as a penalty to their next roll3.
While shield bashing, the user has 1/2 the amount of their total block as normal, and deal 1/2 as much damage as a normal. Cost: 5 AP
Block Arte: Taunt Taunt your opponent and draw their ire. Instead of dealing damage, this arte skews the enemy's attention. On a successful hit, the enemy is drawn to attack the player for a number of rounds equal to [amount of damage that would have been done before resistance]/5. Cost: 3 AP
OHSS Arte: Thrust add 10 to your attack roll as you deliver a vicious thrust. Can be increased in power 11 times. Each level adds +2 roll1, every even level increases damage by +1. Each odd level costs 1 AP. AP: 3
OHSS Arte: Gore if this attack connects, it deals +1 bleed damage for 3 rounds. Cost: 3
OHSS Arte: Spiderbite if this attack connects, it deals +1 poison damage for 3 rounds
OHSS Arte: Double Strike perform two rapid thrusts, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25. Both attacks must be aimed at the same target.
can be increased in power 8 times. Each level decreases the subtrahend of roll1(1) by 1, and the roll1(2) by 2. Every odd level costs +1 AP. AP: 5
Wrath of the Gloomking: The user will attack as per normal, but deal an additional 50% damage. This can be added to any attack, but it must be an attack.
Can be powered up by 1 level. Each level increases damage bonus by 2%. Every 5 levels costs an additional LP. Cost: 1 LP
Cross Slash: Attack twice in a round, with full bonuses applied to both strikes. Each roll gets its own roll1. Both attacks must be aimed at the same target.
Can be powered up by 3 levels. Each level grants +1% roll1 for each strike. Every 5 levels costs an additional LP. Cost: 1 LP
Frost Shield: The user covers their shield with ice, giving the shield an additional 50% damage mitigation. This layer of ice has 1 durability point. If the shield would suffer durability point damage, the frost shield takes all of it instead, and then shatters. Cost: 1 LP
Winter's call: The user calls an arctic storm to the area, turning the air bitterly cold and dealing ice damage to all enemies within combat range at a rate of [roll1+20]*1.5. This attack cannot be made a full round action, and cannot be combined with another arte. Cost: 1 LP
Deathly Chill: The user focuses their Aura and releases their power, surrounding themselves in an icy fog for 5 rounds. This aura enhances cold damage dealt by the user and their allies by 25% and reduces fire damage taken by the user and their allies by 25%. Cost: 1 Aura
Crafting Artes:
Carpentry Arte: wooden plank 5 units of wood makes 5 planks once per post.
Carpentry Arte: plank wall 10 planks and 5 units of nails makes 1 unit of wall once per post, which can be either plain or may contain a non-glass window or a door.
Carpentry Arte: small table converts five planks into one small table, which, combined with four chairs counts as one small piece of furniture
Carpentry Arte: plain chair converts two planks into one plain chair which does not consume space as furniture on its own.
Carpentry Arte: rough floor converts ten planks into a rough wooden floor, a necessity for rooms not on the ground floor
Carpentry arte: small beast enclosure 5 planks and 2 units of nails builds a beast enclosure, which can be used to hold one tamed creature of medium or small size. Carpentry arte: large beast enclosure 10 planks and 4 units of nails builds a large beast enclosure, which can be used to hold two tamed creatures of the same species, or one large creature.
Trophymaking Arte: Stage 1 trophy Using preserving oil (the amount depends on the trophy) you can prepare a Stage 1 trophy and infuse it with Light to capture and control the essence of the monster the trophy was taken from. Crafting takes 1 post.
Trophymaking Arte: Stage 2 trophy Allows the trophymaker to combine two Stage 1 trophies to produce a more powerful trophy. This does not require the use of preserving oil.
Weaponsmith Arte: Iron Ingot 1 unit iron ore and 1 unit charcoal produce 1 iron ingot
Weaponsmith Arte: rookie iron one-handed weapon 1 unit iron ingot and 2 units charcoal produce one one-handed iron weapon
Weaponsmith Arte: rookie iron two-handed weapon 2 units iron ingot and 3 units charcoal produce one two-handed iron weapon
Weaponsmith Arte: Artisan Rookie Monster One Hand Weapon using one refined monster weapon materials from Floor 1-5 and 1 post of work, one can create a One Handed Weapon at a level 1 Forge, with +20 to quality.
Weaponsmith Arte: Rookie Monster Two Handed Weapon using one refined monster weapon materials from Floor 1-5 and 1 post of work, one can create a Two Handed Weapon at a level 1 Forge.
Weaponsmith Arte: Masterwork Refine Weapon Paying either the ingot/monster part cost of crafting the target weapon or sacrificing a whole weapon, one can strengthen the target weapon at a level 1 Forge, with +15 to the quality roll. The weapons do not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed weapon to the target weapon.
Armorsmith Arte: Advanced Rookie Monster Heavy Upper using the necessary amount of refined monster materials from Floor 1-5 and 1 post of work, one can create a Rookie Heavy Upper at a level 1 Forge, with a +5 to the roll.
Armorsmith Arte: Advanced Rookie Monster Heavy Lower using the necessary amount of refined monster materials from Floor 1-5 and 1 post of work, one can create a Rookie Heavy Lower at a level 1 Forge, with a +5 to the roll.
Armorsmith Arte: Rookie Monster Medium Upper using the necessary amount of refined monster materials from Floor 1-5 and 1 post of work, one can create a Rookie Medium Upper at a level 1 Forge.
Armorsmith Arte: Rookie Monster Medium Lower using the necessary amount of refined monster materials from Floor 1-5 and 1 post of work, one can create a Rookie Medium Lower at a level 1 Forge.
Armorsmith Arte: Rookie Monster Light Upper using the necessary amount of refined monster materials from Floor 1-5 and 1 post of work, one can create a Rookie Light Upper at a level 1 Forge.
Armorsmith Arte: Rookie Monster Light Lower using the necessary amount of refined monster materials from Floor 1-5 and 1 post of work, one can create a Rookie Light Lower at a level 1 Forge.
Armorsmith Arte: Superior Refine Armor Paying either the ingot/monster part cost of crafting the target armor or sacrificing a whole armor, one can strengthen the target armor at a level 1 Forge. The equipment does not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed armor to the target armor.
Monstersmith Arte: Artisan refine monster material 2 monster materials produce 1 refined monster material, with +20 to the quality roll, in 1 post at a level 1 forge
Beastmaster Arte: Heart Refinement A heart is a concentrated form of Light, and, through rituals mastered by beastmasters, that light can be refocused into a purer form. Using these rituals, you can focus the Light of the Sun through a heart of the same creature to infuse the light from other hearts to strengthen a single heart.
You can merge two hearts of the same level and same monster to create a higher grade heart, or you can use three hearts that are one level lower than the main ingredient to strengthen the main ingredient. Requires the use of a Lightforge, and two hearts from the same monster
Beastmaster Arte: Heart infusion The user has the ability to focus the Light in a Heart into a creature or Egg. This will bestow various effects or upgrades to the vessel, or Birth a new creature.
: +1 to all rolls against arachnids : +1 to all rolls against arachnids : +1 to all rolls against all insects : +2 to all rolls against boss-type monsters
: +1 to OHSS and block rolls : +1 to all beastmaster rolls
: +5 to all combat rolls if fighting alone : +2 to all rolls while in groups, +2 to all crafting rolls : +3 to all rolls in dungeons, to include cartography
Name: Cthaer "Cutter" Race: Shade Age: 13 Gender: Male Date Created: Saturday December 26, 2015 6:59 AM
~Appearance~
Height: 5'5" Weight: 117 Hair: black and spiky, though it hangs to his shoulders. Eyes: Cthaer has yellow eyes that have a soft glow to them. Physical Description: Cthaer is a small, lithe sort of creature, standing straight when still, with his chin raised, but seeming to glide as he walked, with a smooth gait. His skin is pale, as if drained of color, and his teeth are a collection of razor-sharp spikes, which show when he cracks his usual cocky grin. Clothing: He wears a suit of light armor comprised of white spider silk with black accents, with loose scraps hanging from the left arm and right leg. He wears a black sash on his waist, whose ends hang from his right hip, and he wears a black muffler that falls back over his right shoulder. Background: Cthaer was orphaned as an infant, and was adopted by a band of rogues that lived in a city. He grew up and found himself remarkably well-suited to life in the shadows. He had always preferred to stay out of the light, but he was uncommonly skilled in the darkness. He seemed to vanish into thin air and moved as fluidly and silently as a shadow, as skilled at cutting purses as he was at cutting throats. He discovered as he grew up that he was not entirely human: instead, he had been infused somehow with the essence of shadow, making him a Shade. Knowing this, he began experimenting to push his limits, living in shadow and lashing out from the darkness with his legendary blade Illfang. Personality: Cocky and always quick to throw a taunt at his opponent, who is invariably slower than he is. He is a friendly sort, and thrives on battle. He is not likely to leave a teammate in battle, simply because it's bad business to let your partners die. He is as honest a rogue as you might expect to encounter, though, feeling that just because he wasn't human was not an excuse to be inhumane. At least to those who did not get on his bad side, who should be afraid of the dark for the rest of their --typically very short-- lives. Other: Cthaer is linked to an admin account, and has access to special emergency functions within the game, to a limited extent.
~Achievements~
Quests: That's not a knife, get wood, shrooms
~Possessions~
Equipment:
Name: Illfang Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint. Type: Dagger Stats: damage: +116.4717 roll1: +124.6544 Durability: 86/86.2179 poison: +4 for 4 rounds per attack bleed: 14 for 3 rounds (14.3532/3.6324) drain: up to 10 per round, max 20 points, 1.5x multiplier crit: if roll1 is 79 or above, *1.3 damage Upgrade: 5/54 ( 5/5=1 | .025*([5-1]/4)=.1 )
Name: Gloomsilk Shirt Type: upper Grade: light Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill
Name: Gloomsilk Pants Type: lower Grade: light Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill
Boar helmet: The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.
While worn, will grant you +1 to all damage dealt to an opponent.
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
Gloomweave ring (x4) Type: Ring Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.
Bone Ring Type: Ring A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Gloomweave Queen Trophy (stage 1): A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.
Jack O' Lantern: Type: Vanity Helmet Eyes glow: -10% to darkness effects
Name: Direwolf vest Type: upper Grade: light Stats: when worn as a set, provides +5 AP, and a maximum of 11 damage reduction via light armor skill. by itself, provides +2 AP, and mitigates a maximum of 5 damage via light armor skill Durability: 0/5 Upgrade: 0/13
Name: Rookie Light Upper Type: upper Grade: light Stats: set bonus: +25% evasion maximum damage mitigation without set bonus: 1 with set bonus: 3
Name: Rookie Light Upper Type: lower Grade: light Stats: set bonus: +25% evasion maximum damage mitigation without set bonus: 1 with set bonus: 3
Name: Rookie dagger Type: dagger Durability: 2 Stats: +2 damage +10% damage if natural roll1 is 90 or greater
skinning knife Harvester's Skinning Knife: +5 to hunting
2 gloomweave spider carapace: (4 pieces can be used for one piece of heavy armor or shield, or 2 can be combined with 2 gloomsilk to create medium armor)
1 gloomweave spider trophy
Novice Gatherer's Ring: +5 to gathering checks Harvester's Ring: +5 to all harvesting checks Harvester's Gloves: +5 to all gathering checks
Tinkerer's Mortar and Pestle: +5 to all alchemy checks Witch's Cauldron: portable alchemy/cook station, lv1+2, +5 to alchemy/cooking checks (plus 5 bonus to level 1 crafts)
11 rookie health potions 1 rookie antidote potion 3 rookie health crystals 8 witch's brews 1 autumnal ale
Valuables
Money:
Glint: 1330 Spectrum: 10
petrified snowflakes: 4 red harvest tokens: 1 suspicious candy: 7
4x candy ring 3x red harvest ring
~Artes~
Combat
Scan Arte: Spot Use your scan skill at its normal power, but share the results with one additional party member for the remainder of the combat. Cost: 5 AP
Alchemy:
Alchemy Arte: rookie venom extraction Using any single monster part from the first five floors that can be used to create a poison-type weapon, the alchemist can extract an amount of venom at a level 1 workbench or alchemy station
Alchemy Arte: rookie antidote potion Using a single unit of venom and a rookie vial, the alchemist can create a rookie antidote potion at a level 1 workbench or alchemy station.
Alchemy Arte: rookie poison vial using a single unit of venom and a rookie vial, the alchemist can create a rookie poison vial at a level 1 workbench or alchemy station.
Alchemy Arte: rookie healing potion using a single mushroom and a rookie vial, the alchemist can create a rookie healing potion at a level 1 workbench or alchemy station.
~Stats~
Level: 5 Health: 100
~Skills~
Skill total: 73
Dagger: 5.83 Light Armor: 2.11 Evasion: 6.39
hide: 11 scan: 12 cartography: 3
Alchemy: 6 weaponsmith: 2
hunt: 1 gathering: 20 forestry: 6
Posted: Sat Apr 30, 2016 2:43 am
User-name: Emily Marneth Posting: as often as possible, mostly Wednesdays and Thursdays Time zone: GMT -6 Change Log:
6-23/17 1636: balance and catch up profile from beginning to present 6-23/17 2153: experience post lightsmithing 6-24/17 2113: experience post lightsmithing
~Character Data~
Name: Hemlocke ( 'Locke) Race: Shyft (planetouched from the ethereal plane) Age: 11 Gender: female Date created: Wednesday September 14, 2016, 4:00 AM
~Appearance~
Height: 4'4" Weight: 65 pounds Hair: A white, feathery bob. Eyes: Dark purple. Deep, like pools of crystalline water. Physical Description: A waifish rogue. She moves with certainty, but is always ready to alter course. Her body seems light from hunger, but her muscles are toned from use. Clothing: Locke is dressed in working class clothes that are a little oversized, a little faded, and a little worn. She wears a tattered yellow ribbon around her neck and pale gold hoops in her ears. Background: Hemlocke doesn't remember the name she was given at birth. She was adopted by a band of rogues in a city at a young age. She developed into a promising young thief early on, and befriended a boy around her age who was also, as it happened, a planetouched orphan. Together, she and Cthaer caused all sorts of mischief outside the scope of the gang. On one of their entrepreneurial excursions, they entered the home of an eccentric mage and rooted around for anything valuable to make off with.
Unfortunately, as they searched the house, the mage returned. Cthaer was deported to the shadow realm by a spell, but the wizard recognized talent in the girl, after quelling her attempt to viciously murder him in retaliation. He explained that Cthaer would be returned, safe and sound, the following day, and gave Locke a book. This book explained the basic principles of magic, and Hemlocke studied the book religiously, every chance she got. She soon became proficient in simple magic, and she used these new talents in her work to become an even more successful rogue.
She's not sure how she got here, but the last thing that she remembers is looking into Cthaer's eyes from her place on the chopping block.
Personality: Hemlocke is a free-spirited girl. She likes to have fun and to overcome challenges. Other:
Name: White Gold Talisman of Beast Taming Description: A white gold lightcaster's talisman in the shape of an intricately carved hemlock flower. A lucent stone slot is set into four of the petals, with the leftover petal being instead decorated with an ametrine locket. The center of the flower has a setting for a chromatic. stats: +10 roll1 +4 damage +10% evasion +10% charge rate for blue stones slots: 4/4
red: light: +4 damage | aura: -8 roll1/2/3 | charge: 10 points of damage Name: Defective Red Gloomdeer Lucent Stone lightcast: +22 roll1 attack auracast: +22 roll1 parry charge: 23 points of damage Blue: light: +5 friendship | aura: +10 roll1/2 | charge: 12 points Name: Lucent Sapphire description: a multi-faceted gemstone that shines with an intense blue inner light. Crafted by: Hemlocke color: blue light: +36 damage, deal friendship instead of damage. If this puts a creature's friendship higher than its lost HP, it will become tameable once more. aura: +72 to ally's roll 1 or 2 (roll against a 0. All resulting damage is contributed as bonus to the teammate's current roll. Alternately, you can grant this bonus to yourself on your next roll, but at half strength) charge: 40 defense points
chroma: 0/1
Name: Rookie Light Upper Type: upper Grade: light Stats: set bonus: +25% evasion maximum damage mitigation without set bonus: 1 with set bonus: 3
Name: Rookie Light Upper Type: lower Grade: light Stats: set bonus: +25% evasion maximum damage mitigation without set bonus: 1 with set bonus: 3
Excess Equipment:
Name: simple lightcaster's talisman description: A simple lightcaster's talisman, with two slots for lucent stones Stats: generates motes of light when enemy dies
Name: rookie lightcaster's talisman Description: A cheap lightcaster's talisman, with a cheap lucent stone permanently set into it. Stats: +2 roll1 generates motes of light when enemy dies
Name: Rookie One Handed Spear Type: one hand spear Durability: 2 Stats: +2 damage +4 roll2 +4 damage to mobs trying to flee
Lightcasting Arte: lightcast The user discharges the power of light contained in a single lucent stone in their active talisman. Cost: 3 AP, 1 lucent stone charge
Lightcasting Arte: auracast The user discharges the aura contained in a single lucent stone in their active talisman. Cost: 3 AP, 1 lucent stone charge
Lightsmith Arte: monochrome lucent stone Using an uncharged lucent stone and any number of motes of light of the same color, one can create a lucent stone with the power of that color at a level 1 lightforge.
User-name: Rotabyss Posting: often Time zone: GMT - 6:00
~Character Data~
Name: Rota Emptiet Abyssian Race: Half-Demon Age: 21 Gender: Male Date Created: Monday, June 22, 2015
~Appearance~
Height: 6'0" Weight: 180 lbs. Hair: Black, short hair (about to the collar of his shirt in back.) Eyes: Scarlet with Crimson Irises
Physical Description: Rota is fairly handsome, with a friendly gait to his movements when not in battle. Some of his most striking features include his jet black hair, sharpened teeth and Scarlet eyes with Crimson pupils; the only things that hint to his true lineage as of now. His skin is a healthy Caucasian with no visible freckles or blemishes.
Clothing:His standard attire includes a Black Leather Jacket with blood red stitching and inner lining, Black pants, a blood red tank top, and black leather boots
Background: ~Rp~ Rota knew he was not the standard kid in his village, but he never knew exactly why. His father, Rolia, never gave him a straight answer; only telling him that when he was old enough or determined enough that his answers awaited him in the tower. having trained through his life being told he was a half demon, but not what that meant, he enters the tower to find the answers he feels he is owed.
~Meta~ Your everyday consumer, who loves various MMORPGs, and felt very interested at the premises and concepts in this seemingly brutal, yet rewarding new intellectual property. Having been accepted into the closed Beta Test, he used his beloved gamertag as a reference for his character and avatar, and enters this uncharted territory.
Personality:Rota is mildly happy-go-lucky, very loyal to friends that have earned his trust, and a terrifying person to truly anger. He holds in a lot of hostility, but when enraged there exists few who can quell that force being unleashed before the source of fury is exterminated. Other:
~Achievements~
That's Not a Knife Bob and Weave! Hunt Quest: Gloomweave Spiders Suit Up! Light My Fire Rampaging Rabbits Get Wood Buckler Up Shrooms Boaring Dressed in the Best Crystal Clear Cleared 31 rooms of the Alt. Gloomwood Dungeon defeated 50 beetles, earning the title With Alyx, completed the Christmas Event of 2015, slaying the Joyful One and earning the title
~Possessions~
Equipment:
Name: Ring of the Stag Type: ring stats: +5 to parry rolls
Name: Gloombear Ring Type: Ring Stats:+10 HP
Name:Gloombeetle Ring(x2) Type: Ring +1 damage reduction per attack while worn.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name:Shroud of Bakugami Type: Headgear Description: Twin Paldrons that lock into Bakugami's Rage. The Right Paldron is adorned with spikes from the tusks of the Septuple Augmented Golden Gloomboar. It has one ring that faces completely outwards, then two stripes of spikes angles away from the wearer's head, and finally there is a middle stripe of spiked angled towards the wearer's head. the lines of spikes act as a blade catch so a sheathless blade can be shouldered safely. The left pauldron is adorned with no spikes, but the outer ring does bear a cloak of borealic light much like the others like it that covers the left arm of the wearer down to their left knee. if the user has no need of the cloak, they can dismiss it by violently flourishing it out of the user's way. the curtain of light then scatters into gleaming shards before the light reforms as a design on the left paldron of an outline of flames, using that same light. Stats: +15% to all light arte rolls +15% bleed damage dealt
Name:Bakugami's Rage Type: Medium Upper Description: The Torso part of the Bakugami set appears on first glance to be just a Black leather jacket. This is mostly true, but with exceptions. The inner lining of the jacket is a blood red, with golden fur lining the chest area. The stitching is made of light which shifts in a borealic display, Freezing and brightening on the color red for 10 seconds before cycling colors again. On the back there is the face of a snarling boar seemingly made of fire with hellishly barbed tusks. the design is raised leather, and the trim of the emblem is made of the same color changing light as the stitching. damage mitigation: 100 as a piece, 200 as a set bleed resistance: 3 per attack | 6 per attack as a set upgrade: 0/44 Chroma: 1/1 restores 1 LP per 10 rounds in combat. 1 per 5 rounds as a set. Can not raise LP over maximum limit.
Name:Bakugami's Temperance Type: Medium Lower Description: The Bottoms of the Bakugami set on first glance might be confused for Black Leather boots and Blood Red Slacks. This would be a grave mistake. The Boots themselves have a fire trip to them that goes around the toes, up the heel, and then circle around the mid-point of the calf. on each outer thigh is the profile of a snarling Boar seemingly made of fire with hellishly barbed tusks, each looking the direction of the way the wearer is facing. Both the fire and the boar are made of raised leather and trimmed with Borealic light that freezes and brightens on the color red for 10 seconds before cycling colors again. Damage Mitigation: 100 as a piece, 200 as a set Bleed Resistance: 3 per attack | 6 per attack as a set Upgrade: 0/44 Chroma: 1/1 restores 1 LP per 10 rounds in combat. 1 per 5 rounds as a set. Can not raise LP over maximum limit.
Name:Abyssian(Schism) Description: No less than 67 Legendary Greatswords were used to help forge the apocalyptic blade that comes directly from none other than the obsessive works of Rota Abyssian. Combining two sentient swords, The repaired Demon Iron Greatsword and his own Neo Abyssian (which was filled to capacity with weaponry) and uniting their consciousness inside the Heart of Twilight which was then finished off with the Breath and Blood technique. The Blade is double edged with a wavy serration in the shape of a spout of flame. The outermost edge is silver with Damascus-like waves of red inside. Runes coat the silver of the blade, emboldened by the sheer quantity and quality of Alchemical Silver fed into the blade, though their secrets still remain as such. The center of the flame is void black with tendrils of blood red weaving through to break up the nigh unreflective surface. The Blade on its own measures in at 8 feet tall and 4 inches thick, the remaining height of the Demon Iron Greatsword converting into density. The grip is black leather bound with an alchemical silver pommel with red damascus bands in the shape of a demonic claw gripping a ball of fire made of black metal. The Guard is Black metal with Alchemical silver banding. at its center where a Jewel would usually set as filigree, is where the Heart of Twilight rests. The Heart of Twilight itself has the look of a swirling galaxy inside a sphere. Despite how peaceful that sounds, the stars are a shimmering Black and Red with the odd chaotic lighting storm going off. the galaxy also had two eyes, which are the consciousnesses of the two swords that combined to make this form possible. On the guard itself there are five circles on each side of the H.o.T. Four of the dots are grey, but the two outermost dots (one on each side for symmetry) are lit blood red to show that the blade has absorbed the ability to cause Bleed damage. All red banding on this new form will pulse gradually in and out with light every few seconds. Example(Blade shape of Firestorm with the Guard of Sunraiser) Crafted by: Rota Abyssian Type: Two-Handed Straight Sword Durability: 3747/3747 Stats: Roll1: +3158 Damage: +4174 Status: 15 dam/rd for 3 rounds bleed damage only DRR: -64 Gloom: -27 Thirst: 100/100 Upgrade: 1/30 Chromatic: 1/1 The Heart of Twilight
when rolling a roll1 of 100, the user will gain a single Light Point. ((Must be the first roll1 of a given post)) when successfully parrying an attack that would inflict status damage, the weapon will gain that status effect in its original intensity on its next attack, in addition to its [status] parameter. the weapon will be capable of being granted five status effects, from monster weapons or any other method. The weapon will deal these effects randomly, based on the last digit of the character's roll1.
Gloom: upon successfully dealing damage to an enemy, the gloomiron's tainted metal begins to sap the victim of their strength, dealing a reduction to their next primary roll in the combat.
DRR: When striking an opponent who has damage reduction from armor, equipment, or natural stats, this stat will reduce that damage reduction by the specified amount for the calculation of that hit. Effectively, you ignore some or all of their armor when you strike, but you don't deal additional damage beyond that.
Status:Having only one status on the Heart of Twilight, all strikes will deal bleed damage.
Excess equipment:
Harvester's Ring: A seamless ring made of finely woven wooden fibers. Grants the wearer +5 to all harvesting rolls. Can only wear one of these rings at a time.
Tinkerer's Ring: A ring made from a polished gear. Wearing this ring grants the user +5 to crafting rolls. Can only wear one of these rings.
Name: Crow Necklace Type: Necklace Stats: +5 damage to players
Gloomweave fang earring Type: Helmet (earring) Stats: -1 poison damage taken per turn
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Exquisite Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower. as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction. by itself, mitigates a maximum of 25 damage via medium armor skill Durability: 15/15 Quality: 1/9
Name: Rookie Beetle Medium Lower Type: lower Grade: medium Crafted by: Alyxandeyr Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 22 damage via medium armor skill Durability: 20/20 Quality: 0/9
Valuables
1 Skinning Knife
1 Harvester's Skinning Knife: +5 to all rolls.
1 Rookie Mining Pickaxe
0 Egg Nog: This one-time-use creamy beverage fills the user with a warm joy, from head to toe. Drinking this grants the user +25% (after all bonuses) to crafting rolls for five posts.
0 Autumnal Ale: A mug of rich, honey-sweetened ale. Drinking this one-time-use Ale will provide a thrilling buzz, granting the user +25% to all harvesting rolls for 10 posts
0 Witch's Brew: A mug of the Witch's special candied Brew. Drinking this potent concoction consumes the item and grants the user a bonus to roll1 and roll2 equal to 25% of their total roll (after bonuses) for ten posts. Available in cherry, strawberry, raspberry, grape, lime, pineapple, mint, bubble gum and butterscotch flavors
Harvester's Pickaxe: A pickaxe masterfully crafted by the Harvesters Guild. Matches the level of your highest-level pickaxe, and grants +5 to all rolls.
Tinkerer's Hammer: A ball-peen hammer that can be used for armorsmithing or weaponsmithing, crafted of shining metal, with a metal handle. Grants +5 to all crafting rolls that use the hammer. This includes all weaponsmithing, carpentry, jewelrycrafting, some medium armorsmithing and all heavy armorsmithing.
Tinkerer's Needle: An unbendable and incredibly sharp needle. Grants +5 to tailoring and leatherwork.
The Auric Lantern: A broken lantern, powered by a crystal that glows more powerfully in proximity to the Goldenwood. This item allows the user to roll 2 times for room selection when attempting to traverse the dungeon to the Goldenwood.
24 Rookie Health Potions 19 Rookie Healing Crystals
0 Suspicious Candy
1 Petrified Snowflakes
0 Harvest Tokens
Materials:
926 Stone 17 Coal 84 Iron Ore 150 Quartz 5 Silvered Gloomiron Ore
0 Mysterious Stone
4 Twilight Fragments
1 Legendary Gloomiron Ingot:grants an impressive bonus to all stats when used to craft
2 Mythical Gloomiron Ingot: grants a sizable bonus to all stats when used to craft
0 Exquisite Gloomiron Ingot: grants a significant bonus to all stats when used to craft
0 Exceptional Gloomiron Ingot: grant a moderate bonus to all stats when used to craft
0 Flawless Gloomiron Ingot: grants bonus to primary stats and durability stats when used to craft
0 Strong Gloomiron ingots: grant bonus to primary stats when used to craft
0 Durable Gloomiron ingots: grant bonus to durability stats when used to craft
0 Gloomiron ingot
Money:
Glint: 10368 Spectrum: 255
~Artes~
Combat Artes:
Evasion Arte: Flight of the Gloom-Rabbit +10 to roll2 Cost: 2 AP
THSS Arte: Spiderbite if this attack connects, it deals +1 poison damage for 3 rounds. Cost: 3 AP
THSS Arte: Spin The user takes their sword in both hands and makes a single spin. This attack uses roll1 on all enemies in range. Damage is calculated for each monster, and is thus: [full damage, calculated normally on each mob, after /all/ bonuses]/1+[number of mobs ]. If the attack is completely parried or successfully blocked by an opponent, any enemy further down the chain of initiative is not affected.
Can be increased in power 2 levels. Every level decreases [number of mobs ] by .25, to a minimum of 0. Each increase in level costs 1 AP.
Cost: 10 AP
THSS Arte: Great cut +10 to roll1
Can be increased in power 3 times. Each level grants +2 to roll1. Every even level increases damage by +1. Each odd level costs 1 AP. AP: 3
THSS Arte: Double Strike perform two rapid attacks, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25
Can be increased in power 12 times. Each level reduces the subtrahend of the first strike by 1, and of the second by 2. Each odd level costs +1 AP
Auric Arte: Radiant Blaze The user focuses their Aura and releases their power, surrounding themselves in a wreath of flames for 5 rounds. This aura enhances fire damage dealt by the user and their allies by 25% and reduces cold damage taken by the user and their allies by 25%.
Light Arte: Breath of the Demon Blacksmith: Attack as normal. Deal 25% extra damage (after all calculations) as burn damage immediately, and then that same amount of burn damage on the next round. Cost: 1 LP
Light Arte: Rain of Fire: The user focuses their inner fire into a gushing torrent of flame that gathers in the air above them. The fire collects until it begins raining down on the surroundings. Deals 1/2 normal damage to all enemies in combat range immediately, and 1/2 that the following round. Cost: 1 LP
THSS Light Arte: Twin Blade Channel your light into your blade, delivering a single strike with the power of two. Roll two attacks and combine them. Special effects are increased in potency, but not duration.You roll a 75 and a 30, for example, with a 50 THSS skill and +20 damage, it would result in an attack as follows:
75+50+(30+50)=200 roll1, with +40 damage.
Crafting Artes:
Metalwork Arte: Iron Ingot (Master I, Innate II) 1 unit iron ore and 1 unit charcoal produce 1 iron ingot, drawing out the secrets hidden in the ore.
Metalwork Arte: Reforge Ingot By paying the charcoal cost associated with forging an ingot, you may melt and recast the ingot, attempting to remove impurities.
Metalwork Arte: Double Cast Using a special mold supplied by the Iron Brotherhood, the metalworker can perform two castings of an ingot at a time. This uses double the required materials for the recipe, and each ingot will use the same, single, quality roll. This can only be used to double a recipe, not to combine two recipes, with the exception of combining a recast with a new cast of the same type of metal. Casting or recasting with this method can be used once every three posts per session, as the mold will require some time to cool.
Metalwork Arte: Iron Powder using one iron ingot of any quality, you can create 10 units of iron powder in one post at any forge.
Weaponsmith Arte: Rookie Iron One-Handed Weapon 1 unit iron ingot and 2 units charcoal produce one one-handed iron weapon
Weaponsmith Arte: Journeyman Iron Two-Handed Weapon 2 units iron ingot and 3 units charcoal produce one two-handed iron weapon of impressive quality
Weaponsmith Arte: Masterwork refine weapon Paying either the ingot/monster part cost of crafting the target weapon or sacrificing a whole weapon, one can strengthen the target weapon. The weapons do not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed weapon to the target weapon.
When refining a weapon, roll a 1d100+15 and list the two pieces of equipment (and their stats) that you are combining clearly. A weapon can only be refined so many times, as decided by its quality at creation. This Arte does not apply to bows.
Weaponsmith Arte: Rookie Monster One Hand Weapon using the necessary amount of monster materials and 1 post of work, one can create a One Handed Weapon.
Weaponsmith Arte: Rookie Monster Two Handed Weapon using the necessary amount of monster materials and 1 post of work, one can create a Two Handed Weapon.
Weaponsmith Arte: Blacksmith's Hammer 1 unit iron ingot and 1 units charcoal produce one smithing hammer.
Weaponsmith Arte: Miner's Pick 1 unit iron ingot and 1 units charcoal produce one pickaxe
Weaponsmith Arte: Skinning Knife 1 unit iron ingot and 1 units charcoal produce one skinning knife
Weaponsmith/Armorsmith Arte: Repair Iron using 1 unit of iron powder per point, you can repair iron weapons or armor in one post at any forge.
Weaponsmith/Armorsmith Arte: Repair Monster Equipment using 1 unit of the component material per 10 durability points, a monster weapon or armor can be repaired in one post at any forge.
Armorsmith Arte: Rookie Shield using 1 iron ingots and 1 units of charcoal, you can produce a shield
Armorsmith Arte: Rookie Heavy Upper using 2 iron ingots and 2 units of charcoal, you can produce a heavy armor upper
Armorsmith Arte: Rookie Heavy Lower using 2 iron ingots and 2 units of charcoal, you can produce a heavy armor lower
Armorsmith Arte: Artisan Rookie Shield using 1 iron ingot and 1 units of charcoal, with +20 to the quality roll of each shield at a level 1 forge
Armorsmith Arte: Rookie Monster Heavy Upper using the necessary amount of monster materials from Floor 1 and 1 post of work, one can create a Rookie Heavy Upper at a level 1 Forge.
Armorsmith Arte: Rookie Monster Heavy Lower using the necessary amount of monster materials from Floor 1 and 1 post of work, one can create a Rookie Heavy Lower at a level 1 Forge.
Armorsmith Arte: Refine Armor Paying either the ingot/monster part cost of crafting the target armor or sacrificing a whole armor, one can strengthen the target armor at a level 1 Forge. The equipment does not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed armor to the target weapon.
Stoneworking Arte: Stone Brick The user can produce 5 bricks out of 5 stone once per post.
Stoneworking Arte: Foundation The user can use 10 bricks to create a foundation for a structure once per post.
Stonework Arte: Stone wall The user can use 10 bricks to create a stone wall for a structure once per post, which can be either plain or may contain a non-glass window or a door.
Leatherwork Arte: Leather Piece Using a piece of hide (regardless of what dropped the hide) you can create a piece of leather
Leatherwork Arte: Rookie Leather Upper using 4 pieces of leather, you can produce a medium armor upper
Leatherwork Arte: Rookie Leather Lower using 4 pieces of leather, you can produce a medium armor Lower
Beastmaster Arte: Heart Refinement A heart is a concentrated form of Light, and, through rituals mastered by beastmasters, that light can be refocused into a purer form. Using these rituals, you can focus the Light of the Sun through a heart of the same creature to infuse the light from other hearts to strengthen a single heart.
You can merge two hearts of the same level and same monster to create a higher grade heart, or you can use three hearts that are one level lower than the main ingredient to strengthen the main ingredient. Requires the use of a Lightforge, and two hearts from the same monster
Beastmaster Arte: Heart infusion The user has the ability to focus the Light in a Heart into a creature or Egg. This will bestow various effects or upgrades to the vessel, or Birth a new creature.
Lightsmithing Arte: Rookie Healing Crystal 1 quartz crystal and 1 post spent at a Lightforge yields 1 rookie healing crystal
~Stats~
Level:29
Health:580+124= 704
Arte Points:29
Aura:2
Light Points: 5
Titles:
: +1 to all beastmaster rolls : +1 to mining rolls : +3 to all rolls in dungeons, to include cartography : +1 to THSS and to all forging rolls, to include quality. : +1 to all rolls against all insects (spiders are not insects) : +5 to all combat rolls if fighting alone : +2 to all rolls while in groups, +2 to all crafting rolls
~Skills~ Current cap: 95
Skill Total: 787
1 Combat Regen: 1hp per round per point.
11 Beastmaster
35 Hunting
155 Metalworking
4 Leatherworking
49 Medium Armor
1 Lightsmithing
99 Evasion
2 Forestry
22 Armorsmith
108 Weaponsmith
79 Mining
10 Gathering
2 Stoneworking
130 Two Handed Straight Sword
124 Endurance
Posted: Thu Oct 13, 2016 1:01 am
User-name:Rotabyss Posting:Often as possible Time zone: Mountain
~Character Data~
Name:Anna-Mia Race:Human Age:8 Gender:Female Date created:Dec 27, 2015
~Appearance~
Height:4'2" Weight:None of Your Business Hair:Black Eyes:Sapphire Blue Physical Description: Clothing:She wears a light grey hooded jacket and a skirt that goes down to her knees. Underneath her jacket(if it's ever unzipped) is a pink t-shirt with a bunny on it.
Background:She doesn't remember a lot of her past, but one thing she remembers distinctly is that she was abandoned a long time ago. The animals of the forest had taken her in, and even the mightiest creatures learned to love and protect her. Everything changed when her new family had disappeared and only a note that told her to go to the tower if she ever hoped to see them again was left behind. She cried for a long time before she worked up the courage to brave the tower and find her family again. During her travels to the tower, she met a man named Rota Abyssian. He said he was part Demon and decided to keep her company until they got to the tower. She considered him a big brother to her, and he considered her a little sister. They have since been separated, but she knows that he is in this tower with her, somehow still watching over her.
Personality:An extroverted, innocent, bubbly little girl who sees the beauty in all things...even if they are unspeakable horrors that rend dreams asunder at the mere thought. She puts a lot of faith and loyalty into her companions, and only wants to brighten their days. Other:
~Achievements~
~Possessions~
Equipment:
Ring of Joy: A ring made of eternally frozen ice. Wearing this ring grants +5 to beastmaster rolls. Can only wear one at a time.
Name: Legendary Radiant Golden Gloomboar Light Upper Type: light armor upper Description: The piece is a gold and dark gold sweatshirt with clasps on the collar for a removable hood. The front, back, and shoulders are reinforced with a faint layer of dark gold leather from the Boar. the stomach, in particular, has a large connected pocket made of the leather and lined with Golden Boar fur. There is a design on the chest of a Golden boar head outlined in pale gold. damage mitigation: 20 as a piece | 39 as a set bleed resistance: 2 per attack | 3 per attack as a set upgrade: 0/18 Chroma: 1/1 +1 LP per 7 rounds in combat, as a set only.
Name: Legendary Radiant Golden Gloomboar Light Lower Type: light armor lower Description: This piece is a set of golden slacks with dark gold slabs of Golden Boar leather covering the thighs, kneecap, and shins of the wearer. Each piece of leather is segmented as so not to obstruct movement. It comes with dark gold leather flats and pale gold socks. damage mitigation: 20 as a piece | 39 as a set bleed resistance: 2 per attack | 3 per attack as a set upgrade: 0/18 Chroma: 1/1 +1 LP per 7 rounds in combat, as a set only.
Name: Legendary Radiant Golden Gloomboar cloak Type: Headgear Description: This short, hooded cloak is made to snap into the upper. The hood itself is a rich gold color while the cloak portion is a dark gold with a pale gold trim. The hood is lined with golden boar fur. There is a design on the hood which resembles a cartoonishly cute version of an Augmented Golden Boar's head with the snout being at the brim of the cloak and its glowing and exaggerated eyes above that. at the top sides of the hood are replicas of the boar's ears, and on the cheek line are plush replicas of the Augmented Golden Boar's tusks. The hood has drawstrings so that one can close the hood and allow people to see the full facial structure of the design. The cloak itself ends at the small of the wearer's back. stats: +10% to all light arte rolls +10% bleed damage dealt
Name: Rookie dagger Type: dagger Durability: 2 Stats: +2 damage +10% damage if natural roll1 is greater than 90
upon rolling a natural 95 or higher, the gloomrabbit activates a light storm: +20 to atk/def, *1.5 upon rolling a natural 85-94, the gloomrabbit will act with +20 to its roll.
upon rolling a natural 95 or higher, the gloomdeer activates a light storm: +20 to atk/def, *1.5 upon rolling a natural 85-94, the gloomdeer will act with +20 to its roll. +10% to parry rolls
upgrade: 0/10
Valuables
Chromatic:
Name: description: a legendary orb formed from the focused light of a golden gloomrabbit. This chromatic does not need to be illuminated: its bonuses are passive. stats: +10% evasion +10% beastmaster rolls
1 skinning knife
1Gloombear THSS
stats: (96) +5 dam | 3/3 dur | upg. 0/6
Name: Rookie Light Upper Type: upper Grade: light Stats: set bonus: +25% evasion maximum damage mitigation without set bonus: 1 with set bonus: 3
Name: Rookie Light Lower Type: lower Grade: light Stats: set bonus: +25% evasion maximum damage mitigation without set bonus: 1 with set bonus: 3
62 Bait
90 Candy Bait
1 gloombear meat
1 gloombear hide
1 gloombear claw/bone
1 golden gloomrabbit trophy
1 golden gloomdeer trophy
1 chipped gloomdeer heart
0 flawed gloomdeer heart
1 normal gloomdeer heart
2 perfect gloomdeer heart
0 normal gloomrabbit hearts
2 perfect gloomrabbit heart
2 Perfect Gloombear Heart
0 Normal gloomweave spider heart
1 Flawless gloomweave spider heart
1 Perfect gloomweave spider heart
41 Witch's Candy Seasoning: A special item that modifies all bait that the player is holding, up to a maximum of 100 at a time. All bait becomes , which grants +25% to all rolls that use the bait in beastmaster rolls.
Money:
Gil: Zenni:
~Artes~ Total Skill Points: 61
Combat Artes:
Evasion Arte: Flight of the Gloomrabbit +10 to roll2 Cost: 2 AP
Beastmaster arte: curve ball +10 to your next taming roll1 check. cost: 3 AP
Beastmaster Arte: Heart Surge The beastmaster focuses their energy into the connection shared with their pet, giving it a +10 bonus to its attack roll cost: 3 AP
Beast Arte: Clash of Horns The beastmaster channels their energy through their pet, increasing its parry roll by +10 Cost: 3 AP
Beast Light Arte: Last Stand of the Golden Stag The beastmaster channels their light through their pet, increasing its parry rolls by 25% for the rest of the combat until it fails a parry, at which point the effect is dispelled. Cost: 1 Light Point
Passive Artes:
Beastmaster Arte: Heart Refinement
A heart is a concentrated form of Light, and, through rituals mastered by beastmasters, that light can be refocused into a purer form. Using these rituals, you can focus the Light of the Sun through a heart to infuse the light from other hearts to strengthen a single heart.
You can merge two hearts of the same level to create a higher grade heart, or you can use three hearts that are one level lower than the main ingredient to strengthen the main ingredient.
The levels:
chipped flawed normal flawless perfect
so, you can merge two normal hearts to create a flawless heart, or you can merge three flawed and 1 normal to create a flawless, which can then be combined with 1 flawless or three normals to create a perfect.
Each level increases the clarity of the gemstone, refining the Light into a purer essence of the creature that it was taken from.
Beastmaster Arte: Animal Husbandry The beastmaster has learned to combine sometimes disparate creatures into a single entity. Using this ability combines two adult creatures and produces one juvenile creature who shares abilities and strengths with its parents, but only at the cost of the two parent creatures. This arte requires an enclosure that can house one of the creatures, and two adult pets that have been tamed by the beastmaster. Alternately, this arte can be used to combine two pets from different beastmasters, but, while both will lose their pet, only one of them will get the child.
~Stats~
Level:4 Health:80/80 AP:4/4 LP:0/0
~Skills~
2 Weaponsmith
44 Beastmaster
10 Evasion
4 Hunting
1 Light Armor
rotabyss Crew
Offline
Konkeltron
Offline
Posted: Thu Oct 19, 2017 4:10 pm
User-name:Konkeltron Posting:When the mood takes me Time zone:GMT
~Character Data~
Name: Harkas Rallur Race: Roegadyn Age: 24 Gender: F Date created: 19/10/2017
~Appearance~
Height: 7'8 Weight:220lbs Hair:Azure locks that drape to the shoulders, curling at the tips, with a black streak down the right side Eyes: Deep brown Physical Description: A tall, well built tank of a woman, with skin now lightly tanned from years of adventure. A model amazon, and a prime example of Roegadyn physicality. Clothing: Likely just a basic shirt and trousers at this time, covered by plates of metal and chain. Background: A former warrior and adventurer from the land of Eorzea, where she took on jobs large and small in protection of the common folk, her companions, and eventually the realm, now taken and stripped of her strength, searching now for a way back home to her friends, and the woman that has taken her heart. Personality: Strong, defiant gruff, though kind and caring once befriended, and always willing to throw herself into the firing line to protect those dear to her. Other: Fond of strong alcohol, lost a sister
~Achievements~
~Possessions~
Equipment: Name: Rookie Two Handed Axe Type: two handed axe Durability: 2 Stats: +4 damage +1 damage, +2 roll1 to defending/blocking enemies
Name: Rookie Heavy Upper Type: upper Grade: heavy Stats: set bonus: -25% evasion maximum damage mitigation without set bonus: 4 with set bonus: 9
Name: Rookie Heavy Lower Type: lower Grade: heavy Stats: set bonus: -25% evasion maximum damage mitigation without set bonus: 4 with set bonus: 9
Valuables unusually large locket , one green crystal with an arcane symbol on it (mostly worthless, but valuable to Harkas)
Money:
Glint: Spectrum:
~Artes~
~Stats~
Level: 1 Health: 20
~Skills~
Posted: Fri Oct 20, 2017 4:32 am
User-name:Rotabyss Posting: as often as possible Time zone: U.S. Central Time
~Character Data~
Name: Gotef Jade Mythral Race: Giant Age: 20 Gender: F Date created: 10/20/17
~Appearance~
Height: 10'0" Weight: Unknown Hair: Medium-long, Auburn hair. Eyes: Vibrant, pumkin Orange eyes. Physical Description: She is a VERY built Woman, basically body builder cut. However, this is how we PERCIEVE her compared to an average human height. To a Giant, she is not only shorter than average, but also of a modest body build. To Giant sight, her physique would appear much like the above average human sized woman appears to us. Clothing: She typically wears grey slacks, brown flats, a purple tank top with vertical black stripes bordered by grey/silver, and a jade bead bracelet given to her by her father. She also wears a pair of glasses when not fighting for fashion reasons because she feels that she looks good in them.
Background: She was not supposed to live. A Giant baby that is born the size of a human baby is too small to live to begin with, but fate decided to step in to make her first days even worse. Giants in their middle aged years suffered from a degenerative disease that killed the nervous system. It was believed that somethign cursed the Giants with the disease to keep the majority of them simple-minded so they could never truly rise to power. While the defect would effect them their whole lives, it would trigger fully in their middle years and cuase excrutiating seizures that would rend their nervous systems asunder. This could be treated with medicines, but it still took force of will to survive, and even then it was rare. For reasons unknown, Gotef in her first days of life had this "kill switch" activate. Her father the chief prayed to the god of Fire that they worshipped, begging that he spare his only daughter this cruel fate as she had no chance otherwise. The God listened, and with his power, her crying lessened to a dull whimper and then nought but her breathing remained. The 23 foot titan of a man wept and cupped his dearest child in his hand, thanking the god for his mercy. little did he know to what extent his mercy extended. After joining up with a fighting force for good at the young age of 6, it was discovered just how intelligent the young girl was for a giant. She spoke elequently, wrote perfectly, and was proficient at music and cooking. The god had not only spared her the death curse, he had REMOVED the degenerative gene from her. Since the discovery of the curse and the cure within her, she has been striving to cure her fellow giants of such a fate. Personality: She is a VERY caring woman who will take great pains to protect those around her. She can be a tad over enthusiactic about some things, and woe to those who refuse her cooking. She is otherwise fairly timid, and over delicate sometimes. Other:
~Achievements~
~Possessions~
Equipment:
Name: Rookie Medium Upper Type: upper Grade: medium Stats: set bonus: +0% evasion maximum damage mitigation without set bonus: 3 with set bonus: 6
Name: Rookie Medium Lower Type: lower Grade: medium Stats: set bonus: +0% evasion maximum damage mitigation without set bonus: 3 with set bonus: 6